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Elden Ring Wiki Guide: Walkthrough, Multiplayer, Bosses, Secrets, Riding, Skills and more for Elden Ring! The new From Software game in collaboration with George. R.R. Martin!


elden ring newsPatch 1.05: Bug Fixes, Bell Bearings changes, many Skills fixes and more 


elden ring wiki guide favicon 32  Tools & Calculators

Summon Range Calculator ♦ Weapon AR Calculator ♦ Armor Optimizer


 

Elden Ring Review

 
 
 
 
 
 
 
 
 

Elden Ring Getting Started Guide

 
 
 
 
 
 
 
 
 

 

When does Elden Ring Release?

Elden Ring was released for all platforms on February 25th of 2022. The original release date of January 21st was announced during the Summer Game Fest 2021, and the delay was revealed via Twitter on October 18th 2021

 

 

What Platforms is Elden Ring On?

Elden Ring was announced for PS4, Xbox One, PC. Elden Ring is available for Playstation 5 and Xbox One X as a FREE upgrade.

 

Elden Ring System Requirements

Minimum Requirements

  • CPU: Intel Core i5-8400 / AMD FX-Ryzen 3 3300X
  • RAM: 12 GB
  • OS: Windows 10
  • VIDEO CARD: Nvidia GeForce GTX 1060 3GB / AMD Radeon RX 580 4GB
  • Directx: Directx 12 (Feature Level 12.0)
  • Storage: 60GB
  • Sound Card: Windows-Compatible Audio Device

 

Recommended Requirements

  • CPU: Intel Core i7-8700K / AMD Ryzen 5 3600X
  • RAM: 16 GB
  • OS: Windows 11/10
  • VIDEO CARD: Nvidia GeForce GTX 1070 8GB / AMD Radeon RX Vega 56 8GB
  • Directx: Directx 12 (Feature Level 12.0)
  • Storage: 60GB
  • Sound Card: Windows-Compatible Audio Device

Latest Elden Ring News

Patch 1.04 (highlights)

  • Balance adjustments

 

17th March 2022: Patch 1.03 (highlights)

  • Adds new NPC Jar Bairn
  • Adds questlines for several NPCs
  • Adds Smithing Stones to early game merchants
  • Adds NPC markers to the in-game map
  • Fixes balancing for many weapons, ashes of war, spirit ashes and armor
  • Fixes scaling of some weapons.

10th February 2022: Classes Revealed, Character Creation, New Gameplay, Game's HUB, Location and NPCs

  • All Classes and their Stats were revealed
  • All starting Keepsakes, which act like Gifts of Dark Souls revealed.
  • An entirely new map was revealed
  • The game’s hub and many NPCs were revealed
  • New Locations were revealed.

4th November 2021: Public Gameplay Revealed, Preorders Opened and Collector's Edition Annouced

19th October 2021: Game DELAYED, Closed Network Test announced

  • Closed Network Test is by invitation only
  • Closed Network Test will only be on Consoles
  • Players must apply via eldenring.bn-ent.net/en/

28 August 2021: Interviews and Gameplay demo confirm MANY mechanics, details on Crafting, PvP and Online, Legacy Dungeons, and a lot more.

  • Character Customization
  • Attributes (Stats)
  • Skills
  • Spirit Summons (Buddies)
  • Weapons Categories (Twinblades spotted!)
  • Armor Sets
  • Magic Types (Pyro, Sorc & more)
  • Combat Changes
  • Jumping Attacks (Bows & Magic too!)
  • Stances (posture / guard system)
  • Stamina only for Combat
  • Stealth (Sleep Arrows!)
  • NPCs Met & Roles in Story
  • New Waifu (Melina)
  • Pot Boy / Pot People
  • Spirit Steed (Mount) Mechanics
  • Mounted Combat
  • Crafting: Gathering Resources
  • Stam Recovery via Dried Meat
  • Map Revealed
  • Map Functions, Setting Markers, Overview
  • Labyrinth spotted! Chalice Dungeons?
  • Dungeons & Legacy Dungeons
  • Return of Illusory Walls
  • Jump to Explore Rooftops of Dungeons
  • Multiplayer & Online
  • Asynch Features & "Group" Passwords
  • Co-op possibilities
  • PvP ONLY For COOP
  • Confirmed Gestures

12 June 2021: Interviews with Hidetaka Miyazaki confirm pvp, npc summons, crafting, over 100 Skills (weapon arts) and a lot more.

10 June 2021: Announcement Trailer, Gameplay and Release date announced during Games Fest on June 10th 2021. Horseback riding, horseback combat and Multiplayer confirmed!

