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Elden Ring Wiki Guide: Walkthrough, Multiplayer, Bosses, Secrets, Riding, Skills and more for Elden Ring! The new From Software game in collaboration with George. R.R. Martin!


elden ring newsShadow of the Erdtree Releasing June 21st 2024! Elden Ring DLCelden ring news


 

Shadow of the Erdtree Builds

 

 

 

Elden Ring Review

 
 
 
 
 
 
 
 
 

Elden Ring Getting Started Guide

 
 
 
 
 
 
 
 
 

 

When did Elden Ring Release?

Elden Ring was released for all platforms on February 25th of 2022. The original release date of January 21st was announced during the Summer Game Fest 2021, and the delay was revealed via Twitter on October 18th 2021

 

Is there Elden Ring DLC?

Shadow of the Erdtree is an upcoming DLC for Elden Ring. Announced via twitter by the official Elden Ring account, there are not many details about the contents of this DLC, whether it is a fully fledged expansion, and what players can expect in terms of size and price.

What Platforms is Elden Ring On?

Elden Ring is available for PS4, Xbox One, PC. Elden Ring is available for Playstation 5 and Xbox One X as a FREE upgrade.

How long have they been Working on Elden Ring?

The game was in production since early 2017 soon after a the DLC, Ringed City, for Dark Souls 3 was released. Both Elden Ring and Sekiro: Shadows Die Twice were being developed simulnateiously by assigned co directors to the games. Since then, the game's release has been delayed a few times, but the first reveal Ttrailer was shown during E3 2019 without an official release date. It was then set to release in around November of 2020, but was agains delayed. After a few more delays it was finally released for all platforms on February 25th of 2022. The original release date of January 21st was announced during the Summer Game Fest 2021, and the delay was revealed via Twitter on October 18th 2021. 

Elden Ring System Requirements

Minimum Requirements

  • CPU: Intel Core i5-8400 / AMD FX-Ryzen 3 3300X
  • RAM: 12 GB
  • OS: Windows 10
  • VIDEO CARD: Nvidia GeForce GTX 1060 3GB / AMD Radeon RX 580 4GB
  • Directx: Directx 12 (Feature Level 12.0)
  • Storage: 60GB
  • Sound Card: Windows-Compatible Audio Device

 

Recommended Requirements

  • CPU: Intel Core i7-8700K / AMD Ryzen 5 3600X
  • RAM: 16 GB
  • OS: Windows 11/10
  • VIDEO CARD: Nvidia GeForce GTX 1070 8GB / AMD Radeon RX Vega 56 8GB
  • Directx: Directx 12 (Feature Level 12.0)
  • Storage: 60GB
  • Sound Card: Windows-Compatible Audio Device

Latest Elden Ring News

  • Elden Ring DLC updates to SteamDatabase: Players speculate a DLC release data announcement soon
  • Rumors of an Elden Ring Mobile Game via Tencent have appeared online, following a report by Reuters.
  • See Patch Notes for the Latest Patch

Pre-Release:

10th February 2022: Classes Revealed, Character Creation, New Gameplay, Game's HUB, Location and NPCs

  • All Classes and their Stats were revealed
  • All starting Keepsakes, which act like Gifts of Dark Souls revealed.
  • An entirely new map was revealed
  • The game’s hub and many NPCs were revealed
  • New Locations were revealed.

4th November 2021: Public Gameplay Revealed, Preorders Opened and Collector's Edition Annouced

19th October 2021: Game DELAYED, Closed Network Test announced

  • Closed Network Test is by invitation only
  • Closed Network Test will only be on Consoles
  • Players must apply via eldenring.bn-ent.net/en/

28 August 2021: Interviews and Gameplay demo confirm MANY mechanics, details on Crafting, PvP and Online, Legacy Dungeons, and a lot more.

  • Character Customization
  • Attributes (Stats)
  • Skills
  • Spirit Summons (Buddies)
  • Weapons Categories (Twinblades spotted!)
  • Armor Sets
  • Magic Types (Pyro, Sorc & more)
  • Combat Changes
  • Jumping Attacks (Bows & Magic too!)
  • Stances (posture / guard system)
  • Stamina only for Combat
  • Stealth (Sleep Arrows!)
  • NPCs Met & Roles in Story
  • New Waifu (Melina)
  • Pot Boy / Pot People
  • Spirit Steed (Mount) Mechanics
  • Mounted Combat
  • Crafting: Gathering Resources
  • Stam Recovery via Dried Meat
  • Map Revealed
  • Map Functions, Setting Markers, Overview
  • Labyrinth spotted! Chalice Dungeons?
  • Dungeons & Legacy Dungeons
  • Return of Illusory Walls
  • Jump to Explore Rooftops of Dungeons
  • Multiplayer & Online
  • Asynch Features & "Group" Passwords
  • Co-op possibilities
  • PvP ONLY For COOP
  • Confirmed Gestures

12 June 2021: Interviews with Hidetaka Miyazaki confirm pvp, npc summons, crafting, over 100 Skills (weapon arts) and a lot more.

10 June 2021: Announcement Trailer, Gameplay and Release date announced during Games Fest on June 10th 2021. Horseback riding, horseback combat and Multiplayer confirmed!

May / June 2021: Several journalists and known leakers claim the game will be shown one June 10th at the Summer Games Fest on June 10th 2021

March 3rd 2021: Leaked Elden Ring Trailer shows Gameplay

Gameplay reveals via a leak of an internal Bandai Namco trailer have shown several aspects of the game, such as:

  • Confirmed Jump mechanic
  • Confirmed Stealth Mechanic
  • Confirmed Mounted Combat
  • Weapon Categories: Swords, Spears / Polearms, Flails
  • Magic: Magic Spear and Homing Soul Arrow
  • Rolling / iframes

For a gameplay analysis see this video.

