Barbaric Roar

skill barbaric roar elden ring wiki 480px
Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks.

Barbaric Roar is a Skill in Elden Ring. Barbaric Roar is a default skill of the Greataxe and the Club. Updated to Patch 1.07. Barbaric Roar has Heavy Affinity

 

Barbaric Roar Buff Details in Elden Ring

  • Adds 7.5% Physical Damage
  • Adds +5 Strength scaling (This adds points to the scaling modifier of the weapon rather than your strength stat, though it's not exactly clear when in the damage formula it's added)
  • Altered Strong Attack

 

How to get Barbaric Roar

 

Elden Ring Barbaric Roar Guide

  • This is an Ash of War Skill, associated with the Ash of War: Barbaric Roar.
  • FP Cost: 16
  • The Skill's effect lasts 40 seconds.
  • Can be used without FP but the effect will only last 6 seconds.
  • This Skill is not Chargeable.
  • Greataxe' Barbaric Roar grants roughly 10% AR also changes the Heavy attack into an advancing 3-hit combo.
  • Roar Medallion will further increase heavy attack damage by 15% during the buff.
  • Works similarly to War Cry, another Ash of War skill, however, depending on which one is used, the heavy attack animation is different.
  • Counts as a weapon buff, so it overwrites other weapon buffs like Grease.
  • Weapon Attack Patterns
    • Straight Sword, Katana, Flail, Hammer, and Axe: Two horizontal slashes and one upward diagonal slash.  Follow up is a 2 hit combo, an upward slash followed by a heavy overhead slash
    • Greatsword, Great Hammer, Greataxe, and Reaper: Two Horizontal slashes and one big downward slash.  Follow up is a single massive overhead slash. 
    • Colossal Weapons and Swords:  Identical to Greatsword et al. but the move comes out slightly slower 
    • Twinblade: A three hit horizontal slashing combo that holds the weapon close to one side of the handle, increasing its range slightly.  Follow up attack is a single massive downward thrust
    • Spear, Greatspear, and Halberd: Two overhead slashing attacks, followed by an overhead thrust.  Follow up attack is a single massive downward thrust
    • Fists and Claws: A right cross, followed by a left cross, then ended by a spinning two handed attack.  Follow up attack starts with a two handed uppercut, then brings both hands down in a big overhead.  Note that when one handed, the attack pattern remains the same, despite the lack of the second hand.

 

Note: This Skill was changed with Patch 1.07 as follows:

  • Effect duration has been extended from 20 to 40 seconds.
  • Time between using the skill and performing various actions has been reduced.
  • Strong attack power when used with Claw or Fist weapons during the effect has been increased.
  • Strong attack power when used with Twinblade weapons during the effect has been reduced.

 

 
 
 
 
 
 
 
 
 

Barbaric Roar Demonstration

 
 
 
 
 
 
 
 
 

Colossus Guardian Written Guide

 

