Cerulean Amber Medallion

cerulean amber medallion talisman elden ring wiki guide 200px
Weight 0.3
item effects icon elden ring wiki guide 55px 18pxEffect
status effect 41 elden ring wiki guide 44px Raises maximum FP by 7/9/11%

Cerulean Amber Medallion is a Talisman in Elden Ring. Cerulean Amber Medallion raises maximum FP by 7/9/11%. Players can use talismans in Elden Ring to boost a variety of Stats.

 

A medallion with cerulean amber inlaid.
Boosts maximum FP.

The Erdtree's old sap becomes amber, treasured as the most precious of jewels in the age of Godfrey, the first Elden Lord.

A primordial life energy resides inside.

 

Cerulean Amber Medallion Effect in Elden Ring

Cerulean Amber Medallion raises maximum FP by 7/9/11%.

 

Where to find Cerulean Amber Medallion in Elden Ring

Where to find Cerulean Amber Medallion:

  • Base Talisman: Lakeside Crystal Cave: After defeating the Bloodhound Knight. [Map link]
  • +1 Variant: Castle Sol: Found on a corpse hanging by a wooden ledge above the southern walls of the castle. This area is accessed by climbing a ladder behind the church in the southeast and following the walls west. Beware the very powerful dual sword knight guarding the area. He can teleport behind you and perform long combos. [Map link]
  • +2 Variant: Lunar Estate Ruins: Found in a treasure chest in an underground room northwest of the ruins. Look for an Imp Statue pressed up against the wall. This requires one Stonesword Key. The stairs are also concealed by an illusory floor. Simply hit the floor next to the Imp Statue to reveal the stairs. [Map link]

 

Elden Ring Cerulean Amber Medallion Notes & Tips

  • Sell Value: runes currency elden ring wiki guide 18 100
  • +1 Variant Sell Value: runes currency elden ring wiki guide 18 500
  • +2 Variant Sell Value: runes currency elden ring wiki guide 18 1,000

 

Elden Ring Talismans
Ancestral Spirit's Horn  ♦  Arrow's Reach Talisman  ♦  Arrow's Sting Talisman  ♦  Arsenal Charm  ♦  Assassin's Cerulean Dagger  ♦  Assassin's Crimson Dagger  ♦  Axe Talisman  ♦  Blessed Dew Talisman  ♦  Blue Dancer Charm  ♦  Blue-Feathered Branchsword  ♦  Boltdrake Talisman  ♦  Bull-Goat's Talisman  ♦  Carian Filigreed Crest  ♦  Cerulean Seed Talisman  ♦  Clarifying Horn Charm  ♦  Claw Talisman  ♦  Companion Jar  ♦  Concealing Veil  ♦  Crimson Amber Medallion  ♦  Crimson Seed Talisman  ♦  Crucible Knot Talisman  ♦  Crucible Scale Talisman  ♦  Curved Sword Talisman  ♦  Daedicar's Woe  ♦  Dagger Talisman  ♦  Dragoncrest Greatshield Talisman  ♦  Dragoncrest Shield Talisman  ♦  Entwining Umbilical Cord  ♦  Erdtree's Favor  ♦  Fire Scorpion Charm  ♦  Flamedrake Talisman  ♦  Flock's Canvas Talisman  ♦  Furled Finger's Trick-Mirror  ♦  Godfrey Icon  ♦  Godskin Swaddling Cloth  ♦  Golden Scarab  ♦  Graven-Mass Talisman  ♦  Graven-School Talisman  ♦  Great-Jar's Arsenal  ♦  Greatshield Talisman  ♦  Green Turtle Talisman  ♦  Haligdrake Talisman  ♦  Hammer Talisman  ♦  Hosts' Trick-Mirror  ♦  Immunizing Horn Charm  ♦  Kindred of Rot's Exultation  ♦  Lance Talisman  ♦  Lightning Scorpion Charm  ♦  Longtail Cat Talisman  ♦  Lord of Blood's Exultation  ♦  Magic Scorpion Charm  ♦  Marika's Scarseal  ♦  Marika's Soreseal  ♦  Millicent's Prosthesis  ♦  Moon of Nokstella  ♦  Mottled Necklace  ♦  Old Lord's Talisman  ♦  Pearldrake Talisman  ♦  Perfumer's Talisman  ♦  Prince of Death's Cyst  ♦  Prince of Death's Pustule  ♦  Radagon's Scarseal  ♦  Radagon's Soreseal  ♦  Radagon Icon  ♦  Red-Feathered Branchsword  ♦  Ritual Shield Talisman  ♦  Ritual Sword Talisman  ♦  Roar Medallion  ♦  Rotten Winged Sword Insignia  ♦  Sacred Scorpion Charm  ♦  Sacrificial Twig  ♦  Shabriri's Woe  ♦  Shard of Alexander  ♦  Silver Scarab  ♦  Spear Talisman  ♦  Spelldrake Talisman  ♦  Stalwart Horn Charm  ♦  Starscourge Heirloom  ♦  Taker's Cameo  ♦  Twinblade Talisman  ♦  Two Fingers Heirloom  ♦  Viridian Amber Medallion  ♦  Warrior Jar Shard  ♦  Winged Sword Insignia

