Blue Dancer Charm |
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Blue Dancer Charm is a Talisman in Elden Ring. Blue Dancer Charm raises Physical Damage with lower Equip Load. Players can use Talismans in Elden Ring to boost a variety of Stats.
A cloth doll depicting a dancer garbed in blue.
An ancient heirloom of some sort.
Raises attack power with lower equipment load.
The dancer in blue represents a fairy, who in legend bestowed a flowing sword upon a blind swordsman. Blade in hand, the
swordsman sealed away an ancient god — a god that was Rot itself.
Blue Dancer Charm Effect in Elden Ring
Blue Dancer Charm raises Physical Damage with lower Equip Load.
Where to find Blue Dancer Charm in Elden Ring
Where to find Blue Dancer Charm:
- Dropped by the Guardian Golem boss in the Highroad Cave. [Map Link]
Builds that use Blue Dancer Charm
Elden Ring Blue Dancer Charm Notes & Tips
- Sell Value:
500
- The talisman only affects physical scaling damage. The physical base damage and other non-physical damage types will remain the same. Purely non-physical weapons like Cipher Pata and Coded Sword will therefore gain no benefit from this talisman.
- The damage bonus increases in inverse proportion to the weight of your equipment (the lower your total equipment load, the greater the damage bonus).
- Damage bonus not based on percentage equip load, but rather the actual value of current equip load. The damage bonus has soft caps at 8, 16 and 20 equip load. Once equip load is 30 or higher the talisman has no effect.
- Lighter weapons receive higher percent damage bonus than heavier weapons. (i.e. lighter weapon paired with heavy armor gets higher percent damage bonus than a heavy weapon paired with lighter armor even if equip load between the two gear sets is equal).
- The damage scaling shown on your equipment screen while wearing the talisman for unequipped weapons is not accurate until you actually equip the weapon. Hovering over an unequipped weapon may show a value higher or lower than it should be. Equipping the weapon will cause the damage scaling to recalculate accurately (true as of v1.03).
- Increases Bow Damage. Affects Sorceries and Incantations that deal physical damage.
- Due to this talisman not being percentage base, the boost from this talisman is not increased by the Winged Crystal Tear.
- Anonymous
Any ideas on using this on ng early to mid game? Seems like the main benefit is you could forgo endurance and put more stats elsewhere. Also wouldn't need the claw talisman because you could do extra damage across the moveset instead of just jumping.
I dunno, still seems niche to me other than for end game or ng+ and beyond where squeezing out more damage is important and you see more results at 10% or higher when ARs are already high. At the same time if you've already mastered rolling then the game is going to be easier no matter what an 10% AR is less important vs other talismans you could use.
- Anonymous
has anyone worked out the optimal armor to weight loadout ti maximize this trinket with decent negation?
- Anonymous
makes beast spells and physical dragon incantations pretty goofy
- Anonymous
Because of how insanely damage scales in this game, this is capable of some hefty AR boosts. But also, because of how insanely damage scales in this game... you're really gonna miss having armor. PvE you can just learn2dodge, but in PvP you're plain ol gonna get hit sometimes, and its hard to roll out of a thrusting sword assault. Still remains one of my favorite talismans, like flynn's ring before it, not good but very fun to build around.
So this doesn't pair with great arsenal charm and the equipment load triggers for physical attack increases are hard capped? That sucks. :(
- Anonymous
Finally able to beat miquella with lil blue dancer, +25 great club, and solid dodging.
Basically a cheese if you have all 50 for vigor, end and Strength. Don't know why everybody hates this goated tali.
- Anonymous
Giga Chad guide:
1- get Warped axe. Heavy. Two Handed.
2- Get blue dancer.
3- strength to 99
4- no armor, naked.
5- play Polozhenie on loop.
You are now Giga Chad.
- Anonymous
- Anonymous
Love the way it doesn't affect the only 0 weight weapon in the game
- Anonymous
It’s like this was made for High faith low weight builds with all their physical incantations
- Anonymous
It's worth it for builds that want to trade damage with bosses. Black flame's protection and opaline hardtear give you 45% physical negation. Greyoll's roar reduces attack by 20%. Dragonmaw basically gives you perfect hyperarmor so you can literally trade damage, light roll away and pop off an erdtree heal. Don't listen to the "glass cannon" guys.
