Blessed Dew Talisman

blessed dew talisman talisman elden ring wiki guide 200px
Weight 0.6
item effects icon elden ring wiki guide 55px 18pxEffect
status effect 102 elden ring wiki guide 44px Restores 2 HP/sec

Blessed Dew Talisman is a Talisman in Elden Ring. Players can use talismans in Elden Ring to boost a variety of Stats.

 

Talisman depicting a drop of the Erdtree's sap, a blessed boon.

Gradually restores HP.

It was once thought that the blessed sap of the Erdtree would drip from its boughs forever -- but that age of plenty swiftly came to a close, and with time, the Erdtree became more an object of faith.

 

Blessed Dew Talisman Effect in Elden Ring

Blessed Dew Talisman restores 2 HP per second.

 
 
 
 
 
 
 
 
 

Blazing Bushido Written Guide

 

 

 

Blessed Dew Talisman Location in Elden Ring

Where to find Blessed Dew Talisman:

 

Elden Ring Blessed Dew Talisman Notes & Tips

  • Sell Value: runes currency elden ring wiki guide 18 1,000
  • Stacks with most other health regeneration effects.

 

Elden Ring Talismans
Ancestral Spirit's Horn  ♦  Arrow's Reach Talisman  ♦  Arrow's Sting Talisman  ♦  Arsenal Charm  ♦  Assassin's Cerulean Dagger  ♦  Assassin's Crimson Dagger  ♦  Axe Talisman  ♦  Blue Dancer Charm  ♦  Blue-Feathered Branchsword  ♦  Boltdrake Talisman  ♦  Bull-Goat's Talisman  ♦  Carian Filigreed Crest  ♦  Cerulean Amber Medallion  ♦  Cerulean Seed Talisman  ♦  Clarifying Horn Charm  ♦  Claw Talisman  ♦  Companion Jar  ♦  Concealing Veil  ♦  Crimson Amber Medallion  ♦  Crimson Seed Talisman  ♦  Crucible Knot Talisman  ♦  Crucible Scale Talisman  ♦  Curved Sword Talisman  ♦  Daedicar's Woe  ♦  Dagger Talisman  ♦  Dragoncrest Greatshield Talisman  ♦  Dragoncrest Shield Talisman  ♦  Entwining Umbilical Cord  ♦  Erdtree's Favor  ♦  Fire Scorpion Charm  ♦  Flamedrake Talisman  ♦  Flock's Canvas Talisman  ♦  Furled Finger's Trick-Mirror  ♦  Godfrey Icon  ♦  Godskin Swaddling Cloth  ♦  Golden Scarab  ♦  Graven-Mass Talisman  ♦  Graven-School Talisman  ♦  Great-Jar's Arsenal  ♦  Greatshield Talisman  ♦  Green Turtle Talisman  ♦  Haligdrake Talisman  ♦  Hammer Talisman  ♦  Hosts' Trick-Mirror  ♦  Immunizing Horn Charm  ♦  Kindred of Rot's Exultation  ♦  Lance Talisman  ♦  Lightning Scorpion Charm  ♦  Longtail Cat Talisman  ♦  Lord of Blood's Exultation  ♦  Magic Scorpion Charm  ♦  Marika's Scarseal  ♦  Marika's Soreseal  ♦  Millicent's Prosthesis  ♦  Moon of Nokstella  ♦  Mottled Necklace  ♦  Old Lord's Talisman  ♦  Pearldrake Talisman  ♦  Perfumer's Talisman  ♦  Prince of Death's Cyst  ♦  Prince of Death's Pustule  ♦  Radagon's Scarseal  ♦  Radagon's Soreseal  ♦  Radagon Icon  ♦  Red-Feathered Branchsword  ♦  Ritual Shield Talisman  ♦  Ritual Sword Talisman  ♦  Roar Medallion  ♦  Rotten Winged Sword Insignia  ♦  Sacred Scorpion Charm  ♦  Sacrificial Twig  ♦  Shabriri's Woe  ♦  Shard of Alexander  ♦  Silver Scarab  ♦  Spear Talisman  ♦  Spelldrake Talisman  ♦  Stalwart Horn Charm  ♦  Starscourge Heirloom  ♦  Taker's Cameo  ♦  Twinblade Talisman  ♦  Two Fingers Heirloom  ♦  Viridian Amber Medallion  ♦  Warrior Jar Shard  ♦  Winged Sword Insignia

 




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    • Very good early game but falls off once you get a lot more health, better flasks and enemies deal more damage. I always pick it up when I'm doing the game start ritual of running to weeping peninsula etc for a bunch of sacred tears and the regen tear for wondrous physick.

      • Anonymous

        this is one of those talismans that i always grab at the start of a game and just never take off. running around in the open world you can recover a lot of health for free

        • Anonymous

          Here's a hack... Each time you equip this Talisman you get HP. So when out of combat go to the Equipment Screen and spam Equip/Unequip to refill your HP fast. No more wasting potions OoC.

