Revenant is a Humanoid Enemy in Elden Ring. The Revenant is a highly aggressive multi-legged creature that can travel between dimensional portals to quickly close the distance with its prey. They can frequently be found stalking ruins in the Liurnia region and are often accompanied by the Wraith Callers that worship them.

The Royal Revenant, a boss version of the Revenant can be found in the Kingsrealm Ruins

 

A grotesque amalgamation of limbs, the Revenant is a creature with the body structure of an arachnid and the face of a human. Much like a spider, it possesses many limbs that seem to have been grafted onto its body, taken from diseased humans. The Revenant is capable of traveling through portals it creates with a peculiar form of magic, swiftly emerging behind a foe to catch them off guard.

 

Revenant Locations in Elden Ring

Revenants can be found in the following locations:

 

Elden Ring Revenant Drops

Item

Drop Rate

Additional Info

Runes 100% runes currency elden ring wiki guide 18 1368 - 12121
Sacrificial Twig 3.00% N/A
Ghost Glovewort (2-4-6-9) 100% N/A

 

Revenant Notes & Tips

  • The area of effect from Heal, Great Heal, Lord's Heal, and Erdtree Heal damages Revenants for 50% of their max HP + 300 HP. In addition, the area of effect from Blessing's Boon and Blessing of the Erdtree damages them for 3% + 10 HP per second for 30 seconds. The area of effect of these healing incantations also deal significant Poise damage. These are the only enemies in the game that are damaged by healing incantations.
  • Does not take damage from the above listed heal incantations casted by invaders.
  • They can probably regen Health, needs testing

 

Image Gallery

 

revenant alt enemies elden ring wiki 600px revenant 4 enemies elden ring wiki 600px revenant (retake)revenant revenant 2 er revenant

 

