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Elden Ring Wiki Guide: Walkthrough, Multiplayer, Bosses, Secrets, Riding, Skills and more for Elden Ring! The new From Software game in collaboration with George. R.R. Martin!


elden ring newsShadow of the Erdtree Expansion DLC announced!elden ring news


 

Elden Ring Review

 
 
 
 
 
 
 
 
 

Elden Ring Getting Started Guide

 
 
 
 
 
 
 
 
 

 

When did Elden Ring Release?

Elden Ring was released for all platforms on February 25th of 2022. The original release date of January 21st was announced during the Summer Game Fest 2021, and the delay was revealed via Twitter on October 18th 2021

 

Is there Elden Ring DLC?

Shadow of the Erdtree is an upcoming DLC for Elden Ring. Announced via twitter by the official Elden Ring account, there are not many details about the contents of this DLC, whether it is a fully fledged expansion, and what players can expect in terms of size and price.

What Platforms is Elden Ring On?

Elden Ring is available for PS4, Xbox One, PC. Elden Ring is available for Playstation 5 and Xbox One X as a FREE upgrade.

How long have they been Working on Elden Ring?

The game was in production since early 2017 soon after a the DLC, Ringed City, for Dark Souls 3 was released. Both Elden Ring and Sekiro: Shadows Die Twice were being developed simulnateiously by assigned co directors to the games. Since then, the game's release has been delayed a few times, but the first reveal Ttrailer was shown during E3 2019 without an official release date. It was then set to release in around November of 2020, but was agains delayed. After a few more delays it was finally released for all platforms on February 25th of 2022. The original release date of January 21st was announced during the Summer Game Fest 2021, and the delay was revealed via Twitter on October 18th 2021. 

Elden Ring System Requirements

Minimum Requirements

  • CPU: Intel Core i5-8400 / AMD FX-Ryzen 3 3300X
  • RAM: 12 GB
  • OS: Windows 10
  • VIDEO CARD: Nvidia GeForce GTX 1060 3GB / AMD Radeon RX 580 4GB
  • Directx: Directx 12 (Feature Level 12.0)
  • Storage: 60GB
  • Sound Card: Windows-Compatible Audio Device

 

Recommended Requirements

  • CPU: Intel Core i7-8700K / AMD Ryzen 5 3600X
  • RAM: 16 GB
  • OS: Windows 11/10
  • VIDEO CARD: Nvidia GeForce GTX 1070 8GB / AMD Radeon RX Vega 56 8GB
  • Directx: Directx 12 (Feature Level 12.0)
  • Storage: 60GB
  • Sound Card: Windows-Compatible Audio Device

Latest Elden Ring News

Patch 1.06 (highlights)

  • Balance adjustments geared toward PvP
  • Bug fixes for progression issues
  • Buffs for certain types of armors

 

17th March 2022: Patch 1.03 (highlights)

  • Adds new NPC Jar Bairn
  • Adds questlines for several NPCs
  • Adds Smithing Stones to early game merchants
  • Adds NPC markers to the in-game map
  • Fixes balancing for many weapons, ashes of war, spirit ashes and armor
  • Fixes scaling of some weapons.

10th February 2022: Classes Revealed, Character Creation, New Gameplay, Game's HUB, Location and NPCs

  • All Classes and their Stats were revealed
  • All starting Keepsakes, which act like Gifts of Dark Souls revealed.
  • An entirely new map was revealed
  • The game’s hub and many NPCs were revealed
  • New Locations were revealed.

4th November 2021: Public Gameplay Revealed, Preorders Opened and Collector's Edition Annouced

19th October 2021: Game DELAYED, Closed Network Test announced

  • Closed Network Test is by invitation only
  • Closed Network Test will only be on Consoles
  • Players must apply via eldenring.bn-ent.net/en/

28 August 2021: Interviews and Gameplay demo confirm MANY mechanics, details on Crafting, PvP and Online, Legacy Dungeons, and a lot more.

