Blade of Death |
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Unleash the power of the Rune of Death to fire off a blade-like projectile.
In addition to dealing immediate damage, the blade reduces the enemy's maximum HP and continues to wear down HP for a while. |
Blade of Death is a Skill in Elden Ring. Blade of Death is a Unique skill for the Black Knife. It shares an animation with Blade of Gold, the unique skill for the Blade of Calling. It allows user to fire a projectile and deal additional damage. This also has a unique feature that debuffs a few enemy stats. Updated to Patch 1.07.
How to get Blade of Death
- Default Skill for the Black Knife.
Elden Ring Blade of Death Guide, Notes & Tips
- This is a Unique Skill
- FP Cost: 25
- This Skill is not Chargeable
- Reduces enemy max HP by 10% for 15 seconds.
- Saps enemy HP for 5 seconds
- Deals 10 stance damage.
- Damage type is Holy Damage and scales purely with Faith. Damage can be increased by Holy-Shrouding Cracked Tear and Sacred Scorpion Charm, as well as other generic attack buffs like Golden Vow and Howl of Shabriri.
- The debuff stacks with either the Black Blade incantation OR Destined Death but NOT both.
- The range of Blade of Death is longer than Reduvia Blood Blade and equivalent to Sorceries and Incantations.
- Stealth attacks with Blade of Death will do additional damage.
- The burning effect from the Blade of Death weapon art, like status effects, will go through i-frames.
- Both this and the Blade of Calling have substantial hyper-armor once the player is in the air.
- Comparison to Blade of Gold, Blade of Gold values are represented first and in yellow, Blade of Death values are represented second and in red: FP Cost: 17/25, Poise damage (PVE/PVP): 180/100, 180/100, CC type: Knock back/Stagger, Total AR 421/430 (50 FTH), 443/446 (80 FTH), Holy Damage Motion Values: 145/180, Actual damage at 80 faith and Upgrade level +10: 1323/1150.
- In short, Blade of Gold deals more damage that blade of Death at a cheaper FP cost, but Blade of Death applies a DoT and a debuff.
- Note: This Skill was changed with Patch 1.07 as follows: Effect duration that reduces maximum HP has been increased.
- See Buffs & Debuffs for more information on stacking debuffs.
- Anonymous
I shredded Radahn with this skill on NG+4 before I realize it was even holy damage
- Anonymous
- Anonymous
Duration is increased to 40 seconds now in the latest patches, someone should update that
- Anonymous
In case anyone's wondering, this is not buffed by the Claw Talisman that buffs jump attacks. Tested it.
- Anonymous
While the percentage is something I see mentioned a lot, I'm noticing that on godfrey at RL1, with stat boost gear to use the weapon, I'm hitting for a specific number each hit [882]. When I use a rune arc it increases the damage to about 902. So I'm assuming that's the faith scaling. I'm not sure how this affects the percentage calculation but the damage output is consistent at least on this boss. The effect seems a little different from how tische's works, which seems more in line with the percentage.
- Anonymous
- Anonymous
- Anonymous
Does Shard of Alexander affect the damage and sapping damage of this? I know it probably doesn't affect the HP reduction but what about the other two?
- Anonymous
The damage over time seems to be %2.25 of the enemy's max HP.
- Anonymous
Does anyone know how much health is sapped? Is it percentage based like other black flame stuff?
- Anonymous
- Anonymous
Can you essentially kill any boss in the game with no more than ten uses of this ash of war, or am I misunderstanding something?
- Anonymous
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- Anonymous
The max health debuff seems inconsistent/bugged. It doesn't work on Godfrey's first phase but does on his second phase (which is useless at that point).
I was reading the comments and to save your time, the debuff of 10% of health it's great to use in the star of the boss fight. It will drain automacally 10% and it will NOT recover after the effect has passed out, unless the boss has a way to heal (malenia). However if Tiche uses this skill, once the effect passes way, the health WILL RECOVER the 10%. So in the end, if you use it the damage is permanent, if Tiche uses, the health will recover at end of the effect. Hope this helps someone.
- Anonymous
How does FGMS buff a holy damage Faith scaling AoW? FGMS buffs physical and fire.
- Anonymous
So if I open a boss fight with this, does the 10% reduction basically mean I deal 10% of their total health bar in damage immediately?
- Anonymous
What's the point of this? Reduces 10% max hp, nonstackable, for what? After 15 seconds enemy will return to max hp. It's like... I don't see the real benefit of reducing max hp. Maybe in PVP so enemy can't heal at full HP, but after 15s will be able to do again...
- Anonymous
It's so bizarre that you just kinda hover in the air for a second
- Anonymous
It's so bizarre that you just kinda hover in the air for a second
- Anonymous
This can be parried with carian retaliation, though you may still take the health dot if you dont time it perfectly.
- Anonymous
Max health debuff seems to last around 15 seconds for this skill.
- Anonymous
- Anonymous
Since it removes 10% of max hp, does this skill essentially instakill anyone with 10% health or lower?
- Anonymous
Since it removes 10% of max hp, does this skill essentially instakill anyone with 10% health or lower?
- Anonymous
Does the effect of this increase if you level up the weapon ? Or is it a static thing ?
- Anonymous
Something ive found quite interesting is that if you hit a late game boss with it after they've taken some damage the skill will appear to be healing the boss when in actuality its making the hp pool much shorter and therefore the hp left is a higher percentage of the total. Bet thats been confusing some of the people ive been helping as a summon!
- Anonymous
Does anyone know if this weapon art scales strangely? Like does it do flat damage, scale off of weapon damage, or specifically one of the stats?
- Anonymous
I have the blade, but a projectile doesn’t come out when I use the special?
- Anonymous
can you apply blade of death multiple times on one enemy? one such enemy being malenia, would be nice to reduce the amount she can heal
- Anonymous
Would the damage over time stack with scarlet rot if I use this either before or after rotten breath?
not the least the jumping makes it dodge ground slams by bosses and hwo accurate the hitbox where
- Anonymous
- Anonymous
Incredibly strong, I decided to switch to this for shits and giggles to try it out and the special just melts without any upgrades
- Anonymous
This skill is not Chargeable.
Initial damage does not scale with Strength, Dex or Faith.
Initial damage IS affected by buffs to Holy damage (Sacred Scorpion Charm and Holy-Shrouding Cracked Tear Physick).
Damage over time scales with Faith only.
Damage over time is not affected by buffs to Holy damage.
Neither initial damage or DoT is affected by Red-Feathered Branchsword or buffs to AR.
- Anonymous
Insane utility against all high hp bosses, just use it once to take a few thousand hit points off the boss.
- Anonymous
- Anonymous
It seems like the power of the rune of death comes in the color red, being a deep crimson red when at its highest power (With Maliketh’s uses of it) and a more faded pink at a lesser extent (when the assassins and the black blade kindreds use it).
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