Barricade Shield

skill barricade shield elden ring wiki 480px
Skill made famous by Sir Neidhardt. Focus your energy into the shield, temporarily hardening it to deflect greater blows.

Barricade Shield is a Skill in Elden Ring. Barricade Shield is a regular skill that can be found in Ashes of War and applied to compatible weapons.

 

How to get Barricade Shield in Elden Ring

 

Elden Ring Barricade Shield Guide, Notes & Tips

  • This is an Ash of War Skill, associated with the Ash of War: Barricade Shield.
  • FP Cost: 12
  • Duration: 5 Seconds
  • This Skill is not Chargeable
  • Guard Boost +40%
  • Gives the shield Tier 4 Hardness
  • If the skill is used in right hand, it will 2 hand the shield.

 

 

 

Elden Ring Skills
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    • Anonymous

      Couple of functions I've noticed on it. Using it on manor greatshield.

      - It can be used as a lenient 'just' block? I'm not sure, but when I've used it, it seems to count as a block, to which I can carry on holding the block button to carry on blocking.
      - With GShield, I've been doing stupid cheeses on most bosses with bleed spear. Stamina drain is negligible when active with greatshield talisman. It is FP hungry but your Stamina can be entirely reserved for attacks.

      • Anonymous

        I wonder if this skill + a fast guard countering weapon could be used against those heavy jumping attack setups.

        • Anonymous

          Do u use barricade shield before u do the block or does activating this skill blocks the incoming attack by default without me having to block?

          • Anonymous

            Can confirm a below post in which 70 base guard boost is the minimum required to reach 100 guard boost with Barricade Shield.

            I was leveling up an inverted hawk towershield and testing it out with the skill on the limgrave tower bridge's golems on the way; at +15 and below, the stamina bar took damage with barricade shield on, but it's only when it reached base 70 boost at +16 that the stamina bar no longer budged a pixel from the golems' attacks with the skill applied.

            • Anonymous

              I really wanted to play with a shield in souls series first time and i've just seen this skill get overnerfed. The duration is too short and the skill costs too much fp for short duration. The duration should be longer (maybe 10 seconds) because that sucks trying to use over and over again in fight, not worth it. And the cost should be10FP for balance imo. Mage builds don't use shield already. But i know they never change this again. They don't even care.

              tl;dr
              ''OMG this skill is overpowered!!! Lets make it useless forever, instead of balanced''
              -From Software

              • Anonymous

                Bit funky this one. On the golden great shield with a base guard of 70, barricade makes it so that no stamina is spent when blocking. That threshold is allegedly 100. I can say for sure it's not +30 guard because a base guard 60 shield (carian knight +25) + barricade blocks quite a lot less than a base guard 90 shield (finger print +25). Therefore it's most likely multiplicative. 100/70 is 1.42857. However, it seems to affect different shields differently? A medium shield (brass shield +25) with base 69 (nice) guard + barricade blocks more than a greatshield (stock dragon towershield) with base 69 (nice) guard + barricade does. It could be that the actual guard boost number is 69.49 on the medium shield and 69.00 on the great shield, but I have no way of knowing that so all I can say is it's weird.

                • Anonymous

                  Main issue with how they nerfed this is the mana increase. Greatshields already take a lot of strength and endurance to use, now you have to put points into mind as well. Needs to be a way of passively getting enough FP back to use this without having to commit levels to mind or flasks to cerulean.

                  • Anonymous

                    The 1.05 update just buffed this to 9 seconds. Not much but definitely helps to balance out the fp it needs

                    • This is not a skill meant to have 100% uptime, and I think some people think it should and say it's trash.

                      I've used it through my entire 2nd playthrough (NG+) so far and it's great for the moments where you need 100% stability. You don't have to use it, but it's absolutely still useful. Between using this and guard countering you can trivialize the majority of any encounters you face. My Lance and Greatshield have facerolled all the way of to last third of the game so far.

                      100% would recommend to use this even after the nerf.

                      Just don't expect to spam it and be immortal.

                      • Anonymous

                        Its basically a more forgiving parry with no reward other than no stamina consumption now. The fp does add however, glad my chracter is str/faith focused so had 25+ mind otherwise you will def run dry very quickly

                        • Anonymous

                          Hey actually reduce duration is useful though. Because you can't reset timer buffs by reapply it. In case no one notice. Now 5 seconds is nice because I can steadily rebuffs shield. Its actually better now. Before its like 10 or 15 second, I must watch the status bar to check if shield icon disappear before I can rebuffs again.

                          • Anonymous

                            I really hope they bring this back up a bit in the next patch. They should have kept the duration the same and just increased the FP cost a bit more than just by four because now it's too short to get much use out of.

                            Really, I feel like FromSoft were being unreasonably heavy-handed on this. They nerfed the duration by 66% and increased the FP cost by 50% of a skill that doesn't even deal damage.

