Blue Dancer Charm

blue dancer charm talisman elden ring wiki guide 200px
Weight 0.9
item effects icon elden ring wiki guide 55px 18pxEffect
status effect 111 elden ring wiki guide 44px Raises Physical Damage with lower  Equip Load

Blue Dancer Charm is a Talisman in Elden RingBlue Dancer Charm raises Physical Damage with lower Equip Load. Players can use Talismans in Elden Ring to boost a variety of Stats.

 

A cloth doll depicting a dancer garbed in blue.
An ancient heirloom of some sort.

Raises attack power with lower equipment load.

The dancer in blue represents a fairy, who in legend bestowed a flowing sword upon a blind swordsman. Blade in hand, the
swordsman sealed away an ancient god — a god that was Rot itself.

 

Blue Dancer Charm Effect in Elden Ring

Blue Dancer Charm raises Physical Damage with lower Equip Load.

 

Where to find Blue Dancer Charm in Elden Ring

Where to find Blue Dancer Charm:

 

Elden Ring Blue Dancer Charm Notes & Tips

  • Sell Value: runes currency elden ring wiki guide 18 500
  • The talisman only affects physical scaling damage. The physical base damage and other non-physical damage types will remain the same. Purely non-physical weapons like Cipher Pata and Coded Sword will therefore gain no benefit from this talisman.
  • The damage bonus increases in inverse proportion to the weight of your equipment (the lower your total equipment load, the greater the damage bonus). 
  • Damage bonus not based on percentage equip load, but rather the actual value of current equip load. The damage bonus has soft caps at 8, 16 and 20 equip load. Once equip load is 30 or higher the talisman has no effect.
  • Lighter weapons receive higher percent damage bonus than heavier weapons. (i.e. lighter weapon paired with heavy armor gets higher percent damage bonus than a heavy weapon paired with lighter armor even if equip load between the two gear sets is equal).
  • Weapon upgrade level affects the bonus provided by the talisman, where the lower the weapon level, the more bonus damage the talisman provides.
  • The damage scaling shown on your equipment screen while wearing the talisman for unequipped weapons is not accurate until you actually equip the weapon. Hovering over an unequipped weapon may show a value higher or lower than it should be. Equipping the weapon will cause the damage scaling to recalculate accurately (true as of v1.03).
  • Increases Bow Damage.  Affects Sorceries and Incantations that deal physical damage.
  • Due to this talisman not being percentage base, the boost from this talisman is not increased by the Winged Crystal Tear.

 

