Revenant is a Humanoid Enemy in Elden Ring. The Revenant is a highly aggressive multi-legged creature that can travel between dimensional portals to quickly close the distance with its prey. They can frequently be found stalking ruins in the Liurnia region and are often accompanied by the Wraith Callers that worship them.

The Royal Revenant, a boss version of the Revenant can be found in the Kingsrealm Ruins

 

A grotesque amalgamation of limbs, the Revenant is a creature with the body structure of an arachnid and the face of a human. Much like a spider, it possesses many limbs that seem to have been grafted onto its body, taken from diseased humans. The Revenant is capable of traveling through portals it creates with a peculiar form of magic, swiftly emerging behind a foe to catch them off guard.

 

Revenant Locations in Elden Ring

Revenants can be found in the following locations:

 

Elden Ring Revenant Drops

Item

Drop Rate

Additional Info

Runes 100% runes currency elden ring wiki guide 18 1368 - 12121
Sacrificial Twig 3.00% N/A
Ghost Glovewort (2-4-6-9) 100% N/A

 

Revenant Notes & Tips

  • The area of effect from Heal, Great Heal, Lord's Heal, and Erdtree Heal damages Revenants for 50% of their max HP + 300 HP. In addition, the area of effect from Blessing's Boon and Blessing of the Erdtree damages them for 3% + 10 HP per second for 30 seconds. The area of effect of these healing incantations also deal significant Poise damage. These are the only enemies in the game that are damaged by healing incantations.
  • Does not take damage from the above listed heal incantations casted by invaders.
  • They can probaly regen Health, needs testing

 

Image Gallery

 

revenant alt enemies elden ring wiki 600px revenant 4 enemies elden ring wiki 600px revenant (retake)revenant revenant 2 er revenant

 

