Sacred Blade

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Grants armament's attacks holy essence and fires off a golden blade projectile. The armament retains its holy essence for awhile.

Sacred Blade is a Skill in Elden Ring. Sacred Blade is a regular skill that can be found in Ashes of War that can be used on many melee armaments. Using this skill grants holy essence to the weapon and fires off a golden blade projectile, great to use against Those Who Live in Death.

 

How to get Sacred Blade

 

Elden Ring Sacred Blade Guide, Notes & Tips

  • This is an Ash of War Skill, associated with the Ash of War: Sacred Blade.
  • FP Cost: 19
  • This Skill is not Chargeable
  • After windup it throws a holy arc to a single target with medium range.
  • It will also buff the weapon with additional 85 Holy damage for 20 sec. Doesn't scale with Faith nor change with weapon kind and upgrades.
  • Takes roughly 1.3 seconds to cast as of Patch 1.04.
  • Deals 100% Holy Damage

 

 
 
 
 
 
 
 
 
 

Sacred Blade Demonstration

 

 

 

 

Elden Ring Skills
Ancient Lightning Spear  ♦  Angel's Wings  ♦  Assassin's Gambit  ♦  Barbaric Roar  ♦  Barrage  ♦  Barricade Shield  ♦  Bear Witness!  ♦  Beast's roar  ♦  Black Flame Tornado  ♦  Blade of Death  ♦  Blade of Gold  ♦  Blood Blade  ♦  Blood Tax  ♦  Bloodblade Dance  ♦  Bloodboon Ritual  ♦  Bloodhound's Finesse  ♦  Bloodhound's Step  ♦  Bloody Slash  ♦  Braggart's Roar  ♦  Bubble Shower  ♦  Buckler Parry  ♦  Carian Grandeur  ♦  Carian Greatsword Skill  ♦  Carian Retaliation (Skill)  ♦  Charge Forth  ♦  Chilling Mist  ♦  Claw Flick  ♦  Contagious Fury  ♦  Corpse Piler  ♦  Corpse Wax Cutter  ♦  Cursed-Blood Slice  ♦  Death Flare  ♦  Destined Death  ♦  Determination  ♦  Devourer of Worlds  ♦  Double Slash  ♦  Dynast's Finesse  ♦  Earthshaker  ♦  Enchanted Shot  ♦  Endure  ♦  Eochaid's Dancing Blade  ♦  Erdtree Slam  ♦  Eruption  ♦  Establish Order  ♦  Familial Rancor  ♦  Firebreather  ♦  Fires of Slumber  ♦  Flame Dance  ♦  Flame of the Redmanes  ♦  Flame Spit  ♦  Flaming Strike  ♦  Flowing Form  ♦  Frenzyflame Thrust  ♦  Ghostflame Ignition  ♦  Giant Hunt  ♦  Glintblade Phalanx (Skill)  ♦  Glintstone Dart  ♦  Glintstone Pebble Skill  ♦  Gold Breaker  ♦  Golden Land  ♦  Golden Parry  ♦  Golden Retaliation  ♦  Golden Slam  ♦  Golden Tempering  ♦  Golden Vow  ♦  Gravitas  ♦  Gravity Bolt  ♦  Great Oracular Bubble Skill  ♦  Great-Serpent Hunt  ♦  Ground Slam  ♦  Hoarah Loux's Earthshaker  ♦  Hoarfrost Stomp  ♦  Holy Ground  ♦  I Command Thee, Kneel!  ♦  Ice Lightning Sword  ♦  Ice Spear  ♦  Impaling Thrust  ♦  Kick  ♦  Knowledge Above All  ♦  Last Rites  ♦  Lifesteal Fist  ♦  Lightning Ram  ♦  Lightning Slash  ♦  Lion's Claw  ♦  Loretta's Slash  ♦  Magma Guillotine  ♦  Magma Shower  ♦  Mighty Shot  ♦  Miquella's Ring of Light  ♦  Mists of Slumber  ♦  Moonlight Greatsword  ♦  Nebula  ♦  Night-and-Flame Stance  ♦  Oath of Vengeance  ♦  Onyx Lord's Repulsion  ♦  Oracular Bubble  ♦  Ordovis' Vortex  ♦  Ordovis's Vortex  ♦  Parry Skill  ♦  Phantom Slash  ♦  Piercing Fang  ♦  Poison Moth Flight  ♦  Poisonous Mist  ♦  Prayerful Strike  ♦  Prelate's Charge  ♦  Quickstep  ♦  Radahn's Rain  ♦  Rain of Arrows  ♦  Rallying Standard  ♦  Raptor of the Mists  ♦  Reduvia Blood Blade  ♦  Regal Beastclaw  ♦  Regal Roar  ♦  Repeating Thrust  ♦  Rosus's Summons  ♦  Royal Knight's Resolve  ♦  Ruinous Ghostflame  ♦  Sacred Order  ♦  Sacred Phalanx  ♦  Sacred Ring of Light  ♦  Sea of Magma  ♦  Seppuku  ♦  Shared Order  ♦  Shield Bash  ♦  Shield Crash  ♦  Shriek of Milos  ♦  Siluria's Woe  ♦  Sky Shot  ♦  Sorcery of the Crozier  ♦  Soul Stifler  ♦  Spearcall Ritual  ♦  Spectral Lance  ♦  Spinning Chain  ♦  Spinning Slash  ♦  Spinning Strikes  ♦  Spinning Weapon  ♦  Spinning Wheel  ♦  Square Off  ♦  Stamp (Sweep)  ♦  Stamp (Upward Cut)  ♦  Starcaller Cry  ♦  Storm Assault  ♦  Storm Blade  ♦  Storm Kick  ♦  Storm Stomp  ♦  Storm Wall  ♦  Stormcaller  ♦  Surge of Faith  ♦  Sword Dance  ♦  Taker's Flames  ♦  The Queen's Black Flame  ♦  Thops's Barrier  ♦  Through and Through  ♦  Thunderbolt  ♦  Thundercloud Form  ♦  Thunderstorm  ♦  Tongues of Fire  ♦  Torch Attack  ♦  Transient Moonlight  ♦  Troll's Roar  ♦  Unblockable Blade  ♦  Unsheathe  ♦  Vacuum Slice  ♦  Viper Bite  ♦  Vow of the Indomitable  ♦  War Cry  ♦  Waterfowl Dance  ♦  Wave of Destruction  ♦  Wave of Gold  ♦  Waves of Darkness  ♦  White Shadow's Lure  ♦  Wild Strikes  ♦  Wolf's Assault  ♦  Zamor Ice Storm