 




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    • Anonymous

      On my first play through I found this and never put it on. On a later play through as a mage I wanted more FP so decided to go get it and check it out, needless to say I was SHOCKED that this wasn’t the +2 wtf

      • Anonymous

        Wish this was more along the lines of a flat 30FP +10% so low mind builds would have use for it, and high mind builds wouldn't get too much out of it

        • All they need to do is add a small flat FP boost on top of these (I'm thinking +5/+8/+10) and 90% of the complaints on this page wouldn't exist. I boggles my mind that they thought a 11% boost for a stat that at best is around the 200s would ever be useful.

          • Anonymous

            From my experience, this Medallion has only one applicable use; Buffs. With this talisman you only need 21 Mind to cast Flame Grant me Strength, Blessing of the Erdtree and Golden Vow back to back to back. Admittedly this saves you a whopping.. 2 points.

            • Anonymous

              This one needs a serious buff, i need 41mind to be able to cast another night comet(24fp) with +2 version, but if i have 41 mind, i'd rather use other tallisman that gives me a damage boost. For a low level character, +2 more or less equals to 3 level of mind. Using another tallisman that gives you+5 attributes, save 5 points and put it to mind will be better than using the +2 version of this tallisman(until you got 49 mind,but seriously if you have points to level your mind to 49,after int/fai,vigor etc. you probably reach the level that you won't care if it will save you 5 points). +2 Version should probably be buffed to 21%, so that for a low mind character it will be equal to +5 attribute tallisman(for high mind they may be able to cast 2 or even more high damaging spell).(+0 should probably be buffed to 15%,+1 18%)

              • Anonymous

                This one needs a serious buff, i need 41mind to be able to cast another night comet(24fp) with +2 version, but if i have 41 mind, i'd rather use other tallisman that gives me a damage boost. For a low level character, +2 more or less equals to 3 level of mind. Using another tallisman that gives you+5 attributes, save 5 points and put it to mind will be better than using the +2 version of this tallisman(until you got 49 mind,but seriously if you have points to level your mind to 49,after int/fai,vigor etc. you probably reach the level that you won't care if it will save you 5 points). +2 Version should probably be buffed to 21%, so that for a low mind character it will be equal to +5 attribute tallisman(for high mind they may be able to cast 2 or even more high damaging spell).(+0 should probably be buffed to 15%,+1 18%)

                • Anonymous

                  if I use the +2 version how much mind would I need to be able to summon black knife tiche spirit summon (132 fp)

                  • Anonymous

                    With 18 mind, I can cast 6 black fireballs. With 18 mind and the +2 variant equipped, I can cast... 6 black fireballs

                    • Anonymous

                      I've been seeing alot of different takes regarding it's usefulness, but...
                      My brothers in Marika. It is percentile based. The more investment in mind you have, the more FP you'll see in return.
                      This is good for all builds that need fp. For pure casters, way more magic juice to work with. For weapon art enthusiasts/mixed casters, it could give a few more important casts (depending on the nature of your build).
                      Regardless, it's a talisman. At the end of the day, it's you, the player, who choses if you want to use it or not. Either way, it's percentile based, so keep that in mind regardless if you wish to have high mind investment or just wish to get a little bit more fp to do what you need to do.

