Poison

Status Effect

poison status effect elden ring wiki guide 100px
Effect Inflicts damage slowly over a long period
Mitigated by Immunizing Cured Meat
Immunizing Horn Charm
Cured by Neutralizing Boluses
Cure Poison
Resistive Stat Immunity

Poison is a Status Effect in Elden Ring. Status Effects are various buffs or ailments that apply either a beneficial or detrimental effect to the target. Status Effects can be applied on both enemies and players alike. Status Effects are triggered after a buildup meter is filled by repeated application of attacks that cause the effect. Both players and enemies can have varying resistances to a given Status Effect.

 

Elden Ring Poison Guide

Poison is a status effect that builds up through repeated application of the effect. Poison is inflicted via various means including Weapons, Skills, Spells and Consumables. Once the Poison meter is filled, the effect is triggered and the target is dealt damage slowly over a long period.

Note that the higher is your immunity to Poison, the longer it takes for its gauge to fill.

Poison build up or the Poison effect itself can be removed by consuming Neutralizing Boluses. Players can also use the Cure Poison incantation to remove Poison.

 

Poison Effects in Elden Ring

Poison causes small amounts of damage every second and lasts for a very long time or until removed.

  • There are two main categories of Poison; regular Poison and Deadly Poison. Generally speaking, the latter will do a concentrated, slightly higher DPS but for a shorter duration (and overall less damage in total).
  • Poison inflicts differing levels of damage depending on the weapon used. For most weapons, it inflicts (Max HP * 0.0007) + 7 per second for 90 seconds.
  • For the Serpentbone Blade and Venomous Fang, deadly poison inflicts (Max HP * 0.0014) + 14 per second for 30 seconds.
    • If a Venomous Fang with the Poison affinity is used to proc poison, the target will suffer from deadly poison for the normal 90 second duration. 
  • For the Fetid Pot and Roped Fetid Pot, deadly poison inflicts (Max HP * 0.0014) + 12 per second for 30 seconds.
  • Some enemies that cause poison build-up inflict it for (Max HP * 0.0042) + 18 per second for 30 seconds.
  • Some spells (like the Poison Spraymist) may inflict poison at different rates.
  • Some Arcane-scaling poison weapons may be more effective at poisoning an enemy. For example the Serpent Bow will cause poison to build up more rapidly with a higher Arcane stat. But the resulting damage is the same.
  • Poison effects can be mitigated by raising the Immunity stat. Immunity can be raised by adding points into Vigor. It can also be boosted temporarily by using Consumables such as Cured Immunizing Meat.

 

Elden Ring Poison Effect on Players

This section lists information pertaining to the Poison effect and its relation to Players

 

Poison Sources (Weapons)

The following weapons cause the Poison effect:

Poison Sources (Skills & Spells)

The following Skills & Spells cause the Poison effect:

 

Curing Poison

The following Skills, Spells and Items can be used to remove the Poison effect:

 

Elden Ring Poison Effect on Enemies

This section lists information pertaining to the Poison effect and its relation to Enemies and Bosses.

 

Enemies that cause Poison

The following Enemies and Bosses can inflict the Poison effect on players:

  • Enemy
  • Boss

 

Poison Vulnerable

The following Enemies and Bosses are weak to the Poison effect. Weakness indicates a target has a much lower threshold for the effect, requiring fewer applications to fill the build up meter and trigger the effect.

  • Enemy
  • Boss

Poison Resistant

The following Enemies and Bosses are resistant to the Poison effect. Resistance indicates a target has a much higher threshold for the effect, requiring many more applications to fill the build up meter and finally trigger the effect.

  • Enemy
  • Boss

Poison Immune

The following Enemies and Bosses are immune to the Poison effect. Immunity indicates a target is impossible or near-impossible to afflict with a given effect.

  • Enemy
  • Boss

 

Status Effects in Elden Ring
Blight  ♦  Death Blight  ♦  Frostbite  ♦  Hemorrhage  ♦  Madness  ♦  Scarlet Rot  ♦  Sleep

 




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    • Anonymous

      Poison is easy to proc against big health pool enemies and makes kill them faster like using black fireball in order to decrease their hp. In pvp, it may be a nuisance because it's a slow hp burn but it's still very effective as a pressuring tool. If you're making a status effect build then poison is one of the reliable tools to apply.

