Unsheathe

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Skill of swordsmen from the Land of Reeds. Sheathe blade, holding it at the hip in a composed stance. Follow up with a normal or strong attack to perform a swift slash attack.

Unsheathe is a Skill in Elden Ring. Unsheathe is a regular skill that can be found in Ashes of War and applied to Katanas. Unsheathe also uses the Keen Affinity

 

How to get Unsheathe

 

Builds using Unsheathe

 

Blazing Bushido Written Guide 

 

Blackflame Apostle Written Guide

 

Elden Ring Unsheathe Guide, Notes & Tips

  • This is an Ash of War Skill, associated with the Ash of War: Unsheathe.
  • FP Cost: (10 for light attack release, 15 for heavy attack release).
  • This Skill is not Chargeable.
  • This Skill's Light and Heavy attacks can be Parried
  • This skill activates and benefits from Rellana's Cameo talisman.
  • The Light attack on this skill deals 15 stance damage, while the Strong attack variant deals 30 stance damage.
  • This skill can be cancelled at no FP Cost by releasing the skill without using either follow-up attack.

 

 

 

Elden Ring Skills
Ancient Lightning Spear  ♦  Angel's Wings  ♦  Aspects of the Crucible: Wings  ♦  Assassin's Gambit  ♦  Barbaric Roar  ♦  Barrage  ♦  Barricade Shield  ♦  Bear Witness!  ♦  Beast's roar  ♦  Black Flame Tornado  ♦  Blade of Death  ♦  Blade of Gold  ♦  Blind Spot  ♦  Blindfold of Happiness  ♦  Blinkbolt  ♦  Blinkbolt: Long-hafted Axe  ♦  Blinkbolt: Twinaxe  ♦  Blood Blade  ♦  Blood Tax  ♦  Bloodblade Dance  ♦  Bloodboon Ritual  ♦  Bloodfiends' Bloodboon  ♦  Bloodhound's Finesse  ♦  Bloodhound's Step  ♦  Bloody Slash  ♦  Braggart's Roar  ♦  Bubble Shower  ♦  Buckler Parry  ♦  Carian Grandeur  ♦  Carian Greatsword Skill  ♦  Carian Retaliation (Skill)  ♦  Carian Sovereignty  ♦  Charge Forth  ♦  Chilling Mist  ♦  Claw Flick  ♦  Contagious Fury  ♦  Corpse Piler  ♦  Corpse Wax Cutter  ♦  Cursed-Blood Slice  ♦  Darkness (Skill)  ♦  Deadly Dance  ♦  Deadly Poison Spray  ♦  Death Flare  ♦  Destined Death  ♦  Determination  ♦  Devonia's Vortex  ♦  Devourer of Worlds  ♦  Discus Hurl  ♦  Divine Beast Frost Stomp  ♦  Double Slash  ♦  Dragonform Flame  ♦  Dragonwound Slash  ♦  Dryleaf Whirlwind  ♦  Dynast's Finesse  ♦  Dynastic Sickleplay  ♦  Earthshaker  ♦  Enchanted Shot  ♦  Endure  ♦  Eochaid's Dancing Blade  ♦  Erdtree Slam  ♦  Eruption  ♦  Establish Order  ♦  Euporia Vortex  ♦  Familial Rancor  ♦  Fan Shot  ♦  Feeble Lord's Frenzied Flame  ♦  Firebreather  ♦  Fires of Slumber  ♦  Flame Dance  ♦  Flame of the Redmanes  ♦  Flame Skewer  ♦  Flame Spear  ♦  Flame Spit  ♦  Flaming Strike  ♦  Flare, O Serpent  ♦  Flower Dragonbolt  ♦  Flowing Form  ♦  Frenzyflame Thrust  ♦  Ghostflame Call  ♦  Ghostflame Ignition  ♦  Giant Hunt  ♦  Glintblade Phalanx (Skill)  ♦  Glintstone Dart  ♦  Glintstone Pebble Skill  ♦  Gold Breaker  ♦  Golden Crux  ♦  Golden Land  ♦  Golden Parry  ♦  Golden Retaliation  ♦  Golden Slam  ♦  Golden Tempering  ♦  Golden Vow  ♦  Gravitas  ♦  Gravity Bolt  ♦  Great Oracular Bubble Skill  ♦  Great-Serpent Hunt  ♦  Ground Slam  ♦  Hoarah Loux's Earthshaker  ♦  Hoarfrost Stomp  ♦  Holy Ground  ♦  Hone Blade  ♦  Horn Calling  ♦  Horn Calling: Storm  ♦  I Command Thee, Kneel!  ♦  Ice Lightning Sword  ♦  Ice Spear  ♦  Igon's Drake Hunt  ♦  Impaling Thrust  ♦  Jori's Inquisition  ♦  Kick  ♦  Knowledge Above All  ♦  Kowtower's Resentment  ♦  Last Rites  ♦  Lifesteal Fist  ♦  Light  ♦  Lightning Ram  ♦  Lightning Slash  ♦  Lightspeed Slash  ♦  Lion's Claw  ♦  Loretta's Slash  ♦  Madding Spear-Hand Strike  ♦  Magma Guillotine  ♦  Magma Shower  ♦  Messmer's Assault  ♦  Mighty Shot  ♦  Miquella's Ring of Light  ♦  Mists of Eternal Sleep  ♦  Mists of Slumber  ♦  Moon-and-Fire Stance  ♦  Moonlight Greatsword  ♦  Moore's Charge  ♦  Nebula  ♦  Needle Piercer  ♦  Night-and-Flame Stance  ♦  Oath of Vengeance  ♦  Onyx Lord's Repulsion  ♦  Onze's Line of Stars  ♦  Oracular Bubble  ♦  Ordovis' Vortex  ♦  Ordovis's Vortex  ♦  Overhead Stance  ♦  Painful Strike  ♦  Palm Blast  ♦  Parry Skill  ♦  Phantom Slash  ♦  Piercing Fang  ♦  Piercing Throw  ♦  Poison Moth Flight  ♦  Poison Spear-Hand Strike  ♦  Poisonous Mist  ♦  Prayerful Strike  ♦  Prelate's Charge  ♦  Promised Consort  ♦  Quickstep  ♦  Radahn's Rain  ♦  Raging Beast  ♦  Rain of Arrows  ♦  Rallying Standard  ♦  Rancor Shot  ♦  Rancor Slash  ♦  Raptor of the Mists  ♦  Red Bear Hunt  ♦  Reduvia Blood Blade  ♦  Regal Beastclaw  ♦  Regal Roar  ♦  Repeating Fire  ♦  Repeating Thrust  ♦  Revenge of the Night  ♦  Revenger's Blade  ♦  Roaring Bash  ♦  Rolling Sparks  ♦  Romina's Purification  ♦  Rosus's Summons  ♦  Royal Knight's Resolve  ♦  Ruinous Ghostflame  ♦  Sacred Blade  ♦  Sacred Order  ♦  Sacred Phalanx  ♦  Sacred Ring of Light  ♦  Savage Claws  ♦  Savage Lion's Claw  ♦  Scattershot (Claws)  ♦  Scattershot Throw  ♦  Sea of Magma  ♦  Seppuku  ♦  Shadow Sunflower Headbutt  ♦  Shared Order  ♦  Shield Bash  ♦  Shield Crash  ♦  Shield Strike  ♦  Shriek of Milos  ♦  Shriek of Sorrow  ♦  Siluria's Woe  ♦  Sky Shot  ♦  Sleep Evermore  ♦  Smithing Art Spears  ♦  Solitary Moon Slash  ♦  Sorcery of the Crozier  ♦  Soul Stifler  ♦  Spearcall Ritual  ♦  Spectral Lance  ♦  Spinning Chain  ♦  Spinning Gravity Thrust  ♦  Spinning Guillotine  ♦  Spinning Slash  ♦  Spinning Strikes  ♦  Spinning Weapon  ♦  Spinning Wheel  ♦  Square Off  ♦  Stamp (Sweep)  ♦  Stamp (Upward Cut)  ♦  Starcaller Cry  ♦  Storm Assault  ♦  Storm Blade  ♦  Storm Kick  ♦  Storm Stomp  ♦  Storm Wall  ♦  Stormcaller  ♦  Surge of Faith  ♦  Swift Slash  ♦  Sword Dance  ♦  Taker's Flames  ♦  The Poison Flower Blooms Twice  ♦  The Queen's Black Flame  ♦  Thops's Barrier  ♦  Through and Through  ♦  Thunderbolt  ♦  Thundercloud Form  ♦  Thunderstorm  ♦  Tongues of Fire  ♦  Torch Attack  ♦  Transient Moonlight  ♦  Tremendous Phalanx  ♦  Troll's Roar  ♦  Unblockable Blade  ♦  Unending Dance  ♦  Vacuum Slice  ♦  Viper Bite  ♦  Vow of the Indomitable  ♦  Wall of Sparks  ♦  War Cry  ♦  Waterfowl Dance  ♦  Wave of Destruction  ♦  Wave of Gold  ♦  Waves of Darkness  ♦  Weed Cutter  ♦  White Light Charge  ♦  White Shadow's Lure  ♦  Wild Strikes  ♦  Wing Stance  ♦  Witching Hour Slash  ♦  Wolf's Assault  ♦  Zamor Ice Storm