Elden Ring Creatures & Enemies
Abductor Virgin  ♦  Abnormal Stone Cluster  ♦  Albinauric  ♦  Albinauric Wolfback Archer  ♦  Anastasia Tarnished-Eater  ♦  Ancestral Follower  ♦  Ancestral Follower Shaman  ♦  Avionette Soldier  ♦  Azula Beastman  ♦  Baleful Shadow  ♦  Banished Knight  ♦  Basilisk  ♦  Battlemage  ♦  Bear  ♦  Blackflame Monk  ♦  Bloody Finger Nerijus  ♦  Bloody Finger Ravenmount Assassin  ♦  Boar  ♦  Broken Statue  ♦  Burning Slug  ♦  Celebrant  ♦  Chanting Winged Dame  ♦  Chariot  ♦  Chief Guardian Arghanthy  ♦  Clayman  ♦  Colossal Fingercreeper  ♦  Commoner  ♦  Construct  ♦  Crab  ♦  Crystal Snail  ♦  Crystal Sorcerer  ♦  Deer  ♦  Demi-Human  ♦  Demi-Human Queen  ♦  Depraved Perfumer  ♦  Direwolf  ♦  Dog  ♦  Duelist  ♦  Eagle  ♦  Edgar the Revenger  ♦  Errant Sorcerer Wilhelm  ♦  Exile Soldier  ♦  Fallen Hawks Soldier  ♦  Farum Azula Dragon  ♦  Festering Fingerprint Vyke  ♦  Fingercreeper  ♦  Fire Monk  ♦  Fire Prelate  ♦  Flame Guardian  ♦  Frenzied Villager  ♦  Giant Ant  ♦  Giant Bat  ♦  Giant Crab  ♦  Giant Crayfish  ♦  Giant Dog  ♦  Giant Dragonfly  ♦  Giant Land Octopus  ♦  Giant Land Squirt  ♦  Giant Miranda Sprout  ♦  Giant Rat  ♦  Giant Skeletal Slime  ♦  Giant Skeleton (Spirit)  ♦  Glintstone Dragon  ♦  Glintstone Sorcerer  ♦  Godrick Foot Soldier  ♦  Golem  ♦  Great Horned Tragoth  ♦  Great-Jar Warrior  ♦  Guardian  ♦  Guillemot  ♦  Haligtree Foot Soldier  ♦  Haligtree Knight  ♦  Haligtree Soldier  ♦  High Page  ♦  Highwayman  ♦  Inaba, Disciple of Okina  ♦  Inquisitor Ghiza  ♦  Juno Hoslow, Knight of Blood  ♦  Kaiden Sellsword  ♦  Knight of Zamor  ♦  Land Octopus  ♦  Land Squirt  ♦  Lazuli Sorcerer  ♦  Lesser Alabaster Lord  ♦  Lesser Black Knife Assassin  ♦  Lesser Bloodhound Knight  ♦  Lesser Burial Watchdog  ♦  Lesser Demi-Human Chief  ♦  Lesser Dragonkin Soldier (Spirit)  ♦  Lesser Fingercreeper  ♦  Lesser Kindred of Rot (Pests)  ♦  Lesser Mad Pumpkin Head  ♦  Lesser Misbegotten Warrior  ♦  Lesser Omenkiller  ♦  Lesser Red Wolf of Radagon  ♦  Lesser Runebear  ♦  Lesser Sanguine Noble  ♦  Lesser Spirit-Caller Snail  ♦  Lesser Ulcerated Tree Spirit  ♦  Lesser Wormface  ♦  Leyndell Foot Soldier  ♦  Leyndell Knight  ♦  Leyndell Soldier  ♦  Lion Guardian  ♦  Living Jar  ♦  Lone Wolf  ♦  Mad Tongue Alberich  ♦  Maleigh Marais, Shaded Castle Castellan  ♦  Malformed Star  ♦  Man-Serpent  ♦  Mausoleum Foot Soldier  ♦  Mausoleum Knight  ♦  Mausoleum Soldier  ♦  Miner  ♦  Miranda Sprout  ♦  Misbegotten  ♦  Monstrous Crow  ♦  Mounted Knight  ♦  Nameless White Mask  ♦  Night Maiden  ♦  Noble Sorcerer  ♦  Nomad  ♦  Nox Monk  ♦  Nox Swordstress  ♦  Old Knight Istvan  ♦  Omen  ♦  Oracle Envoy  ♦  Oracle Envoy Giant  ♦  Owl  ♦  Page  ♦  Preceptor Miriam  ♦  Putrid Avatar  ♦  Putrid Corpse  ♦  Radahn Foot Soldier  ♦  Radahn Soldier  ♦  Raya Lucaria Foot Soldier  ♦  Raya Lucaria Knight  ♦  Raya Lucaria Soldier  ♦  Recusant Henricus  ♦  Redmane Knight  ♦  Rileigh the Idle  ♦  Rotten Duelist  ♦  Scarlet Rot Zombie  ♦  School of Graven Mages  ♦  Serpent Snail  ♦  Servant of Rot  ♦  Sheep  ♦  Silver Tear  ♦  Skeletal Bandit  ♦  Skeletal Militiaman  ♦  Skeletal Slime  ♦  Skeletal Snail  ♦  Skeleton Mage  ♦  Skeletons  ♦  Slug  ♦  Soldier  ♦  Spirit Jellyfish  ♦  Spirit NPC  ♦  Springhare  ♦  Starcaller  ♦  Tanith's Knight  ♦  Teardrop Scarab  ♦  Thorn Sorcerer  ♦  Troll  ♦  Troll Knight  ♦  Turtle  ♦  Twinsage Sorcerer  ♦  Unobtainable Items  ♦  Vargram the Raging Wolf  ♦  Vulgar Militant  ♦  Wandering Nobles  ♦  Warhawk  ♦  Wild Mouflon  ♦  Wraith Caller

 




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    • Anonymous

      One of those enemies that is so unpleasant you feel it won just by inflicting itself on you even if you beat it.

      • Anonymous

        Pretty awful enemy design. The attacks are mostly honest, its hardest hitting moves can be avoided if you don’t stand infront or roll away from it. But it will cast a 360 degree swipe if you try to exploit this positioning.

        So far so good, but it moves relatively quickly and basically has its own Bloodhound Step ash of war. This teleport is especially punishing to players using a slower weapon.

        The enemy designers should take away either the ground burrow or the quick step repositioning move. It’s frankly rigged for such a hard hitting enemy to have two repositioning moves.

        These guys move quicker than the Black Knife Assassins.

        • Anonymous

          These things, rune bears and prawns are literally the big three for "enemies that are more trouble than what they're worth"

          • Anonymous

            They should delete these enemies from the game and save them for Bloodborne 2, whenever Sony pulls their heads out their rears and green lights that game of course.

            • Anonymous

              the worst thing about fextralife is when they put some flavor text like this in a quote block as if it's quoting a description or something, but it's just made up fanfic. the revenants arent grafted, where did they get this from?