May / June 2021: Several journalists and known leakers claim the game will be shown one June 10th at the Summer Games Fest on June 10th 2021

March 3rd 2021: Leaked Elden Ring Trailer shows Gameplay

Gameplay reveals via a leak of an internal Bandai Namco trailer have shown several aspects of the game, such as:

  • Confirmed Jump mechanic
  • Confirmed Stealth Mechanic
  • Confirmed Mounted Combat
  • Weapon Categories: Swords, Spears / Polearms, Flails
  • Magic: Magic Spear and Homing Soul Arrow
  • Rolling / iframes

For a gameplay analysis see this video.

January 2021: Elden Ring unused Concept Art revealed by artist.

 

 

 

Elden Ring Gameplay

 
 
 
 
 
 
 
 
 

The Elden Ring Wiki covers Elden Ring, developed by FromSoftware and BANDAI NAMCO Entertainment Inc, is a fantasy action-RPG adventure set within a world created by Hidetaka Miyazaki -creator of the influential DARK SOULS video game series, and George R R Martin - author of The New York Times best-selling fantasy series, A Song of Ice and Fire. Danger and discovery lurk around every corner in FromSoftware's largest game to-date.


Hidetaka Miyazaki, President and Game Director of FromSoftware Inc known for directing critically-acclaimed games in beloved franchises including Armored Core, Dark Souls, Bloodborne and Sekiro Shadows Die Twice.


George R R Martin is the On  the New York Times bestselling author of many novels, including the acclaimed series A Song of Ice and One - A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast For Crows, and A Dance with Dragons. As a writer-producer, he has worked on The Twilight Zone, Beauty and the Beast, and various feature films and pilots that were never made.

 

Elden Ring Reveal

 
 
 
 
 
 
 
 
 
  • Elden Ring has been in production since the end of the Dark Souls III DLC.
    This is in contrast to Sekiro, that begun production in 2015 after Bloodborne.
  • Elden Ring will release on PC, Xbox One and Playstation 4
  • Bandai Namco is publishing and has registered the Elden Ring IP
  • Elden Ring Release Date – From our observations
    The release window for this game is unlikely to match FromSoftware’s traditional March-April, and is more likely to fall into Dark Souls’ September-October release.
  • “Elden Ring is a third-person action RPG with a fantasy setting… gameplay is not so far from Dark Souls… Elden Ring belongs to the same genre.”
  • Plethora of weapons, magic and builds, and a focus on RPG elements. FromSoftware expects equipment variety to be larger than Souls in this regard.
  • No main fixed protagonist, players create the characteristics and personality of their character. This leads us to believe Character Creation is a given.
  • The World of Elden Ring is vast and interconnected. No longer a continuity of “levels”, players see vast landscapes in between the “dungeon-esque” areas.
  • The larger world scale allows for freedom, promotes exploration, and introduces new and exciting mechanics, such as Horse Riding and Mounted Combat.
  • Elden Ring is a “natural evolution of Dark Souls.” New mechanics needed by this larger world. Expect FromSoftware’s trademark challenging boss battles.
  • Towns won’t be full of villagers, merchants and the like. They will be ruins, dungeons and exploration hubs. As Souls there is no vast population of NPCs.
  • The NPCs the player finds are expected to be the most compelling yet in the studio’s work, thanks to Martin’s involvement in the Mythos.
    George R. R. Martin has written the world’s mythos and Hidetaka Miyazaki has written the game story.
  • Story will be revealed through “fragments of environmental storytelling” as in previous Souls games.
  • Mythos and the present moment of the player are connected and exploration will lead players to understand why things are as they are.
  • There is no information at time of writing about multiplayer/online/invasions.

 

 

A NEW FANTASY WORLD

Journey through the Lands Between, a new fantasy world created by Hidetaka Miyazaki, creator of the infl uential DARK SOULS video game series, and George R. R. Martin, author of The New York Times best-selling fantasy series, A Song of Ice and Fire. Unravel the mysteries of the Elden Ring’s power. Encounter adversaries with profound backgrounds, characters with their own unique motivations for helping or hindering your progress, and fearsome creatures.

WORLD EXPLORATION IN THE LANDS BETWEEN

ELDEN RING features vast fantastical landscapes and shadowy, complex dungeons that are connected seamlessly. Traverse the breathtaking world on foot or on horseback, alone or online with other players, and fully immerse yourself in the grassy plains, suffocating swamps, spiraling mountains, foreboding castles and other sites of grandeur on a scale never seen before in a FromSoftware title.

