Devourer of Worlds |
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Charge the scepter with magic and strike it against the ground to steal the HP of all nearby enemies.
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Devourer of Worlds is a Skill in Elden Ring. Devourer of Worlds is a skill that allows the user to steal HP of all nearby enemies by hitting the ground with the scepter. Updated to Patch 1.07.
How to get Devourer of Worlds in Elden Ring
- Defeault skill of the Devourer's Scepter.
Elden Ring Devourer of Worlds Guide
- This is a Unique Skill
- FP Cost: 35
- Deals 6 stance damage
- This Skill is not Chargeable
- Damage type is Fire Damage
- Damage scales with weapon upgrade level and Faith
- Restores 15% Max HP for each enemy it hits
- The HP drain scales with the number of enemies hit by the skill. It still leeches HP from enemies immune to Fire Damage such as Man-Serpent albeit not doing any damage to it.
- Very good if you use Mimic Tear since it can heal itself easily.
- Note: This Skill was changed with Patch 1.07 as follows: poise damage has been increased.
Elden Ring Devourer of Worlds Notes & Tips
- Updated to patch 1.07. See Patch Notes for details.
- Other notes and player tips go here.
- Anonymous
- Anonymous
I used this spell 10 times and my character now has devoured so many worlds that they are showing advanced complications of type 2 diabetes like scales on the foot and getting cursed if I don’t eat some boiled prawn every 4 hours.
I love the tiny details in this game. That’s what makes it so amazing!
- Anonymous
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For a skill named "devourer of worlds" it deals such a disappointing amount of damage. I know that the main shtick of the skill is life steal but c'mon. I think it should deal a bit more damage or be a bit faster to cast
- Anonymous
considering the name and the weapon it's woefully stuck to forever, this is about as efficient as galactus is at his job when it comes to eating worlds or being generally effective these days
- Anonymous
- Anonymous
This must be a terraria reference…
God devouring serpent referring to the devourer of gods in calamity mod, this ash of war referring to the eater of worlds, both are serpent-type bosses in terraria, while in this game, both comes from a serpent looking boss
- Anonymous
The skill restores 15% max hp per enemy hit, regardless of damage dealt.
Very good on Mimic Tear, due to its very high hp it becomes pretty much unkillable.
- Anonymous
Back-up dagger with Endure and you can land this amidst a swarm of enemies for a full heal. Fantastic for fighting 3v1 ganks, big gladiator matches, or swarms of PvE.
- Anonymous
people seem to overlook the fact that this weapon has the longest range of all HP-leeching abilities, which means it tends to land the hit on bosses more often, making it exceptional when wielded by Mimic Tears.
- Anonymous
- Anonymous
This skill is actually pretty trash. Long windup, low damage, zero poise. Yes, you can theoretically heal with it, but Prayerful Strike is just way better in any situation outside of being surrounded by a group (where you'll rarely get the chance to actually use this due to being poise broken).
- Anonymous
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The devs missed a trick with this. The weapon art would have been epic if the snake could strike at enemies and proc poison. There is a poxy little shield that sort of half arsed it.
- Anonymous
Does the healing scale with max HP the same way Blasphemous and Prayerful strike does?
Damage is Fire Damage
Damage scales with weapon upgrade level and Faith
Lifesteal scales with number of enemies hit (more enemies - more lifesteal)
Does no damage to Fire-immune enemies like Man-Serpent but still leech HP from it.
- Anonymous
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this spell should summon a giant snake to attack your foes, shadow of yharnam style
Despite the name, this skill does not summon a gigantic worm boss with a boppin' theme.
- Anonymous
Slow casting red self centered AE with big range, medium lifesteal damage
The people calling this a Terraria reference are the equivalent of people calling the katar and the urumi Berserk references. That is to say, incorrect.
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