      • Anonymous

        Is it possible to trigger deadly poison when target is already poisoned with regular one?
        Asking for a friend

        • Anonymous

          The Elden Ring Reforged mod adds a nice little effect to Poison that I think is really interesting: it reduces your status resistances for the duration. It tweaks other stuff, but just adding the resistance debuff to Poison would be a cool addition for the base game/future FromSoft titles - makes Poison stand out as something more than just a weaker Toxic/Rot.

          • Anonymous

            investing arcane for extra poison buildup is mostly pointless, its scaling should be improved to give arcane builds another outlet besides bleed.

            • Anonymous

              Although poison does partially scale with the enemy's HP, that flat +7 in the formula makes much stronger on enemies with smaller amounts HP. Or to think of it another way, unfortunately poison becomes less useful as you progress further into the game.

              For example, the total poison damage against:
              3,000 health: (7 + 0.0007 * 3000) * 90 = 819 (27.3%)
              10,000 health: (7 + 0.0007 * 10000) * 90 = 1260 (12.6%)
              20,000 health: (7 + 0.0007 * 20000) * 90 = 1890 (9.45%)

              • Anonymous

                Right now I'm on a playthrough of a character who is a Status build (so they make use of Poison, Bleed, Scarlet Rot, Frost and Madness), for the most part I've been using Poison now and it's proven to be pretty useful. The DoT isn't much, but it's plenty to eat away at boss health bars while they don't allow you to attack them due to either aspects of certain fights or due to their aggression. Also the Poisonous Mist AoW does a very good job at getting Poison procs.

                A good use that I found for it was against bosses with adds, against O'Neil I Poisoned him right away and dealt with the crossbow men he summoned, between the time I got the Poison proc and the last of his first wave of summons was dealt with he had lost almost 1,000 HP. The other big thing that I found was that the synergy with Scarlet Rot is HUGE, if you get both on your target they're taking an alarming amount of DoT.

                My primary Poison setup is dual Poison Spears (Cross-Naginata and Spear, both +8), this gives you good reach to hit enemies to Poison them while still getting okay damage. I was able to shred Ghiza at RL52 thanks to that. Plus you get the amazing Spear power-stance moveset with the Cross-Naginata's superior light attacks.

                Also there have been times where Poison strait up saved my ass by finishing off an enemy who was chasing me and could have probably killed me otherwise.

                Another benefit to Poison is that the Affinity on either Strength/Arcane or Dexterity/Arcane builds that level the two stats evenly the damage reduction isn't that bad, typically about 7% if you're using a weapon that innately favors either Strength or Dexterity, hell some weapons lose very little AR when compared to Keen/Heavy, on a Dex/Arc build the Butchering Knife and Estoc only lose a single point of AR when using Poison/Bleed as opposed to Keen. Then there's weapons like the Iron Greatsword for Str/Arc which is STRONGER than Heavy at 45/18/45 (Str/Dex/Arc), and if two-handed outperforms Occult.

                This does mean that Poison won't do much against smaller enemies as they'll likely die before they get Poisoned, however it also does mean that your damage output against bosses isn't crippled as much as it was in previous games (in DS2 it was more like 15% or more less AR).

                Yes this also applies to the Bleed Affinity, but Bleed is broken at this point and somewhat cheap.

                Overall from my experience so far Poison isn't as bad as it's made out to be, it's no DS2 Poison (the gold standard for Poison), but it's pretty good and doesn't feel ANYWHERE near as cheap as Bleed, I will say that it could use a slight buff. I just wish that there were more Ashes of War that gave weapons the Poison Affinity by default, I know that this becomes a non-issue when I can obtain the Black Whetblade, however I have to get through Radahn to obtain that, meaning that I'm stuck with Poisonous Mist and Poison Moth Flight until then. That is what I'd argue is the biggest thing holding Poison back.

                • Anonymous

                  For those wondering I tested Poison and Deadly Poison today. I asked about getting my results double checked on the discord but… anyway…

                  Serpentbone + 24 and Poison Shamshir +24 with 25 Arcane on the Volcano Manor troll.

                  3 hits of either weapon proc’d poison. 10 for Sham, 21 per tick for Serpentbone.

                  2 hits of Sham + 1 Serpentbone yielded 21 tic poison. My other test was Poison Moth Flight which finalized the damage as 2377 for Poison and 2533 for Deadly Poison.

