Frostbite

Status Effect

frostbite status effect elden ring wiki guide 100px
Effect Deals damage and lowers target's damage absorption by 20%
Mitigated by Invigorating Cured Meat
Stalwart Horn Charm
Cured by Bestial Constitution
Thawfrost Boluses
Resistive Stat Robustness

Frostbite is a Status Effect in Elden Ring. Status Effects are various buffs or ailments that apply either a beneficial or detrimental effect to the target. Status Effects can be applied on both enemies and players alike. Status Effects are triggered after a buildup meter is filled by repeated application of attacks that cause the effect. Both players and enemies can have varying resistances to a given Status Effect.

 

Elden Ring Frostbite Guide

Frostbite is a status effect that builds up through repeated application of the effect. Frostbite is inflicted via various means including Weapons, Skills, and Spells. Once the Frostbite meter is filled, the effect is triggered, dealing damage, and for the 30-second duration, increasing damage taken by 20%.

Frostbite is effective against most enemies that still have flesh. 

 

Frostbite Effects in Elden Ring

Frostbite deals an instance of damage upon triggering, and then lowers the target's damage absorption by 20%.

  • Frostbite inflicts 10% of a normal enemy's max HP plus 30 damage.
  • Bosses, as well as normal enemies located in boss rooms, will take 7% of their max HP, plus 30 damage.
  • Debuff increases all damage taken by 20% for 30 seconds.
  • Debuff can be removed by inflicting fire damage.
  • Frostbite cannot begin building again until the debuff is gone, either through timing out or removal by fire.
  • Frostbite buildup can be mitigated by raising your Robustness stat. Robustness can be improved by adding points into Endurance.

  

Frostbite Sources (Weapons)

The following weapons cause the Frostbite effect:

Frostbite Sources (Others)

The following are other sources of the Frostbite effect:

 

Curing Frostbite

The following Skills, Spells and Items can be used to remove the Frostbite effect:

 

Elden Ring Frostbite Effect on Enemies

This section lists information pertaining to the Frostbite effect and its relation to Enemies and Bosses.

 

Enemies that cause Frostbite

The following Enemies, NPC, Invaders, Bosses and Environmental hazards can inflict the Frostbite effect on players:

 

 

 

Elden Ring Frostbite Notes & Tips

  • Inflicting Frostbite then Applying Fire Damage will remove the Frostbite effect, allowing the player to quickly reapply Frostbite

 

Status Effects in Elden Ring
Death Blight  ♦  Hemorrhage  ♦  Madness  ♦  Poison  ♦  Scarlet Rot  ♦  Sleep



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    • Anonymous

      stop using fire to "reset" it. the damage debuff is literally the best part and you want it to be active for as long as possible. y'all are so dumb istg to god

      • Anonymous

        Don't know who needs to hear this who hasn't already, but Frostbite (along with Madness) does NOT scale with Arcane no matter how hard you try to find a work-around. Cold weapons/infusions will always have fixed build-up and the handful of buffable Arcane scaling weapons don't affect greases. By extension the Albinauric Staff and Dragon Communion Seal also do NOT affect the build-up of their respective spells.

        Only Bleed and Poison are affected by Arcane provided they're native effects to the weapon they're on AND they have Arcane scaling.

        • Anonymous

          Not a single standard smithing stone weapon has natural frostbite. And putting cold on any weapon with arcane scaling removes that scaling completely.

          Creating a build with frostbite AND bleed on your weapons becomes super limited as a result.

          I've done it on claws, daggers, scythes, and now curved swords, and its definitely strong for sure, but the above limitations are kind of annoying to work around. Also, madness not working in PvE and not being infusable is... well... madness....

          • Anonymous

            lots of people say frostbite affects stamina regen or something related. I cant find anything on this page that mentions stamina unless im missing it. unless, it doesnt affect stamina?

            • Anonymous

              Does anyone know if certain ashes of war such as the initial strike of earthshaker and the projectile of storm blade inflict frost.