GENRE-DEFINING GAMEPLAY

Create your character in FromSoftware’s refi ned action-RPG and define your playstyle by experimenting with a wide variety of weapons, magical abilities, and skills found throughout the world. Charge into battle, pick off enemies one-by-one using stealth, or even call upon allies for aid. Many options are at your disposal as you decide how to approach exploration and combat. A free upgrade to the PlayStation 5 version will be available for players who purchase ELDEN RING on PlayStation 4, and SmartDelivery will be supported for Xbox One and Xbox Series X|S.

 

Elden Ring Wiki
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PUBLISHER BANDAI NAMCO Entertainment America Inc.
DEVELOPER FromSoftware Inc.
PLAYERS 1 to 4 (from official FromSoftware site)
GENRE Action RPG
PLATFORMS PLAYSTATION®4, XBOX ONE, PC
FREE UPGRADE: PLAYSTATION®5, XBOX SERIES X|S
RATING RP – Rating Pending
LOCALIZATION VOICE OVER English
SUBTITLE English, French, Italian, German, Spanish, Polish, Russian, Neutral Spanish, Brazilian Portuguese, Japanese, Thai, Traditional Chinese, Simplified Chinese, Korean

 

 

 

What We Know So Far

 

Elden Ring Story Overview

The Lands Between

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The Lands Between is the world of Elden Ring, and to those who live in The Lands Between were blessed by the Elden Ring and the "Erdtree". Those who were blessed by the Elden Ring are characterized by having a golden aura that can be seen in their eyes. However, at some point, some of those who were blessed, lost their grace, was exiled and labeled as the Tarnished.  As time passed, for unknown reasons, the Elden Ring was shattered across the lands and its pieces were picked up by many of the 6 demigods, where they inherited different powers and have physically changed and twisted due to being corrupted by the power.

The Lands Between is broken into 6 distinct areas that is overseen by a demigod and features a central hub that connects all these 6 areas. According to an interview with Miyazaki, players will have total freedom as to the order they want to tackle for each area, and it is up to the player on how they want to approach it. Apart from that the hub will not be accessible at the beginning of the game, which means you will need to progress the game until you reach the hub area.

According to Hidetaka Miyazaki: "The Lands Between is supposed to invoke this feeling of something that's very mysterious and very ethereal – and we hope that when players play the game, they're going to experience that." 

The Tarnished

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In the official reveal trailer that was presented in E3 2021, you'll see a softly spoken, hooded woman saying "The Tarnished, will soon return." The question is, who and what is The Tarnished? Simple, The Tarnished is you, the player, you are one of the Tarnished that have been exiled upon losing their blessing that was given by the Elden Ring and the "Erdtree", a tree that hosts source and life of The Lands Between. Very much like previous Souls games, you are the chosen undead or the ashen one. You are then called back to The Lands Between, as well as the other Tarnished after the destruction of the Elden Ring to recover the shards of the Elden Ring, to make them whole once again, and to become the lord of The Lands Between.

According to Hidetaka Miyazaki in an interview: " I feel like one of the main themes of the game is how the player, the Tarnished, approaches or treats this new-found grace and this return to the land that they were once banished from, how they interpret this and the meaning. It's not just the player-character, of course, it's lots of characters in the game, who are all beckoned back and will have their own adventures and motives. We want the player to discover for themselves what that means and how they want to begin their adventure."

 

Combat in Elden Ring

Stealth

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Stealth mechanics seem that will be present and may be useful in combination with backstab attacks, also the game may feature a night and day mechanic that may affect the stealth mechanic as well. Stealth as many are aware of, will allow the player to crouch, sneak, and hide behind tall grass to be less detected by the enemy. Stealth will play an integral mechanic in combat since you can use it to your advantage to sneak behind an enemy to instantly kill them or at least deal a large amount of damage from using a stealth attack.

Freedom in Character Build

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In the trailer that was revealed in E3 2021, we see a lot of unique Skills, magical abilities, and even having a horse leaping up a cliffisde, as well as attacking while riding your Mount. These are Skills that you pick up through the player's progression and exploration. There are some cases that a player can acquire a skill through purchasing it from merchants or learning them from an NPC, but during an interview with Hidetaka Miyazaki that was featured, he stresses out that in general, skils are hidden throughout the game's world, and it is the player's responsibiility to discover these through exploration.