  • Character Customization
  • Attributes (Stats)
  • Skills
  • Spirit Summons (Buddies)
  • Weapons Categories (Twinblades spotted!)
  • Armor Sets
  • Magic Types (Pyro, Sorc & more)
  • Combat Changes
  • Jumping Attacks (Bows & Magic too!)
  • Stances (posture / guard system)
  • Stamina only for Combat
  • Stealth (Sleep Arrows!)
  • NPCs Met & Roles in Story
  • New Waifu (Melina)
  • Pot Boy / Pot People
  • Spirit Steed (Mount) Mechanics
  • Mounted Combat
  • Crafting: Gathering Resources
  • Stam Recovery via Dried Meat
  • Map Revealed
  • Map Functions, Setting Markers, Overview
  • Labyrinth spotted! Chalice Dungeons?
  • Dungeons & Legacy Dungeons
  • Return of Illusory Walls
  • Jump to Explore Rooftops of Dungeons
  • Multiplayer & Online
  • Asynch Features & "Group" Passwords
  • Co-op possibilities
  • PvP ONLY For COOP
  • Confirmed Gestures

12 June 2021: Interviews with Hidetaka Miyazaki confirm pvp, npc summons, crafting, over 100 Skills (weapon arts) and a lot more.

10 June 2021: Announcement Trailer, Gameplay and Release date announced during Games Fest on June 10th 2021. Horseback riding, horseback combat and Multiplayer confirmed!

May / June 2021: Several journalists and known leakers claim the game will be shown one June 10th at the Summer Games Fest on June 10th 2021

March 3rd 2021: Leaked Elden Ring Trailer shows Gameplay

Gameplay reveals via a leak of an internal Bandai Namco trailer have shown several aspects of the game, such as:

  • Confirmed Jump mechanic
  • Confirmed Stealth Mechanic
  • Confirmed Mounted Combat
  • Weapon Categories: Swords, Spears / Polearms, Flails
  • Magic: Magic Spear and Homing Soul Arrow
  • Rolling / iframes

For a gameplay analysis see this video.

January 2021: Elden Ring unused Concept Art revealed by artist.

 

 

 

Elden Ring Gameplay

 
 
 
 
 
 
 
 
 

The Elden Ring Wiki covers Elden Ring, developed by FromSoftware and BANDAI NAMCO Entertainment Inc, is a fantasy action-RPG adventure set within a world created by Hidetaka Miyazaki -creator of the influential DARK SOULS video game series, and George R R Martin - author of The New York Times best-selling fantasy series, A Song of Ice and Fire. Danger and discovery lurk around every corner in FromSoftware's largest game to-date.


Hidetaka Miyazaki, President and Game Director of FromSoftware Inc known for directing critically-acclaimed games in beloved franchises including Armored Core, Dark Souls, Bloodborne and Sekiro Shadows Die Twice.


George R R Martin is the On  the New York Times bestselling author of many novels, including the acclaimed series A Song of Ice and One - A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast For Crows, and A Dance with Dragons. As a writer-producer, he has worked on The Twilight Zone, Beauty and the Beast, and various feature films and pilots that were never made.

 

Elden Ring Reveal

 
 
 
 
 
 
 
 
 
  • Elden Ring has been in production since the end of the Dark Souls III DLC.
    This is in contrast to Sekiro, that begun production in 2015 after Bloodborne.
  • Elden Ring will release on PC, Xbox One and Playstation 4
  • Bandai Namco is publishing and has registered the Elden Ring IP
  • Elden Ring Release Date – From our observations
    The release window for this game is unlikely to match FromSoftware’s traditional March-April, and is more likely to fall into Dark Souls’ September-October release.
  • “Elden Ring is a third-person action RPG with a fantasy setting… gameplay is not so far from Dark Souls… Elden Ring belongs to the same genre.”
  • Plethora of weapons, magic and builds, and a focus on RPG elements. FromSoftware expects equipment variety to be larger than Souls in this regard.
  • No main fixed protagonist, players create the characteristics and personality of their character. This leads us to believe Character Creation is a given.
  • The World of Elden Ring is vast and interconnected. No longer a continuity of “levels”, players see vast landscapes in between the “dungeon-esque” areas.
  • The larger world scale allows for freedom, promotes exploration, and introduces new and exciting mechanics, such as Horse Riding and Mounted Combat.
  • Elden Ring is a “natural evolution of Dark Souls.” New mechanics needed by this larger world. Expect FromSoftware’s trademark challenging boss battles.
  • Towns won’t be full of villagers, merchants and the like. They will be ruins, dungeons and exploration hubs. As Souls there is no vast population of NPCs.
  • The NPCs the player finds are expected to be the most compelling yet in the studio’s work, thanks to Martin’s involvement in the Mythos.
    George R. R. Martin has written the world’s mythos and Hidetaka Miyazaki has written the game story.
  • Story will be revealed through “fragments of environmental storytelling” as in previous Souls games.
  • Mythos and the present moment of the player are connected and exploration will lead players to understand why things are as they are.
  • There is no information at time of writing about multiplayer/online/invasions.