Elden Ring Talismans
Ancestral Spirit's Horn  ♦  Arrow's Reach Talisman  ♦  Arrow's Sting Talisman  ♦  Arsenal Charm  ♦  Assassin's Cerulean Dagger  ♦  Assassin's Crimson Dagger  ♦  Axe Talisman  ♦  Blessed Dew Talisman  ♦  Blue-Feathered Branchsword  ♦  Boltdrake Talisman  ♦  Bull-Goat's Talisman  ♦  Carian Filigreed Crest  ♦  Cerulean Amber Medallion  ♦  Cerulean Seed Talisman  ♦  Clarifying Horn Charm  ♦  Claw Talisman  ♦  Companion Jar  ♦  Concealing Veil  ♦  Crimson Amber Medallion  ♦  Crimson Seed Talisman  ♦  Crucible Knot Talisman  ♦  Crucible Scale Talisman  ♦  Curved Sword Talisman  ♦  Daedicar's Woe  ♦  Dagger Talisman  ♦  Dragoncrest Greatshield Talisman  ♦  Dragoncrest Shield Talisman  ♦  Entwining Umbilical Cord  ♦  Erdtree's Favor  ♦  Fire Scorpion Charm  ♦  Flamedrake Talisman  ♦  Flock's Canvas Talisman  ♦  Furled Finger's Trick-Mirror  ♦  Godfrey Icon  ♦  Godskin Swaddling Cloth  ♦  Golden Scarab  ♦  Graven-Mass Talisman  ♦  Graven-School Talisman  ♦  Great-Jar's Arsenal  ♦  Greatshield Talisman  ♦  Green Turtle Talisman  ♦  Haligdrake Talisman  ♦  Hammer Talisman  ♦  Hosts' Trick-Mirror  ♦  Immunizing Horn Charm  ♦  Kindred of Rot's Exultation  ♦  Lance Talisman  ♦  Lightning Scorpion Charm  ♦  Longtail Cat Talisman  ♦  Lord of Blood's Exultation  ♦  Magic Scorpion Charm  ♦  Marika's Scarseal  ♦  Marika's Soreseal  ♦  Millicent's Prosthesis  ♦  Moon of Nokstella  ♦  Mottled Necklace  ♦  Old Lord's Talisman  ♦  Pearldrake Talisman  ♦  Perfumer's Talisman  ♦  Prince of Death's Cyst  ♦  Prince of Death's Pustule  ♦  Radagon's Scarseal  ♦  Radagon's Soreseal  ♦  Radagon Icon  ♦  Red-Feathered Branchsword  ♦  Ritual Shield Talisman  ♦  Ritual Sword Talisman  ♦  Roar Medallion  ♦  Rotten Winged Sword Insignia  ♦  Sacred Scorpion Charm  ♦  Sacrificial Twig  ♦  Shabriri's Woe  ♦  Shard of Alexander  ♦  Silver Scarab  ♦  Spear Talisman  ♦  Spelldrake Talisman  ♦  Stalwart Horn Charm  ♦  Starscourge Heirloom  ♦  Taker's Cameo  ♦  Twinblade Talisman  ♦  Two Fingers Heirloom  ♦  Viridian Amber Medallion  ♦  Warrior Jar Shard  ♦  Winged Sword Insignia

 




Register to EDIT the Wiki!
    • Anonymous

      "Weapon upgrade level affects the bonus provided by the talisman, where the lower the weapon level, the more bonus damage the talisman provides."

      Is there any evidence that this is true?

      • Anonymous

        DS3 required one to wear armor in each slot to "activate" defense from attributes; that is no longer the case in ER, you can be completely naked and still have full defense.

        So, you can wear no armor to maximize benefit from the blue dancer charm, and then use a combination of Dragon Greatshield Talisman, Boiled Crab, or Black Flame's Protection for upwards of 36% physical negation. Not shabby, but is PvE only (DGST's effect is quartered in PvP).

        As someone who enjoyed a Flynn's Ring build in DS3 PvP, there's much more going for the dancer charm now, but also a lot working against it. Having no negation in PvP opens you up to a lot of one-shot deaths from ashes of war. And the bonus damage is not really worth the trade. It's pretty seldom the difference between killing someone in 2 hits rather than 3.

        • Anonymous

          I do a naked dex/int pvp build using this with 5 other AR boosting items and can literally one shot most ppl at 150 using various ashes

          • Anonymous

            I don't really get the hate for this, if you like light rolling it is easy to get a build between 15-10 that gives you some defense and 10-12% physical attack boost which is equivent to a few levels of attack stats. Are there any other early game talisman's that give this kind of boost without an equivalent negative (eg soreseals)

            Pairs very well with crimson hood for extra HP and godskin apostle robe which has good weight to defensive rating.

            • Anonymous

              the bit about lighter weapons getting a larger % bonus is only because of how AR/defenses work: you're getting the same % AR, it's just that this means more to a low-AR weapon due to how defenses remove larger %'s from smaller ARs

              • I’d like to say that FromSoft just had too many assets to deal with and didn’t have the time to go deep on fine tuning each item, but we’ve gotten plenty of useless items that were a centimeter away from awesome in every Soulsborne entry, so I think Miyazaki just loves fine tuning our misery a bit more than he does his games.

                • Anonymous

                  Works on physical damage spells
                  -Works on Bestial Incantation, like Rock of Gurraq
                  -Works on Gravity Sorceries, like Rock Sling

                  • Anonymous

                    It doesn't work on anything over 30 equipment load? Damn. That sucks. Seems pretty useless for most kinds of players except the people who try to do the naked runs.