                      • Anonymous

                        I think ppl are missing the point that this Talisman suppose to give you more option in leveling up other stats by increasing your fp so you won't need to upgrade mind.

                        It may not be good for pure casters but for Dex/Int or Str/Int it's useful

                        • Anonymous

                          This talisman badly needs a buff. Best case scenario it will give the equivalent of +4 MND (unless you're already at 60 MND in which case you probably won't want to use it anymore). The talismans that give +5 to STR/DEX/INT/FTH are a better deal, so might as well just put the extra levels into MND and use one of those instead.

                          I think a 20% boost for the +2 talisman is reasonable. This gives the equivalent to +5/+6 MND in most situations. Anything less and the talisman will never be worth using.

                          • Anonymous

                            It's worth less 4 levels when used at 36 mind, to get up to 217 FP, aka a full blue sip.

                            so this isn't as OP as the newbies would have you believe.

                            • This should just give a flat bonus. The cheapest skills are around 8, 10 fp? So you need well over 100 fp to get a single cast of the cheapest skills. This was never tested.

                              • Anonymous

                                I've a straight melee build with 20 mind for weapon arts and the +2 version of this opens up a whole other realm of spirits to summon in, if your in to that. It can also mean a good handful more bloodhound steps mid fight which can really make a difference. For a magic build I can see it being pretty underwhelming though. I think the cerulean medallions are more for shoring up bits of your build rather than boosting your main stat.

                                • Anonymous

                                  This talisman honestly just sucks. There are ways to justify it in very niche circumstances, but 21 extra FP (at 36 Mind) is not a "vast" increase like the +2 version of this says. The PLUS TWO version only gives that much. That's normally 3.5 levels worth of Mind, without even getting the extra defensive benefits Mind gives. Meanwhile there are other trinkets that give a full-on +5 increase to an actual stat and are available earlier, or even higher benefits (in exchange for a small downside). With the amount of Mind you'd need to make this talisman's effects not laughably bad, you're either gimping yourself early game, or have better options for FP already available anyways.

                                  • Anonymous

                                    As a % increase, this starts to hit important breakpoints the higher your current FP is. The +2 version took me from 148 to 164, which means that EVERY spell I have up to 50 FP gets one extra cast.

                                    This is more valuable if things like the Mass-Graven Talisman are boosting your damage, but not QUITE enough to one-shot enemies, because it's not saving you from having to make the extra cast, whereas this gets you one more when you're using multiple anyway.

                                    Even with things like Glintstone Pebble (which gets 2 extra casts for me), that adds up — because I have 9 flasks of Cerulean Tears. So that's 18 more Glintstone Pebble casts without any rest or refills, or 9 more of anything else I'm using.

                                    When it comes to bosses, an extra cast of Rock Sling can be what you need to stagger them and get a critical, whereas an extra Shard Spiral or Adula's Moon blade can multi-hit and be WAY better than just a damage bump.

                                    It'll always be situational but these are an important foil to the Graven Talismans. The tl;dr is that if you can't QUITE one-shot, it'll probably benefit you to take the extra FP instead.

                                    • Anonymous

                                      +2 raises by around 11%. If you mainly use FP for Skills, you're better off with this https://eldenring.wiki.fextralife.com/Carian+Filigreed+Crest which reduces FP cost of skills by 15%.

                                      • Anonymous

                                        I found Cerulean Amber Medallion +2 in a Stonesword Key area in the northwest part of the Lunar Estate Ruins in Liurna. It makes my base FP of 100 go up to 111, so it seems to be a 11% increase.

                                        • I found the +2 version behind a Stonesword gargoyle in the northwest part of Lunar Estate Ruins in Liurnia, At 100 base FP it gave me an increase of 11 for a total of 111 FP

                                          • Anonymous

                                            +2 version found in Perfumer's Ruins (Northwest from Abandoned Coffin grace), in a basement you have to break a plank cover to enter.

                                            • Anonymous

                                              I can’t tell the difference in casting time even with a spell with a long casting time. I suppose thee must be a difference.

                                              • Anonymous

                                                It is found in the Lakeside Crystal Cave off of the boss. This is located at the southern end of the lake west of Laskyar ruins.

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