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Elden Ring Wiki Guide: Walkthrough, Multiplayer, Bosses, Secrets, Riding, Skills and more for Elden Ring! The new From Software game in collaboration with George. R.R. Martin!

elden ring newsPatch 1.08.1: The three previously-closed Colosseums are opening their gates! Check all in the Colosseum Update!



Elden Ring Review


Elden Ring Getting Started Guide



When did Elden Ring Release?

Elden Ring was released for all platforms on February 25th of 2022. The original release date of January 21st was announced during the Summer Game Fest 2021, and the delay was revealed via Twitter on October 18th 2021


Is there Elden Ring DLC?

Elden Ring DLC has not been announced, however given FromSoftware's track record, it is expected that the game will feature at least one expansion. Elden Ring DLC timeline is likely larger than previous games, where expansions arrived around 9 months after launch. We expect DLC or expansions to be up to one year after launch for this game.

What Platforms is Elden Ring On?

Elden Ring is available for PS4, Xbox One, PC. Elden Ring is available for Playstation 5 and Xbox One X as a FREE upgrade.


Elden Ring System Requirements

Minimum Requirements

  • CPU: Intel Core i5-8400 / AMD FX-Ryzen 3 3300X
  • RAM: 12 GB
  • OS: Windows 10
  • VIDEO CARD: Nvidia GeForce GTX 1060 3GB / AMD Radeon RX 580 4GB
  • Directx: Directx 12 (Feature Level 12.0)
  • Storage: 60GB
  • Sound Card: Windows-Compatible Audio Device


Recommended Requirements

  • CPU: Intel Core i7-8700K / AMD Ryzen 5 3600X
  • RAM: 16 GB
  • OS: Windows 11/10
  • VIDEO CARD: Nvidia GeForce GTX 1070 8GB / AMD Radeon RX Vega 56 8GB
  • Directx: Directx 12 (Feature Level 12.0)
  • Storage: 60GB
  • Sound Card: Windows-Compatible Audio Device

Latest Elden Ring News

Patch 1.06 (highlights)

  • Balance adjustments geared toward PvP
  • Bug fixes for progression issues
  • Buffs for certain types of armors


17th March 2022: Patch 1.03 (highlights)

  • Adds new NPC Jar Bairn
  • Adds questlines for several NPCs
  • Adds Smithing Stones to early game merchants
  • Adds NPC markers to the in-game map
  • Fixes balancing for many weapons, ashes of war, spirit ashes and armor
  • Fixes scaling of some weapons.

10th February 2022: Classes Revealed, Character Creation, New Gameplay, Game's HUB, Location and NPCs

  • All Classes and their Stats were revealed
  • All starting Keepsakes, which act like Gifts of Dark Souls revealed.
  • An entirely new map was revealed
  • The game’s hub and many NPCs were revealed
  • New Locations were revealed.

4th November 2021: Public Gameplay Revealed, Preorders Opened and Collector's Edition Annouced

19th October 2021: Game DELAYED, Closed Network Test announced

  • Closed Network Test is by invitation only
  • Closed Network Test will only be on Consoles
  • Players must apply via eldenring.bn-ent.net/en/

28 August 2021: Interviews and Gameplay demo confirm MANY mechanics, details on Crafting, PvP and Online, Legacy Dungeons, and a lot more.

  • Character Customization
  • Attributes (Stats)
  • Skills
  • Spirit Summons (Buddies)
  • Weapons Categories (Twinblades spotted!)
  • Armor Sets
  • Magic Types (Pyro, Sorc & more)
  • Combat Changes
  • Jumping Attacks (Bows & Magic too!)
  • Stances (posture / guard system)
  • Stamina only for Combat
  • Stealth (Sleep Arrows!)
  • NPCs Met & Roles in Story
  • New Waifu (Melina)
  • Pot Boy / Pot People
  • Spirit Steed (Mount) Mechanics
  • Mounted Combat
  • Crafting: Gathering Resources
  • Stam Recovery via Dried Meat
  • Map Revealed
  • Map Functions, Setting Markers, Overview
  • Labyrinth spotted! Chalice Dungeons?
  • Dungeons & Legacy Dungeons
  • Return of Illusory Walls
  • Jump to Explore Rooftops of Dungeons
  • Multiplayer & Online
  • Asynch Features & "Group" Passwords
  • Co-op possibilities
  • Confirmed Gestures

12 June 2021: Interviews with Hidetaka Miyazaki confirm pvp, npc summons, crafting, over 100 Skills (weapon arts) and a lot more.

