Barrier of Gold |
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Spell Type | Erdtree Incantations |
FP Cost 30 | Slots Used 1 |
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Greatly increases magic damage negation for self & allies
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Barrier of Gold is an Incantation in Elden Ring. Barrier of Gold spell increases Magic Damage negation for both user and nearby allies.
One of the incantations of Erdtree Worship.
Greatly increases magic damage negation for the caster and nearby allies.
Hold to continue praying and delay activation.
This incantation was used by the champions of the Erdtree in the First and the Second Liurnian Wars, during which the red-haired Radagon joined the heroes' ranks
Where to find Barrier of Gold
Where to find Barrier of Gold:
- Leyndell, Royal Capital: Dropped by an invisible Teardrop Scarab. Can be found after heading down the stairs and taking the elevator, right after the fight with Godfrey, First Elden Lord (Golden Shade). [Map Link]
- From the Erdtree Sanctuary site of grace, head west. Go down the stairs, take the elevator down, and head north down the stairs. Continue northeast and up another set of stairs. The scarab will be here.
- Video Location
Elden Ring Barrier of Gold Guide
- Erdtree Incantations
- Stamina Cost: 13
- Increase Magic Damage negation by 60% for the user and nearby friendly entities
- Lasts 70 seconds
- This is a Body Buff and will not stack with other buffs of the same type.
- See Buffs and Debuffs for more information on stacking buffs.
Image Gallery
Directions to find the Barrier of Gold starting at Godfrey, First Elden Lord |
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- Anonymous
Id say this was balanced if int builds had another damage type they could use. But one spell can also just delete your healthbar, so i can absolutely see why this gets used. The best solution would be to nerf a bunch of spells, and then nerf this.
- Anonymous
What were they thinking with this? Needs major adjustment. I cast this on my faith build and can face tank a moonveil l2 like it’s nothing. The faith req on this should be well into the 40s so it’s not such an accessible add-on for meta builds. Either that, or it needs separate pvp scaling like everything else. 30% reduction would be plenty.
- Anonymous
I'm glad that many people quit playing mages. It's boring to fight a kind of people who win with an op build, not with their real playing skill. It's more challenging to fight skilled mages that doesn't need any op sh*ts to win. Keep going guys, just use this spell until these losers are completely extinct from the game so that we will face only gigachad mages who play with skill and respect.
- Anonymous
"Face your Barrier of Gold opponent, so your victory tastes twice as sweet."
- Hierodas the Gigachad Mage
- Anonymous
Tell me if I'm wrong, but wouldn't Knowledge Above All and Terra Magica essentially reduce BOG down to 20 percent extra magic negation? Add on top of double staffs increasing damage and you should just be able to brute force through it no issue, no?
- Anonymous
how to fight light roll star shower spammers in arena duels:
-apply BoG
-hold up 70% magic block shield
-wait for them to waste all blue flasks and 10 starlight shards and alt f4
- Anonymous
Fighting a Sorcerer?
Just say “no!”
Sorcerers legally can’t kill you without consent.
- Anonymous
Nerf this. It completely negates sorcery only builds and almost every encounter with a non mage opponent, they have this on. Literally I will just run and waste your time if you use this in it's current state. No less scummy than when death buildup was bugged with fire's deadly sin.
Law of Regression is not a counter, you stand still for nearly 5 seconds in an animation. So whatever meta kid with powerstanced colossols running this spell (literally the majority of playerbase in the current patch) will just jump attack you and take 3/4 your health.
- Anonymous
Nerf this ****ing **** into the ground. You take away light roll, you take away carian slicer, you give veteran armor/bull goat trash poise, defense, and with feather tear light roll, AND THEN YOU GIVE THEM THIS STUPID ****. IS THERE ANY POINT IN PLAYING INT, FAITH, OR ARC CASTER BUILDS? ****ing stupid game
- Anonymous
Needs a heavy nerf. Can you imagine some random incantation that just gave you 60% physical damage negation? All this does is screw over spellsword builds that use weapons with split magic damage.
- Anonymous
tfw night comet still does 900 damage through barrier of gold
- Anonymous
star shower and glintstone pebble spammers when I hit them with that barrier of gold into erdtree greatshield true combo
- Anonymous
If you use this against a spammer good, they deserve this. But if you're using this against a battlemage build with a focus on melee? Like why? It's just kind of toxic at that point.
- Anonymous
- Anonymous
I don't care if anyone cry about this spell. You chose to play a cancerous build, so you must be aware of the consequence.
