Vow of the Indomitable

vow of the indomitable
Skill of the ancient warriors of the Erdtree. Hold shield aloft to imbue yourself with golden power, granting momentary invincibility.

Vow of the Indomitable is a Skill in Elden Ring. Vow of the Indomitable is a regular skill that can be found in Ashes of War and applied to shields.  Updated to Patch 1.07.

 

How to get Vow of the Indomitable

 

Elden Ring Vow of the Indomitable Guide, Notes & Tips

  • This is an Ash of War Skill, associated with the Ash of War: Vow of the Indomitable.
  • FP Cost: 20 on use
  • This Skill is not Chargeable
  • Upon activation, the user raises their shield into the air, enveloping themselves in a golden aura that makes them invulnerable for a brief period of time.
  • Vow of the Indomitable has 4 start-up frames and damage immunity lasts for 30 iFrames (30 FPS)
  • See Dodging for detailed information on the mechanic and a comparison of different dodging skills.

Note: This Skill was changed with Patch 1.07 as follows: The delay between the end of various actions was reduced (Actions such as using items or attack animations) and being able to perform the skill.

Click below for Vow of the Indomitable recovery frame data.

See Vow of the Indomitable recovery frames at 30 FPS (click to reveal)
  • Roll: 1
  • Ash of War: 10
  • Right-hand attack: 1
  • Left-hand attack: 1
  • Block: 1
  • Quick item use: 1
  • Item use: 5
  • Walk: 10

 

 
 
 
 
 
 
 
 
 

Vow of the Indomitable Demonstration

 

 

 

Elden Ring Skills
Ancient Lightning Spear  ♦  Angel's Wings  ♦  Assassin's Gambit  ♦  Barbaric Roar  ♦  Barrage  ♦  Barricade Shield  ♦  Bear Witness!  ♦  Beast's roar  ♦  Black Flame Tornado  ♦  Blade of Death  ♦  Blade of Gold  ♦  Blood Blade  ♦  Blood Tax  ♦  Bloodblade Dance  ♦  Bloodboon Ritual  ♦  Bloodhound's Finesse  ♦  Bloodhound's Step  ♦  Bloody Slash  ♦  Braggart's Roar  ♦  Bubble Shower  ♦  Buckler Parry  ♦  Carian Grandeur  ♦  Carian Greatsword Skill  ♦  Carian Retaliation (Skill)  ♦  Charge Forth  ♦  Chilling Mist  ♦  Claw Flick  ♦  Contagious Fury  ♦  Corpse Piler  ♦  Corpse Wax Cutter  ♦  Cursed-Blood Slice  ♦  Death Flare  ♦  Destined Death  ♦  Determination  ♦  Devourer of Worlds  ♦  Double Slash  ♦  Dynast's Finesse  ♦  Earthshaker  ♦  Enchanted Shot  ♦  Endure  ♦  Eochaid's Dancing Blade  ♦  Erdtree Slam  ♦  Eruption  ♦  Establish Order  ♦  Familial Rancor  ♦  Firebreather  ♦  Fires of Slumber  ♦  Flame Dance  ♦  Flame of the Redmanes  ♦  Flame Spit  ♦  Flaming Strike  ♦  Flowing Form  ♦  Frenzyflame Thrust  ♦  Ghostflame Ignition  ♦  Giant Hunt  ♦  Glintblade Phalanx (Skill)  ♦  Glintstone Dart  ♦  Glintstone Pebble Skill  ♦  Gold Breaker  ♦  Golden Land  ♦  Golden Parry  ♦  Golden Retaliation  ♦  Golden Slam  ♦  Golden Tempering  ♦  Golden Vow  ♦  Gravitas  ♦  Gravity Bolt  ♦  Great Oracular Bubble Skill  ♦  Great-Serpent Hunt  ♦  Ground Slam  ♦  Hoarah Loux's Earthshaker  ♦  Hoarfrost Stomp  ♦  Holy Ground  ♦  I Command Thee, Kneel!  ♦  Ice Lightning Sword  ♦  Ice Spear  ♦  Impaling Thrust  ♦  Kick  ♦  Knowledge Above All  ♦  Last Rites  ♦  Lifesteal Fist  ♦  Lightning Ram  ♦  Lightning Slash  ♦  Lion's Claw  ♦  Loretta's Slash  ♦  Magma Guillotine  ♦  Magma Shower  ♦  Mighty Shot  ♦  Miquella's Ring of Light  ♦  Mists of Slumber  ♦  Moonlight Greatsword  ♦  Nebula  ♦  Night-and-Flame Stance  ♦  Oath of Vengeance  ♦  Onyx Lord's Repulsion  ♦  Oracular Bubble  ♦  Ordovis' Vortex  ♦  Ordovis's Vortex  ♦  Parry Skill  ♦  Phantom Slash  ♦  Piercing Fang  ♦  Poison Moth Flight  ♦  Poisonous Mist  ♦  Prayerful Strike  ♦  Prelate's Charge  ♦  Quickstep  ♦  Radahn's Rain  ♦  Rain of Arrows  ♦  Rallying Standard  ♦  Raptor of the Mists  ♦  Reduvia Blood Blade  ♦  Regal Beastclaw  ♦  Regal Roar  ♦  Repeating Thrust  ♦  Rosus's Summons  ♦  Royal Knight's Resolve  ♦  Ruinous Ghostflame  ♦  Sacred Blade  ♦  Sacred Order  ♦  Sacred Phalanx  ♦  Sacred Ring of Light  ♦  Sea of Magma  ♦  Seppuku  ♦  Shared Order  ♦  Shield Bash  ♦  Shield Crash  ♦  Shriek of Milos  ♦  Siluria's Woe  ♦  Sky Shot  ♦  Sorcery of the Crozier  ♦  Soul Stifler  ♦  Spearcall Ritual  ♦  Spectral Lance  ♦  Spinning Chain  ♦  Spinning Slash  ♦  Spinning Strikes  ♦  Spinning Weapon  ♦  Spinning Wheel  ♦  Square Off  ♦  Stamp (Sweep)  ♦  Stamp (Upward Cut)  ♦  Starcaller Cry  ♦  Storm Assault  ♦  Storm Blade  ♦  Storm Kick  ♦  Storm Stomp  ♦  Storm Wall  ♦  Stormcaller  ♦  Surge of Faith  ♦  Sword Dance  ♦  Taker's Flames  ♦  The Queen's Black Flame  ♦  Thops's Barrier  ♦  Through and Through  ♦  Thunderbolt  ♦  Thundercloud Form  ♦  Thunderstorm  ♦  Tongues of Fire  ♦  Torch Attack  ♦  Transient Moonlight  ♦  Troll's Roar  ♦  Unblockable Blade  ♦  Unsheathe  ♦  Vacuum Slice  ♦  Viper Bite  ♦  War Cry  ♦  Waterfowl Dance  ♦  Wave of Destruction  ♦  Wave of Gold  ♦  Waves of Darkness  ♦  White Shadow's Lure  ♦  Wild Strikes  ♦  Wolf's Assault  ♦  Zamor Ice Storm

