Bewitching Branch |
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Uses FP to charm pierced enemy
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FP Cost | 14 |
Bewitching Branch is a Consumable Item and optional Keepsake in Elden Ring. Most Consumables grant various effects such as restorative properties for recovering HP, removing certain negative status effects or applying temporary buffs and debuffs, while others can be thrown at enemies to deal damage.
Tree branch blessed with an incantation of unalloyed gold.
Craftable item.
Pierce a foe, using FP to turn them into a temporary ally.
The Empyrean Miquella is loved by many people. Indeed, he has learned very well how to compel such affection.
Where to find Bewitching Branch in Elden Ring
- 5 sold by the Nomadic Merchant located in Liurnia of the Lakes near Bellum Church. They cost
1,600 Runes each. [Map Link]
- 3 can be found on a corpse, surrounded by bats, on a lower ledge north of the Church of Pilgrimage, at Weeping Peninsula. [Map Link]
Elden Ring Bewitching Branch Crafting Guide
To craft Bewitching Branch you would need the Fevor's Cookbook [3] as well as the following Crafting Materials:
Elden Ring Bewitching Branch Notes & Tips
- You can hold up to 10 Bewitching Branches.
- You can store up to 600 Bewitching Branches.
- Sell Value:
100 Runes
- You can select Bewitching Branch as Keepsake during Character Creation.
- Can be used to charm the spectral Banished Knights Commander Niall summons. Sprint up to one of them (dual wielding Knight, preferably) while they're being summoned and use the item to charm them relatively risk-free. Charm the second Knight to make the first phase of the fight quite short.
- Duration : Approx. 3 minutes.
- Anonymous
I use these on the ancestral follower shamans in siofria so i can pretend to have a tall gf
- Anonymous
Be careful if you use this on omens. If you hit them with 1 dmg stab they can start swinging and you can't target them
- Anonymous
Can bewitched:
+ Large Enemies: Mad Pumpkin Head, Big Mad Pumpkin Head, Giant Crab, Monstrous Dog, Snow Monstrous Dog, Omen, Large Living Jar, Alabaster Lord, Omenkiller, Fire Prelate, Death Cult Omen.
+ Envoy: Oracle Envoy, Big Oracle Envoy, Giant Oracle Envoy.
+ Wormface: Small to Big Wormface (Not Giant Wormface)
+ Monkey: Demihuman chief, All Demihuman (not queen).
+ Knight: Banished Knight, Bloodhound Knight, Cleanrot Knight.
+ Troop: Soldier, Foot Soldier, Exile Soldier, Highway man, Fallen Hawk Soldier.
+ Mage: Twinsage Sorcerer, Glintstone Sorcerer, Lazuli Sorcerer, Throne Sorceror, Noble Sorcerer, Battle mage, Juvenile Scholars, Big hat Juvenile Scholars, Black Flame Monk, Fire Monk.
+ Ancester: Follower, Shamen.
+ Dog: Dog, wolf, rotten stray, Big Wolf (not dire wolf).
+ Wile animal: Deer, Sheep, Crab, Crystalline Crab, Wild Mouflon, Turtle, Boar, Bear, Guillemot, Eagle, Owl.
+ Fly Creature: Giant Bat, Singing Bat, Mage Bat, Basilisk, Giant Rat, Mother Rat, Warhawk, Giant Dragon fly.
+ Page, High Page.
+ Human: Celebrant, Commoner, Wandering Noble, Putrid Corpse, Servant of Rot, Clayman, Glintstone Miner, Miner, Starcaller, Death cultist, Necromancer.
+ Small Enemies: Vugar Militiaman, Imp, Small Miranda Sprout, Small Land Octopus, Small Living Jar.
+ Snail: Serpent Snail, Skeletal Snail, Crystal Snail.
+ Albinauric: Old man, Mad Albinauric, Albinauric Mage.
+ Second generation Albinauric (Both red and white)
+ Depraved Perfumer, Perfumer.
+ Serpent: Man-serpent, Mage Man-Serpent, Whip-Man-Serpent.
+ Sanguine Noble (Not red spirit).
+ Other: Dualist, Rot Dualist, Misbegotten, Guardian, Kindred of Rot, Azula Beastman.