 

 

A NEW FANTASY WORLD

Journey through the Lands Between, a new fantasy world created by Hidetaka Miyazaki, creator of the infl uential DARK SOULS video game series, and George R. R. Martin, author of The New York Times best-selling fantasy series, A Song of Ice and Fire. Unravel the mysteries of the Elden Ring’s power. Encounter adversaries with profound backgrounds, characters with their own unique motivations for helping or hindering your progress, and fearsome creatures.

WORLD EXPLORATION IN THE LANDS BETWEEN

ELDEN RING features vast fantastical landscapes and shadowy, complex dungeons that are connected seamlessly. Traverse the breathtaking world on foot or on horseback, alone or online with other players, and fully immerse yourself in the grassy plains, suffocating swamps, spiraling mountains, foreboding castles and other sites of grandeur on a scale never seen before in a FromSoftware title.

GENRE-DEFINING GAMEPLAY

Create your character in FromSoftware’s refi ned action-RPG and define your playstyle by experimenting with a wide variety of weapons, magical abilities, and skills found throughout the world. Charge into battle, pick off enemies one-by-one using stealth, or even call upon allies for aid. Many options are at your disposal as you decide how to approach exploration and combat. A free upgrade to the PlayStation 5 version will be available for players who purchase ELDEN RING on PlayStation 4, and SmartDelivery will be supported for Xbox One and Xbox Series X|S.

 

Elden Ring Wiki
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PUBLISHER BANDAI NAMCO Entertainment America Inc.
DEVELOPER FromSoftware Inc.
PLAYERS 1 to 4 (from official FromSoftware site)
GENRE Action RPG
PLATFORMS PLAYSTATION®4, XBOX ONE, PC
FREE UPGRADE: PLAYSTATION®5, XBOX SERIES X|S
RATING RP – Rating Pending
LOCALIZATION VOICE OVER English
SUBTITLE English, French, Italian, German, Spanish, Polish, Russian, Neutral Spanish, Brazilian Portuguese, Japanese, Thai, Traditional Chinese, Simplified Chinese, Korean

 

 

 

Elden Ring Pre-Release: What We Knew Before Launch

 

Elden Ring Story Overview

The Lands Between

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The Lands Between is the world of Elden Ring, and to those who live in The Lands Between were blessed by the Elden Ring and the "Erdtree". Those who were blessed by the Elden Ring are characterized by having a golden aura that can be seen in their eyes. However, at some point, some of those who were blessed, lost their grace, was exiled and labeled as the Tarnished.  As time passed, for unknown reasons, the Elden Ring was shattered across the lands and its pieces were picked up by many of the 6 demigods, where they inherited different powers and have physically changed and twisted due to being corrupted by the power.

The Lands Between is broken into 6 distinct areas that is overseen by a demigod and features a central hub that connects all these 6 areas. According to an interview with Miyazaki, players will have total freedom as to the order they want to tackle for each area, and it is up to the player on how they want to approach it. Apart from that the hub will not be accessible at the beginning of the game, which means you will need to progress the game until you reach the hub area.

According to Hidetaka Miyazaki: "The Lands Between is supposed to invoke this feeling of something that's very mysterious and very ethereal – and we hope that when players play the game, they're going to experience that." 

The Tarnished

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In the official reveal trailer that was presented in E3 2021, you'll see a softly spoken, hooded woman saying "The Tarnished, will soon return." The question is, who and what is The Tarnished? Simple, The Tarnished is you, the player, you are one of the Tarnished that have been exiled upon losing their blessing that was given by the Elden Ring and the "Erdtree", a tree that hosts source and life of The Lands Between. Very much like previous Souls games, you are the chosen undead or the ashen one. You are then called back to The Lands Between, as well as the other Tarnished after the destruction of the Elden Ring to recover the shards of the Elden Ring, to make them whole once again, and to become the lord of The Lands Between.