                  I’d test more but dealing with this community today has me close to uninstalling. Hope this helps someone looking to play with Poison. Also, fun fact, offhand Serpentbone combos surprisingly well after every second swing of the Shamshir.

                  • Anonymous

                    If I'm using two weapons, one with regular poison and one with deadly poison, how is it determined which kind will be applied ?
                    I don't think there are two separate bars so is it the swing that procs poison even even if i filled 99% of the bar with the other type ?

                    • Anonymous

                      For those of you complaining that Deadly Poison deals less damage than regular poison and suggesting that it's duration be increased to compensate, you seem to be missing the best part about Deadly poison. Since it only lasts 30 seconds it can proc the Mushroom Crown and Servant of Rot Exultation buffs much more frequently. Procing regular poison on an enemy gives the buffs for 20 seconds and then makes you wait over a minute before you can start applying it again vs deadly poison which only makes you wait 10 seconds.

                      This kinda makes the Serpentbone Blade a less OP Dex version of ROB that can be found a fair bit earlier in the game.

                      • Anonymous

                        There are a lot of subtle things that hurt poison. A number of weapons have inherent bleed and are infusable to get more bleed, but poison is almost never infusable. Bleed has special effects like bloodflame that keeps up the pressure even when you have to time your attacks in addition to dealing damage. The flies deal damage while poison mist only inflicts poison. All of this on top of taking a long time to deal moderate total damage. I would say that the build rate of poison should be higher for all weapons, poison moth flight should deal more damage than a bleed proc when it hits a poisoned enemy, deadly poison should have a longer duration so it deals the same total damage as poison but in less time, and the servant of rot incantations could use arcane scaling on the dragon communion seal

                        • Anonymous

                          Poison does seem generally weaker than Rot- scarlet rot typically has higher damage, which is just more convenient. But what could be neat is if it had a similar effect to Toxic in Dark Souls, maybe reducing stamina regeneration by 20% so it has PVP value, and making enemies slightly more poise breakable.

                          • Anonymous

                            Poison is seriously disappointing as a status in this game, seriously if you can use Scarlet Rot in a situation instead you will almost always use Rot over poison, and maybe use poison if you can stack it on top. The spells for poison are very underwhelming too, and there's barely any weapons with innate Poison, even Deadly poison is meh because it last for so little.
                            Maybe Poison should have some kind of effect so it isn't just weak Rot, like maybe lowering non-physical defenses, or gives an attack debuff, something to make it worth using, or at the very least give us more variations in ways to apply it. Like Moth Flight is a good start, next could be a weapon that has the exultation effect when inflicting poison, or something!

                            • Anonymous

                              I feel like poison should have a different effect to differentiat it from Rot/Toxic, maybe have it be more debilitating like debuffing AR and Defense more effectively than Frost.

                              • Anonymous

                                I feel like poison should have a different effect to differentiat it from Rot/Toxic, maybe have it be more debilitating like debuffing AR and Defense more effectively than Frost.

                                • Anonymous

                                  I feel like poison should have a different effect to differentiat it from Rot/Toxic, maybe have it be more debilitating like debuffing AR and Defense more effectively than Frost.

                                  • Anonymous

                                    Made a debuff/poison assassin character, been having a lot of fun running around and using poison mist to whittle everything down. Once I get the scarlet rot spell its gonna be over for these mfers in the Lands Between

                                    • Anonymous

                                      Did some testing on the banished knight outside of the Dragon Communion Church in Caelid

                                      Poisonbone Darts, Poison Pots, Poison Mist (Incantation) and Poisoned infused weapons will deal 8 damage per tick

                                      Poisonous Mist (the ash of war) deals 10 per tick

                                      Poison Spraymist (the perfume) deals 25 per tick, but I have a feeling this one is a shorter duration than the others. (Deadly Poison)

                                      • Anonymous

                                        Does deadly poison take priority over regular poison? IE one weapon that does regular and another that does lethal while powerstancing

                                        • Anonymous

                                          Is there a list of "deadly poison" Weapons?


                                          I only know serpentbone blade and venomous fang.

                                          But claw range is so **** I have trouble with some bosses, it's like their collision box is bigger than their hit box. It's so annoying.

                                          • Anonymous

                                            Poison is inferior to scarlet rot, but can be stacked alongside it for extra damage. You’ll notice when you see an enemy’s health tick down twice in a second.

