Blue Dancer Charm

blue dancer charm talisman elden ring wiki guide 200px
Weight 0.9
item effects icon elden ring wiki guide 55px 18pxEffect
status effect 111 elden ring wiki guide 44px Raises Physical Damage with lower Equip Weight

Blue Dancer Charm is a Talisman in Elden RingBlue Dancer Charm raises Physical Damage with lower Equip Load. Players can use Talismans in Elden Ring to boost a variety of Stats.

 

A cloth doll depicting a dancer garbed in blue.
An ancient heirloom of some sort.

Raises attack power with lower equipment load.

The dancer in blue represents a fairy, who in legend bestowed a flowing sword upon a blind swordsman. Blade in hand, the
swordsman sealed away an ancient god — a god that was Rot itself.

 

Blue Dancer Charm Effect in Elden Ring

Blue Dancer Charm raises Physical Damage with lower Equip Weight.

 

Where to find Blue Dancer Charm in Elden Ring

Where to find Blue Dancer Charm:

 

Builds that use Blue Dancer Charm

 blue dancer physical attack power multiplier (1)

Elden Ring Blue Dancer Charm Notes & Tips

  • Sell Value: runes currency elden ring wiki guide 18 500
  • The talisman only affects physical scaling damage. The physical base damage and other non-physical damage types will remain the same. Purely non-physical weapons like Cipher Pata and Coded Sword will therefore gain no benefit from this talisman.
  • The damage bonus increases in inverse proportion to the weight of your equipment (the lower your total equipment load, the greater the damage bonus). 
  • The damage bonus has soft caps at 8(1.135x), 16(1.09x) and 20(1.0375x) equip weight. Once equip weight is 30 or higher the talisman has no effect.
  • The maximum physical attack power multiplier is 1.15x, however this is unobtainable due to the weight of the talisman, the maximum obtainable multiplier is 1.1483125x
  • Lighter weapons receive higher percent damage bonus than heavier weapons due to them being lower weight. 
  • The damage scaling shown on your equipment screen while wearing the talisman for unequipped weapons is not accurate until you actually equip the weapon. 
  • Increases Bow Damage.  Affects Sorceries and Incantations that deal physical damage.
  • Due to this talisman not being based on equip load %, only flat amount, the boost from this talisman is not increased by the Winged Crystal Tear.
  • Blue Dancer Charm formula
    • if EquipWgt < 8, then EquipWgt * -0.001875 + 1.15
      if EquipWgt < 16, then (EquipWgt - 8) * -0.005625 + 1.135
      if EquipWgt < 20, then (EquipWgt - 16) * -0.013125 + 1.09
      if EquipWgt < 30, then (EquipWgt - 20) * -0.00375 + 1.0375
      if EquipWgt >= 30, then 1

 