January 2021: Elden Ring unused Concept Art revealed by artist.

 

 

Elden Ring Gameplay

The Elden Ring Wiki covers Elden Ring, developed by FromSoftware and BANDAI NAMCO Entertainment Inc, is a fantasy action-RPG adventure set within a world created by Hidetaka Miyazaki -creator of the influential DARK SOULS video game series, and George R R Martin - author of The New York Times best-selling fantasy series, A Song of Ice and Fire. Danger and discovery lurk around every corner in FromSoftware's largest game to-date.


Hidetaka Miyazaki, President and Game Director of FromSoftware Inc known for directing critically-acclaimed games in beloved franchises including Armored Core, Dark Souls, Bloodborne and Sekiro Shadows Die Twice.


George R R Martin is the On  the New York Times bestselling author of many novels, including the acclaimed series A Song of Ice and One - A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast For Crows, and A Dance with Dragons. As a writer-producer, he has worked on The Twilight Zone, Beauty and the Beast, and various feature films and pilots that were never made.

 

Elden Ring Reveal

  • Elden Ring has been in production since the end of the Dark Souls III DLC.
    This is in contrast to Sekiro, that begun production in 2015 after Bloodborne.
  • Elden Ring will release on PC, Xbox One and Playstation 4
  • Bandai Namco is publishing and has registered the Elden Ring IP
  • Elden Ring Release Date – From our observations
    The release window for this game is unlikely to match FromSoftware’s traditional March-April, and is more likely to fall into Dark Souls’ September-October release.
  • “Elden Ring is a third-person action RPG with a fantasy setting… gameplay is not so far from Dark Souls… Elden Ring belongs to the same genre.”
  • Plethora of weapons, magic and builds, and a focus on RPG elements. FromSoftware expects equipment variety to be larger than Souls in this regard.
  • No main fixed protagonist, players create the characteristics and personality of their character. This leads us to believe Character Creation is a given.
  • The World of Elden Ring is vast and interconnected. No longer a continuity of “levels”, players see vast landscapes in between the “dungeon-esque” areas.
  • The larger world scale allows for freedom, promotes exploration, and introduces new and exciting mechanics, such as Horse Riding and Mounted Combat.
  • Elden Ring is a “natural evolution of Dark Souls.” New mechanics needed by this larger world. Expect FromSoftware’s trademark challenging boss battles.
  • Towns won’t be full of villagers, merchants and the like. They will be ruins, dungeons and exploration hubs. As Souls there is no vast population of NPCs.
  • The NPCs the player finds are expected to be the most compelling yet in the studio’s work, thanks to Martin’s involvement in the Mythos.
    George R. R. Martin has written the world’s mythos and Hidetaka Miyazaki has written the game story.
  • Story will be revealed through “fragments of environmental storytelling” as in previous Souls games.
  • Mythos and the present moment of the player are connected and exploration will lead players to understand why things are as they are.
  • There is no information at time of writing about multiplayer/online/invasions.

 

 

A NEW FANTASY WORLD

Journey through the Lands Between, a new fantasy world created by Hidetaka Miyazaki, creator of the infl uential DARK SOULS video game series, and George R. R. Martin, author of The New York Times best-selling fantasy series, A Song of Ice and Fire. Unravel the mysteries of the Elden Ring’s power. Encounter adversaries with profound backgrounds, characters with their own unique motivations for helping or hindering your progress, and fearsome creatures.

WORLD EXPLORATION IN THE LANDS BETWEEN

ELDEN RING features vast fantastical landscapes and shadowy, complex dungeons that are connected seamlessly. Traverse the breathtaking world on foot or on horseback, alone or online with other players, and fully immerse yourself in the grassy plains, suffocating swamps, spiraling mountains, foreboding castles and other sites of grandeur on a scale never seen before in a FromSoftware title.

GENRE-DEFINING GAMEPLAY

Create your character in FromSoftware’s refi ned action-RPG and define your playstyle by experimenting with a wide variety of weapons, magical abilities, and skills found throughout the world. Charge into battle, pick off enemies one-by-one using stealth, or even call upon allies for aid. Many options are at your disposal as you decide how to approach exploration and combat. A free upgrade to the PlayStation 5 version will be available for players who purchase ELDEN RING on PlayStation 4, and SmartDelivery will be supported for Xbox One and Xbox Series X|S.

 

Elden Ring Wiki
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PUBLISHER BANDAI NAMCO Entertainment America Inc.
DEVELOPER FromSoftware Inc.
PLAYERS 1 to 4 (from official FromSoftware site)
GENRE Action RPG
PLATFORMS PLAYSTATION®4, XBOX ONE, PC
FREE UPGRADE: PLAYSTATION®5, XBOX SERIES X|S
RATING RP – Rating Pending
LOCALIZATION VOICE OVER English
SUBTITLE English, French, Italian, German, Spanish, Polish, Russian, Neutral Spanish, Brazilian Portuguese, Japanese, Thai, Traditional Chinese, Simplified Chinese, Korean

 

Everything We Know About Elden Ring: Pre & Post Launch Content

Elden Ring Shadow of the Erdtree

Shadow of the Erdtree DLC Trailer Breakdown


 

 

Shadow of the Erdtree DLC Trailer!