              • Anonymous

                mage strat
                cast founding stars to deal some damage while rolling to avoid hits, when it spews poison hit it with your strongest spell

                • Anonymous

                  Worst enemy ever. Hate them. In Elphael under the walking putrid tree there are 4 or 5 jesus, worst place ever

                  • Anonymous

                    Design approach of previous FS games: "lets make something really challenging, but give it some limitations and indicators of actions for players to be able to figure it out and have satisfaction from overcoming difficulties with skill and beating our game like none other game before"

                    Design approach of ER: "I dont care, just delete enemies stamina, make them spam 50 hit combos and aoes cause whatever. Players will summon or find op options anyway. And dont forget to double boss encounters by making gank fights and renaming other bosses. Quantity babyyyy"

                    • Anonymous

                      Their Shape and the fact that they can teleport around always made me associate them with the Astel Starbeasts

                      • Anonymous

                        After struggling with these guys as a sorcerer I decided to try using the heal incantation and with how easy these things died I do not see any other way I will be fighting them from now on. Yes they kick major ass, but with them able to be 2 shot with guaranteed poise break is just disgusting. 12faith, heal, and any sacred seal (and knowing the spawn locations)

                        • Anonymous

                          I've been struggling with these things until i did my Blashemous Blade playthrough. It does good damage with it's Ash of War and it helps you sustain.

                          • Anonymous

                            man i do love cancerous enemies that ruin the flow and fun of a game because designing a fun enemy that doesnt have cancerous moves is too damn hard

                            • Anonymous

                              If these guys were difficult to fight, it would be fine, learn to fight them. No, they only exist to be as annoying as possible. Sure, just heal them to death, easy. No, I want an honest fight. Nevermind, I got puked on, poisoned, slapped and stunlocked to death. Fun.

                              • Anonymous

                                Ever since bloodborne, fromsoft has had a thing for screaming aberrations that tank everything, are stupidly fast, don't stop attacking and hit like trucks; in ye olde days we had skeleton dogs in the tomb of giants with similar traits, but a mace could make quick work of them. Bullshit like these? pray you don't get stunlocked and you might land a hit for 1/10th of their health pool.
                                No counters, not fun, just spam something with bleed and that's it, peak elden ring

                                • Anonymous

                                  I have been having an issue where their frenzy attack does not get blocked, possibly due to it reaching over and/or behind the player even when “perfectly” positioned and guarding. More times than not, attempting to block the revenants frenzy attack results in HP loss for every strike instead of stamina being used.

                                  • Anonymous

                                    idk why they put 5 of them at the bottom of elphael like whats the point ? its not fun at all. artificial difficulty thats just bad.

                                    • Anonymous

                                      SLAP SLAP SLAP SLAP SLAP SLAP SLAP SLAP SLAP SLAP SLAP SLAP GET STUNLOCKED GET STUNLOCKED GET STUNLOCKED GET STUNLOCKED GET STUNLOCKED GET STUNLOCKED

                                      • Anonymous

                                        Out of curiosity, are there any enemies that annoy you more than this garbage? For me Runebears and Red Wolves come close. And out of less dangerous but super annoying things: dragonflies and miranda flowers

                                        • Anonymous

                                          Tbh this guy is pretty fun to fight with +25 weapon and rl120, challenging but not boring and they actually reposition so you can see them through out the fight. Plus their hp is pretty good not too low to get oneshot but not to high to be boring and the fact that their attack delay is almost none existent is also really fun to fight against. Easier to deal with than a group of vulgar militia, fanged imp and runebear or the albinauric archer. He's on par with spear cleanrot knight and crucible knight, hard but fun to fight and killing them actually feel fun, less frustrated than most enemies tbh.

                                          • Anonymous

                                            Fast attacks : check. Long reaching attacks : check. Barely any window to punish between combos : check. Yep its gaming time

                                            • Anonymous

                                              While Revenants are indeed completely trivialized with healing incantations — regeneration incantations won't do, however — They can also be made rather straightforward to deal with by employing the age-old tactic of rolling not with their punches, but sideways to them. I'd personally recommend rolling at a 45°-forwards angle for best results.
                                              Just in general, positioning oneself where your enemy is throwing their attacks is not a very smart idea, and will get you killed especially against Revenants.
                                              — Courh the Explorer

                                              • Anonymous

                                                I think genuinely this is my least favorite enemy by far in the entire game that poison then crazy arm flail combo it does is an instant death many times for me and I have lost countless runes because of them.

