Sacred Blade

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Grants armament's attacks holy essence and fires off a golden blade projectile. The armament retains its holy essence for awhile.

Sacred Blade is a Skill in Elden Ring. Sacred Blade is a regular skill that can be found in Ashes of War that can be used on many melee armaments. Using this skill grants holy essence to the weapon and fires off a golden blade projectile, great to use against Those Who Live in Death. Updated to Patch 1.07

 

How to get Sacred Blade

 

Elden Ring Sacred Blade Guide, Notes & Tips

  • This is an Ash of War Skill, associated with the Ash of War: Sacred Blade.
  • FP Cost: 19
  • Deals 6 stance damage
  • This Skill is not Chargeable
  • This Skill cannot be Parried (the Holy projectile can be Parried with Carian Retaliation)
    • This Skill can be Parried if performed with no Focus.
  • After windup it throws a holy arc to a single target with medium range.
  • It will also buff the weapon in your right hand with additional 90 holy attack power for 40 sec. Doesn't scale with Faith nor change with weapon kind and upgrades. This buff takes place right before the projectile is fired.
  • Takes roughly 1.3 seconds to cast as of Patch 1.04.
  • Deals 100% Holy Damage and an extra +100% damage to undead.
  • Deals extra damage when hitting the weak spots of enemies, such as the head of a death bird.
  • If you are close enough to the target, you will hit the target with the weapon itself and deal additional weapon damage instead of just the projectile.
  • Even at low levels of faith, the projectile deals a lot of damage to undead. A +9 sacred morning star with 15 faith averages nearly 1000 damage against skeletons.
  • Skeletons that would usually reanimate will stay dead if killed by the projectile, even if a necromancer is nearby.

 

Note: This Skill was changed with Patch 1.07 as follows:

  • Motion speed and range of the blade have been increased.
  • Damage detection to the weapon part has been added.
  • Effect duration increased from 20 to 40 seconds and holy attack power increased from 85 to 90.

 

 

 

Elden Ring Skills
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    • Anonymous

      I'm currently running around at level 140 picking up stuff that I missed earlier in the game. With 40 FTH on a +25 Sacred Claymore, the projectile from this skill was enough to one-shot the Deathbird near the Warmaster's Shack in Limgrave. Did over 4000 damage. Lolz

      • Anonymous

        I have collected a few zweihanders on my NG cycles. I keep sacred blade on one of them to clean up any undead. Just the way god intended.

        • Anonymous

          The effect has to be active in your MAIN HAND weapon to get the kill effect on Those Who Live In Death. You CANNOT two-hand your off-hand weapon to apply the weapon buff to get the effect that kills TWLID. This seems like an overlooked bug.

          • Anonymous

            I'll mention that this thing is quite handy on Sacred weapons. One of the weaknesses of elemental damage is split damage going through two sets of static defense. However, this is not a problem with Sacred Blade on an already Sacred weapon. This is also the case for Lightning Slash on a Lightning Weapon, or Flaming Strike on a Fire/Flame Art weapon, so you might notice your damage increasing more than you expect.

            • Anonymous

              Ok, so it seems there is confusion. The buff on the weapon vs the projectile. The projectile definitely does scale with faith and weapon upgrades, but the buff on the weapon is likely what they mean doesn't scale.

              • Anonymous

                " Doesn't scale with Faith nor change with weapon kind and upgrades." This doesn't make sense about not scaling with upgrades. I did 158 damage to a guard near the gatefront with the +0 inseparable blade, then upgraded it to +4 and did 456 damage.

                • Anonymous

                  Correct me if I'm wrong but didn't the projectile plermakill skeletons if it killed them? The buff will still keep them down if it kills them but the projectile doesn't. Could've sworn this wasn't the case before 1.09

                  • Anonymous

                    On the inseparable sword with the following buffs and talismans: howl of shabriri, last rites, holy cracked tear, sacred scorpion charm, shard of Alexander, and ritual sword talisman, this ash of war does almost 29000 damage to the death rite bird in the consecrated snowfields. One shots on ng+7. The sword and the blade have to both hit the head though to get that damage.

                    • Anonymous

                      Wait.. if the buff doesn’t scale with Faith. Does the projectile? By how much if so?

                      I just got an Iron Greatsword dropped that I was hoping to go sacred with a pretty high AR so I’m hoping that with a substantial Faith investment the sacred projectile hits pretty hard….

                      • Anonymous

                        Using this on the erdsteel Dagger is honestly wild. The damage is impossibly high with both projectile and dagger. Almost 640 damage on a Dagger will the ability to permanently kill the undead.uber low stat requirements, and these both can be acquired within 4 minutes of leaving the first step.

                        • Anonymous

                          Obviously a flat damage buff will benefit faster weapons more, but what isn't immediately obvious is the fact that the skill itself doesn't get any slower on heavier weapons, even on colossal swords. Putting this on a faster weapon will make better use of the buff, but putting it on a slower, harder hitting weapon will make the melee portion of the skill hit much harder and at the same speed. This makes this skill better than expected on slower weapons like the Zweihander, as long as you make use of the attack portion and don't just use it as a buff.

