Ice Spear |
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Skill of the warriors who served Lunar Princess Ranni. Spin armament to release cold magic, then channel it into a piercing spear of ice.
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Ice Spear is a Skill in Elden Ring. Ice Spear is a regular skill found in Ashes of War and can be applied to polearms capable of thrusting, as well as twinblades. This is an offensive skill that conjures a spear of ice to pierce enemies.
How to get Ice Spear in Elden Ring
- Dropped by a Night's Cavalry boss in the eastern Liurnia landmass, near the broken Gate Town Bridge. Only appears at night. [Elden Ring Map Link]
Elden Ring Ice Spear Guide, Notes & Tips
- This is an Ash of War Skill, associated with the Ash of War: Ice Spear.
- FP Cost: 15 on use.
- This Skill not Chargeable
- Scales strongly with Dexterity. Scales with Intelligence (to what extent needs updating). Does not scale with Strength to any extent.
- Upon use, the user twirls their armament (weapon) before unleashing a projectile that inflicts frost buildup.
- Both parts of the animation deal damage and frost buildup.
- Range of the projectile is only moderate and will not be able to hit distant enemies.
- Works exceptionally well on Clayman's Harpoon with Magic and Cold infusion due to the scaling being primarily applied to magic damage, the former for pure projectile output and the latter for inflicting Frostbite status effect buildup.
- Damage can be further increased by wearing the Spellblade Set
- Anonymous
Haven't tried it yet, but I assume it's not useful against enemies who dodge in pve.
- Anonymous
- Anonymous
the "I cast Gun" ash of war for PvE (and PvP if you've got a sixth sense for rollcatching)
- Anonymous
I wonder why I often feel like the only one using this in PvP? It's predictable but truly disgusting if times right. My favorite uses for it are outpacing and sniping long ash animations or hitting people who are jumping.
It hits like a truck and can proc frostbite, it's not a true combo but landing this with a Godskin Peeler and then going for the running blender mode is really fun.
Obnoxious initial hitstun up close+ hyperarmor in pvp (1.08).
- Anonymous
- Anonymous
- Anonymous
How do you get this if you alreadg killed the nights cavalry in 1.00?
- Anonymous
This skill is kind of a crutch in pve, as spears are pretty slow otherwise, unless you powerstance them, plus you won't have the END to avoid getting shield-broken until far into late game, once you're able to max out END and VIT.
- Anonymous
Just playing around and put this AoW on a +24 spear. I can't believe how hard the ice projectile hits. Feels like shooting an enemy with a rifle.
- Anonymous
"Spam this against Bosses and it's like you're hitting them with a charged heavy every two seconds that also does frostbite. You don't even need to swing your weapon."
this belongs in the comment section
- Anonymous
If activated at point blank using Cross-Naginata, is the startup spin gonna proc status & causes poise damage? And how much would the poise damage be? Thanks in advance.
- Anonymous
Did the startup spin damage poise? And how much is the poise damage of the projectile? Thanks in advance.
- Anonymous
This thing is amazing. It revived my interest in the game when I was grinding my way through Altus Plateau and about to uninstall. No build satisfied me, until I slapped this on my Cross Naginata. Now I can freely spam a hard hitting projectile that also does stance damage equal to a charged attack. Bosses quiver, trolls kneel at my approach, and knights get vaporized in three hits! I just hope it doesn't get nerfed into the garbage, like most other fun items.
- Anonymous
After reading some of the comments am I right in thinking this AoW is worthless without a big investment INT? I have 18 INT so is there any value in putting this AoW on a quality cross naginata, does ice spear do more damage if its on cold weapon?
- Anonymous
So i’ve done some additional testing in ng+ on the banished knight near the dragon temple altar cite of grace.
Dex 50 Int 85
Guardian Keen Swordspear +24 = 974
Claymans Keen Harpoon +24 = 1022 (!)
Keen Cross-Naginata +24 = 957
Guardians Magic Swordspear +24 = 956
Claymans Magic Harpoon +24 = 956
Magic Cross-Naginata +24 = 956
Cold = 971 all 3 armaments
Seems like only the Keen affinity adds the most Dex scaling to the AoW damage, and Claymans Harpoon, while having 50 Dex and 85 Int with Keen, and being only +24 surpasses even my +25 Lance wich deals 1009 damage with the same affinity.