- Anonymous
50 Faith + 50 int + blue dancer charm + pest threads = profit
- Anonymous
- Anonymous
Basically if you are naked with parry and crit weapons this talisman is worth it as the damage can go from 220 to 278 with hookclaws, ad some bleed, rapture in the mist and jump talisman damage goes up but risk is still high as damage negation really lacks in all fields, I have all rapture chest piece with jump talisman and sleep items which allows for a stun and a follow up jump attack with great damage and decent bleed stacking, everything becomes element of surprise. Crafty but not good in arena, I also suggest invisibility talisman to help get close when in aiding it is a one attack or fail build
- Anonymous
I like this talisman, because it justifies me wearing Goldmask's Rags. I'm not a degenerate if it serves the build idea, right?
- Anonymous
I wish this thing scaled with how high your Maximum equip load was, but it's still a great choice if your build is extremely light weight and you trust your rolling skills
- Anonymous
- Anonymous
ideally you want to be within 16-18 weight for maximum effect
- Anonymous
EQUIPMENT
I run the Charm while only having a Keen Nagakiba + Sanquin Robes (armor) equipped + a zero weight Seal for buff incants (dont need to have requirements for buffs, so use Erdtree Seal while not having enough faith)
Talismans: Erdree +2 / Shard of Alex / Blue dancer/ Claw Talisman.
Light load ofcourse because of this combo of weapon/armor and talismans.
WEIGHT AND AR
13.4 weight which gives me around 14% AR increase already.
Then for most fights I buff using Vykes Dragonbolt which lowers my Equip load even more for 70 sec + Lightening attack boost.
But the lower equip load from the buff alone also gives around 16% (instead of 14%) AR increase from the Blue Dancer for the 70 sec.
Other buffs are Golden Vow and Flame grant me strenght (always use after the Vykes!!!!!, or else they negate each other)
So i basically have a Fast roll samurai build, with increase AR in all situations + Nagakiba has sick range, bleed and Unsheathe (boosted by Shard of Alex) has amazing dmg and poise
Highest AR (normal attacks) with all buffs + Lightening shrouded tear is around 970.
Other tear is the All dmg reduction one (Opaline someting, the 3 White Balls icon). Claw Talisman and Shard give ofcourse extra dmg on jump and aow attacks.
Red lightning also looks epic on a muscalar naked chest samuarai with a samuari Robe and a Hugh katana.
LEVEL
Level 150 cap (nice range for pve and pvp):
50 vig / 24 end / 16 mnd / 80 dex / 18 str / 25 fth. Base Vagabond stats for Int and Arc...
- Anonymous
biggest use of this talisman is lore. Melania beat my ass while blind. Great
- Anonymous
"The damage bonus has soft caps at 8, 16 and 20 equip load. Once equip load is 30 or higher the talisman has no effect." - this is what makes the talisman useless for me. It scales directly with the absolute wight and has no effect over 30. If it would scale with the percentage scale of the carried load (you know: light, medium and heavy load) it would be much more useeful. However, this Talisman needs an update.
- Anonymous
- Anonymous
How does this talisman work with thrown items, like the kukuri or throwing daggers? Because the scaling on those items can be pretty high and they don't weigh anything.
- Anonymous
Without this talisman, I can dish out 3,996 damage with Dragonmaw on the gatefront spearman. With this talisman, at 8.1 equip load, that increases to 4,534 damage. 538 more damage from one talisman. No other changed variables. Anyone who says this talisman is "only good in the early game" has no clue what they're talking about. Blue Dancer Charm is the quintessential talisman for physical damage spells.
- Anonymous
This was one of those charms that I used for my first playthrough, and if you are wiling to put an absurd amount of points into vitality, then your build can very quickly become more of an iron cannon than glass cannon.
- Anonymous
The description sounds like a reference to Navi and Link, minus Link being blind.
- Anonymous
As a buff I'd make this weigh 0, and raise the upper equip load cap to 45, since that's closer to the amount of equip load you'll have at base level.