Elden Ring Creatures & Enemies
Abductor Virgin  ♦  Abnormal Stone Cluster  ♦  Albinauric  ♦  Albinauric Wolfback Archer  ♦  Anastasia Tarnished-Eater  ♦  Ancestral Follower  ♦  Ancestral Follower Shaman  ♦  Avionette Soldier  ♦  Azula Beastman  ♦  Baleful Shadow  ♦  Banished Knight  ♦  Basilisk  ♦  Battlemage  ♦  Bear  ♦  Blackflame Monk  ♦  Bloody Finger Nerijus  ♦  Bloody Finger Ravenmount Assassin  ♦  Boar  ♦  Broken Statue  ♦  Burning Slug  ♦  Celebrant  ♦  Chanting Winged Dame  ♦  Chariot  ♦  Chief Guardian Arghanthy  ♦  Clayman  ♦  Colossal Fingercreeper  ♦  Commoner  ♦  Construct  ♦  Crab  ♦  Crystal Snail  ♦  Crystal Sorcerer  ♦  Deer  ♦  Demi-Human  ♦  Demi-Human Queen  ♦  Depraved Perfumer  ♦  Direwolf  ♦  Dog  ♦  Duelist  ♦  Eagle  ♦  Edgar the Revenger  ♦  Errant Sorcerer Wilhelm  ♦  Exile Soldier  ♦  Fallen Hawks Soldier  ♦  Farum Azula Dragon  ♦  Festering Fingerprint Vyke  ♦  Fingercreeper  ♦  Fire Monk  ♦  Fire Prelate  ♦  Flame Guardian  ♦  Frenzied Villager  ♦  Giant Ant  ♦  Giant Bat  ♦  Giant Crab  ♦  Giant Crayfish  ♦  Giant Dog  ♦  Giant Dragonfly  ♦  Giant Land Octopus  ♦  Giant Land Squirt  ♦  Giant Miranda Sprout  ♦  Giant Rat  ♦  Giant Skeletal Slime  ♦  Giant Skeleton (Spirit)  ♦  Glintstone Dragon  ♦  Glintstone Sorcerer  ♦  Godrick Foot Soldier  ♦  Golem  ♦  Great Horned Tragoth  ♦  Great-Jar Warrior  ♦  Guardian  ♦  Guillemot  ♦  Haligtree Foot Soldier  ♦  Haligtree Knight  ♦  Haligtree Soldier  ♦  High Page  ♦  Highwayman  ♦  Inaba, Disciple of Okina  ♦  Inquisitor Ghiza  ♦  Juno Hoslow, Knight of Blood  ♦  Kaiden Sellsword  ♦  Knight of Zamor  ♦  Land Octopus  ♦  Land Squirt  ♦  Lazuli Sorcerer  ♦  Lesser Alabaster Lord  ♦  Lesser Black Knife Assassin  ♦  Lesser Bloodhound Knight  ♦  Lesser Burial Watchdog  ♦  Lesser Demi-Human Chief  ♦  Lesser Dragonkin Soldier (Spirit)  ♦  Lesser Fingercreeper  ♦  Lesser Kindred of Rot (Pests)  ♦  Lesser Mad Pumpkin Head  ♦  Lesser Misbegotten Warrior  ♦  Lesser Omenkiller  ♦  Lesser Red Wolf of Radagon  ♦  Lesser Runebear  ♦  Lesser Sanguine Noble  ♦  Lesser Spirit-Caller Snail  ♦  Lesser Ulcerated Tree Spirit  ♦  Lesser Wormface  ♦  Leyndell Foot Soldier  ♦  Leyndell Knight  ♦  Leyndell Soldier  ♦  Lion Guardian  ♦  Living Jar  ♦  Lone Wolf  ♦  Mad Tongue Alberich  ♦  Maleigh Marais, Shaded Castle Castellan  ♦  Malformed Star  ♦  Man-Serpent  ♦  Mausoleum Foot Soldier  ♦  Mausoleum Knight  ♦  Mausoleum Soldier  ♦  Miner  ♦  Miranda Sprout  ♦  Misbegotten  ♦  Monstrous Crow  ♦  Mounted Knight  ♦  Nameless White Mask  ♦  Night Maiden  ♦  Noble Sorcerer  ♦  Nomad  ♦  Nox Monk  ♦  Nox Swordstress  ♦  Old Knight Istvan  ♦  Omen  ♦  Oracle Envoy  ♦  Oracle Envoy Giant  ♦  Owl  ♦  Page  ♦  Preceptor Miriam  ♦  Putrid Avatar  ♦  Putrid Corpse  ♦  Radahn Foot Soldier  ♦  Radahn Soldier  ♦  Raya Lucaria Foot Soldier  ♦  Raya Lucaria Knight  ♦  Raya Lucaria Soldier  ♦  Recusant Henricus  ♦  Redmane Knight  ♦  Rileigh the Idle  ♦  Rotten Duelist  ♦  Scarlet Rot Zombie  ♦  School of Graven Mages  ♦  Serpent Snail  ♦  Servant of Rot  ♦  Sheep  ♦  Silver Tear  ♦  Skeletal Bandit  ♦  Skeletal Militiaman  ♦  Skeletal Slime  ♦  Skeletal Snail  ♦  Skeleton Mage  ♦  Skeletons  ♦  Slug  ♦  Soldier  ♦  Spirit Jellyfish  ♦  Spirit NPC  ♦  Springhare  ♦  Starcaller  ♦  Tanith's Knight  ♦  Teardrop Scarab  ♦  Thorn Sorcerer  ♦  Troll  ♦  Troll Knight  ♦  Turtle  ♦  Twinsage Sorcerer  ♦  Unobtainable Items  ♦  Vargram the Raging Wolf  ♦  Vulgar Militant  ♦  Wandering Nobles  ♦  Warhawk  ♦  Wild Mouflon  ♦  Wraith Caller

 




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    • Anonymous

      idk why they put 5 of them at the bottom of elphael like whats the point ? its not fun at all. artificial difficulty thats just bad.

      • Anonymous

        SLAP SLAP SLAP SLAP SLAP SLAP SLAP SLAP SLAP SLAP SLAP SLAP GET STUNLOCKED GET STUNLOCKED GET STUNLOCKED GET STUNLOCKED GET STUNLOCKED GET STUNLOCKED

        • Anonymous

          Out of curiosity, are there any enemies that annoy you more than this garbage? For me Runebears and Red Wolves come close. And out of less dangerous but super annoying things: dragonflies and miranda flowers

          • Anonymous

            Tbh this guy is pretty fun to fight with +25 weapon and rl120, challenging but not boring and they actually reposition so you can see them through out the fight. Plus their hp is pretty good not too low to get oneshot but not to high to be boring and the fact that their attack delay is almost none existent is also really fun to fight against. Easier to deal with than a group of vulgar militia, fanged imp and runebear or the albinauric archer. He's on par with spear cleanrot knight and crucible knight, hard but fun to fight and killing them actually feel fun, less frustrated than most enemies tbh.

