Barrier of Gold

barrier of gold incantation elden ring wiki guide 200px
Spell Type Erdtree Incantations
FP Cost 30 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Greatly increases magic damage negation for self & allies

attributes required elden ring wiki guide 18Requires

Barrier of Gold is an Incantation in Elden Ring. Barrier of Gold spell increases Magic Damage negation for both user and nearby allies. 

 

One of the incantations of Erdtree Worship. 

Greatly increases magic damage negation for the caster and nearby allies.

Hold to continue praying and delay activation.

This incantation was used by the champions of the Erdtree in the First and the Second Liurnian Wars, during which the red-haired Radagon joined the heroes' ranks

 

Where to find Barrier of Gold

Where to find Barrier of Gold:

 

Elden Ring Barrier of Gold Guide

  • Erdtree Incantations
  • Stamina Cost: 13
  • Increase Magic Damage negation by +60% (+20% in PvP) for the user and nearby friendly entities
  • Lasts 70 seconds
  • This is a Body Buff and will not stack with other buffs of the same type.

 

 
 
 
 
 
 
 
 
 

 

Image Gallery

Directions to find the Barrier of Gold starting at Godfrey, First Elden Lord
Elden Ring Incantations
Agheel's Flame  ♦  Ancient Dragons' Lightning Spear  ♦  Ancient Dragons' Lightning Strike  ♦  Aspects of the Crucible: Breath  ♦  Aspects of the Crucible: Horns  ♦  Aspects of the Crucible: Tail  ♦  Beast Claw  ♦  Bestial Constitution  ♦  Bestial Sling  ♦  Bestial Vitality  ♦  Black Blade  ♦  Black Flame  ♦  Black Flame's Protection  ♦  Black Flame Blade  ♦  Black Flame Ritual  ♦  Blessing's Boon  ♦  Blessing of the Erdtree  ♦  Bloodboon  ♦  Bloodflame Blade  ♦  Bloodflame Talons  ♦  Borealis's Mist  ♦  Burn O Flame!  ♦  Catch Flame  ♦  Cure Poison  ♦  Darkness  ♦  Death Lightning  ♦  Discus of Light  ♦  Divine Fortification  ♦  Dragonbolt Blessing  ♦  Dragonclaw  ♦  Dragonfire  ♦  Dragonice  ♦  Dragonmaw  ♦  Ekzykes's Decay  ♦  Elden Stars  ♦  Electrify Armament  ♦  Erdtree Heal  ♦  Fire's Deadly Sin  ♦  Flame Fall Upon Them  ♦  Flame Fortification  ♦  Flame of the Fell God  ♦  Flame Protect Me  ♦  Fortissax's Lightning Spear  ♦  Frenzied Burst  ♦  Frozen Lightning Spear  ♦  Giantsflame Take Thee  ♦  Glintstone Breath  ♦  Golden Lightning Fortification  ♦  Golden Vow (Spell)  ♦  Great Heal  ♦  Greyoll's Roar  ♦  Heal  ♦  Honed Bolt  ♦  Howl of Shabriri  ♦  Immutable Shield  ♦  Inescapable Frenzy  ♦  Lansseax's Glaive  ♦  Law of Causality  ♦  Law of Regression  ♦  Lightning Fortification  ♦  Lightning Spear  ♦  Lightning Strike  ♦  Litany of Proper Death  ♦  Lord's Aid  ♦  Lord's Divine Fortification  ♦  Lord's Heal  ♦  Magic Fortification  ♦  Magma Breath  ♦  Noble Presence  ♦  O Flame!  ♦  Order's Blade  ♦  Order Healing  ♦  Pest Threads  ♦  Placidusax's Ruin  ♦  Poison Armament  ♦  Poison Mist  ♦  Protection of the Erdtree  ♦  Radagon's Rings of Light  ♦  Rejection  ♦  Rotten Breath  ♦  Scarlet Aeonia  ♦  Scouring Black Flame  ♦  Shadow Bait  ♦  Smarag's Glintstone Breath  ♦  Stone of Gurranq  ♦  Surge O Flame!  ♦  Swarm of Flies  ♦  The Flame of Frenzy  ♦  Theodorix's Magma  ♦  Triple Rings of Light  ♦  Unendurable Frenzy  ♦  Urgent Heal  ♦  Vyke's Dragonbolt  ♦  Whirl O Flame!  ♦  Wrath of Gold



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    • Anonymous

      Really good against Gideon and any tough magic encounter, especially on NG+ and beyond. Can be stacked with the Spelldrake Talisman and Magicproof Liver for even MORE anti-magic.