                                                • Anonymous

                                                  Does anyone know where the flavor text at the top of the page comes from? It says they're grafted, but they don't look like the other grafted enemies in the game. I searched the Carian Archive text dump of the game, and couldn't find it anywhere.

                                                  • Anonymous

                                                    Actually had a good time going through that little street in Ephael using heal. Just had to figure out where they spawned. Luckily they give away their location with little puffs of black and yellow smoke once you get a bit closer (about 3 meters away). It's especially visible at night because then the smoke gives off a glow too. Then it's just a matter of rushing those spots and casting the spell while they're busy spawning! For the one wandering, just wait behind a wall and wait for it to get close. All done! Explore at your leisure.

                                                    • Anonymous

                                                      "These are the only enemies in the game that are damaged by healing incantations."

                                                      All variants of the wraith caller can be hit with heal spells as well.That page already has the note but this one isn't quite correct.

                                                      • Anonymous

                                                        I ain't joking, colossal fingercreepers are way less problematic than these dudes. For those who say "you don't have to fight it", it's half true. You can't just sneak around them because they are aggroed by default and, specially in the haligtree, loosing aggro is just not possible.

                                                        • For the ones telling this is easy etc, it can be easy sometimes and sometimes it goes crazy and u fkd (happens alot with other enemies too).Isnt like this or runebears are superhard or somethin, just, they not worth killin 80% of the times tbh.

                                                          • Anonymous

                                                            Y'all wild. Whine about the enemy, that the game communicates pretty bluntly that you probably should just go around, is unfairly difficult? They never drop anything or guard anything you can't just give the ol' smash-and-grab. Just... don't fight it

                                                            • Anonymous

                                                              "Hmm, this weak enemy with predictable moves doesn't deserve to have good poise. But the sonic speed enemy with nuclear bombs for attacks does!"

                                                              • Anonymous

                                                                One of the biggest praises original Dark Souls received was that it is difficult, but fair (mostly).

                                                                I really miss that "fairness", cause so many ER enemies and bosses feel like FromSoftware forgot, that it's not number of times a player dies that makes them good.

                                                                DS1 was my 1st souls game, I went underlevel against Artorias, was dying for 2 whole days, but was 100% fair, it required "gitting gud" and the feeling of accomplishment, overcoming obstacle with your skill cant be compared to anything. Friede on my low lvl run killed me probably like 50 times more than Malenia in all my playthroughs together, but I value Friede as one of the best bosses in the series and Malenia is just ruined by few things made just for "look at our game, its so difficult!"

                                                                Revenants look cool, probably cool lore and have interesting interaction with healing. But do I feel as good as I do when I beat Ringed Knights? No. In fact, I'm pissed this sh t exist and feel like "that was f ing annoying, moving on"

                                                                • Anonymous

                                                                  This, Runebears and Lobsters are FANTASTIC enemies. They did exactly what they were intended to do. The first and most important lesson you need to learn in Elden Ring, what the game sets out from STEP ONE and two (Grafted Scion, Tree Sentinel) to teach you, is to GIVE UP and move on. The second almost equally important lesson it tries to teach you, and that most people fail to learn, is that you have to adapt.
                                                                  These three creatures I named most of the time reward you with NOTHING. Most of the time, they guard and drop no items of significance. And if you count only the times when they are guarding something important, it's not overused at all, and presents entertaining encounters.
                                                                  I see so many people trying to have honorable 1v1 duels with their claymores, bloodhound fangs and katanas against freaks of nature Fromsoft never intended for you to fight. These are people that come from Dark Souls and expect Elden Ring to follow the same rules. Elden Ring has an elaborate crafting system, a mount and is open world. Most enemies the players find "annoying" are enemies you're supposed to "gimmick" fight against or enemies you're outright supposed to avoid, like the Runebears. These "people" never even open their crafting windows which is like 30% of the game, come up to these monstrosities and go "1v1 me ***** hu ha roll to the side hiyaa swing" and then say the enemy is annoying when they get their ass kicked by "bullshit".
                                                                  It's "bullshit" because you CHOOSE it to be.

