Flame of the Redmanes

flame of the redmanes
Skill of the Redmanes, who fought alongside General Radahn. Produce a powerful burst of flames in a wide frontward arc.

Flame of the Redmanes is a Skill in Elden Ring. Flame of the Redmanes is a regular skill that can be found in Ashes of War that can be used on any melee armaments.

 

How to get Flame of the Redmanes in Elden Ring

 

Elden Ring Flame of the Redmanes Guide, Notes & Tips

  • This is an Ash of War Skill, associated with the Ash of War: Flame of the Redmanes.
  • FP Cost: 14 on use.
  • This Skill is not Chargeable
  • This Skill cannot be Parried
  • Upon activation, the user briefly raises his hands before bursting out a fan of flames in front of him.
    • The flames from this skill will spread out and grow wider as it travels
    • While not a long range attack, the flames can still cover a pretty significant distance
  • This skill deals 10 damage to Stance
  • Scales with Strength and weapon level.
  • NOTE: As of Patch 1.08 poise damage of the Flame of the Redmanes Weapon Art has been reduced

 

 
 
 
 
 
 
 
 
 

Scorching Slayer Written Guide

 
 
 
 
 
 
 
 
 

Flame of the Redmanes Demonstration

 

 

Elden Ring Skills
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    • Anonymous

      Tried with Iron Cleaver(Heavy affinity) on Invasion, close the gap with Iron Cleaver's fully charged R2, if it hit and make opponent panic roll away the ash will caught them on roll(assuming they don't roll twice), can work somehow as get off me button, since used with Heavy Iron Cleaver that has S scaling on strength, the damage is respectable.

      -a bad red man

      • Anonymous

        Once everything is perfectly balanced then everything will suck just the same and nothing will be fun anymore.
        99% of games I played tldid this.

        • Anonymous

          Bring back the big stance damage and slow down the recovery time. Make it so you can't spam it twenty times in as many seconds, and it'll be just fine. I wish they'd have attempted to find a happy medium instead of nerfing it once and calling it a day.

          • Anonymous

            I didn't even play the game before the stance damage of this thing got nerfed but I still found that it was quite useful as a fast ranged crowd control option.

            If they just made the hitbox a little more consistent I would say it'd be in a perfectly good spot, because a lot of the time if I'm locked on to an enemy it just whiffs and doesn't travel nearly as far, I assume that's from it hitting the ground or sth

            • Anonymous

              This thing is still really good and people complaining about the poise dmg somehow completly ingnore the insane dmg this does

              • Anonymous

                This sucks now. It's like flame strike but more fp expensive and without a fire damage weapon buff in exchange for more range. Should have reduced cost or 20-25 stance damage instead of 10 to make it stand out.

                • Anonymous

                  Underrated AoW. Doesn't stagger like before but the damage is still respectable and some enemies will do the 'owwy I got burnt' animation which is like a mini stagger that allows a free hit in. Strength build with a fire infused weapon with this AoW is pretty good.

                  • Anonymous

                    This used to be good, a little too good. Now after that nerf it's one of the worst skills in the game. RIP

                    • Anonymous

                      I really don't understand some of these skills. I see all the vids, etc and this seems to work great and have a reasonable distance. Whenever I use it I have to wait (most of the time) until the things I'm targeting are practically in my face for this to hit them. Makes no sense.

                      • Anonymous

                        Good source of pure fire damage on strength builds. Comes out much slower than either of the moonveil beams but it'll do around 80% of the damage to most things.

                        Dex has beast's roar
                        Int has moonveil
                        Fth has the halo scythe
                        And str has flame of the redmanes.

                        Suppose it wouldn't be too far fetched that reduvia is the arcane equipment.

                        • Anonymous

                          Was definitely a bit too strong pre-patch but is now a bit too weak to be considered. 30 stance damage for 14 FP was a lot. I feel like a reduction down to 20 would have been more appropriate, since the actual HP damage isn't that high unless you build specifically for a FotR build (which is not really how the game is meant to be played) and the windup is a bit sluggish. Besides, if you've ever put yourself through the pain of farming that one Redmane outside of Redmane Castle (the knight on horseback) you know how powerful the skill is supposed to be.

                          • Anonymous

                            I just found out about this thing. Stop nerfing things. This is so irritating. I was going to use this but now there's no point.

                            • Anonymous

                              Should probably have 15-20 stance damage. It's got a very long range and wide aoe, but it still needs a bit of a buff to be a viable stance damage aow, which is what it was designed for. Now its just a much higher cost flaming strike without the weapon buff but it gets longer range.