 




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    • Anonymous

      Most of the case, the R2 option is so much better and somewhat trivialize the R1 option. I think if From still keep one of them as a parry the skill would be more balancing and enjoyable.

      • Anonymous

        Does it scale with DEX or with a weapon AR? I wonder if I can use it effectivly on STR uchigatana (STR uchi has better AR than DEX if you put it in 2 hands).

        • Anonymous

          Unsheathe is one of the best AoW's in the game, both for pve and pvp. It got tweaked to lose the parry R2 from ds3, and now has a recovery animation to both enders (the wrist flick). Yet it is still one of the most damaging, versatile and best scaling skills in the game for almost any build.

          Unsheathe R1 is still bonkers, and you can still roll catch like there's no tomorrow with it. Only this time the low hurtbox your character assumes when you do it is much more pronounced, and you can dodge under a surprising number of moves with it.

          Unsheathe R2 is great for breaking stances, and for swiping bats and birds and anything flying with its nice vertical hitbox.

          With some practice you can actually chain multiple Unsheathe R1/R2s as many times as your FP and stamina allow (something you could also do in ds3). The 'trick' for the ER version is to understand that the wrist flick animation can actually be cancelled by blocking (amongst other things). But you basically hold L2, tap R1/R2 for your ender, and tap L1 as your character finishes the slash, and you'll go right back into the Unsheathe L2 stance, allowing you to loop the sequence.

          There is a great Youtube video by Benevolent Duck that covers all the other quirks of Unsheathe (as well as the above loop combo), but the main point I'm gonna say here is don't sleep on this skill. It's limited only to katanas, but for good reason because if ANY other weapon type had it it would absolutely be game breaking. As it stands it is an easy A+/S tier skill.

          • Anonymous

            Of course FROM had to remove the parry, as the Tarnished is a special kid with a fetish to either beat the earth or to go full retard monke with movesets that completely defeat the design and purpose of the weapon used.

            • Anonymous

              Elden Ring: *doesn't allow you to sheathe your weapon*
              Also Elden Ring: this AoW

              Maybe in Dark Souls 14 we will get the ability to put the damn sword away properly.

              • Anonymous

                It was rumored that originally this was set to basically be Transicent Moonlight in AoW form. Can you imagine. Exactly how would that make you guys feel?

                • Anonymous

                  I hate how this got gutted. It's parry was so ****ing cool in ds3. Now it's just two attacks, except one of them is worthless.

                  • Anonymous

                    I believe ashes of war like these, appliable to 1 weapon type, should get additional effects with affinities. Like, fire gets a flame spray/explosion or magic gets a magic mist/cristal burst. I think it would make them more unique.

                    Godrick could do this with a greataxe, so why can't we with lesser weapons?

                    • Anonymous

                      This seem to have a very annoying bug-ish thing,it does a light attack follow up randomly even if you did not press the attack key

                      • Anonymous

                        I miss the dark souls 3 version of this. It took a lower stance for light attack, and heavy attack was a parry instead, overall, it was much more useful.

                        • Anonymous

                          I'm currently playing a DEX/FTH lightning build with a Keen Guardian's Swordspear. But after playing Samurai for most of my previous playthrough, I'm struggling with letting go of this skill. And now that I just got another katana from one of the catacombs, I'm really struggling with resisting the appeal of Unsheathe. It's just so effin' good!

