Keepsakes in Elden Ring are optional pieces of equipment available to the player at Character Creation, granting additional strength at the start of one's journey. There are nine Keepsakes to choose from, but players may opt to start the game without one. This page covers their names, descriptions, usages, and recommendations for which to take.

All Keepsakes are obtainable later in the game, some near immediately, meaning that you can safely make your choice for the early-game.

 

Elden Ring Keepsakes

Name Description Usage

 
None

No keepsake. The past has been well and truly left behind. -

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Crimson Amber Medallion

A medallion inlaid with crimson amber. Increase maximum HP.

Talisman

While equipped, increases max HP by 6%

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Lands Between Rune

The gold of grace shining in the eyes of the people of the Lands Between. Use to gain many runes.

Consumable Item

Used to gain runes currency elden ring wiki guide 18 3000 Runes

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Golden Seed

A golden seed washed ashore from the Lands Between. Said to reinforce Sacred flasks.

Upgrade Material

Used to reinforce Sacred Flasks, increasing their restoration

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Fanged Imp Ashes

The ashes of small, diminutive golems. Ashes are said to hold spirits within.

Spirit Ash

Summon two Fanged Imps to fight by your side
(See Spirit Calling Bell for help using this item)

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Cracked Pot

Three strange cracked pots that somehow mend themselves. A container for certain thrown items.

Container

Used to craft certain Throwing Pots

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Stonesword Key

Two stone keys shaped like swords. Breaks the seal on imp statues, but can only be used once.

Key Item

Used to unlock areas gated by imp statutes

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Bewitching Branch

Five sacred branches charged with beguiling power. Said to originate from the demigod Miquella.

Consumable Item

Used to pierce enemies, turning them into an ally for 3 minutes

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Boiled Prawn

Five pieces of boiled prawn. Boosts physical damage negation.

Consumable Item

Used to boost Physical Damage negation for 1 minute

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Shabriri's Woe

The crazed likeness of a noble whose eyes have been gouged out. Attracts enemies' aggression.

Talisman

While equipped, constantly attract enemies' attention

 

Recommended Keepsakes in Elden Ring

Keepsakes provide an opportunity for a personalized early-game advantage. Below are reasons for taking some of the more popular among them:

Not Recommended Keepsakes in Elden Ring

While Keepsakes will not have a significant impact on your overall experience, below are reasons why some fall short of a recommendation:

  • crimson amber medallion talisman elden ring wiki guide 200px Crimson Amber Medallion - Relatively minor health increase. Readily purchasable for runes currency elden ring wiki guide 18 1500 Runes.

  • cracked pot elden ring wiki guide 200px Cracked Pot - Used to craft throwing pots, but requires Cookbooks for greater variety and collecting Materials for consistent use. Three are readily purchasable for runes currency elden ring wiki guide 18 300 Runes each.

  • bewitching branch elden ring wiki guide 200px Bewitching Branch - Inconsistent against different types of enemies, and limited quantity.

  • boiled prawn elden ring wiki guide 200px Boiled Prawn - Fair damage negation and duration, but their limited quantity can make players hesitant to use them at the right time, if at all.

  • shabriris woe talisman elden ring wiki guide 200px Shabriri's Woe - Generating enmity can be situationally powerful. However, its strengths are better explored when players are more familiar with the available summons and Spirit Ashes.




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    • Bewitching Branch.
      No one doesn't speak about keepsakes for experienced players in case they create new characters for any reason.
      And if we talk not about speedruns or other challenges where the pool of options much smaller (cuz rune will be OP for fast craft kit and cracked pots or fanged imps will help a lot for fast early bosses kill).
      So Bewitching Branch for one simple (but not obvious) reason. Every keepsake can be founded, most of them almost immediately after starting the game. And Bewitching Branch also can be founded and even crafted later. But with one important reason. It requires ingredients which do not respawn after rest at site of grace. Both have a small drop chance and it makes farm annoying. So if for some reason you need this item this is the best keepsake.

      • Anonymous

        start off with shabriris woe on subsequent playthroughs, and put your summon sign everywhere. carry new players, be the sunbro reborn

        • Anonymous

          Two of the cracked pots are in a late-midgame area, and the other is in Caelid. Pots are useful as all else. Longest term dividends.
          If you need the op ash and ARC talisman NOW, then just find some keys, more than enough of those things.