10 June 2021: Announcement Trailer, Gameplay and Release date announced during Games Fest on June 10th 2021. Horseback riding, horseback combat and Multiplayer confirmed!

May / June 2021: Several journalists and known leakers claim the game will be shown one June 10th at the Summer Games Fest on June 10th 2021

March 3rd 2021: Leaked Elden Ring Trailer shows Gameplay

Gameplay reveals via a leak of an internal Bandai Namco trailer have shown several aspects of the game, such as:

  • Confirmed Jump mechanic
  • Confirmed Stealth Mechanic
  • Confirmed Mounted Combat
  • Weapon Categories: Swords, Spears / Polearms, Flails
  • Magic: Magic Spear and Homing Soul Arrow
  • Rolling / iframes

For a gameplay analysis see this video.

January 2021: Elden Ring unused Concept Art revealed by artist.




Elden Ring Gameplay


The Elden Ring Wiki covers Elden Ring, developed by FromSoftware and BANDAI NAMCO Entertainment Inc, is a fantasy action-RPG adventure set within a world created by Hidetaka Miyazaki -creator of the influential DARK SOULS video game series, and George R R Martin - author of The New York Times best-selling fantasy series, A Song of Ice and Fire. Danger and discovery lurk around every corner in FromSoftware's largest game to-date.

Hidetaka Miyazaki, President and Game Director of FromSoftware Inc known for directing critically-acclaimed games in beloved franchises including Armored Core, Dark Souls, Bloodborne and Sekiro Shadows Die Twice.

George R R Martin is the On  the New York Times bestselling author of many novels, including the acclaimed series A Song of Ice and One - A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast For Crows, and A Dance with Dragons. As a writer-producer, he has worked on The Twilight Zone, Beauty and the Beast, and various feature films and pilots that were never made.


Elden Ring Reveal

  • Elden Ring has been in production since the end of the Dark Souls III DLC.
    This is in contrast to Sekiro, that begun production in 2015 after Bloodborne.
  • Elden Ring will release on PC, Xbox One and Playstation 4
  • Bandai Namco is publishing and has registered the Elden Ring IP
  • Elden Ring Release Date – From our observations
    The release window for this game is unlikely to match FromSoftware’s traditional March-April, and is more likely to fall into Dark Souls’ September-October release.
  • “Elden Ring is a third-person action RPG with a fantasy setting… gameplay is not so far from Dark Souls… Elden Ring belongs to the same genre.”
  • Plethora of weapons, magic and builds, and a focus on RPG elements. FromSoftware expects equipment variety to be larger than Souls in this regard.
  • No main fixed protagonist, players create the characteristics and personality of their character. This leads us to believe Character Creation is a given.
  • The World of Elden Ring is vast and interconnected. No longer a continuity of “levels”, players see vast landscapes in between the “dungeon-esque” areas.
  • The larger world scale allows for freedom, promotes exploration, and introduces new and exciting mechanics, such as Horse Riding and Mounted Combat.
  • Elden Ring is a “natural evolution of Dark Souls.” New mechanics needed by this larger world. Expect FromSoftware’s trademark challenging boss battles.
  • Towns won’t be full of villagers, merchants and the like. They will be ruins, dungeons and exploration hubs. As Souls there is no vast population of NPCs.
  • The NPCs the player finds are expected to be the most compelling yet in the studio’s work, thanks to Martin’s involvement in the Mythos.
    George R. R. Martin has written the world’s mythos and Hidetaka Miyazaki has written the game story.
  • Story will be revealed through “fragments of environmental storytelling” as in previous Souls games.
  • Mythos and the present moment of the player are connected and exploration will lead players to understand why things are as they are.
  • There is no information at time of writing about multiplayer/online/invasions.




Journey through the Lands Between, a new fantasy world created by Hidetaka Miyazaki, creator of the infl uential DARK SOULS video game series, and George R. R. Martin, author of The New York Times best-selling fantasy series, A Song of Ice and Fire. Unravel the mysteries of the Elden Ring’s power. Encounter adversaries with profound backgrounds, characters with their own unique motivations for helping or hindering your progress, and fearsome creatures.