 




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    • Anonymous

      Exactly 1 second of immunity lets you power through many undogeable attacks and attacks that have long and wonky windup. Godsend against Radahn, Morgott, Malenia and my personal nemesis Crucible Knights! If your Eye to Hand reaction time is kinda sh*t this is a better choice for melee builds than Blondhoundstep.

      • Anonymous

        Things Vow of the Indomitable just completely invalidates:
        1. Waterfowl Dance part 1 (the first volley after she leaps into the air and waits a few seconds for you to react)
        2. Godfrey giant AOE explosions (both phases)
        3. Ulcerated Tree Spirit explosions on phase change
        4. Greyoll's roar spell
        Get yours today!

        • Anonymous

          It would be perfect it was just a bit cheaper, bloodhound step barely costs anything so I don't see why not.

          • Very useful for dodging attacks with lingering hitboxes or attacks that last very long, like Waterfowl Dance. It also doesn't move you or consume stamina, so it's good for maintaining aggression because you don't move yourself out of range or waste stamina dodging.

            • Anonymous

              So, I'm curious. After watching a handful of Elden Ring videos, I still have questions. Is Golden Parry (Parrying), Golden Retaliation (Block & Retaliate against any Sorcery/Incantation) or Vow of the Indomitable (Invincibility) better/easier for most scenarios?

              Please correct me if I'm wrong here: 1) Golden Parry has to be timed correctly to go through, but it negates a physical attack, breaks an enemies' stance, and opens them up to a counter. Albeit, from the front. 2) Essentially, with the Erdtree Great Shield, it would allow you to block 100% of all physical damage and 100% of all Sorcery/Incantation Damage while retaliating (damaging) back from the front. However, both of the prior abilities need to be timed well and only protect you from frontal physical or magic attacks, right? Meaning, that if a boss or an enemy does an AoE attack, has a long reach, or manages to attack you from the flank or rear, you're screwed. 3) So, in this case, wouldn't Vow of the Indomitable (Invincibility) be the best overall choice as it doesn't matter the direction of the attack or attack type, it negates everything for a set limited duration.

              • Anonymous

                Can you guard counter out of this or is it just the iframes?
                Would be really sweet if you could ignore an incoming attack completely and still get a guard counter after

                • Anonymous

                  I wrote the previous comment about how great vow is with the endurance and holding position, I again want to echo this as I've continued using it, it is instrumental - I've played through ng with 9 vigor and only am able to do so because of this ash of war, it also looks hella sweet when everything is exploding around you and you just cast this - super cool looking

                  additionally if you have fp but not quite 20 it still casts so, its just really pivotal

                  -Snaz

                  • Anonymous

                    The great part of this skill that I use often is it allows holding position and costs 0 stamina so if you have big mind and little endurance this is important or if you are out of stamina can use fp instead

                    Additionally will not gain bleed or any other effect one might get for dodge rolling.

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