 

 

 

What to Expect in Shadow of the Erdtree?

The Land of Shadow. A place obscured by the Erdtree. 
Where the goddess Marika first set foot.

A land purged in an unsung battle. 
Set ablaze by Messmer’s flame.

It was to this land that Miquella departed. 
Divesting himself of his flesh, his strength, his lineage. 
Of all things Golden.

And now Miquella awaits the return of his promised Lord. 

New Story

Guided by Empyrean Miquella, players are beckoned to the Land of Shadow, a place obscured by the Erdtree where the goddess Marika first set foot. In these strange new lands, players discover the dark secrets of the world as they meet others who follow in Miquella’s footsteps with ulterior motives.

 

New Location

Elden Ring Shadow of the Erdtree takes players beyond the Lands Between to explore the Land of Shadow, a completely new world from Elden Ring. Players can seamlessly travel back and forth between its vast maps interspersed with diverse situations and meticulous dungeons where menacing enemies roam.

 

New Content

Shadow of the Erdtree adds new Weapons, equipment, weapon skills and Magic not found in the base game ELDEN RING, along with new Enemies, Boss encounters and plotlines to further increase players' RPG freedom. Take on these threats with the new powers you can acquire.

 

Shadow of the Erdtree Speculations

The Erdtree featured in the cover art is bleeding Gold, which may also mean that this is a post-destruction story that happens after the Endings of the game. Zooming into the image seems to show ashes coming down from the tree branches, so it may both be a post-burning scenario, or a pre-breaking scenario when the Golden Order was first corrupted. The bleeding Erdtree seems to be strangled by another twisted tree - some speculated that this twisted tree is an extension of Godwyn's roots. The sky above the two trees is sunless - has an eclipse befallen the Lands Between? 

We can also see ethereal structures on the field - could these be the ghostly tombs of the Haligtree soldiers who sacrificed themselves in a flash to guide Miquella's return? 

According to Hidetaka Miyazaki in interview with several media outlets, the new DLC will be have the following content:

Elden Ring Shadow of the Erdtree

shadow of the erdtree elden ring dlc expansion
Release Date June 21, 2024
Announcement Date February 28, 2023
Platforms Playstation 5, Xbox Series X/S, PC, PlayStation 4, Xbox One
Developers FromSoftware Inc.
Publishers BANDAI NAMCO Entertainment America Inc.

 

Shadow of the Erdtree PC Requirements

Recommended Requirements

  • Requires a 64-bit processor and operating system
  • OS: Windows® 10, Windows® 11, 64bit
  • Processor: INTEL CORE I7-8700K or AMD RYZEN 5 3600X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GEFORCE GTX 1070 8 GB or AMD RADEON RX VEGA 56 8 GB
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 60 GB available space
  • Sound Card: Windows Compatible Audio Device

Minimum Requirements

  • Requires a 64-bit processor and operating system
  • OS: Windows® 10, Windows® 11, 64bit
  • Processor: INTEL CORE I5-8400 or AMD RYZEN 3 3300X
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GEFORCE GTX 1060 3 GB or AMD RADEON RX 580 4 GB
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 60 GB available space
  • Sound Card: Windows Compatible Audio Device

 

Latest News and Information About the Shadow of the Erdtree

Exciting news just arrived for Elden Ring fans: the latest updates for the upcoming DLC, Shadow of the Erdtree, have been released, confirming much of the previously speculative information. The new details are thrilling, suggesting that the DLC is shaping up to be incredibly promising. Feedback from creators who have experienced it so far has been overwhelmingly positive. They were genuinely impressed, with many stating that Shadow of the Erdtree has the potential to be one of the greatest DLCs in gaming history. Given the initial reactions, it wouldn't be surprising if this prediction holds true.

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Brand New Weapons, Talismans, Ashes of War in Shadow of the Erdtree

The Shadow of the Erdtree DLC brings an exciting array of new weapon types, Ashes of War, and spells to Elden Ring. Recent trailers and interviews have confirmed that players will have access to several new weapon categories, including Great Katanas, Beast Claws, Martial Arts Weapons (also known as Hand-to-Hand weapons), Thrusting Shields, Perfume Bottles, Light Greatswords, Reverse-Hand Swords, and various throwing weapons.

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Many of these new weapons have already been showcased. One example would be the Light Greatsword line, which has also caught my attention with its graceful movements and dynamic animations, especially in instance mode.

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It's worth noting that the DLC will introduce an impressive 100 new weapons, opening up a plethora of build possibilities and diversity. Beyond weapons, there will also be new Ashes of War, spells, regular weapons with unique abilities, and Talismans to experiment with.

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The anticipation for Shadow of the Erdtree is building, and with such a wealth of new content, there will be a huge ton of value in terms of replayability.

Build Capabilities Will Be Retained in Shadow of the Erdtree

The next confirmed detail about Shadow of the Erdtree is that there will be no character nerfs or gimping. In the past, players were concerned that their builds might become ineffective in the new DLC area. However, We are happy to confirm that this will not be the case.

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Players will be able to use any builds they want to tackle the DLC content. While results will vary depending on the specific builds used, status effects and stance damage builds will continue to be highly effective. Elden Ring maintains its core identity by providing players with immense freedom, allowing them to fully express their playstyles through their builds.

