Storm Blade

storm blade gif elden ring wiki guide
Lost skill of Stormveil. Surround armament with shearing storm winds that can be fired forward. Can be fired in rapid succession.

Storm Blade is a Skill in Elden Ring. Storm Blade surrounds armament with winds that can be fired forward. Can be fired in rapid succession. Updated to Patch 1.07

 

How to get Storm Blade

 

Elden Ring Storm Blade Guide

  • This is an Ash of War Skill, associated with the Ash of War: Storm Blade.
  • FP Cost: 10
  • Initial FP Cost: 10 (any chained casts cost 6 FP)
  • Deals 10 stance damage (weapon hit)
  • This Skill not Chargeable
  • This Skill cannot be Parried
    • This Skill can be Parried if performed with no Focus
  • Usable on Swords (Colossal Weapons and Twinblades excepted).
  • While only dealing moderate damage, it can nevertheless be an effective early game ranged tool for melee-oriented builds
  • This Skill is unaffected by the base damage and scaling of your weapon. It has its own base damage and Strength and Dexterity scaling, which increases with upgrade level and can be modified with infusions.
  • Deals no additional damage if both the weapon and the projectile appear to connect.

NOTES: This Skill was changed with Patch 1.07 as follows:

  • Motion speed and range of the blade have been increased.
  • Damage detection to the weapon part has been added.
  • Delay between the end of various actions (like using items or attack animations) and being able to perform the skill has been reduced.
  • Other notes and tips go here.

 

 