                    • Anonymous

                      In PvP, it's an odd one. This talisman provides the greatest benefit to daggers and fist weapons. But since those weapons rely on follow-up attacks, you will want to have more poise than this talisman will let you have.

                      If you're going for a naked PvP build, I'd actually suggest pairing the Blue Dancer Charm with a longer melee weapon like a pike or a whip. Go for those quick single hits from out of range, and take advantage of your light equipment load to help roll out of the way of stuff.

                      • Honestly if you can stay at or under 16 weight, and your dual wielding or using a paired weapon the bonus isn't too bad. Not a lot of armor options though and the lightest overall set in the game (Gold Mask's) is locked behind a questline.

                        • Anonymous

                          very nice talisman, especially if you're doing an RL1 club playthrough, or fists or claws. the damage increase is very noticeable.

                          • Legit the only time I can see you getting any use out of this is with a pure parry build or a light bow build (both glass cannons). It's hard to tell exactly how much you're getting out of it since, unlike DS2's Flynn's Ring, it seems to give you a percent increase instead of a flat increase (bare hands went up by 7 AR and Rogier's Rapier went up by 24) One thing's for certain, you aren't getting much. I would recommend wearing the Commoner's Headband (Altered) if you ever want to use this thing since being at 0 or less absorption is really bad due to how defenses are calculated and it's the lightest piece of "armor" in the game.

                            From, please buff this.

                            • Anonymous

                              They should just make this give you full boost as long as you stay below 20 equip load. It would actually be good then.

                              • Anonymous

                                This thing is a HUGE let down and one of the many reasons why fashion souls is so unsupported, Especially/specially in the last few area's of the game(meant for level 150ish characters) Everything in these area's are crazy tanky and deal a TON of damage, No matter your build. In previous souls game you could increase your damage to a point that it did not matter everything could one shot you, cause you could often 1 shot 'it'. (Just don't get hit) EldenRing inversely does not let you effectively kill with a glass cannon build unless you have range ( I.E: Mage) Who can both deal more damage then any single melee swing and ofcourse doesn't have to get in range of the ultra fast aggressive bosses and enemy's. Combined with attacks that are harder then ever to dodge, and yah, the PVE is no were near as polished as it use to be.

                                • Anonymous

                                  i did some testing with this talisman and on 0 equip load its increases the damage output by 20% and this scales down every time your equip load raises even just by 1.

                                  • Anonymous

                                    Used this in a wretch + club build. So far the increase in damage has helped keep the club viable in boss fights, up to Godskin duo. I am using a frost ash of war to increase damage further. Other talismans are definitely better, but if you’re doing a naked play through this is a fantastic option if you require pure damage.

                                    • Anonymous

                                      Quite weak even for low level runs and as the speedrunning community matures it will likely be tossed to the wayside for superior options. A lot of people forget this is for pure physical damage. In many cases you will get much better output at low level with the appropriate weapon coating such as grease or even better the split infusion that can still be further buffed by same element. Then use appropriate Scorpion Charm and Mixed Physicks element and you can see +0 weapon ARs at around 400 or more. This is basically a set and forget option at the expense of efficiency.

                                      • Anonymous

                                        Wow I read every comment a day I've never seen so many people not understand lol. Exzykes decay does physical damage. Try... blue Dancer charm canvas flock talisman lord of blood talisman and seppuku with golden vow dragon talismans in both hands. 15%+9%+20%+20%+20%... try it you guys will understand

                                        • Anonymous

                                          Honestly a complete garbage who will be crazy to walk around naked in this game? besides the damage increase is not even a big deal
                                          15% more damage when naked?!? it's much better to use some consumable or spell

                                          • Anonymous

                                            One of the most powerful talismans in the game. Due its potential damage boost being so high it enables a different playstyle. Going naked with only talismans, no weapons and armor. It will significantly boost the damage of physical throwing consumables like Kukri, Fanning Knifes, Throwing Knife and Gravity Stone Chunk.
                                            Another option is to use sacred seals that weight 0 and use the physical damage incantations Pest Threads, Bestial Sling, Stone of Gurranq. Which are boosted by blue dancer charm.