      Just don't think you're immortal with all these.

      • Anonymous

        Ok but why does swift pebble do more damage than a great sword in the first place? Don’t even get me started on moonveil or spinning slash katana. Or carian regal scepter L2. I feel like I’m at the mercy of the swift pebble mage without erdtree heal now.

        • Anonymous

          Classic Fromsoft putting somewhat useful spells at the worst places, brilliant idea to stuff this in Leyndell, way after you have cleared the MAGIC academy. Then you might use it again against Gideon but it's not worth it. Better hide more arteria leaves and mushrooms in dungeon chests. Game design 100/10.

          • Anonymous

            The problem with this spell is that it loses trades against swift pebble. I just have urgent heal, lords heal and erdtree heal on my arena build instead of BoG since these work better than buffs and work against all builds. Catch flame is practically a true combo into Erdtree heal and synergizes really well with blue feather/ritual shield/crucible scale talismans. And nobody expects catch flame after erdtree heal LOL I get a lot of hate mail… but at least I’m not a light roll mage and I never run away.

            • Anonymous

              Has anyone noticed how all the Fromsoft games with easy-mode magic in them are the worst? This is the reason people like Bloodborne and Sekiro so much. Those games don't allow you to trivialize the whole game from 1000 range. Seriously, screw Elden Ring. I'm moving on to better games likes Lies of P. At least there I won't get invaded by magic-spamming babies like this **** game :)

              • Anonymous

                Bro the amount of whining about INT builds in these comments is nuts. seems like people are just mad their gank squad got zapped because they don't know how to deal with one of the like, 4 play styles this game has and their turn off magic damage button broke :)

                • Anonymous

                  If you have the Carian Phalanks spell up, it'll one-shot the scarab as soon as it starts moving. I had it up because of the big guy incoming and had a pleasant surprise ^^

                  • Anonymous

                    Barrier of Gold is in fact stronger at suffocating mages than it was in 1.09. Storm blade/sacred blade hyper armor stacked on magic fortification or BoG… ofcourse intelligence builds aren’t intelligent enough to realize this and pure fth builds have no answer to mage spam since many don’t use hyper armor let alone armor. This patch made the meta more meta and made niche builds even worse.

                    • Anonymous

                      I just chainsaw all mages now its the only thing they deserve since we have no defense against their spamming bull$hit they deserve equal bull$hit in return.

                      • Anonymous

                        24 Faith to completely negate someone's build... yikes. This was so broken before the nerf. Imagine the outrage if there was a spell that gave you +60% physical damage res to make Str/Dex builds useless. Even then, they could just switch to Fire or Lightning as they scale with STR/DEX. INT builds on the other hand only have access to one damage type: magic. They should've really made Frost it's own damage type, instead of it just being magic.

                        • Anonymous

                          They nerf this, don't touch the ranged spells and then disappear for a year.
                          That really helped the game become the most annoying cover shooter of all time

                          • Anonymous

                            Cringe magic users got my favourite spell nerfed. Keep playing your overrated game then in ez mode, while real men play Lies of P with melee only.

                            • Anonymous

                              I mean if we're taking care of spells that negate a certain play style why law of regression is there? I guess elden ring is made for int or arc players, others will have better time somewhere else

                              • Anonymous

                                After weeks of trying to use it and understand the nerf… I have finally given up all protection buffs. I’m just gonna erdtree heal if I’m fighting a mage. Multitudes more effective, effective against all passive builds, costs one spell slot and makes them angrier than any defense buff could. I don’t care about your honor duels anymore, there is no honor in running away and I will erdtree heal if you run away.

                                • Anonymous

                                  I think they exagerated the nerf...
                                  If they really wanted to nerf absorption they should have taken into account that food would be more useful if they went overboard...
                                  For PVP:
                                  High absorption should be 30% for 70s (incantation)
                                  Medium absorption should be 20% for 90s (incantation)
                                  Food absorption at 10% for 120s is ok

                                  As its stands medium being at 10% is absurd since it lasts less and needs stat investment and high at 20% is not good enough...