Elden Ring Storm Blade Guide, Notes & Tips

  • Updated to patch 1.07. See Patch Notes for details.
  • Other notes and player tips go here. 
Elden Ring Skills
Ancient Lightning Spear  ♦  Angel's Wings  ♦  Assassin's Gambit  ♦  Barbaric Roar  ♦  Barrage  ♦  Barricade Shield  ♦  Bear Witness!  ♦  Beast's roar  ♦  Black Flame Tornado  ♦  Blade of Death  ♦  Blade of Gold  ♦  Blood Blade  ♦  Blood Tax  ♦  Bloodblade Dance  ♦  Bloodboon Ritual  ♦  Bloodhound's Finesse  ♦  Bloodhound's Step  ♦  Bloody Slash  ♦  Braggart's Roar  ♦  Bubble Shower  ♦  Buckler Parry  ♦  Carian Grandeur  ♦  Carian Greatsword Skill  ♦  Carian Retaliation (Skill)  ♦  Charge Forth  ♦  Chilling Mist  ♦  Claw Flick  ♦  Contagious Fury  ♦  Corpse Piler  ♦  Corpse Wax Cutter  ♦  Cursed-Blood Slice  ♦  Death Flare  ♦  Destined Death  ♦  Determination  ♦  Devourer of Worlds  ♦  Double Slash  ♦  Dynast's Finesse  ♦  Earthshaker  ♦  Enchanted Shot  ♦  Endure  ♦  Eochaid's Dancing Blade  ♦  Erdtree Slam  ♦  Eruption  ♦  Establish Order  ♦  Familial Rancor  ♦  Firebreather  ♦  Fires of Slumber  ♦  Flame Dance  ♦  Flame of the Redmanes  ♦  Flame Spit  ♦  Flaming Strike  ♦  Flowing Form  ♦  Frenzyflame Thrust  ♦  Ghostflame Ignition  ♦  Giant Hunt  ♦  Glintblade Phalanx (Skill)  ♦  Glintstone Dart  ♦  Glintstone Pebble Skill  ♦  Gold Breaker  ♦  Golden Land  ♦  Golden Parry  ♦  Golden Retaliation  ♦  Golden Slam  ♦  Golden Tempering  ♦  Golden Vow  ♦  Gravitas  ♦  Gravity Bolt  ♦  Great Oracular Bubble Skill  ♦  Great-Serpent Hunt  ♦  Ground Slam  ♦  Hoarah Loux's Earthshaker  ♦  Hoarfrost Stomp  ♦  Holy Ground  ♦  I Command Thee, Kneel!  ♦  Ice Lightning Sword  ♦  Ice Spear  ♦  Impaling Thrust  ♦  Kick  ♦  Knowledge Above All  ♦  Last Rites  ♦  Lifesteal Fist  ♦  Lightning Ram  ♦  Lightning Slash  ♦  Lion's Claw  ♦  Loretta's Slash  ♦  Magma Guillotine  ♦  Magma Shower  ♦  Mighty Shot  ♦  Miquella's Ring of Light  ♦  Mists of Slumber  ♦  Moonlight Greatsword  ♦  Nebula  ♦  Night-and-Flame Stance  ♦  Oath of Vengeance  ♦  Onyx Lord's Repulsion  ♦  Oracular Bubble  ♦  Ordovis' Vortex  ♦  Ordovis's Vortex  ♦  Parry Skill  ♦  Phantom Slash  ♦  Piercing Fang  ♦  Poison Moth Flight  ♦  Poisonous Mist  ♦  Prayerful Strike  ♦  Prelate's Charge  ♦  Quickstep  ♦  Radahn's Rain  ♦  Rain of Arrows  ♦  Rallying Standard  ♦  Raptor of the Mists  ♦  Reduvia Blood Blade  ♦  Regal Beastclaw  ♦  Regal Roar  ♦  Repeating Thrust  ♦  Rosus's Summons  ♦  Royal Knight's Resolve  ♦  Ruinous Ghostflame  ♦  Sacred Blade  ♦  Sacred Order  ♦  Sacred Phalanx  ♦  Sacred Ring of Light  ♦  Sea of Magma  ♦  Seppuku  ♦  Shared Order  ♦  Shield Bash  ♦  Shield Crash  ♦  Shriek of Milos  ♦  Siluria's Woe  ♦  Sky Shot  ♦  Sorcery of the Crozier  ♦  Soul Stifler  ♦  Spearcall Ritual  ♦  Spectral Lance  ♦  Spinning Chain  ♦  Spinning Slash  ♦  Spinning Strikes  ♦  Spinning Weapon  ♦  Spinning Wheel  ♦  Square Off  ♦  Stamp (Sweep)  ♦  Stamp (Upward Cut)  ♦  Starcaller Cry  ♦  Storm Assault  ♦  Storm Kick  ♦  Storm Stomp  ♦  Storm Wall  ♦  Stormcaller  ♦  Surge of Faith  ♦  Sword Dance  ♦  Taker's Flames  ♦  The Queen's Black Flame  ♦  Thops's Barrier  ♦  Through and Through  ♦  Thunderbolt  ♦  Thundercloud Form  ♦  Thunderstorm  ♦  Tongues of Fire  ♦  Torch Attack  ♦  Transient Moonlight  ♦  Troll's Roar  ♦  Unblockable Blade  ♦  Unsheathe  ♦  Vacuum Slice  ♦  Viper Bite  ♦  Vow of the Indomitable  ♦  War Cry  ♦  Waterfowl Dance  ♦  Wave of Destruction  ♦  Wave of Gold  ♦  Waves of Darkness  ♦  White Shadow's Lure  ♦  Wild Strikes  ♦  Wolf's Assault  ♦  Zamor Ice Storm

 




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    • Anonymous

      I've been using this for most of my playthrough and I have to say, it's one of my favorite ashes of war. There are lots of skills out there that seem awesome when testing them against random dudes 50 levels below you, but they inevitably have some problem with range, or casting speed, or damage, or something else, and you end up forgetting about them and defaulting to R1s and R2s 99% of the time. This is not one of those skills. It is reliable and consistent. It's a little like a bow for people who don't or can't use bows. It doesn't quite have the same range, limited only to mid-range, but that's perfectly fine for most tasks out in the open world. It's fast, relatively cheap, available very early, and does a little more than a sword swing, making it good for both keeping up stance damage pressure and finishing off bosses at very low HP that are in the middle of some 18-move combo that you don't wanna get near.

      It doesn't give the enemy 3 status effects at once; it won't demolish a crowd of knights; it won't do your taxes or pre-order the DLC for you. But it does its goddamn job and I respect it mightly for that.

      • Anonymous

        I think for PvE this ash is best used for bosses like Godfrey phase 2 where he does the huge slam into the ground, same with Malenia when she does the scarlet aeonia

        • Anonymous

          it has its own scaling that gets better with upgrades, so i can slap this bad boy on anything and it will still have the same scaling of damage?

          • Anonymous

            Does this skill get the most damage on a quality build (say 30 strength and dex) or a pure strength build going 60 dex?