- Anonymous
Dex 18, Int 85, tested in ng+ on a banished knight with shield in Crumbling Farum Azula:
Magic Lance +25 = 933 damage
Dex 23, Int 85 (+5 Dex with prosthesis-wearer Heirloom):
Magic Lance +25 = 944
Magic Godskin Peller +25 = 944
Dex 50, Int 85 :
Magic Lance +25 = 990
Magic Godskin Peller = 990
Keen Lance +25 = 1009
Keen Godskin Peller +25 = 990
I dont know why, but GP even with higher dex scaling (A against B) had a worser damage output than the Lance. The AoW on its own does really scale with Dex to a minor degree, though in my opinion it is not substantial enough to consider leveling Dex that high, at least in the first playthrough. I wil maybe try some other weapons later..
- Anonymous
Despite some misleading older comments here, this AoW does scale with your raw INT **AND** DEX stats beyond just weapon upgrades. This is quite easy to test and prove with the +5 stat talismans.
VS an unaware Omen:
Base w/ my current setup: 1478 damage
+5 INT (63 -> 68): 1486 damage (+8 damage) ((The low increase likely reflects a ~60 INT softcap)
+5 DEX (14-> 19): 1510 damage (+ 34 damage) ((My DEX is quite low, so there's a lot of damage to be gained per point here)
This leads me to conclude that if you're running COLD, Cross Naginata (D/B/C) may be better than Clayman's Harpoon (C/E/C). With Cross Naginata, you're already investing in DEX to boost your non-AoW damage anyway, so you basically double dip on that raw stat investment. There's also that 45 bleed, which you won't even notice most of the time, but nice to have in case.
A case I could make for Clayman's Harpoon is if you're playing Greatshield counter which requires heavy STR investment. While STR does nothing for Ice Spear, it's at least not completely wasted, and gives you non-AoW damage.
- Anonymous
I am convinced this is one of the cheesiest ashes of war in the whole game for PvE. It lets you attack from a safe distance, does very high damage for what it is, staggers big enemies pretty well, applies frostbite, and FP cost isn't even that much (Carian Filgreed Crest works well for maximum spammability). It's good in pretty much any situation. The only downside compared to other options is it can only hit one target at a time. I stopped using it cause I felt like it was too strong and making the game boring.
Both this and Spectral Lance are pretty good, it seems. This does a lot more damage with a lot less range & more windup, for what I've been able to test.
- Anonymous
On testing with a few builds, this does scale acceptably with strength. The highest strength scaling you can reach on a weapon compatible with Ice Spear is the Nightrider Glaive, and by using the Magic cracked tear, Shard of Alexander, Magic Scorpion Charm, and Rogier's set, the damage is pretty impressive. As you might expect, however, the best damage possible for an ice spear is on a weapon with high intelligence scaling on cold infusion -- magic infusion, despite better scaling with int, has lower AoW damage for this skill. Banished Knight's Halberd has the best int scaling on Cold of any polearm, followed very closely by the Lance. Those two are the best if you want to make the most of this ash.
- Anonymous
The damage this deals on a magic or cold-infused Banished Knight's Halberd is just disgusting. No other word for it. Staggers, inflicts status, obscene damage. The only build I've ever made that genuinely, truly felt out of control. Even flashy Comet Azur is bad in some fights.
- Anonymous
In my previous comment I said the FP cost was 12. Whoops, it's 15; I forgot I had the talisman on that reduces skill costs, lol. By the way I did more experimentation; on a +6 weapon, again with just 20 int, it does 332 damage to the same enemies. I verified (after bumping up int a bit) that it does slightly more damage than the vertical slash of Moonveil's skill at +2 (somber +2 is roughly the same as non-somber +6), with significantly longer range, and for less FP (15 vs 20). However Moonveil's attacks are slightly AoE (both slashes pierce) and they are faster to cast, so more practical in close-quarters combat. I feel like a dex/int build can make good use of both.
- Anonymous
With 20 intelligence, on a +0 weapon, this hit for 167 damage against a troll, not counting the first hit and that's without frostbite. That's pretty impressive on a +0 weapon, and it only costs 12 FP. Its range, while only medium, is much longer than Flame of the Redmanes' range, and its poise damage is similar but just a tiny bit less. Against the trolls, it took two casts to poise-break the troll each time. With FotR, it took only one cast the first time, but two casts each time after that. And that skill costs 14 FP and does not apply status.