                              • Anonymous

                                30 Stance damage would have been perfectly fine, putting it on par with other Ashes of War like Unsheathe or Lion's Claw. 10 is just too low, it's stupid.

                                • Anonymous

                                  Any ash of war that does a certain amount of stance break, like 30 for example, should be on par with other weapon arts. FOTR was designed to do big stance break, it should have stayed that way. It should have just been made to compete with other weapon arts designed for stance breaking.

                                  Lion's Claw: 30. Unsheathe: 30. Square Off: Freaking 40. 30 is the ballpark that FOTR should have been in, not 10.

                                  • Anonymous

                                    It was way too effective thats why I personally did not used it (was very boring)

                                    But its fair to say this nerf went way too far if its only can break a stance of a snow troll by casting it 8 times in a row

                                    • Anonymous

                                      Damage and speed increases would be nice for pve and pvp.

                                      It's bad to mediocre without stagger locking. Some compensation buffs wouldn't break the game.

                                      • Anonymous

                                        Huge, wide cone of damage, hits at mid-range, moves slowly so you can follow up with a melee attack, melts enemies and bosses weak to fire (like Erdtree Avatars and Cleanrot Knights,) and gets pretty excellent damage when investing in strength. Before it was abused; now it's used. There's still plenty of things to abuse in Elden Ring if you're knowledgeable enough, of course. It's just that this one has been put more in line with what the devs intended it to do. (I'm still kinda bummed though.) Try a dex or int-focused Ice Spear build for a spiritual successor.

                                        • Anonymous

                                          It baffles my mind how people can be so whiny about PvP that they would get useful things for single player wiped out. PvP is a small aspect of this game...stop ruining things for people playing the other 99% of the game

                                          • Anonymous

                                            I totally agree that this had way too much poise damage pre-nerf, but now it's more or less useless. The damage isn't that great, so all it really does well now is deal with dogs and finger creepers, which aren't that much of an issue anyway. Such a shame, this was a really cool skill. Overtuned, but undeniably cool.

                                            • Anonymous

                                              This is still an awesome AOW; aesthetically fantastic, decent damage, okay against crowds. Look, yeah, before the nerf the poise damage was amazing, and probably way overtuned. Was the nerf too much? Probably, but eh, still a fun ability for any fire-themed builds.

                                              • Anonymous

                                                There are nuclear test sites less toxic than this discussions page, jesus. This ash wasn't even that good in PVP, why does anybody care how good it was in singleplayer. Just don't use it if you don't like it.

                                                • Anonymous

                                                  regarding strength scaling

                                                  Using uchigatana with a str/dex build-> if I am leveling up dex, will flame of redmane's still increase because the uchi scales w/dex? or will it only increase w/str?

                                                  • Was quite effective against flying enemies before 1.08, now I would say don't bother unless you can one-shot. It doesn't poise break so it doesn't knock them down. Usually one is all you can get out before bird talons are within kissing distance

                                                    • Anonymous

                                                      Reduced? Poise damage has been eliminated. Looking for another suggestion for light weight poise damage skill. Spectral Lance?

                                                      • Anonymous

                                                        Something is good->nerf it by 75%->Something is bad and unused->Stop updating the game
                                                        good job fromsoftware

                                                        • Anonymous

                                                          Another thing lobotomized because Miyazaki doesn't like seeing people easily beat his games, so rather than give it a slight nerf, he flat out kills it. RIP to Flame of redmanes, the ds3 sunslight swagsword knows your pain.

                                                          • Anonymous

                                                            I'm on my first playthrough and chose to play Katana and Misericorde. Suddenly I can't stagger and crit bosses anymore. That sucks.

                                                            • Anonymous

                                                              Love how the comments went from “this is such a cheese aow” to “you’d be better off with lions claw”

                                                              • Anonymous

                                                                I feel like they should have nerfed it only to 25 Stance damage. With the Stonebarb Cracked Tear the Stance damage would be 32.5 (can someone confirm if the tear affects FOTR).

                                                                Most bosses have around 80-120 Stance health, so with 25 stance damage FOTR could have poise broke most bosses with 5 uses without tear tear, 4 uses with the tear.

                                                                I get that 40 Stance damage might have seem a bit high for an ash of war that could come out really quickly, but 10 Stance damage, it's just too low man.

                                                                • Anonymous

                                                                  Flame of the Redmanes' poise damage was nerfed way too hard. It should have just been lowered to 30, not lowered BY 30. Please From Software, give Flame of the Redmanes 20 stagger points back.

                                                                  • Anonymous

                                                                    Did they really have to nerf it that hard? I'd get if they halved of from 40 to 20 poise damage but to 10? Way to nerf it into the ground, not that they needed to nerf it in the first place. Couldn't they have just nerfed its effectiveness in PvP and not ruin it in the PvE?