            • Anonymous

              You can hit with both the projectile and the weapon, so this should be updated.
              On a boss I was doing 700 at mid range and 1000 at melee, and you can also see an effect of the weapon landing a hit.

              • Anonymous

                Moderate single-cast damage sure but what makes this skill unbalanced is that it's stupid cheap to cast, has both a quick startup and recovery, and can be cast repeatedly in quick succession - rendering many boss fights trivial with high DPS at range for cheap, and leaving very few options to hard counter it in PvP when spammed since you'll be dodge rolling the entire time or face-tanking it for a trade you might not win.

                • Anonymous

                  Compared to Beast Roar, this has worse range and can't be boosted by Roar Medallion. It does more damage however, especially when you factor in the fact it can hit twice at close range, and is available far earlier in the game.

                  All of this overlooks the true advantage of Storm Blade, however, which is that you don't have run Dex to use it.

                  • Anonymous

                    one of my favorite early game ashes with the Strength and Dexterity Knot Tears because they both increase the projectile damage

                    • Anonymous

                      I see that a lot of people are angry about storm ashes of war being strong; while they're certainly not wrong, i think most people forget that these are not gusts of wind, they're STORMS

                      • Anonymous

                        Neck-and-neck with Stormcaller for being the most busted AoW in this game. Stupid cheap, high damage, fast/successive casting and the only reliable way to punish it in PvP is if you parry them - which requires you to spam-roll through the ensuing onslaught to get close enough to have a chance and risk taking extra damage from weapon detection.

                        If either the cast time was reduced on successive uses or if it had a higher stamina cost to make it less overly-spammable I believe it'd be much more balanced

                        • Anonymous

                          A better vacuum slice in almost every way. The ONLY thing this does worst is single-hit damage, but with it being so fast it still has a better DPS as far as I can tell.

                          • Anonymous

                            For that airbender monk build
                            No mister avatar, i didn't kill those hollows, I just knocked them out, see?

                            • Anonymous

                              Basically, for Greatswords, this is a version of Wild Strikes where you trade poise for more damage and huge range.

                              • Anonymous

                                It does in fact hit with both the wind and the weapon. The weapon hit deals around 30% or so of the wind projectile's damage.

                                • Anonymous

                                  Imagine if coating your weapon with fire changed the look of the ash of war to something similar to what Godrick uses in stage two with added fire damage but at the cost of range or regular dmg or something IDK

                                  • Anonymous

                                    This thing hits like a truck all the way through the game now.
                                    Put it on a greatsword and use it as a melee attack to deal great reliable damage for a low FP and stamina cost.
                                    Not to mention its faster that light attacks on greatswords.

                                    • Anonymous

                                      What does heavy attack FP cost refer to? As far as I can tell, this move does not have an R2 follow up like most other ashes of war.

                                      • Anonymous

                                        I destory tarnished in pvp with this skill, its to fast for pure mages and a good tool to stop jump attacks. Got so many lolz against colossal users.

                                        • Anonymous

                                          Aura buffs from, Shared Order, Last Rites, Rallying Standard, Golden Vow (AoW), and the Golden great arrow cause the projectile of Storm Blade to do zero damage.

                                          • Anonymous

                                            So what nobody has focussed on is that it changes the move set of greatswords and other large weapons. When using the skill, a great sword will swing like a dagger. There are other ashes of war that change move sets but this is extremely powerful. The result is you get a fantastic range weapon (damage wise as it won’t build status) and a heavy weapon that swings like it is a light one. I’m trashing everything in NG+++.

                                            • Anonymous

                                              This has 2 pages: https://eldenring.wiki.fextralife.com/Storm+Blade and this one, https://eldenring.wiki.fextralife.com/Ash+of+War:+Storm+Blade

                                              They disagree on many things. can someone fix?

                                              • Anonymous

                                                This is a great ash of war throughout the whole game, not just early game. Very needed ranged attack for melee builds that need to have a range attack to counter certain bosses that keep jumping away from you while hitting you with ranged attacks of their own.

                                                • Anonymous

                                                  On my RL1 character with a +6 broadsword, does 263 damage to the Godrick soldiers at Gate front. Beast's roar, with a +6 Highland Axe AND roar medallion gets only 197 damage. Seems like storm blade is very efficient with minimal stat investment. Very solid option for a ranged ability on a RL1 character. It would be hitting for over 300 damage with shard or Alexander, which is pretty bonkers for a +6 weapon at RL1. Ice spear hits harder and is slightly more FP efficient, but has a longer animation, less range, and is less spammable.