Challenges in Shadow of the Erdtree

Of course, the next question is about the overall difficulty of the latest DLC. Content creators who have tested it confirm that Shadow of the Erdtree will be more challenging than the base game, and I agree based on my own experience. Looking at previous DLC expansions in old FromSoftware titles, it's clear that FromSoftware tends to increase the difficulty with tougher enemies and bosses. For Shadow of the Erdtree, we’ve confirmed there will be 10 major bosses. FromSoftware's meticulous attention to detail suggests these encounters will be more engaging and challenging than the base game's bosses.

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There's a concern that players might find the content too easy, especially with optimized status effect builds. However, the Shadow Realm Blessing, as we discussed earlier, will help mitigate this. The blessing not only enhances damage and provides damage reduction but its unique mechanics are designed to ensure a balanced and challenging experience. We trust that FromSoftware has carefully considered these factors and has implemented systems to promote balance and maintain the intended difficulty. The developers are known for their meticulous attention to detail and commitment to creating engaging, challenging content.

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With the inclusion of new mechanics and the thoughtful design of the Shadow Realm Blessing, players can expect a well-balanced experience that stays true to the challenging nature of Elden Ring, providing both satisfaction and a sense of accomplishment.

The Creative Design of Shadow of the Erdtree

The overall presentation of Shadow of the Erdtree looks promising in every aspect. From the newly surfaced gameplay footage, it's evident that FromSoftware has meticulously crafted and poured immense effort into this DLC. The intricate design of Legacy dungeons, the abundance of secrets to discover in the overworld, the introduction of new NPCs, and the uncovering of fascinating stories all contribute to a richly immersive experience.

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Shadow of the Erdtree is shaping up to be one of the best DLCs in the history of gaming. The community shares this excitement, eagerly anticipating its release and the depth of content it promises to deliver. One more piece of information that we have confirmed is that to access the DLC, players would need to touch the hand of Miquella in Moghwyn Palace. This was a mere speculation in the past and yet, it is now confirmed and players will surely know how to start.

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For new dungeons, Belurat is one of the latest additions in the DLC. Belurat is a sizable dungeon, larger than Castle Morne but smaller than a Legacy Dungeon. It offers a lengthy and intricate experience with many optional side paths that I didn't fully explore. The fortress is filled with new enemies, including small and giant scorpions, weak guards that ambush you around corners, and menacing Gravebirds. The variety of enemies and complex layout make it a challenging and engaging dungeon to explore.

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Character Progression in Shadow of the Erdtree

Next up is character and level progression in the DLC. Content creators who participated in the preview event were given level 150 characters to tackle the DLC, providing a rough idea of the overall difficulty. For now, let's focus on the confirmed information about the Shadow Realm Blessing and how it can affect our builds. The Shadow Realm Blessing is a special buff that only applies within the DLC area. This buff increases damage by 5% from all sources and provides an 8% overall damage reduction.

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While these numbers might change, they are confirmed for now. Interestingly, players can upgrade this buff to gain additional bonuses. This is done by collecting Scadutree Fragments scattered across the map. Similar to how Golden Seeds work, players will need a certain number of Scadutree Fragments to upgrade the Shadow Realm Blessing, which can be done at any Site of Grace. Each upgrade adds 5% more damage and 8% more damage reduction, so fully maxing out this buff could significantly strengthen your character.

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However, the maximum number of upgrades for the blessing hasn't been confirmed yet. Additionally, players who use Spirit Ashes can also progress their spirits by offering an item called Revered Spirit Ash, which is scattered across the world. However, the specific bonuses for this item are still unknown.

Shadow of the Erdtree's Length

Speaking of content length and potential replayability, many sources estimate that the DLC offers between 50 to 100 hours of gameplay. Naturally, this will vary depending on each player's build and skill level.

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However, for enthusiasts, 150 to 200 hours is a more realistic minimum, especially if you enjoy creating and exploring different builds. There are a lot of things to explore such as more character builds, weapon and item collections, NPC Quest, and more.

Shadow of the Erdtree New Weapon Line Summary

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  • Great Katanas
  • Beast Claws
  • Martial Arts Weapons
  • Thrusting Shields
  • Perfume Bottles
  • Light Greatswords
  • Reverse-Hand Sword
  • Throwing Weapons

 

Elden Ring Story Overview

Elden Ring The Lands Between

The Lands Between is the world of Elden Ring, and those who live in The Lands Between were blessed by the Elden Ring and the "Erdtree". Those who were blessed by the Elden Ring are characterized by having a golden aura that can be seen in their eyes. However, at some point, some of those who were blessed lost their grace, were exiled, and labeled as the Tarnished.  As time passed, for unknown reasons, the Elden Ring was shattered across the lands and its pieces were picked up by many of the 6 demigods, where they inherited different powers and have physically changed and twisted due to being corrupted by the power.

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The Lands Between is broken into 6 distinct areas that are overseen by a demigod and feature a central hub that connects all these 6 areas. According to an interview with Miyazaki, players will have total freedom as to the order they want to tackle each area, and it is up to the player how they want to approach it. Apart from that the hub will not be accessible at the beginning of the game, which means you will need to progress the game until you reach the hub area.

According to Hidetaka Miyazaki: "The Lands Between is supposed to invoke this feeling of something that's very mysterious and very ethereal – and we hope that when players play the game, they're going to experience that." 

The Tarnished in Elden Ring

In the official reveal trailer that was presented in E3 2021, you'll see a softly spoken, hooded woman saying "The Tarnished, will soon return." The question is, who and what is The Tarnished? Simple, The Tarnished is you, the player, you are one of the Tarnished that have been exiled upon losing their blessing that was given by the Elden Ring and the "Erdtree", a tree that hosts the source and life of The Lands Between. Very much like in previous Souls games, you are the chosen undead or the ashen one. You are then called back to The Lands Between, as well as the other Tarnished after the destruction of the Elden Ring to recover the shards of the Elden Ring, to make them whole once again, and to become the lord of The Lands Between.