Elden Ring Barbaric Roar Notes & Tips

  • Updated to patch 1.07. See Patch Notes for details.
  • Other notes and player tips go here. 
Elden Ring Skills
Ancient Lightning Spear  ♦  Angel's Wings  ♦  Aspects of the Crucible: Wings  ♦  Assassin's Gambit  ♦  Barrage  ♦  Barricade Shield  ♦  Bear Witness!  ♦  Beast's roar  ♦  Black Flame Tornado  ♦  Blade of Death  ♦  Blade of Gold  ♦  Blind Spot  ♦  Blindfold of Happiness  ♦  Blinkbolt  ♦  Blinkbolt: Long-hafted Axe  ♦  Blinkbolt: Twinaxe  ♦  Blood Blade  ♦  Blood Tax  ♦  Bloodblade Dance  ♦  Bloodboon Ritual  ♦  Bloodfiends' Bloodboon  ♦  Bloodhound's Finesse  ♦  Bloodhound's Step  ♦  Bloody Slash  ♦  Braggart's Roar  ♦  Bubble Shower  ♦  Buckler Parry  ♦  Carian Grandeur  ♦  Carian Greatsword Skill  ♦  Carian Retaliation (Skill)  ♦  Carian Sovereignty  ♦  Charge Forth  ♦  Chilling Mist  ♦  Claw Flick  ♦  Contagious Fury  ♦  Corpse Piler  ♦  Corpse Wax Cutter  ♦  Cursed-Blood Slice  ♦  Darkness (Skill)  ♦  Deadly Dance  ♦  Deadly Poison Spray  ♦  Death Flare  ♦  Destined Death  ♦  Determination  ♦  Devonia's Vortex  ♦  Devourer of Worlds  ♦  Discus Hurl  ♦  Divine Beast Frost Stomp  ♦  Double Slash  ♦  Dragonform Flame  ♦  Dragonwound Slash  ♦  Dryleaf Whirlwind  ♦  Dynast's Finesse  ♦  Dynastic Sickleplay  ♦  Earthshaker  ♦  Enchanted Shot  ♦  Endure  ♦  Eochaid's Dancing Blade  ♦  Erdtree Slam  ♦  Eruption  ♦  Establish Order  ♦  Euporia Vortex  ♦  Familial Rancor  ♦  Fan Shot  ♦  Feeble Lord's Frenzied Flame  ♦  Firebreather  ♦  Fires of Slumber  ♦  Flame Dance  ♦  Flame of the Redmanes  ♦  Flame Skewer  ♦  Flame Spear  ♦  Flame Spit  ♦  Flaming Strike  ♦  Flare, O Serpent  ♦  Flower Dragonbolt  ♦  Flowing Form  ♦  Frenzyflame Thrust  ♦  Ghostflame Call  ♦  Ghostflame Ignition  ♦  Giant Hunt  ♦  Glintblade Phalanx (Skill)  ♦  Glintstone Dart  ♦  Glintstone Pebble Skill  ♦  Gold Breaker  ♦  Golden Crux  ♦  Golden Land  ♦  Golden Parry  ♦  Golden Retaliation  ♦  Golden Slam  ♦  Golden Tempering  ♦  Golden Vow  ♦  Gravitas  ♦  Gravity Bolt  ♦  Great Oracular Bubble Skill  ♦  Great-Serpent Hunt  ♦  Ground Slam  ♦  Hoarah Loux's Earthshaker  ♦  Hoarfrost 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Flight  ♦  Poison Spear-Hand Strike  ♦  Poisonous Mist  ♦  Prayerful Strike  ♦  Prelate's Charge  ♦  Promised Consort  ♦  Quickstep  ♦  Radahn's Rain  ♦  Raging Beast  ♦  Rain of Arrows  ♦  Rallying Standard  ♦  Rancor Shot  ♦  Rancor Slash  ♦  Raptor of the Mists  ♦  Red Bear Hunt  ♦  Reduvia Blood Blade  ♦  Regal Beastclaw  ♦  Regal Roar  ♦  Repeating Fire  ♦  Repeating Thrust  ♦  Revenge of the Night  ♦  Revenger's Blade  ♦  Roaring Bash  ♦  Rolling Sparks  ♦  Romina's Purification  ♦  Rosus's Summons  ♦  Royal Knight's Resolve  ♦  Ruinous Ghostflame  ♦  Sacred Blade  ♦  Sacred Order  ♦  Sacred Phalanx  ♦  Sacred Ring of Light  ♦  Savage Claws  ♦  Savage Lion's Claw  ♦  Scattershot (Claws)  ♦  Scattershot Throw  ♦  Sea of Magma  ♦  Seppuku  ♦  Shadow Sunflower Headbutt  ♦  Shared Order  ♦  Shield Bash  ♦  Shield Crash  ♦  Shield Strike  ♦  Shriek of Milos  ♦  Shriek of Sorrow  ♦  Siluria's Woe  ♦  Sky Shot  ♦  Sleep Evermore  ♦  Smithing Art Spears  ♦  Solitary Moon Slash  ♦  Sorcery of the Crozier  ♦  Soul Stifler  ♦  Spearcall Ritual  ♦  Spectral Lance  ♦  Spinning Chain  ♦  Spinning Gravity Thrust  ♦  Spinning Guillotine  ♦  Spinning Slash  ♦  Spinning Strikes  ♦  Spinning Weapon  ♦  Spinning Wheel  ♦  Square Off  ♦  Stamp (Sweep)  ♦  Stamp (Upward Cut)  ♦  Starcaller Cry  ♦  Storm Assault  ♦  Storm Blade  ♦  Storm Kick  ♦  Storm Stomp  ♦  Storm Wall  ♦  Stormcaller  ♦  Surge of Faith  ♦  Swift Slash  ♦  Sword Dance  ♦  Taker's Flames  ♦  The Poison Flower Blooms Twice  ♦  The Queen's Black Flame  ♦  Thops's Barrier  ♦  Through and Through  ♦  Thunderbolt  ♦  Thundercloud Form  ♦  Thunderstorm  ♦  Tongues of Fire  ♦  Torch Attack  ♦  Transient Moonlight  ♦  Tremendous Phalanx  ♦  Troll's Roar  ♦  Unblockable Blade  ♦  Unending Dance  ♦  Unsheathe  ♦  Vacuum Slice  ♦  Viper Bite  ♦  Vow of the Indomitable  ♦  Wall of Sparks  ♦  War Cry  ♦  Waterfowl Dance  ♦  Wave of Destruction  ♦  Wave of Gold  ♦  Waves of Darkness  ♦  Weed Cutter  ♦  White Light Charge  ♦  White Shadow's Lure  ♦  Wild Strikes  ♦  Wing Stance  ♦  Witching Hour Slash  ♦  Wolf's Assault  ♦  Zamor Ice Storm