Elden Ring Talismans
Ancestral Spirit's Horn  ♦  Arrow's Reach Talisman  ♦  Arrow's Sting Talisman  ♦  Arsenal Charm  ♦  Assassin's Cerulean Dagger  ♦  Assassin's Crimson Dagger  ♦  Axe Talisman  ♦  Blessed Dew Talisman  ♦  Blue-Feathered Branchsword  ♦  Boltdrake Talisman  ♦  Bull-Goat's Talisman  ♦  Carian Filigreed Crest  ♦  Cerulean Amber Medallion  ♦  Cerulean Seed Talisman  ♦  Clarifying Horn Charm  ♦  Claw Talisman  ♦  Companion Jar  ♦  Concealing Veil  ♦  Crimson Amber Medallion  ♦  Crimson Seed Talisman  ♦  Crucible Knot Talisman  ♦  Crucible Scale Talisman  ♦  Curved Sword Talisman  ♦  Daedicar's Woe  ♦  Dagger Talisman  ♦  Dragoncrest Greatshield Talisman  ♦  Dragoncrest Shield Talisman  ♦  Entwining Umbilical Cord  ♦  Erdtree's Favor  ♦  Fire Scorpion Charm  ♦  Flamedrake Talisman  ♦  Flock's Canvas Talisman  ♦  Furled Finger's Trick-Mirror  ♦  Godfrey Icon  ♦  Godskin Swaddling Cloth  ♦  Golden Scarab  ♦  Graven-Mass Talisman  ♦  Graven-School Talisman  ♦  Great-Jar's Arsenal  ♦  Greatshield Talisman  ♦  Green Turtle Talisman  ♦  Haligdrake Talisman  ♦  Hammer Talisman  ♦  Hosts' Trick-Mirror  ♦  Immunizing Horn Charm  ♦  Kindred of Rot's Exultation  ♦  Lance Talisman  ♦  Lightning Scorpion Charm  ♦  Longtail Cat Talisman  ♦  Lord of Blood's Exultation  ♦  Magic Scorpion Charm  ♦  Marika's Scarseal  ♦  Marika's Soreseal  ♦  Millicent's Prosthesis  ♦  Moon of Nokstella  ♦  Mottled Necklace  ♦  Old Lord's Talisman  ♦  Pearldrake Talisman  ♦  Perfumer's Talisman  ♦  Prince of Death's Cyst  ♦  Prince of Death's Pustule  ♦  Radagon's Scarseal  ♦  Radagon's Soreseal  ♦  Radagon Icon  ♦  Red-Feathered Branchsword  ♦  Ritual Shield Talisman  ♦  Ritual Sword Talisman  ♦  Roar Medallion  ♦  Rotten Winged Sword Insignia  ♦  Sacred Scorpion Charm  ♦  Sacrificial Twig  ♦  Shabriri's Woe  ♦  Shard of Alexander  ♦  Silver Scarab  ♦  Spear Talisman  ♦  Spelldrake Talisman  ♦  Stalwart Horn Charm  ♦  Starscourge Heirloom  ♦  Taker's Cameo  ♦  Twinblade Talisman  ♦  Two Fingers Heirloom  ♦  Viridian Amber Medallion  ♦  Warrior Jar Shard  ♦  Winged Sword Insignia

 




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    • Anonymous

      This talisman isn’t actually too bad on a faith based spellsword run, even late game you can get reasonable defense levels naked (opaline tear, dragoncrest greatshield, golden vow, black flames protection even), and it stacks well with damage buffs from faith builds like flame grant me strength and golden vow (obviously, just make sure the sword part of your build is melee only) though, without that, it’s uses are a lot more niche imo

      • Anonymous

        I've been roll playing a warrior nomad. I like this talisman because it makes throwing knives and perfumes hit like truck. Counter attacks too with the curved swordsman talisman.

        Warrior hood with commoner nappy n shoes i feel like Mowgli from the jungle book.

        ...the actual book. He's more like the thief days of young Conan the barbarian. Absolutely savages Sher khan

        • Anonymous

          I guess the Beast Incantations would be a good use for this. Clawmark seal is only 1.5 and the incantations can hold their own.
          Though I'd wager a low level PvP build of some sort makes the most of it because it's based on the weight number and not % of weight equipped.

          • Anonymous

            so it's 13% damage at the absolute most if your using no armor and the lightest of weapons? how is that remotely worthwhile?

            • Anonymous

              me when I die: this talisman is doodoo. having half a car's worth of armor is so much better and easier why do I bother with this bad talisman

              me when i kill a leonine misbegotten in two hits: oh hell yes. mm. that's what im talmbout

              • Anonymous

                I don't know how this works but what I really find out cute about this talisman, is the fact that it's basically a doll according to the description. And the guy who drops this is a lonely Golem trapped underground. This is probably his only friend and we take it after Killin him

                • Anonymous

                  The funniest thing is that the even the Blue Dancer wouldn't be able to benefit from this since the warrior starting gear and the flowing sword already weigh more.