Elden Ring will have complete freedom when it comes to building up your character, you are basically free to combine your Skills with different weapons and equipment, and you'll learn magic as well. Skills are freely interchangeable between a large variety of weapons as per Hidetaka Miyazaki, and that there are around 100 Skills. With having less restrictions, players will have even more variations of Builds that is even richer than previous Souls games.

Day & Night Cycle

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Real-time changes are featured in Elden Ring in the form of the Day and Night cycle, as well as Dynamic Weather. These features also heavily affect gameplay, combat, and the world you are exploring. For example, in cases that you are romaing at night, both players and enemies will change in terms of aggression due to a decrease in visibility, and some special enemies that only appear at night will come out.

Covenants

Covenants or Factions are a confirmed feature of Elden RingElden Ring Covenants are player-chosen allegiances or pledges undertaken to specific deities or groups of NPCs. Based on previous titles, Players can expect their covenant to affect their gameplay by changing their Online interactions, or by creating new situations were users can collect special items or defeat certain enemies to rank up and obtain special rewards. Rewards are usually MagicWeapons and Armor pieces.

New Mechanics

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Elden Ring will have a large scale in terms of the world and exploration, and to go hand-in-hand with this, some new mechanics are introduced such as jumping, yes players can jump now, as well as riding on horseback (Mounts). Hidetaka Miyazaki strongly suggests that you thoroughly search and explore every section of the world to find Skills that are hidden.

There are a number of choices as well that players can approach their way of combat, some may be brave and choose to go on head-to-head, while others would rather have allies such as being able to summon the spirits of deceased enemies.

Summoning the Dead

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One of the combat aspects of Elden Ring is being able to summon Spirits that can help you in battle. These spirits are usually the fallen souls of the enmies that you defeat, and summoning them will have them assist you in combat. These are your offline summons, and it is quite different to have your friends or other playres summoned to your session which is available in Online co-op play. What's interesting with multiplayer is that you can even set a password on your calling marks, so that this way you can just have your friends join your session, if you're more comfortable with that rather than having a random drop in.

Accorting to Miyazaki, "|These spirit summons, we feel like – as well as there being a large variety to them – they're a nice collectable hidden element within the game world to discover and to equip as you go. They offer a lot of different strategic options, but also the player might find that they just like a certain enemy tagging along with them, a certain summon pleases them aesthetically. So there's a lot of strategic and a lot of personal touch to these summons. And we hope that players will also enjoy discovering their own progression elements as well."

Game Difficulty

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There will only be ONE difficulty in Elden Ring. The decision of FromSoftware leaning towards this feature can benefit both new and veteran players of this genre. Elden Ring features a large scale when it comes to its world and exploration, so it does make sense that it really is up to you on how you want to tackle the game, it is highly encouraged that players carefully assess the situation that lies ahead and to find different ways to deal with it. This also provides a good camaraderie within the community since everyone can share their experiences and hopefully help one another.

 

 

Elden Ring Official Images

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Elden Ring Images from Summer Game Fest 2021 Trailer

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      • Anonymous

        My first and last FS game, I won't give money to a company that caves in to the pvp community's demands about nerfs when it's a 99% pve game. I've played hundreds of games in my life,guaranteed far more than any of you. Never have I encountered such a toxic bunch of a-holes that can't shut up to the point where the majority of people playing solo are also affected by their complaints. Didn't like that FS opened up to other players? Well you're getting your game back, you're the biggest problem FS has to allowing others to embrace their games.

        • Anonymous

          Still says Patch 1.05 on the main page.

          elden ring newsPatch 1.05: Bug Fixes, Bell Bearings changes, many Skills fixes and more

          • Anonymous

            Incredible game 10/10, beautiful world, excellent level design & rewarding exploration. To top it all off some of the best bosses from soft have ever made and a great combat system

            Edit: sorry I thought I was on the Sekiro wiki

            • Anonymous

              Ds3 has more unique boss fights and enemy variety. Er is so bad in that, even ds2 can be excused for repeating bosses because Miyazaki was not involved. But for his 'masterpiece'? Lol just no.

              • my opinion:

                Game looks good world looks good, enemies look good

                Weapons are pretty cool all look nice for the world

                bosses look good

                but

                balancing sucks
                bosses are not as good as DS3
                some attacks suck
                a lot of poorly made duo bosses (godskin)
                alot of copy pasted bosses, i get for lore reasons but come one FS.

                and of course the worst thing about elden ring

                NO PKCS

                • Anonymous

                  God, I hate this game so much... 6/10. Every day, I regret buying it a little more than I did the day before.

                  • Anonymous

                    Oh, arise now, ye tarnished! Ye dead who yet live!

