Familial Rancor

skill familial rancor elden ring wiki 480px
Gently rattle the copper heads to summon vengeful spirits that chase down foes.
The anguish of a spouse and children invites accursed wrath.

Familial Rancor is a Skill in Elden Ring. Familial Rancor is a unique skill that can be used on the Family Heads. It allows the player to summon the vengeful spirits of the weapon and starts chasing down enemies. Updated to Patch 1.07.

 

How to get Familial Rancor in Elden Ring

 

Elden Ring Familial Rancor Guide

  • This is a Unique Skill
  • FP Cost: 25
  • Deals 21 stance damage.
  • Note: This Skill was changed with Patch 1.07 as follows: Range of the vengeful spirits that chase down foes has been increased.
  • This Skill is not Chargeable

 

 

Elden Ring Familial Rancor Notes & Tips

  • Updated to patch 1.07. See Patch Notes for details.
  • Other notes and player tips go here. 

 

Elden Ring Skills
Ancient Lightning Spear  ♦  Angel's Wings  ♦  Assassin's Gambit  ♦  Barbaric Roar  ♦  Barrage  ♦  Barricade Shield  ♦  Bear Witness!  ♦  Beast's roar  ♦  Black Flame Tornado  ♦  Blade of Death  ♦  Blade of Gold  ♦  Blood Blade  ♦  Blood Tax  ♦  Bloodblade Dance  ♦  Bloodboon Ritual  ♦  Bloodhound's Finesse  ♦  Bloodhound's Step  ♦  Bloody Slash  ♦  Braggart's Roar  ♦  Bubble Shower  ♦  Buckler Parry  ♦  Carian Grandeur  ♦  Carian Greatsword Skill  ♦  Carian Retaliation (Skill)  ♦  Charge Forth  ♦  Chilling Mist  ♦  Claw Flick  ♦  Contagious Fury  ♦  Corpse Piler  ♦  Corpse Wax Cutter  ♦  Cursed-Blood Slice  ♦  Death Flare  ♦  Destined Death  ♦  Determination  ♦  Devourer of Worlds  ♦  Double Slash  ♦  Dynast's Finesse  ♦  Earthshaker  ♦  Enchanted Shot  ♦  Endure  ♦  Eochaid's Dancing Blade  ♦  Erdtree Slam  ♦  Eruption  ♦  Establish Order  ♦  Firebreather  ♦  Fires of Slumber  ♦  Flame Dance  ♦  Flame of the Redmanes  ♦  Flame Spit  ♦  Flaming Strike  ♦  Flowing Form  ♦  Frenzyflame Thrust  ♦  Ghostflame Ignition  ♦  Giant Hunt  ♦  Glintblade Phalanx (Skill)  ♦  Glintstone Dart  ♦  Glintstone Pebble Skill  ♦  Gold Breaker  ♦  Golden Land  ♦  Golden Parry  ♦  Golden Retaliation  ♦  Golden Slam  ♦  Golden Tempering  ♦  Golden Vow  ♦  Gravitas  ♦  Gravity Bolt  ♦  Great Oracular Bubble Skill  ♦  Great-Serpent Hunt  ♦  Ground Slam  ♦  Hoarah Loux's Earthshaker  ♦  Hoarfrost Stomp  ♦  Holy Ground  ♦  I Command Thee, Kneel!  ♦  Ice Lightning Sword  ♦  Ice Spear  ♦  Impaling Thrust  ♦  Kick  ♦  Knowledge Above All  ♦  Last Rites  ♦  Lifesteal Fist  ♦  Lightning Ram  ♦  Lightning Slash  ♦  Lion's Claw  ♦  Loretta's Slash  ♦  Magma Guillotine  ♦  Magma Shower  ♦  Mighty Shot  ♦  Miquella's Ring of Light  ♦  Mists of Slumber  ♦  Moonlight Greatsword  ♦  Nebula  ♦  Night-and-Flame Stance  ♦  Oath of Vengeance  ♦  Onyx Lord's Repulsion  ♦  Oracular Bubble  ♦  Ordovis' Vortex  ♦  Ordovis's Vortex  ♦  Parry Skill  ♦  Phantom Slash  ♦  Piercing Fang  ♦  Poison Moth Flight  ♦  Poisonous Mist  ♦  Prayerful Strike  ♦  Prelate's Charge  ♦  Quickstep  ♦  Radahn's Rain  ♦  Rain of Arrows  ♦  Rallying Standard  ♦  Raptor of the Mists  ♦  Reduvia Blood Blade  ♦  Regal Beastclaw  ♦  Regal Roar  ♦  Repeating Thrust  ♦  Rosus's Summons  ♦  Royal Knight's Resolve  ♦  Ruinous Ghostflame  ♦  Sacred Blade  ♦  Sacred Order  ♦  Sacred Phalanx  ♦  Sacred Ring of Light  ♦  Sea of Magma  ♦  Seppuku  ♦  Shared Order  ♦  Shield Bash  ♦  Shield Crash  ♦  Shriek of Milos  ♦  Siluria's Woe  ♦  Sky Shot  ♦  Sorcery of the Crozier  ♦  Soul Stifler  ♦  Spearcall Ritual  ♦  Spectral Lance  ♦  Spinning Chain  ♦  Spinning Slash  ♦  Spinning Strikes  ♦  Spinning Weapon  ♦  Spinning Wheel  ♦  Square Off  ♦  Stamp (Sweep)  ♦  Stamp (Upward Cut)  ♦  Starcaller Cry  ♦  Storm Assault  ♦  Storm Blade  ♦  Storm Kick  ♦  Storm Stomp  ♦  Storm Wall  ♦  Stormcaller  ♦  Surge of Faith  ♦  Sword Dance  ♦  Taker's Flames  ♦  The Queen's Black Flame  ♦  Thops's Barrier  ♦  Through and Through  ♦  Thunderbolt  ♦  Thundercloud Form  ♦  Thunderstorm  ♦  Tongues of Fire  ♦  Torch Attack  ♦  Transient Moonlight  ♦  Troll's Roar  ♦  Unblockable Blade  ♦  Unsheathe  ♦  Vacuum Slice  ♦  Viper Bite  ♦  Vow of the Indomitable  ♦  War Cry  ♦  Waterfowl Dance  ♦  Wave of Destruction  ♦  Wave of Gold  ♦  Waves of Darkness  ♦  White Shadow's Lure  ♦  Wild Strikes  ♦  Wolf's Assault  ♦  Zamor Ice Storm