- Anonymous
Below 8, it raises fist weapons 13.6%. That was consistent in my testing of caestus, claws, and venom fang. Other than that I didn't test anything else.
- Anonymous
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This works on Bestial Incantations, as they do physical damage. Naked Rock thrower is fun, currently running with cinq and beast talisman and my rocks are hitting for 592 with and 509 without (my selected punching bag is the spearman in front of the wagon where you get the Lordsworn Greatsword), massive increase all things considered.
- Anonymous
There are seals with 0 weight. Conveniently the Erdtree Seal and the Dragon Communion Seal, which are among the best seals.
- Anonymous
It's pretty worthless to have a writeup if you can't give numbers to the benefit (or even rough estimates). The game already tells us certain talismans increase damage types, we come here to learn if the number is 8% or 15%.
From what the useful commentors have gathered, it seems the max hypothetical bonus you can get is 20% (in reality closer to 18% since you need a weapon and the talisman, which both add a few lbs). Here is my attempt to do the authors job for them in estimating the damage scaling boost:
0lb (not possible) would be 20%
4lb (lightest realistic scenario) should be slightly less than 18% boost to scaling
8lbs should be about 15%
16lb should be 12%
20lb should be 8%
30lb is 0%
This is my attempt to compile the data commentors have given, thank the random commentors on the site
- Anonymous
- Anonymous
Does this affect the Beast's Roar Ash of War? I'm not sure if Beast's Roar is physical damage or not.
- Anonymous
I really wish this talisman provided bonuses by the percentile ~29.99 equip load instead of the flat values it currently demands for effective use. Trying to make a narly NieR: Automata, A2 build here!
- Anonymous
From my own research, wearing only this and Raptor Talons (2.4 weight total) there was a ~17% increase in damage. This increase diminishes by roughly 0.6% for every point heavier the equip load, up until 30 equip load, where it has no effect at all. B
- Anonymous
Hi, the information on this page is not accurate, at least as of 1.06. The damage buff on this does not have breakpoints 8,16, and 20. The damage buff increases consistently decreases as you add more weight. I tested this buy adding about .5 weight and swinging at the same monster.
- Anonymous
Unending disappointment that the Blue Cloth Set + Flowing Curved Sword + this talisman alone is already 22.2 weight - add the Curved Sword, Greatshield, and Prothesis-Wearer Talisman and a Heater shield (because blocking with the sword is practically a death sentence, Heaters are the lightest shields that block 100% phys), you're at 28.1 and this talisman is doing next to nothing. Blind Swordsman of legend cosplay ruined.
- Anonymous
this talisman should really weigh nothing. Its misleading seeing the damage increase only for it to be lower than anticipated because it didn't factor in its own weight
- Anonymous
Can anyone provide any actual damage increase percentages? "The damage bonus has soft caps at 8, 16 and 20 equip load" doesn't mean anything, there needs to be numbers provided at each value.
- Anonymous
This tali works with crossbows, despite saying it only works with physical scaling damage
- Anonymous
There seems to be an other breakpoint, at 5 equip load
Im using spiked caestus and cloth trousers (other than the talisman ofc) and if i put on the the bandit manchettes i damage goes down, even if go from 4.9 to 6.6
- Anonymous
- Anonymous
Used this with gargoyle twinblade at 15 wgt and it raised my attack by around 70 ar
- Anonymous
I did some testing and with no armor or other talismans a blood misercord got a 14% boost. Worth nothing, use the damn scorpion charms
Rotten Breath and Ekzyke's Decay do physical damage and the dragon communion seal weighs nothing at all if you want to commit extreme chemical warfare in invasions.
- Anonymous
I don't know, it's kind of annoying. Any equip load over 8 has such diminishing returns, it basically forces you into the lightest possible weapons. But the fact that the AR bonus is a percentage of your current AR means you get a very small bonus compared to what you could get with heavier weapons.
It also just bothers me because the Blue Dancer himself was clearly not naked and using raptor claws.