                                            • Anonymous

                                              There actually seems to be some kind of motion value going on with poison buildup. Golem's Poison Halberd +25, 60 arcane, buildup: 192
                                              R1 did not instantly proc poison on my friend, he said it brought him to about 75% iirc.
                                              After the buildup was fully drained, I hit him with a fully charged, warcry-augmented R2 that instantly procced poison on him (it also killed him lol).
                                              We did not test any other attacks.
                                              I had Axe Talisman and Roar Talisman, though I doubt they had any effect on the poison buildup I still thought I'd mention it for posterity.

                                              • Anonymous

                                                I feel like poison needs to be modified. Maybe not make it as damaging as scarlet rot. But instead poison could apply a damage debuff to those afflicted by it. That way it is not ignorable. This could buff turtle builds considerably but it would make poison stand out and see more use.

                                                • Anonymous

                                                  So I do not understand why poison spray mist is such a ridiculous outlier not only among the other poison weapons but also Scarlett rot.
                                                  For reference,
                                                  Deadly poison is better than normal poison. This is because even though it has a shorter duration its damage is twice that of normal poison so in the same 90 seconds deadly poison will do twice the damage.
                                                  Scarlett rot is better than deadly poison in the same 90 seconds.
                                                  Deadly Scarlett rot is better than deadly rot in the same 90 seconds.
                                                  Finally and very strangely Poison Spray Mist specifically is the best in the game in the same 90 seconds. It is also far more effective if the bosses are at lower Health values. With the highest base tick damage of any DOT in Elden Ring.
                                                  I just don't understand...

                                                  • Anonymous

                                                    For easy comparison I calculated the damage per tic of each poison with numbers of max hp at 500,1000,2000 and 5000 in that order.
                                                    normalpoison: 7.35 - 7.7 - 8.4 - 10.5 (90sec)
                                                    Poisonous mist ash of war: 8.5 - 9 - 10 - 13 (40sec)
                                                    fetid pot: 12.7 - 13.4 - 14.8 - 19 (30sec)
                                                    serpentboneblade/Venomousfang: 14.7 - 15.4 - 16.8 - 21 (30sec)
                                                    Poison spraymist: 22.05 - 23.1 - 25.2 - 31.5 (30sec)
                                                    Scarlet rot: 15.9 - 16.8 - 18.6 - 24 (90sec)
                                                    Deadly Scarlet rot: 14.65 - 16.3 - 19.6 - 29.5 (90sec)

                                                    I haven't done player testing but I have a few assumptions.
                                                    1)Normal poison and deadly poison can't be stacked.
                                                    2)With whatever formula you initiate the poison proc, its duration bar can be contributed by any other poison. If I am right on this then by initiating the proc with either a fetid pot or poison spraymist then maintaining the duration with any normal poison infused weapon you can achieve damage like deadly poison or scarlet rot.

                                                    • Anonymous

                                                      what weapons/spells apply deadly poison? and does poison stack with rot or even other type of poison? Like can you apply both poison and deadly poison at the same time?

                                                      • Anonymous

                                                        How does the game manage dual wielding different poison types? Such as offhand Venomous Fang and main hand poison infused sword?

                                                        Is the applied poison based on whichever weapon procced it, Or does it default to stronger/weaker poison?

                                                        • Anonymous

                                                          Needs to either 1) Stack X times or 2) deal 0.25 (up from 0.07) of max health per second to have any meaningful effect in both pve and pvp. Poison thematically and as a game mechanic is actually well implemented, but like always FS fails to balance the damage. It is way low and seriously needs a buff.

                                                          • Anonymous

                                                            I was asked if there also is an simple math for toatal damage so here you go:
                                                            normal poison: 630 + 6,3% maxHP over 90sec
                                                            Poisonous Mist Ash of War: 320 +4% maxHP over 40sec
                                                            Fetid Pot: 360 + 4,2% maxHP over 30sec
                                                            Serpentbone Blade/ Venomous Fang: 420 + 4,2% maxHP over 30sec
                                                            Venomous Fang with poison infusion: 1260 + 12,6% maxHP over 90sec
                                                            Poison Spraymist: 630 + 6,3% maxHP over 30sec
                                                            Scarlet Rot: 1170 + 29,7% maxHP over 90sec

                                                            • With a Serpent Bow +10 & 50 Arcane, it seems that poison is applied faster than with other bow-types according to my own tests. It also gives a small poison build-up to all other types of arrows.