                    The call of long lost grace speaks to us all!

                    GWYN, THE LOR- i mean KING VENDRICK OF DRAN- wait no, i mean GEHRMA- no GODFRE- i mean HOARAH LOUX, CHIEFTAIN OF THE BADLANDS

                    THE EVER BRILLIANT FURTIVE PYGMY, SO EASILY FORGOTTEN!

                    FIA, THE INFERIOR WAIFU TO RANNI THE WITCH!

                    THE DASTARDLY DOO-DOO DEVOURER!

                    AND SIR GIDEON GLEEFUL, THE ALL KNOWING!

                    And one other whom grace would again bless. A nameless unde- tarnished of no renown.

                    Cross the fog, to the lands between...

                    To stand before the Elden Ring...

                    • Anonymous

                      I may, or may not, end up writing a review of this game soon; a thing that nobody else gives a **** about, but it's sightly relevant to this post: I can't possibly give this game a score higher than 6/10. It's not total ****, but it's definitely not a great game; it's okay, at best.

                      • Anonymous

                        I can't help but feel that a lot of people who have played the previous games are disappointed in the open world. At least I know that's the case for me. And I think it's because it didn't really add anything to the experience for us. The main selling point of the open world is that you can go somewhere else if the game is too tough. But if you're already comfortable with the difficulty, that doesn't mean much to you. So while I think the open world provides greater accessibility, the core experience remains largely unchanged and is even dilluted to some extent by being embedded in an open world. To me, the best parts of the game were the legacy dungeons, but even those are cheapened by recurring enemy placements and a lack of environmental storytelling. Essentially, Elden Ring is a game that'll appeal to more people, but less to a certain subset of players.

                        • Anonymous

                          Game was amazing. But I don't understand why 100percent of the npcs are caucasian in the year 2022 like yeah sorry I am an angry black woman get over it. We also enjoy the fantasy genre. just in case you were curious

                          • First Soul game here, I wholeheartedly adore it, of course there are a few things that can be improved here and there. But my foremost advice to newbies getting into it for the first time: Try experiencing the game without interacting with the community, you can look things up for gameplay help but avoid listening to what others think about it until you derive your own thoughts completing the game. Thanks me later.

                            • Anonymous

                              Compared to the breadth of games in the gaming world (non-souls player, after completion of all achievements):

                              Mythology and story lines- 9/10 (excellent, but some quest lines too short vs end game)
                              World building/immersion to world- 10/10 (amazing detail, especially architecture)
                              Gameplay- 8/10 (some interesting mechanics like guard counters, spirit summons, weapon arts)
                              Character advancement- 5/10 (resource scarcity especially upgrade mats conspicuous to create artificial difficulty)
                              General UI/settings- 6/10 (conspicuous absence of difficulty modes is inconsistent with gaming industry, no quest menu, other missing obvious elements)
                              Performance- 7/10 (some pc lags can be bad even exceeding recommended specs)
                              Community- 2/10 (toxic to be honest, unfriendly to those new to FS games, FS veterans pointlessly advocating nerfs to make a single player game harder for others)
                              Completion time- 5/10 (game was about 30% larger than needed, even veteran FS players I know were burning out and had to take a break)
                              Co-op- 0/10 (the fact that you can be invaded while playing with a friend is unheard of in the gaming world at large, substandard in comparison to other games)
                              Overall rating- 6.5/10
                              Would recommend to others? It's a hugely time-intensive game with huge minimum specs, and the difficulty is no joke without upgrades. Would not recommend to casual or exploration players, due to lack of difficulty settings, and will not be welcomed in to the current FS community at all. Only recommend to veteran game players who are open to challenging combat.

                              • Anonymous

                                Overall, I would give Elden Ring a 9.25/10.

                                Some things need serious tweaking (like the crafting system), but it's one of the better games released in a long time.

                                Pulled me away from Skyrim and still does.

                                • Anonymous

                                  My first 100 hours with Elden Ring: “this is a masterpiece, 10/10, easily From’s best game.” My next 300 hours with Elden Ring: “wow… uh… deafening silence from the developer, discovery of mimic tear+ROB super-easy mode, obvious casual pandering with no BHS or exploit nerfs in PvP… 7/10, hope this isn’t the future of From’s games.”

                                  • Anonymous

                                    I sincerely hope that if and when FromSoft brings the DLC, that it adds more things to the existing areas and isn't just a one and done area like it has been in the previous games.