- Anonymous
Hoping some of you came here for your own personal character deep dives.... Yes, this IS a dissapointment. For anyone trying to use all Blind Swordsman related equipment; The bare minimum to use this and the counter talisman, the Blue Cloth armor set, the lightest curved sword and the lightest shield is.... 24.4 WGT! if you wanted a shield that has 100 physical guard and his personal curved sword, that weight would change to 26.4 without including dual wielding... Just playing the bare minimum for the character this is based off of makes it impossible to capitalize off this item. Sure, it's presence in the game is about it's function first and it's lore aspects second; But when Miura clearly shows how much he cares about the details? This kind of stuff falling through the cracks really sets it home; Elden Ring probably should have been delayed another 1.5 years
- Anonymous
"Weapon upgrade level affects the bonus provided by the talisman, where the lower the weapon level, the more bonus damage the talisman provides."
Is there any evidence that this is true?
- Anonymous
DS3 required one to wear armor in each slot to "activate" defense from attributes; that is no longer the case in ER, you can be completely naked and still have full defense.
So, you can wear no armor to maximize benefit from the blue dancer charm, and then use a combination of Dragon Greatshield Talisman, Boiled Crab, or Black Flame's Protection for upwards of 36% physical negation. Not shabby, but is PvE only (DGST's effect is quartered in PvP).
As someone who enjoyed a Flynn's Ring build in DS3 PvP, there's much more going for the dancer charm now, but also a lot working against it. Having no negation in PvP opens you up to a lot of one-shot deaths from ashes of war. And the bonus damage is not really worth the trade. It's pretty seldom the difference between killing someone in 2 hits rather than 3.
- Anonymous
i kinda wish that this weighed nothing for true 0 equip load runs
- Anonymous
I do a naked dex/int pvp build using this with 5 other AR boosting items and can literally one shot most ppl at 150 using various ashes
- Anonymous
I don't really get the hate for this, if you like light rolling it is easy to get a build between 15-10 that gives you some defense and 10-12% physical attack boost which is equivent to a few levels of attack stats. Are there any other early game talisman's that give this kind of boost without an equivalent negative (eg soreseals)
Pairs very well with crimson hood for extra HP and godskin apostle robe which has good weight to defensive rating.
- Anonymous
the bit about lighter weapons getting a larger % bonus is only because of how AR/defenses work: you're getting the same % AR, it's just that this means more to a low-AR weapon due to how defenses remove larger %'s from smaller ARs
- Anonymous
This + Dragonbolt Blessing + Raptor of the Mists = fun as hell
I’d like to say that FromSoft just had too many assets to deal with and didn’t have the time to go deep on fine tuning each item, but we’ve gotten plenty of useless items that were a centimeter away from awesome in every Soulsborne entry, so I think Miyazaki just loves fine tuning our misery a bit more than he does his games.
- Anonymous
Using the gargoyles twinblade+25 heavy wearing only the shaman legs gave me a +80 attack rating.
- Anonymous
Works on physical damage spells
-Works on Bestial Incantation, like Rock of Gurraq
-Works on Gravity Sorceries, like Rock Sling
- Anonymous
It doesn't work on anything over 30 equipment load? Damn. That sucks. Seems pretty useless for most kinds of players except the people who try to do the naked runs.
- Anonymous
In PvP, it's an odd one. This talisman provides the greatest benefit to daggers and fist weapons. But since those weapons rely on follow-up attacks, you will want to have more poise than this talisman will let you have.
If you're going for a naked PvP build, I'd actually suggest pairing the Blue Dancer Charm with a longer melee weapon like a pike or a whip. Go for those quick single hits from out of range, and take advantage of your light equipment load to help roll out of the way of stuff.
Honestly if you can stay at or under 16 weight, and your dual wielding or using a paired weapon the bonus isn't too bad. Not a lot of armor options though and the lightest overall set in the game (Gold Mask's) is locked behind a questline.
- Anonymous
very nice talisman, especially if you're doing an RL1 club playthrough, or fists or claws. the damage increase is very noticeable.
Legit the only time I can see you getting any use out of this is with a pure parry build or a light bow build (both glass cannons). It's hard to tell exactly how much you're getting out of it since, unlike DS2's Flynn's Ring, it seems to give you a percent increase instead of a flat increase (bare hands went up by 7 AR and Rogier's Rapier went up by 24) One thing's for certain, you aren't getting much. I would recommend wearing the Commoner's Headband (Altered) if you ever want to use this thing since being at 0 or less absorption is really bad due to how defenses are calculated and it's the lightest piece of "armor" in the game.
