Sword Dance

sword dance
Quickly close in to perform a series of spinning upward slashes. Follow up with an additional input to finish with a downward slash.

Sword Dance is a Skill in Elden Ring. Sword Dance is a regular skill that can be found in Ashes of War and applied to compatible weapons.

 

How to get Sword Dance

 

Elden Ring Sword Dance Guide, Notes & Tips

  • This is an Ash of War Skill, associated with the Ash of War: Sword Dance.
  • FP Cost: 6 on use per input.
    • This totals to a 12 FP cost.
  • This Skill is not Chargeable
  • Upon activation, the user will spin forward a moderate distance and hit twice.
    • An aditional input from the Skill button will slam the armament to the ground, hitting again.

  • Distance covered is the same, regardless of weapon class.
  • The speed of both inputs in relation to the attacks can vary. This is based on the weapon class of the armament in question that has the skill.
    • "Small" armaments such as Daggers, Straight Swords, Curved Swords, Katanas, and Axes have overall fast speed on both inputs. There's almost no delay between the input and the attacks.
    • "Large" armaments such as Greatswords, Twinblades, Greataxes, Spears, Halberds, and Scythes (Reapers) have a slight attack delay on the first input, and a longer, considerable delay on the second input.

  • All instances of this Weapon Skill can be parried.
  • If used without FP:
    • Receives a damage penalty
    • Reduces Stance damage dealt.

Trivia

  • The attack speed based on the type of weapon is a behavior shared with the Weapon Skill, Double Slash.
  • This Weapon Skill appeared first in Dark Souls 3, as a exclusive Weapon Art for the Follower Sabre.
    • The name of the Weapon Art was Prying Wedge, and has exactly the same animation.

 

Builds with Sword Dance

 

 

Elden Ring Skills
Ancient Lightning Spear  ♦  Angel's Wings  ♦  Assassin's Gambit  ♦  Barbaric Roar  ♦  Barrage  ♦  Barricade Shield  ♦  Bear Witness!  ♦  Beast's roar  ♦  Black Flame Tornado  ♦  Blade of Death  ♦  Blade of Gold  ♦  Blood Blade  ♦  Blood Tax  ♦  Bloodblade Dance  ♦  Bloodboon Ritual  ♦  Bloodhound's Finesse  ♦  Bloodhound's Step  ♦  Bloody Slash  ♦  Braggart's Roar  ♦  Bubble Shower  ♦  Buckler Parry  ♦  Carian Grandeur  ♦  Carian Greatsword Skill  ♦  Carian Retaliation (Skill)  ♦  Charge Forth  ♦  Chilling Mist  ♦  Claw Flick  ♦  Contagious Fury  ♦  Corpse Piler  ♦  Corpse Wax Cutter  ♦  Cursed-Blood Slice  ♦  Death Flare  ♦  Destined Death  ♦  Determination  ♦  Devourer of Worlds  ♦  Double Slash  ♦  Dynast's Finesse  ♦  Earthshaker  ♦  Enchanted Shot  ♦  Endure  ♦  Eochaid's Dancing Blade  ♦  Erdtree Slam  ♦  Eruption  ♦  Establish Order  ♦  Familial Rancor  ♦  Firebreather  ♦  Fires of Slumber  ♦  Flame Dance  ♦  Flame of the Redmanes  ♦  Flame Spit  ♦  Flaming Strike  ♦  Flowing Form  ♦  Frenzyflame Thrust  ♦  Ghostflame Ignition  ♦  Giant Hunt  ♦  Glintblade Phalanx (Skill)  ♦  Glintstone Dart  ♦  Glintstone Pebble Skill  ♦  Gold Breaker  ♦  Golden Land  ♦  Golden Parry  ♦  Golden Retaliation  ♦  Golden Slam  ♦  Golden Tempering  ♦  Golden Vow  ♦  Gravitas  ♦  Gravity Bolt  ♦  Great Oracular Bubble Skill  ♦  Great-Serpent Hunt  ♦  Ground Slam  ♦  Hoarah Loux's Earthshaker  ♦  Hoarfrost Stomp  ♦  Holy Ground  ♦  I Command Thee, Kneel!  ♦  Ice Lightning Sword  ♦  Ice Spear  ♦  Impaling Thrust  ♦  Kick  ♦  Knowledge Above All  ♦  Last Rites  ♦  Lifesteal Fist  ♦  Lightning Ram  ♦  Lightning Slash  ♦  Lion's Claw  ♦  Loretta's Slash  ♦  Magma Guillotine  ♦  Magma Shower  ♦  Mighty Shot  ♦  Miquella's Ring of Light  ♦  Mists of Slumber  ♦  Moonlight Greatsword  ♦  Nebula  ♦  Night-and-Flame Stance  ♦  Oath of Vengeance  ♦  Onyx Lord's Repulsion  ♦  Oracular Bubble  ♦  Ordovis' Vortex  ♦  Ordovis's Vortex  ♦  Parry Skill  ♦  Phantom Slash  ♦  Piercing Fang  ♦  Poison Moth Flight  ♦  Poisonous Mist  ♦  Prayerful Strike  ♦  Prelate's Charge  ♦  Quickstep  ♦  Radahn's Rain  ♦  Rain of Arrows  ♦  Rallying Standard  ♦  Raptor of the Mists  ♦  Reduvia Blood Blade  ♦  Regal Beastclaw  ♦  Regal Roar  ♦  Repeating Thrust  ♦  Rosus's Summons  ♦  Royal Knight's Resolve  ♦  Ruinous Ghostflame  ♦  Sacred Blade  ♦  Sacred Order  ♦  Sacred Phalanx  ♦  Sacred Ring of Light  ♦  Sea of Magma  ♦  Seppuku  ♦  Shared Order  ♦  Shield Bash  ♦  Shield Crash  ♦  Shriek of Milos  ♦  Siluria's Woe  ♦  Sky Shot  ♦  Sorcery of the Crozier  ♦  Soul Stifler  ♦  Spearcall Ritual  ♦  Spectral Lance  ♦  Spinning Chain  ♦  Spinning Slash  ♦  Spinning Strikes  ♦  Spinning Weapon  ♦  Spinning Wheel  ♦  Square Off  ♦  Stamp (Sweep)  ♦  Stamp (Upward Cut)  ♦  Starcaller Cry  ♦  Storm Assault  ♦  Storm Blade  ♦  Storm Kick  ♦  Storm Stomp  ♦  Storm Wall  ♦  Stormcaller  ♦  Surge of Faith  ♦  Taker's Flames  ♦  The Queen's Black Flame  ♦  Thops's Barrier  ♦  Through and Through  ♦  Thunderbolt  ♦  Thundercloud Form  ♦  Thunderstorm  ♦  Tongues of Fire  ♦  Torch Attack  ♦  Transient Moonlight  ♦  Troll's Roar  ♦  Unblockable Blade  ♦  Unsheathe  ♦  Vacuum Slice  ♦  Viper Bite  ♦  Vow of the Indomitable  ♦  War Cry  ♦  Waterfowl Dance  ♦  Wave of Destruction  ♦  Wave of Gold  ♦  Waves of Darkness  ♦  White Shadow's Lure  ♦  Wild Strikes  ♦  Wolf's Assault  ♦  Zamor Ice Storm