          • Ok for those who just started the game and don't know what to do yet, as well as not having prior knowledge about souls game. These options are not really game-changers, their usefulness is mediocre and all of them can be found later in the game, some probably become more useful once you know what to do with it. But for the sake of pure practicality, here's my opinion on each of these items:
            - Crimson medallion - Quite useless because it only meagerly increases your max hp which doesn't impact your early-game because you start with very low hp anyways, there are upgraded versions of this talisman which can be found later you might be keen of using instead
            - Lands between runes - One of the higher tier because you are able to level-up a bit earlier and buy stuffs from Kale that can give you an edge in exploration, crafting and equipment stats
            - Golden Seed - Despite the fact that there will be a cap to how many flasks you can keep, an extra flask at the very beginning makes quite a difference especially if you're a caster or simply dying too much while learning to the surrounding enemies
            - Fanged-imp ashes - Mid tier. When you get your bell-bearing, the lone-wolves ashes proves to be more effective, I know more skillful players can make better use of the imps, but you won't find them very reliable fighting strong mobs or bosses.
            - Cracked pots - Mid tier, I doubt any new player will find an immediate use for throwing pots. By the time they do, there should be other ways to get them without getting regretful about not picking them as keepsakes.
            - Stonesword key - Low tier. The item itself is useful, but most people will be drawn to use it on the Fringefolk hero cave at the very beginning and this area isn't friendly with low-level starters and might find it very frustrating to explore. By the time they're ready, they should stock at least several of them to get through the statues
            - Bewitching branch - Mostly useless early game mainly because of its consumable status, there's a very good chance ppl will waste it or simply don't know what to do with it, even in later stages of the game, the use of this item is very optional
            - Boil prawn - Low tier, same reason as the above, there's a merchant you can buy this indefinitely later anyways
            - Shabriri's woe - Low tier, single players may have no use for it. It can draw aggro to you if you're playing with friend, but this isn't really something anyone think of when they just start the game by themselves

            • Anonymous

              Stonesword key x 2 is the best. Then just get help with the first dungeon and you get a golden seed in it. Best option if you know someone who can help you with that dungeon.

              • Anonymous

                Yeah the keepsakes are nothing special but I think thats the idea. Back when there were "special" keepsakes, it basically forced you to pick them over everything else. Illusion of choice.

                Some are better for your very first run (probably seed as you wouldn't know where to get any others if you just started game) and others are better on new characters when you know you have to beeline it to some item and you need X stats to wield it and maybe the 3k gets you there immediately, or the key lets you grab something special quickly.

                • Anonymous

                  Arguments about how useless most of them are, just pick the free 3k runes, cash is annoying to get early and 3k is really useful, golden seeds are easy as hell to find and it won't do much later on because of the increasing cost
                  Stone keys is handy for quick fringefolk grave which has nice stuff, but you only need 25 for every spot in the game and there's almost 50 available

                  TL;DR Rune>Keys>Seed>other ****, 3k isn't something to scoff at (but then again you can get 80k in like 10 min if you know what you're doing)

                  • Anonymous

                    Just choose anything you want, you can get all of the item very very early anyway, so it is up to preference.

                    • I think the Cracked Pots are a weird Keepsake mechanically. It gives you three, that's awesome early on, but it removes 2 from a dungeon and 1 from a merchant in Caelid, but not removing the 3 from Kalé? Where is the logic behind that, you got 3 pots for free, instead of buying them from the first ever merchant

                      • Anonymous

                        Honestly, it's hard for me to decide. My first character I picked Golden Seed, and it was helpful. Problem with Golden Seed is that 100+ hours in, and I realized there's more than enough Golden Seeds, and it's not like you can spend the first hour or so, just running around and nabbing them. It's pretty easy.

                        Then I'd say Cracked pot, but there's a dungeon later on where you pick some up. If you pick cracked pot, there's less there. This is how they make it so you don't have more than you normally would.

                        I could say the spirit ashes, but honestly? The wolf pack is pretty good early game, and there's better ashes than the imps that are still easy to seek out early on.

                        Bewitching nranch can be fun, and might have a useful purpose early on. There is one i could think of.

                        Shabriri's Woe could be good if your making a new character with a friend whose just starting off.

                        Do we know if there's a limited number of Stonesward Keys? As in, there not enough to open all the doors unless you choose this?

                        I think if I was going to choose now it'd either be the HP talisman or runes. The HP talisman is not hard to get starting off. The runes could help some early levels or puchases.

                        • Anonymous

                          1. Golden Seed
                          2. Fanged Imp Ashes
                          3. Cracked Pot

                          Everything else can be acquired very early on and/or won't be any useful.

                          • Anonymous

                            I'm quiet dissapointed by the starting gifts in this game. None of them are unique in any way like the Master key or the Witch Ring of DS1. And other than the seed, they are all pretty much useless or super easily obtainable. Not much of an interesting choice here.

                            • Anonymous

                              There is no choice here at all. The only one that makes sense is the seed. I can see an argument for the cracked pot since by end game you might not have hit cap on pots but you'd have to go out of your way to not have 5 or so extra seeds by the end but to start having an potion is better than anything else, especially since the seed cost increases as you progress. Furthermore, if you choose the pot as a keepsake it removes two pots from the game that you would otherwise be able to get so it's not like you're going to end up with extras. Also, the pvp argument for pots is half baked- yes they are useful but the damage a thrown pot does is less than the recovery that a potion gives you. You'll have more keys than you can use long before you reach end game and that's even if you aren't buying them all when you see vendors with them. everything else on the list except for the lands between rune is easily obtainable relatively early on save for the bewitching branches (which are craftable), and if you are coming into the game fresh you're probably going to lose the fight you were using it for anyway and then you're out of luck. The rune is also garbage for anyone other than collectors, 3000 runes is nothing, even in the starting zone so unless you're planning on holding onto it for collection purposes it's a waste.

