Hoarfrost Stomp

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Stomp hard to spread a trail of freezing mist on the ground. The mist applies the frost status effect.

Hoarfrost Stomp is a Skill in Elden Ring. Hoarfrost Stomp is a regular skill that can be found in Ashes of War that can be used on all melee armaments.

 

How to get Hoarfrost Stomp

 

Elden Ring Hoarfrost Stomp Guide, Notes & Tips

  • This is an Ash of War Skill, associated with the Ash of War: Hoarfrost Stomp.
  • FP Cost: 10
  • This Skill is not Chargeable
  • Fast cast time, high damage, and large AOE make this a very useful tool for any type of player
  • Due to it being a Skill, opponents guarding the initial spreading trail may Guard Counter and reliably knock the user out of the animation.
  • Deals 70 Frostbite on initial hit, after which the ice crystals explode applying 110 each.
    • Will nearly always inflict frostbite on enemies vulnerable to it
 
 
 
 
 
 
 
 
 

Hoarfrost Stomp Demonstration

 

 

 

 

Elden Ring Skills
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    • Anonymous

      HEY BRO, BRO!

      DID YOU KNOW THAT YOU CAN USE HOARFROST STOMP TO NAVIGATE SAFELY ON INVISIBLE PLATFORMS?

      THAT'S RIGHT, ONCE YOU'RE ON TOP OF ONE, JUST CAST THE ASH OF WAR AND IT WILL COVER THE AREA YOU CAN WALK ON, AND IT WILL TRIVIALIZE ALL THE ISSUES YOU MAY HAVE FINDING YOUR WAY IN THE HIDDEN PATH TO HALIGTREE AND THAT *ONE* PUZZLE FROM THAT *ONE* RISE IN THE MOUNTAINTOP OF THE GIANTS.

      • Pretty good skill.. when it actually works. What feels like half of the time ice animation wont even appear and enemies will just take minor dmg from the initial stomp. Happens annoyingly often on the uneven terrain so it seems like some weird interaction with the ground surfaces. For example i couldnt use it successfully even once in a fight with the named magma wyrm boss (the one guarding the secret back entrance to Altus Plateau, Rya tells you about).

        • Anonymous

          It's damage scales with both intelligence and dexterity. They seem to be equal contributors. Tested many times with stat boosting physick and equipment. Increasing either attribute from 50 to 60 produces the same damage increase.

          • Anonymous

            im playing as frost mage and this thing is still ridiculous after nerf patch. i wonder what's the complains about

            • Anonymous

              Fromsoftware….why? I want to be op but have fun while doing so. What makes you think i want to use a katana?

              • Anonymous

                I did some testing with this. As this wiki mentions in the Ash of War page, the damage of this is based largely on your weapon's upgrade level and also on your Intelligence. (It is not based on the weapon's damage itself, nor on the affinity.) Flame of the Redmanes is similar but is strength-based instead.

                With a level 0 dagger, 12 str, and 12 int, this spell averaged roughly 56 points of damage against the stagecoach trolls in Limgrave, although that's taking into account the frostbite bonus, and once in a while it did 250 damage due to Frostbite procing (20% of HP).

                Flame of the Redmanes, by contrast, did 150 damage each time and also staggered the troll on the first hit, and on every second hit when it was free. Hoarfrost literally never staggers anyone.

                The advantage of Hoarfrost is that you do not have to target anyone to use it since it just travels along the ground automatically, it covers a very wide area, and it makes everyone flink twice (once immediately, once a second later when the main damage is applied) so it works very well defensively, as well as being excellent at applying Frostbite. I think if you're primarily a sorcerer, this is a good ash to interrupt the attacks of everyone in front of you as well as procing Frostbite, but if you primarily use weapons, Redmanes' stagger and direct damage may be more valuable.

                • Anonymous

                  I did some testing with this. As this wiki mentions in the Ash of War page, the damage of this is based largely on your weapon's upgrade level and also on your Intelligence. (It is not based on the weapon's damage itself, nor on the affinity.) Flame of the Redmanes is similar but is strength-based instead.

                  With a level 0 dagger, 12 str, and 12 int, this spell averaged roughly 56 points of damage against the stagecoach trolls in Limgrave, although that's taking into account the frostbite bonus, and once in a while it did 250 damage due to Frostbite procing (20% of HP).

                  Flame of the Redmanes, by contrast, did 150 damage each time and also staggered the troll on the first hit, and on every second hit when it was free. Hoarfrost literally never staggers anyone.

                  The advantage of Hoarfrost is that you do not have to target anyone to use it since it just travels along the ground automatically, it covers a very wide area, and it makes everyone flink twice (once immediately, once a second later when the main damage is applied) so it works very well defensively, as well as being excellent at applying Frostbite. I think if you're primarily a sorcerer, this is a good ash to interrupt the attacks of everyone in front of you as well as procing Frostbite, but if you primarily use weapons, Redmanes' stagger and direct damage may be more valuable.