                                            • This is the only mention of fairies in the game, right? As mythical beings or otherwise? I wonder who this blind swordsman who sealed away the outer god of rot was. From another land, perhaps? Where they believe in, or even coexist with, fairies? I gotta wonder...

                                              • Anonymous

                                                Why couldn’t they make it percentage based or like DS2 Flynn’s ring? No one ever used DS3 Flynn’s ring for a reason. No one wants to be ass naked with a dagger just to get the full benefit of this one ring. Even wearing light armor is too heavy for this thing -_-

                                                • Anonymous

                                                  Only good playing naked with a dagger or claw, any equipment exceeding 25 (very light armor + two weapon) makes it a waste of slot.

                                                  • Anonymous

                                                    This is functionally identical to Flynn's Ring from DS3. Have less than 30 weight of gear equipped, do more damage. Pretty simple and straightforward. Very useful early on when leveling vigor is enough to make you virtually invincible

                                                    • Anonymous

                                                      Best used on fist weapon as they have lowest weight and power stance count as one weapon despite having 2 equiped. Jump attack does 2 hit sometimes 4 for double damage (I have yet to see what condition it does that). It really shred bosses quickly with multi hit talisman such as both milicent talisman. Can be good with knight resolve ashe of war. Overall this setup is a huge boss melter. A bit less good outside of bossing because of bad range and many enemies that can swarm you. If you go heavy fist weapon, you can go colossal for exploration (without this talisman, blue dancer charm ofc) and fist for bosses.

                                                      • it's 15% extra damage but the weight of the talisman and weapon will drop it to 14-13% even if you use the lightest weapon possible naked. Then you start getting way less after 8 equip load down to 10% at 13 equip load. You lose more and more as you get close to 28-30 then at that point you gain nothing like it says here. You probably gain less than 1% at 28 because my 101 damage dagger didn't get any increase but you'll probably see a minute increase with high attack rating weapons until 30. If it effected all damage it would have been cool to run on a faith build with their 0 weight incant tools but it's just for bestial incants and pest threads, hell even power stanced black knife and blade of calling or something.

                                                        • Anonymous

                                                          Effect of this talisman is simple.

                                                          1) It only affects physical damage. The damage bonus increases in inverse proportion to the weight of your equipment. The damage bonus has soft caps at 8, 16 and 20 equip load. Once equip load is 30 or higher the talisman has no effect.

                                                          2) It doesn't matter whether the weapon is heavy or light. I think one guy made a mistake and he messed up this wiki page. Requires correction.

                                                          3) It also affects the entire physical AR. Not only scaling but also base damage. Holy crabby I don't know how low the IQ must be to think of it that way, but anyway, someone misunderstood this and wrote the wrong wiki page. Requires correction.

                                                          4) Weapon upgrade level doesn't matter. Requires correction.

                                                          • Anonymous

                                                            Effect of this talisman is simple.

                                                            1) It only affects physical damage. The damage bonus increases in inverse proportion to the weight of your equipment. The damage bonus has soft caps at 8, 16 and 20 equip load. Once equip load is 30 or higher the talisman has no effect.

                                                            2) It doesn't matter whether the weapon is heavy or light. I think one guy made a mistake and he messed up this wiki page. Requires correction.

                                                            3) It also affects the entire physical AR. Not only scaling but also base damage. Holy crabby I don't know how low the IQ must be to think of it that way, but anyway, someone misunderstood this and wrote the wrong wiki page. Requires correction.

                                                            4) Weapon upgrade level doesn't matter. Dang. Requires correction.

                                                            5) I don't like wiki idxxts.

                                                            • Anonymous

                                                              This is a wonky talisman but I'm getting a decent boost on my claw build and it's stacking with lord of bloods exultation to pretty much melt most invasions. I keep seeing people try to trade hits with me after seeing me in rags. magic sheild talisman eats their attack and my claws eat their health. fun to build around, if very limiting.

