Moon of Nokstella

moon of nokstella talisman elden ring wiki guide 200px
Weight 0.8
item effects icon elden ring wiki guide 55px 18pxEffect
status effect 96 elden ring wiki guide 44px Increases  Memory Slots by 2

Moon of Nokstella is a Talisman in Elden RingMoon of Nokstella increases Memory Slots by 2. Players can use Talismans in Elden Ring to boost a variety of Stats.

 

This legendary talisman is a treasure of Nokstella, the Eternal City.

Increases memory slots.

This talisman represents the lost black moon.
The moon of Nokstella was the guide of countless stars.

 

Moon of Nokstella Effect in Elden Ring

 Moon of Nokstella increases Memory Slots by 2.

 

Where to find Moon of Nokstella in Elden Ring

Where to find Moon of Nokstella:

 

Elden Ring Moon of Nokstella Notes & Tips

  • Sell Value: runes currency elden ring wiki guide 18 2000
  • Other notes & tips go here.

 

Elden Ring Talismans
Ancestral Spirit's Horn  ♦  Arrow's Reach Talisman  ♦  Arrow's Sting Talisman  ♦  Arsenal Charm  ♦  Assassin's Cerulean Dagger  ♦  Assassin's Crimson Dagger  ♦  Axe Talisman  ♦  Blessed Dew Talisman  ♦  Blue Dancer Charm  ♦  Blue-Feathered Branchsword  ♦  Boltdrake Talisman  ♦  Bull-Goat's Talisman  ♦  Carian Filigreed Crest  ♦  Cerulean Amber Medallion  ♦  Cerulean Seed Talisman  ♦  Clarifying Horn Charm  ♦  Claw Talisman  ♦  Companion Jar  ♦  Concealing Veil  ♦  Crimson Amber Medallion  ♦  Crimson Seed Talisman  ♦  Crucible Knot Talisman  ♦  Crucible Scale Talisman  ♦  Curved Sword Talisman  ♦  Daedicar's Woe  ♦  Dagger Talisman  ♦  Dragoncrest Greatshield Talisman  ♦  Dragoncrest Shield Talisman  ♦  Entwining Umbilical Cord  ♦  Erdtree's Favor  ♦  Fire Scorpion Charm  ♦  Flamedrake Talisman  ♦  Flock's Canvas Talisman  ♦  Furled Finger's Trick-Mirror  ♦  Godfrey Icon  ♦  Godskin Swaddling Cloth  ♦  Golden Scarab  ♦  Graven-Mass Talisman  ♦  Graven-School Talisman  ♦  Great-Jar's Arsenal  ♦  Greatshield Talisman  ♦  Green Turtle Talisman  ♦  Haligdrake Talisman  ♦  Hammer Talisman  ♦  Hosts' Trick-Mirror  ♦  Immunizing Horn Charm  ♦  Kindred of Rot's Exultation  ♦  Lance Talisman  ♦  Lightning Scorpion Charm  ♦  Longtail Cat Talisman  ♦  Lord of Blood's Exultation  ♦  Magic Scorpion Charm  ♦  Marika's Scarseal  ♦  Marika's Soreseal  ♦  Millicent's Prosthesis  ♦  Mottled Necklace  ♦  Old Lord's Talisman  ♦  Pearldrake Talisman  ♦  Perfumer's Talisman  ♦  Prince of Death's Cyst  ♦  Prince of Death's Pustule  ♦  Radagon's Scarseal  ♦  Radagon's Soreseal  ♦  Radagon Icon  ♦  Red-Feathered Branchsword  ♦  Ritual Shield Talisman  ♦  Ritual Sword Talisman  ♦  Roar Medallion  ♦  Rotten Winged Sword Insignia  ♦  Sacred Scorpion Charm  ♦  Sacrificial Twig  ♦  Shabriri's Woe  ♦  Shard of Alexander  ♦  Silver Scarab  ♦  Spear Talisman  ♦  Spelldrake Talisman  ♦  Stalwart Horn Charm  ♦  Starscourge Heirloom  ♦  Taker's Cameo  ♦  Twinblade Talisman  ♦  Two Fingers Heirloom  ♦  Viridian Amber Medallion  ♦  Warrior Jar Shard  ♦  Winged Sword Insignia



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    • I like it. Used it here and there mid-way through the game when I was running Stuff like Ranni's moon, Terra Magica and Comet Azur, but those 3 spells alone would often eat so many slots, although I would often only use those for the actual boss, not the mobs on the way up there. With the talisman, you could slot in a few more fun PvE spells at least while keeping that set-up.