            • Anonymous

              Fast attacks : check. Long reaching attacks : check. Barely any window to punish between combos : check. Yep its gaming time

              • Anonymous

                While Revenants are indeed completely trivialized with healing incantations — regeneration incantations won't do, however — They can also be made rather straightforward to deal with by employing the age-old tactic of rolling not with their punches, but sideways to them. I'd personally recommend rolling at a 45°-forwards angle for best results.
                Just in general, positioning oneself where your enemy is throwing their attacks is not a very smart idea, and will get you killed especially against Revenants.
                — Courh the Explorer

                • Anonymous

                  I think genuinely this is my least favorite enemy by far in the entire game that poison then crazy arm flail combo it does is an instant death many times for me and I have lost countless runes because of them.

                  • Anonymous

                    Does anyone know where the flavor text at the top of the page comes from? It says they're grafted, but they don't look like the other grafted enemies in the game. I searched the Carian Archive text dump of the game, and couldn't find it anywhere.

                    • Anonymous

                      Actually had a good time going through that little street in Ephael using heal. Just had to figure out where they spawned. Luckily they give away their location with little puffs of black and yellow smoke once you get a bit closer (about 3 meters away). It's especially visible at night because then the smoke gives off a glow too. Then it's just a matter of rushing those spots and casting the spell while they're busy spawning! For the one wandering, just wait behind a wall and wait for it to get close. All done! Explore at your leisure.

                      • Anonymous

                        "These are the only enemies in the game that are damaged by healing incantations."

                        All variants of the wraith caller can be hit with heal spells as well.That page already has the note but this one isn't quite correct.

                        • Anonymous

                          I ain't joking, colossal fingercreepers are way less problematic than these dudes. For those who say "you don't have to fight it", it's half true. You can't just sneak around them because they are aggroed by default and, specially in the haligtree, loosing aggro is just not possible.

                          • For the ones telling this is easy etc, it can be easy sometimes and sometimes it goes crazy and u fkd (happens alot with other enemies too).Isnt like this or runebears are superhard or somethin, just, they not worth killin 80% of the times tbh.

                            • Anonymous

                              Y'all wild. Whine about the enemy, that the game communicates pretty bluntly that you probably should just go around, is unfairly difficult? They never drop anything or guard anything you can't just give the ol' smash-and-grab. Just... don't fight it

                              • Anonymous

                                "Hmm, this weak enemy with predictable moves doesn't deserve to have good poise. But the sonic speed enemy with nuclear bombs for attacks does!"

                                • Anonymous

                                  One of the biggest praises original Dark Souls received was that it is difficult, but fair (mostly).

                                  I really miss that "fairness", cause so many ER enemies and bosses feel like FromSoftware forgot, that it's not number of times a player dies that makes them good.

                                  DS1 was my 1st souls game, I went underlevel against Artorias, was dying for 2 whole days, but was 100% fair, it required "gitting gud" and the feeling of accomplishment, overcoming obstacle with your skill cant be compared to anything. Friede on my low lvl run killed me probably like 50 times more than Malenia in all my playthroughs together, but I value Friede as one of the best bosses in the series and Malenia is just ruined by few things made just for "look at our game, its so difficult!"

                                  Revenants look cool, probably cool lore and have interesting interaction with healing. But do I feel as good as I do when I beat Ringed Knights? No. In fact, I'm pissed this sh t exist and feel like "that was f ing annoying, moving on"