                                                              • Anonymous

                                                                "The boost from this talisman is increased by the Winged Crystal Tear" either this is a typo or just wrong, getting the exact same damage with a dagger + Blue Dancer Charm and with the added winged tear at every equip load break point. Winged tear boost max equip load which has no effect on total equip load which is what this scales off of.

                                                                • Anonymous

                                                                  So this is actually for a naked bestial incantations build, maybe? No armor (maybe some light rags for style), just clawmark seal (plus cinqueda), throw rocks around like a caveman.

                                                                  • Anonymous

                                                                    This is so stupid. They made this only viable in early game with it's pitiful attack boost and the fact that it bases its boost on total instead of percent equip load.

                                                                    • Anonymous

                                                                      This info seems incorrect. Tested wearing no armor. A +0 weight 3 shorts word has a buff of 18. A +1 shortsword has a buff of 19. A +2 shortsword has a buff of 20. A +3 shortsword a buff of 21. This goes against the claim of a lower leveled weapon having more of a buff. Also a +3 claymore has a buff of 25, which goes against the claim of a heavier weapon having less of a buff. Correct me if I'm wrong. This was a quick test I did.

                                                                      • Anonymous

                                                                        I don't think this charm is intended to work solely by weapon weight. Equip load should mean total equipment weight right? They did not explain this well by any means if it is intended to actually work solely by weapon weight. Right now it's a pretty big buff considering VERY little downside and even closely matching Shard of Alexander in many situations. I have a feeling this might get patched down the road sometime once From realizes this.

                                                                        • Anonymous

                                                                          Hmm, description states a blind swordsman with a flowing sword sealed away the god of Rot itself. Malenia is also blind, wields a sword, and has a move called Waterfowl Dance. Same person, maybe? And she “sealed” the God of Rot inside herself?

                                                                          • Anonymous

                                                                            Its a weird talisman despite it saying it scales off of Equip Load when it actually scales off the weight of what weapon you are using. I was wondering why I was dealing the same damage with no armor and heavy load. Probably one of the good talis when paired with the Clawmark Seal if you are willing to do a Clawmark seal only run since it does add physical damage to your bestial incants.

                                                                            • Anonymous

                                                                              I'd prefer ~30% damage negation from basically all damage types by wearing armors over a 10-15% physical damage boost anytime.

                                                                              • Anonymous

                                                                                I feel like this doesn't work at all. I just tested it on like 4 different weapons, with 4 different armor load outs Light/Med./Heavy and the damage the equal no matter what combo of items I did with each weapon. I'm confused what this does.

                                                                                • Anonymous

                                                                                  Not sure if a bunch of people are doing this after watching the Scott Jund video on the naked beast cleric or what, but I’ve been running into a weirdly high number of them running this and a metric ****ton of body buffs. Guess it’s not the worst build in the world, running black flame protection while naked still gives you better physical defense than most armor sets in the game while you can take full advantage of this and the other damage buffs for some pretty insane damage output. Might be worth trying for anyone that really wants to make this work.

                                                                                  • Anonymous

                                                                                    Whoever said that it only works on physical damage types was correct, whoever said that it doesn't affect Incantations was incorrect. The beast incantations such as Bestial Sling and Stone of Gurranq both scale with lower equipment burden

                                                                                    • Anonymous

                                                                                      Whoever said that it only works on physical damage types was correct, whoever said that it doesn't affect Incantations was incorrect. The beast incantations such as Bestial Sling and Stone of Gurranq both scale with lower equipment burden

                                                                                      • Anonymous

                                                                                        So i was experimenting around with 99 endurance, been noticing some inconsistencies with the charm, could never get above 12.5% buff completely naked with nothing but the charm and a 1.5 weight dagger on. Comparing that dagger to others of the same weight but diffraction base damage, i got inconsistent buffs amount, (maybe it was rounded) but the buff wen from anywhere in between 12%-12.5%
                                                                                        If im not horrible at math think the formula for finding out your current buff is 1 - base damage / new damage (1-b/n)
                                                                                        Going about 6 in weight drastically drops that bonus to around 6%
                                                                                        Only really tested for weapons weight effects on the buff, but did try ob some armor. Looks like whatever formula they used ingame to calculate that buff is just some god awful spaghetti code cause armor weight doesn’t seem to affect buff as much as the weapon weight.