                  • Anonymous

                    I did some testing with this. As this wiki mentions in the Ash of War page, the damage of this is based largely on your weapon's upgrade level and also on your Intelligence. (It is not based on the weapon's damage itself, nor on the affinity.) Flame of the Redmanes is similar but is strength-based instead.

                    With a level 0 dagger, 12 str, and 12 int, this spell averaged roughly 56 points of damage against the stagecoach trolls in Limgrave, although that's taking into account the frostbite bonus, and once in a while it did 250 damage due to Frostbite procing (20% of HP).

                    Flame of the Redmanes, by contrast, did 150 damage each time and also staggered the troll on the first hit, and on every second hit when it was free. Hoarfrost literally never staggers anyone.

                    The advantage of Hoarfrost is that you do not have to target anyone to use it since it just travels along the ground automatically, it covers a very wide area, and it makes everyone flink twice (once immediately, once a second later when the main damage is applied) so it works very well defensively, as well as being excellent at applying Frostbite. I think if you're primarily a sorcerer, this is a good ash to interrupt the attacks of everyone in front of you as well as procing Frostbite, but if you primarily use weapons, Redmanes' stagger and direct damage may be more valuable.

                    • Anonymous

                      Cant find this freaking scarab for this skill. Anyone else had such problem? I double checked if I did got him earlier but thats not the case. Are there some restriction for getting him at all?

                      • Anonymous

                        I'm on the Xbox one s and currently my hoarfrost stomp skill is bugged the animation doesn't always appear, most of the time I've only seen it when facing uphill but not guaranteed, it always uses MP to use but apart from the initial stomp damage nothing else happens, all I'm doing is stomping for a bit of damage, supper inconsistent frost animation and damage.

                        • Anonymous

                          Got question about pure physical STR builds, melee only. Think of using golden vow + hoarfrost stomp. And hoarfrost stomp i want to use only to apply Frostbite, to boost my autoattacks by 20%. From what i understand, Hoarfrost stomp basically guarantees frostbite effect on bosses?

                          • Anonymous

                            Still an excellent ash of war. Just because it doesn’t do gigatons of damage anymore doesn’t mean it’s useless. The fact that it can still apply frostbite in such a wide area of effect for very minimal FP continues to make it top tier.

                            • Anonymous

                              This thing is still ridiculous even after nerf. Like its range, power and wind-up animation are still so far ahead most other ashes of war, I don't see myself not using it over the vast majority of AoW against mobs.

                              • Anonymous

                                Did they move the location with the patch? The place it says to find it gave me Storm Stomp ash of war instead?

                                • Anonymous

                                  I guess the nerf was deserved
                                  You could stunlock and kill most enemies by spamming that thing lol

                                  I'll miss the old Hoarfrost Stomp

                                  • Anonymous

                                    Man, I got to Niall too late. Apparently they've nerfed this now and it was the best tip I had for the fight. Those summons have just massacred me like 20 times now and it's getting ridiculous.

                                    • Anonymous

                                      I think this nerf was actually good. So obviously this nerf from 1.0.3 was directed toward speedrunners. Hoarfrost still has an amazing AoE and decent damage for a WA. sure it can't be spammed like before, in my head the WA has moved from a do everything whenever WA to don't use this on bosses

                                      • Anonymous

                                        This nerf will actually make the game more enjoyable for me, i want to rp as a frost battlemage, so now i can't solely rely on hoarfrost stomp like i've tended to do in the past. It's still a useful and cool ash of war. Frost>Fire Gang

                                        • Anonymous

                                          This nerf will actually make the game more enjoyable for me, i want to rp as a frost battlemage, so now i can't solely rely on hoarfrost stomp like i've tended to do in the past. It's still a useful and cool ash of war. Frost>Fire Gang

                                          • Anonymous

                                            Absolutely fair - Melee build shouldnt have access to a ranged AOE attack that performs arguably better than something available to a magic build with 40 int.

                                            • Anonymous

                                              RIP. You helped me put down Malenia and the Elden Beast and I will never forget you for that great service. I'm sure it still works, but probably not like the machine gun of death it was before!

                                              • Anonymous

                                                Half dmg and one third longer cast time - they nerfed through the ground so that nobody will use it again. Finally, my Mimic Frost Stompy Steamroll build got destroyed. Glad I have collected all the achievements already. Now the Age of Occult Bleed has truly begun.

                                                • I was just thinking yesterday on how extremely OP this skill was. The game suddenly wasn't as hard anymore after using it. I mean, almost every boss I encountered suddenly became a piece of cake. It kinda felt...too easy. But I guess be careful what you wish for, because now it's certainly nerfed to the ground. And not only that, they've also managed to mess up the animation for when you change the direction of the skill mid-channeling. Many times the frost part isn't there at all, at least not visually. You're just left with a hard stomp to the ground. Much like what From did to this skill.