 




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    • Anonymous

      Okay, I have a hot take which I know some will dislike. This is just my personal preference and if it is not true for you, god speed.

      For heavy weapons, more specifically, for great axe class, this weapon is a godsend and fulfills a need.

      For something like the nagakiba though, I feel it sorta ruins the immersion of the game and turns it into God of War with how spammable it is in PVE due to the massive horizontal and vertical range, no wind up and cheap FP.

      Unsheathe is almost always a stronger ash of war, yet it requires way more FP, spacing, positioning and has a *****y recovery time so it offers greater rewards but has a higher skill ceiling. Impaling Thrust is a mosnter to destroy stance but again, doesn't do as much damage and requires more wind up, peircing fang does one very specific thing of destroying shielded enemies with a high poise poke but again, has a ton of wind-up.

      With the above example ashes, you generally want to mix in the R1s, R2s, jumping R2s of the nagakiba along with your L2s but your overall kit is amazing and diverse. With Sword Dance, you don't really care about awareness, positioning, timing and can just spam L2.

      I think the best aspect of the souls games is that they make you fully immerse yourself and are mindful of your surroundings and enemy placement due to the preciseness of the combat. My gripe with this WA is not that it it is OP but rather that it enables a very mindless style of play compared to most other physical ashes of war.

      • Anonymous

        Comes out quick and does good damage in PvE, and with some decent stagger too. In PvP people don't usually fall for this, unless you try to roll catch them or bait them into it.

        • Anonymous

          This is better than Double Slash for me. It doesn't overcommit and waste tons of stamina on pointless combos compared to Double Slash.

          • Anonymous

            Best melee weapon art to use against Malenia imo. Closes a LOT of distance quickly and staggers her, hitting her for a combined total of around 2000 damage (more if you use buffs). I was using a +25 Flame Art Uchigatana on my 60 faith character.

            • Anonymous

              Can confirm gives hyper armor, Mad Tongue will use this and he can't be staggered when using it. Unless the dev's just programmed Mad Tongue to have special rules.

              • Anonymous

                is this considered overpowered? i felt bad for using it a lot in pvp and felt that it made the fights easier

                • Anonymous

                  The location description is misleading, which I think is the main confusion behind the scarab not being there. It is near the Erdtree on the map, but the scarab is along the path leading to the Road's End Catacombs below the tree.

                  • Anonymous

                    ‘’Follow up with an additional input to finish with a downward slash.‘’

                    Does this consume more FP beyond the initial 6, like the way Spinning Slash does?

                    • Anonymous

                      passed the scarab during my playthrough and triggered it to teleport but didnt kill it. came back later and it doesnt spawn and I dont have the aow

                      • Anonymous

                        sleeper OP ash of war for PVP. good burst damage and solid roll catching/ pressure when opponent backs off to heal. try it out :o

                        • Anonymous

                          Missed it in my first playtrough. Went there with my second char. The Scarb was not there. I have not been at the marked spot before. Dont know how to get it...

                          • When activated, Sword Dance acts as a mini-gap closer, causing you to slightly dash towards the target while unleashing two circular AoE spins in a broad arc. If you press the art-attack again near the end of the double-attack, you'll also unleash a downward smash to finish it off. The initial attacks have a pretty short windup, hit pretty damn hard, and deal good poise damage. I've been using it on a Lordsworn Longsword, and it can really pump out damage and poise-breaks despite being an early-game weapon. I can't speak for big beefy 2handers, but assuming the animation speeds are the same regardless of weapon size, then this Art would be beastly for full-on 2-handed bonker builds.

                            • Anonymous

                              Works on most greatswords and halberds. Highly recommend it. Great Omenkiller Cleaver if you want to use it on a greataxe, pretty good with the high stagger and fast attack animation

                              • Anonymous

                                Liking this with a scimitar for the aesthetics. Avoid the temptation of double tapping for the third hit unless it’s a finisher as it interrupts your mobility.

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