                                                              It takes 2 shots to apply a 9dps for 90secs poison with either Poisonbone or Serpent arrows. The difference in damage between them is marginal at best, also. (305 vs 314, surprise hit) 1 Mighty Shot to apply poison with both types of arrows.
                                                              It takes 8-11 shots with Bone, Magicbone, Bloodbone and Rotbone Arrows to apply the same poison (Bleed and Scarlet Rot were applied before the Poison procced). 5-6 shots using Mighty Shot.

                                                              The increased build-up only applies to the Serpent Bow with Poison-inducing arrows, it takes the same amount of shots as any other bows to apply other status effects. (Tested with Sleep, Frost, Bleed, Rot ...)

                                                              It takes 4 (serpent)/5 (poisonbone) shots to also apply a 9dps for 90secs poison using a Horn Bow +23 and a Harp Bow +0. 5(serpent) & 6(poisonbone) shots with the Barrage skill.

                                                              With this information, we can conclude that the Serpent Bow's description means that it adds a small poison build-up to any arrow types you shoot with it, and a larger build-up for poison-infused arrows. The Serpent Arrows are wrongfully labelled as dealing Heavy Poison while actually only applying regular poison.

                                                              • Anonymous

                                                                After testing all ways i could poison enemys here are now my final results:
                                                                normal poison: 7 + 7* for 90 sec
                                                                Poisonous Mist Ash of War: 8 + 10* for 40 sec
                                                                Fetid Pot: 12 + 14* for 30 sec
                                                                Serpentbone Blade/ Venomous Fang: 14 + 14* for 30 sec
                                                                Venomous Fang with poison infusion: 14 + 14* for 90 sec
                                                                Poison Spraymist: 21 + 21* for 30 sec
                                                                Scarlet Rot: 13 + 33* for 90 sec
                                                                *The second number is the damage bonus per 10000 Max health of an enemy. It will only scale to full numbers starting with 0 at low max hp.
                                                                All this Dots tick once per second but sometimes an tick is missed.
                                                                In the following i will list the total damage against an boss with 2000 and 10000 health and at last the theoretical maximum hp an enemy can have to die in one go.
                                                                normal poison: 756 / 1260 / 672
                                                                Poisonous Mist Ash of War: 400 / 720 / 333
                                                                Fetid Pot: 444 / 780 / 375
                                                                Serpentbone Blade/ Venomous Fang: 504 / 840 / 438
                                                                Venomous Fang with poison infusion: 1512 / 2520 / 1441
                                                                Poison Spraymist: 756 / 1260 / 672
                                                                Scarlet Rot: 1764 / 4140 / 1664
                                                                Those values should give you an better overview on how usefull those poisons are for ambushes or bossfights.
                                                                if not listed in any other category asume you will only do normal poison (I tested consumables, weapons, shields, bow and arrows, spells, the other poison ash of wars, and spirit ashes). If anyone finds another exception feel free to add.

                                                                • Anonymous

                                                                  Is it me, or do enemies develop an immunity to poison if you try to cheese them too much with it? I just tried to kill the huge bear in Uld, north of the Church of Vows, and I managed to poison it two times in a row (with crafted poison bone arrows), but I couldn't poison it a third time.

                                                                  • Anonymous

                                                                    Here are the test results on Godrick soldier and Altus carriage trolls in ng+
                                                                    standart poison (pot/arrow/incantations etc.): 7/11 for 90 sec
                                                                    fetid pot: 12/20 for 30 sec
                                                                    perfume: 22/34 for 30 sec
                                                                    serpent (Katana and claws but not bow): 14/22 for 30 sec
                                                                    poison mist ash of war: 8/14 for 40 sec
                                                                    scarlet rot: 16/33 for 90 sec
                                                                    Notes:
                                                                    - All poison scales with enemy max hp
                                                                    - scarlet rot scales the best with enemy hp and will surpass perfume at high hp enemies
                                                                    - poison mist ash of war apllies its stronger poison on both weapon attacks and fog cloud
                                                                    - if you infuse poison mist weapons with poison and then aplly the skill you will only proc the normal weaker poison on attacks
                                                                    - I tried to test the base damage on goats(low max hp) those are 7/12/21/14/8/13
                                                                    May the rot goddess be with you.