                              • Anonymous

                                I feel like the Bewitching Branch might be the ultimate starter item for the potential cheese it can create, Still trying to find the best cheese for it but when I find it I will be posting an update. (BC)

                                • Anonymous

                                  Game is 10/10, best thing I ever played but I am surprised there are no covenants because it makes PVP so meaningless without rewards and it would be so easy to just make up some covenants like previous games

                                  • Anonymous

                                    I think the Cracked Pot, Seed, and Stonesword Keys are the most practical:

                                    People preach that the Seed is the best one, but eh, it's only putting you one seed ahead and you'll eventually hit the flask cap anyway. It's definitely solid Cracked Pot, likewise, has a cap but are a little harder to get your hands on for awhile. And they cap at 20. Gets dismissed a lot, but it's a really good pick. Pots can get last hits in pvp and the sleep pot is invaluable.

                                    Stonesword Keys are good if you want to raid that dungeon and save yourself a little time and runes doing so- You'll get a talisman, seed, and other items.

                                    The others I don't see much of a use for. Crimson Medallion is kind of a trap. Negligible HP gain, buyable very early. Lands between rune might be good on Wretch, but for everyone else the Keystones are worth more in runes. Imps are nifty, but not usable until you get the bell- but they do cause bleed, so might be worth considering to help you a bleed build. But you can better summons anyway. Bewitching Branches are craftable, Prawns are purchasable, Shabiri's Woe is purchasable too I think.

                                    Over all though, the advantages are slight and ultimately temporary. Pick what calls to you.

                                    • Anonymous

                                      Seed, Cracked Pot, Lands Between Rune, and Stonesword Keys are the most valuable, I think. Seed and Pot will eventually hit a cap. Pots are harder to hit cap with than Seeds in the long term. I wouldn't discount them. Sleeping pots make some encounters very easy and firepots can be good for a last hit in pvp. Keys are worth more in Runes than the Lands Between Rune if you were to purchase them from vendors, but you can't liquidate them into attributes or purchasing power. Your call. You'll find better Medallions early on so avoid those and the various consumables are craftable/purchasable later. Over all don't sweat it too much, these are all very short term bonuses.

                                      • Anonymous

                                        You can take the stonesword keys, and pass the fog area in the tutorial area. There is a tree boss there that drops you 15K runes and also a golden seed. Meaning you can exit the tutorial with 18.000 runes, + some equipment from the fog area and also a summon from the tree boss fight.
                                        So nothing beat the stonesword keys, that gives you basically every other keepsakes once you beat the area of the tutorial it unlock.

                                        • Anonymous

                                          The rune is only useful for Wretched. Level 1 plus three thousand runes should be very effective, but only if you already have a build in mind so is probably more of a second playthrough tool or if you’ve gotten far on a toon and made a new one.

                                          • Anonymous

                                            If you plan on playing through the game solo then you'd be wise to choose the Fanged Imp Ashes. They are better than the other summons you get in the early game and will make the first several bosses much easier. This only applies to solo play as spirit ashes are disabled in co-op.

                                            • Anonymous

                                              I just started and chose extra flask as a gift since this is an open world and never played this game before i have no idea where the other flasks are so this is the reason

                                              • Anonymous

                                                I have a question about the Stonesword key do u think it’s a good idea to grab it cause I know there’s gargoyle lock in the beginning

                                                • Anonymous

                                                  Assuming that there is another Vanguard-type boss in the tutorial area with only one chance to kill it, the Fanged Imp Ashes look tempting for an easier kill. Same goes for the cracked pot if the tutorial area offers the items necessary to craft black firebombs with them.

                                                  • Anonymous

                                                    Golden seed is going to be a pretty powerful pick. It's not permanent since eventually you will reach the cap and get excess seeds but the benefit will last longer than most other gifts. But you also have the key which will be very important for getting key items early for some builds. Of course this is build specific and requires knowledge of the items ahead of time. I expect this won't be a popular choice day one but later on it'll be valuable. As for the rest it depends. Cracked pot also seems permanent since thrown items are supposed to return but I'm not sure how the mechanic works yet. The rune is very limited in use. A couple levels that are evened out by natural rune gain. Eh. Either way Elden ring really stepped up it's gift game and they'll actually matter now compared to DS1 which had one good item (probably by accident) and DS3 which barely mattered.

                                                    • What's the point of using Shanaynay's Woe? Why would you want to build up madness, if it causes detrimental effects when the bar is filled? Is there some kind of mechanic that makes it beneficial like beasthood in Bloodborne?

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