* Special:
+ Spirit Caller Snail, Albinauric Giant Skeleton caller (But it seem like their ability to call spirit isn't tie to them so they can't call spirit if you use it before or the spirit will attack them if you use it after).
+ Frenzied Villanger (Seem like if you use it on all of the caster the Eye of Sauron isn't harm you anymore but invader won't affact by it either so basically useless).
+ Work on Ballista opperater (Work against invader, Make sure bewitch it while no other enemies nearby or else they would leave the ballista and engage in melee combat).
+ Doesn't work on Trebuchet (They still Launch rock at you even under bewitch).
Can't bewitched:
+ Large Enemies: Rune bear, lion guardian, Troll, Troll knight, Giant Land Octopus, Giant Crayfish, Giant Wormface, Red Wolf, Malformed Star.
+ Crow: Monstrous Crow, Bloody Monstrous Crow, Snow Monstrous Crow.
+ Tree: Erdtree Avatar, Putrid Tree Avatar, Putrid Tree Spirit, Ulcerated Tree Spirit.
+ Dragon: Lesser Dragon, Glintstone Dragon, Ancient Dragon.
+ Fingercreeper: Big Fingercreeper, Giant Fingercreeper, Small Fingercreeper.
+ Construct: Golem, Abductor Virgin, Burial Watch Dog, Variant Gargoyle, Black Blade Kindred, Broken Statue, Lookout Stones.
+ Flame Chariots, Chariots
+ Skeleton: Skeletons, Skeleton bandit, Skeleton knight, Skeleton mage, Skeleton militiaman, Executional Skeleton, Crossbow skeleton, Bow Skeleton, Azula Beastman Skeleton, Giant Skeleton, Tibia Mariner.
+ Wraithcaller: Bell Wraithcaller, Horse Wraithcaller, Wraithcaller no bell.
+ Nox: Night Maiden, Nox Swordtress, Nox Monk, Silver Tear.
+ Giant Ant: Ant, Door Ant, Winged Ant.
+ Slime: Giant Skeletal Slime, Slug, Slime, Skeletal Slime, Burning Slug.
+ Knight: Knight under demigod name, Zamor knight, Crucible Knight, Crucible Tree Knight.
+ Troop: Kaiden Sellsword, Marionette Soldier, Avionette Soldier, Misbegotten Warrior,
+ Giant land Squirt, Giant Miranda Sprout, Small Land Squirt, Jellyfish.
+ Dire wolf.
+ Arubinaic Archer, Black Knife Assassin, Cemetery Shade.
+ School of graven mages, Demihuman Queen, Normad, Crystalian.
+ Ball: Electronic Blue Ball, Giant Silver Ball.
+ Revenant, Grafted Scion.
My favorite to use against invader are: Giant Envoy, Omenkiller, Cleanrot Knight, Banish Knight, Large Jar, Mad Pumpkin Head, Giant Crab, Battle Mage, Monstrous Dog, Page, Bloodhound Knight, Ballista.
- Anonymous
- Anonymous
- Anonymous
"all invaders do is hide behind enemies" my brother in marika you have the power to weaponize the enemies
- Anonymous
I just want to know if it can be used on npc summons, like when I invade a ganker who summoned Melina
- Anonymous
So much fun to lure invaders in a charm a nearby strong npc.
Probably my favorite consumable. Lot's of good info in comments. I can add that enemies can be charmed over and over again. Even if the effect already wore off. There doesn't seem to be diminishing returns if used repeatedly on the same enemy.
However! If you want to refresh the charmed effect on an already charmed target, THEY HAVE TO BE STABBED BY THE BRANCH!! The charm status effect doesn't refresh if the enemy is only hit by the cloud. The cloud only charms hostile enemies. The refresh will last a full 3 minutes.
Lastly, it's a lot easier to list what ISN'T affected by this because it does effect most enemies. I forget offhand what it doesn't work on but basically if it's a huge ass enemy, it ain't gonna work. It does affect Fire Prelates but not the huge ass prawns as someone else already stated.
Another interesting thing about this item is that if the charmed enemy isn't aggroed, they will return to the same spot or patrol path. Charmed enemies can also attack invaders.
- Anonymous
Best use I have seen is the summoned knights for Commander Niall.
I usually just Swarm of Flies him after that whilst the other 2 beat on him.