      Don't really understand the 2-3 spells mentality. A quick hold touch on the Up Directional button, and you can go back to your first spell in a second. People that have, idk, 9 spells don't actually circle through each and every one of their spells to go back to their generic pew pew 1st spell (usually some variation of Night Comet/Shard/Comet/Pebble/whathaveyou). But the rest of the spells are obviously there are for variety and fun. The game would be boring to me with just Night Comet (which is lowkey all you need, they don't even dodge it).

      • I really like using this talisman. Not to use 12 spells on one build (I agree that that's a bit too clunky), but to use a lot of multi-slot spells. There are 6 multi-slot Sorceries, one of which needs 3 slots (Comet Azur), and 8 multi-slot Incantations, of which two use 3 slots (Scarlet Aeonia and Placidusax's Ruin). Even if you're only doing one type of spell (and some people enjoy using both), these multi-slot incantations can take up a lot of the 10 slots you get by default. For comparison, DS3 had 1 multi-slot Sorcery, 7 multi-slot Miracles, and 5 multi-slot Pyromancies, with no spell taking 3 slots. In addition to that, Elden Ring has 171 total spells (70 Sorceries and 101 Incantations). DS3 on the other hand, has 106 spells total (38 Sorceries, 38 Pyromancies, 30 Miracles). Keep in mind that this includes the two DS3 DLCs, but doesn't account for whatever magic is going to be added with the upcoming Elden Ring DLC. So while the people that say Elden Ring has so many more spell slots available than previous games are correct (my last DS3 playthrough had 6 spell slots at the end), they don't talk about just how much more competition there is for those slots (my first Elden Ring playthrough ended with me using this talisman and still only being able to memorize 6 spells anyways). It's definitely still possible to have a good build that uses the 10 slots you can get without this talisman, and it's probable that for a lot of playstyles that will end up being the better choice. But that doesn't mean that it's wrong to use this talisman or that builds that use this talisman are going to be significantly weaker than those that don't. The way I think of this talisman is that while it takes up one talisman slot that could be used to directly boost your damage or survivability, it lets you memorize more and more powerful spells that can, if used well, similarly increase your damage output and survivability (more powerful in theory anyways, looking at you Elden Stars and Scarlet Aeonia). Whether that be because the spells you're able to memorize because of those extra slots have higher base power, or because it improves your coverage so you can better adapt to more situations, like matching the weakness of the enemies you're fighting, buffing your negation for the damage type they deal, or just being able to surprise your opponent in PvP, just because it doesn't make your glintstone pebble do more damage doesn't mean it can't make you more effective overall (I will admit that extreme specialization will likely come out ahead when both are done perfectly, but most people aren't going to do it perfectly). Also, sometimes it's just fun to use a whole bunch of different spells, especially if they're really cool spells. Getting a little further away from being optimal is worth it if it means you enjoy the game more, because having fun is what the game is for.

        Also, if you're having trouble scrolling through the spells you can hold down the change spell button to skip back to the first slot. Same goes for items. Makes it easier to deal with the increased number of spells to scroll through, as long as you put your most important spells earlier in the order.

        • Anonymous

          This thing's power as a game piece is far from legendary, but "legendary" status in this game is lore-only, clearly.

          Why is this talisman legendary? It is one of two treasures of the Eternal City we can find, the other being the Fingerslayer Blade.