                                                                    • Anonymous

                                                                      The formula for a full cycle of Standard Poison is (7 + ((Max HP * 7) / 100)) * 90. Which means it deals 0,7% Max HP + 7 flat per second and last 90 seconds.
                                                                      The formula for a full cycle of Deadly Poison is (14 + ((Max HP * 14) / 100)) * 30. Basically twice the standard damage but lasting only 30 sec.
                                                                      There a very few items with a different formula and duration. Like the Poison Spraymist, which have three times the Standard Poison damage and last 30 sec.
                                                                      If somebody wants to edit the info above.

                                                                      • Anonymous

                                                                        This is what I found in my own tests regarding the 3 poison levels mentioned below:

                                                                        Level 1
                                                                        This is the normal poison damage that is applied by most of all the sources of poison application in game. While the damage is variable, the only consistent thing is the duration which is always 90 seconds.

                                                                        Level 2
                                                                        This is the lethal poison that is applied by venomous fang, serpentbone blade and fetid pot. The damage for this again varies but I noticed that it seems to be roughly double the damage of the normal level 1 poison per tick. This poison however only lasts for 30 seconds. So while the duration is smaller the DPS should be way higher if you can consistently reapply it. This has more synergy with the kindred of rots exultation talisman as well since you are able to reapply the poison to refresh the buff faster.

                                                                        Level 3
                                                                        It has no special description to indicate it and the only source of this that I have found so far is the poison spraymist perfume. The damage per tick seems to be roughly 3 times that of a level 1 poison tick. The duration is also 30 seconds.


                                                                        Special Interactions:
                                                                        While the venomous fang usually deals 30s of level 2 lethal poison, infusing it with a poison ash of war causes it to retain the level 2 lethal poison damage per tick but also get the 90 second duration of a level 1 normal poison. I dont know if this is a bug or it is intended.

                                                                        • Anonymous

                                                                          some findings i found (character have 30 arcane, tested on blackflame monk on caelid divine tower):


                                                                          Using serpentbone blade +16,
                                                                          -took 7 hits to proc ( weapon damage is 299 consistently (1st light attack only) )
                                                                          -7th hit (the hit that starts the poison DoT) becomes 318
                                                                          - attacks during the poison DoT becomes 318.


                                                                          so it increased my damage by additional 19 damage?


                                                                          I also tested on enemies with shield: poison procs when the enemy is blocking seems to decrease damage per tick (from 9 to 7 using poison infused weapon)

                                                                          • Anonymous

                                                                            Update on my three levels of poison comment, the Venomous Fang actually always ticks at 17, but when I infused it poison, it ticks for MUCH longer. Doing about 600 total damage without infusion and closer to 1500 with infusion.

                                                                            • Anonymous

                                                                              After some quick testing, poison seems to do roughly 600 damage + 5% Max HP over its full duration.

                                                                              The 3 different levels of poison seem to all do similar damage, they just do their damage over a shorter period of time.

                                                                              • Anonymous

                                                                                So there seem to be at least 3 "levels" of poison that I've found

                                                                                Standard, 7 points per tick
                                                                                - poison throwing knives. Poison mist, etc

                                                                                Heavy Poison Damage, 14 points per tick
                                                                                - venomous fang, serpent arrows

                                                                                Best Poison?, 24 points per tick
                                                                                - poison Spraymist Perfume

                                                                                I infused the Venomous Fang with poison and saw 17 points per tick. So possible multiple "levels" of poison can coexist, at least when triggered at the same time?

                                                                                • Anonymous

                                                                                  so i noticed that a weapon i have that has "heavy poison buildup" does more poison damage per tick over a shorter period of time VS just normal poison from like poisonbone darts. I Wonder if this is like a hidden "toxic" i odnt see anywhere mentioning this, but there is a difference between Poison and Heavy/Deadly Poison

                                                                                  • Anonymous

                                                                                    Does anyone know if poison damage will prevent bosses/enemies from regaining posture? Or slow it down in any way? Could be great for strength builds if after poisoning a boss you could back off for longer periods and focus on heavy attacks

                                                                                    • Anonymous

                                                                                      Poison was buffed? I tried the claws-serpent weapon. 17 damage per tick, 30s, total for 510 damage. And did the same 17 damage per tick both for troll and soldier, so not % based but flat value. Just 5 arcane points increased a bit noticeable the number of hits needed to poison (from 6-8 to 4-5 hits maybe? Didn't test in detail), but poison damage remains the same.
                                                                                      Second try: 8 dps with poison arrows, same enemy. They are different poisons? Also normal arrows did not poison troll, or was nearly impossible, with poison bow that supposedly "grants free poison to normal arrows", but poison arrow procced with only 2-3 hits.