According to Hidetaka Miyazaki in an interview: " I feel like one of the main themes of the game is how the player, the Tarnished, approaches or treats this new-found grace and this return to the land that they were once banished from, how they interpret this and the meaning. It's not just the player-character, of course, it's lots of characters in the game, who are all beckoned back and will have their own adventures and motives. We want the player to discover for themselves what that means and how they want to begin their adventure."

 

Combat in Elden Ring

Stealth

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Stealth mechanics seem that will be present and may be useful in combination with backstab attacks, also the game may feature a night and day mechanic that may affect the stealth mechanic as well. Stealth as many are aware of, will allow the player to crouch, sneak, and hide behind tall grass to be less detected by the enemy. Stealth will play an integral mechanic in combat since you can use it to your advantage to sneak behind an enemy to instantly kill them or at least deal a large amount of damage from using a stealth attack.

Freedom in Character Build

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In the trailer that was revealed in E3 2021, we see a lot of unique Skills, magical abilities, and even having a horse leaping up a cliffisde, as well as attacking while riding your Mount. These are Skills that you pick up through the player's progression and exploration. There are some cases that a player can acquire a skill through purchasing it from merchants or learning them from an NPC, but during an interview with Hidetaka Miyazaki that was featured, he stresses out that in general, skils are hidden throughout the game's world, and it is the player's responsibiility to discover these through exploration.

Elden Ring will have complete freedom when it comes to building up your character, you are basically free to combine your Skills with different weapons and equipment, and you'll learn magic as well. Skills are freely interchangeable between a large variety of weapons as per Hidetaka Miyazaki, and that there are around 100 Skills. With having less restrictions, players will have even more variations of Builds that is even richer than previous Souls games.

Day & Night Cycle

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Real-time changes are featured in Elden Ring in the form of the Day and Night cycle, as well as Dynamic Weather. These features also heavily affect gameplay, combat, and the world you are exploring. For example, in cases that you are romaing at night, both players and enemies will change in terms of aggression due to a decrease in visibility, and some special enemies that only appear at night will come out.

Covenants

Traditional souls Covenants or Factions are not feature of Elden RingElden Ring Covenants are instead player-chosen allegiances or pledges undertaken to specific deities or groups of NPCs. Based on previous titles, Players can expect their covenant to affect their gameplay by changing their Online interactions, or by creating new situations were users can collect special items or defeat certain enemies to rank up and obtain special rewards. Rewards are usually MagicWeapons and Armor pieces.

New Mechanics

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Elden Ring will have a large scale in terms of the world and exploration, and to go hand-in-hand with this, some new mechanics are introduced such as jumping, yes players can jump now, as well as riding on horseback (Mounts). Hidetaka Miyazaki strongly suggests that you thoroughly search and explore every section of the world to find Skills that are hidden.

There are a number of choices as well that players can approach their way of combat, some may be brave and choose to go on head-to-head, while others would rather have allies such as being able to summon the spirits of deceased enemies.

Summoning the Dead

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One of the combat aspects of Elden Ring is being able to summon Spirits that can help you in battle. These spirits are usually the fallen souls of the enmies that you defeat, and summoning them will have them assist you in combat. These are your offline summons, and it is quite different to have your friends or other playres summoned to your session which is available in Online co-op play. What's interesting with multiplayer is that you can even set a password on your calling marks, so that this way you can just have your friends join your session, if you're more comfortable with that rather than having a random drop in.

Accorting to Miyazaki, "|These spirit summons, we feel like – as well as there being a large variety to them – they're a nice collectable hidden element within the game world to discover and to equip as you go. They offer a lot of different strategic options, but also the player might find that they just like a certain enemy tagging along with them, a certain summon pleases them aesthetically. So there's a lot of strategic and a lot of personal touch to these summons. And we hope that players will also enjoy discovering their own progression elements as well."

Game Difficulty

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There will only be ONE difficulty in Elden Ring. The decision of FromSoftware leaning towards this feature can benefit both new and veteran players of this genre. Elden Ring features a large scale when it comes to its world and exploration, so it does make sense that it really is up to you on how you want to tackle the game, it is highly encouraged that players carefully assess the situation that lies ahead and to find different ways to deal with it. This also provides a good camaraderie within the community since everyone can share their experiences and hopefully help one another.