- Anonymous
Enemies remain charmed for 3 minutes. Some enemies cannot be charmed. Charmed enemies have a pink cloud emanating from their heads. Law of Regression will dispel charm effect. Charmed enemies can be buffed and healed. Charmed enemies will not attack the player and cannot be locked onto. However their attacks can still hit you, likewise your attacks can still hit them. Attacking a charmed enemy will NOT aggro them. It is not necessary to hit an enemy with the stab animation. The enemy only needs to touch the pink cloud for a moment. The pink cloud is an AOE, enabling it to charm multiple enemies in a single use. The stab animation has no hyper armor and can be interrupted easily.
Some strategies to use the item effectively are-
1. Using the Ash of War: Endure to give yourself hyper armor so you can cast without being interrupted by most attacks. (Note: Heavier attacks such as the ones made by giant enemies/weapons can still stagger you).
2. Using the spell Darkness so you can momentarily de-aggro most enemies that enter the black fog, allowing you to use the item without being attacked. (Note: the de_aggroing effect of Darkness has a VERY short duration lasting roughly 10 seconds on an enemy looking away from you and 2 seconds on an enemy looking right at you, be quick).
3. Using Sleep Pots from afar to put an enemy to sleep before using the item. (Note: enemies resistant to sleep but not immune will only be stunned for a second so plan accordingly. However, enemies susceptible to sleep will not be awoken from being charmed unless you actually hit them with the stab animation).
If one has ample FP they can combine strategies 2 and 3 in order to charm a large group of enemies. This can be done by aggroing several enemies then spamming Darkness, causing them to harmlessly group up around you, whereupon use Sleep Pots to put them all to sleep, enabling you to charm them all in one go. Using Darkness again will wake them up. (Note: the grouping up is inconsistent so it’ll likely take more then one Bewitching Branch unless you use the Ash of War: Gravitas to pull them in close).
- Anonymous
- Anonymous
I can confirm that this works on the wormfaces in faram azula as of patch 1.09.
- Anonymous
tried using it on the haligtree knights next to the putrid avatar near the elphael inner wall grace and it doesn't seem to work
- Anonymous
It would be nice to know how they work before wasting a couple in the Niall fight. Like, does it automatically "hit" or not. Does it take several "hits" on an enemy or not. I noticed in mid chaos that it was some sort of mist. Threw two of these mists into the fray of banished knights, Niall and my summons, have no idea how good the mist seemed to cover anything. Well, after the branches were done and wasted, the two banished knights attacked me.
- Anonymous
Bewitching branches work on the dogs in caelid but not the birds. Tried using 4 branches on a bird without success. Dogs bewitch in one successful cast.
- Anonymous
Do these things have a timer or will they last until you rest/die?
- Anonymous
To my present understanding, Bewitching Branches work on non-boss foes. I used some to make runebears fight, but also learned Grafted Scion (boss) was immune.
- Anonymous
- Anonymous
Kind of funny how Miquella’s needle helps to ward off outer influence while the bewitching branch works to grant you influence over others, and through a very similar method of embedding it into the skin.
Almost like Miquella reverse engineered the branch when they were making their needle(s). It also seems heavily implied that Miquella came up with the branches in the first place, and that’s why they were always so fond of Miquella’s Lily. Then there’s the whole mystery connection between Miquella and St. Trina with the lily’s and statues.
- Anonymous
- Anonymous
- Anonymous
would be hilarious if it enabled friendly fire if used on phantoms and hosts
- Anonymous
- Anonymous
apparently doesnt work on knight type enemies (non banished)
- Anonymous
Should work on players to force them down a cliff. Would fix PvP.
- Anonymous
Goddamn it they should have just made a charm ailment instead of sleep.
- Anonymous
Does not work on the Undead, constructs (golems, abductor virgins, etc.), bosses or sub-bosses (obviously), or any of the non-respawning enemies in the world (i.e the Lions in Castle Sol).
- Anonymous
Does anyone know if you make an enemy an ally, will it attack invaders?
- Anonymous
- Anonymous
Can confirm. Doesn't work on enemhy players during invasions. I think.
summoning plus 10 rat boys and using dis on niall fight to gank that bastard. HOW DOES THAT FEEL HUH?!
This doesn't appear to work on "regular enemy" bosses as it's ineffective to both of the demi-human chiefs in Limgrave.