                                                                    • Anonymous

                                                                      Malenia was first try with this AoW in my first playthrough. They nerfed it, but I still first try Malenia on my NG+ with Lion's Claw + Ultra Big Hammer. So everything is gucci my friends.

                                                                      • Anonymous

                                                                        So, how is this for damage on a proper strength build?

                                                                        I like the animation and theme, but always ended up avoiding it due to how funky all that posture breaking was

                                                                        • Anonymous

                                                                          People complaining this was overpowered clearly forgot how busted doing 20k damage with Night and Flame was. Fun detected: fun removed.

                                                                          • Anonymous

                                                                            I will admit that this was way too strong, but the nerf might have gone too far.

                                                                            Going from 40 to 10 stance damage will quadruple the hits to stagger, meaning this is likely inferior to Flaming Strike from a damage perspective. It will barely stagger anymore, so most of its damage will come from the WA itself, which Flaming Strike does better via buffing.

                                                                            For those looking for alternatives to this for a stagger build, the Glintblade Phalanx AoW still does 40 stagger damage, if slower and less spammable, and Square Off deals 40 stagger on its Heavy input. There are still options, just not as simple as rushing Caelid for the AoW.

                                                                            • Anonymous

                                                                              Me and my boy +10 mimic tear destroyed maleketh, and 1st tried gideon, godfey and radagon/ elden beast with a +25 fire uchigatana with fotrm.

                                                                              • Anonymous

                                                                                (note: this NEVER scales with faith, only strength).
                                                                                This ash of war is OP for critical hit builds. It has the highest stance damage per second of any ability. Not only is it fast, it's cheap. At only 14 FP, it's the only FP-costing move that costs less to stance break most enemies than you get from critting with the assassin's cerulean dagger talisman (restores 15 per damagign part of crit animation, so you can do it indefinitely. Everything else costs >15. Glintblade phalanx is 18 (combos well with this tho). Everything else is way slower and more costly.

                                                                                Its a shame, because this overshadows a lot of potential crit builds with little effort. Stone of gurranq, aspect of the crucible: tail, heavy finisher, and trolls roar are decent alternatives if you don't want to use this meta junk or spam jumping heavies, but it won't be a very clean build.

                                                                                • Anonymous

                                                                                  Does the poise damage scale with weapon upgrade? I used this now on Istvan (a humanoid NPC) with a +0 caestus, I hit him four times in quick succession and no stagger.

                                                                                  • Anonymous

                                                                                    Definitely needs a nerf for PvE. unlike other overtuned strats like comet azur/ metorite of astel + infinite fp (which can only be done once before resting) or lion's claw/ giant hunt on gugs or other colossals (which require a dedicated strength build), or bleed builds (also requiring a dedicated build), this thing is universally useful, can be applied to any build, can inflict bloodloss via bloodflame blade, and combined with misrecorde, makes it so that you basically don't even have to engage with any of the core mechanics of the game (i-frame dodges, positioning, guard counters, etc.), since you can just stun lock bosses to death.

                                                                                    Increase the damage scaling with the weapon's AR (25% or so), make the stagger damage be like half or a fourth of what it is currently. It retains use as a decent stagger and crowd control option for mobs on builds that aren't speced into the spell caster stats, or don't use heavy weapons, and gives them elemental damage in addition.

                                                                                    The stance damage on this doesn't make any sense, a small cloud of flame shouldn't be doing more stance damage than artorias-flipping with a hunk of steel the size of a bike.

                                                                                    • Anonymous

                                                                                      Hoo boy is this thing massively overtuned. Breaks Elden Beast's poise in four hits, and less against most other bosses in the game. Allows for 3-5 ripostes you would never have gotten otherwise. On top of that, it does decent straight up damage, comes out fast and costs little FP. There are basically no drawbacks to this.

                                                                                      • Anonymous

                                                                                        This is ass in PVP, which is the only place nerfs should be put in place. Taking away people's ability to smash bosses with intended game mechanics is petty.

                                                                                        • Anonymous

                                                                                          no requirements, any weapon, obtainable immediately. found this on a second playthrough and just stunned at the strength of this thing. pair with misercorde for the closest thing to an easy mode

                                                                                          • Anonymous

                                                                                            "It seems to scale only with the weapon AR."

                                                                                            I dont think so: for me it seems to scale with the strength scaling of the weapon, at least strongly modified by it, because (60 str / 60 fth build) I got more dmg out of it with a heavy affinity, than with a flame affinity. Tried several weapons.

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