 

 

Elden Ring Official Images

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Elden Ring Images from Summer Game Fest 2021 Trailer

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    • Anonymous

      I addiction to my previous comment:

      I think the amount of dmg that bosses deal is the greatest reason why people hate them:

      Let's take apostle noble as an example, For every single build that I have watched personally or challenge runs videos I have seen on youtube, 90% of use sleep puts followed by heavy charged attacks followed by a staggered attack, why? because the boss deals too much dmg, his fat roll is broken at hits multiple times and it is easier that way.
      Or whenever I remember Theodorix's bonk attacks I always see to myself "Yeah not gonna happen" Then I make him fight with Octuopses out there and it is easier that way.
      Or the reason why people hate Malenia's water dance so much is that it is ridiculous, it deals too much dmg, you can just take it, and you have to dodge it, that is why people used bloodhound step,
      that is why people use specific strategies to beat some bosses, because there is no room for mistakes, you take 2 or 3 hits, then you will die

      • Anonymous

        My only compliment is the amount of dmg that bosses deal to you, every boss can kill you in 2-3 hits, the only exceptions are something like Astal's teleporting grab or Theodorix's bonk which guarantees one shot you.

        • Anonymous

          the comment section is filled with a bunch of Miyazaki's buttlickers when there are a good amount of explanation that why the bosses are bad

          • i hope armored core 6 will be good, im nervous cuz most of the AAA games that have come out this year are rubbish, heres hoping fromsoftware release another banger

            • Anonymous

              i took around 200 hours of doing everything in first journy then took like 30 hours to beat elden beast and every demigod in NG+

              • I really don't understand the hate for this pushover boss. The run-up to the tree is pretty atmospheric as well with all of the corpses strewn about and the survivors resting nearby.

                • Anonymous

                  I hope in the dlc we can equip the Elden Ring and fight an Ulcerated Tree Spirit that's being controlled by Miquella

                  • Anonymous

                    Hey Fextralife-Team,

                    I want to thank you for this great Website and all your work.

                    I dont know people that play Elden Ring (they play other games). So this website is my only way to get a little help for this challenging game. Without this website i would have spent so many senseless hours in the game and still i would not have the whole game experience.

                    Keep Up the great work and thanx again.

                    • I finagled my way into volcano manor in search of the high prized Somber Smithing Stone 7. Ol’ FromSoft had the jump patched until someone figured a way out with explosives. Get the Ruptured Crystal Tear and add it to your spicy tequila for a good time. However, I’m not a fan of sticking dynamite in my ass so I went toe to toe with the foreskin noble. I knew if I wanted to grab the jewel right next to the edge, fatty and I would have to tango. I decided it was time to pull out the Swedish Lawn chair and get down to business. I sprinted at him like some kind of rabid monkey. Gave him the ol’ one two with some bleed damage, hold the bandaids. He got heated and made the ill decision to turn into a three layer cake. That’s when I threw some Go To Sleep ***** in a cracked pot right in the belly. Tubby went night night and then I used Rot Breath to get some scarlet stank on him. Then I just proceeded to dodge, duck, dip, dive and dodge for around one minute, that’s 60 seconds for you metric system folk, until the stank took him out. It’s not easy being an elden ring, but praise the message I did it.

                      • Anonymous

                        So from what i'm hearing out there, dlc has been under development for years. If we learnt something from the base game, is that taking your time for your project usually results in extremely polished products. Now, with the info they gathered with the base game, they'll blow our minds once more.

                        • Anonymous

                          An absolutely great wiki, thank you guys for that! I really enjoy browsing it just for fun on my days off for hours. But how about ruining it by unskippable hovering advertising videos that always stay on top? Guys, I know, money is important and I really don't mind a little advertisement, but that is absolutely annoying! Not good!

                          • Anonymous

                            I wish Elden Ring was just as epic as Lords of the Fallen. What a shame it had to be so unepic, not very cool Michael Zaki :/

                            • guys! check out this!
                              https://darksouls2.wiki.fextralife.com/Elite+Knight+Set
                              scroll down and look at the first comment replies on this page, you will not regret!

