Hoarfrost Stomp

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Stomp hard to spread a trail of freezing mist on the ground. The mist applies the frost status effect.

Hoarfrost Stomp is a Skill in Elden Ring. Hoarfrost Stomp is a regular skill that can be found in Ashes of War that can be used on all melee armaments. Hoarfrost Stomp has Cold Affinity and uses all melee armaments.

 

How to get Hoarfrost Stomp

 

Elden Ring Hoarfrost Stomp Guide, Notes & Tips

  • This is an Ash of War Skill, associated with the Ash of War: Hoarfrost Stomp.
  • FP Cost: 10
  • Deals 0 stance damage
  • Deals 100% Magic Damage
  • This Skill is not Chargeable
  • This Skill cannot be Parried
  • Fast cast time, high damage, and large AOE make this a very useful tool for any type of player
  • Shattered Stone Talisman increases the damage of this Skill
  • Due to it being a Skill, opponents guarding the initial spreading trail may Guard Counter and reliably knock the user out of the animation.
  • Deals 70 Frostbite on initial hit, after which the ice crystals explode applying 110 each.
    • Will nearly always inflict frostbite on enemies vulnerable to it
 
 
 
 
 
 
 
 
 

Hoarfrost Stomp Demonstration

 

 

 

 

Elden Ring Skills
Ancient Lightning Spear  ♦  Angel's Wings  ♦  Aspects of the Crucible: Wings  ♦  Assassin's Gambit  ♦  Barbaric Roar  ♦  Barrage  ♦  Barricade Shield  ♦  Bear Witness!  ♦  Beast's roar  ♦  Black Flame Tornado  ♦  Blade of Death  ♦  Blade of Gold  ♦  Blind Spot  ♦  Blindfold of Happiness  ♦  Blinkbolt  ♦  Blinkbolt: Long-hafted Axe  ♦  Blinkbolt: Twinaxe  ♦  Blood Blade  ♦  Blood Tax  ♦  Bloodblade Dance  ♦  Bloodboon Ritual  ♦  Bloodfiends' Bloodboon  ♦  Bloodhound's Finesse  ♦  Bloodhound's Step  ♦  Bloody Slash  ♦  Braggart's Roar  ♦  Bubble Shower  ♦  Buckler Parry  ♦  Carian Grandeur  ♦  Carian Greatsword Skill  ♦  Carian Retaliation (Skill)  ♦  Carian Sovereignty  ♦  Charge Forth  ♦  Chilling Mist  ♦  Claw Flick  ♦  Contagious Fury  ♦  Corpse Piler  ♦  Corpse Wax Cutter  ♦  Cursed-Blood Slice  ♦  Darkness (Skill)  ♦  Deadly Dance  ♦  Deadly Poison Spray  ♦  Death Flare  ♦  Destined Death  ♦  Determination  ♦  Devonia's Vortex  ♦  Devourer of Worlds  ♦  Discus Hurl  ♦  Divine Beast Frost Stomp  ♦  Double Slash  ♦  Dragonform Flame  ♦  Dragonwound Slash  ♦  Dryleaf Whirlwind  ♦  Dynast's Finesse  ♦  Dynastic Sickleplay  ♦  Earthshaker  ♦  Enchanted Shot  ♦  Endure  ♦  Eochaid's Dancing Blade  ♦  Erdtree Slam  ♦  Eruption  ♦  Establish Order  ♦  Euporia Vortex  ♦  Familial Rancor  ♦  Fan Shot  ♦  Feeble Lord's Frenzied Flame  ♦  Firebreather  ♦  Fires of Slumber  ♦  Flame Dance  ♦  Flame of the Redmanes  ♦  Flame Skewer  ♦  Flame Spear  ♦  Flame Spit  ♦  Flaming Strike  ♦  Flare, O Serpent  ♦  Flower Dragonbolt  ♦  Flowing Form  ♦  Frenzyflame Thrust  ♦  Ghostflame Call  ♦  Ghostflame Ignition  ♦  Giant Hunt  ♦  Glintblade Phalanx (Skill)  ♦  Glintstone Dart  ♦  Glintstone Pebble Skill  ♦  Gold Breaker  ♦  Golden Crux  ♦  Golden Land  ♦  Golden Parry  ♦  Golden Retaliation  ♦  Golden Slam  ♦  Golden Tempering  ♦  Golden Vow  ♦  Gravitas  ♦  Gravity Bolt  ♦  Great Oracular Bubble Skill  ♦  Great-Serpent Hunt  ♦  Ground Slam  ♦  Hoarah Loux's Earthshaker  ♦  Holy Ground  ♦  Hone Blade  ♦  Horn Calling  ♦  Horn Calling: Storm  ♦  I Command Thee, Kneel!  ♦  Ice Lightning Sword  ♦  Ice Spear  ♦  Igon's Drake Hunt  ♦  Impaling Thrust  ♦  Jori's Inquisition  ♦  Kick  ♦  Knowledge Above All  ♦  Kowtower's Resentment  ♦  Last Rites  ♦  Lifesteal Fist  ♦  Light  ♦  Lightning Ram  ♦  Lightning Slash  ♦  Lightspeed Slash  ♦  Lion's Claw  ♦  Loretta's Slash  ♦  Madding Spear-Hand Strike  ♦  Magma Guillotine  ♦  Magma Shower  ♦  Messmer's Assault  ♦  Mighty Shot  ♦  Miquella's Ring of Light  ♦  Mists of Eternal Sleep  ♦  Mists of Slumber  ♦  Moon-and-Fire Stance  ♦  Moonlight Greatsword  ♦  Moore's Charge  ♦  Nebula  ♦  Needle Piercer  ♦  Night-and-Flame Stance  ♦  Oath of Vengeance  ♦  Onyx Lord's Repulsion  ♦  Onze's Line of Stars  ♦  Oracular Bubble  ♦  Ordovis' Vortex  ♦  Ordovis's Vortex  ♦  Overhead Stance  ♦  Painful Strike  ♦  Palm Blast  ♦  Parry Skill  ♦  Phantom Slash  ♦  Piercing Fang  ♦  Piercing Throw  ♦  Poison Moth Flight  ♦  Poison Spear-Hand Strike  ♦  Poisonous Mist  ♦  Prayerful Strike  ♦  Prelate's Charge  ♦  Promised Consort  ♦  Quickstep  ♦  Radahn's Rain  ♦  Raging Beast  ♦  Rain of Arrows  ♦  Rallying Standard  ♦  Rancor Shot  ♦  Rancor Slash  ♦  Raptor of the Mists  ♦  Red Bear Hunt  ♦  Reduvia Blood Blade  ♦  Regal Beastclaw  ♦  Regal Roar  ♦  Repeating Fire  ♦  Repeating Thrust  ♦  Revenge of the Night  ♦  Revenger's Blade  ♦  Roaring Bash  ♦  Rolling Sparks  ♦  Romina's Purification  ♦  Rosus's Summons  ♦  Royal Knight's Resolve  ♦  Ruinous Ghostflame  ♦  Sacred Blade  ♦  Sacred Order  ♦  Sacred Phalanx  ♦  Sacred Ring of Light  ♦  Savage Claws  ♦  Savage Lion's Claw  ♦  Scattershot (Claws)  ♦  Scattershot Throw  ♦  Sea of Magma  ♦  Seppuku  ♦  Shadow Sunflower Headbutt  ♦  Shared Order  ♦  Shield Bash  ♦  Shield Crash  ♦  Shield Strike  ♦  Shriek of Milos  ♦  Shriek of Sorrow  ♦  Siluria's Woe  ♦  Sky Shot  ♦  Sleep Evermore  ♦  Smithing Art Spears  ♦  Solitary Moon Slash  ♦  Sorcery of the Crozier  ♦  Soul Stifler  ♦  Spearcall Ritual  ♦  Spectral Lance  ♦  Spinning Chain  ♦  Spinning Gravity Thrust  ♦  Spinning Guillotine  ♦  Spinning Slash  ♦  Spinning Strikes  ♦  Spinning Weapon  ♦  Spinning Wheel  ♦  Square Off  ♦  Stamp (Sweep)  ♦  Stamp (Upward Cut)  ♦  Starcaller Cry  ♦  Storm Assault  ♦  Storm Blade  ♦  Storm Kick  ♦  Storm Stomp  ♦  Storm Wall  ♦  Stormcaller  ♦  Surge of Faith  ♦  Swift Slash  ♦  Sword Dance  ♦  Taker's Flames  ♦  The Poison Flower Blooms Twice  ♦  The Queen's Black Flame  ♦  Thops's Barrier  ♦  Through and Through  ♦  Thunderbolt  ♦  Thundercloud Form  ♦  Thunderstorm  ♦  Tongues of Fire  ♦  Torch Attack  ♦  Transient Moonlight  ♦  Tremendous Phalanx  ♦  Troll's Roar  ♦  Unblockable Blade  ♦  Unending Dance  ♦  Unsheathe  ♦  Vacuum Slice  ♦  Viper Bite  ♦  Vow of the Indomitable  ♦  Wall of Sparks  ♦  War Cry  ♦  Waterfowl Dance  ♦  Wave of Destruction  ♦  Wave of Gold  ♦  Waves of Darkness  ♦  Weed Cutter  ♦  White Light Charge  ♦  White Shadow's Lure  ♦  Wild Strikes  ♦  Wing Stance  ♦  Witching Hour Slash  ♦  Wolf's Assault  ♦  Zamor Ice Storm

 

 



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    • Anonymous

      This works AMAZING at Heretical Rise (with the invisible bridge). It will only create frost on walkable path.