                          • Anonymous

                            Obviously a flat damage buff will benefit faster weapons more, but what isn't immediately obvious is the fact that the skill itself doesn't get any slower on heavier weapons, even on colossal swords. Putting this on a faster weapon will make better use of the buff, but putting it on a slower, harder hitting weapon will make the melee portion of the skill hit much harder and at the same speed. This makes this skill better than expected on slower weapons like the Zweihander, as long as you make use of the attack portion and don't just use it as a buff.

                            • Anonymous

                              Holy damage mostly doesn't work in elden ring, but my god, when it works, it works hard. I was getting colossal sword damage with a dagger when I used this against early deathbirds.

                              • Anonymous

                                Order's blade is better than this for undead in catacombs or around capital outskirts where all the gravestones and skull snails are it lasts much longer on the weapon it buffs so it doesn't need to be cast over and over, but this is safer for the death and death rite birds where getting too close isn't a great idea.

                                • Anonymous

                                  The damage output with a sacred infusion is pretty strong early game, even if you're not going for a faith build. It one-shots the miners with backstabs (with pretty much any weapon) for example. Makes navigating temples and mines a lot easier, no strike damage or great weapon necessary.

                                  • Anonymous

                                    Absolutely melts Deathbirds, added this to a broadsword +3 and the Weeping Peninsula Deathbird was down in 4 hits

                                    • Anonymous

                                      I put this AoW on a basic broadsword early game to make dungeons with undead in them easier. Its no joke trying to hit the glowing remains of an undead enemy before it can resurrect itself, and before the skeletons that were just a pile of bones until you got near to them, surround you, stun lock you and generally batter you. A fun fact I don't remember seeing anyone mention is when you get into more difficult areas later on in the game, the undead enemies in the dungeons resurrect a lot faster than they do in limgrave or weeping peninsula, giving less time to hit the glowing bones. I found this out the hard way, and I died a lot from panicking and making mistakes. The thing really I don't like about this 'sacred blade' AoW though, is how short a time the holy damage effect lasts on the blade after the projectile is fired off. I'm not focused on spell casting, I do use incantations for buffs and I like the damage negation incantations, but I only put the bare minimum of points into mind so I'd have enough FP to summon Lhutel the headless' spirit ash. So trying to work through a dungeon filled with undead was using a load of FP just to apply holy damage from this AoW to the sword, it meant I couldn't use any of my incantations in case I wouldn't have enough FP or flasks left to see me through to the end of the dungeon. I didn't like having to put points into INT so I could cast 'order's blade' but it was more than worth it in the end. The 'order's blade' incantation lasts longer than this AoW, so even if the incantation uses more FP to cast than sacred blade would need to use the AoW I'm casting it less often, It also makes a massive difference to be able to use 'order's blade' on my main greatsword or great-stars with the upgrades I've put into it them, and have sword dance and wild strikes on them. I can't recommend 'order's blade' enough to anyone using the 'sacred blade' AoW a lot in catacombs that have undead enemies, the small investment in INT to be able to cast it is well worth it.

                                      • Anonymous

                                        It stops skellys from reviving and imbues the weapon with holy damage and the same effect. Without the buff or the slash, the weapon itself wouldn't stop the regen. You have to apply the buff in order to use that effect.

                                        • Anonymous

                                          I like the speed increase but I feel the ending recovery before you can do anything is too slow. Feels like a bit a lag between being able to move again and can get you hurt a lot

                                          • Anonymous

                                            your weapon doesn't connect when performing this skill, so standing close enhough for melee won't increase the damage you do. shame

                                            • Anonymous

                                              this skill is absolutely glorious. you have to think of it as a forward flaming strike. the projectile is too slow to hit from range. instead, try doing it when you've stepped just out of your opponent's attack range. if you time it right, it stil hits during the recovery animation.

                                              • Anonymous

                                                For some reason this skill makes you lose nearly all pierce resistance for about a second after the projectile is fired. I assume some sort of counter mechanic, but why pierce specifically?

                                                • Anonymous

                                                  Strong early game multi purpose tool IMO (can stagger, can intercept enemies rushing in, great damage to undead, prevents skeletons from rinsing, good melee dmg buff for wailing on enemies afterwards); my sacred uchi with this on it carried me through the first few dozen hours in the game

                                                  • Upon testing, this appears to add a flat +85 Holy damage to the weapon that uses Sacred Blade for ~17.5 seconds (tested from as soon as I was able to swing weapon). Can be used on each weapon to give them both +85 Holy damage simultaneously. Testing data compared to the two other Sacred weapon buff Ashes of War can be found here: https://i.imgur.com/7HAhNS7.png

                                                    • Anonymous

                                                      Please can somone tell me if this thing scales with faith ? And same question for the ash of war flaming strike which imbue the weapon with fire. And also the same for lightning slash? Thanks for U responses its could belp me a lot

                                                      • Anonymous

                                                        Idk about scaling but it’s still pretty strong no matter the build I think. I have 25 strength / 25 intelligence and 7 faith. I put sacred blade on my claymore and the split damage (by choosing sacred affinity) is the same as if I chose magic. If I choose magic affinity it’s “182 magic damage” and if I use sacred it’s “182 holy damage” the only difference is I get a tiny bit less with the “+bonus” from scaling. So total, two handed 408 w/ holy and 448 w magic. I’m surprised. I mean….my faith is 7.

                                                        • Anonymous

                                                          For clarification, this shoots a ranged attack with a long wind up, then empowers your weapon for a short time (15 sec?) To deal a fair amount of extra damage.

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