          • Anonymous

            I feel like this is an underrated talisman. The healing by itself is small, but it can be stacked with other effects. Using this with the Icon shield almost doubles the shield's healing. The true benefit in my mind is preventing chip damage from disabling the ritual talismans, which require 100% HP. In effect this talisman helps up keep 10% damage and 30% damage reduction without the need to flask after the smallest damage.

            • Anonymous

              Just like the Sun princess ring from Dark Souls 3, this ring starts hp regeneration the moment you equip it. If you rapidly equip and unequip, the regen is faster. Stack it with the Icon Shield. This item certainly isn't overpowered, but it has it's uses.

              • Anonymous

                Does anyone know why there is no talisman that restores FP? maybe not to make it too easy for INT or FTH builds and AoW spammers?

                • Anonymous

                  waiting for this thing to replenish a hp bar isn't much fun.but I have found it to be genuinely helpful, unlike the healing on the royal remains set.

                  • Anonymous

                    Swap target, not worth to keep it on at all times even for HoT builds. It's better to take less damage than to add 2hp/s on your already hefty 8 or 12/s.

                    Hard swapping with ritual shield might have very interesting effects but them being far apart in menu does not help the combo.

                    • Anonymous

                      I was in Whyndham Catacombs. I decided to use this talisman for recovering some HP, but surprisingly it drains my HP. I don't know why. I try to replicate the effect by beeing grabbed (maybe some sort of status? who transform healing in HP draining), i can't replicate the effect.
                      (v1.03)

                      • Anonymous

                        Testing with RL 1 build. HPS (health per second) build to maximize ritual shield talisman uptime. so far I like the concept. as I progress to further bosses time will tell.

                        • Anonymous

                          Stacks with spells like Bestial Vigor which increases the healing over time effect. It's still useful end game and can save you some flasks while going through a long dungeon. I wouldn't consider it something mandatory though. It is nice to have until you find something better!

                          • Anonymous

                            60 seconds = 120 hp

                            A chunk of HP for early game and just by letting time pass by. Idle and rest while you do other things. Also gives a subtle boon against all encounters since the longer a battle, the greater your advantage. Saves you flasks means this will make your journey last longer. After midgame, it drops in usefulness but still usable.

                            • Anonymous


                              Even with just 25 vigor it takes almost 7 minutes for a full heal. In dungeons, graces are rarely more than 10 or 15 minutes apart, most boss fights you're beating in under 10 minutes, most bosses you're either at the fog or a minute's run away. I feel like you're never getting more than a single flask or two of healing out of this unless you spend 20 minutes AFK, at which point it would be faster to just die and try the area again. Anything above 30 vigor and this item is useless since it doesn't scale.

                              • Anonymous

                                That should be a passive for every character. Since start of the game equiped 24/7 and I'm 250 hours into it

                                • Anonymous

                                  Very slowly recovery speed but this talisman will be useful when I want to go toilet. You can put on it and when you back to the game your HP will be restored :)

                                  • Anonymous

                                    I died while falling and the golem followed me a and died by fall damage. Aparently you can cheese it, as it doesn't respawn aparently and get the talisman.

                                    • Anonymous

                                      The shield and a blessing are so effective together that adding this wasn’t even noticeable very late game. (NG+2)
                                      Pretty good early on though if you take the portal.

                                      • Anonymous

                                        This is the single most important item for a long dungeon crawl. Yes it's slow, but the two most important things are conservation of resources (flasks) and full health.

                                        Patience young padawan. If you must stop in a safe area for 2 minutes, do so.

                                        Combine this with Ritual Shield Talisman and those classic From backstab ambushes matter little. No one hits, deal with the immediate issue, slow down and recover.

                                        • Anonymous

                                          Getting this ring early game will NOT trigger Redahn Festival at Redmane Castle. Just saved a game beforehand to make sure and the way-gates at the bridge are not active and the fire-launcher thing is still active.

                                          Post-Godrick, but no other ring-bearer bosses defeated, haven't gone to the lift, or into Atlus Plateau in any other way.

                                          • Anonymous

                                            Very strong for when you're just moving through dungeon/open field.
                                            The passive regen is usually enough to top you up if your estus doesn't completely fill
                                            Useless for fast combats like boss fights

                                            • Anonymous

                                              What about, 0.5% HP per second? Or maybe like 0.8%. Having a flat number makes it OP early and useless after level 100.

                                              • Anonymous

                                                Nice passive healing for those long walks. Or when your potion barely fully heals you. Or when paired with any other heal over time. But on its own, it is borderline unreliable.

                                                • Anonymous

                                                  Interesting they made it heavier in this game. In ds3 they made this the lightest ring so you can put it on any build as a band aid... is making it heavier a sign they frown on pvp ring swapping?

                                                  • Anonymous

                                                    I spammed rock sling at his feet with the gravity staff, 28 intelligence, and the school graven talisman and it stunlocked him. I could go in and do massive damage with the stance break crit. You can kill this guy off really easily early game if you're doing a sorcery build.

                                                    • IMO, it's really good. In addition to the "topping off" benefit, you can think of it like a HP boost. For example, if a fight lasts 3 minutes (180 seconds) of not being at full HP, it's given you 360 HP.