From, please buff this.
- Anonymous
They should just make this give you full boost as long as you stay below 20 equip load. It would actually be good then.
- Anonymous
This thing is a HUGE let down and one of the many reasons why fashion souls is so unsupported, Especially/specially in the last few area's of the game(meant for level 150ish characters) Everything in these area's are crazy tanky and deal a TON of damage, No matter your build. In previous souls game you could increase your damage to a point that it did not matter everything could one shot you, cause you could often 1 shot 'it'. (Just don't get hit) EldenRing inversely does not let you effectively kill with a glass cannon build unless you have range ( I.E: Mage) Who can both deal more damage then any single melee swing and ofcourse doesn't have to get in range of the ultra fast aggressive bosses and enemy's. Combined with attacks that are harder then ever to dodge, and yah, the PVE is no were near as polished as it use to be.
- Anonymous
Due to its mechanics, it actually doesn’t pair well with the blue cloth set it depicts.
- Anonymous
i did some testing with this talisman and on 0 equip load its increases the damage output by 20% and this scales down every time your equip load raises even just by 1.
- Anonymous
- Anonymous
Used this in a wretch + club build. So far the increase in damage has helped keep the club viable in boss fights, up to Godskin duo. I am using a frost ash of war to increase damage further. Other talismans are definitely better, but if you’re doing a naked play through this is a fantastic option if you require pure damage.
- Anonymous
Quite weak even for low level runs and as the speedrunning community matures it will likely be tossed to the wayside for superior options. A lot of people forget this is for pure physical damage. In many cases you will get much better output at low level with the appropriate weapon coating such as grease or even better the split infusion that can still be further buffed by same element. Then use appropriate Scorpion Charm and Mixed Physicks element and you can see +0 weapon ARs at around 400 or more. This is basically a set and forget option at the expense of efficiency.
- Anonymous
Wow I read every comment a day I've never seen so many people not understand lol. Exzykes decay does physical damage. Try... blue Dancer charm canvas flock talisman lord of blood talisman and seppuku with golden vow dragon talismans in both hands. 15%+9%+20%+20%+20%... try it you guys will understand
- Anonymous
Honestly a complete garbage who will be crazy to walk around naked in this game? besides the damage increase is not even a big deal
15% more damage when naked?!? it's much better to use some consumable or spell
- Anonymous
One of the most powerful talismans in the game. Due its potential damage boost being so high it enables a different playstyle. Going naked with only talismans, no weapons and armor. It will significantly boost the damage of physical throwing consumables like Kukri, Fanning Knifes, Throwing Knife and Gravity Stone Chunk.
Another option is to use sacred seals that weight 0 and use the physical damage incantations Pest Threads, Bestial Sling, Stone of Gurranq. Which are boosted by blue dancer charm.
This is the only mention of fairies in the game, right? As mythical beings or otherwise? I wonder who this blind swordsman who sealed away the outer god of rot was. From another land, perhaps? Where they believe in, or even coexist with, fairies? I gotta wonder...
- Anonymous
Why couldn’t they make it percentage based or like DS2 Flynn’s ring? No one ever used DS3 Flynn’s ring for a reason. No one wants to be ass naked with a dagger just to get the full benefit of this one ring. Even wearing light armor is too heavy for this thing -_-
- Anonymous
Only good playing naked with a dagger or claw, any equipment exceeding 25 (very light armor + two weapon) makes it a waste of slot.
- Anonymous
So this does not work on crossbows then because they don't scale?
- Anonymous
- Anonymous
This is functionally identical to Flynn's Ring from DS3. Have less than 30 weight of gear equipped, do more damage. Pretty simple and straightforward. Very useful early on when leveling vigor is enough to make you virtually invincible
- Anonymous
Best used on fist weapon as they have lowest weight and power stance count as one weapon despite having 2 equiped. Jump attack does 2 hit sometimes 4 for double damage (I have yet to see what condition it does that). It really shred bosses quickly with multi hit talisman such as both milicent talisman. Can be good with knight resolve ashe of war. Overall this setup is a huge boss melter. A bit less good outside of bossing because of bad range and many enemies that can swarm you. If you go heavy fist weapon, you can go colossal for exploration (without this talisman, blue dancer charm ofc) and fist for bosses.