              • Anonymous

                I dont understand why the non-magic somber frost weapons get lower damage as a tradeoff for having frost, while frost infused weapons get better damage and more frost.

                • Anonymous

                  Odd question, but if I were to frostbite somebody, AND THEN poison them, does the poison dot benefit from the frostbite debuff?

                  • Anonymous

                    This might be a slightly strange question, but does frostbite have a unique death sound like when you kill someone with fire and poison?

                    • Anonymous

                      Does anyone know, if you inflict fire damage to an enemy that was not fully brostbitten, would that cancel and/or reset frost buildup?

                      • Anonymous

                        Does anyone actually know what kind of damage this status effect does? I google the question and it always states "damage" and I cant find out exactly the damage type, whether its physical, magic in some cases, or true. Why isn't this easily searchable?

                        • Anonymous

                          Can someone elaborate why would one use fire to intentionally remove the frostbite from enemy? Isn't 20 % debuff significant enough to utilize?

                          • Anonymous

                            I'm sure its just because Borealis deals a bunch of damage that also builds it up but it really does feel like his frostbite deals more damage, like how scarlet rot and poison have different damage numbers

                            • Anonymous

                              I noticed on the malenia that with each frostbite its resistance increases (at the beginning of the first phase one fog was enough, at the end of the phase 2-3 fog was needed, at the second phase even more. Bosses have growing frostbite resistance?

                              • Anonymous

                                I just wish they capped frost build up at 65 for infused weapons just like the special weapons stop at 65. Would still be quite powerful especially when freezing mist buffs frost weapons along with a high status/damage + hyper armor attack.

                                • Anonymous

                                  That's way too many things resistant or immune to frost compared to every other element type. Why bother using it then when the other choices have much more versatility and effectiveness across more enemies? Bad job Fromsoft.

                                  • Anonymous

                                    Best way to abuse frostbite is to use the Let Me Solo Her build; RoB (which does fire damage) and cold infused Uchigatana. Uchigatana keeps 38 bleed build up + 108 frostbite build up, and then RoB will do at least ~60 bleed and instantly reset frost build because it deals fire damage. If you level arcane correctly, you should end up with roughly equivalent bleed/frost and they will proc around the same time to give you around 22-25% of a bosses health. Absolutely insane ****.

                                    • Anonymous

                                      For RL1, I'd say this is overall a much better option than bleed in most circumstances; (unless we're talking about innate bleed weapons.)

                                      Adding the 20% damage increase is absolutely huge. Even though bleeds damage is a bit higher, the damage bonus more than makes up for it. Damage can also be boosted with magic scorpion charm and magic shrouding cracked tear, which is a nice bonus. Additionally, frostbite buildup is higher than bleed buildup on infused weapons. Your DPS will be much higher with a cold infusion.

                                      The best of both worlds, however, would be cold infused weapons with innate bleed; (katanas, hookclaws, star fists, etc.) Hookclaws and star fists are especially potent because of their expanded dual wield movesets and low weight, which allows you to utilize blue dancer charm as well.

                                      • Anonymous

                                        wish there was more to frostbite when compared to bleed
                                        Like maybe slowing down movement and action speed

                                        • Anonymous

                                          @Dec 27

                                          Zamor Curved Sword's Weapon Art inflicts Frosbite with 1 cast. It's AoE and deflects projectiles and it's cheaper than the spell version. It has higher stats requirement though and heavier and a little bit slow startup but can hit through walls. Other than that, the other special weaopns are bad at inflicting frostbite.

                                          • Anonymous

                                            Fairly bizarre that all the special frostbite weapons have fixed frostbite values of 65 at best, while a standard Cold infused weapon (even one as fast as the Misericorde) starts at 66 frostbite and grows to 105 with upgrades. A Cold Claymore starts at 80 and grows to 127 (although presumably the worse speed relative to a Misericorde makes it worse for Frost procs), and a Cold Zweihander starts at 96 and grows to 153. Makes the flat 65 of the "special" weapons look pathetic, although of course those weapons all have their own gimmicks.