      • Anonymous

        Wish it worked more often. Sometimes nothing happens and the enemy takes 8 damage and doesn't flinch. Strangely, it doesn't matter WHAT enemy it is, it's always exactly 8 damage. Interesting bug that I know won't be fixed

        • Anonymous

          From my experience this is still a very useful ash of war. Not so much for damage but certainly for procking frost as it is easy to land due to its big hitbox. What's better is the stomp itself works just as well for frost procks on any applicable affinity such as heavy, keen etc.

          • Anonymous

            Such a strong Ash of War, super fun to use, spammable with cheap FP cost, super wide AOE, staggers a lot of enemies to death when you spam it, one of the best skills for farming the albinaurics and you can also easily complete the whole game with only using this(a bit boring though). I combined it with Founding Rain of Stars and it's a super strong magic damage build and very fun to play! I absolutely love the skill and spell variety in this game!! Hope the DLC brings even a lot more cool things to play with!

            • Anonymous

              Honestly the most reliable way to procc Frost prior to Ranni's Dark Moon. Comes out fast, has decent range, and unlike the Mist options, the hit box isn't so ill-defined that you'll have no clue whether or not you're even hitting anything.

              • Anonymous

                Can Hoarfrost Stomp hit multiple times on enemies/bosses with large hitboxes? The animation looks like it makes multiple squares on the ground that should be able to hit multiple times.

                • Anonymous

                  the ice spear ashes of war does 20 stance damage... pre-nerf flame of redmane did 40 while this stomp does 0

                  • Anonymous

                    Needs slight damage buff and time recovery buff, as is don't be surprised by eating a jump attack in pvp. (No it won't be busted, frenzied flame and beast claws have better recovery time)

                    • Anonymous

                      One of the coolest abilities in the game, but what's up with the ice completely disappearing doing 0 damage? Seriously is it because of water I'm not seeing or anything? Or a bug?

                      • Anonymous

                        Best ash to inflict frost status, really good for crowd control and also really useful for spacing or roll catching.
                        You can also use it as an awakening attack after a riposte/backstab.

                        • Anonymous

                          Any good for farming birds? Shooting them is good and all, but using shooting materials to farm shooting materials kind of defeats the purpose, especially with 13 Arcane and no Silver Scarab Talisman.

                          • Anonymous

                            HEY BRO, BRO!

                            DID YOU KNOW THAT YOU CAN USE HOARFROST STOMP TO NAVIGATE SAFELY ON INVISIBLE PLATFORMS?

                            THAT'S RIGHT, ONCE YOU'RE ON TOP OF ONE, JUST CAST THE ASH OF WAR AND IT WILL COVER THE AREA YOU CAN WALK ON, AND IT WILL TRIVIALIZE ALL THE ISSUES YOU MAY HAVE FINDING YOUR WAY IN THE HIDDEN PATH TO HALIGTREE AND THAT *ONE* PUZZLE FROM THAT *ONE* RISE IN THE MOUNTAINTOP OF THE GIANTS.

                            • Pretty good skill.. when it actually works. What feels like half of the time ice animation wont even appear and enemies will just take minor dmg from the initial stomp. Happens annoyingly often on the uneven terrain so it seems like some weird interaction with the ground surfaces. For example i couldnt use it successfully even once in a fight with the named magma wyrm boss (the one guarding the secret back entrance to Altus Plateau, Rya tells you about).

                              • Anonymous

                                It's damage scales with both intelligence and dexterity. They seem to be equal contributors. Tested many times with stat boosting physick and equipment. Increasing either attribute from 50 to 60 produces the same damage increase.

                                • Anonymous

                                  im playing as frost mage and this thing is still ridiculous after nerf patch. i wonder what's the complains about

                                  • Anonymous

                                    Fromsoftware….why? I want to be op but have fun while doing so. What makes you think i want to use a katana?