                  • Anonymous

                    Light load is socially acceptable if you're forcing yourself to use this talisman optimally, and the light load is a byproduct of that. Change my mind.

                    • Anonymous

                      So I don’t believe I’m wrong when I say that the 1.15 can be hit when you have the winged tear in your mixed drink yes? Cause that’s 450% more max equip load for 3 minutes.

                      • Anonymous

                        this thing should escale with overall %load used instead, so increasing endurance also increases the threshold to recive the buff and maybe you can wear some smaller armors, this item in all games always ends up exclusively for butt naked runs and light weapons

                        • Anonymous

                          Assuming the formula up there is correct and I spreadsheeted correctly, looks like <=14.2 weight equates to roughly 10% or more physical damage.

                          • Anonymous

                            Ready for a challenge? Build around it. Ready for an awesome tool to be used with co-op and mimic summons? BDC for the win! Been tanking out my mimic with woe and doing just what the talisman suggested by it’s name dance around with my mage …pew pew!

                            • Anonymous

                              Do you intend to play butt-naked with just a weapon? this is your talisman
                              Literally anything else? useless.

                              • Anonymous

                                Worse DS2/3 Flynn's ring, this thing just does not give enough for the exremely low limits you gotta be at, a theoretical max 15% increase ain't muhc, and seeing as you'll usually have around 12/13% for basically a straight sword or dagger with almost nothing else really limits anything you can do with this... Im glad it's only physical, but also, buff the weight limits slightly, all im asking.

                                • Anonymous

                                  I use this because temporary buffs are a joke in the game. This is a balanced and respectable way to increase your physical damage. PERMANENTLY.

                                  • Anonymous

                                    I'm obsessed with this talisman, obsessed. I can't stop building around it for no good reason. Send help.

                                    • Couldn't they make it af least somewhat better than the ds3 version? This is still trash since it scales with units instead of percentage and it has a really tiny damage increase

                                      • Anonymous

                                        laugh at DS2 all you want but it is the only game where the devs bothered to make this type of ring viable

                                        • tl;dr - This talisman isn't worth equipping once you have access to a few other talismans in the early game.

                                          Little Blue Boi Charm is so, so close to useful. To preface, I'm self-imposing a robes/garbs-only playthrough (challenge + drip) and largely using twinblades with the occasional katana hither and thrusting sword thither. Given this general playstyle, I've had and will continue to have an enormously light load - most of the time I range between 10-17 weight and always stay below medium load. Early on, naturally, I collected and was happy to see this talisman, ready to employ it. I already had Radagon's Soreseal and Marika's Scarseal equipped and replaced my Green Turtle with BDC - and...

                                          My 10-17 range of raw weight (which is very light) means most of the time I'm receiving the second highest tier of damage from BDC, which is a 7.7%-12.4% boost according to the formula (with anything above 16 downgrading that boost to at most 9% and anything below 8 upgrading it to at least 13.5% with the highest multiplier the talisman offers being around 14.8%, though this is with literally nothing but BDC equipped). The short of it is that I'm usually a sliver away from this talisman's max potential. Now for the problems with BDC given these stats:

                                          Firstly, even if I meet the requirements, 13.5%+ is not nearly a large enough boost to raw damage to replace any other talisman I would've saw fit to use (especially without four pouches). Even other talismans obtainable early on or at least before any bosses exceed the usefulness of even a bare-ass build making use of that 13.5%+. If maximum damage - with little regard for defenses - is the primary concern, BDC's flat 13.5%+ is, while not dwarfed, is arguably outperformed by the potential of other early talismans like the aforementioned Green Turtle (especially given a low RL stamina bar) providing much faster stamina recovery to perform attacks in the first place (which jives well with the low load stamina regen boost) and the many [Weapon] talismans, especially the Twinblade, Claw, and Spear talismans given their similar/far greater boosts that don't suffer a loss of effectiveness from your being a single gram too heavy, though are slightly more niche in their employment. Add on top of these Radagon's Soreseal and Marika's Scarseal which are trickier to get but still technically early/pre-boss negating the need to invest RLs in much else than STR/DEX/ARC (depending on the weapon and the AoW used, if applicable) and the choice between BDC and [anything else] becomes a harder and harder one to make. This is, of course, not including talismans attainable later on that completely outclass BDC and stack better with each other than with it, such as Millicent's Prosthesis, the Lord of Blood's and the Kindred of Rot's Exultation talismans (given, of course, the high likelihood that such a low load build is to be partially or heavily involved with procs), the Winged Sword Insignia talismans, the Red-Feathered Branchsword, etc.