- Anonymous
The reason why mages have to touch gr-- I mean...touch THE IRON is because of this spell. You'll be basically handicapped if you don't have any physical weapons or spells, so put away your staff and go touch some IRON.
- Anonymous
This incant goes very hard
Love from Leyndell
I hate mages so much it's unreal
- Anonymous
This exact spell is half the reason I changed from a pure Int build to a semi-split with Faith. If someone casts this at me, I cast LDF right back.
As an added bonus, now co-op is much more fun.
- Anonymous
G9 is off his rocker if he thinks defense buffs should be nerfed. He accidentally proved they’re balanced when he got rekt trying to apply BFP during 2v2. Buffs are directly balanced out by being punishable before the cast and then easily circumvented, since each build type has access to multiple infusions. Sure, if G9 were smart, he would’ve cast BFP unpunished (prolly not lol) if he layered lingering spells before the buff (flame strike, pillars of flame, flame of the fell god, etc) but if G9 can’t layer basic spells/ashes together then few can. Not to mention he doesn’t even have the stats for the buffs he claim are busted, so he has to swap talismans too all while getting killed. His main case for BFP needing nerfed was him barely surviving a double collosal user blender but we all know collosals need a 20% damage buff anyways… And sorceries need a few nerfs before we can call BoG busted. Swift pebble still does straight sword dmg even through BoG.
- Anonymous
Super-underrated incant, especially in a duel/2player brawl agains a lightroll pebble spammer. Faith chads rise, let's rid the Lands Between of heretics (mages are cool tho ngl)
- Anonymous
"hmmmm, we overtuned magic across the board, how do we fix it in pvp?"
"make it get countered by 1 incantation"
"perfect"
- Anonymous
- Anonymous
- Anonymous
"Hi, Billy Mays here for Barrier of Gold! The fast easy way to deal with Moonveil spammers! Simply apply it, and your problems are gone!"
"But I'm not done yet! Call now and we'll give you an Erdtree Greatshield, absolutely free! Guaranteed to handle cheese builds or your runes back! Call now!"
- Anonymous
So here's the story: I was once a pure caster mage main with a pretty solid 85 percent winrate in colosseum duels. But whenever my opponent casts a BoG, my chances of winning always dropped to a 50-50. Then one day, there is one toxic faith build dude who pointed down and dropped fetid pot after winning, which is funny since he spammed bhs and cast BoG twice in that single duel.
I started to wonder what is the exact hard counter to BoG. So I tried to ask all the int build players out there by changing to a pure faith build with psss coded sword and equipped all the faith buffs including BoG. When I saw mage, I cast BoG immediately and run them down by hard swapping to pata and spam running r1, and drops a fetid pot on them if I won the duel.
Turns out that my overall winrate became even higher, and most importantly, none of the int build users has won the fight against me ever since. No matter they are pure casters, hybrid mages, or sweaty players who switched to a bhs cold thrusting sword. After I casted BoG, they either lose trade or run away the whole fight, and some of them simply just point down and unplug the game, which is funny and ridiculous both at the same time.
Yeah, I know by switching to a cold infused melee weapon will help, but int builds always get outtraded by BoG, given that both players are at the same skill level. Not even terra magica or lusat will work, since the 60% damage negation just reduces any magic damages straight down to oblivion.
Flee and recast terra magica? Cool. Try swining a "real" weapon? Sure. My cipher pata will always chase down any int user I saw, and before any int build have finally won me in a duel, I won't stop dropping fetid pots on them.
So in conclusion, as an honest melee player, here is the humble opinion of mine - I think terra magica damage buffs should be nerfed from 35% to 20%.
- Anonymous
hard countered by equipping a melee weapon. good thing mages don't use those
- Anonymous
Somehow missed this in three playthroughs on the same character I'm so stupid
- Anonymous
This spell is A-tier, but when you consider all of the malding sorcerers below this comment, it's S-tier.
- Anonymous
Cope and seethe, INT noobs, try swinging a real weapon from time to time
- Anonymous
Bee-lining to get this on a Faith build so I can rock up to Prospector Miriam like I'M the boss fight
- Anonymous
POV: the double staff mage who fights with his back turned just pulled the plug when you recast BoG after his regression. Dude. I got into this game as a mage and BoG isn’t even all that when I can run away and shoot swift pebble. And then mages have full access to physical damage through the crystal weapons plus rot and thrust. And then there’s frost and even the bleed matters when using any katana against pure fth build. If I see cosplay prophet armor on BoG, they’re gonna bleed to death from moon veil. Plus arcane/int gets full damage spells through albinaurics staff followed up with poison/bleed on occult infusion. Int builds really are the least intelligent part of the player base and I’m glad I’ve graduated to faith and strength.