                                    • Anonymous

                                      Razbuten on YouTube has a great critique of open world games (titled “the structure of open world games is weird”)

                                      I’m glad from successfully made an open world game, and the game is bomb in a lot of ways,

                                      but I personally look forward to less open-world type games they make in the future, the reasons for which I think are represented well in that YouTube video. Just sharing for those who may be likeminded and want to flesh out their opinions

                                      • Anonymous

                                        Probably rate this 7/10, it’s not 10/10, no ****ing way. Limgrave is the most fleshed-out area in the game, which I’m pretty sure is as far as reviewers got before giving it their rating.

                                        • Anonymous

                                          I have become so good at this game everything that crosses my path (be it a creature or an invading) gets obliterated. Try to fight me and you'll meet your grave.

                                          • Of the wikis I've seen, this one is one of the least obsessive about finding exact enemy stats. That's not necessarily a bad thing, but it IS somewhat inconvenient for me, as I'm usually looking for those when I come here. Not sure if that's a trend with other Fextralife wikis or not.

                                            • Anonymous

                                              I love this game! My favourite part was when Eric Eldenring suddenly said "it's Eldenin' time." and Eldened everyone in the city!

                                              • Anonymous

                                                I kind of wish elden ring didn’t get as popular as it did outside the soulsborne community. It is the entire reason i even decided to try these games I tried out ds3 a few weeks before release to see if I enjoyed souls genre and if i should get elden ring. but I honestly feel bad for people who have been in the soulsborne community longer. Because elden ring is such a popular game it lured in annoying toxic people from other fanbases over here. Now here we sit with a insufferable community that is painful to listen to.

                                                • Anonymous

                                                  Elden Ring Official Strategy Guide, Vol. 1: The Lands Between and Elden Ring Official Strategy Guide, Vol. 2: Shards of the Shattering are currently available on Amazon!!

                                                  • Anonymous

                                                    why the **** did they outright remove chain casting entirely? Instead of fixing the 3 or 4 spells that had bugged chain casting animations, they just remove it from everything instead? What a lazy blanket fix to an issue people weren’t even complaining about much to begin with

                                                    • Anonymous

                                                      You dislike elden ring because (insert well made criticism of elden ring here)

                                                      I dislike elden ring because melina wears boots and isint barefoot.


                                                      We are NOT the same

                                                      • Anonymous

                                                        Not sure who to reach out to about site related stuff, but I am having a terrible experience when viewing on mobile. Need to tell somebody that this it's a pretty awful experience. Really hard to navigate at times, sporadic broken image links, and 50/50 chance the search bar works and doesn't try to redirect me to the comment box instead. Also, the fact I'm getting insecure connection warnings is kinda sketchy.

                                                        • Anonymous

                                                          you know the game is mid when you have to respec every single time a new boss appears
                                                          like malenia and elden beast, not fun to do

                                                          • Anonymous

                                                            You guys say that Elden ring is bad, but the Twitch streamers, YouTubers, and critics say that this game is S tier. Something is probably messing with your mind

                                                            • Anonymous

                                                              Worst game ever made and here's why.

                                                              1. Waay too many reused bosses
                                                              2. Bad boss design
                                                              3. Lack of variety in weapons
                                                              4. Bad toxic community (RoB spammers are good examples)
                                                              5. Unbalanced PVP
                                                              6. Bad online system
                                                              7. Simply trash gameplay

                                                              • Anonymous

                                                                pls fix the hitbox lags i been doing duels with people at some time after i roll and i like 3 meters away from an attack it still hit me and it isnt like attack with big blow up it was spear stab or sometime the moonveil special attack that shouldnt hit me when i that far to the side from the attack

                                                                • Anonymous

                                                                  It would have been nice if there was a ending kinda like shura from sekiro that made the game end earlier. right after morgott would be ideal. Im saying this cause i feel like everything after the capital feels boring and kind of rushed. In my personal opinion atleast.

                                                                  • Anonymous

                                                                    Elden Ring Secret: Gwyn, The Lord of the Erdtree is located in the middle of the cloud, 99.99% players did not found this, except me, GWYN is in ELDEN RING! BELIEVE ME!

                                                                    • Anonymous

                                                                      I just hope FromSoft's next title will be more of an action game than an RPG again. Elden Ring has so many customization options and I feel like that ruined the balancing. I can't even blame the designers, this is probably the most common problem with open worlds. Tho I can understand that people who care more about exploration and experimentation love the game.

                                                                      • Anonymous

                                                                        "let me disable the input controls on a game that you can't pause, to let you know a door is open when you pull a lever to open a door." -idiots working on this game. same idiots, "we don't hold your hand." yeah, they just restrain them for no good reason.