                                          On the other side, if maximum damage is secondary but you still want to be as light as a feather, especially if you have any one of the Seal talismans, especially especially early on when using a Seal talisman is ever-tantalizing but your low RL restricts the size of your health bar, there are much better choices - even the misleadingly gracious 13.5%+ is pointless if you're getting obliterated; enter the interchangeable Drake talismans, the Dragoncrest Shield, the ever-prevalent Green Turtle, the admittedly-pain-in-the-ass Crucible Feather, etc. letting you take bigger risks that may just outperform even the best of BDC's effects.

                                          Truly, if you don't weigh considerably little, you get extremely quick diminishing returns from BDC, with it providing no affect above 29 weight. If I'm not using some of the lightest katanas, thrusting swords, twinblades, etc. available to me, I quickly start to see BDC's benefits cut by a quarter and even by an entire half. Only daggers and fist weapons can come close to BDC's max damage multiplier of just shy of 15%. Sure, you're going to be nearly naked, fully naked, or wielding extremely light weaponry anyway, but any other damage-boosting talisman is just as good if not better than BDC is at its best, which it usually isn't. Even an RL1 run would see more use outside of BDC.

                                          BDC isn't bad by any means in a vacuum, but its performance is horribly outmatched by its competition, a fact that only grows in truth the more talismans you have access to along progression. I claim it's "so, so close to useful," because with slightly more forgiving diminishing returns and much higher multipliers, it could be perfectly viable given other options (seriously - foregoing all armor, all heavier-than-a-pencil weaponry and possibly all other talismans just for a &lt;14.8% bonus to overall damage is ludicrous).

                                          Some have yearned for a BDC going off of equip load instead of raw weight; this is one of the ideas of all time, but I don't see it making much sense in practice as - if you aren't stripping down on defenses and armaments for that lower raw weight - you'd be pouring into END to get the most out of the talisman despite just allocating into [whatever stat(s) affect your weapon damage scaling] being a far better way to go about increasing your damage, which wouldn't change BDC's viability as the low-of-weight would still be the only crowd trying to use it.

                                          Don't get me wrong - I really like experimenting with niche items; alas, there are some that are simply too low on the practicality scale. BDC is simply just not good enough right now and I hope it gets buffed in a future patch. Sorry Little Blue Boi.

                                          • Anonymous

                                            no earthly clue as to why they put a ring like this in the game after they already ruined it in ds3 and probably still knowing that nobody'll waste a slot for such insignificant damage

                                            • Anonymous

                                              Very good for early pve where armor isnt necessary. Obnoxious for duel arena with a lightroll beast incant build. Avoid using in invasions, if anything that inflicts status enters your general area you will get afflicted instantly, cant have good enough robustness/focus/immunity without armor.

                                              • Anonymous

                                                I like this talisman because in real life I also get around 10 more attack power when I take off my pants

                                                • Anonymous

                                                  I saw an interesting idea to tie the damage to poise rather than equipment load to give a use for lower poise armor

                                                  • Anonymous

                                                    Any ideas on using this on ng early to mid game? Seems like the main benefit is you could forgo endurance and put more stats elsewhere. Also wouldn't need the claw talisman because you could do extra damage across the moveset instead of just jumping.