ELDEN RING features vast fantastical landscapes and shadowy, complex dungeons that are connected seamlessly. Traverse the breathtaking world on foot or on horseback, alone or online with other players, and fully immerse yourself in the grassy plains, suffocating swamps, spiraling mountains, foreboding castles and other sites of grandeur on a scale never seen before in a FromSoftware title.


Create your character in FromSoftware’s refi ned action-RPG and define your playstyle by experimenting with a wide variety of weapons, magical abilities, and skills found throughout the world. Charge into battle, pick off enemies one-by-one using stealth, or even call upon allies for aid. Many options are at your disposal as you decide how to approach exploration and combat. A free upgrade to the PlayStation 5 version will be available for players who purchase ELDEN RING on PlayStation 4, and SmartDelivery will be supported for Xbox One and Xbox Series X|S.


Elden Ring Wiki
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PUBLISHER BANDAI NAMCO Entertainment America Inc.
DEVELOPER FromSoftware Inc.
PLAYERS 1 to 4 (from official FromSoftware site)
RATING RP – Rating Pending
SUBTITLE English, French, Italian, German, Spanish, Polish, Russian, Neutral Spanish, Brazilian Portuguese, Japanese, Thai, Traditional Chinese, Simplified Chinese, Korean




Elden Ring Pre-Release: What We Knew Before Launch


Elden Ring Story Overview

The Lands Between

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The Lands Between is the world of Elden Ring, and to those who live in The Lands Between were blessed by the Elden Ring and the "Erdtree". Those who were blessed by the Elden Ring are characterized by having a golden aura that can be seen in their eyes. However, at some point, some of those who were blessed, lost their grace, was exiled and labeled as the Tarnished.  As time passed, for unknown reasons, the Elden Ring was shattered across the lands and its pieces were picked up by many of the 6 demigods, where they inherited different powers and have physically changed and twisted due to being corrupted by the power.

The Lands Between is broken into 6 distinct areas that is overseen by a demigod and features a central hub that connects all these 6 areas. According to an interview with Miyazaki, players will have total freedom as to the order they want to tackle for each area, and it is up to the player on how they want to approach it. Apart from that the hub will not be accessible at the beginning of the game, which means you will need to progress the game until you reach the hub area.

According to Hidetaka Miyazaki: "The Lands Between is supposed to invoke this feeling of something that's very mysterious and very ethereal – and we hope that when players play the game, they're going to experience that." 

The Tarnished

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In the official reveal trailer that was presented in E3 2021, you'll see a softly spoken, hooded woman saying "The Tarnished, will soon return." The question is, who and what is The Tarnished? Simple, The Tarnished is you, the player, you are one of the Tarnished that have been exiled upon losing their blessing that was given by the Elden Ring and the "Erdtree", a tree that hosts source and life of The Lands Between. Very much like previous Souls games, you are the chosen undead or the ashen one. You are then called back to The Lands Between, as well as the other Tarnished after the destruction of the Elden Ring to recover the shards of the Elden Ring, to make them whole once again, and to become the lord of The Lands Between.

According to Hidetaka Miyazaki in an interview: " I feel like one of the main themes of the game is how the player, the Tarnished, approaches or treats this new-found grace and this return to the land that they were once banished from, how they interpret this and the meaning. It's not just the player-character, of course, it's lots of characters in the game, who are all beckoned back and will have their own adventures and motives. We want the player to discover for themselves what that means and how they want to begin their adventure."


Combat in Elden Ring


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Stealth mechanics seem that will be present and may be useful in combination with backstab attacks, also the game may feature a night and day mechanic that may affect the stealth mechanic as well. Stealth as many are aware of, will allow the player to crouch, sneak, and hide behind tall grass to be less detected by the enemy. Stealth will play an integral mechanic in combat since you can use it to your advantage to sneak behind an enemy to instantly kill them or at least deal a large amount of damage from using a stealth attack.

Freedom in Character Build

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In the trailer that was revealed in E3 2021, we see a lot of unique Skills, magical abilities, and even having a horse leaping up a cliffisde, as well as attacking while riding your Mount. These are Skills that you pick up through the player's progression and exploration. There are some cases that a player can acquire a skill through purchasing it from merchants or learning them from an NPC, but during an interview with Hidetaka Miyazaki that was featured, he stresses out that in general, skils are hidden throughout the game's world, and it is the player's responsibiility to discover these through exploration.