                                                                                        • Anonymous

                                                                                          Are you kidding me with these weight limits? I’m sitting around 24 with just a dagger, light armor and trinkets. And it gives no bonus at all at 30? That’s terrible. It’s like they expect you to play completely naked.

                                                                                          • Anonymous

                                                                                            I'm using this with claws in NG+ and it's great. Just have the claws and four DPS talismans equipped and nothing else (about 6 total equip weight). Probably not great for your first playthrough, but once you have enough health/flasks/natural resistance (I'm about lv 180 atm), it doesn't really hurt your survivability much and the extra damage is definitely noticeable. I took out Rennala with basically one melee combo.

                                                                                            • this shit is weird. first the facts: the talisman gives a bonus to physical scaling damage only, i.e. when a weapon says its damage is "physical: 100 +50", equipping this talisman will increase the damage to something like "100 +75". from testing a few different weapons I've found out a few things:

                                                                                              1) the lighter the weapon weight, the higher the bonus. I don't mean equip load either, I mean just the weapon weight itself. Equip load being at 5, a dagger weighing 1.5 will receive almost 50% bonus to scaling damage, whereas a greatsword weighing 23 will receive about a 33% bonus. now you're probably asking yourself how can equip load still be 5 for both weapons? the trick is if your current equip load is 5 while wearing the talisman, and then you hover (DONT equip) a weapon, the +scaling damage bonus from the talisman is calculated using your CURRENT equip load. the number you're seeing is as if the weapon was equipped but your equip load stayed the same. as soon as you equip the weapon the +scaling damage recalculates.

                                                                                              what this really means is if you're just browsing your equipment, just viewing the stats without equipping, then the scaling bonus is showing higher than it should be for weapons that would increase your equipment load, and lower than it should be for weapons that decrease your equipment load. You can only really know the true value by actually equipping the weapon!

                                                                                              2) your weapon upgrade level affects the bonus, where the WORSE your weapon currently is in terms of upgrades, the BETTER this talisman is. I compared Ruins Greatsword +0 vs Ruins Greatsword +10, with theoretical equip load of 0.9 (naked + talisman). the +0 sword gets a +32% scaling increase vs 25% scaling increase for the +10 sword. This percent difference got smaller as equip load increased to around only 2% diff at high equip load.

                                                                                              3) when plotted, the talisman has soft caps at 8, 16 and 20. The best scaling happens at 8 and below, then the bonus starts falling off until 16 where the fall off becomes worse, worse again at 20, and then there's a hardcap at 30 where you will not receive ANY bonus by having this talisman equipped.


                                                                                              edit: went ahead and edited the wiki with this information. people feel free to add or correct anything i got wrong

                                                                                              • Anonymous

                                                                                                I got my EL to 0.9, completely naked using Cipher Pata which is 0 weight. The only item that had weight was the talisman itself, and it did nothing lol, idk if it's bugged or what but even at the lowest possible EL with only the talisman itself contributing didn't do anything. Even if it did it was so negligible making a build with this is not worth unfortunately,

                                                                                                • Anonymous

                                                                                                  Absolutely awful actually nerfed my damage by around 20-30 because my equip load was “too high” I was still light load 30/111, I don’t know if the item is bugged or just bad

                                                                                                  • Anonymous

                                                                                                    Works with incantations that do physical damage. So far I was able to get the damage boost from:
                                                                                                    Dragonmaw
                                                                                                    Dragon claw
                                                                                                    Beast Claw
                                                                                                    Crucible Horns
                                                                                                    Crucible Tail
                                                                                                    Bestial Sling
                                                                                                    Greyolls Roar
                                                                                                    Pest Threads
                                                                                                    Rock of Gurranq

                                                                                                    • Anonymous

                                                                                                      One of those talismans you'll find thinking you could make a fun build around, but turns out to be complete ass due to the ridiculous falloff. Should probably have started at 5, then ramp down, rather than immediately at 0. It's pointless right now as even wielding a light weapon will take of like as third of its effectiveness.