                                                                  • Just because an enemy has an extremely exploitable weakness doesn't mean that enemy is well designed and justified in being otherwise overtuned and frankly unfun to fight against. You either get a feeling of "meh" from healing it to death which passes quickly and unmemorably, or you pull all your hair out after dying to it for a dozenth time in a row and give up a look up how to beat these things online because you were unaware you could use a healing spell because you are playing the game blind and the single piece of information available in game that tells you they are weak to healing is an easily missable note bought from a hidden Merchant in the Academy of Raya Lucaria, where you are expected to run south back towards the entrance gate you just teleported from past a few packs of wolves (I missed this on my first blind playthrough.)

                                                                    • Anonymous

                                                                      after fighting these a bunch they seem pretty easy....
                                                                      as long as your friend is the one getting hit that is.

                                                                      • Anonymous

                                                                        These boys have heart racing anytime I hear or see those bell-ringing ****s, because they always seem to accompany a revenant. When I hear the bell, I pull out my healing spell and look frantically around so as to not get ambushed if a revenant should pop up out of the ground and more often than not it eventually does. Even though this enemy has a really exploitable weakness for anyone using incantations, it still terrifies me to my core. The only thing in the game that does.

                                                                        • Anonymous

                                                                          I hate these. They have the only attack you really can't dodge (when they lunge at you and rapidly flail their arms) that can also stunlock you, and probably kill you. Buy hey, dealing with an engame on of these for a +2 gravewort is totally worth it.

                                                                          • I’ve played every souls game and have to put this on the Unfair Enemy list. Don’t have a shield or have a healing spell? Get hit 30 times with a single stunlocking attack and die ❤️

                                                                            • Anonymous

                                                                              Once I couldnt run past of one of these (At least thought so). I equipped to colossals and went "AAHAHAA!!!!AAJHAHA!!!AAH!" (Not saying that this is a good strategy - but it worked on that instance)

                                                                              • Anonymous

                                                                                You can see their mucky looking aura when they're still below ground, easier to catch during the night or in a cave. If crouched, they won't surface until you're almost on top of them. Usually takes them long enough to surface in those circumstances that you can nuke them from orbit if you've got the right tools to hand.

                                                                                • Anonymous

                                                                                  This enemy's existence is a Level-Up Point tax for anyone other than Faith builds. The only slightly reasonable response is to always have Heal equipped and have either the points invested into Faith to cast it (screw you Prisoner class w/ your 6 FTH) or to carry the necessary FTH boosting equipment and hot swap over to cast Heal.

                                                                                  • Anonymous

                                                                                    Why do healing spells hurt them? Well, "revenant" is a term for Undead creatures, and it is a fantasy trope that the Undead are harmed by life-giving magic.

                                                                                    But I think there is an explanation that better fits the lore. I think healing spells target all the individual grafted limbs and attempts to heal them, thereby messing with the grafts and this enemy's structure.

                                                                                    • Anonymous

                                                                                      I know poor enemy design gets thrown around a lot but THIS dude is a prime textbook example of how not to design an enemy.

                                                                                      • Anonymous

                                                                                        blasting them with healing spells opens them up for a crit, but this is a trap. you might not finish them off with the crit, but theyre stunned long enough to just recast heal and clean off the other half of their hp

                                                                                        • Sigh... Another enemy who's main method of attack is acting like spastic moron... It teleports, has a dash and poison attack that's fast and goes a football field in terms of length, and doesn't take stagger damage. Enemies like this make it hard to fully enjoy Elden Ring...

                                                                                          • Anonymous

                                                                                            Man, I hate these things with every fiber of my soul. All I have to say is that if you aren't running faith builds, you may as well cry yourself to sleep tonight. Actually you won't survive until tonight cuz these things teleport behind you.

                                                                                            • Anonymous

                                                                                              You need 12 FTH to cast heal. But I couldn't safely get near the one in Haligtree to get off 2 heals. I used Assassin's Gambit to walk right up behind him, then hit with two quick heals.

                                                                                              • Anonymous

                                                                                                If the guys at the bottom of the haligtree area are giving you trouble and you don't have the healing spells mentioned above, try summoning the Finger Maiden Therolina spirit ash. She uses these heal spells and they do massive damage to them. Seriously its like half their hp gone in one heal.

                                                                                                • Anonymous

                                                                                                  The fact that it screams at you while hitting you with that shove and that rapid barrage of slaps already makes me hate this enemy with a passion. So damn rude.

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