                                  • Anonymous

                                    if you think you have the ability to do it, you should try and provoke the gargoyle to do its vacuum slicer at a certain angle (preferably near the railings facing the bug on the other side) because not only does it travel to the where the bug is easily due to the void "carrying" the attack and onto the other side, friendly fire's off for big enemies like it so you can get this without having to go through piss shade godfrey

                                    • Anonymous

                                      Whatsup, my main char is an int mele build (no slicer, but yes piercer, moonblade, gavel, shatter earth and wing of astel). I wanted the nerf, it deserved the nerf, but I think it is a little bit too strong? In my opinion 30% reduction would be fair, but also I'd like it to have higher fth stat requirements so it would really benefit faith builds and not some random schmucks that had few stat points to spare.

                                      • Anonymous

                                        As someone who enjoys int builds, I still think this shouldn't have been nerfed. It wasn't that bad if you learned how to swing a weapon. Oh well. At least I don't need to carry around a lightning infused backup anymore I suppose.

                                        • Anonymous

                                          Just for this: Thank you, Faith players, for filling my Cerulean flasks with your tears. I do love free FP.... There is currently a bug in a game where you not only become permanently immune (until you die or log out) to elemental damage but also heal off off it: use golden epithas ashe of war lat rites, then use holy ground on HOLY infused medium shield, then spam drink button for your flask of wondrous physics filled with Crimsonwhorl Bubbletear while in the holy ground until holy ground runs out. Congratulations during the drinking you are immune to any elemental damage and at success are now immune to ALL elemental damage and healing off any attacks mages can do beside the rock spell (and you stil heall off it.)

                                          • Anonymous

                                            INT user here, no I don't respect this game and yes I did it with your sister last night, now that your one defense against me is gone there's more where that came from.

                                            • Anonymous

                                              I love how the people crying that INT builds don't play the game are the same that used to not play the game against INT builds by simply casting this without even checking if the opponent has a staff, and thought they were PvP gods. What a shame, their crutch got nerfed first. Boo fkn hoo.

                                              • Anonymous

                                                Fromsoft just want to kill the invasion.
                                                Now gankers can simply spam spells.
                                                How about delete the invasion if they don't want people invade

                                                • Anonymous

                                                  Nerfed to 20% in PvP in 1.10
                                                  Probably should have been 30-40% IMO, with Magic Fortification and the others at 20-25%

                                                  • Anonymous

                                                    Barrier of Gold has been nerfed in PvP from 60% to 20% damage negation. Rejoice, now INT builds can actually play the game, instead of running around in circles until BoG expires.

                                                    • Anonymous

                                                      Pair with erdtree heal, blessing of the erdtree and holy ground to demoralize mages. Use one handed mace (hyper armor L2 and r2) to counter cold thrust sword meta. Sacred blade obviously. Time rebuff/erdtree heal with their blue flask or regression attempts.

                                                      • Anonymous

                                                        FromSoft, it's not that hard. Nerf Moonveil, Tera Magica, maybe all the fast/chain-castable spells as well while you're at it (namely the gazillion declinations of Pebble) and voilà, you successfully fixed everything people hate about INT builds.

                                                        This in turn makes this spell not only less mandatory in usage, but less mandatory for balance as well. You can now safely nerf it without risking of turning the entire meta into sorcerer battles, at least for PvP, because no matter which way you twist it, 60% is beyond absurd and it ruins EVERY magic build, not just the OP ones.

                                                        And what would be the end result? You nerfed an overtuned, overused buff, thus indirectly reducing the average time spent buffing, and you brought pure caster builds back to the power level of other INT builds, which encourages their diversification without outright denying their right to play the game. Everyone liked that.

                                                        And finally, eventually, maybe I'll be able to play an honest battlemage without having 10 spells worth of damage absorbed by a single Estus against anyone with a 24+ FTH investment.

                                                        • Anonymous

                                                          at this point when i see this in duels i just bust out a cold bhs rapier, people who use this are way too annoying to fight against

                                                          • Anonymous

                                                            2 ways to counter it for mages:
                                                            1) start blasting the second you load in to deny this or any kind of buff (not polite)
                                                            2) hide/swap your weapon and staff until your opponent finished buffing
                                                            If they cast as a part of their buff routine you are screwed: they now have 250% more health than they should've, and you aren't likely to win unless your opponent is ridiculously bad.
                                                            It is too useless mid-combat to call it OP as the animation is long and easily punishable, but the sheer threat of BoG either forces mages (me, idk if others do this) to either swap weapons at the start of the match, or just lose. It's just not a fun mechanic and that's why the numbers should be nerfed for PvP.
                                                            Oh, you could also try to wait it out, then the match will be unfun for both sides.

