Wave of Gold

wave of gold
Imbue the sword with bygone golden glory, then fire it at foes.
A wide, golden wave fans out forwards, sweeping through all enemies caught in its path.

Wave of Gold is a Skill in Elden Ring. Wave of Gold is a special skill that is only available for the Sacred Relic Sword, and it cannot be applied on other weapons via Ashes of War.

 

How to get Wave of Gold in Elden Ring

 

Elden Ring Wave of Gold Guide, Notes & Tips

  • This is a Unique Skill
  • FP Cost: 42
  • This Skill is not Chargeable
  • Damage of the Skill scales off of Faith, but not Dexterity or Strength
  • 2 second charge, Long range, widens with range, and deals slightly less damage around 20% at longer ranges
  • Golden Vow Skill/Ash of War increases damage by 12% for 45 seconds, the Golden Vow spell increases damage by 15% for 90 seconds
  • Holy-Shrouding Cracked Tear increases damage by 20% for 3 minutes
  • Sacred Scorpion Charm increases damage by 12%
  • Warrior Jar Shard increases damage by 10%, the higher version Shard of Alexander increases damage by 15%
  • Ritual Sword Talisman increases damage by 10%
  • The damage %-increases above stack multiplicatively for a total of 1.15 * 1.2 * 1.12 * 1.15 * 1.1 = 195.5%, almost doubling the base damage
  • Rotten Winged Sword Insignia and similar items are not affected, as the attacks are not counted as “consecutive”
  • This list of damage enhancing talismans/skills/spells may not be exhaustive
  • Useful for farming Albinauric upon reaching Mohgwyn Palace.
  • Deals 100% Holy Damage

 

 