          Japan's Imperial Regalia are three ancient treasures supposedly signifying the Emperor's relation to the goddess Amaterasu -the sword Kusanagi-no-Tusurgi, the bronze mirror Yata-no-Kagami, and the jewel Yasakani-no-Magatama. They also represent virtues: valor, wisdom, and benevolence.

          While the Fingerslayer Blade looks more like a dagger (notably similar to the Black Knife) than a sword, it represents Ranni's valor to defy the Greater Will. This talisman resembles an ancient Japanese mirror, and memory slots can correlate to "wisdom" in a sense.

          Perhaps there is a third treasure of the Eternal City yet to be discovered.

          • Anonymous

            If it was any other souls games , i could have creamed my pants at the sight of a +2 slot ring but we're in elden ring but we're in elden ring, it's not that hard to get memory stones.

            • Anonymous

              Holy crap who in their right mind needs 12 spell slots. I would lose my shitt if I had to constantly cycle through a mile-long sequence of spells mid-combat to find the right one and accidentally scroll past it and have to do it over again all just to see "YOU DIED" flash onto my screen.

              • Anonymous

                Me over here running 70 Int, 50 Fth, and 18 Arc to be able to cast every spell in the game with this to maximize how many spells I can take with me. What can I say? It's an addiction.

                Makes for a hilarious Mimic Tear boss fight though.

                • Anonymous

                  In PvP, it helps to have a ton of mix ups. Swift Shard, Cometshard, Arc, Slicer, Greatsword, Cannon, all sorts of spells can be useful. However, scrolling through every single spell during PvP is... kind of difficult! And I can't imagine a PvE scenario where you would really need 12 spells instead of 10. Even in my most defensive and stealthy builds, I've found room for everything I want.

                  • Anonymous

                    Elden ring's legendary talismans, ashes, armaments, and spells, are all ranked shamefully. Who decided this was a legendary Talisman.

                    • Anonymous

                      Theres 2 types of people in the world, people use like 2-3 memory slots and those who fill every slot with everything for every possible situation

                      • Anonymous

                        Probably the least useful iteration of this idea in the any of the Soulsbourne titles, given how late in the game it is and how easy spell slots are to come by in this game. Not to mention, ER feels like it has very few multi-slot spells compared to the Souls series anyway. If this is useful for you, great, but even on my dedicated caster builds I find I rarely even hit the regular 10-slot limit, let alone needing two spare

                        • Anonymous

                          You can run Ranni’s Dark Moon, Comet Azur, Stars of Ruin, Rykard’s Rancor, Founding Rain of Stars, and Meteorite of Astel on the same build with this talisman.


                          Those are all the 2+ slot sorceries (except SoR, but that’s Lusat’s counterpart to Azur meaning they’re on the same level) meaning you can fit all of the intended “most powerful” sorceries into the same character.


                          You cannot do the same with incantations, as for some reason they have a not-insignificantly higher amount of spells that take 2+ slots.


                          In my mind this makes it intended for int builds, but that can easily be argued against. Definitely a talisman for people who favor raw power of versatility.

                          • Anonymous

                            Is it just me, or does it look like there are two birds on top of the talisman facing some kind of bowl or container?

                            • Anonymous

                              In short, the strongest dispell in the game for... no memory slot and no talisman slot, pretty niche but okay okay

                              • Anonymous

                                There's a very specific and very good use for the nokstella talisman if you're good at swapping. If you have a Mage build, pure or hybrid, you and can get the 37 intelligence requirement for law of regression, this dispells wondrous physics as well, so if you dispell someones buffs and wondrous physic, swap off the nokstella talisman to free up a slot again AND you still have your flask :)

                                • Anonymous

                                  Even though elden ring has given all builds the same 10 spell slot capacity, this still had the potential to be a worthwhile investment if more spells used multiple slots. As is only a few spells use two slots and if I remember correctly only one needs three slots. As well as making this talisman useful, this also could have made some of the more disappointing legendary spells better by giving them a higher spell slot cost and buffing them significantly. They could keep stars of ruin as it used to be or even better but as an increased cost make it take three slots. I personally was pretty disappointed with founding rain of stars, imagine if they buffed it’s range and duration as well as damage so it melts everything in its area, but it cost five slots. It would feel a lot more like the primordial sorcery than it does now