                                                                        • Anonymous

                                                                          I have a question. what is the most overpowered weapon in the game or the best build you guys got i want bloodshed ( not a mgr reference) i want too kill everyone in the game (except for NPCs) i just want power thats it.

                                                                          • Anonymous

                                                                            1.04 patch caused all merchants/vendors to have uninterrupted speech (first statement) before menu will come up upon every interaction... this can't be intentional?

                                                                            • Anonymous

                                                                              i got a question, Should i invest more than 20 points for my level 390 fallingstar beast jaw? or do i spend it mostly on strength and dex?

                                                                              • Anonymous

                                                                                To keep it simple Elden Ring is just improved version of Dark Souls 2 but same engine with ds1-3 and speed of bloodborne

                                                                                • Anonymous

                                                                                  I wonder if ghost ashes influence matchmaking because I want to build low level but I want to upgrade to the ashes to help me with the bosses

                                                                                  • Anonymous

                                                                                    Elden Ring is a good game, but not overwhelmingly good. I would say 8/10 Points and here is why:
                                                                                    - 60fps lock
                                                                                    - no ultrawidescreen support
                                                                                    - lags / fps drops / even freezes and crashes
                                                                                    - big empty and disappointed world
                                                                                    a) Liurnia's Lake, you run for days through that big empty lake
                                                                                    b) Castle Redmane is a joke, FromSoftware should made it an epic Legacy Dungeon
                                                                                    c) Altus Plateau is again big, but has nothing special in it, either you run to Leyndell or to the Volcano Manor
                                                                                    d) Leyndell has a lot of houses, a big church, but... all the doors are closed and locked...
                                                                                    e) Mountaintops is just running around until you visit the tower with the invisible bridge, castle sol or the Fire Giant
                                                                                    f) A lot of copy/pasted dungeons and catacombs with the same mechanic again and again (find and pull lever --> find door --> beat copy/pasted Miniboss)
                                                                                    g) Dungeons and Catacombs with copy pasted layouts (Stonegrave, Mineshaft, annoying Horse Cart and very very dark Caves, that's it)
                                                                                    h) Stormveil Castle looks very big from the outside, but tbh when I stood before Godrick's mist wall I was like "that's it?! that was Stormveil Castle???". Stormveil Castle just contains the inner courtyard, the outer walls and the underground worm boss, that's it.
                                                                                    - The Roundtable is ugly and copy/pasted from Leyndell. Why not make something like Majula? Instead they created a big and an unthemed living room with a smith just randomly placed in a corridor without any blacksmith themed layout? No furnace and stuff like that. It's the worst hub they ever created in any of their games. Majula was by far the best hub, but also in their worst game lol.
                                                                                    - The crafting system was in 99% of all time completely useless. How many times did you actually use it?
                                                                                    - Too many imbalanced weapons, skills and spells. Who uses "Kick", "Shard Spiral", "Gelmir Fury", "Magma Breath", "Immutable Shield", "Square Off", "Stormcaller" or "Poison Moth Flight"? There are a lot of really cool sorceries, but sadly both Rock Sling and Glintstone Pebble remain the very best of all of them. Imagine you find a new spell called "Aspects of the Crucible: Horns" and you think "hey, cool a new spell, which looks interesting. I will try it out!", but it turns out it is completely garbage again.
                                                                                    - Too many overpowered weapons, skills and spells. Have you ever heard of Bloodhound's Step? It is even more annoying than the old version of Dark Wood Grain Ring getting a Ninja Flip when still having a midroll in DS1. Flipping Havel Moms were all over the place with no downsides and now you get an even more annoying tool in Elden Ring, called Bloodhound's Step.
                                                                                    - There are too many weapons with bleed effects, but only very few with effects like Sleep (St. Trina's Sword) or Madness (Vyke's Spear). Poison remains completely useless and scarlet rot sounds interesting, but is anyone using a build with scarlet rot? Scarlet Aeonia looks fancy, but it is just not good enough, so lets use Rivers of Blood again?
                                                                                    - Why is Transient Moonlight stronger, quicker and more FP efficient than every other spell in the game?
                                                                                    - Smithing Stones are really bad in this game, because you are getting fked early in the game, when you waste it on weapons, where perhaps you want to switch it out for a new weapon you find 10 mins later in the game. But you cannot use the new weapon, because you don't have any smithing stones left, therefore the old upgraded weapon has better damage than the new weapon. So you are forced to stick with the old weapon...
                                                                                    - On the other hand, Somber Smithing Stones are too good in this game. Grab the Moonveil and upgrade it to +9 at the very start of the game. Who needs 99% of all other weapons and skills? Using the Zweihander with Storm Assault or a Mace with Wild Strikes? No, why would you do this, right?
                                                                                    - Parry is extremely weird and risky due to the parry timings. Sure, if you are good with it, it feels really good. But in the meantime, I just use Transient Moonlight or Taker's Flame from a safe distance dealing twice the damage than you trying to parry and riposte an enemy with either annoying timed attacks or speed of light attacks.
                                                                                    - Staggering an enemy with a visceral attack as a follow up is worse than just attacking it while he is vulnerable. You staggered a dragon? Fine, but don't visceral attack him for 1k damage, just continuously attack him with your weapon for 2k damage!
                                                                                    - Unfinished quests (Patches, Tanith), really messed up quests like Sellen turning into a ball or buggy quests (Alexander not leaving Radahn's area) are so bad in this game.
                                                                                    - Glitches like Carian Retaliation or transfering specific weapon arts and movesets to other weapons are also bad
                                                                                    - PvP is so bad, because of afk rune exploiters or people constantly running away of you (sometimes with Bloodhound's Step) in order to regen their life, but wasting your time. There is no arena to properly duel with other people. On the other hand there is a big Colloseum in Limgrave with no purpose. There are no covenants. Too many Gank Troops waiting for you with their Moonveils and Rivers of Blood. People abusing Eclipse Shotel with death blight unavoidable instadeath mechanics and much more.
                                                                                    - Coop is unenjoyable when minmaxed twinks are constantly invading you, while you want to calmly enjoy the game with your friend without any pain in the necks.
                                                                                    - No buyable Larval Tears
                                                                                    - NG+ feels like a cheap game mechanic, but it is ok though.
                                                                                    - The endings are bad. First scene: "The fallen leaves tell a story..." Second scene: The sky with different colors depending on the ending. Third Scene: Tarnished sitting on the throne. Wow, almost as good as Mass Effect 3 ending. The only good ending is Ranni's Ending.
                                                                                    - FromSoftware's balance in this game is terrible. You have op hoarfrost stomp, then it gets nerfed into the ground. You have Sword of Night and Flame, then it gets nerfed into the ground. A fan of Adula's Moonblade? Guess what they did to it.