Elden Ring Skills
Ancient Lightning Spear  ♦  Angel's Wings  ♦  Assassin's Gambit  ♦  Barbaric Roar  ♦  Barrage  ♦  Barricade Shield  ♦  Bear Witness!  ♦  Beast's roar  ♦  Black Flame Tornado  ♦  Blade of Death  ♦  Blade of Gold  ♦  Blood Blade  ♦  Blood Tax  ♦  Bloodblade Dance  ♦  Bloodboon Ritual  ♦  Bloodhound's Finesse  ♦  Bloodhound's Step  ♦  Bloody Slash  ♦  Braggart's Roar  ♦  Bubble Shower  ♦  Buckler Parry  ♦  Carian Grandeur  ♦  Carian Greatsword Skill  ♦  Carian Retaliation (Skill)  ♦  Charge Forth  ♦  Chilling Mist  ♦  Claw Flick  ♦  Contagious Fury  ♦  Corpse Piler  ♦  Corpse Wax Cutter  ♦  Cursed-Blood Slice  ♦  Death Flare  ♦  Destined Death  ♦  Determination  ♦  Devourer of Worlds  ♦  Double Slash  ♦  Dynast's Finesse  ♦  Earthshaker  ♦  Enchanted Shot  ♦  Endure  ♦  Eochaid's Dancing Blade  ♦  Erdtree Slam  ♦  Eruption  ♦  Establish Order  ♦  Familial Rancor  ♦  Firebreather  ♦  Fires of Slumber  ♦  Flame Dance  ♦  Flame of the Redmanes  ♦  Flame Spit  ♦  Flaming Strike  ♦  Flowing Form  ♦  Frenzyflame Thrust  ♦  Ghostflame Ignition  ♦  Giant Hunt  ♦  Glintblade Phalanx (Skill)  ♦  Glintstone Dart  ♦  Glintstone Pebble Skill  ♦  Gold Breaker  ♦  Golden Land  ♦  Golden Parry  ♦  Golden Retaliation  ♦  Golden Slam  ♦  Golden Tempering  ♦  Golden Vow  ♦  Gravitas  ♦  Gravity Bolt  ♦  Great Oracular Bubble Skill  ♦  Great-Serpent Hunt  ♦  Ground Slam  ♦  Hoarah Loux's Earthshaker  ♦  Hoarfrost Stomp  ♦  Holy Ground  ♦  I Command Thee, Kneel!  ♦  Ice Lightning Sword  ♦  Ice Spear  ♦  Impaling Thrust  ♦  Kick  ♦  Knowledge Above All  ♦  Last Rites  ♦  Lifesteal Fist  ♦  Lightning Ram  ♦  Lightning Slash  ♦  Lion's Claw  ♦  Loretta's Slash  ♦  Magma Guillotine  ♦  Magma Shower  ♦  Mighty Shot  ♦  Miquella's Ring of Light  ♦  Mists of Slumber  ♦  Moonlight Greatsword  ♦  Nebula  ♦  Night-and-Flame Stance  ♦  Oath of Vengeance  ♦  Onyx Lord's Repulsion  ♦  Oracular Bubble  ♦  Ordovis' Vortex  ♦  Ordovis's Vortex  ♦  Parry Skill  ♦  Phantom Slash  ♦  Piercing Fang  ♦  Poison Moth Flight  ♦  Poisonous Mist  ♦  Prayerful Strike  ♦  Prelate's Charge  ♦  Quickstep  ♦  Radahn's Rain  ♦  Rain of Arrows  ♦  Rallying Standard  ♦  Raptor of the Mists  ♦  Reduvia Blood Blade  ♦  Regal Beastclaw  ♦  Regal Roar  ♦  Repeating Thrust  ♦  Rosus's Summons  ♦  Royal Knight's Resolve  ♦  Ruinous Ghostflame  ♦  Sacred Blade  ♦  Sacred Order  ♦  Sacred Phalanx  ♦  Sacred Ring of Light  ♦  Sea of Magma  ♦  Seppuku  ♦  Shared Order  ♦  Shield Bash  ♦  Shield Crash  ♦  Shriek of Milos  ♦  Siluria's Woe  ♦  Sky Shot  ♦  Sorcery of the Crozier  ♦  Soul Stifler  ♦  Spearcall Ritual  ♦  Spectral Lance  ♦  Spinning Chain  ♦  Spinning Slash  ♦  Spinning Strikes  ♦  Spinning Weapon  ♦  Spinning Wheel  ♦  Square Off  ♦  Stamp (Sweep)  ♦  Stamp (Upward Cut)  ♦  Starcaller Cry  ♦  Storm Assault  ♦  Storm Blade  ♦  Storm Kick  ♦  Storm Stomp  ♦  Storm Wall  ♦  Stormcaller  ♦  Surge of Faith  ♦  Sword Dance  ♦  Taker's Flames  ♦  The Queen's Black Flame  ♦  Thops's Barrier  ♦  Through and Through  ♦  Thunderbolt  ♦  Thundercloud Form  ♦  Thunderstorm  ♦  Tongues of Fire  ♦  Torch Attack  ♦  Transient Moonlight  ♦  Troll's Roar  ♦  Unblockable Blade  ♦  Unsheathe  ♦  Vacuum Slice  ♦  Viper Bite  ♦  Vow of the Indomitable  ♦  War Cry  ♦  Waterfowl Dance  ♦  Wave of Destruction  ♦  Waves of Darkness  ♦  White Shadow's Lure  ♦  Wild Strikes  ♦  Wolf's Assault  ♦  Zamor Ice Storm

 




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    • Anonymous

      Advice for those of you who are seeking to gain HIGH levels with this at the famous farming spot (Palace Approach grace). I've dumped many hours into grinding runes here and am now at level 505. At this point it IS slow going to level, so be patient. I average about 10 Million Runes every 30 mins and I plan on going all the way to the max level but I want to share what has worked the best for me thus far and the MOST time efficient. Also I'm on a ps5. Often I'll listen to a podcast on YouTube and put a few hours in here and there so it's not mind-numbing grinding.