- Anonymous
If I see people instantly casting this as soon as a Duel starts, I see no problem with blasting them in the face with a Comet before all that magic damage negation comes in
- Anonymous
How did this remain unaffected by pvp balance patches? Even if this was only half as effective in pvp it would still be good. 60% additional resistance with no counterplay or other damage options for int users is ridiculous, regardless how much you dislike sorceries.
- Anonymous
As a non meta int build I wouldnt be mad at this spell if I could have any other damage type than split magic. Every other souls game had elemental infusion accesible for everyone, or some unique int weapons such as Immolation Tinder with fire damage, but here barrier of gold = draw at best in duel, cause im hitting for 50 dmg with no other option
- Anonymous
You people complaining about this being "op" should also be addressing how ridiculous magic is in pvp (pve should be left alone oc) and im not talking about just invasions either when a single uncharged comet can shave off half of a 60 vigor characters health this spell becomes a necessity.
Maybe start talking about balancing sorcery in pvp before you ask for a nerf to golden barrier.
- Anonymous
Instead of balancing mages they just made an equally overtuned buff to counter them.
- Anonymous
You can get this before Godfrey by hitting it from range across the way-- your character will be in the area where there's a Valiant Gargoyle and some bubble boys just chillin'
- Anonymous
Everyone who complains about this spell is likely a sorcerer with only comet equipped for a spell and thinks AoE sorceries are too weak to use.
- Anonymous
This is literally Great Magic Barrier from DS3, except it doesn't cost 2 memory slots.
People didn't complain about this in DS3 because Magic wasn't one of the best options in PvP, it was niche and fun to use but not nearly as strong as it is in Elden Ring. Thus, people only uncommonly played as Sorcerers, and even if you came across one in PvP, they weren't a big enough threat to really warrant the investment and requirements of Great Magic Barrier for the situations where you don't fight Sorcerers, where those investments could have been better allocated elsewhere.
Except in Elden Ring. Sorcery didn't really get better because they dealt more damage, no no no. Sorcery got better because spells are easily to land. Your hardest hitting option in DS3 that you even remotely have a chance to land is Crystal Soul Mass, which is really hard to hit. Your best melee options are normally either magic-infused weapons, or the Moonlight Greatsword, which is much weaker than the Dark Moon Greatsword of Elden Ring. You real best options in DS3 are Farron Dart and Farron Flashsword, which are just weaker versions of Swift Glintstone Shard and pre-nerf Carian Slicer, and you didn't have spells like pre-nerf Stars of Ruin and really powerful weapons like Moonveil, which on top of having an amazing Ash is also a Katana, so it also has an amazing moveset. And so, since Sorcery is so strong and Sorcerers are so common, so too did Barrier of Gold become common.
- Anonymous
- Anonymous
It feels oppressive in duels but I don’t think it needs a nerf. In theory, the defense buff is perfectly balanced if earned through combat. The problem is that, especially meta thrust builds, will treat it like its golden vow and cast it at the start. On Xbox the most interesting faith build I fight will start stacking barrier of gold, regen, holy ground, erdtree heal etc but he always earns it in combat so it’s all fair and it makes for really interesting fights. I actually think his erdtree heal is valid too: I do high damage, he takes back damage. Multiplicative damage stacking vs defense stacking. But casting barrier of gold while I’m bowing is pretty cheap and every other player seems to do it. Play how you want, some players really do need training wheels, but if you know how to roll most spells, then casting BoG at the start is just poor sport. Golden vow, regen are honest starting buffs.
- Anonymous
If faith didn’t have this they’d just get interrupted by swift pebble, moonveil or star shower. Rock sling isn’t very good but it has its uses in pvp and frost circumvents barrier of gold on paper. We still have the edge over the various forms of faith, so long as we don’t let them cast erdtree heal. I actually do not recommend regression unless you have a phalanx up to defend you and can immediately blast them if they rebuff/heal. And if you’ve got 40 dex, you have full access to lightning/physical
- Anonymous
Far too powerful and actually ridiculous how you get the idea of making a full 60% for pvp where other damage resists have specific pvp nerfs... what's the thought process in this?
- Anonymous
Far too powerful and actually ridiculous how you get the idea of making a full 60% for pvp where other damage resists have specific pvp nerfs... what's the thought process in this?
- Anonymous
- Anonymous
- Anonymous
I randomly received this while walking up the roots toward Godfrey's specter.