                                                            • Anonymous

                                                              2 ways to counter it for mages:
                                                              1) start blasting the second you load in to deny this or any kind of buff (not polite)
                                                              2) hide/swap your weapon and staff until your opponent finished buffing
                                                              If they cast as a part of their buff routine you are screwed: they now have 250% more health than they should've, and you aren't likely to win unless your opponent is ridiculously bad.
                                                              It is too useless mid-combat for me to call it OP as the animation is long and easily punishable, but the sheer threat of BoG either forces mages to either swap weapons at the start of the match, or just lose. It's just not a fun mechanic and that's why the numbers should be nerfed for PvP.
                                                              Oh, you could also try to wait it out, then the match will be unfun for both sides.

                                                              • Anonymous

                                                                this can feel a bit stupid at times, but it feels so satisfying to beat someone using this knowing you were at a severe disadvantage. honestly i think the only change this needs is raising the faith requirment to 35 or even 40 because its a bit silly that someone can completely shut down mage builds by putting 24 points into faith.

                                                                • Anonymous

                                                                  People: "This is overpowered, you can't play mage if someone uses BoG"
                                                                  Rock sling, Meteorite, Meteorite of Astel, Magma shot, Gelmir's Fury, Roiling Magma, Rykard's Rancor, Zamor ice storm, Explosive Ghostflame, Briars of Sin/Punishment, Gravity Well, Collapsing Stars: "Allow us to introduce ourselves

                                                                  Just cause you can't spam the ones I listed above doesn't mean they're bad spells. You just learn to actually manage spacing and experiment with combos rather than "glintstone pebble + transient moonlight from the terra magica buff. As for melee, clayman's harpoon has innate magic dmg and can either be infused with magic to get even more int scaling, or frost to be a good counter against BoG users. Meteoric Ore blade is a decent katana unrightfully overshadowed by Moonveil that scales well with int but has more physical damage and its gravitas ash can make interesting spell combos when pulling in players. Rotten crystal sword can also be good to quickly inflict scarlet rot on BoG users and put pressure on them, comboing into more powerful spells while they retreat to heal.
                                                                  The people who mainly complain about this seem to be the ones using the same build (lightroll glintstone spam + moonveil to punish people trying to close on), and they should just have a backup plan for these scenarios. As for BoG, just raise the faith requirement to around 35. It'll definately shrink the people who can actually use it without absolutely splitting their build in half.

                                                                  • Anonymous

                                                                    Id say this was balanced if int builds had another damage type they could use. But one spell can also just delete your healthbar, so i can absolutely see why this gets used. The best solution would be to nerf a bunch of spells, and then nerf this.

                                                                    • Anonymous

                                                                      What were they thinking with this? Needs major adjustment. I cast this on my faith build and can face tank a moonveil l2 like it’s nothing. The faith req on this should be well into the 40s so it’s not such an accessible add-on for meta builds. Either that, or it needs separate pvp scaling like everything else. 30% reduction would be plenty.

                                                                      • Anonymous

                                                                        I'm glad that many people quit playing mages. It's boring to fight a kind of people who win with an op build, not with their real playing skill. It's more challenging to fight skilled mages that doesn't need any op sh*ts to win. Keep going guys, just use this spell until these losers are completely extinct from the game so that we will face only gigachad mages who play with skill and respect.

                                                                        • Anonymous

                                                                          Tell me if I'm wrong, but wouldn't Knowledge Above All and Terra Magica essentially reduce BOG down to 20 percent extra magic negation? Add on top of double staffs increasing damage and you should just be able to brute force through it no issue, no?

                                                                          • Anonymous

                                                                            how to fight light roll star shower spammers in arena duels:
                                                                            -apply BoG
                                                                            -hold up 70% magic block shield
                                                                            -wait for them to waste all blue flasks and 10 starlight shards and alt f4

                                                                            • Anonymous

                                                                              Nerf this. It completely negates sorcery only builds and almost every encounter with a non mage opponent, they have this on. Literally I will just run and waste your time if you use this in it's current state. No less scummy than when death buildup was bugged with fire's deadly sin.