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According to Hidetaka Miyazaki in an interview: " I feel like one of the main themes of the game is how the player, the Tarnished, approaches or treats this new-found grace and this return to the land that they were once banished from, how they interpret this and the meaning. It's not just the player-character, of course, it's lots of characters in the game, who are all beckoned back and will have their own adventures and motives. We want the player to discover for themselves what that means and how they want to begin their adventure."

 

Combat in Elden Ring

What is Stealth in Elden Ring?

Stealth mechanics seem that will be present and may be useful in combination with backstab attacks, also the game may feature a night and day mechanic that may affect the stealth mechanic as well. Stealth as many are aware of, will allow the player to crouch, sneak, and hide behind tall grass to be less detected by the enemy. Stealth will play an integral mechanic in combat since you can use it to your advantage to sneak behind an enemy to instantly kill them or at least deal a large amount of damage from using a stealth attack.

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Freedom in Character Build

In the trailer that was revealed in E3 2021, we see a lot of unique Skills, magical abilities, and even having a horse leaping up a cliffside, as well as attacking while riding your Mount. These are Skills that you pick up through the player's progression and exploration. There are some cases in that a player can acquire a skill by purchasing it from merchants or learning them from an NPC, but during an interview with Hidetaka Miyazaki that was featured, he stresses that in general, skills are hidden throughout the game's world, and it is the player's responsibility to discover these through exploration.

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Elden Ring will have complete freedom when it comes to building up your character, you are basically free to combine your Skills with different weapons and equipment, and you'll learn magic as well. Skills are freely interchangeable between a large variety of weapons as per Hidetaka Miyazaki, and that there are around 100 Skills. With having fewer restrictions, players will have even more variations of Builds that are even richer than previous Souls games.

Elden Ring's Day & Night Cycle

Real-time changes are featured in Elden Ring in the form of the Day and Night cycle, as well as Dynamic Weather. These features also heavily affect gameplay, combat, and the world you are exploring. For example, in cases where you are roaming at night, both players and enemies will change in terms of aggression due to a decrease in visibility, and some unique enemies that only appear at night will come out.

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Are there Covenants in Elden Ring?

Traditional Souls Covenants or Factions are not featured in Elden RingElden Ring Covenants are instead player-chosen allegiances or pledges undertaken to specific deities or groups of NPCs. Based on previous titles, players can expect their covenant to affect their gameplay by changing their Online interactions, or by creating new situations where users can collect special items or defeat certain enemies to rank up and obtain special rewards. Rewards are usually MagicWeapons, and Armor pieces.

 

New Mechanics in Elden Ring

Elden Ring will have a large scale in terms of the world and exploration, and to go hand-in-hand with this, some new mechanics are introduced such as jumping, yes players can jump now, as well as riding on horseback (Mounts). Hidetaka Miyazaki strongly suggests that you thoroughly search and explore every section of the world to find Skills that are hidden.

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There are a number of choices as well that players can approach their way of combat, some may be brave and choose to go on head-to-head, while others would rather have allies such as being able to summon the spirits of deceased enemies. Our Combat page dives into the different aspects and mechanics of the new and familiar combat tactics for Elden Ring.

Summoning the Dead in Elden Ring

One of the combat aspects of Elden Ring is being able to summon Spirits that can help you in battle. These spirits are usually the fallen souls of the enemies that you defeat, and summoning them will have them assist you in combat. These are your offline summons, and it is quite different to have your friends or other players summoned to your session which is available in Online co-op play. What's interesting with multiplayer is that you can even set a password on your calling marks, so that this way you can just have your friends join your session, if you're more comfortable with that rather than having a random drop-in.

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According to Miyazaki, "|These spirit summons, we feel like – as well as there being a large variety to them – they're a nice collectible hidden element within the game world to discover and to equip as you go. They offer a lot of different strategic options, but also the player might find that they just like a certain enemy tagging along with them, a certain summon pleases them aesthetically. So there's a lot of strategic and a lot of personal touch to these summons. And we hope that players will also enjoy discovering their own progression elements as well."

Elden Ring Game Difficulty

There will only be ONE difficulty in Elden Ring. The decision of FromSoftware to lean towards this feature can benefit both new and veteran players of this genre. Elden Ring features a large scale when it comes to its world and exploration, so it does make sense that it really is up to you on how you want to tackle the game, it is highly encouraged that players carefully assess the situation that lies ahead and to find different ways to deal with it. This also provides a good camaraderie within the community since everyone can share their experiences and hopefully help one another.

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Elden Ring Official Images

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Elden Ring Images from Summer Game Fest 2021 Trailer

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    • Anonymous

      You know, I have been wondering after the DLC what will be Fromsofts next big soulsborne game. I heavily doubt we will be getting any sequels. And I don’t think we will be getting a remake of anything, since dark souls got a remaster, Ds2 SOFTS isn’t that old same with Ds3 and sekrio, I guess a BB remake but I still feel it’s a little to early for one. So it’s probably going to be a new series. So I started to brain storm, and I thought what if dark souls+guns but pirates. And before you say, I’m think like the older style dark souls but with bloodborne guns. Idk though that might be cool.

      • Anonymous

        This website should have a small section dedicated to death animations and how to obtain them. Thrusting attacks trigger one, while frenzy and poison are different. But there are many more and it would be interesting to know how you can manage to do so.