                                                  R.I.P Hoarfrost, we had a good run...

                                                  • i refuse to read the previous 100 comments, because I am clearly the first to post that this has now been nerfed, you are all welcome that i have graced these comments with this life changing and extremely new information

                                                    • Anonymous

                                                      Tested speed by casting skill 11 consecutive times pre and post patch:
                                                      pre-nerf: ~15 seconds
                                                      post-nerf: ~20 seconds

                                                      Seems like an increase of cast time of about 30%

                                                      • Anonymous

                                                        Tested speed by casting skill 11 consecutive times pre and post patch:
                                                        pre-nerf: ~15 seconds
                                                        post-nerf: ~20 seconds

                                                        Seems like an increase of cast time of about 30%

                                                        • Anonymous

                                                          With the new 1.03 patch from preliminary testing, damage seems to be cut in half and a noticeable delay after the stomp. Still great for killing trash mobs but no longer the "win the game" button. May I redirect people to Flame of the Redmanes which is similar in usage and damage with the bonus of poise break ;)

                                                          • Anonymous

                                                            I think the update that came out today may have nerfed this skill by increasing stamina cost. It just feels like I'm not able to use it as much as I used to.

                                                            • Anonymous

                                                              Just had my game crash and a random patch that wasn't mentioned anywhere and now my stomp does about 1/4 of the damage it was before the patch. Anyone else notice this nerf?

                                                              • Anonymous

                                                                Patch 1.03
                                                                -Decreased Ash of War, Hoarfrost Stomp's damage and increase cast time.

                                                                It's over Hoarfrost Stomps users.

                                                                • Anonymous

                                                                  If all the speedrunners are using it at the same time, then yeah it's broken. Not even up for discussion at this point. Without even going into how cancerous it is in PvP

                                                                  • Anonymous

                                                                    Does it happen to you that you use hoarfrost stomp and sometimes ice doesn't come out, even if you have fp?

                                                                    • TL;DR: AR is king for this weapon skill.
                                                                      The weapon skill scales with 3 things: Weapon upgrade level, Weapon AR, and all magic damage bonuses (In order of impact).
                                                                      Because intelligence applies a flat buff to magic damage, it will slightly increase the damage of hoarfrost stomp. Raw AR increases have a much more significant impact on the skill's damage. So, when choosing your affinity, always choose the one with the highest TOTAL AR. The game does not care about split damage when calculating the weapon skill damage. The biggest AR value will give the biggest skill damage value.

                                                                      • Anonymous

                                                                        I love the hoarfrost stomp so much for boss fights but i swear the ice only actually works 1/3 of the time is it bugged or something? Its so inconsistent

                                                                        • Anonymous

                                                                          Really overpowered art, but weirdly satisfying to use at times. Might as well keep it on my offhand weapon.

                                                                          • Anonymous

                                                                            If peope don’t like hoarfrost’s damage, don’t use it. It’s great as is. I only got it for the last boss set and I’m glad, because that last boss is wildly annoying, running here and there and flying along. This will catch and kill him if you bust it off when he flame attacks. But you need to invest into Intel if you want to be a boss killer.

                                                                            • Anonymous

                                                                              If the burst was a tiny bit forward it wouldn't be so bad. You can easily jumó attack the player to punish this, but the issue is the ice right in front of the stomp explodes by the time you reach so you take a huge chunk of damage as well

                                                                              • Anonymous

                                                                                Maybe this thing is busted, but I love that we have a bunch of OP stuffs rather than a few op and good stuffs with the rest being "meh" like in DS3.

                                                                                • Anonymous

                                                                                  To all those calling for a nerf, your friendly neighborhood tarnished reminds you that builds centered around more than soul stream deserve a go at helping you 2-shot a boss in Co-op too.

                                                                                  • Anonymous

                                                                                    When bosses have super long combos with minimal attack windows, their own i-frames, can animation-cancel into heal punishment (which also covers immense ranges) and 20k+ health on average late game you better ****ing believe I don't feel bad for using frost, bleed or rot.

                                                                                    • Anonymous

                                                                                      They just need to make it so that it doesn’t do damage on the initial stomp. I wouldn’t mind them buffing the damage of the burst but with latency that stomp is ridiculous, you take around 100 damage before the frost actually can be seen and it really builds up fast. And since frost is a strong status like bleed and madness and goes through iframes it’s not going to be useless.

                                                                                      • Anonymous

                                                                                        When you wanna cheat but legally. In all seriousness there is so much broken stuff in elden ring I'm starting to think it was intentional and not just overlooked balance issues. Having a great time don't get me wrong, but makes ya wonder if the whiners actually made an impact.

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