                              • Anonymous

                                I miss the days where the game can be passed with just one straight sword and one medium shield without too much effort.

                                • Anonymous

                                  I miss the days where the game can be passed with just one straight sword and one medium shield without too much effort.

                                  • Anonymous

                                    This game is 10% luck, 20% skill, 15% concentrated power of will, 5% pleasure, 50% pain and a hundred percent reason to remember the game.

                                    • Anonymous

                                      Hi guys I have a question... Does the DLC start on the same difficulty level as my main character's NG progress? I have to know this before entering the new upcoming DLC with my NG+7 character lol.

                                      • Anonymous

                                        Hey, I can't seem to find if there is an entry on the whole "Someone in your group has become (Elden) Lord" thing and the unique buff you get and other messages when someone defeats a shardbearer.

                                        • If you're doing an RL1 run, here's a tip: Upgrade the spear.

                                          Also, if you're blocking with a shield, you can still attack with the spear's R1. Not only that, but it will actually become faster and spammable. This allows you to get really quick staggers and do a boatload of damage with a lot less risk. You can usually kill phase 2 before he summons the raining skulls, which is fantastic.

                                          • Anonymous

                                            Kinda sad they didn't expand upon the Mound-Makers covenant idea from Dark Souls 3 (Don't remember if they existed in Dark Souls 1 or if they had something similiar). Basically you could invade/help others by either using a sign or the invader item which turned you into a purple phantom based on if you had Mound-Makers covenenat equipped. The meaning of purple meant you were an enemy of both invaders and hosts/phantoms, but you could put down a sign which made you a wild card for those who dared to choose you as a partner, since your objective is to kill anyone you please even if someone spawned you in as a "supposed" friend.

                                            Once you killed a target such as an invader, phantom or host, you won the match. But this is what I feel was the biggest problem for me. I wish purple phantoms (Not Purple Invaders) could help someone in a boss fight, but also sabotage in a boss fight if the purple survived all the way to the end. But it would also be nice to be able to help if that is your wish. The downside of this would be that even if you do wanna help you might still kill your host-friend by unluckily striking at the wrong moment. The good side would be you are not forced to spawn in a purple phantom, but you can always be invaded by one.

                                            I thought Recusants were going to be the "Purples" and Blood Fingers the "Red" invaders, but nope.

                                            Anyways, I hope something similiar to Mound-Makers makes a return. Because the core idea is a brilliant one and I'd love to see chaotic the world could be with a purple phantom.

                                            • Idk if I'm really not gud or if I came to this area too early. Found this place while exploring and I'm level 54. I summoned 2 players and they did way more damage than I did. I should have at least tried it solo first. I regret not doing it, even if I may not have been able to win. Considering the challenge of Siofra River, I went into this boss fight with no confidence that I could defeat it on my own. Perhaps someday I'll find out.

                                              • Anonymous

                                                Hey kids, Fextralife now has a new HOGWARTS LEGACY WIKI!!!!! WOW!!! DANG!!!
                                                Click here:
                                                hogwartslegacy.wiki.fextralife.com

                                                • Anonymous

                                                  Elden Ring mfs be like "I don't have the time to fight the same boss a dozen times" then turn around and do 100 hours of asset-flipped catacombs. What you mean is patience, not time.

                                                  • Anonymous

                                                    What makes Metroidvanias (2d and 3d) so interesting is the "mole aspect". That you dig your own path. Emerge in new areas, find new corridors to new abilities and new possibilities. In an open world this is non existing.

                                                    • Anonymous

                                                      So, it´s a good game, but i like Dark Souls better, at least Dark Souls is not full of posers who claim to have played the entire saga and only knew it from this game in the first place, besides dark souls is not such an empty world, it seems that turning recurring enemies into bosses is not very good idea, really From and Miyazaki could have done better...

                                                      • Anonymous

                                                        The like/dislike and comment system are broken and comments cannot be interacted with. Fextralife, Please fix this. and to those reading this, spread this information to Fextralife as much as possible.