- Anonymous
- Anonymous
I pre-buff this, regardless of the magic I’m to face. Nothing is as OP as magic. Not that it is bloodhound step, but still…
- Anonymous
The problem is the damage on the cheapest, fastest and unreactable sorceries are too high. If they use nothing but swift shard and slicer, they will still 6 shot you with just swift shard even with scaled armor and 2134 hp. I have been 4 shot by slicer with barrier of gold on+ Ritual shield talisman. Meanwhile, interesting and readable sorceries do no damage, such as gavel/cannon of haima. Deeper than just damage issues, are ashes like storm blade/thunder bolt. Because mages get two shot by storm blade if they cast an interesting sorcery, they have no choice but to use just swift shard and slicer with occasional piercer. And when they realize they only need a sorcery that costs 3fp, they ditch mind for endurance and their weapon for a second staff. And then either light roll or wear heavy armor with that endurance. The math is all wrong and spells need heavy buffing/nerfing while spell like ashes need to be nerfed into crossbow level damage.
- Anonymous
So this gives a 60% Magic DEF unnerfed in PvP but Spelldrakw Talisman +2 only gets a 20% that gets nerfed to 6%!!?? Big brain Fromsoft
- Anonymous
Ah yes, it wouldn't be a From game without an I Win Barrier against int builds.
- Anonymous
- Anonymous
Since Law of Regression is so slow, and costs more FP than BoG, the best way for you to counter this as an INT build in PvP is to just not look like a mage. If you're dueling, or invading a gank/bonfire duelist just don't have any sorcery **** on. Put your staff away as you approach, make sure you're not wearing a wizard hat, and to complete the disguise you should have some kind of melee weapon out (this is a good thing to have anyways as a caster). No one will ever cast this spell on you, and they'll more than likely eat a crab instead lol
- Anonymous
i love the fact that you can buff enemies during invasions. i cast this on the crucible knight in leyndell and watch the puny mages run in terror
- Anonymous
i downgraded to magic fortification because I felt too bad outright deleting mages from the game. could probably deal with a slight drawback like how dragonbolt blessing makes you less resistant to lightning.
- Anonymous
U say barrier of gold and laugh at the mages. The mages say LAW OF REGRESSION
- Anonymous
If you wanna pull some trickery in duels, make yourself look like a mage (hold a staff, wear a robe) and then when barrier of gold fellers summon you, whip out your melee and obliterate them. Works better If you're a hybrid build
- Anonymous
- Anonymous
the most based spell in the game, if you play sorcerer in duels you need to dial 8
- Anonymous
- Anonymous
Law of Regression gang never heard of the concept of “reapplying”
- Anonymous
- Anonymous
magic spam mfs that only level int when I cast this spell (the game is unbalanced and totally not their builds)
- Anonymous
The palpable smell of fear on any 'Duelist' that specifically summons a Mage to fight then pre buffs with this is quite pungent. Bonus points for T-bagging if they win lol
- Anonymous
I love when people use this spell in pvp against my hybrid just because they see me using a staff.
Only for me to swap to sacred seal and start whooping their ass with melee and incantations lol.
- Anonymous
The look on their face when you’ve reapplied barrier of gold before they have even recovered from casting Regression.
- Anonymous
In pvp, this is a huge counter against int builds specifically.
Str and dex builds can deal a lot of different elemental damage, Faith has access to phisical, holy and flame, and Arcane can deal damage with status procs. But int can only really deal good damage in the form of magic damage, be it with magic or frost affinities.
However keep in mind that this can be nullified by law of regression, which most int builds DO have access to.
- Anonymous
Mages have been getting absolutely insane damage lately. 60 vigor tree sentinel armor and nearly one shot by single stars of ruin then finished off with a carian slicer. How is that even possible? Send help.
- Anonymous
- Anonymous
This bs is getting a pvp nerf 100%. Literally game breaking in pvp to get a 60% resist buff for almost no stat investment.
- Anonymous
- Anonymous
A lot of mages now employ Law of Regression. Two options, land a free jump attack during their long recovery from their spell OR reapply your buff and then rush them to stop their second cast of Law of Regression. They are intelligence builds and it’s up to them to use their spell intelligently and not where you can hit them. Punish them harshly if they smugly cast regression in a very unintelligent position.
- Anonymous
I use this on my anti-mage build along with Erdtree greatshield, and I only summon mage duelists in the Academy area. I can tell you, mages hate this spell more than anything.
- Anonymous
For everyone complaining about this. Easy fix, don't run a pure caster build, use dual stat scaling and run a weapon buff build. You will hit like a truck while it wears off and if they recast you can barrage them with sorcery. Let's think a bit guys. If you want spells that can melt ppl in 1 or 2 hits expect others to counter it!