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    • Anonymous

      I left this out before but it gives your R2 attack 300 poise of hyperarmour, but it is that amount set in stone. Even if your weapon has innate hyperarmour or you have poise from your armour it doesn't contribute to the hyperarmour of the R2 attack. Bullgoat's talisman still works though because its item description lies to you; it doesn't increase your poise total it decreases all poise damage you take. There are a lot of skills and abilities like this, surprisingly.

      • Anonymous

        FYI this skill grants a whopping 300 poise to whatever weapon is utilizing the R2 combo. Including light weapons that normally don't grant hyper armor. Using this on fist weapons, katanas, straight swords, and twin blades grants their R2 a powerful true-combo attack with high hyper armour. I love using it with the nagakiba, it's like having spin slash with hyper armor.

        • Anonymous

          It doesn't seem like the altered heavy attacks are really better. You can easily outdo their damage by just spamming jump attacks or even regular heavy attacks that don't annoyingly lock you into an animation that rules out tons of openings. They're fun to use, but disappointingly sluggish and suboptimal compared to spamming the standard moveset.

          It's like how they nerfed Bubble Shower for being overpowered, which just means you're better off, once again, spamming jump attacks for the stance break instead of using the unique skill. Everything sucks compared to the simplest, most braindead strategy, lol.

          • Anonymous

            Idk why but, as a str main since the beginning, seeing new players in coop use this, makes me proud like a big bro lol. I know there's better ashes out there, but after many hours of game, I came to like the simpler things more. Nothing like screaming and just bonking mfs in the head

            • Anonymous

              i dont know how the damage scaling works but if you put barbaric roar on a colossal weapon/sword and use a bunch of damage boosting talismans like axe, two hand, roar, and a winged sword the second heavy after the chain attack will do over 5k damage. That was with a +25 zwiehander and 65 strength so it is probably more with higher scaling colossals

              • Anonymous

                This description says "10% AR" vs. "10% Physical Damage" similar to Braggart's Roar description, does this apply to physical damage only?

                • Anonymous

                  There are two types of people in my unga bunga PvP: those who know exactly how all the charged heavy attack chains work, and insta dead ones.

                  • Anonymous

                    So if in using this (+10%), medallion (+15%), flesh (+15 pvp), and high axe (+10%), do those add together to stack or multiplicatively? Kind of unsure on the math?

                    • Anonymous

                      I noticed that the damage buff and heavy chain combo still applied when you use the skill out of FP (can't tell if the damage buff is still about 7.5%) with a short duration time , around 6 seconds , making blood infused weapons able to abuse the combo to trigger blood loss even with no mind or FP left .