                                  • Anonymous

                                    I play int/fth priest. 50 fth 37 int. This is the best ring for my build at 133 pvp and pve. I have an answer to literally every situation be it offensive or defensive. I only hope I can stack them since I’m going ng+

                                    • Anonymous

                                      Best use case I can think of for this is effigy co-op. If I send my sign out in the Haligtree, I don't know if I'm gonna end up helping with Malenia or going on a taunters tongue romp through Elphael. You'll want different spells depending but won't know which one you get until it's too late to change. But even then, I don't think I'd do it myself

                                      • Anonymous

                                        There's certainly much better options if you want to maximize your damage for a specific boss fight, but it definitely shines at exploring. We cannot swap spells unless we rest at a bonfire, so the only way to prepare for a dungeon of unknown enemies is to just bring a bunch of different spells. Some expensive high-DPS spells, some low-cost spells, some with long range, some with strong stagger damage, some that deal physic rather than magic damage, some AoE, buffs, etc. And considering some spells take up more than one slot for balance reasons (Comet Azur alone needs three), even twelve slots with the talisman can fill up rather quickly for pure caster builds.

                                        If you already know which enemies/boss you're going to encounter, then you're better off swapping out this for literally anything but Daedicar's Woe. But if you're exploring, then having just the right spell for the right occasion that you would have to leave at home otherwise can yield a much bigger DPS increase than any other talisman.

                                        • Anonymous

                                          I can see why this talisman is seen as useless, but it does have an under looked utility: By giving you two free memory slots, it saves you from having to do go through the trouble of finding/spawning the turtles in the Testu/Oridys rise puzzle or doing Thop's questline if you aren't interested in Thop's Barrier, or just don't want poor Thops to die, or doing parkour on top of Raya Lucaria for the Glintstone key for his quest, or doing parkour and jumping onto the Converted Tower/Lenne's Rise all in one playthrough. This Talisman at least gives you options and choices, and is still worth getting even if you do bother to do all of the above. May not matter as much to the completionist runs or trying to max out the power of a pure INT build, but for runs where you're going to plan everything out , get selective with your spells choices and optimize a more varied or hybrid stat build, it's more useful.

                                          • Anonymous

                                            This is one talisman with least powerup. More spells/incantaions vs buffing said spells/incantations by extra dps or protection talisman. If they made some spells/incantations cost less than 2-3 slots - this will be unnecessary (or just give us more talisman pouches).

                                            • Anonymous

                                              Bulky but you can burn the advanced incantation of your choosing onto this magical not!CD Very nice when you are being a blockhead and insist on running Elden stars AND Scarlet aeonia

                                              • Anonymous

                                                I wouldn't call this useless, but most builds are probably still better off without it. It simply makes more sense to free up the talisman slot, and just swap your lesser used spells in/out as needed. If your an Int/Faith hybrid caster though...

                                                • Anonymous

                                                  To be honest, no, you really don't need 2 more slots. Let's be real, if you have more than 5 spells, how often do you use them all? Going into a boss, I'd guess most people use 2, maybe 3 spells. Out roaming the world, probably 1 spell a lot, 2 or 3 now and then, with 2 situational. That's 5 or 6, and there's little likelihood 5/6 take 2 slots. It's a pretty useless if you know how to plan out your journey.

                                                  • Anonymous

                                                    The “where to find” description is wrong. It’s in the upper level where the map link shows, not beneath the throne.

                                                    • Anonymous

                                                      confirmed, achievement ! just unlocked my, Legendary Talismans :D 0.10% gamers have it !!
                                                      Sl 182 Ng0, almost finish everything in Ng0 possible

                                                      • Considering how junky it is to choose spells in souls games (you literally can only scroll your spell list in one direction) and the fact that you have lots of slots for exploring the world makes this one useless.

                                                        • Anonymous

                                                          useless. you get a 10 attunement slots literally for free in this game. does anyone seriously need 2 more?

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