- Anonymous
Hey guys. Im working on a personal speedrun route through Eldenring, My speedrun in short is no glitches, no quit out and kill all Demigods + Endboss. Im thinking about using Bewitching Branch as a way to farm quickly as many runes as possible. So my question to you is if you can think of a place/ Enemy Pack where it would have the greatest effect. So im looking for an Enemy Pack that gives an unusual high amout of runes. The idea is to abuse the branch to beat this pack early on by bewitching a strong enemy and killing him while he is killing the other enemys. Any suggestion is appreceated. Ty ❤️
- Anonymous
Will it work on bosses which are regular enemies like soldier of godrick?
- Anonymous
Enemies that this is very useful on are:
Banished Knights. Super useful at Castle Sol including BOTH of Niall's summons not just one.
Cleanrot Knights
Battle Mages. Just before Loretta, sneak up on one and watch them battle it out. Super fun.
Also, if use it at just the right distance so they are hit with the very end of the mist, and not the actual pierce, you can use it on the little guys manning the ballistas throughout the game, and they will destroy anyone who is in front of them.
A good rule of thumb is if you cannot put them to sleep, they can't be bewitched (humanoids, like the leader knights).
- Anonymous
Considerign that this item barely works on anything, it's really a sign that Miquela was hilariously inept.
- Anonymous
- Anonymous
This items is worse than useless. Every enemy I've had enough trouble with to be worth trying it out on (lesser runebears, crystallians, giant crayfish, etc) is immune to it, and any enemy that isn't immune to it is either not a problem to begin with or isn't really able to be reliably charmed.
- Anonymous
Reminds me how broken rapport pyromancy was is dark souls 3.
- Anonymous
"Indeed, he has learned very well how to compel such affection."
I think this hints that Miquella not only has a natural carisma, but he also developed some sort of technique to control other people if needed.
- Anonymous
Curiously, if you charm an enemy while they are winding up for an attack, they will continue to remain locked onto you for the duration.
This is most noticeable when its a REALLY long attack chain, such as the blistered dogs in Moghwyn Palace.
- Anonymous
Use this item on the desert sorceress for secret cutsc- wait wrong game. Goddanmit
- Anonymous
Enemies remain charmed for 3 minutes. Some enemies cannot be charmed. Charmed enemies have a pink cloud emanating from their heads. Law of Regression will dispel charm effect. Charmed enemies can be buffed and healed. Charmed enemies will not attack the player and cannot be locked onto. However their attacks can still hit you, likewise your attacks can still hit them. Attacking a charmed enemy will NOT aggro them. It is not necessary to hit an enemy with the stab animation. The enemy only needs to touch the pink cloud for a moment. The pink cloud is an AOE, enabling it to charm multiple enemies in a single use. The stab animation has no hyper armor and can be interrupted easily.
Some strategies to use the item effectively are-
1. Using the Ash of War: Endure to give yourself hyper armor so you can cast without being interrupted by most attacks. (Note: Heavier attacks such as the ones made by giant enemies/weapons can still stagger you).
2. Using the spell Darkness so you can momentarily de-aggro most enemies that enter the black fog, allowing you to use the item without being attacked. (Note: the de_aggroing effect of Darkness has a VERY short duration lasting roughly 10 seconds on an enemy looking away from you and 2 seconds on an enemy looking right at you, be quick).
3. Using Sleep Pots from afar to put an enemy to sleep before using the item. (Note: enemies resistant to sleep but not immune will only be stunned for a second so plan accordingly. However, enemies susceptible to sleep will not be awoken from being charmed unless you actually hit them with the stab animation).
If one has ample FP they can combine strategies 2 and 3 in order to charm a large group of enemies. This can be done by aggroing several enemies then spamming Darkness, causing them to harmlessly group up around you, whereupon use Sleep Pots to put them all to sleep, enabling you to charm them all in one go. Using Darkness again will wake them up. (Note: the grouping up is inconsistent so it’ll likely take more then one Bewitching Branch unless you use the Ash of War: Gravitas to pull them in close).
- Anonymous
Imagine one of the dlc bosses being miquella, you casually stroll in and summon a +10 mimic, only for the summon to turn against us
- Anonymous
- Anonymous
Does the item description imply that Miquella’s followers didn’t stick to him out of their own wills and were instead forced to do so because of his influence?