                            • Anonymous

                              RIP barricade shield. Nerfed to 1/3rd the duration, triple the cost and shields in general got nerfed. 9 times the cost and there are even less shields with 100% phys block now.


                              In order to use this reliably you'll need to level mind and bring cerulean flasks and if you're doing that you might as well level a caster stat and use offensive spells and not even need a shield.

                              • Anonymous

                                They nerfed this becasue you weren't meant to use it all the time.
                                Use it when an enemy is about to combo you to improve the deflection value of the shield and making the attacker recoil, which stops the combo and allows you to perform a guard counter.
                                Treat it as a lower risk lower reward alternative to a parry.
                                If you want to turtle constantly, get a greatshield. Some of them got buffed btw.

                                • Anonymous

                                  I'm on the latest patch and the cost is still 8 and the duration is still 15. Not sure where this info came from.

                                  • Anonymous

                                    I heavily used the pre-nerf Barricade Shield on every version of my character, from starting sword-and-board style, to dragon priest, to sorcerer, and now on my Mohgwynn's Sacred Spear build. I do miss it.

                                    On the other hand, when tanking in MMOs, it's pretty common to have a 5 or 6 second-long shield CD you pop right as you're expecting to take a massive hit. Barricade Shield now functions in a similar manner. It's more situational but still fairly strong. I just went through Subterranean Shunning Grounds with it on my Brass Shield, and it still did its duty. Again, it's not as ridiculously strong as it was, but it still works alright.

                                    • well in case anyone comes across this. I decided to be smart and export data SpEffectParam for 1.02 and 1.03 and then compared the .csv's and easily found that barricade shield's SpEffectParam is 800-814

                                      • Anonymous

                                        Oh dear oh dear...new to this game series and was just following the wiki paladin build guide. I just spent such an amount of time and so many strategies trying to kill Night's Cavalry that I am not prepared to discuss with anyone. To find that it is no longer relevant. That hurts. Oof.

                                        • Anonymous

                                          The increased FP cost is fine because with the old you could just spam it like crazy, but the 5 seconds duration made it a worthless skill.

                                          • Anonymous

                                            This skill was nerfed 4 ways:
                                            1. The FP cost was increased from 8 to 12.
                                            2. The duration is significantly shorter, going from 15 seconds to 5 seconds.
                                            3. The guard boost is much weaker, going from 35 to around 25.
                                            4. It doesn't stack with the other shield buffs anymore, as it overwrites them (lol a 5 second skill overwriting a 60 second buff).

                                            I can understand a lot of the other things in 1.03, like bug fixes or lol oneshots or the really bad magic balance, but this is a weapon art whose use was mostly PVE and provided a fun playstyle.
                                            With all 4 nerfs, it sort of functions as an alternative parry, but kind of bad. Yes, you can use it to help block big attacks, but parry and roll does also that, one of them with bigger rewards, and the other being much cheaper.
                                            If you want something safer, cheaper, and more utility than Barricade Shield now, then use Bloodhound Step because it has lots of iframes, is cheaper, allows you to equip up to 99% equip load, and it also gives you a bunch of extra mobility.

                                            From a build perspective, I'm fairly sad, as this was a good tool for shield playstyles before you get Fingerprint Greatshield + Greatshield Talisman, which are accessible much later in the game.
                                            From both a PVE and PVP perspective, Fingerprint Greatshield + Greatshield Talisman + Bloodhound Step is better in almost every way as compared to unnerfed Barricade Shield except for availability, and yet those still exist.
                                            If it wasn't nerfed all 4 ways, then it could still have a place in a shield build/playstyle, but now, it really doesn't. Just use Bloodhound Step or a parry or a roll instead.

                                            Old shield builds are good, the best they've ever been in a Fromsoft Souls-like, but I wouldn't call them OP.
                                            Pre barricade Shield nerfs, shield builds still need to dodge grabs, still position properly for large attacks (because they can hit behind you), still take status build up from attacks, still aren't usable on horseback, and still generally do poorly against magic (due to chip damage and being zoned).

                                            So if I was From, I would've maybe only done 2 out of the 4 nerfs and/or maybe pushed it back later into the game.
                                            With 1.03, From has shown that they're willing to add items around, so I will dream that they will add a stronger Barricade Shield into the game, like Determination vs. Knightly Determination.
                                            But honestly, with how From has balanced stuff in the past, I wouldn't put my hopes up.
                                            By the way, I will be quite sad if in a year, From decides that a bunch of fun playstyles that were viable at launch don't exist anymore in the name of "balance."

                                            • Anonymous

                                              Five seconds... A more significant FP cost, sure. But nerfing it this badly. Why not just remove it from the game at this point.

                                              • Anonymous

                                                Is the Paladin build here on the wiki still decent after this nerf?
                                                Just started a Paladin and thinking maybe i should reroll?

                                                • Anonymous

                                                  I understand people are frustrated, but it went from a skill players could hide behind to avoid damage to a skill that has to be considered when to use. In truth it looks like it fits far better into the skill lineup now because almost every other skill period requires timing and purpose, and barricade deviated from that by being a skill you just periodically triggered for a very slight FP drain to significant defense.