                                    • Anonymous

                                      I did some testing with this. As this wiki mentions in the Ash of War page, the damage of this is based largely on your weapon's upgrade level and also on your Intelligence. (It is not based on the weapon's damage itself, nor on the affinity.) Flame of the Redmanes is similar but is strength-based instead.

                                      With a level 0 dagger, 12 str, and 12 int, this spell averaged roughly 56 points of damage against the stagecoach trolls in Limgrave, although that's taking into account the frostbite bonus, and once in a while it did 250 damage due to Frostbite procing (20% of HP).

                                      Flame of the Redmanes, by contrast, did 150 damage each time and also staggered the troll on the first hit, and on every second hit when it was free. Hoarfrost literally never staggers anyone.

                                      The advantage of Hoarfrost is that you do not have to target anyone to use it since it just travels along the ground automatically, it covers a very wide area, and it makes everyone flink twice (once immediately, once a second later when the main damage is applied) so it works very well defensively, as well as being excellent at applying Frostbite. I think if you're primarily a sorcerer, this is a good ash to interrupt the attacks of everyone in front of you as well as procing Frostbite, but if you primarily use weapons, Redmanes' stagger and direct damage may be more valuable.

                                      • Anonymous

                                        I did some testing with this. As this wiki mentions in the Ash of War page, the damage of this is based largely on your weapon's upgrade level and also on your Intelligence. (It is not based on the weapon's damage itself, nor on the affinity.) Flame of the Redmanes is similar but is strength-based instead.

                                        With a level 0 dagger, 12 str, and 12 int, this spell averaged roughly 56 points of damage against the stagecoach trolls in Limgrave, although that's taking into account the frostbite bonus, and once in a while it did 250 damage due to Frostbite procing (20% of HP).

                                        Flame of the Redmanes, by contrast, did 150 damage each time and also staggered the troll on the first hit, and on every second hit when it was free. Hoarfrost literally never staggers anyone.

                                        The advantage of Hoarfrost is that you do not have to target anyone to use it since it just travels along the ground automatically, it covers a very wide area, and it makes everyone flink twice (once immediately, once a second later when the main damage is applied) so it works very well defensively, as well as being excellent at applying Frostbite. I think if you're primarily a sorcerer, this is a good ash to interrupt the attacks of everyone in front of you as well as procing Frostbite, but if you primarily use weapons, Redmanes' stagger and direct damage may be more valuable.

                                        • Anonymous

                                          I did some testing with this. As this wiki mentions in the Ash of War page, the damage of this is based largely on your weapon's upgrade level and also on your Intelligence. (It is not based on the weapon's damage itself, nor on the affinity.) Flame of the Redmanes is similar but is strength-based instead.

                                          With a level 0 dagger, 12 str, and 12 int, this spell averaged roughly 56 points of damage against the stagecoach trolls in Limgrave, although that's taking into account the frostbite bonus, and once in a while it did 250 damage due to Frostbite procing (20% of HP).

                                          Flame of the Redmanes, by contrast, did 150 damage each time and also staggered the troll on the first hit, and on every second hit when it was free. Hoarfrost literally never staggers anyone.

                                          The advantage of Hoarfrost is that you do not have to target anyone to use it since it just travels along the ground automatically, it covers a very wide area, and it makes everyone flink twice (once immediately, once a second later when the main damage is applied) so it works very well defensively, as well as being excellent at applying Frostbite. I think if you're primarily a sorcerer, this is a good ash to interrupt the attacks of everyone in front of you as well as procing Frostbite, but if you primarily use weapons, Redmanes' stagger and direct damage may be more valuable.

                                          • Anonymous

                                            Cant find this freaking scarab for this skill. Anyone else had such problem? I double checked if I did got him earlier but thats not the case. Are there some restriction for getting him at all?

                                            • Anonymous

                                              I'm on the Xbox one s and currently my hoarfrost stomp skill is bugged the animation doesn't always appear, most of the time I've only seen it when facing uphill but not guaranteed, it always uses MP to use but apart from the initial stomp damage nothing else happens, all I'm doing is stomping for a bit of damage, supper inconsistent frost animation and damage.

                                              • Anonymous

                                                Got question about pure physical STR builds, melee only. Think of using golden vow + hoarfrost stomp. And hoarfrost stomp i want to use only to apply Frostbite, to boost my autoattacks by 20%. From what i understand, Hoarfrost stomp basically guarantees frostbite effect on bosses?

                                                • Anonymous

                                                  Still an excellent ash of war. Just because it doesn’t do gigatons of damage anymore doesn’t mean it’s useless. The fact that it can still apply frostbite in such a wide area of effect for very minimal FP continues to make it top tier.