- Anonymous
it's 15% extra damage but the weight of the talisman and weapon will drop it to 14-13% even if you use the lightest weapon possible naked. Then you start getting way less after 8 equip load down to 10% at 13 equip load. You lose more and more as you get close to 28-30 then at that point you gain nothing like it says here. You probably gain less than 1% at 28 because my 101 damage dagger didn't get any increase but you'll probably see a minute increase with high attack rating weapons until 30. If it effected all damage it would have been cool to run on a faith build with their 0 weight incant tools but it's just for bestial incants and pest threads, hell even power stanced black knife and blade of calling or something.
- Anonymous
Effect of this talisman is simple.
1) It only affects physical damage. The damage bonus increases in inverse proportion to the weight of your equipment. The damage bonus has soft caps at 8, 16 and 20 equip load. Once equip load is 30 or higher the talisman has no effect.
2) It doesn't matter whether the weapon is heavy or light. I think one guy made a mistake and he messed up this wiki page. Requires correction.
3) It also affects the entire physical AR. Not only scaling but also base damage. Holy crabby I don't know how low the IQ must be to think of it that way, but anyway, someone misunderstood this and wrote the wrong wiki page. Requires correction.
4) Weapon upgrade level doesn't matter. Requires correction.
- Anonymous
Effect of this talisman is simple.
1) It only affects physical damage. The damage bonus increases in inverse proportion to the weight of your equipment. The damage bonus has soft caps at 8, 16 and 20 equip load. Once equip load is 30 or higher the talisman has no effect.
2) It doesn't matter whether the weapon is heavy or light. I think one guy made a mistake and he messed up this wiki page. Requires correction.
3) It also affects the entire physical AR. Not only scaling but also base damage. Holy crabby I don't know how low the IQ must be to think of it that way, but anyway, someone misunderstood this and wrote the wrong wiki page. Requires correction.
4) Weapon upgrade level doesn't matter. Dang. Requires correction.
5) I don't like wiki idxxts.
- Anonymous
This is a wonky talisman but I'm getting a decent boost on my claw build and it's stacking with lord of bloods exultation to pretty much melt most invasions. I keep seeing people try to trade hits with me after seeing me in rags. magic sheild talisman eats their attack and my claws eat their health. fun to build around, if very limiting.
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best charm to grab right away as prisoner class before going down through mistwood or weeping.
- Anonymous
- Anonymous
i wish this was percentage load instead, thus actually having a light load build more useful.
- Anonymous
"The boost from this talisman is increased by the Winged Crystal Tear" either this is a typo or just wrong, getting the exact same damage with a dagger + Blue Dancer Charm and with the added winged tear at every equip load break point. Winged tear boost max equip load which has no effect on total equip load which is what this scales off of.
- Anonymous
So this is actually for a naked bestial incantations build, maybe? No armor (maybe some light rags for style), just clawmark seal (plus cinqueda), throw rocks around like a caveman.
- Anonymous
This is so stupid. They made this only viable in early game with it's pitiful attack boost and the fact that it bases its boost on total instead of percent equip load.
- Anonymous
This info seems incorrect. Tested wearing no armor. A +0 weight 3 shorts word has a buff of 18. A +1 shortsword has a buff of 19. A +2 shortsword has a buff of 20. A +3 shortsword a buff of 21. This goes against the claim of a lower leveled weapon having more of a buff. Also a +3 claymore has a buff of 25, which goes against the claim of a heavier weapon having less of a buff. Correct me if I'm wrong. This was a quick test I did.
- Anonymous
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I don't think this charm is intended to work solely by weapon weight. Equip load should mean total equipment weight right? They did not explain this well by any means if it is intended to actually work solely by weapon weight. Right now it's a pretty big buff considering VERY little downside and even closely matching Shard of Alexander in many situations. I have a feeling this might get patched down the road sometime once From realizes this.
I saw an interesting idea to tie the damage to poise rather than equipment load to give a use for lower poise armor
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