- Anonymous
Anxious about experimenting with these because they're so rare. How do you use them? Select the enemy and then "use" the item? Do you have to be very close to them?
- Anonymous
- Anonymous
No info on how long it lasts or what enemies it can be used on or are immune to it
- Anonymous
Testing a bit on what it works and what not:
Yes for:
Stone Imps,
rat,
Living Jar(tried only the big one),
Omen
No for:
Land squirt(tried only the big one)
Rune Bear,
Marionette soldier,
Lobster
- Anonymous
If you farm runes from co-oping Niall, that's probably the place to use it. Maybe I should have made more staunching thingies...
- Anonymous
- Anonymous
Lmao I'm level 40+4 ng+5 been using these on enemies and watching invaders get clapped.
- Anonymous
- Anonymous
Dont work on the scary crows in caelid, works on the dogs though
- Anonymous
does this work on enemy players? say i invade someone, can i bewitch the host or his phantoms?
more than half the comments here say the same bloody thing about it being useful on commander Niall or whatever his name is and i am not gonna go through all that clutter. please read some of the comments before you brainlessly post something that has already been said a hundred times. thanks, that is all.
- Anonymous
Perfect for Niall boss fight, just use on the adds he spawn.
- Anonymous
Maybe I'm suffering from an insight overdose but I just realized these look exactly like the little branches piercing the 4- and 5-legged eye spiders in Nightmare of Mensis. Again, they may also just both be sticks
- Anonymous
It works on the giant sharks under the well in the fishing hamlet
- Anonymous
Does anyone know why the bewitching branch would just not work on anything I use it on?
- Anonymous
- Anonymous
I used this item to charm one of the small gargoyle ghosts in order to make them kill each other, to solve the puzzle for Albinauric Rise (in the concecrated snowfield area). And it worked perfectly.
I honestly don't know how else to solve that puzzle, it helped that I read the item's description when I found them and kept it in the back of my mind lol
- Anonymous
Doesn't seem to work on Runebears (at least the one I tried it on in Consecrated Snowfields lol).
- Anonymous
- Anonymous
Doesn't work on Misbegotten Warrior and Crucible Knight boss fight.
- Anonymous
Why is this a consumable? You can't even risk EXPERIMENTING to see what it works on, for heaven's sake. And as far as I can tell, it's ONLY useful against Niall. Should have given us a permanent version of this and let us make a ranged bewitching pot with the Miquella's Lilies smh
- Anonymous
- Anonymous
Doesn't work on Lesser Ulcerated Tree Spirit. I tried it on one during the trio Lesser Ulcerated Tree Spirit fight just for testing.
- Anonymous
300 hours into the game and I had no idea this item even existed until I saw Ongbal charmed Commander Nial's summons against him...
- Anonymous
This is the best Keepsake. Fact. It can only otherwise be obtained through extremely rare farm.
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
can be used on giant dogs to make bell bearing hunter fights bearable
- Anonymous
Ah yes, the item that makes it clear that Mohg likes little boys : He likes Miquella's "lily", aka his "bewitching branch", or rather, his "sacramental bud" *wink wink*. The latter's description mentioning something about "cultivated with youthful [...]"
- Anonymous
you can use these on commander nial's summons making it alot easier
- Anonymous
Doesn't work on Haligtree Knights. There are two of them and an Erdtree Avatar guarding the Elphael Inner Wall grace. That fight is complete BS ganking with overpowered enemies and it was the only instance where I actually used the Bewitching Branch, hoping to even the odds, only to realize that it's useless garbage.
- Anonymous
You can charm Commander Nialls two spirit companions to make them your allies in the boss fight.
- Anonymous
Works on the Godskin Apostle. Not sure about the noble and not sure about the boss fights.
- Anonymous
Confirmed that this works in PvP / Charmed enemies will attack invaders. Charmed enemies can also be healed/buffed.
Clip: https://imgur.com/a/2SAmGiq
- Anonymous
Can this be used of online phantoms to at least make friendly fire possible? I don't think it should, but you never know
- Anonymous
This Item is hot garbage, Doesn't even work in half of the instances it should.
- Anonymous
Can you use this on mad blaid? Or Malenia? Or Mogh? Maybe any secrets? Maybe Gideon for secret ending???