Elden Ring will have complete freedom when it comes to building up your character, you are basically free to combine your Skills with different weapons and equipment, and you'll learn magic as well. Skills are freely interchangeable between a large variety of weapons as per Hidetaka Miyazaki, and that there are around 100 Skills. With having less restrictions, players will have even more variations of Builds that is even richer than previous Souls games.

Day & Night Cycle

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Real-time changes are featured in Elden Ring in the form of the Day and Night cycle, as well as Dynamic Weather. These features also heavily affect gameplay, combat, and the world you are exploring. For example, in cases that you are romaing at night, both players and enemies will change in terms of aggression due to a decrease in visibility, and some special enemies that only appear at night will come out.


Traditional souls Covenants or Factions are not feature of Elden RingElden Ring Covenants are instead player-chosen allegiances or pledges undertaken to specific deities or groups of NPCs. Based on previous titles, Players can expect their covenant to affect their gameplay by changing their Online interactions, or by creating new situations were users can collect special items or defeat certain enemies to rank up and obtain special rewards. Rewards are usually MagicWeapons and Armor pieces.

New Mechanics

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Elden Ring will have a large scale in terms of the world and exploration, and to go hand-in-hand with this, some new mechanics are introduced such as jumping, yes players can jump now, as well as riding on horseback (Mounts). Hidetaka Miyazaki strongly suggests that you thoroughly search and explore every section of the world to find Skills that are hidden.

There are a number of choices as well that players can approach their way of combat, some may be brave and choose to go on head-to-head, while others would rather have allies such as being able to summon the spirits of deceased enemies.

Summoning the Dead

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One of the combat aspects of Elden Ring is being able to summon Spirits that can help you in battle. These spirits are usually the fallen souls of the enmies that you defeat, and summoning them will have them assist you in combat. These are your offline summons, and it is quite different to have your friends or other playres summoned to your session which is available in Online co-op play. What's interesting with multiplayer is that you can even set a password on your calling marks, so that this way you can just have your friends join your session, if you're more comfortable with that rather than having a random drop in.

Accorting to Miyazaki, "|These spirit summons, we feel like – as well as there being a large variety to them – they're a nice collectable hidden element within the game world to discover and to equip as you go. They offer a lot of different strategic options, but also the player might find that they just like a certain enemy tagging along with them, a certain summon pleases them aesthetically. So there's a lot of strategic and a lot of personal touch to these summons. And we hope that players will also enjoy discovering their own progression elements as well."

Game Difficulty

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There will only be ONE difficulty in Elden Ring. The decision of FromSoftware leaning towards this feature can benefit both new and veteran players of this genre. Elden Ring features a large scale when it comes to its world and exploration, so it does make sense that it really is up to you on how you want to tackle the game, it is highly encouraged that players carefully assess the situation that lies ahead and to find different ways to deal with it. This also provides a good camaraderie within the community since everyone can share their experiences and hopefully help one another.



Elden Ring Official Images

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Elden Ring Images from Summer Game Fest 2021 Trailer

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    • GIVEAWAY HAS ENDED! Processing will take 48 hours. Winners will be notified via email, please keep an eye on our twitter for updates. When winners confirm, they are announced on twitter and on the comments here. twitter.com/fextralife

      • Anonymous

        What makes Metroidvanias (2d and 3d) so interesting is the "mole aspect". That you dig your own path. Emerge in new areas, find new corridors to new abilities and new possibilities. In an open world this is non existing.

        • Anonymous

          So, it´s a good game, but i like Dark Souls better, at least Dark Souls is not full of posers who claim to have played the entire saga and only knew it from this game in the first place, besides dark souls is not such an empty world, it seems that turning recurring enemies into bosses is not very good idea, really From and Miyazaki could have done better...

          • Anonymous

            The like/dislike and comment system are broken and comments cannot be interacted with. Fextralife, Please fix this. and to those reading this, spread this information to Fextralife as much as possible.

            • Anonymous

              I enjoyed and managed to dominate ds2 sotfs and it's ng+ added difficulties, shrine of amana, dragon shrine and frigid outskirts are relaxing to me. The same went for ds1's crystal cave and lost izalith and bloodborne's yahar'gul and fishing hamlet. Didn't find anything specially challenging or frustrating in ds3 tho (well, aside from oceiros and his bullsht charge attack that annoys me).