                                                    I dunno, still seems niche to me other than for end game or ng+ and beyond where squeezing out more damage is important and you see more results at 10% or higher when ARs are already high. At the same time if you've already mastered rolling then the game is going to be easier no matter what an 10% AR is less important vs other talismans you could use.

                                                    • Anonymous

                                                      Because of how insanely damage scales in this game, this is capable of some hefty AR boosts. But also, because of how insanely damage scales in this game... you're really gonna miss having armor. PvE you can just learn2dodge, but in PvP you're plain ol gonna get hit sometimes, and its hard to roll out of a thrusting sword assault. Still remains one of my favorite talismans, like flynn's ring before it, not good but very fun to build around.

                                                      • Anonymous

                                                        Finally able to beat miquella with lil blue dancer, +25 great club, and solid dodging.

                                                        Basically a cheese if you have all 50 for vigor, end and Strength. Don't know why everybody hates this goated tali.

                                                        • Anonymous

                                                          Giga Chad guide:
                                                          1- get Warped axe. Heavy. Two Handed.
                                                          2- Get blue dancer.
                                                          3- strength to 99
                                                          4- no armor, naked.
                                                          5- play Polozhenie on loop.

                                                          You are now Giga Chad.

                                                          • Anonymous

                                                            It's worth it for builds that want to trade damage with bosses. Black flame's protection and opaline hardtear give you 45% physical negation. Greyoll's roar reduces attack by 20%. Dragonmaw basically gives you perfect hyperarmor so you can literally trade damage, light roll away and pop off an erdtree heal. Don't listen to the "glass cannon" guys.

                                                            • Anonymous

                                                              Basically if you are naked with parry and crit weapons this talisman is worth it as the damage can go from 220 to 278 with hookclaws, ad some bleed, rapture in the mist and jump talisman damage goes up but risk is still high as damage negation really lacks in all fields, I have all rapture chest piece with jump talisman and sleep items which allows for a stun and a follow up jump attack with great damage and decent bleed stacking, everything becomes element of surprise. Crafty but not good in arena, I also suggest invisibility talisman to help get close when in aiding it is a one attack or fail build

                                                              • Anonymous

                                                                I like this talisman, because it justifies me wearing Goldmask's Rags. I'm not a degenerate if it serves the build idea, right?

                                                                • Anonymous

                                                                  I wish this thing scaled with how high your Maximum equip load was, but it's still a great choice if your build is extremely light weight and you trust your rolling skills

                                                                  • Anonymous

                                                                    EQUIPMENT

                                                                    I run the Charm while only having a Keen Nagakiba + Sanquin Robes (armor) equipped + a zero weight Seal for buff incants (dont need to have requirements for buffs, so use Erdtree Seal while not having enough faith)

                                                                    Talismans: Erdree +2 / Shard of Alex / Blue dancer/ Claw Talisman.

                                                                    Light load ofcourse because of this combo of weapon/armor and talismans.



                                                                    WEIGHT AND AR

                                                                    13.4 weight which gives me around 14% AR increase already.
                                                                    Then for most fights I buff using Vykes Dragonbolt which lowers my Equip load even more for 70 sec + Lightening attack boost.
                                                                    But the lower equip load from the buff alone also gives around 16% (instead of 14%) AR increase from the Blue Dancer for the 70 sec.

                                                                    Other buffs are Golden Vow and Flame grant me strenght (always use after the Vykes!!!!!, or else they negate each other)

                                                                    So i basically have a Fast roll samurai build, with increase AR in all situations + Nagakiba has sick range, bleed and Unsheathe (boosted by Shard of Alex) has amazing dmg and poise

                                                                    Highest AR (normal attacks) with all buffs + Lightening shrouded tear is around 970.
                                                                    Other tear is the All dmg reduction one (Opaline someting, the 3 White Balls icon). Claw Talisman and Shard give ofcourse extra dmg on jump and aow attacks.