                                  • Anonymous

                                    This, Runebears and Lobsters are FANTASTIC enemies. They did exactly what they were intended to do. The first and most important lesson you need to learn in Elden Ring, what the game sets out from STEP ONE and two (Grafted Scion, Tree Sentinel) to teach you, is to GIVE UP and move on. The second almost equally important lesson it tries to teach you, and that most people fail to learn, is that you have to adapt.
                                    These three creatures I named most of the time reward you with NOTHING. Most of the time, they guard and drop no items of significance. And if you count only the times when they are guarding something important, it's not overused at all, and presents entertaining encounters.
                                    I see so many people trying to have honorable 1v1 duels with their claymores, bloodhound fangs and katanas against freaks of nature Fromsoft never intended for you to fight. These are people that come from Dark Souls and expect Elden Ring to follow the same rules. Elden Ring has an elaborate crafting system, a mount and is open world. Most enemies the players find "annoying" are enemies you're supposed to "gimmick" fight against or enemies you're outright supposed to avoid, like the Runebears. These "people" never even open their crafting windows which is like 30% of the game, come up to these monstrosities and go "1v1 me ***** hu ha roll to the side hiyaa swing" and then say the enemy is annoying when they get their ass kicked by "bullshit".
                                    It's "bullshit" because you CHOOSE it to be.

                                    • Just because an enemy has an extremely exploitable weakness doesn't mean that enemy is well designed and justified in being otherwise overtuned and frankly unfun to fight against. You either get a feeling of "meh" from healing it to death which passes quickly and unmemorably, or you pull all your hair out after dying to it for a dozenth time in a row and give up a look up how to beat these things online because you were unaware you could use a healing spell because you are playing the game blind and the single piece of information available in game that tells you they are weak to healing is an easily missable note bought from a hidden Merchant in the Academy of Raya Lucaria, where you are expected to run south back towards the entrance gate you just teleported from past a few packs of wolves (I missed this on my first blind playthrough.)

                                      • Anonymous

                                        after fighting these a bunch they seem pretty easy....
                                        as long as your friend is the one getting hit that is.

                                        • Anonymous

                                          These boys have heart racing anytime I hear or see those bell-ringing ****s, because they always seem to accompany a revenant. When I hear the bell, I pull out my healing spell and look frantically around so as to not get ambushed if a revenant should pop up out of the ground and more often than not it eventually does. Even though this enemy has a really exploitable weakness for anyone using incantations, it still terrifies me to my core. The only thing in the game that does.

                                          • Anonymous

                                            I hate these. They have the only attack you really can't dodge (when they lunge at you and rapidly flail their arms) that can also stunlock you, and probably kill you. Buy hey, dealing with an engame on of these for a +2 gravewort is totally worth it.

                                            • I’ve played every souls game and have to put this on the Unfair Enemy list. Don’t have a shield or have a healing spell? Get hit 30 times with a single stunlocking attack and die ❤️

                                              • Anonymous

                                                Once I couldnt run past of one of these (At least thought so). I equipped to colossals and went "AAHAHAA!!!!AAJHAHA!!!AAH!" (Not saying that this is a good strategy - but it worked on that instance)

                                                • Anonymous

                                                  You can see their mucky looking aura when they're still below ground, easier to catch during the night or in a cave. If crouched, they won't surface until you're almost on top of them. Usually takes them long enough to surface in those circumstances that you can nuke them from orbit if you've got the right tools to hand.

                                                  • Anonymous

                                                    This enemy's existence is a Level-Up Point tax for anyone other than Faith builds. The only slightly reasonable response is to always have Heal equipped and have either the points invested into Faith to cast it (screw you Prisoner class w/ your 6 FTH) or to carry the necessary FTH boosting equipment and hot swap over to cast Heal.

                                                    • Anonymous

                                                      Why do healing spells hurt them? Well, "revenant" is a term for Undead creatures, and it is a fantasy trope that the Undead are harmed by life-giving magic.

                                                      But I think there is an explanation that better fits the lore. I think healing spells target all the individual grafted limbs and attempts to heal them, thereby messing with the grafts and this enemy's structure.

                                                      • Anonymous

                                                        I know poor enemy design gets thrown around a lot but THIS dude is a prime textbook example of how not to design an enemy.

                                                        • Anonymous

                                                          blasting them with healing spells opens them up for a crit, but this is a trap. you might not finish them off with the crit, but theyre stunned long enough to just recast heal and clean off the other half of their hp

                                                          • Sigh... Another enemy who's main method of attack is acting like spastic moron... It teleports, has a dash and poison attack that's fast and goes a football field in terms of length, and doesn't take stagger damage. Enemies like this make it hard to fully enjoy Elden Ring...

