Waterfowl Dance |
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Perform a series of one-footed leaps in the manner of a waterfowl to unleash a swift yet graceful slashing combo. Repeated inputs allow for up to two follow-up attacks
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Waterfowl Dance is a Skill in Elden Ring. Waterfowl Dance is a Unique skill that is only available for the Hand of Malenia, and cannot be added to any other weapon by Ashes of War.
How to get Waterfowl Dance in Elden Ring
- Default skill for the Hand of Malenia.
Elden Ring Waterfowl Dance Guide, Notes & Tips
- This is a Unique Skill
- FP Cost: 12 ( - 9)
- Deals 16 stance damage.
- This Skill is not Chargeable
- All 3 separate flurries can be Parried
- On use, you hover in the air for a split second before dashing forward in a flurry. Repeat inputs of the weapon skill button extend the skill for up to three flurries total.
- The skill can be extended while in midair, and its forward momentum for each flurry lets you cross gaps that you normally cannot jump over.
- The wind-up animation for this skill can be interrupted.
- The skill is parryable.
- The repeated attacks from this skill do scale with Winged Sword Insignia, Rotten Winged Sword Insignia, and Millicent's Prosthesis, and trigger Godskin Swaddling Cloth.
- BUG: using this skill while buffed by the Commander's Standard Rallying Standard ability will cause Waterfowl Dance to deal greatly reduced damage (reports show as low as 1% normal damage).
- Anonymous
People still wanting a buff to this have not endured the cancer that is endure + WFD in a tight space. Basically becomes Malenia's for 3 seconds, canceling out the counter potential of hitting the WFD user out of the air
A sword technique that unleashes powerful shockwaves. Costs Spirit Emblems to use. Its namesake comes from a large eddy of distant cloud forming near the headwaters; the Fountainhead Spiral.
Tomoe would watch her young master as he gazed longingly at the coiling clouds. The sight meant everything to her.
- Anonymous
Thanks to patch 1.10, this skill is finally usable, but there's still some weaknesses that can be exploited:
- WFD still loses to sprinting or rolling backwards repeatedly; if you spam back roll on reaction, it still can't catch you
- WFD still can't deal with hyperarmored attacks like colossal weapon attacks or skills like Lion Claw
- Still need to get more tests, but 1H colossal R1s and 2H greatsword R1s seem to knock WFD out of the sky pretty well; if I were to guess, jumping R2s and maybe even standing R2s on other weapons could be enough to do the same (assuming they don't miss)
- If you are hit with anything during the initial jump up, you will still be knocked down; that said, I've noticed some attacks pass through a player's legs during the jump, implying jump i-frames were added to the skill (or were always there, and I never noticed)
- Afflicting status conditions still work (e.g. frost pot, bleed loss, madness, etc.)
- The first two parts of WFD are true while the third is not (though it can roll catch if you only roll once); this has actually always been the case, unless you had enough poise so that two hits would be needed to stagger you, allowing you to just roll out of WFD whenever you wanted; this is no longer possible after patch 1.10
Also, for some reason, parrying WFD seems to be bugged, as it doesn't always allow for a critical hit. But other than that, that's all the counters I've found to be successful against WFD so far. It's improved enough to be usable in PVP, but it's still got some flaws to balance it out. The best way to use this skill seems to be as a counter to a predicted attack (that isn't from a colossal weapon). It shouldn't be spammed, though, as it's still a stamina guzzler and endlag is a thing.
Hope this helps in the wild west that is post-1.10 PVP
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This is OP in patch 1.10 due to it literally true comboing into itself
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This thing needs more hyperarmor if you're going to be just hanging out in the air for a full second. Should have at least as much as Storm Kick, which takes about the same amount of time to startup.
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Can the initial windup jump allow you to avoid quake-like attacks, like Earthshaker?
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how much poise do you have when using the AoW? and would building poise add on and compensate so its harder to inturrupt or is that pointless?
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consume too much stamina, i think they need reduce stamina consume and add additional balance when use
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Does this apply bleed on every hit, or is it bad/mediocre for bleed build-up?
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This skill would be viable if it had hyperarmor in its startup. Once you start swinging, the hyperarmor should go away. Simple fix to make this a balanced counterattack, like it was supposed to be.
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Ironically good against Malenia right after she uses hers, if you can hit the first part of the attack she will be unable to dodge the rest of it or cancel the waterfowl so you can hit the full dance and with the Godskin swaddling cloth you can heal a good amount of health.
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I swear I've seen someone online using this skill on shamshir
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Using this skill with godskin swaddling cloth equiped, is nasty.
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The water fowl dance is a reference to the game of thrones where Arya Learns the waterfowl dance from her sword instructor
I wish they would speed up the hit detection and attack speed on this, it feels SUPER slow compared to Malenia
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If only this sword would heal me like she heals herself with each hit
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Defeat got absolutely obliterated by this move and got erased from existence. Wait what am I talking about? I have never known defeat, who's that? he sounds like a chill dude.
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Classic from software, giving us a skill that one shots us when bosses use it but barely tickles anyone when we use it
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What is the timing for the two follow up attacks? I haven't used it on any enemies yet but I have messed around with it to see if I like it. But I'm not seeing the same thing shown in this video clip. The part in the video where it shows the player leap and travel forward a second time I haven't been able to do that.