                                                                              Law of Regression is not a counter, you stand still for nearly 5 seconds in an animation. So whatever meta kid with powerstanced colossols running this spell (literally the majority of playerbase in the current patch) will just jump attack you and take 3/4 your health.

                                                                              • Anonymous

                                                                                Nerf this ****ing **** into the ground. You take away light roll, you take away carian slicer, you give veteran armor/bull goat trash poise, defense, and with feather tear light roll, AND THEN YOU GIVE THEM THIS STUPID ****. IS THERE ANY POINT IN PLAYING INT, FAITH, OR ARC CASTER BUILDS? ****ing stupid game

                                                                                • Anonymous

                                                                                  Needs a heavy nerf. Can you imagine some random incantation that just gave you 60% physical damage negation? All this does is screw over spellsword builds that use weapons with split magic damage.

                                                                                  • Anonymous

                                                                                    star shower and glintstone pebble spammers when I hit them with that barrier of gold into erdtree greatshield true combo

                                                                                    • Anonymous

                                                                                      If you use this against a spammer good, they deserve this. But if you're using this against a battlemage build with a focus on melee? Like why? It's just kind of toxic at that point.

                                                                                      • Anonymous

                                                                                        I don't care if anyone cry about this spell. You chose to play a cancerous build, so you must be aware of the consequence.

                                                                                        • Anonymous

                                                                                          The reason why mages have to touch gr-- I mean...touch THE IRON is because of this spell. You'll be basically handicapped if you don't have any physical weapons or spells, so put away your staff and go touch some IRON.

                                                                                          • Anonymous

                                                                                            This exact spell is half the reason I changed from a pure Int build to a semi-split with Faith. If someone casts this at me, I cast LDF right back.

                                                                                            As an added bonus, now co-op is much more fun.

                                                                                            • Anonymous

                                                                                              G9 is off his rocker if he thinks defense buffs should be nerfed. He accidentally proved they’re balanced when he got rekt trying to apply BFP during 2v2. Buffs are directly balanced out by being punishable before the cast and then easily circumvented, since each build type has access to multiple infusions. Sure, if G9 were smart, he would’ve cast BFP unpunished (prolly not lol) if he layered lingering spells before the buff (flame strike, pillars of flame, flame of the fell god, etc) but if G9 can’t layer basic spells/ashes together then few can. Not to mention he doesn’t even have the stats for the buffs he claim are busted, so he has to swap talismans too all while getting killed. His main case for BFP needing nerfed was him barely surviving a double collosal user blender but we all know collosals need a 20% damage buff anyways… And sorceries need a few nerfs before we can call BoG busted. Swift pebble still does straight sword dmg even through BoG.

                                                                                              • Anonymous

                                                                                                Super-underrated incant, especially in a duel/2player brawl agains a lightroll pebble spammer. Faith chads rise, let's rid the Lands Between of heretics (mages are cool tho ngl)

                                                                                                • Anonymous

                                                                                                  "hmmmm, we overtuned magic across the board, how do we fix it in pvp?"
                                                                                                  "make it get countered by 1 incantation"
                                                                                                  "perfect"

                                                                                                  • Anonymous

                                                                                                    "Hi, Billy Mays here for Barrier of Gold! The fast easy way to deal with Moonveil spammers! Simply apply it, and your problems are gone!"

                                                                                                    "But I'm not done yet! Call now and we'll give you an Erdtree Greatshield, absolutely free! Guaranteed to handle cheese builds or your runes back! Call now!"

                                                                                                    • Anonymous

                                                                                                      So here's the story: I was once a pure caster mage main with a pretty solid 85 percent winrate in colosseum duels. But whenever my opponent casts a BoG, my chances of winning always dropped to a 50-50. Then one day, there is one toxic faith build dude who pointed down and dropped fetid pot after winning, which is funny since he spammed bhs and cast BoG twice in that single duel.
                                                                                                      I started to wonder what is the exact hard counter to BoG. So I tried to ask all the int build players out there by changing to a pure faith build with psss coded sword and equipped all the faith buffs including BoG. When I saw mage, I cast BoG immediately and run them down by hard swapping to pata and spam running r1, and drops a fetid pot on them if I won the duel.

                                                                                                      Turns out that my overall winrate became even higher, and most importantly, none of the int build users has won the fight against me ever since. No matter they are pure casters, hybrid mages, or sweaty players who switched to a bhs cold thrusting sword. After I casted BoG, they either lose trade or run away the whole fight, and some of them simply just point down and unplug the game, which is funny and ridiculous both at the same time.