                                                                                                      • Anonymous

                                                                                                        Works with sorcery yes... but it also works with the lightness flask, and yea, stacks with the other flask damage buffs.

                                                                                                        • Anonymous

                                                                                                          I just did some quick testing. It appears that increasing your endurance does NOT increase the damage this talisman provides. By that I mean that having a weight of 10/45 gives the same damage increase as 10/75. It also doesn't seem to affect sorceries at all.

                                                                                                          • Anonymous

                                                                                                            Is no one going to talk about the Blind Swordsman?
                                                                                                            Who is most likely to be same one that both slew an Ancient Rot God and most likely trained Malenia which eventually lead to her becoming a Rot Goddess?!

                                                                                                            • Anonymous

                                                                                                              I made a build with the hand of malenia and her armour set where my equipement load is light but the charm only works when i take off my armour its not worth using this

                                                                                                              • Anonymous

                                                                                                                After quick testing, this does actually work with Sorcery, with minimum Equip Load I was able to see about a 13% increase in damage.

                                                                                                                • Anonymous

                                                                                                                  Awful item in general, and likely even by speedrunner terms considering the types of talisman and Ash Weapon Arts available in Elden Ring compared to DS3.

                                                                                                                  • Anonymous

                                                                                                                    Does not work on sorcery or incantations. In the equip menu you'll find sorcery/incant scaling on your weapon, if that doesn't change then you can be sure the buff/equipment isn't giving oyu any extra power

                                                                                                                    Unfortunately theres no way to check this scaling while levleing up AFAIK which really sucks cause you can't easily tell if you've hit the soft cap wall

                                                                                                                    • Anonymous

                                                                                                                      After 1 hour of test i find its very close to :

                                                                                                                      5 load or less = 15% damage boost
                                                                                                                      15 load or less = 10% damage boost
                                                                                                                      after 15 load it become realy fast useless so be sure to keep your load lower that 15

                                                                                                                      • Anonymous

                                                                                                                        After 1 hour of test i find its very close to :

                                                                                                                        5 load or less = 15% damage boost
                                                                                                                        15 load or less = 10% damage boost
                                                                                                                        after 15 load it become realy fast useless so be sure to keep your load lower that 15

                                                                                                                        • Anonymous

                                                                                                                          Good if you are fighting naked and just using a dagger-type weapon and a lightweight parry tool. So, bosses you have memorized and want to 1-2 shot with ripostes. Not good for much else.

                                                                                                                          • Anonymous

                                                                                                                            does not work with cipher pata, kinda dissapointed basic chain with and without this on did 132 to the soldiers in front of tree sentinel at the start

                                                                                                                            • Anonymous

                                                                                                                              i wonder if this would be good with a fist only playthrough. but i imagine even then, armor would probably be better in most cases.

                                                                                                                              • Anonymous

                                                                                                                                looks like max is 15%, but you will never get that unless you can find a weapon that weighs 0.0 and has a significant dmg number of at least 100 >= i would assume. it depends on your raw weight not your equip load (low, medium, high)

                                                                                                                                • Anonymous

                                                                                                                                  tested to see the damage

                                                                                                                                  while empty my stealth light attack did 167
                                                                                                                                  while close to max light load I did 160
                                                                                                                                  while near my max medium weight i did 143
                                                                                                                                  while the talisman was unequipped i did 143

                                                                                                                                  the talisman probably gives something like a 15% increase in damage while you are near empty on your equip load and a 10% increase while near max light load, with nothing by the time you get near max medium load

                                                                                                                                  • Anonymous

                                                                                                                                    Lowering equip load increases attack.
                                                                                                                                    .
                                                                                                                                    Lmao I remember it took me literally half a decade to realize what this sentence means

                                                                                                                                  Load more
                                                                                                                                  ⇈ ⇈