              I'm ready for everything.

              • Anonymous

                Anybody else notice that the up/down voting of comments for this site no longer works for any comments left from late September onward?

                It can't be just me that is seeing this or is bothered by it.

                • Anonymous

                  Elden Recycling: sponsored by Greenpeace. Seriously, I had (still have) quite some fun with the game and generally enjoyed it, but the amount of rehashed bosses, copy-pasted dungeons and open world that's not exactly that open was, among other things, a pain in the ass. Overall, 7/10 for me. Also F*CK MALENIA.

                  • Anonymous

                    Has anyone else experienced a problem where comments cannot be liked if they were posted after a certain date?

                    • Anonymous

                      miquella mustve been regretting that "get loved by absolutely everyone" strategy after he received a one way trip to mohgstein island

                      • Anonymous

                        The reply function on comments here is screwy in my mobile. iPhone SE.

                        Also if I change my screen orientation then it will put me at a different spot on the page vertically

                        • I have lost the funni guys, but with the help of your credit card number and expiration date, i can find the funny again, thanks for your cooperation. No dex allowed.

                          • Anonymous

                            While I really like the addition of the Samurai armor sets which open new avenues for light weight dexterity role plays. There are so many sets that are too crooked, twisted or asymmetric to look good to me.
                            The good ones for a classic yet majestic knight play are there: Gelmir knight, Haligtree/Tree Sentinel set, Cuckoo set etc.
                            Although, I were able to bring one set back that looked majestic, purposeful but also had an interesting twist to it(helmet shape), it would be the Eleum Loyce set.
                            On the other side, I also have worn the Ruin Sentinel a lot which had this sleek lightweight look.
                            Furthermore, I miss the existence of lightweight sets that bridge the gap between reinforced textile clothing like Sage's or Black Knife and the full-metal/chain mail look. The DS2 Forlorn set looked so good.

                            • Anonymous

                              I'd rather platinum bloodborne 10 times in a row than to slog through this horse riding simulator once more time

                              • Anonymous

                                I would like to thank fallen fist joven for helping my character valerian with farum azula and mogh the omen thx joven

                                • Anonymous

                                  It's a whole elden ring moment when you can enjoy the game your first playthrough because you're playing blind. It was really cool seeing everything for the first time.
                                  But elden ring really isn't all that. WOw bomb drop, what a shocker to throw that out at the game of the year, the honeymoon face is over bro.

                                  Me trying to play through the game a second time can be summed up by me trying to create a build, playing it for 3 hours and then getting incredibly bored because it's basically no different from the build I played before. I have 4 different characters going to through the game a second time because I got so incredibly bored by the limitations put on me that I just created a new character for that variation that I craved. The wonder of exploration does not carry me through the game anymore, now it's the combat system and mechanics carrying me and it can't carry me. It's so bland, it's so basic, black and white.
                                  Here are my complaints:
                                  -limited to only one ash of war if you don't want to go through the tedious process of two handing or swapping weapons mid fight
                                  -your left hand is a glorified shield and catalyst holder with a meager addon for extremely basic dual-wielding
                                  -there is not a single weapon in the game nor a single shield that can cast sorceries or incantations
                                  -there are 309 weapons in the game, like 10 of them get used by the majority of the player base, 30 are hidden gems, 40 can be used in niche ways and the rest get outshined and or are completely useless. It's a terrible case of quantity over quality, reskins with slightly different stats. I wish move sets could be swapped too, or the limitations with ashes of war were lifted. You should be able to put spinning weapon on a colossal because spinning weapon is incredibly underpowered. Or you should be able to switch ashes of war on any weapon. Like why are crystal weapons locked from this mechanic?
                                  -Craftable items are unnecessary, the process of getting them are not worth the time and they last to short of a time to be worth while. It's easier to just roll yourself to victory than to go through a process that potentially has no payoff.
                                  -The balancing is garbage, using some magics and weapons feels like you're putting yourself at a disadvantage, aka thorn sorceries. And many others I don't care to mention, think of one yourself.
                                  -It's incredibly hard to change builds on the fly thanks to the upgrade material drought. I've managed to work around this by turning off anti-cheat and installing cheat engine.
                                  -Lastly the world is the same old in ng+, I don't understand why it's so hard to shuffle enemies or add new ones into the game in NG+. ds2 was better in many ways in my opinion, it even had iframes on backsteps. AKA combat variety. omg bring it back.