                                                        • Anonymous

                                                          I enjoyed and managed to dominate ds2 sotfs and it's ng+ added difficulties, shrine of amana, dragon shrine and frigid outskirts are relaxing to me. The same went for ds1's crystal cave and lost izalith and bloodborne's yahar'gul and fishing hamlet. Didn't find anything specially challenging or frustrating in ds3 tho (well, aside from oceiros and his bullsht charge attack that annoys me).

                                                          I'm ready for everything.

                                                          • Anonymous

                                                            Anybody else notice that the up/down voting of comments for this site no longer works for any comments left from late September onward?

                                                            It can't be just me that is seeing this or is bothered by it.

                                                            • Anonymous

                                                              Elden Recycling: sponsored by Greenpeace. Seriously, I had (still have) quite some fun with the game and generally enjoyed it, but the amount of rehashed bosses, copy-pasted dungeons and open world that's not exactly that open was, among other things, a pain in the ass. Overall, 7/10 for me. Also F*CK MALENIA.

                                                              • Anonymous

                                                                Has anyone else experienced a problem where comments cannot be liked if they were posted after a certain date?

                                                                • Anonymous

                                                                  miquella mustve been regretting that "get loved by absolutely everyone" strategy after he received a one way trip to mohgstein island

                                                                  • Anonymous

                                                                    The reply function on comments here is screwy in my mobile. iPhone SE.

                                                                    Also if I change my screen orientation then it will put me at a different spot on the page vertically

                                                                    • I have lost the funni guys, but with the help of your credit card number and expiration date, i can find the funny again, thanks for your cooperation. No dex allowed.

                                                                      • Anonymous

                                                                        While I really like the addition of the Samurai armor sets which open new avenues for light weight dexterity role plays. There are so many sets that are too crooked, twisted or asymmetric to look good to me.
                                                                        The good ones for a classic yet majestic knight play are there: Gelmir knight, Haligtree/Tree Sentinel set, Cuckoo set etc.
                                                                        Although, I were able to bring one set back that looked majestic, purposeful but also had an interesting twist to it(helmet shape), it would be the Eleum Loyce set.
                                                                        On the other side, I also have worn the Ruin Sentinel a lot which had this sleek lightweight look.
                                                                        Furthermore, I miss the existence of lightweight sets that bridge the gap between reinforced textile clothing like Sage's or Black Knife and the full-metal/chain mail look. The DS2 Forlorn set looked so good.

                                                                        • Anonymous

                                                                          I'd rather platinum bloodborne 10 times in a row than to slog through this horse riding simulator once more time

                                                                          • Anonymous

                                                                            I would like to thank fallen fist joven for helping my character valerian with farum azula and mogh the omen thx joven

                                                                            • Anonymous

                                                                              It's a whole elden ring moment when you can enjoy the game your first playthrough because you're playing blind. It was really cool seeing everything for the first time.
                                                                              But elden ring really isn't all that. WOw bomb drop, what a shocker to throw that out at the game of the year, the honeymoon face is over bro.

                                                                              Me trying to play through the game a second time can be summed up by me trying to create a build, playing it for 3 hours and then getting incredibly bored because it's basically no different from the build I played before. I have 4 different characters going to through the game a second time because I got so incredibly bored by the limitations put on me that I just created a new character for that variation that I craved. The wonder of exploration does not carry me through the game anymore, now it's the combat system and mechanics carrying me and it can't carry me. It's so bland, it's so basic, black and white.
                                                                              Here are my complaints:
                                                                              -limited to only one ash of war if you don't want to go through the tedious process of two handing or swapping weapons mid fight
                                                                              -your left hand is a glorified shield and catalyst holder with a meager addon for extremely basic dual-wielding
                                                                              -there is not a single weapon in the game nor a single shield that can cast sorceries or incantations
                                                                              -there are 309 weapons in the game, like 10 of them get used by the majority of the player base, 30 are hidden gems, 40 can be used in niche ways and the rest get outshined and or are completely useless. It's a terrible case of quantity over quality, reskins with slightly different stats. I wish move sets could be swapped too, or the limitations with ashes of war were lifted. You should be able to put spinning weapon on a colossal because spinning weapon is incredibly underpowered. Or you should be able to switch ashes of war on any weapon. Like why are crystal weapons locked from this mechanic?
                                                                              -Craftable items are unnecessary, the process of getting them are not worth the time and they last to short of a time to be worth while. It's easier to just roll yourself to victory than to go through a process that potentially has no payoff.
                                                                              -The balancing is garbage, using some magics and weapons feels like you're putting yourself at a disadvantage, aka thorn sorceries. And many others I don't care to mention, think of one yourself.
                                                                              -It's incredibly hard to change builds on the fly thanks to the upgrade material drought. I've managed to work around this by turning off anti-cheat and installing cheat engine.
                                                                              -Lastly the world is the same old in ng+, I don't understand why it's so hard to shuffle enemies or add new ones into the game in NG+. ds2 was better in many ways in my opinion, it even had iframes on backsteps. AKA combat variety. omg bring it back.