 

 



Register to EDIT the Wiki!
    • Anonymous

      vs. ADR: slower cast (but you get a trickle of projectiles instead of all of them at once, you can still move slowly, and it can be roll canceled early), better tracking/turning, slower projectile speed, starts out lower and less spread out (making it less likely to hit ceilings or walls), worse range, better damage (especially if you aren't going for 80 int). It also doesn't seem to stun enemies nearly as consistently.

      ADR is the overall the better utility/setup spell and this is the better offensive "spell". You can even use them together, stunning enemies at a distance with ADR and then following up with Familial.

      • Anonymous

        Closest thing to Pursuers (DkS1). With Terra Magica and Ambush Shard combine with its use of Stance Breaking, this is a nasty weapon skill.

        • Anonymous

          Note that while releasing the full seven rancors takes a while, this skill can be roll-interrupted as soon as the first one has been summoned. This is very useful to avoid getting punished by aggressive enemies.

          • Anonymous

            The short of it is that it is a middle of the pack rancor spell that doesn't have absolute dogshit scaling early game, but takes bloody ages to cast, i believe it may take longer than a fully charged ancient rancor.

            But if you're making a necromancer build this can be a nice replacement until you meet the stats to make Rancor spells useful. Or maybe you can just pair it up with Rosus's Axe and or Death's Poker to replace both Tibia's Summons & Explosive Ghostflame, that way you don't have to worry about faith.
            Also Rosus's summons is a hell of a lot easier to land than Tibia's.

            • Anonymous

              Seems to scale with int, but not a lot. On tree sentinel big projectile changed damage from 176 on int level 16 on Limgrave tree sentinel to 204 on int level 40 at max upgrade.

              • Anonymous

                So recently, someone discovered this does not use stamina, and mostly used this in a No Stamina challenge run.

                • Anonymous

                  I think you should be able to hold it down to make proper use of it being more of a flood spell, also does it do magic damage?

                Load more
                ⇈ ⇈