- Anonymous
If these work in PvP they might be extremely powerful for host and his ally phantoms, especially in tight quarter dungeons or when involving unusually powerful mobs they actually work on. Actually knowing what mobs, however, is a problem that will require this page to be updated over time.
- Anonymous
the blurb that Miquella compels affection for himself, and getting this after finding Mohg seems to imply that he's been enthralled. The line "Miquella is mine and mine alone." certainly feels like something someone charmed to the point of obsession would say. I'm really interested in seeing more of Miquella to see how this theory floats.
- Anonymous
This worked on the 2 summoned knights in the fight against Commander Niall in Castle Sol. Charmed one of them, and Niall went and pounded him into dirt. I was co-op'd while doing this, not sure how it will work while using an ash summon.
- Anonymous
sooooo it's the shaman's blade from bloodborne but even less useful since the shaman blade atleast let you charm the giant shark-ogres.
- Anonymous
Utterly useless against any strong enemy. Tried using it to charm either the knight or the avatar outside the Elphael Inner Wall grace and all that happens is I die when they all look at me. Most worthless item in the entire game, even more so than glass shards which have literally no use
- Anonymous
- Anonymous
Can't charm Dragons, can't charm Skeletons (at least the leader with the scythe).
- Anonymous
The charm effect lasts for 3 minutes and will remain even if you run far away from the charmed enemy, until you go far enough that they despawn, of course. Enemies do not have to be physically struck or damaged by the bewitching branch's thrusting animation to be charmed. The actual charming attack seems to be the poof of pink smoke after thrusting, which emits a brief area-of-effect in front of you, because multiple enemies can be charmed with one use if they are bunched up in front of you.
Charmed enemies using turrets like ballistas will use them against visible enemies. Charmed enemies do not follow you, and if no hostile enemies are close by, they either stand still or seem to return to their spawn point or where they are scripted to stand or do an animation. For example, those packs of flying bats, if you aggro one single bat away from its pack then charm it, if will fly straight back to its pack. And be killed by its fellow batmen. Another example is the patrolling banished knight by the Rampart Tower elevator. If charmed he will resume his scripted patrol back and forth.
Charmed enemies will not attack other charmed enemies, they only attack enemies that are close to them and actively hostile to you, for example I charmed a miner and he did not attack the other miner right next to him, when I punched the uncharmed miner and he started chasing me, the charmed miner attacked him.
Charmed enemies cannot be locked on, but you can still attack and backstab/critical them. Charmed enemies will never retaliate if you attack them, and attacking them does not reduce the duration of the charm effect.
Be warned, you can still be harmed by a charmed enemy's attacks, stay out of their way if they are dangerous.
Confirmed uncharmable enemies:
Giant trolls, grafted scions, lesser runebears, godrick/radahn/ect. knights, kaiden mercenaries, giant and lesser spider hands, direwolves, and flame chariots cannot be charmed, and it is safe to assume bosses and such cannot be charmed.
Noteworthy confirmed charmable enemies:
Ogres, living pots, the caster atop the Highway Lookout Tower, and that flame-dust-spewing ***** at the Village of the Albinaurics can be charmed. While the last two sound useful, their actual practicality is limited. Charmed enemies do not follow you or search for enemies. Their lines-of-sight and hearing radiuses remain unchanged so in other words, they are almost blind and deaf. For example, the caster atop the tower will not snipe at everyone that spawns at the road below, because he is not looking in that direction and there is no way to make him look down there.
Basically, you must lead enemies to your charmed enemy, not the other way around.
TL;DR This is a ridiculously rare and niche item and I struggle to think of a good use for it beside some kind of hypothetical speedrun strat where you charm a powerful enemy so you can kill it effortlessly and take its drops or something.
- Anonymous
Tried to use it on the fatty demons, doesn't seem to work tho.
- Anonymous
This can be used to charm one of the knights in the Commander Naill bossfight.
- Anonymous
Works good for Commander Niall fight. You can basically steal his two summons and get them working on your side.
- Anonymous
Does anyone know if when used while invaded will the bewitched enemy attack the invader?
I tried this on the cocoon and Balaid or whatever when he went berserk :( it didn't work in either case
Elden ring has a really nasty habit of making things that were infinite use spells in the previous games into consumables that you can basically never craft because of how rare the resources are
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