        • Anonymous

          I just realised something I should've figured out ages ago: Fromsoft titles aren't RPGs, they're memory games.

          Completely ignore your health / armor? Dead in one hit by the second half of the game.
          Put some thought into it but still mostly going for the drip? Dead in two hits by the second half of the game.
          Jacked up all of your defence stats as far as they'll go? lol too bad - you're still effectively dead in two hits by the second half of the game since the second one stuns you and everything's programmed to chain into 5-6 more hits as soon as they land anything.
          Shield? See above - half of the stuff that spams attacks on registering a hit will not recoil on hitting a shield, and will just keep going until you run out of stamina and kill you anyway.

          The only things that really matter as far as keeping yourself alive (and therefore being able to actually finish these games) is concerned are the dodge and parry mechanics, which are both solely based on your own ability to remember exactly when to hit the relevant button for every attack that every enemy does. All of those stats are just window-dressing to try and hide the fact, and if the in-game stats make little to no difference in the face of player "skill" (read: muscle memory), can you really call it an RPG at that point?

          • Anonymous

            Here’s my “review” as a first time ER player. Alright so I picked up the game on my brothers PlayStation because I was bored, keep in mind at this point I have completed both ds1 and 2. I already knew it didn’t play similar to other fromsoft games so I was prepared. You know it really wasn’t that bad of what I did play of it (5 hours) it just didn’t click for me, I’ve never liked open world games, I just don’t get why people love them so much and this isn’t like “ur nostalgia blind” because I’m 15 and when I tried playing botw back in like 2017 I didn’t even like it then. Anyways yeah Elden ring is fine ig but u much prefer the lore, gameplay, npcs, story of ds1 and 2

            • Anonymous

              As good as ER is, all of the copy-pasted areas / enemies / bosses and generally unpolished things in it makes it pretty obvious crunch time hit the devs like a truck with this one and it was rushed out the door before being completely finished. I know you can say this about every game, but I can't help but wonder how much better it would've been had it just stayed in development for a couple more months.

              • Ok , that's great and I'm really excited, but, who tf is Messmer? Why is he called that? Is his name pronounced MEZMER, or MESS-MUR? I like the former but its ok if its the latter.

                • Anonymous

                  I love that there are comments in the wiki, it makes it feel alive and rich. You can share in the joy of complaining.

                  • Anonymous

                    Every build in a nutshell
                    Strength: Bonk, bonk, mega bonk

                    Dex: *when facing any enemy with decent poise* guess I’ll die

                    Int: pew pew pew pew pew pew pew pew pew pew pew pew *this goes on for a couple of years*

                    Faith: hold up, wait a minute I need to buff

                    Arc: this game is ez af, *as they are using a max power bleed weapon on a mid game boss*

                    • Anonymous

                      Something I realized and think might be cool for lore speculation, The art for Hoarah Loux in the intro cutscene and Marika at the final boss cutscene are both impaled in a similar fashion and location as well as both being crucified.

                      • Anonymous

                        kinda out of context, why some comments had reseted likes/dislikes? I've seen some comments ealier and them had normal likes/dislikes, but now they had 0/0. Yeah, I know, nobody cares, but still.

                        • Anonymous

                          when you realize that you can multi-vote on comments by switching to a slower wifi network and spam click

                          • Anonymous

                            best lines in each soulsborne game.

                            Demon souls: "You won't turn back, will you?
                            I shall let no harm come to dearest Astraea
                            May you rot in the deepest depths of this swamp" - Garl vinland

                            Dark souls: "...Oh, you... You're no Hollow, eh? Thank goodness... I'm done for, I'm afraid... I'll die soon, then lose my sanity... I wish to ask something of you... You and I, we're both Undead... Hear me out, will you?"-Oscar of astora

                            dark souls 2: "I am no king. I am more fit to be a jester…
                            I was unaware of my own blindness.
                            We are feeble vessels, with feebler souls.
                            We would cast aside the prop of life, only to face greater hardship.
                            Are you another such fool, or something more"-king vendrick

                            Dark souls 3: "Thought you could outwit an onion?"-patches

                            bloodborne: "We are born of the blood, made men by the blood, undone by the blood."- willem

                            Elden ring: " Ahh, I knew you'd come.

                            To stand before the Elden Ring. To become Elden Lord.

                            What a sad state of affairs.

                            I commend your spirit, but alas, none shall take the throne.

                            Queen Marika has high hopes for us.

                            That we continue to struggle. Unto eternity."-Gideon ofnir, the ALL knowing

                            • Found a real bug in 1.10. No doubt. While fighting the two abdutor virgins below volcano manor. Used a mimic as assist. When the mimic was caught by one of the virgins NO HITS by me landed until the mimic was released. If this is intentional, It sucks.
                              I complained to my wife that the game cheats sometimes and she said if you don't like it quit playing. Makes you want to record it all the time to prove you are not screwed up.

                              • Anonymous

                                What is PKCS, you ask me? PKCS is the heartbeat that reminds you that you're alive. PKCS is a breath of fresh air in the midst of a massive fire. PKCS is a flower growing strong in the middle of a crumbling sidewalk. PKCS is our endless search for a meaningful purpose in life and no matter how difficult it is to find one, we must keep struggling and continue in order to keep the legacy of the PKCS tales alive.

                                • Anonymous

                                  The game makes you feel stupid for not deleting everything with 20k damage instantly + not wanting to use mimic tear cause you are in search for a challenge. While most of the time riding around picking up Rowa you will never use anyway. If we are honest the fandom of ER consists now mostly of people who "finally" can play a souls game like their favourite game, Breath of the Wild. Farming stuff nonstop without worrying about shat.