                                                                                      • Anonymous

                                                                                        Admittedly, this is essentially a rework of a post of mine from the DS3 poison entry:
                                                                                        They should change poison so that it procs faster, and changed it from a single DoT to a stacking effect where you can apply poison multiple times (each proc doing 4 HP/s, stacking up to 5 times or something of that sort) so that way a single Neutralizing Bolus out of 99x stack doesn't completely ruin one build's viability. Also reduce the # of Boluses you can carry to 5 or so, like the Dried Livers. Dried Livers are a great source of comparison because they are great at reducing caster damage, but don't completely negate their impact and they come in limited quantity. On top of that, making it a stacking effect could give it some differentiation from a Scarlet Rot build, where Scarlet Rot could be applied once (I mean once you’re infected, can you really get more infected?), does big DoT damage, but can be removed by 1 Preserving Bolus, whereas poison could be applied multiple times (higher the dosage of a poison, the more lethal), does low damage per application but stacks to do serious damage, and would need several Boluses to completely remove all stacks (maybe each Bolus could remove 1-2 applications or so). That could make Scarlet Rot sort of an all-in build, and make poison the slow, creeping death build. Lastly, make critical hits with poison/rot weapons automatically apply a DoT!!!!! It’s absolutely crazy that I could drive a poisoned dagger directly into someone’s chest and it doesn’t also poison them. The tools to make Poison builds good and fun are there!

                                                                                        • Anonymous

                                                                                          Poison damage is definitely scalable. The wiki liss 5, and ive done 25+ per tick with 30 arcane against bosses. It cant be reapplied while active but there is no cooldown on applying it, so poison melee for bosses could be a thing especially in coop

                                                                                          • Anonymous

                                                                                            Not sure if it's based on arcane or the poison value on gear, but poison now does variable damage. I've done as low as 8 per tick and as high as 24 per tick, with the % differences seemingly separate from rot

                                                                                            • There are summon spirits that do poison damage, at least one for sure. Used them on Godrick and just cheesed him. They literally took away 90 percent of his health with the one status effect.

                                                                                              • Anonymous

                                                                                                Thought I'd share some findings here.
                                                                                                My testing setup: Trainer to modify stats, Bandit starting gear, Poison Arrows.
                                                                                                Method: Augment stats, rest at Grace, walk into Margit's boss fight

                                                                                                Base Dex/Arcane: 7 shots to proc poison, 9 damage per tick
                                                                                                Base Dex/99 Arcane: 7 shots to proc poison, 9 damage per tick
                                                                                                99 Dex/Base Arcane: 6 shots to proc poison, 9 damage per tick
                                                                                                99 Dex/99 Arcane: 6 shots to proc poison, 9 damage per tick

                                                                                                it would appear that base stats do not affect poison buildup (to a worthwhile degree) nor the tick damage. FWIW, the shot damage + poison damage seemed to hover around 1100 every time.

                                                                                                • Anonymous

                                                                                                  I hope they would rework poison in this game. Ds3 poison was a slight inconvenience at best, sure it has its uses but it seemed very underpowered. Maybe with the addition of the posture system being poisoned will make stamina/posture recover slower if at all in pve for more reposts on enemies with higher health pools.

                                                                                                  • Anonymous

                                                                                                    I was hoping they would’ve buffed poison in this one, but it seems like the same thing from Ds3. Sure it had its uses, but it just seemed like more of an inconvenience than anything to be poisoned. You could just counter it with a blessed weapon in your offhand. I’m hoping that if they’re gonna keep it this way that it’ll also affect your stamina and posture recovery or something. Maybe in PvE it’ll allow more ripostes on bosses and enemies with higher health pools.

                                                                                                    • Anonymous

                                                                                                      Saw a video where the poison from the coiled shield did 7 HP per tick. Here's to hoping that damage ramps up or is %-based.

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