                                            For context I'm coming at this from a "spellsword build that procs Frost first on big enemies to make subsequent spells hit harder" angle, and I could just run a Cold Misericorde but I'm curious if anything else is comparable.

                                            • From my testing it's always a 20% damage increase. It doesn't seem to interact with damage absorptions whatsoever, whether reductively or multiplicatively at all; just a straight 20% more damage after absorptions.

                                              • Anonymous

                                                how exactly does the debuff work? the descriptions are rather ambiguous; "lowers target's damage absorption by 20%" is this any existing absorption being reduced by 20%, like 40 to 32, or just a flat 40 to 20? but then another on this page is "Debuff increases all damage taken by 20% for 30 seconds.", implying it just increases the final damage you do against them after absorption?

                                                • Anonymous

                                                  Frostbite weapons should also include Helphen's Steeple and Dragonscale Katana with ghostflame and frozen lightning respectively with their L2 trigger ashes of war triggering cold infusions that are unique.

                                                  • Anonymous

                                                    question: Since it increases all damage if i proc frost then poison/rot an enemy does it do increased damage?

                                                    • Anonymous

                                                      "lowering damage absorption by 20%"
                                                      "Debuff increases all damage taken by 20%"

                                                      Contradictory. Which one is correct?? Lowering DMG absorption by 20%, means all damage taken will be 25% more.

                                                      For eg. If she takes 100 DMG instead of 80, and she takes 120 DMG instead of 100, they are different percentages.

                                                      • Anonymous

                                                        I know the question is pretty stupid, but I hope you guys can help me out still. If I am fighting with Frostbite and Blood at the same time, does it increase the damage of the bleed burst if the target is frostbitten?

                                                        • Anonymous

                                                          Hmmm I might be blind but why isn’t there any talismans or spells/incantations or even armor that boost frost in anyway

                                                          • Anonymous

                                                            NOOOO YOU CANT POWERSTANCE MOONLIGHT GREATSWORDS FOR FROST ITS MUCH WORSE THEN BLEED AND IS MUCH SLOWER THEN KATANAS!!

                                                            hehe glowing greatsword shoot funny beam

                                                            • Anonymous

                                                              Does anyone know what the formula would like like for hits landed on a boss white frostbite status is active?

                                                              It's saying -20%, but not sure how to calculate that for a boss.

                                                              For Malenia, she has a Physical damage absorption of 10 across the board, so while Frostbite is active would that become -10?

                                                              • Explosive Ghostflame and maybe some other ghostflame/death sorcery stuff is missing. Fallen Hawk spirit ashes also do frostbite with their ghostflame attacks.

                                                                • Anonymous

                                                                  There's a weird bug with the frostbite status effect which causes dead ragdolls to emit the frostbite partical and sound effects the next time you walk through them after they have died. After playing with a cold build for a while you'll get used to it, but the first few times it happens it'll jumpscare you into the next room.

                                                                  • Anonymous

                                                                    I wonder how effective it would be to duel wield this with a cold longsword. That way you can proc frostbite and reset it with this sword.

                                                                    With cold weapons normally scaling off int it would probably be better to focus more on int then faith. Since this weapon scales off both int/fai it should be better than a regular fire weapon that usually scales off mostly faith.

                                                                    You could also use cold incantations using the golden order seal to cast dragonice or frozen lightning spear to help with proc frostbite.

                                                                    • Anonymous

                                                                      I think the reason that frostbite works better than bleed, from a balance standpoint, is that it can't be repeatedly procced. It's a debuff, and even though it can be one hit procced, it cant be done repeatedly.

                                                                      • Anonymous

                                                                        How would one make a frost&fire build triggering frostbite, resetting with fire, and reapplying rinse and repeat?