                                  • Anonymous

                                    So in elden ring we have the two fingers and three fingers, I’m hoping in the dlc we get to consult with the mythical middle finger and perhaps even the thumb

                                    • Anonymous

                                      If the Dark Souls I and Dark Souls II servers are still offline and an Elden Ring DLC comes out, i'm gonna be real tight. I'd much rather do invasions in a game where I don't have to make some op bleed build to kill gankers. (Invasions not duels)

                                      • Anonymous

                                        It would be so nice if you could find a way to load your ads at the same time the rest of the page loads so your don't start reading for 3-4 seconds only to have the screen reformat and offset what your reading several inches down the page EVERY TIME you load a new page. It's annoying as F**K and reduces the map and text size to half of the usable area. I'm sure SOUL HACKERS 2 is the best thing since sliced bread, but come on...try advertising it in a way that doesn't make you want to scream expletives every time you see it!!!!

                                        • compared to other fromsoftware games, I find elden ring lacking the same replayability value that I find in the other games, hell, even Dark Souls 2 has more replay value.

                                          • Anonymous

                                            freezing after beating some bosses and upgrading weapons. pc, no mods. thumb up if you have the same problem. thumb down if you're bored.

                                            • Anonymous

                                              Literally Dark Soul 2, but ugly and worse.

                                              An insult to any open world games in circulation and in development.

                                              • Anonymous

                                                I probably should have given this game another year of patches and updates before buying it. It's very clearly unfinished in some areas and many enemies have barely been playtested, if at all. I have very low hopes for future DLC. They will most likely just release whatever they had planned in said DLC and not bother to fix or restore any current content. Maybe in two or three years we might at least see a content restoration mod or something like that.

                                                • Anonymous

                                                  If you found Elden Ring enjoyable and wish to explore more Fromsoftware games here are my recommendations:
                                                  If you like Elden Ring for its open world, technologically speaking Dark souls 1 can be somewhat non-linear, but Dark souls 2 is more centered around it (although you might want to check out the Seeker of Fire or Augur of Darkness mods before play it).
                                                  If you like Elden Ring for its scenery then you might also like Sekiro: shadows die twice and Bloodborne.
                                                  If you like Elden Ring but more methodically then may want to check out Demon's Souls and Dark souls 1.
                                                  If you like Elden Ring but better bosses then Dark souls 3, Sekiro, and Bloodborne are your picks.
                                                  (I know I'm going to get a lot of hate for this but) if you like Elden Ring's lore then the closest one is Dark souls 2's, but if you generally like Fromsoftware's lore building then you might like Dark souls 1's and Bloodborne's lore.
                                                  If you like Elden Ring's PVP then you might like Dark Souls 3's (although right now its having trouble because of a security breach).
                                                  If you want a Fromsoft game with faster pace then Armor core and Bloodborne are good choices.
                                                  If you like the stealth mechanic, Sekiro: shadows die twice has you covered.
                                                  If deflecting attacks before a KO or parrying sounds fun, the you'll love Sekiro: shadows die twice and Bloodborne.
                                                  If you want more of a story and NPC interactions, you might like Déraciné (however you need a playstation VR set to play it) and Sekiro.
                                                  If you like Elden Ring's gameplay as is, then Dark souls 2 is the closest one.
                                                  If you want to fight against bosses that are obscenely gigantic than yourself, well, each Fromsoftware game has its own share of towering bosses, but the ones with the most are Demon's souls and Dark souls 1.

                                                  • Anonymous

                                                    To be fair there are ways to get early op in the Souls game aswell. Remember Demons Souls and the Magic Falchion. Dark Souls and the Drake Sword. Dark Souls 3 and the Dark Hand. And until Sulyvahn pretty much all bosses are push overs with that weapon. Bloodborne and Sekiro may be the only games where we cannot cheese this hard and have to actually work to get OP. I mean I have problems with Elden Ring myself but I think we are a bit biased here if we say this is a break with traditions. When the implemented Easy Mode was always part of that tradition.

                                                    • Anonymous

                                                      My game rating: 90/100

                                                      My enjoyment playing this game: 10/100

                                                      Really i cant find a single moment when i actually had genuine fun with this game

                                                      • Anonymous

                                                        I was wondering if the page has an API to be able to use the information from it or if they are willing to pass the information of the elements used on the page

                                                        • Anonymous

                                                          Every boss can be outplayed if you one tap them and time dodges. After 10+ tries you can remember any bosses move set so don’t get discouraged.This game teaches discipline with patience, memory, not to be greedy, and experimentation.