      At this point I have Sacred Relic Sword at +10, Faith is at 60, I've equipped Shard of Alexander - Ritual Sword Talisman - Sacred Scorpion Charm and Gold Scarab. Also, I'm at NG +2. From this set-up I'm gaining the kill bonus of dealing damage of over 150% of the enemies threshold for 20% extra runes as well.

      At this point the "cycle" of shooting this wave to kill enemies is only 1 shot. From the site of grace you will run to the left side along the cliff edge and don't fall into the crack (it's right in front of the grace). Run just slightly to the right and you won't fall in. Stay to the left cliff edge and stop about 8 feet in front of the first Albinauric (slightly past the raised rock to your right). This is the sweet spot. Use Wave Of Gold (WOG) and aim your character slightly to the right as you're pressing the button for WOG. The goal here is for the beam to barely clip the Albinauric on your right (the one across the way) while the bulk of the beam/wave gets sent down the left cliffside and through the middle. You averagely kill the most this way. You'll also learn that you can slightly change the trajectory of your shot as you are firing, by adjusting your camera angle.

      This wave (if you're at my stats or close to, have the weapon at +10, etc) should be not only be killing them, but giving you extra Runes. As the wave travels down the hill, stay where you are. We're not killing every Albinauric, that's not time efficient. You'll on average miss about 1-3. Running down the hill to kill 1 or 2 is a WASTE of time... such a waste of time. As the wave travels down the hill you'll obviously see the healthbars light up. Try to time just before the last kill healthbar shows up by going into the map menu and then directing your cursor on to the grace to warp back.

      The hardest part is angling the shot to slightly include the 1st Albinauric on the right (across the way) and not quitting out back to the Grace too early after your shot is fired. Remember that the game keeps running when you're in map mode, so you can "prepare" the map to warp back sooner than you might think and enemies are still being killed (off screen) and you're getting their runes. Just don't miss out on runes by warping too quickly either.

      Also... don't use chicken feet, Torrent, or run back to the grace. Warping cancels chicken feet buffs and running back to the grace is slower than warping (UNLESS you're on a ps4 with slow load times). IF you're on ps4 then maybe running back is best (and even if you are, farming chicken feet is a waste of time, ps4 people).

      Thanks for reading and good luck!

      **ALSO, don't mess with that stupid bird and arrows and all that. It's a Waste of time.

      • Anonymous

        Does anyone have any tips or tricks to make this hit the Albinaurics in the farming spot more consistently? Especially that one in the far back right at the bottom of the hill... THAT guy evades it just by sitting there 50% of the time. I've even stood almost right in front of him before, shot Wave of Gold and it STILL missed/ignored him lol

        • Anonymous

          The ash of war skill is *significantly* boosted by upgrading the weapon. With 80 faith, I tried to farm albinaurics but the wave was short and only took down about 1/4th of their health. Went and upgraded it to +9, came back and suddenly I am Death, Devourer of Worlds.

          • Anonymous

            Sacred relic sword +9

            Wave of gold on grey albinaurics at palace approach ledge-road

            Unaware bonus, sacred scorpion/Alexander shard/ritual sword talismans. No physick

            60 fth: 3024 damage
            70 fth: 3085 damage
            80 fth: 3147 damage

            • Anonymous

              Did they remove the rune boost from this? I'm getting the same amount from albies with every other weapon, and the skill doesn't seem to increase it.

              • Anonymous

                the reason why you get hit by this is because it only has to hit on your opponents screen just like parries.

                • Anonymous

                  This first time I fired off this sword just happened to be at the Albinauric farming spot. My jaw hit the floor! I can kill all of them here in 3 hits, including the 4 red ones down the hill to the left! The first wave almost kills all of them on the first part of the hill. Wow!

                  • Anonymous

                    I get hit by this a fair distance before it visually actually touches me. Does the wave move faster on the users end?