                                  • Anonymous

                                    What is this PKCS everyone is talking about? Is it somehow related to the iconic game Pessimistic Spirits the third?

                                    • Anonymous

                                      How about we all acknowledge FromSoft’s games all have their respective strengths and weaknesses, and just enjoy playing them instead of mindlessly arguing about them?

                                      • Anonymous

                                        Unpopular opinions:

                                        * Dodge rolls should have less i-frames and a cooldown after being used based on your equip load. Would promote more strategic playstyles beyond just mindlessly mashing one button and looking like a flopping fish on land. Light equip loads would trade out rolls for quick dashes like in Bloodborne and Sekiro and naturally have the best i-frames

                                        * Parrying should be overhauled such that they inflict "parry damage" and when your "parry health" is reduced to zero only then you'd be vulnerable to a critical. You'd have the chance to survive at least one parry depending on what parry tool is being used and what type of weapon/attack is being parried, similar to how poise scales off of what armor you're wearing and what weapon type you're being attacked with to determine if/when you stagger. Would add a far more broad dynamic to it and make getting criticals require planning beyond just pressing L1 once, and grant opportunity to be resistant to them based on weapon choice as well as avoiding obviously absurd situations like a dagger parrying a giant crusher

                                        * FP should have a slow default regen, even if it were only one FP every few seconds. No strong argument for it but conceptually it would just make more sense at least in my mind

                                        * Blocking with shields should consume less stamina than they do as dodge rolling is typically far cheaper and you're guaranteed to avoid all damage (rolling has always been OP). Weapon blocking can remain as is

                                        * All charged R2's should either have an attack feint or a dodge cancel as their success rate is so low 9/10 you'll whiff or take damage/get staggered out of them

                                        * Guard counters need to be WAY faster, like the literal split second after an attack lands they should come out. They're completely unviable outside PvE and even then they're still slow as hell

                                        * Backsteps deserve better i-frames and better range to their follow-up attacks. They are rendered completely obsolete out of the gate by dodge rolls and need a buff badly

                                        * Fast travel should only be possible by resting at a Site of Grace and cost runes depending on how far you're traveling, the fact that you can do it as much as you want whenever you want takes a lot away from exploration and just enjoying the adventure and would help make the experience feel more meaningful

                                        * We should have the ability to re-fight significant bosses at their Site of Grace if we want instead of having to wait until NG+ or open another save. Sekiro nailed this with its "Reflection of Strength" system

                                        • Anonymous

                                          Best and worse mechanic introduction in every souls game
                                          Demon souls: best was character tendency, worse was loosing HP for dying
                                          Dark souls: best was tail cutting, worse was curse statues effect.
                                          Dark souls 2: best was bonfire ascetic, worse was adaptability.
                                          Dark souls 3: best idk, worse idk, dark souls 3 just refined the series combat but didn’t do anything new.
                                          Bloodborne: best was trick weapons, worse was lamppost, like grinding was atrocious in that game.
                                          Elden ring: best is a jump button, worse was probably item crafting, since like I think I only ever used that when I was doing a bow build.

                                          • Anonymous

                                            Would you guys compare this game to ds2? I probably would in the sense of how divisive it is between people, and how despite its flaws it is still a very compelling game

                                            • Anonymous

                                              I had a comment I made last year that had several hundred likes. I check it every now and then and this week it only has four likes. Did Fextra purge likes on comments for some reason or am I actually going insane?

                                              • Anonymous

                                                In the dlc they should put in a random character from dark souls and make them have no idea how they arrived in the lands between. Just imagine walking along a path and just finding Orenstein or ariandel slumped against a rock in a daze and you then are able to talk to and fight alongside them.

                                                • Anonymous

                                                  guys i need any suggestion im looking for the best build i want to finish the story of elden ring but it was so hard ive played it on day one can u suggest me any builds that will make me the game easier

                                                  • Anonymous

                                                    "Dark Souls 2 probably bears the Souls series’ closest resemblance to Elden Ring. Design wise, both Dark Souls 2 and Elden Ring stressed open-ended gameplay and ditched linear progression."

                                                    Miyazaki agrees and in fact goes a step further.

                                                    “In regards to Dark Souls 2, I actually personally think this was a really great project for us, and I think without it, we wouldn’t have had a lot of the connections and a lot of the ideas that went forward and carried the rest of the series.” - Hidetaki Miyazaki during his Ign interview

                                                    • Anonymous

                                                      Hey yall, I just got elden ring a few days ago, and I am currently a level 25 Vagabond exploring stormveil castle. I love literally everything about this game from the combat to the character design. Having this be my first souls game, I have to tell you i was NOT READY. I was more used to playing Zelda and Assassin's Creed, and this basically just slapped me in the face and told me to deal with it. Nevertheless, I shall not rest until my foolish ambitions become reality.

                                                      • MASSIVE EMPYREAN MESMER THEORY:
                                                        In the trailer, Mesmer says "why would you lordship sanction someone so bereft of light" (referncing the Tarnished). Rather than the son of Rykard or Mohg, maybe he is Marika's son with Radagon (hence the red hair) and Miquella/Malenia's brother since Marika is the only one with authority to grant us lordship. Also, this is aided by the Smouldering Butterfly theory which probably refers to Mesmer and not Melina (debunking that theory). He probably isn't Rykard's son because Lady Tanith doesn't have such authority to sanction Lordship. Plus, Mesmer's Flame starts out pure black and turns red (completely distinct from the Blasphemous Flame and any other flame we've seen).