                                                                                                      Yeah, I know by switching to a cold infused melee weapon will help, but int builds always get outtraded by BoG, given that both players are at the same skill level. Not even terra magica or lusat will work, since the 60% damage negation just reduces any magic damages straight down to oblivion.

                                                                                                      Flee and recast terra magica? Cool. Try swining a "real" weapon? Sure. My cipher pata will always chase down any int user I saw, and before any int build have finally won me in a duel, I won't stop dropping fetid pots on them.

                                                                                                      So in conclusion, as an honest melee player, here is the humble opinion of mine - I think terra magica damage buffs should be nerfed from 35% to 20%.

                                                                                                      • Anonymous

                                                                                                        POV: the double staff mage who fights with his back turned just pulled the plug when you recast BoG after his regression. Dude. I got into this game as a mage and BoG isn’t even all that when I can run away and shoot swift pebble. And then mages have full access to physical damage through the crystal weapons plus rot and thrust. And then there’s frost and even the bleed matters when using any katana against pure fth build. If I see cosplay prophet armor on BoG, they’re gonna bleed to death from moon veil. Plus arcane/int gets full damage spells through albinaurics staff followed up with poison/bleed on occult infusion. Int builds really are the least intelligent part of the player base and I’m glad I’ve graduated to faith and strength.

                                                                                                        • Anonymous

                                                                                                          If I see people instantly casting this as soon as a Duel starts, I see no problem with blasting them in the face with a Comet before all that magic damage negation comes in

                                                                                                          • Anonymous

                                                                                                            How did this remain unaffected by pvp balance patches? Even if this was only half as effective in pvp it would still be good. 60% additional resistance with no counterplay or other damage options for int users is ridiculous, regardless how much you dislike sorceries.

                                                                                                            • Anonymous

                                                                                                              As a non meta int build I wouldnt be mad at this spell if I could have any other damage type than split magic. Every other souls game had elemental infusion accesible for everyone, or some unique int weapons such as Immolation Tinder with fire damage, but here barrier of gold = draw at best in duel, cause im hitting for 50 dmg with no other option

                                                                                                              • Anonymous

                                                                                                                You people complaining about this being "op" should also be addressing how ridiculous magic is in pvp (pve should be left alone oc) and im not talking about just invasions either when a single uncharged comet can shave off half of a 60 vigor characters health this spell becomes a necessity.

                                                                                                                Maybe start talking about balancing sorcery in pvp before you ask for a nerf to golden barrier.

                                                                                                                • Anonymous

                                                                                                                  You can get this before Godfrey by hitting it from range across the way-- your character will be in the area where there's a Valiant Gargoyle and some bubble boys just chillin'

                                                                                                                  • Anonymous

                                                                                                                    Everyone who complains about this spell is likely a sorcerer with only comet equipped for a spell and thinks AoE sorceries are too weak to use.

                                                                                                                    • This is literally Great Magic Barrier from DS3, except it doesn't cost 2 memory slots.

                                                                                                                      People didn't complain about this in DS3 because Magic wasn't one of the best options in PvP, it was niche and fun to use but not nearly as strong as it is in Elden Ring. Thus, people only uncommonly played as Sorcerers, and even if you came across one in PvP, they weren't a big enough threat to really warrant the investment and requirements of Great Magic Barrier for the situations where you don't fight Sorcerers, where those investments could have been better allocated elsewhere.

                                                                                                                      Except in Elden Ring. Sorcery didn't really get better because they dealt more damage, no no no. Sorcery got better because spells are easily to land. Your hardest hitting option in DS3 that you even remotely have a chance to land is Crystal Soul Mass, which is really hard to hit. Your best melee options are normally either magic-infused weapons, or the Moonlight Greatsword, which is much weaker than the Dark Moon Greatsword of Elden Ring. You real best options in DS3 are Farron Dart and Farron Flashsword, which are just weaker versions of Swift Glintstone Shard and pre-nerf Carian Slicer, and you didn't have spells like pre-nerf Stars of Ruin and really powerful weapons like Moonveil, which on top of having an amazing Ash is also a Katana, so it also has an amazing moveset. And so, since Sorcery is so strong and Sorcerers are so common, so too did Barrier of Gold become common.

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