                                                            • Anonymous

                                                              Man, I hate these things with every fiber of my soul. All I have to say is that if you aren't running faith builds, you may as well cry yourself to sleep tonight. Actually you won't survive until tonight cuz these things teleport behind you.

                                                              • Anonymous

                                                                You need 12 FTH to cast heal. But I couldn't safely get near the one in Haligtree to get off 2 heals. I used Assassin's Gambit to walk right up behind him, then hit with two quick heals.

                                                                • Anonymous

                                                                  If the guys at the bottom of the haligtree area are giving you trouble and you don't have the healing spells mentioned above, try summoning the Finger Maiden Therolina spirit ash. She uses these heal spells and they do massive damage to them. Seriously its like half their hp gone in one heal.

                                                                  • Anonymous

                                                                    The fact that it screams at you while hitting you with that shove and that rapid barrage of slaps already makes me hate this enemy with a passion. So damn rude.

                                                                    • Anonymous

                                                                      You know when you watch a no hit or something, and you go "Huh, I didn't know you could just stand that close to them!"
                                                                      The design of this enemy is why.

                                                                      • Anonymous

                                                                        How are these guys harder than most bosses? Like wtf? At this rate they're the only thing in ER I make a point not to fight and just up right bypass them. Who thought this was a good enemy design? I want to know! lol

                                                                        • Anonymous

                                                                          I was getting so mad fighting the one in Shaded Castle. I was so pissed until I noticed where the wiki says healing spells damage it. It was a cake walk after that. I should have checked the wiki sooner smh.

                                                                          • Anonymous

                                                                            One of the only enemies in ER that genuinely TERRIFIES me. Their screeches made me think I was playing Bloodbourne for a bit, only for their aggression to show that I indeed was. Healing incantations and waterfowl obliterate these guys, and while they tend to be in the worst places possible, I hate them a lot less than runebears. **** runebears.

                                                                            • Anonymous

                                                                              Finally killed my first one; at Laskyar Ruins.

                                                                              At first I thought Revenants were ridiculously hard, however roughly 5 attempts at killing this monstrosity was enough.

                                                                              I'd recommend getting a 100% damage reduction shield and staying medium range from it, attacking after the flails or long attacks.

                                                                              • Anonymous

                                                                                Ghost Gloveworts are not 100% drops from this guy, I've killed the one in Shaded Castle multiple times and getting no drops whatsoever.

                                                                                • Anonymous

                                                                                  if we get projected heal in the DLC these guys will be a joke on faith builds. also pls myazaki we need projected heal.

                                                                                  • Anonymous

                                                                                    yall need to start using healing spells in your kits, theres way too much complaining about this enemy when its like the easiest things to kill, sorcery arent the only spells in the game guys.

                                                                                    • I'm on my 2nd play through, it was going good then I remembered these things exist! There's one at the bottom of the subterranean shunning ground, at the end of maze of pipes. In a dark water logged chamber, nightmare fuel. Without a heal spell, they end you fast, hope my mage can deal with them because my 1st melee character couldn't fight them.

                                                                                      • Anonymous

                                                                                        I am genuinely impressed that someone making a video game can come up with these. Nothing about this enemy is fun, not even remotely

                                                                                        • Anonymous

                                                                                          As much as I absolutely loathe these things, they really aren't even half as bad as people on this page are acting like they are. Runebears in late game with their 4 billion HP pools doing more than half your health per swing are far worse.

                                                                                          The trick I've found to dealing with these guys is that you can nuke them for the entirety of the time they're first spawning out of their portals. As long as your build has reasonable damage, and you aren't in an area notably over your intended RL, you can usually kill them before, or right as they finish spawning, and if you haven't, they're typically so close to death that you won't really care.

                                                                                          They also aren't that difficult to dodge, like, at all. Dodge TOWARDS them, not away from them. Their worst attack is that continual flurry, and if you dodge past them they can't turn it fast enough to continue hitting you with it so they're basically opened up to free damage. If you can't nuke them before they have a chance to start hitting you, then they're the epitome of requiring patience.

                                                                                          • Anonymous

                                                                                            Are they a massive pain? Yes. Yes they are. Does that sap away my joy from playing the game? No, no it does not. I actually have a love/hate thing for them. Maybe I'm just a masochist, but I like the massive challenge. The challenges aren't impossible.