                                                  • Anonymous

                                                    This is really nice for early game. You can go glass cannon quality and play at range and one shot most basic enemies. Can put it on a regular dagger for a lightweight blue dancer talisman build. Radagon's Soreseal, Godricks Rune, and Str/Dex tears are available early for high quality scaling. Should scale with Golden Vow and Flame Grant me Strength and Ritual Sword Talismans for mid game, which is what I'm working toward now. Or put it on a greatsword if you are having issues staying at range for great melee attacks.

                                                    • Anonymous

                                                      Really good for my Banished Knight build. Since using their greatsword one handed with a shield feels pretty clunky (and two handing it gives you the fancy moveset) it feels nice to put this skill on my sword and give my Banished Knight access to a lore-accurate skill none of the others have. Makes it feel more unique and less like you're a sad cosplayer.

                                                      • Anonymous

                                                        As of current patch, Storm Blade is bugged and does no damage when the Ash of War version of Golden Vow is active but does still do damage when the spell version of Golden Vow is active.

                                                        • Anonymous

                                                          Cheese. It combos 2 or even three times in a row with a head shot. Absurd damage stacked on head shot means this can and has face tanked collosals. Imagine if actual sorceries did that? Nerf it into the ground, it was too strong even before the silly buff.

                                                          • Anonymous

                                                            I love this ability and it's one of few that wants you to invest in strength and dexterity. I hope they keep it in other games because it feels solid in both PvP and PvE. It also looks good when using it. As of right now I can confirm it is still bugged when Golden Vow has been applied to you, it literally makes you do 0 damage no matter what just like someone said in another comment.

                                                            Anyways, I hope they keep using these animations to other games because it is very satisfying using this. =)

                                                            • Anonymous

                                                              DMG difference is only a few percent between the different physical affinities... unlike beast roar, which scales more like elemental infusion but with a dex based ranged AoW

                                                              • Anonymous

                                                                It deals extra damage when you hit with the blade now. Not by much but if the weapon has an infused status effect, you'll be able to proc the status effect.

                                                                • Anonymous

                                                                  Golden Vow/Rallying Standard makes this do 0 damage... it has been this way for multiple patches, up to and including 1.06.

                                                                  • Anonymous

                                                                    Important to note that only the initial cast costs 10FP, you can keep spamming it afterwards with much shorter windup and only 6FP cost. Very good damage to FP efficiency and it's also ranged so you can attack from a distance.

                                                                    • Anonymous

                                                                      Has anyone noticed that this skill does zero damage to some enemies like they're immune to it? No one seems to be talking about that anywhere on the internet.

                                                                      • Anonymous

                                                                        One of the top 5 range ash of wars for a melee build imo. With golden vow or scholars armament you can easily start at 900 damage and stack, 1800, 2700 etc. Perfect ash for a melee build using their skill as range. Scale great with anything. Gargoyle Greatsword is great if not the best. Maybe most underrated late game ash and you get it very soon. Only down side is it doesn't stagger so don't get greedy but took down every main boss by spamming this skill.

                                                                        • Anonymous

                                                                          Love this AoW, whats even more interesting is that it has the casting "sigil" effect that spells have where it flashes the insignia of the school of spells as you cast it. Implying that storm ashes were either intended to be their own school of magic or will be expanded on further in the future. I hope so cause I love the look and feel of the them all.

                                                                          • Anonymous

                                                                            I'm starting to think Rallying Standard causes it to do no damage. I've been having several instances where it did literally nothing but blow wind into people's face. The only constant is that this only started happening ever since I got and use the Commander's Standard.

                                                                            • Anonymous

                                                                              Any Ideas on how the game distinguishes the damage from this Ash of War? I know its not "slash", as it does way more damage against armored enemies than my Scimitar is able to perform.

                                                                              • Anonymous

                                                                                Honestly one of the strongest while not being broken, Using it on my Lordsworn straight sword to get some more range on my attacks and it hits harder than a charged heavy. Pretty quick to use and has a okay-ish range. If you get the hang of that, great for roll catching and punishing mage builds since it's faster than most hard hitting sorceries.

                                                                                • Anonymous

                                                                                  Does anyone know what scaling/damage options this applies to your weapon? I assume it lets you scale with Dex, but haven't been able to confirm.

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