                                                          • Anonymous

                                                            For a pure strength build i needed to level up to SL119/knight class to reach all the hard caps (40vig/40end/66str) in Dark Souls 3. If I do the same for the vagabound class in ER I will end up with runelevel 159 (60vig/50end/80str). I think there is our meta level boys and girls: >.

                                                            • Anonymous

                                                              Some serious love and work is needed for this wiki..

                                                              I use it and I love it, but, between things being outdated or inaccurate.. again it needs some love. If I had more free time I'd help with that rather than musing about it, but, alas.

                                                              • Anonymous

                                                                Input Buffer is extra special in this. You want to dodge role, get hit. You SLOWLY stand up, you and the boss look each other in the eyes. For a long time. And after sesonds which feel like an eternity your character suddenly starts to role around ignoring all your commands until that point.

                                                                • Anonymous

                                                                  People were right! ER is like another DS3. With 150h of walking between the interesting parts. Truly next phase...

                                                                  • Anonymous

                                                                    My first and last FS game, I won't give money to a company that caves in to the pvp community's demands about nerfs when it's a 99% pve game. I've played hundreds of games in my life,guaranteed far more than any of you. Never have I encountered such a toxic bunch of a-holes that can't shut up to the point where the majority of people playing solo are also affected by their complaints. Didn't like that FS opened up to other players? Well you're getting your game back, you're the biggest problem FS has to allowing others to embrace their games.

                                                                    • Anonymous

                                                                      Still says Patch 1.05 on the main page.

                                                                      elden ring newsPatch 1.05: Bug Fixes, Bell Bearings changes, many Skills fixes and more

                                                                      • Anonymous

                                                                        Incredible game 10/10, beautiful world, excellent level design & rewarding exploration. To top it all off some of the best bosses from soft have ever made and a great combat system

                                                                        Edit: sorry I thought I was on the Sekiro wiki

                                                                        • Anonymous

                                                                          Ds3 has more unique boss fights and enemy variety. Er is so bad in that, even ds2 can be excused for repeating bosses because Miyazaki was not involved. But for his 'masterpiece'? Lol just no.

                                                                          • my opinion:

                                                                            Game looks good world looks good, enemies look good

                                                                            Weapons are pretty cool all look nice for the world

                                                                            bosses look good


                                                                            balancing sucks
                                                                            bosses are not as good as DS3
                                                                            some attacks suck
                                                                            a lot of poorly made duo bosses (godskin)
                                                                            alot of copy pasted bosses, i get for lore reasons but come one FS.

                                                                            and of course the worst thing about elden ring

                                                                            NO PKCS

                                                                            • Anonymous

                                                                              God, I hate this game so much... 6/10. Every day, I regret buying it a little more than I did the day before.

                                                                              • Anonymous

                                                                                Oh, arise now, ye tarnished! Ye dead who yet live!

                                                                                The call of long lost grace speaks to us all!

                                                                                GWYN, THE LOR- i mean KING VENDRICK OF DRAN- wait no, i mean GEHRMA- no GODFRE- i mean HOARAH LOUX, CHIEFTAIN OF THE BADLANDS

                                                                                THE EVER BRILLIANT FURTIVE PYGMY, SO EASILY FORGOTTEN!

                                                                                FIA, THE INFERIOR WAIFU TO RANNI THE WITCH!

                                                                                THE DASTARDLY DOO-DOO DEVOURER!

                                                                                AND SIR GIDEON GLEEFUL, THE ALL KNOWING!

                                                                                And one other whom grace would again bless. A nameless unde- tarnished of no renown.

                                                                                Cross the fog, to the lands between...

                                                                                To stand before the Elden Ring...

                                                                                • Anonymous

                                                                                  I may, or may not, end up writing a review of this game soon; a thing that nobody else gives a **** about, but it's sightly relevant to this post: I can't possibly give this game a score higher than 6/10. It's not total ****, but it's definitely not a great game; it's okay, at best.