                                                                                            • I hate revenants, Why?
                                                                                              Because they dont automatically apply madness and sleep the moment they see you and dont apply death blight for being in a 1 kilometer radius of him, smh myazaki fix the revenants

                                                                                              • Anonymous

                                                                                                Was having trouble beating these shits on a pure strength build while 2 handing. Equipped a shield and they became easy. I’m convinced at this point they just aren’t beatable with a pure melee build without using a shield. They’re dumb

                                                                                                • Anonymous

                                                                                                  Easiest way to deal with these is to get a greatshield and counter attack them since the shield stops their constant attacks.

                                                                                                  • Anonymous

                                                                                                    The first time I ever saw this 'thing' was at the Lunar Estate Ruins. The ruins/area looked mostly vacant, everything was pretty calm as I was exploring looking for the basement stairs for the treasure every ruins has. All of a sudden this THING appears that looks like a mini scion but still pretty big. I try to fight it since most of the enemies I had fought up until that time had been manageable... but my attacks were doing almost nothing and it's fast as hell. I'm like "screw this, I'm out of here" as I'm now almost dead and have a large amount of ruins on me that I don't want to lose.

                                                                                                    I call/mount Torrent and start galloping across the field away from the ruins at full speed. This THING is teleporting behind me, like those dogs in Dark Souls 3, AND keeping up with Torrent at full speed! I was like WTF!? Even Torrent can't outrun this thing!! It had a very long distance before it 'leashed' and left me alone, but I was a long ways away from the Ruins before it finally did. I later found out it was called a Revenant. IMO, it's the hardest/scariest enemy in the game and I avoid it at almost all costs now. Screw that thing!

                                                                                                    • Anonymous

                                                                                                      This single enemy existing is literally the entire reason I don't recommend this game to anyone. It's actually like it was designed with the sole purpose of sapping fun from the game

                                                                                                      • Anonymous

                                                                                                        Love that almost every comment on this RESPAWNING MOB's page is pretty much just 100s of ways to say it's overtuned, and yet it will remain in its exact state forever. Cause they only fix broken **** that players can use, not **** that saps all fun out of the game that it possibly can

                                                                                                        • Anonymous

                                                                                                          Mind blowing how blatantly overturned they made this enemy just because they justify it by making it die to aoe healing spells... something basically ****ing NOONE would have normally in their kit... so ****ing stupid

                                                                                                          • Anonymous

                                                                                                            lost a total of 240k runes over two instances to that ****ing alley in Elphael. Really avant-garde level design i say

                                                                                                            • Anonymous

                                                                                                              I have a question, the revenants taking a lot of damage from one of three heal incantations that have an AoE is a well known thing, but it's very rare for me to have any kind of heal incantation in a spell slot so I avoid them as much as possible but obviously I have been caught out.
                                                                                                              I did know about the handful that spawn one a little further down the walkway than the last at Elpael brace of the Haligtree, I had 'lord's heal' ready and it shredded them. But afterwards I started to wonder if I had needed to use lord's heal in the first place and if either 'heal' or 'great heal' would have done the exact same thing to them for less FP.
                                                                                                              Can anyone confirm if these incantations work the same way on revenants as they would if they were offensive where 'heal' does the least damage and 'lord's heal' the most?

                                                                                                              • Anonymous

                                                                                                                As a tip for beans fighting them in melee; doing everything you can to get behind them feels like the best strategy to me. They don't seem to have any attack they can actually do once you're there in the way some enemies/bosses do, so once you're back there they become far more predictable as they try to turn around. Fast rolling/quickstepping are good ways to achieve this, or just sprinting when you think you have an opening

                                                                                                                • Anonymous

                                                                                                                  >sees wiki say they take damage from heal spells
                                                                                                                  >tries to use great heal
                                                                                                                  >gets slapped to death while casting

                                                                                                                  • Anonymous

                                                                                                                    Tip: in Elphael, you can get them stuck at a tiny gap in the street. I can't really describe exactly where, but usually there are messages around alerting you to the opportunity. From there, just safely poke them or gun them down if you're a mage. Just stay as close so they just can't hit you to keep them aggroed. This will prevent their teleporting.

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