                      • Anonymous

                        Imagine how strong it would be if this and other roar Ashes of War applied the Physical Damage bonus to Dragonclaw and Dragonmaw.

                        • Anonymous

                          For an S tier strength weapon, does it's +5 strength scaling bonus give add'l scaling? Or is the bonus scaling lost because the weapon scaling is capped?

                          • Anonymous

                            Does the Greataxe have a special version of this ash? This page states it boosts attack by 7.5%, but the greataxe's barbaric roar gets a boost of 10%?

                            • Anonymous

                              Quite good with the smaller weapon classes. IMO war cry/braggart roar is better for the larger weapon classes

                              • Anonymous

                                I hate how I can't use barbaric roar and not elemental buff my weapon afterwards.

                                That moveset modification is super appealing and could make up for cool interactions with some elemental buffs.

                                • Anonymous

                                  very good on the uchikatana and nagakiba. Don't be fooled by their inherent scaling, they do very very well on a high str build.

                                  • Anonymous

                                    I put Barbaric Roar with the Roar Talisman on my Giant Crusher, It seems the Roar Talisman did not increase my damage according to my AR.

                                    • Anonymous

                                      Off hand highland axe, slap this on a big bonk weapon, roar medallion and axe talisman, and finally charged attack and poise break physick. charged attacks have never been this fun to spam

                                      • Anonymous

                                        If y'all are worried about big weapons being punishable, then just raise your poise. Reaching the 61 poise mark (or whatever the number) to tank one light attack will make being punished a little more difficult. And don't forget your second swing. With all of this, some brave yet silly souls will attack you and you'll be able to absorb the hit if you're charging the second attack. Then it's bam bam time

                                        • Anonymous

                                          My new favorite ash. Slapped this on Venomous Fang with Blood affinity, equipped the appropriate talismans; kindred, LoB, Roar Medallion, and Axe Talisman. Off-hand with highland axe, and watch health bars melt

                                          • Anonymous

                                            How is this any different to the shriek of Milos? It looks to have the exact same swings and timing in the video clip. Does this not have the debuff on enemies resistance and damage negation the SoM has?

                                            • Anonymous

                                              some people in pvp will try to get in fast when they realise youre going for a 3 hit combo, so direct the first 2 backwards then hit them with the last one when they come in for the punish. i cant tell you how off guard people will be after that

                                              • Anonymous

                                                The uncharged R2 is not a true combo, only the first 2 hits are. I was using this AoW in PvP with the Duelist Axe and everyone was rolling out on the third hit and could possibly punish me due to the long recovery of the third swing. I don't know if the charged R2 is true, I could never land it on anyone.

                                                • This ash, braggort, and war cry, all can be used infinitely, you do not need fp for it, you will still get the damage buff and the changed moveset the only thing you lose is the duration, you can get at least a single charged r2 in before it runs out, these ashes are good for those who don't wanna spend on fp

                                                  • Anonymous

                                                    Testing with Duelist Greataxe, this ash needs a buff. It adds maybe 25-30% damage to a charged R2 with the drawbacks of costing fp, only lasting 20 seconds and making your charged r2s extremely slow and punishable. Youre better off just doing 2 charged r2s

                                                    • Anonymous

                                                      Barbaric Roar will cancel active weapon incantations such as Bloodflame Blade, at least when tested on Butchering Knife

                                                      • Anonymous

                                                        I've been running a faith build and I love this on the God Skin twin blade- it becomes so fast, with long sweeping attacks.

                                                        Plus the roar breaks opponent's poise.

                                                        • Anonymous

                                                          Does this increase Magic damage or only physical? Like what if I use Barbaric Roar on a Magic Jawbone Axe?

                                                          • Anonymous

                                                            The scarab that drops Barbaric Roar is located near the Ravine-Veiled Village Site of Grace in northwestern Liurnia of the Lakes.

                                                            • Anonymous

                                                              Barbaric Roar is a roughly 10% attack increase.
                                                              it also changes the Heavy attack for the Great Axe into a triple hit combo
                                                              1) Horizontal from right to left
                                                              2) Horizontal right to left
                                                              3) vertical overhead slam

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