                                                                                  • Anonymous

                                                                                    I can't help but feel that a lot of people who have played the previous games are disappointed in the open world. At least I know that's the case for me. And I think it's because it didn't really add anything to the experience for us. The main selling point of the open world is that you can go somewhere else if the game is too tough. But if you're already comfortable with the difficulty, that doesn't mean much to you. So while I think the open world provides greater accessibility, the core experience remains largely unchanged and is even dilluted to some extent by being embedded in an open world. To me, the best parts of the game were the legacy dungeons, but even those are cheapened by recurring enemy placements and a lack of environmental storytelling. Essentially, Elden Ring is a game that'll appeal to more people, but less to a certain subset of players.

                                                                                    • Anonymous

                                                                                      Game was amazing. But I don't understand why 100percent of the npcs are caucasian in the year 2022 like yeah sorry I am an angry black woman get over it. We also enjoy the fantasy genre. just in case you were curious

                                                                                      • First Soul game here, I wholeheartedly adore it, of course there are a few things that can be improved here and there. But my foremost advice to newbies getting into it for the first time: Try experiencing the game without interacting with the community, you can look things up for gameplay help but avoid listening to what others think about it until you derive your own thoughts completing the game. Thanks me later.

                                                                                        • Anonymous

                                                                                          Compared to the breadth of games in the gaming world (non-souls player, after completion of all achievements):

                                                                                          Mythology and story lines- 9/10 (excellent, but some quest lines too short vs end game)
                                                                                          World building/immersion to world- 10/10 (amazing detail, especially architecture)
                                                                                          Gameplay- 8/10 (some interesting mechanics like guard counters, spirit summons, weapon arts)
                                                                                          Character advancement- 5/10 (resource scarcity especially upgrade mats conspicuous to create artificial difficulty)
                                                                                          General UI/settings- 6/10 (conspicuous absence of difficulty modes is inconsistent with gaming industry, no quest menu, other missing obvious elements)
                                                                                          Performance- 7/10 (some pc lags can be bad even exceeding recommended specs)
                                                                                          Community- 2/10 (toxic to be honest, unfriendly to those new to FS games, FS veterans pointlessly advocating nerfs to make a single player game harder for others)
                                                                                          Completion time- 5/10 (game was about 30% larger than needed, even veteran FS players I know were burning out and had to take a break)
                                                                                          Co-op- 0/10 (the fact that you can be invaded while playing with a friend is unheard of in the gaming world at large, substandard in comparison to other games)
                                                                                          Overall rating- 6.5/10
                                                                                          Would recommend to others? It's a hugely time-intensive game with huge minimum specs, and the difficulty is no joke without upgrades. Would not recommend to casual or exploration players, due to lack of difficulty settings, and will not be welcomed in to the current FS community at all. Only recommend to veteran game players who are open to challenging combat.

                                                                                          • Anonymous

                                                                                            Overall, I would give Elden Ring a 9.25/10.

                                                                                            Some things need serious tweaking (like the crafting system), but it's one of the better games released in a long time.

                                                                                            Pulled me away from Skyrim and still does.

                                                                                            • Anonymous

                                                                                              My first 100 hours with Elden Ring: “this is a masterpiece, 10/10, easily From’s best game.” My next 300 hours with Elden Ring: “wow… uh… deafening silence from the developer, discovery of mimic tear+ROB super-easy mode, obvious casual pandering with no BHS or exploit nerfs in PvP… 7/10, hope this isn’t the future of From’s games.”

                                                                                              • Anonymous

                                                                                                I sincerely hope that if and when FromSoft brings the DLC, that it adds more things to the existing areas and isn't just a one and done area like it has been in the previous games.

                                                                                                • Anonymous

                                                                                                  Razbuten on YouTube has a great critique of open world games (titled “the structure of open world games is weird”)

                                                                                                  I’m glad from successfully made an open world game, and the game is bomb in a lot of ways,

                                                                                                  but I personally look forward to less open-world type games they make in the future, the reasons for which I think are represented well in that YouTube video. Just sharing for those who may be likeminded and want to flesh out their opinions

                                                                                                  • Anonymous

                                                                                                    Probably rate this 7/10, it’s not 10/10, no ****ing way. Limgrave is the most fleshed-out area in the game, which I’m pretty sure is as far as reviewers got before giving it their rating.

                                                                                                    • Anonymous

                                                                                                      I have become so good at this game everything that crosses my path (be it a creature or an invading) gets obliterated. Try to fight me and you'll meet your grave.

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