                                                      • Anonymous

                                                        When combined with Crimsonburst crystal tear in your physick the regen can actually be pretty good. Not wolverine levels of regen but it can offset more then a hit or two from a boss.

                                                        • Anonymous

                                                          I don't know why everyone is thinks this is a good talisman. When you have 1500+ hp the ticks are really really useless. If it was like 5hp per sec I think it would have more use but it seriously does nothing for people with 45+ vigor.

                                                          • Anonymous

                                                            Seems like regen amount is based on total health, and not a flat per sec value. I took damage from poison at lower VIT, but at 30 VIT this talisman was completely offsetting poison damage after I was poisoned by the singing bat enemies.

                                                            • Anonymous

                                                              The speed of recovery is variable. It is 2hp/sec most of the time but at a few times I have noticed especially at night or when there are orange leafs floating in the air, it recovers 3-4hp/sec - pretty fast.

                                                              • Anonymous

                                                                Heals for 2 hp/sec, not too sure about if it's per sec or slightly quicker. Still, please add this to the notes: you can unequip and equip it quickly to reactivate the healing. Spamming this will heal you up easily

                                                                • Anonymous

                                                                  Seems perfect for using with the Spiked Palisade Shield or similar since it is just shy of that 100 Negation. Can counter and block blows without worrying too much about the health chipping

                                                                  • Anonymous

                                                                    combined with beastial heal you can make a sort of regen monk build but sadly the regen isnt good enough. if it was like 6 or 8 hp a sec it make for a solid build talisman.

                                                                    • Anonymous

                                                                      The regen is quite good for overworld exploration or dungeons. Useless for boss fights, naturally, but the amount of healing really adds up pretty quickly over time. It's more like 3 hp/s because the ticks seem to happen slightly faster than once per second. You will occasionally see your HP tic up by 2 and then 2 again very rapidly.

                                                                      • Anonymous

                                                                        This talisman is pretty good honestly.

                                                                        It's available as soon as you get Torrent, since you can just run past the Giant and loot the chest and then run back to the site of grace.

                                                                        Overall, it can save a few flask usages by ticking away as you explore an area healing up any chip damage you might have taken from random "Surprise!" enemies that are rather popular in this game (Especially hiding imps everywhere in catacombs).

                                                                        It's not going to let you swap to full Cerulean Flasks and tank through bosses, but it's some nice healing for PvE until you get into end-game and can get the better healing talismans from the last areas of the game (Taker's Cameo and Godskin Swaddling Cloth) which will serve you better when in combat and against enemies that like to chunk for 50%+ health.

                                                                        I just wish there was an FP variant, especially given there are more ways than ever to spend FP in this game (WA's, spells, consumables and spirits). But it's to be expected given how DS3 also lacked an FP regen ring...

                                                                        • Anonymous

                                                                          This may not heal fast but go use the bathroom, pack a bowl, do something for a few and sit somewhere safe and you'll come back to full health eventually. I'll take it lol.

                                                                          • Anonymous

                                                                            I've been using this in invasions along with the equip load & health regen crystal tears. I get to be a light rolling havelbeast while being incredibly estus efficient. At high vigor, a lot of one shot builds will nearly kill you and be too much for one estus flask, but by stacking regen you can drink once then recover to full very easily.

                                                                            It also mitigates scarlet rot and completely outpaces poison.

                                                                            • Anonymous

                                                                              So they have a constant healing talisman. But nothing for FP other than 15 from criticals or 3 from kills. Kind of a bummer honestly.

                                                                              • Anonymous

                                                                                Pretty lame Fromsoft still hasn't given us a passive FP ring. At least if you're doing a faith build with heals, this talisman can be a sort of band aid for HP, and let you allot more charges for the cerulean flask when exploring the overworld while still giving you the ability to heal.

                                                                                • Anonymous

                                                                                  There are no +1 or +2 variants? It barely recovers health at all. To recover from 1 normal enemy hit you have to stand around for like 8 minutes. What is the point of this if it is such garbage?

                                                                                  • Anonymous

                                                                                    This thing is such a good example of gameplay changes making nearly identical things more or less useful. In the other games you had fairly intense gauntlets of challenges along a carefully curated path, so you often didn't get a lot of downtime for the passive HP regen ring to do much. But with so much exploring and distance to cover in Elden Ring something like this *really* shines, I can't count how many flask charges I've saved by just resisting the urge to chug when not actively in combat and going about my business. By the time I need the heal, I'm likely already back up to full.

                                                                                    • Anonymous

                                                                                      Here I am still wondering where the FP equivalent is. Don't tell me after having included the Fragrant Ring in Demon's Souls and Simple infusions in all three Dark Souls they decided to not add a passive FP regen item into this game.

                                                                                      • Anonymous

                                                                                        As of right now, the old equip/unequip heal trick still works
                                                                                        Combine that with a turbo controller and you're set

                                                                                        • Anonymous

                                                                                          I have it in my inventory, but can't equip it or make it work. Does it only work for a particular character class maybr ?

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