Blood Oath skill granted by Lord of Blood. Twist to build power, then unleash a flurry of thrusts that rob the target of both their blood and their HP.
Blood Tax is a Skill in Elden Ring. Blood Tax is a regular skill that can be found in Ashes of War, this can be used on armaments capable of thrusting (Colossal Weapons excepted). Updated to Patch 1.07.
How to get Blood Tax in Elden Ring
- Default skill of the Varré's Bouquet.
- Found in the Mohgwyn Palace area in a small cave, at the eastern edge of the blood lake with four blood Albinaurics that appear after killing the beetle.
Elden Ring Blood Tax Guide, Notes & Tips
- This is an Ash of War Skill, associated with the Ash of War: Blood Tax.
- FP Cost: 14 on use.
- This Skill is not Chargeable
- Upon activation, the user prepares their armament while performing a spin, before unleashing a quick flurry of thrusts in front of them.
- Applies a 27% damage penalty to the initial hit of the combo compared to light attacks, an 85% damage penalty to the middle 2 hits, and deals 120% of light attack damage on the final hit, for a total of 223% of light attack damage when landing the full 4-hit combo.
- Applies full status buildup on the initial hit of the combo, half status buildup on the subsequent 2 hits, and full status on the final hit, averaging out to 75% of normal status effect buildup compared to 4 light attacks, though at a much faster rate when used on heavier and slower weapons.
- Restores 118 + Max HP * 0.1 HP when landing the full combo.
- This weapon skill does not innately have any status buildup, but will apply respective buildup per hit if the weapon has it (either through weapon buffs, or innately).
- Because of the possible stagger on light enemies pushing them backwards, it's suggested to perform the skill as closest to the enemy as possible to make all hits count.
NOTE: This skill was changed with Patch 1.07 as follows:
- Increased motion speed and attack power.
- Increased HP deprivation effect.
- Reduced the delay between the end of various actions (such as using items or attack animations) and being able to perform the skill.