                                                                        Because frost is mostly int (except those ice lightning stuff) and fire is mostly fth (unless you go fire infused str scaling instead, which is nowhere as efficient as heavy infusion)

                                                                        1. Make a full int/frost build, but just add 19 fth for fire's deadly sin which constantly applies fire damage (or a step further 25 fth for golden vow)

                                                                        2. Likewise mostly int/frost but get 12 fth 10 arc for bloodflame blade, that adds fire dam to weap.

                                                                        3. Str/int build with 1 weapon having innate frost or cold infused, and the other weapon fire infused.

                                                                        4. Just make a fth build accepting a totally ruined scaling weap for the greater good of granting it frost buildup and go ham. Erdsteel dagger is the only infusable innate fth scaling weap an lt also attacks fast so maybe that?

                                                                        5. Dex/Arc with rivers of blood / eleonora's poleblade in right hand, and keen infused chilling mist AoW uchigitana/nagakiba/godskin peeler in left hand.

                                                                        6. A few of the innate frost weaps don't rely on int to scale so one of those, dual wield with whatev build adding fire dam howev you want?

                                                                        7. Okay I'm outta ideas, if anyone has a better idea please comment.

                                                                        • So wait, I can get two weapons with bleed, get frost affinity on one, fire on second one and build up frost and bleed constantly, and frost wouldn't have cooldown because fire damage removes debuff? I'm gonna go test this **** now. xD

                                                                          • Anonymous

                                                                            im using a dex/int build with dual cold uchigatanas (weeb garbage ik) to have the damage increase for frost and a small bleed buildup as a bonus, thought i'd share if someone wants to try something similar and also to get any tips you guys might have

                                                                            • Anonymous

                                                                              Did some testing with bloodloss and frostbite on the omens in the subterranean shunning grounds, each hit with an uchigatana did 346 damage and 1435 with bloodloss. Meaning the bloodloss did 1089 damage (1435-346=1089).

                                                                              I then applied frostbite and each uchigatana hit now did 415 damage. Bloodloss + hit damage with frostbite applied ended up doing 1505 damage. This means that the frostbite debuff does not affect the damage of bloodloss itself.
                                                                              As 346*1.2 (uchigatana damage) + 1089 (bloodloss) = 1504.2

                                                                              • Anonymous

                                                                                As a psa, its generally better to maintain your 20% dmg increase. If youre gonna pop it prematurely to try to chain it, youre better off using bleed. Or popping it with something huge like giants flame take thee

                                                                                • Anonymous

                                                                                  Looks like frostbite does ~10% max hp damage on proc, with it being unable to build up again until the damage absorption debuff wears off. Seems like dealing fire damage will remove the debuff prematurely and allow frost to begin stacking again

                                                                                  • It's a shame there's no non-unique frostbite-native weapons; I love comboing Frostbite into Hæmorrhage with the Black Whetblade, burst damage and dmg vulnerability into another burst damage, *chef's kiss*

                                                                                    • Anonymous

                                                                                      Try this: put raptor claws (hoarfrost ash) into R hand and normal claws (any flame ash) with left hand. DONT dual wield either. Strategy: use hoarfrost (L2) from distance, rush and jump attack with L1 and then ONLY use L1 until victim has perished. Reasoning: For some reason, L1 with two different claw types will actually use both with L1 combos. R1 will end up only using the R hand armament. Also, L1 when airborn uses a downward heavy strike with both (much like R2 normally). Finally, by using both frost and flame, the frost will proc very quickly (especially with hoarfrost) and then will immediately be undone with the flame claws that you are combo-ing with and will thus allow you to re-proc the frost for additional damage, all while dealing double bleed damage. Watch the health bars melt away!

                                                                                      • Utterly insane when combined with hæmorrhage; freeze to deal a chunk of DMG, lower their stamina and thus attack rate/block ability, followed by hæmorrhage buildup that deals 20% extra DMG due to the prior frostbite... nutty on the Spiked Palisade with another Bleed weapon

                                                                                        • Anonymous

                                                                                          When playing with two other co-opers is it better damage-wise to remove frost status with fire to proc again or leave the status on so all three have a +20% to damage?

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