                                                                                    I really hope that the DLCs will be promising and interesting. Otherwise it is a solid and fun game, but not a 10/10.

                                                                                    • In the shaded castle, on the bridge there is one of them, if you don't advance on the bridge, the long-range attacks will not pass the wall, even from the front.

                                                                                      • Anonymous

                                                                                        this wiki needs some major work, some numbers on weapons and scaling has been changed since launch and the spoiler tags arent formatted correctly on any of the pages ive seen/used

                                                                                        • Anonymous

                                                                                          At Moubtaintops of Giants balancing has been just thrown out the ****ing window. Every dungeon past the Lift of Rold will be m9re atrocious then the last

                                                                                          • Anonymous

                                                                                            Players character is further away from the screen. Just like in DS2. Doesn't feel right. It's like an angled top down view most of the time, like in the old 2D RPGs when the camera should be behind you. As it was in Bloodborne and Dark Souls 3. Immersion suffers otherwise.

                                                                                            • Anonymous

                                                                                              so basically this game is not Dark Souls 2 2, it is actually Dark Souls 1 2! now... let me explain, you see, the reason why elden ring is Dark Souls 1 2 is because of the fact that they way both games pan out are very similar, so, Dark souls 1 start and mid game are very good, however late game, is not as good. Elden ring is also like this, with the start and mid game being very good. while the late game being bad. I do hope that Elden ring gets a really good DLC, like Artorias of the abyss, or better yet, a DLC like the ringed city!

                                                                                              • Anonymous

                                                                                                This game has flaws. But the positives simply outweight the negatives immensely. 10/10 would play again. In fact I'm going to right now and start ng+5

                                                                                                • Anonymous

                                                                                                  Gonna be honest. Elden Ring isn't the magnum opus of Miyazaki it was hyped up to be. Still say the world and level design of Dark Souls before the Lord Vessel is how it should be done.

                                                                                                  • Anonymous

                                                                                                    this reason why elden ring is better than dark souls 2 is very simple: 1) not as many bullshit hitboxes 2)poison isn't broken and 3) no frigid outskirts. however bloodborne is still very much better than both those games

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