                                                                    Red lightning also looks epic on a muscalar naked chest samuarai with a samuari Robe and a Hugh katana.


                                                                    LEVEL

                                                                    Level 150 cap (nice range for pve and pvp):

                                                                    50 vig / 24 end / 16 mnd / 80 dex / 18 str / 25 fth. Base Vagabond stats for Int and Arc...

                                                                    • Anonymous

                                                                      "The damage bonus has soft caps at 8, 16 and 20 equip load. Once equip load is 30 or higher the talisman has no effect." - this is what makes the talisman useless for me. It scales directly with the absolute wight and has no effect over 30. If it would scale with the percentage scale of the carried load (you know: light, medium and heavy load) it would be much more useeful. However, this Talisman needs an update.

                                                                      • Anonymous

                                                                        How does this talisman work with thrown items, like the kukuri or throwing daggers? Because the scaling on those items can be pretty high and they don't weigh anything.

                                                                        • Anonymous

                                                                          Without this talisman, I can dish out 3,996 damage with Dragonmaw on the gatefront spearman. With this talisman, at 8.1 equip load, that increases to 4,534 damage. 538 more damage from one talisman. No other changed variables. Anyone who says this talisman is "only good in the early game" has no clue what they're talking about. Blue Dancer Charm is the quintessential talisman for physical damage spells.

                                                                          • Anonymous

                                                                            This was one of those charms that I used for my first playthrough, and if you are wiling to put an absurd amount of points into vitality, then your build can very quickly become more of an iron cannon than glass cannon.

                                                                            • Anonymous

                                                                              As a buff I'd make this weigh 0, and raise the upper equip load cap to 45, since that's closer to the amount of equip load you'll have at base level.

                                                                              • Anonymous

                                                                                Below 8, it raises fist weapons 13.6%. That was consistent in my testing of caestus, claws, and venom fang. Other than that I didn't test anything else.

                                                                                • Anonymous

                                                                                  This works on Bestial Incantations, as they do physical damage. Naked Rock thrower is fun, currently running with cinq and beast talisman and my rocks are hitting for 592 with and 509 without (my selected punching bag is the spearman in front of the wagon where you get the Lordsworn Greatsword), massive increase all things considered.

                                                                                  • Anonymous

                                                                                    There are seals with 0 weight. Conveniently the Erdtree Seal and the Dragon Communion Seal, which are among the best seals.

                                                                                    • Anonymous

                                                                                      It's pretty worthless to have a writeup if you can't give numbers to the benefit (or even rough estimates). The game already tells us certain talismans increase damage types, we come here to learn if the number is 8% or 15%.

                                                                                      From what the useful commentors have gathered, it seems the max hypothetical bonus you can get is 20% (in reality closer to 18% since you need a weapon and the talisman, which both add a few lbs). Here is my attempt to do the authors job for them in estimating the damage scaling boost:

                                                                                      0lb (not possible) would be 20%

                                                                                      4lb (lightest realistic scenario) should be slightly less than 18% boost to scaling

                                                                                      8lbs should be about 15%

                                                                                      16lb should be 12%

                                                                                      20lb should be 8%

                                                                                      30lb is 0%

                                                                                      This is my attempt to compile the data commentors have given, thank the random commentors on the site

                                                                                      • Anonymous

                                                                                        I really wish this talisman provided bonuses by the percentile ~29.99 equip load instead of the flat values it currently demands for effective use. Trying to make a narly NieR: Automata, A2 build here!

                                                                                        • Anonymous

                                                                                          From my own research, wearing only this and Raptor Talons (2.4 weight total) there was a ~17% increase in damage. This increase diminishes by roughly 0.6% for every point heavier the equip load, up until 30 equip load, where it has no effect at all. B

                                                                                          • Anonymous

                                                                                            Hi, the information on this page is not accurate, at least as of 1.06. The damage buff on this does not have breakpoints 8,16, and 20. The damage buff increases consistently decreases as you add more weight. I tested this buy adding about .5 weight and swinging at the same monster.