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First saw this being used by Millicent with her Shamshir in the Aeonian Swamp. Was disappointed to find out later that it was locked to Malenias Prosthetic Sword and that Millicients Shamshir was a inaccessible custom weapon.
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Did they add hyper armor to this? I've hit some players during the wind up and they kept going.
- Anonymous
Giving this skill i-frames during the rise of the jump would make it a good counterattack, as it’s not much of an offensive WA given its poor poise and forward distance. It’s a small change, but it’d make weapon much more capable
- Anonymous
If this had I-frames during the jump, it would be a respectable counterattack. Not great as a offensive art, as it doesn’t have much poise or distance, but could make for a great counteroffensive with this small change
- Anonymous
Man, now why can’t it be as broken for us as when Malenia uses it, huh?
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Great skill! I'm really enjoying using it. It does NOT activate easy mode though, some enemies can dodge it and/or interrupt you. Its a lot of fun though and paired with Melanias armor set its kinda nice to cosplay as her :)
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Anyone ever try this on Melania in NG+? How does it perform?
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If you use this you should stack a ton of poise, I'm talking like over 100. You can actually tank though some heavy hits during the startup.
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Millicent’s so badass, she doesn’t even need the correct weapon to use this skill.
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This attack is a reference to Rei's technique from Fist of the North Star. Nanto Suichu-Ken ("Waterfowl Fist") was a series of graceful motions with mostly cutting attacks.
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Are the strikes in flurries counted as consecutive attacks?
- Anonymous
Not sure why the last comment didn't get through, but as of V.1.04 This moved is bugged if using the ashes of war "Golden vow" or "Commanders standard: Rallying cry"
If you are expericing that your Waterfowl is doing close to no damage, this would be why.
Spells of Golden vow and Fire grant me strength still works with it.
- Anonymous
This is currently bugged as of 1.04 if you use Golden vow (ash of war) or Battle standard. Causes Waterfowl to do less damage than barehanded.
- Anonymous
Milicent is so OP she can use it with a shamshir.
10/10 waifu.
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I wish there was a way to get the flower version of this from the second part of the boss fight.
- Anonymous
dont be scared, if its close your attacks can easily knock the person out of the starting animation. (peeler running r2 does it easily) if its far, you either run away since it has really poor tracking, or punish with a spell to knock out of it
- Anonymous
Lions claw knocks this out of the freaking air like it’s nothing it’s hilarious
- Anonymous
is it just me who can't get the attack to extend? Doesn't matter if I press LB again or press RB, it will only do the ''default'' attack
Millicent, when she invades you in the Caelid, has a weapon with the same attack, I couldn't figure out which it was tho. What I can say is that this weapon was definitely not the Hand of Malenia, maybe this could be a little hint that all weapon arts are/will be obtainable for all weapons (Maybe in a DLC), although I believe also they just gave her this because she's related to Malenia, idk.
- Anonymous
Is this considered a jump attack? If so, it could synergize with raptor’s black feathers armor…
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Fun Fact: In German it is called Dance of the cranes.
Quite Interesting when you consider how often Malenia stands on one leg and has the other bend like one.
- Anonymous
Everyone thinks this is op but in reality its easily countered/punished. The wind up and attacks have very low poise. A jumping r2 or a halberd r1 will usually always knock them out of it. Bloodhound step, raptor rise and some of the other mobility ashes of war can also do the trick. Its great for shredding brainless coop/gankers but anyone with pvp experience will make waterfowl useless
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could i have this weapon art on my hand of malenia right hand, but have a sepukku uchi in my left and still use the weapon art?
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Anyone know of a Ash of War similar to the Waterflow Dance ?
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Infinite stunlocks, hehe elden ring pvp so good. Such a high skill experience. Press L2 to win.
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Human hands aren't even physically capable of these moves. Malenia acts like she's soooo skilled. She has one attack, Waterfowl, that makes her OP, and she can only use it because she has a prosthetic hand.
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Is it just me who thinks this WA needs a bit of nerf? Not in term of damage, but the FP cost. A lot of powerful spells or WA such as Unsheathe eats through FP, but this WA has so low FP cost and yet it has a massive amount of DPS. I know that its huge windup essentially meant that you become extremely susceptible to bosses' attacks while other players can run away unless cornered, but it doesn't deny the fact you could spam the WA. Just my opinion though, could be stupid.
- Anonymous
Does anyone know what talismans and buffs (like wonderous physic) effect this? given the proximity to malenia both location and lore wise, and the fact that milicent herself uses Waterfowl dance, i want to beleive the talismans from milicents quest, the Rotten Winged Insignia (Greatly increases attack power with successive attacks) and Millicents Prothesis ( increases dex and increases attack power on successive attacks) work with with this Weapon Art. on that note, what about the wonderous physic flask that increases damage on successive attacks, and the one that increases stance breaking. can we assume that they work for this as well?
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This will get nerfed in the first round of rebalancing. WA is way too damaging, esp for PVP. If you get your target into a corner or a hallway or something where he doesn't have completely free movement to roll away, congratulations: you just got a free kill for holding down L2. Dude stunlocked me and one shot me, melting away 1,600 HP.
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Pretty sure the name is a reference to Rei from Fist of The North Star, and his South Star Waterfowl Fist.
I enjoy dressing up as Malenia and using this skill in invasions at the Hailgtree Roots grace to capitalize on other peoples misery from failing this boss.
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