                                                                              • Anonymous

                                                                                So in elden ring we have the two fingers and three fingers, I’m hoping in the dlc we get to consult with the mythical middle finger and perhaps even the thumb

                                                                                • Anonymous

                                                                                  If the Dark Souls I and Dark Souls II servers are still offline and an Elden Ring DLC comes out, i'm gonna be real tight. I'd much rather do invasions in a game where I don't have to make some op bleed build to kill gankers. (Invasions not duels)

                                                                                  • Anonymous

                                                                                    It would be so nice if you could find a way to load your ads at the same time the rest of the page loads so your don't start reading for 3-4 seconds only to have the screen reformat and offset what your reading several inches down the page EVERY TIME you load a new page. It's annoying as F**K and reduces the map and text size to half of the usable area. I'm sure SOUL HACKERS 2 is the best thing since sliced bread, but come on...try advertising it in a way that doesn't make you want to scream expletives every time you see it!!!!

                                                                                    • compared to other fromsoftware games, I find elden ring lacking the same replayability value that I find in the other games, hell, even Dark Souls 2 has more replay value.

                                                                                      • Anonymous

                                                                                        freezing after beating some bosses and upgrading weapons. pc, no mods. thumb up if you have the same problem. thumb down if you're bored.

                                                                                        • Anonymous

                                                                                          Literally Dark Soul 2, but ugly and worse.

                                                                                          An insult to any open world games in circulation and in development.

                                                                                          • Anonymous

                                                                                            I probably should have given this game another year of patches and updates before buying it. It's very clearly unfinished in some areas and many enemies have barely been playtested, if at all. I have very low hopes for future DLC. They will most likely just release whatever they had planned in said DLC and not bother to fix or restore any current content. Maybe in two or three years we might at least see a content restoration mod or something like that.

                                                                                            • Anonymous

                                                                                              If you found Elden Ring enjoyable and wish to explore more Fromsoftware games here are my recommendations:
                                                                                              If you like Elden Ring for its open world, technologically speaking Dark souls 1 can be somewhat non-linear, but Dark souls 2 is more centered around it (although you might want to check out the Seeker of Fire or Augur of Darkness mods before play it).
                                                                                              If you like Elden Ring for its scenery then you might also like Sekiro: shadows die twice and Bloodborne.
                                                                                              If you like Elden Ring but more methodically then may want to check out Demon's Souls and Dark souls 1.
                                                                                              If you like Elden Ring but better bosses then Dark souls 3, Sekiro, and Bloodborne are your picks.
                                                                                              (I know I'm going to get a lot of hate for this but) if you like Elden Ring's lore then the closest one is Dark souls 2's, but if you generally like Fromsoftware's lore building then you might like Dark souls 1's and Bloodborne's lore.
                                                                                              If you like Elden Ring's PVP then you might like Dark Souls 3's (although right now its having trouble because of a security breach).
                                                                                              If you want a Fromsoft game with faster pace then Armor core and Bloodborne are good choices.
                                                                                              If you like the stealth mechanic, Sekiro: shadows die twice has you covered.
                                                                                              If deflecting attacks before a KO or parrying sounds fun, the you'll love Sekiro: shadows die twice and Bloodborne.
                                                                                              If you want more of a story and NPC interactions, you might like Déraciné (however you need a playstation VR set to play it) and Sekiro.
                                                                                              If you like Elden Ring's gameplay as is, then Dark souls 2 is the closest one.
                                                                                              If you want to fight against bosses that are obscenely gigantic than yourself, well, each Fromsoftware game has its own share of towering bosses, but the ones with the most are Demon's souls and Dark souls 1.

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