                          • Anonymous

                            Not a great player by any sense. But man, you can play some mind games with this in PvP. It can be one NASTY roll catch.

                            • Anonymous

                              The light attack varient in my experience is good for group kills tough you have to be surprisingly close to hit given the forward step animation and if the target is low hanging Close to the ground, it can still miss. The heavy attack varient is a single target high damage blow that can one shot most mobs and stagger elite and boss mobs in 2 to 3 uses. Over all it is super satisfying to use and has decent versatility, but requires situational awareness and recognition.

                              • Anonymous

                                As someone who has never used this and only his fought it, I don't really mind it because it's pretty fair to doge but what the **** is that damage like damn it's more than a colossal

                                • Can i still parry with this? It was a nice thing to learn because it has a smaller window than a shield and it really felt like i mastered the blade like a Samurai or something. Tried it but i couldnt get it to work. Is it possible?

                                  • Anonymous

                                    So if this only works on katanas and all the non-somber ones have it as default, what's the point of it being an ash you can collect? Unless wakizashi has quickstep but I've yet to find it.

                                    • Anonymous

                                      Anyone getting a unsheathe bug? After second phase cut scene the player starts phase 2 in unsheathe stance if the skill is used as last strike of 1st phase. Wasnt pressing L2, happened on Malenia and Godfrey.

                                      • Anonymous

                                        Why does this AoW hit like a charged R2 colossal sword when it's lightning speed. Fromsoft: "OH hey let's give one of the fastest attacks in the game a 4x damage multiplier, sounds right to me!" My God, pull the katanas out of your asses and balance the game already!

                                        • Anonymous

                                          are there really no variations on this in the whole game? I really miss the flurry and shockwave options you got with the Frayed Blade from the DS3 DLC.

                                          • Anonymous

                                            You might be temped to use this with nagakiba but try it with uchigata. Uchi is way faster and near insteant.

                                            • Anonymous

                                              Dont know if its a bug, but this does way more dmg with lightning infusion. Ashes appear to scale with their core attributes regardless of infusion, and scale better with the right infusion. On my quality build keen and quality unsheathe have comparable AR, but lightning infusion does 30-40% more damage against the knight outside of prayer room. Regular lightning r1s do maybe 10% more dmg because of their low resistance, but 30-40% is something else

                                              • Anonymous

                                                The r2 with a nagakiba is stronger than a giant greatsword. I think the somber katanas may have been a distraction

                                                • Anonymous

                                                  The heavy attack comes out really quickly in its own right, so what's the advantage of the light one? Is it just there to be even faster?

                                                  • This is most likely the strongest Ash of war in the game if you build for it right. In pvp it easily one shots most people. Moonveil is nothing compared to a regular Uchigata with this.

                                                    • This is most likely the strongest Ash of war in the game if you build for it right. In pvp it easily one shots most people. Moonveil is nothing compared to a regular Uchigata with this.

                                                      • Anonymous

                                                        This is one of the most reliable AoW in the game. I started with the Samurai class, and I basically finished 90% of the game using this AoW. It comes out quickly, has good range, deals a lot of damage to both health and poise, and it looks rad as hell. Put this on the already long Nagakiba and you now have even more range! With this setup, I managed to beat Malenia on my own without summons. It's a very satisfying AoW to use!

                                                        • Anonymous

                                                          This is one of the most reliable AoW in the game. I started with the Samurai class, and I basically finished 90% of the game using this AoW. It comes out quickly, has good range, deals a lot of damage to both health and poise, and it looks rad as hell. Put this on the already long Nagakiba and you now have even more range! With this setup, I managed to beat Malenia on my own without summons. It's a very satisfying AoW to use!

                                                          • Anonymous

                                                            In the Blazing Bushido Build u say that unsheathe would change the Variation of a Katana to "Quality". I tried this and it actually doesn't apply "Quality" but "Keen" instead. Is there a different Form of unsheathe or are u able to change the Ash of War in any way?

                                                            • Anonymous

                                                              Is it worth it to put this skill on an Uchigatana for the added Dex attribute scaling? (D->B)
                                                              *assumption: Going for Dex build.

                                                              • Anonymous

                                                                isnt LT+RT literally always better than LT+RB? Same range, same speed, same recovery time... It just takes up more FP. Right? Or am i missing something?

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