Damage Type in Elden Ring is an important mechanic pertaining to Combat. Damage is divided into two major groups: Physical and Elemental. Damage Type is affected by many factors, including your equipment, skills and temporary buffs. Players and enemies can also inflict abnormal status effects which can deal or modify damage.
Note that several things are taken into account when calculating damage dealt:
- The attack power and damage type of the attack
- Target's defense and negation to the damage type
- Move Used (Light, Heavy, Critical, etc)
- Target's Weakpoints
Other useful links:
- See Status Effects for all status buildups and other effects applied to your character.
- See Buffs & Debuffs for useful information regarding the stacking or overwriting of effects on your character.
- See Equipment with Special Effects for special stat-increasing or effect-granting weapons and armor.
- See Affinities for a comparison of each affinity's effects and their respective whetblades.
- See Special Weaknesses for weapons that deal extra damage to certain enemies.
Physical Damage types in Elden Ring
Elemental Damage types in Elden Ring
Other Damage "Types" in Elden Ring
Additional Notes about Damage Types in Elden Ring
- All attacks are comprised of one or more of the original eight damage types (Standard, Strike, Slash, Pierce, Magic, Fire, Lightning, Holy).
- The Magic Affinity adds Magic attack to a weapon
- The Cold Affinity adds Magic attack and Frost build-up to a weapon
- The Fire Affinity adds Fire attack to a weapon, which scales on Strength
- The Flame Art Affinity adds Fire Attack to a weapon, which scales on Faith
- The Lightning Affinity adds Lightning Attack to a weapon
- The Sacred Affinity adds Holy Attack to a weapon
- The Occult Affinity does not change damage types, but scales the weapon on Arcane.
- Many consumable items, spells, and weapon skills buff a weapon and add damage types to them.
- The toxic spray attack of Giant Ants is a Standard-type attack that subtracts 60% physical damage absorption from the player's shield.
- All attacks deal some amount of Poise, but this does not subtract from the HP pool of the target and is therefore not counted as a Damage Type.