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    • Anonymous

      Holy damage mostly doesn't work in elden ring, but my god, when it works, it works hard. I was getting colossal sword damage with a dagger when I used this against early deathbirds.

      • Anonymous

        Order's blade is better than this for undead in catacombs or around capital outskirts where all the gravestones and skull snails are it lasts much longer on the weapon it buffs so it doesn't need to be cast over and over, but this is safer for the death and death rite birds where getting too close isn't a great idea.

        • Anonymous

          The damage output with a sacred infusion is pretty strong early game, even if you're not going for a faith build. It one-shots the miners with backstabs (with pretty much any weapon) for example. Makes navigating temples and mines a lot easier, no strike damage or great weapon necessary.

          • Anonymous

            Absolutely melts Deathbirds, added this to a broadsword +3 and the Weeping Peninsula Deathbird was down in 4 hits

            • Anonymous

              I put this AoW on a basic broadsword early game to make dungeons with undead in them easier. Its no joke trying to hit the glowing remains of an undead enemy before it can resurrect itself, and before the skeletons that were just a pile of bones until you got near to them, surround you, stun lock you and generally batter you. A fun fact I don't remember seeing anyone mention is when you get into more difficult areas later on in the game, the undead enemies in the dungeons resurrect a lot faster than they do in limgrave or weeping peninsula, giving less time to hit the glowing bones. I found this out the hard way, and I died a lot from panicking and making mistakes. The thing really I don't like about this 'sacred blade' AoW though, is how short a time the holy damage effect lasts on the blade after the projectile is fired off. I'm not focused on spell casting, I do use incantations for buffs and I like the damage negation incantations, but I only put the bare minimum of points into mind so I'd have enough FP to summon Lhutel the headless' spirit ash. So trying to work through a dungeon filled with undead was using a load of FP just to apply holy damage from this AoW to the sword, it meant I couldn't use any of my incantations in case I wouldn't have enough FP or flasks left to see me through to the end of the dungeon. I didn't like having to put points into INT so I could cast 'order's blade' but it was more than worth it in the end. The 'order's blade' incantation lasts longer than this AoW, so even if the incantation uses more FP to cast than sacred blade would need to use the AoW I'm casting it less often, It also makes a massive difference to be able to use 'order's blade' on my main greatsword or great-stars with the upgrades I've put into it them, and have sword dance and wild strikes on them. I can't recommend 'order's blade' enough to anyone using the 'sacred blade' AoW a lot in catacombs that have undead enemies, the small investment in INT to be able to cast it is well worth it.

              • Anonymous

                It stops skellys from reviving and imbues the weapon with holy damage and the same effect. Without the buff or the slash, the weapon itself wouldn't stop the regen. You have to apply the buff in order to use that effect.

                • Anonymous

                  I like the speed increase but I feel the ending recovery before you can do anything is too slow. Feels like a bit a lag between being able to move again and can get you hurt a lot

                  • Anonymous

                    your weapon doesn't connect when performing this skill, so standing close enhough for melee won't increase the damage you do. shame

                    • Anonymous

                      this skill is absolutely glorious. you have to think of it as a forward flaming strike. the projectile is too slow to hit from range. instead, try doing it when you've stepped just out of your opponent's attack range. if you time it right, it stil hits during the recovery animation.

                      • Anonymous

                        For some reason this skill makes you lose nearly all pierce resistance for about a second after the projectile is fired. I assume some sort of counter mechanic, but why pierce specifically?

                        • Anonymous

                          Strong early game multi purpose tool IMO (can stagger, can intercept enemies rushing in, great damage to undead, prevents skeletons from rinsing, good melee dmg buff for wailing on enemies afterwards); my sacred uchi with this on it carried me through the first few dozen hours in the game

                          • Upon testing, this appears to add a flat +85 Holy damage to the weapon that uses Sacred Blade for ~17.5 seconds (tested from as soon as I was able to swing weapon). Can be used on each weapon to give them both +85 Holy damage simultaneously. Testing data compared to the two other Sacred weapon buff Ashes of War can be found here: https://i.imgur.com/7HAhNS7.png

                            • Anonymous

                              Please can somone tell me if this thing scales with faith ? And same question for the ash of war flaming strike which imbue the weapon with fire. And also the same for lightning slash? Thanks for U responses its could belp me a lot

                              • Anonymous

                                Idk about scaling but it’s still pretty strong no matter the build I think. I have 25 strength / 25 intelligence and 7 faith. I put sacred blade on my claymore and the split damage (by choosing sacred affinity) is the same as if I chose magic. If I choose magic affinity it’s “182 magic damage” and if I use sacred it’s “182 holy damage” the only difference is I get a tiny bit less with the “+bonus” from scaling. So total, two handed 408 w/ holy and 448 w magic. I’m surprised. I mean….my faith is 7.

                                • Anonymous

                                  For clarification, this shoots a ranged attack with a long wind up, then empowers your weapon for a short time (15 sec?) To deal a fair amount of extra damage.

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