                                                                                            • Anonymous

                                                                                              Unending disappointment that the Blue Cloth Set + Flowing Curved Sword + this talisman alone is already 22.2 weight - add the Curved Sword, Greatshield, and Prothesis-Wearer Talisman and a Heater shield (because blocking with the sword is practically a death sentence, Heaters are the lightest shields that block 100% phys), you're at 28.1 and this talisman is doing next to nothing. Blind Swordsman of legend cosplay ruined.

                                                                                              • Anonymous

                                                                                                this talisman should really weigh nothing. Its misleading seeing the damage increase only for it to be lower than anticipated because it didn't factor in its own weight

                                                                                                • Anonymous

                                                                                                  Can anyone provide any actual damage increase percentages? "The damage bonus has soft caps at 8, 16 and 20 equip load" doesn't mean anything, there needs to be numbers provided at each value.

                                                                                                  • Anonymous

                                                                                                    There seems to be an other breakpoint, at 5 equip load

                                                                                                    Im using spiked caestus and cloth trousers (other than the talisman ofc) and if i put on the the bandit manchettes i damage goes down, even if go from 4.9 to 6.6

                                                                                                    • Anonymous

                                                                                                      I did some testing and with no armor or other talismans a blood misercord got a 14% boost. Worth nothing, use the damn scorpion charms

                                                                                                      • Anonymous

                                                                                                        I don't know, it's kind of annoying. Any equip load over 8 has such diminishing returns, it basically forces you into the lightest possible weapons. But the fact that the AR bonus is a percentage of your current AR means you get a very small bonus compared to what you could get with heavier weapons.

                                                                                                        It also just bothers me because the Blue Dancer himself was clearly not naked and using raptor claws.

                                                                                                        • Anonymous

                                                                                                          Hoping some of you came here for your own personal character deep dives.... Yes, this IS a dissapointment. For anyone trying to use all Blind Swordsman related equipment; The bare minimum to use this and the counter talisman, the Blue Cloth armor set, the lightest curved sword and the lightest shield is.... 24.4 WGT! if you wanted a shield that has 100 physical guard and his personal curved sword, that weight would change to 26.4 without including dual wielding... Just playing the bare minimum for the character this is based off of makes it impossible to capitalize off this item. Sure, it's presence in the game is about it's function first and it's lore aspects second; But when Miura clearly shows how much he cares about the details? This kind of stuff falling through the cracks really sets it home; Elden Ring probably should have been delayed another 1.5 years

                                                                                                          • Anonymous

                                                                                                            "Weapon upgrade level affects the bonus provided by the talisman, where the lower the weapon level, the more bonus damage the talisman provides."

                                                                                                            Is there any evidence that this is true?

                                                                                                            • Anonymous

                                                                                                              DS3 required one to wear armor in each slot to "activate" defense from attributes; that is no longer the case in ER, you can be completely naked and still have full defense.

                                                                                                              So, you can wear no armor to maximize benefit from the blue dancer charm, and then use a combination of Dragon Greatshield Talisman, Boiled Crab, or Black Flame's Protection for upwards of 36% physical negation. Not shabby, but is PvE only (DGST's effect is quartered in PvP).

                                                                                                              As someone who enjoyed a Flynn's Ring build in DS3 PvP, there's much more going for the dancer charm now, but also a lot working against it. Having no negation in PvP opens you up to a lot of one-shot deaths from ashes of war. And the bonus damage is not really worth the trade. It's pretty seldom the difference between killing someone in 2 hits rather than 3.