                                                  • Anonymous

                                                    This thing is still ridiculous even after nerf. Like its range, power and wind-up animation are still so far ahead most other ashes of war, I don't see myself not using it over the vast majority of AoW against mobs.

                                                    • Anonymous

                                                      Did they move the location with the patch? The place it says to find it gave me Storm Stomp ash of war instead?

                                                      • Anonymous

                                                        I guess the nerf was deserved
                                                        You could stunlock and kill most enemies by spamming that thing lol

                                                        I'll miss the old Hoarfrost Stomp

                                                        • Anonymous

                                                          Man, I got to Niall too late. Apparently they've nerfed this now and it was the best tip I had for the fight. Those summons have just massacred me like 20 times now and it's getting ridiculous.

                                                          • Anonymous

                                                            I think this nerf was actually good. So obviously this nerf from 1.0.3 was directed toward speedrunners. Hoarfrost still has an amazing AoE and decent damage for a WA. sure it can't be spammed like before, in my head the WA has moved from a do everything whenever WA to don't use this on bosses

                                                            • Anonymous

                                                              This nerf will actually make the game more enjoyable for me, i want to rp as a frost battlemage, so now i can't solely rely on hoarfrost stomp like i've tended to do in the past. It's still a useful and cool ash of war. Frost>Fire Gang

                                                              • Anonymous

                                                                This nerf will actually make the game more enjoyable for me, i want to rp as a frost battlemage, so now i can't solely rely on hoarfrost stomp like i've tended to do in the past. It's still a useful and cool ash of war. Frost>Fire Gang

                                                                • Anonymous

                                                                  Absolutely fair - Melee build shouldnt have access to a ranged AOE attack that performs arguably better than something available to a magic build with 40 int.

                                                                  • Anonymous

                                                                    RIP. You helped me put down Malenia and the Elden Beast and I will never forget you for that great service. I'm sure it still works, but probably not like the machine gun of death it was before!

                                                                    • Anonymous

                                                                      Half dmg and one third longer cast time - they nerfed through the ground so that nobody will use it again. Finally, my Mimic Frost Stompy Steamroll build got destroyed. Glad I have collected all the achievements already. Now the Age of Occult Bleed has truly begun.

                                                                      • I was just thinking yesterday on how extremely OP this skill was. The game suddenly wasn't as hard anymore after using it. I mean, almost every boss I encountered suddenly became a piece of cake. It kinda felt...too easy. But I guess be careful what you wish for, because now it's certainly nerfed to the ground. And not only that, they've also managed to mess up the animation for when you change the direction of the skill mid-channeling. Many times the frost part isn't there at all, at least not visually. You're just left with a hard stomp to the ground. Much like what From did to this skill.

                                                                        R.I.P Hoarfrost, we had a good run...

                                                                        • i refuse to read the previous 100 comments, because I am clearly the first to post that this has now been nerfed, you are all welcome that i have graced these comments with this life changing and extremely new information

                                                                          • Anonymous

                                                                            Tested speed by casting skill 11 consecutive times pre and post patch:
                                                                            pre-nerf: ~15 seconds
                                                                            post-nerf: ~20 seconds

                                                                            Seems like an increase of cast time of about 30%

                                                                            • Anonymous

                                                                              Tested speed by casting skill 11 consecutive times pre and post patch:
                                                                              pre-nerf: ~15 seconds
                                                                              post-nerf: ~20 seconds

                                                                              Seems like an increase of cast time of about 30%

                                                                              • Anonymous

                                                                                With the new 1.03 patch from preliminary testing, damage seems to be cut in half and a noticeable delay after the stomp. Still great for killing trash mobs but no longer the "win the game" button. May I redirect people to Flame of the Redmanes which is similar in usage and damage with the bonus of poise break ;)

                                                                                • Anonymous

                                                                                  I think the update that came out today may have nerfed this skill by increasing stamina cost. It just feels like I'm not able to use it as much as I used to.

                                                                                  • Anonymous

                                                                                    Just had my game crash and a random patch that wasn't mentioned anywhere and now my stomp does about 1/4 of the damage it was before the patch. Anyone else notice this nerf?

                                                                                    • Anonymous

                                                                                      Patch 1.03
                                                                                      -Decreased Ash of War, Hoarfrost Stomp's damage and increase cast time.

                                                                                      It's over Hoarfrost Stomps users.

                                                                                      • Anonymous

                                                                                        If all the speedrunners are using it at the same time, then yeah it's broken. Not even up for discussion at this point. Without even going into how cancerous it is in PvP

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