The significant disadvantage of this skill is that it's single-target and can miss if the enemy is moving sideways at all, like a mobile boss would. FotR's arc is much more likely to hit. But that skill is strength-scaling and this is intelligence-scaling. It scales only with intelligence and does pure magic damage, though of course weapon upgrade level matters most of all.
Seems like a great skill for dex/int spear users.
- Anonymous
Getting hit by this in PvP is ridiculous. Thing does more damage than Ranni's Full Moon but is faster and cheaper. Bonus points when there's latency and you get hit by a spear meters to your side that you dodged seconds ago
Not a turtle counter anymore, but even after the "fix" (*cough* *nerf*), still an excellent AoW: high damage, medium+ range, good punish for spells and skills with a long windup (e.g. dragon incantations, Vyke's War Spear special attack), and counters Rivers of Blood special attack.
- Anonymous
- Anonymous
Spam this against bosses and it's like you're hitting them with a charged heavy every two seconds that also does frostbite. You don't even need to swing your weapon.
- Anonymous
once you get the timing down this thing is amazing. I use it on my godskin peeler (I think it looks cool) and the amount of poise damage it does helps a lot. it also doesn't use a lot of fp, so I find myself using it more than actual melee attacks or spells.
- Anonymous
Often can replace the need for cast sorceries at short-med range. Very cost efficient damage wise inflicts good stance damage as well.
It should be noted that the spinning animation of the weapon counts as attacks AND guard breaks as well as the Projectile itself causes guard break. Great to have for anti-shield builds.
- Anonymous
Good for shield breaks but also basically instant kills everything you hit with it so, could use a nerf to it's damage a bit.
- Anonymous
does the frostbite stack with the frostbite from separate weapons
- Anonymous
This is perfect for ****st that hide behind fingerprint shield. Literally shits on them
- Anonymous
Slap this bad boy on a Clayman Harpoon and with a cold/magic infusion and you've got yourself one of the best intelligence weapons in the game
- Anonymous
I am a pure dex build and Ice Spear on my Guardian Swordspear was what finally got me through the fight with Malenia. If you time it right, while she is starting to wind up her waterfowl dance and rises into the air, it can be interrupted. The skill doesn’t overwrite buffs when used, so I was also able to keep Electrify Armament on during the fight.
- Anonymous
As patch 1.04, the first hitboxes go throught shield and stun for the poise damage of an 2 handed R1, its amazing for PVP against finger print shield poke turtle setup.
- Anonymous
For some reason, I was doing more damage with this Weapon Art with the Dexterity talisman on than the Intelligence talisman, but I assume it was only because I already had very high Intelligence and hit the softcap. Either way, it means this skill scales with Intelligence and Dexterity (but not Strength).
- Anonymous
For some reason, I was doing more damage with this Weapon Art with the Dexterity talisman on than the Intelligence talisman, but I assume it was only because I already had very high Intelligence and hit the softcap. Either way, it means this skill scales with Intelligence and Dexterity (but not Strength).
- Anonymous
Can someone do some test about the kind of damage of this skill? How is it affected? Does it scale with the same stats of the weapon it is used on, or does it have it's own scaling? I read different opinion about the physical/magic/mixed damage of Ice Spear. For example, it would be interesting to know if a cold cross naginata (that is more physical) can inflict more damage than a cold clayman's harpon (more magical), properly balancing the respective best scaling stats. It would be also important to test it on different enemies or on enemies with similar physical/magical defense. I still don't have the game to test it, but I'm very curious about it! Thanks to anyone will do these kind of tests
- Anonymous
hits like a truck with literally no stat investment aside from your weapon's requirements. only drawback is the somewhat short range, but it slaps
- Anonymous
With weapon arts such that there is no need in sorceries at all! I’m now having 47 wisdom and this 15 FP skill does 800+ damage, while rock throw gravity spell with gravity staff does 550 with talisman that increases sorcery damage…
I think it might be bugged. It doesn't seem to get extra damage against unsuspecting enemies or after frostbite.
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