- Anonymous
This was literally in dark souls 3 but no one complained about it because, unpopular opinion, sorcery didn’t spoil you in DS3
- Anonymous
Entire magic arsenal deals magic damage.... Countered by single incantation.
Entire incantation arsenal deals holy, fire, physical damages, try to counter all that, lmao.
- Anonymous
i love when people cast this incantation and pair it up with golden vow and opaline bubble tear for high magic defense just for me to pop law of regression on them
- Anonymous
It is also possible, albeit incredibly incredibly difficult, to get the large gargoyle near the west capital rampart sign of grace while using its sword, to do the overhead smash that makes a huge beam of light follow out of it, to kill the scarab and give you the incantation. The only reason i know this is possible is because i did it by accident.
- Anonymous
High damage spells balanced around high FP or slow recovery are the one that get the most punished from this. I would recommand using fast spell such as Carian Slicer or you could have the stats for a seal and cast Law of Regression to take out their barrier, it does not have any Faith requirement.
- Anonymous
Mages complaining about this are retarded. Just bring a seal and cast Law of Regression.
- Anonymous
Your directions on where to find it are incorrect. It's after the fight with Godfrey's golden shade NOT Godfrey first Elden lord.
- Anonymous
I just found this item when fighting the gargoyle next to the erdtree sapling that’s outside of the West Capital Rampart site of grace. I’m pretty sure it’s sword ranged aoe killed the scarab somehow lmao
- Anonymous
As a mage I think you guys are complaining too much. Its just because you guys use very inefficient fp-to-damage spells like stars of ruin and you guys all run Lusat's staff and the crystal helms. Carian slicer and piercer do a lot of damage and dont cost that much. Also the regal scepter has a good skill for a staff and doesn't eat fp like its nothing.
- Anonymous
This spell immediately turns you into a sorcerer-slayer if you have a large weapon or great shield with decent magic damage blocking. Really good with a Magic Greatsword.
- Anonymous
I use this in every single PVP encounter on my incant account. Do not feel bad about it. I had enough invasions of int grug spamming stars of ruin either as invader or as co op. Now I edgewalk them while my character swallows glintstones. The sorcerers will know fear. You will run out of FP before I run out of HP.
- Anonymous
I play mage. Defeating an enemy with this buff in a 1v1 battle is almost impossible. You can defeat an enemy with a mage under this buff only if he is not experienced in pvp.
- Anonymous
Its not compatible with "Flame, Grant me Strenght" for you to add it. They override each other.
- Anonymous
If you summon magic dmg build and use this you're just dirty player.
But if they are cheap enough to spam stars of ruin, swift shards or moonveil then they 100% deserve this.
- Anonymous
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Brooo I missed this because I didn't wanna have to deal with the Crucible Knight while trying to hit the scarab, so I forgot to get it before it was... too late...
- Anonymous
- Anonymous
Barrier Of Gold + Golden Vow + Opaline Hardtear nets you ~70% magic resistance in 70s. A pretty good temporary counter measure against Carian Retard-liation spammers.
- Anonymous
Be sure to get this BEFORE killing clergy beast boi in tornadoland. Once he's gone so is this incantation.
People: "This is overpowered, you can't play mage if someone uses BoG"
Rock sling, Meteorite, Meteorite of Astel, Magma shot, Gelmir's Fury, Roiling Magma, Rykard's Rancor, Zamor ice storm, Explosive Ghostflame, Briars of Sin/Punishment, Gravity Well, Collapsing Stars: "Allow us to introduce ourselves
Just cause you can't spam the ones I listed above doesn't mean they're bad spells. You just learn to actually manage spacing and experiment with combos rather than "glintstone pebble + transient moonlight from the terra magica buff. As for melee, clayman's harpoon has innate magic dmg and can either be infused with magic to get even more int scaling, or frost to be a good counter against BoG users. Meteoric Ore blade is a decent katana unrightfully overshadowed by Moonveil that scales well with int but has more physical damage and its gravitas ash can make interesting spell combos when pulling in players. Rotten crystal sword can also be good to quickly inflict scarlet rot on BoG users and put pressure on them, comboing into more powerful spells while they retreat to heal.
The people who mainly complain about this seem to be the ones using the same build (lightroll glintstone spam + moonveil to punish people trying to close on), and they should just have a backup plan for these scenarios. As for BoG, just raise the faith requirement to around 35. It'll definately shrink the people who can actually use it without absolutely splitting their build in half.
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