                                                  • Anonymous

                                                    rip 15 second duration...... after the patch today its only 6 seconds.

                                                    and the FP went up by 4, so now its 12.


                                                    so now barricade should only be used for when the boss is going to use a strong attack that'll break ur poise or when u have low stamina WHILE maintaining ur FP.

                                                    • Anonymous

                                                      Went from 8 FP, 15 second duration to 12 FP, 5 second duration

                                                      I understand the reasoning for the duration change, but the 50% increase in FP cost on top of that seems pretty excessive...

                                                      • Anonymous

                                                        Well, this skill just became borderline useless.
                                                        1.0.3 halved it's duration and almost doubled the cost.
                                                        10 sec was enough to block most combos from many bosses, as they easily chain up to 15 sec combos at times.
                                                        Currently it's much more efficient to run scholar's shield on most greatshields due to duration and cost discrepancy.
                                                        Scholar's shield provides 60 sec buff that gives about 20-25% shield boost in comparison.
                                                        10sec > 5 sec
                                                        8 FP > 12FP

                                                        • Anonymous

                                                          They nerfed the hell out of this in the recent update. FP cost is now 12, guard boost increase is I think 25 instead of 35, and it only lasts 6 seconds.

                                                          • Anonymous

                                                            "Dropped by Bloodhound Knight Darriwil in Forlon Hound Evergaol, Stormhill." This is not correct, he drops bloodhound's fang.

                                                            • Anonymous

                                                              Haven’t touched shields since Demon Souls. Mainly for the challenge. But this skill right here made me pick it back up after so long, its so FUN and useful. Someone at FromSoft actually loves shields and after so many game they get some damn well deserved respect. This is a love letter to all shield users.

                                                              • Anonymous

                                                                This skill is so useful. Cost no stamina (or very extreme less) to block when blocking attack. Duration is around 10 sec maybe. NOTE: can't re-apply skill to reset timer I guess? I reuse the skill to reset timer but it not work so counts carefully. Also make your block became more reflective.

                                                                Example boss: Godfrey the Grafted in Golden Lineage evergoal. Cast shield up. His attack almost joke against great shield. Use spear poke him to death while shield is up.

                                                                • Anonymous

                                                                  To on the brass shield plus a flail is next level strong for a guard counter based turtle play style.

                                                                  Flails can’t be parried which makes things less risky.

                                                                  Combine all that with the curved sword talisman (boosted guard counters) and the assassins blade talisman (restore HP on criticals) you’re a tanky counter attacking machine that can heal for days

                                                                  • Anonymous

                                                                    This thing is stupidly powerful if you have it on brass shield, especially for a caster with low stamina & high FP. Should be one of your highest priority ash of war to get if you want a comfy run.

                                                                    • Anonymous

                                                                      Tip: If you obtain or upgrade a shield to 65 Guard Boost or higher, when using Barricade Shield, you will lose 0 stamina on block. This suggests that Barricade Shield adds +35 to Guard Boost, and that guard boost is a sort of percentage value of reduced stamina, where 100 Guard Boost = 100% Stamina Damage Reduction.
                                                                      Source: If using this with Gilded Greatshield at 67 default Guard Boost, no stamina is lost. When used with Golden Beast Crest Shield +7, at 60 Guard Boost, you lose some stamina on block.
                                                                      When using the Eclipse Crest Greatshield +6 at 64 Guard Boost, you receive a minimal amount of stamina loss based on damage. At Eclipse Crest Greatshield +7 at 65 Guard Boost, you receive no stamina loss based on any amount of damage.

                                                                      • Anonymous

                                                                        Has anyone tried this on a bloodloss shield? I reckon it would be pretty nuts with a blood spear (you can spear while shielded).

                                                                        • Put this on a tower shield and went to coop against a boss that gave me actual ****ing hell before Starscourge Radahn. The host barely did anything other than fling a few glintstones now and again and go summon more. His hits didn't even do noticable stamina damage, by which, I mean if the bar did go down at all, it instantly filled back up. Pained with a spear that can attack whilst guarding, the Spear Talisman for bonus counter damage, and this is actual easy mode. It's ridiculous what you can just block though, only really grabs and non-physical damage types are scary anymore. Oh and those attacks from big bosses that come from different angles.

                                                                          • Anonymous

                                                                            The drop info is no longer accurate -- Barricade Shield drops from a Night Cavalry world boss which spawns on the road beside the Castle Morne Ramparts grace at nightfall.

                                                                            • Anonymous

                                                                              This ash of war is not dropped by bloodhound knight Darriwil. It is dropped by the Night Rider field boss who spawns at nighttime by the Castle Morne Rampart grace.

                                                                              • Anonymous

                                                                                Does it deal posture damage ?
                                                                                I vaguely remember timing it to Margit's attacks and being able to do a reposit on him afterwards.

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