                                                        • Anonymous

                                                          Just saw an old elden ring vid of the collector’s edition by bandai namco. That ost caught me off guard and I’m surprised it wasn’t in the game, or maybe it’s meant for dlc

                                                          • Anonymous

                                                            I couldn't have foreseen this in my worst nightmares, but Reuters reports that Tencent is developing a mobile version of Elden Ring which is inspired by Genshin Impact and will include predatory monetization schemes.

                                                            In light of this, I wonder if the undisclosed apps on SteamDB were actually new (paid) cosmetic items or even microtransactions all along, rather than Shadow of the Erdtree.

                                                            I've been playing FromSoft games since 2012, starting with Demon's Souls. But I'm so used to abuse by publishers at this point that I'm inclined to believe it really was too good to be true to have just one big developer that treats its customers with even the slightest bit of respect. I should've known when Google started showing me sites of third-party sellers of in-game items - that were actually having success. This game is a veritable gold mine for greedy corporations, full of untapped potential to get into the pockets of Cheeto dust-fingered gamers that can't be bothered to pay for the product they want to play, or even play the product they paid for. I know I'm yelling into the void, but I hate everything about this industry, both its producers and their schemes, and the costumers that support them.

                                                            • Anonymous

                                                              Black Dragon Kalameet is a Boss in Dark Souls Remastered. He is one of the strongest dragons still alive, and is encountered by the player several times before he can finally be defeated.

                                                              Black Dragon Kalameet Information
                                                              "Even mighty Anor Londo dared not provoke his ire." - Hawkeye Gough
                                                              Kalameet appears for the first time while the player is traveling through the Royal Wood; he lands in a bridge and watches the player for a couple of seconds before flying away, similar to what the Red Wyvern does in Undead Burg. Kalameet can actually be targeted and hit while briefly perched on the bridge (such as by ranged weapons) but cannot be injured.

                                                              He is later encountered at the end of a valley going down from the Royal Forest. Going through the opposite way to where you fight Artorias the Abysswalker, you will find a very small stairway/path going down to the left of an elevator, with a body lying at the top of the trail. Follow the trail down as it curves around to the left and it will take you to the valley of the Royal Forest (the area underneath the small bridge with NPC Marvelous Chester standing at one end). There will be 2 dogs and a treasure to your left at the end of the valley, and turning to your right you will find 3 dogs and a very long ladder going down next to a waterfall, which leads to the place where you find Kalameet for the second time. If you are feeling adventurous, you can also descend the waterfall by falling down a series of rocks protruding from the water. (There is a Crystal Lizard on one of these rocks, the second from the top.)

                                                              If you go to the giant valley where you find Kalameet before talking to Hawkeye Gough about him, he will approach you flying from the other side of the valley and fire his fire-breath to you. The fire-breath kills you instantly most of the time, though it's possible to survive one. It's nearly impossible to fight him at this time. You first need to ask Hawkeye Gough's help to shoot Kalameet down so you can engage him in melee. If you venture deeper in the valley you find a message saying: "If only Hawkeye Gough were here..."

                                                              You will need to see Kalameet fly by near the top of the waterfall before his arena before Hawkeye Gough will offer to shoot down Kalameet. After you find Hawkeye Gough by unlocking his room using the Crest Key, you have to talk to him all the times you can until you exhaust his dialogues, then close the conversation. If you have not yet seen Kalameet fly by near the waterfall, you will not be able to ask for Gough's help. Once you have found Kalameet the second time, go back to Gough and talk to him again; he will now ask you if you need help with the dragon. Say 'Yes.' He will ask if you intend to prevail until the end, say 'Yes.' Then a short cinematic will play showing Hawkeye Gough using his bow to take down Kalameet from the skies.

                                                              Now you have to go to the valley again and you will find Kalameet on the ground, though he will still use some low-altitude flying attacks. You can fight and kill him now. Keep in mind that a fog door will appear before his area now. The valley area, including Artorias's arena area, will also re-open for PvP once Kalameet has been shot down by Gough, as Kalameet is now considered a boss for the area. So a player in human form will now able to summon others to assist in fighting Kalameet, or be invaded by other players until Kalameet is killed.

                                                              Kalameet's black flame attacks deal both physical and magic damage, and it does not appear possible to completely eliminate the damage even with a good shield (although some buffs such as Great Magic Shield and Great Magic Barrier can nearly do so). But the damage can be minimized by the use of high magic resistance equipment and/or a high magic resistance shield, such as the Crest Shield. High stability greatshields can also be quite effective even if their magic damage reduction is not as high as the Crest Shield.

                                                              • My brother Lorian says I’m playing to much elden ring…well I disagree, I play as much elden ring as I want, screw the first flame and it’s nonsense, I’m going to be fixing the Elden ring now.

                                                                • Anonymous

                                                                  I want to thank everybody and say I think I want to nominate this award to my Reformed Orthodox rabbi Bill Clinton. Thank you, everybody.

                                                                  • Anonymous

                                                                    I don’t want to get my hopes up especially due to the fact that the game has been out for two years, buuut with all the time fromsoft took and the hype from these days, maybe they’ll implement aows to weapons like gargoyles and dragon creatclaw.

                                                                    • Millicent didn't actually drop a somber ancient dragon smithing stone after assisting her in her fight. From what I understand from other sources, you don't actually get that reward until you defeat Melania and insert the needle into the flower. Can someone else confirm?

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