                    • Anonymous

                      Did some testing to compare running with Fowl Foot (to preserve buff) versus fast-traveling to Site, in terms of speed:

                      Running method is only 30secs faster than fast-travel method. On NG+3, took 2.5mins to get to 1m; took 3mins to get to 1m. There’s a bit of a margin for error there, coz i couldn’t bother resetting my runes to zero with each test (maybe someone could do that).

                      Not worth the effort to run back to Site and fix cameras every run imo (I’m mostly lazy lol).

                      • Anonymous

                        Pretty sure this weapon art is bugged because I've dodged this thing several times and still get phantom hit by it. I've even bloodhound stepped thru it and it still phantom hits.

                        • Anonymous

                          I believe there is a hidden 20% buff to rune gain if this either kills or hits an enemy. If I go to one albinauric and kill it (even with this sword equipped) I get 2044 runes (no scarab). If I kill just a single one with wave of gold, I get 2453 runes (20% more).

                          • Anonymous

                            So the axe talisman also stacks it only added 30 damage but it took my 2130 to 2160 and that is with out any incantations. lvls at 22 faith 25 dex 40 strength

                            • Anonymous

                              If someone is making a farming build, don't forget the Black Dumpling head + Howl of Shabriri that stacks with Golden vow.

                              • Anonymous

                                Using the damage buff from the Rallying Standard skill of the Commander's Standard increases damage by 20%, which persists after switching, though it's the same buff slot as Golden Vow (12% for ash, 15% for spell), it's a higher damage multiplier than Golden Vow. Further damage bonus can be gained from using Howl of Shabriri, adding another 25% multiplicative damage modifier.

                                • Anonymous

                                  Jellyfish Shield gimmick: casting Wave of Gold first, then the AoW of the Jellyfish Shield, it'll still buff the wave with a 20% multiplicative damage buff, for targets it has yet to hit.

                                  However, keeping shield shield in the left or right hand, and the sword in the other, the skill button is of the shield. Two-handing the Jellyfish Shield removes the buff, so quickly swapping or two-handing the shield, before casting the AoW is the only way I managed to get the buff up

                                  • Anonymous

                                    I don't think the damage from this is holy damage. It seems like when I tried this on undead/skeleton mobs, they didn't stay dead like they do when I hit them with the inseparable sword.

                                    • Anonymous

                                      Anyone else notice that wave of gold with this sword gets your more runes per kill at farming spot? Standard attack is c2.5k wave attack is 2,943 (both with scarab talisman and on first play through)

                                      • Wave of Gold on Sacred Relic Sword is exceptional for farming runes off of the Albinaurics on the downward slope from Palace Approach Ledge-Road grace. A single use of this ability can easily wipe out 10-13 all at once for incredibly efficient farming.

                                        • Anonymous

                                          Just putting it out there, because I was wondering whether stats scale this skill's damage so I tested it.

                                          Faith DOES increase this skill's damage. It is a relatively small boost, especially if you're not running a faith build; equipping a talisman like jar shard is way better.
                                          Dex and Strength do NOT increase the damage.

                                          • Anonymous

                                            Testing what all increases the damage of this skill:
                                            Sacred scorpion charm /skill counts as holy 12.01% increase
                                            Warrior jar shard & Alexander Jar Shard /skill registers as skill attack (duh) 10%/15.01%
                                            Ritual Sword Talisman /skill is affected by strength buffs 10%

                                            Rotten winged sword insignia did NOT increase damage to subsequent enemies/ skill is not counted as successive attacks

                                            I know I am missing some talismans and spells that could increase this amount, but this is what I've tested so far

                                            • Anonymous

                                              Testing what all increases the damage of this skill:
                                              Sacred scorpion charm /skill counts as holy 12.01% increase
                                              Warrior jar shard & Alexander Jar Shard /skill registers as skill attack (duh) 10%/15.01%
                                              Ritual Sword Talisman /skill is affected by strength buffs 10%

                                              Rotten winged sword insignia did NOT increase damage to subsequent enemies/ skill is not counted as successive attacks

                                              I know I am missing some talismans and spells that could increase this amount, but this is what I've tested so far

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