                                                                                                              • Anonymous

                                                                                                                I do a naked dex/int pvp build using this with 5 other AR boosting items and can literally one shot most ppl at 150 using various ashes

                                                                                                                • Anonymous

                                                                                                                  I don't really get the hate for this, if you like light rolling it is easy to get a build between 15-10 that gives you some defense and 10-12% physical attack boost which is equivent to a few levels of attack stats. Are there any other early game talisman's that give this kind of boost without an equivalent negative (eg soreseals)

                                                                                                                  Pairs very well with crimson hood for extra HP and godskin apostle robe which has good weight to defensive rating.

                                                                                                                  • Anonymous

                                                                                                                    the bit about lighter weapons getting a larger % bonus is only because of how AR/defenses work: you're getting the same % AR, it's just that this means more to a low-AR weapon due to how defenses remove larger %'s from smaller ARs

                                                                                                                    • I’d like to say that FromSoft just had too many assets to deal with and didn’t have the time to go deep on fine tuning each item, but we’ve gotten plenty of useless items that were a centimeter away from awesome in every Soulsborne entry, so I think Miyazaki just loves fine tuning our misery a bit more than he does his games.

                                                                                                                      • Anonymous

                                                                                                                        Works on physical damage spells
                                                                                                                        -Works on Bestial Incantation, like Rock of Gurraq
                                                                                                                        -Works on Gravity Sorceries, like Rock Sling

                                                                                                                        • Anonymous

                                                                                                                          It doesn't work on anything over 30 equipment load? Damn. That sucks. Seems pretty useless for most kinds of players except the people who try to do the naked runs.

                                                                                                                          • Anonymous

                                                                                                                            In PvP, it's an odd one. This talisman provides the greatest benefit to daggers and fist weapons. But since those weapons rely on follow-up attacks, you will want to have more poise than this talisman will let you have.

                                                                                                                            If you're going for a naked PvP build, I'd actually suggest pairing the Blue Dancer Charm with a longer melee weapon like a pike or a whip. Go for those quick single hits from out of range, and take advantage of your light equipment load to help roll out of the way of stuff.

                                                                                                                            • Honestly if you can stay at or under 16 weight, and your dual wielding or using a paired weapon the bonus isn't too bad. Not a lot of armor options though and the lightest overall set in the game (Gold Mask's) is locked behind a questline.

                                                                                                                              • Anonymous

                                                                                                                                very nice talisman, especially if you're doing an RL1 club playthrough, or fists or claws. the damage increase is very noticeable.

                                                                                                                                • Legit the only time I can see you getting any use out of this is with a pure parry build or a light bow build (both glass cannons). It's hard to tell exactly how much you're getting out of it since, unlike DS2's Flynn's Ring, it seems to give you a percent increase instead of a flat increase (bare hands went up by 7 AR and Rogier's Rapier went up by 24) One thing's for certain, you aren't getting much. I would recommend wearing the Commoner's Headband (Altered) if you ever want to use this thing since being at 0 or less absorption is really bad due to how defenses are calculated and it's the lightest piece of "armor" in the game.

                                                                                                                                  From, please buff this.

                                                                                                                                  • Anonymous

                                                                                                                                    They should just make this give you full boost as long as you stay below 20 equip load. It would actually be good then.

                                                                                                                                    • Anonymous

                                                                                                                                      This thing is a HUGE let down and one of the many reasons why fashion souls is so unsupported, Especially/specially in the last few area's of the game(meant for level 150ish characters) Everything in these area's are crazy tanky and deal a TON of damage, No matter your build. In previous souls game you could increase your damage to a point that it did not matter everything could one shot you, cause you could often 1 shot 'it'. (Just don't get hit) EldenRing inversely does not let you effectively kill with a glass cannon build unless you have range ( I.E: Mage) Who can both deal more damage then any single melee swing and ofcourse doesn't have to get in range of the ultra fast aggressive bosses and enemy's. Combined with attacks that are harder then ever to dodge, and yah, the PVE is no were near as polished as it use to be.

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