Revenant is a Humanoid Enemy in Elden Ring. The Revenant is a highly aggressive multi-legged creature that can travel between dimensional portals to quickly close the distance with its prey. They can frequently be found stalking ruins in the Liurnia region and are often accompanied by the Wraith Callers that worship them.
The Royal Revenant, a boss version of the Revenant can be found in the Kingsrealm Ruins
A grotesque amalgamation of limbs, the Revenant is a creature with the body structure of an arachnid and the face of a human. Much like a spider, it possesses many limbs that seem to have been grafted onto its body, taken from diseased humans. The Revenant is capable of traveling through portals it creates with a peculiar form of magic, swiftly emerging behind a foe to catch them off guard.
Revenant Locations in Elden Ring
Revenants can be found in the following locations:
- Laskyar Ruins
- Lunar Estate Ruins
- Sellia Hideaway
- The Shaded Castle
- Sainted Hero's Grave
- Subterranean Shunning-Grounds
- Elphael, Brace of the Haligtree
Elden Ring Revenant Drops
Item |
Drop Rate |
Additional Info |
Runes | 100% | 1368 - 12121 |
Sacrificial Twig | 3.00% | N/A |
Ghost Glovewort (2-4-6-9) | 100% | N/A |
Revenant Notes & Tips
- The area of effect from Heal, Great Heal, Lord's Heal, and Erdtree Heal damages Revenants for 50% of their max HP + 300 HP. In addition, the area of effect from Blessing's Boon and Blessing of the Erdtree damages them for 3% + 10 HP per second for 30 seconds. The area of effect of these healing incantations also deal significant Poise damage. These are the only enemies in the game that are damaged by healing incantations.
- Does not take damage from the above listed heal incantations casted by invaders.
- They can probably regen Health, needs testing
Image Gallery
- Anonymous
One of those enemies that is so unpleasant you feel it won just by inflicting itself on you even if you beat it.
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Pretty awful enemy design. The attacks are mostly honest, its hardest hitting moves can be avoided if you don’t stand infront or roll away from it. But it will cast a 360 degree swipe if you try to exploit this positioning.
So far so good, but it moves relatively quickly and basically has its own Bloodhound Step ash of war. This teleport is especially punishing to players using a slower weapon.
The enemy designers should take away either the ground burrow or the quick step repositioning move. It’s frankly rigged for such a hard hitting enemy to have two repositioning moves.
These guys move quicker than the Black Knife Assassins.
- Anonymous
If the one who makes this thing turns out to be satan himself I wouldn't even be suprised
- Anonymous
These things, rune bears and prawns are literally the big three for "enemies that are more trouble than what they're worth"
- Anonymous
I like it how you can heal them to death like you're that guy from Redo of Healer.
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They should delete these enemies from the game and save them for Bloodborne 2, whenever Sony pulls their heads out their rears and green lights that game of course.
- Anonymous
the worst thing about fextralife is when they put some flavor text like this in a quote block as if it's quoting a description or something, but it's just made up fanfic. the revenants arent grafted, where did they get this from?
- Anonymous
no one on here understands game design. this is the only unfair enemy in this game by design.
- Anonymous
I call these guys 007;
0 openings
0 reward for killing them
7 body parts that never stop attacking
- Anonymous
mage strat
cast founding stars to deal some damage while rolling to avoid hits, when it spews poison hit it with your strongest spell
- Anonymous
Worst enemy ever. Hate them. In Elphael under the walking putrid tree there are 4 or 5 jesus, worst place ever
- Anonymous
whoever at fromsoft decided to make these is E V I L .
I've only ever killed one of them once or twice.
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I swear i'm gonna have a heart attack because of these, **** I HATE THEM
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Design approach of previous FS games: "lets make something really challenging, but give it some limitations and indicators of actions for players to be able to figure it out and have satisfaction from overcoming difficulties with skill and beating our game like none other game before"
Design approach of ER: "I dont care, just delete enemies stamina, make them spam 50 hit combos and aoes cause whatever. Players will summon or find op options anyway. And dont forget to double boss encounters by making gank fights and renaming other bosses. Quantity babyyyy"
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Their Shape and the fact that they can teleport around always made me associate them with the Astel Starbeasts
- Anonymous
After struggling with these guys as a sorcerer I decided to try using the heal incantation and with how easy these things died I do not see any other way I will be fighting them from now on. Yes they kick major ass, but with them able to be 2 shot with guaranteed poise break is just disgusting. 12faith, heal, and any sacred seal (and knowing the spawn locations)
- Anonymous
japanese multi-hit autism. look, it even teleports behind you. nothing personnel
- Anonymous
scared the hell out of me first time, got annoying afterwards
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I've been struggling with these things until i did my Blashemous Blade playthrough. It does good damage with it's Ash of War and it helps you sustain.
- Anonymous
how to design the worst enemy that annoy the **** out of player 101
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man i do love cancerous enemies that ruin the flow and fun of a game because designing a fun enemy that doesnt have cancerous moves is too damn hard
- Anonymous
If these guys were difficult to fight, it would be fine, learn to fight them. No, they only exist to be as annoying as possible. Sure, just heal them to death, easy. No, I want an honest fight. Nevermind, I got puked on, poisoned, slapped and stunlocked to death. Fun.
- Anonymous
Ever since bloodborne, fromsoft has had a thing for screaming aberrations that tank everything, are stupidly fast, don't stop attacking and hit like trucks; in ye olde days we had skeleton dogs in the tomb of giants with similar traits, but a mace could make quick work of them. Bullshit like these? pray you don't get stunlocked and you might land a hit for 1/10th of their health pool.
No counters, not fun, just spam something with bleed and that's it, peak elden ring
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And here, we have the reason why I haven’t yet 100% explored the bottom of elpeal.
- Anonymous
I have been having an issue where their frenzy attack does not get blocked, possibly due to it reaching over and/or behind the player even when “perfectly” positioned and guarding. More times than not, attempting to block the revenants frenzy attack results in HP loss for every strike instead of stamina being used.
- Anonymous
idk why they put 5 of them at the bottom of elphael like whats the point ? its not fun at all. artificial difficulty thats just bad.
- Anonymous
These guys stop feeling overpowered once you hit ~RL200 on NG+1
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SLAP SLAP SLAP SLAP SLAP SLAP SLAP SLAP SLAP SLAP SLAP SLAP GET STUNLOCKED GET STUNLOCKED GET STUNLOCKED GET STUNLOCKED GET STUNLOCKED GET STUNLOCKED
- Anonymous
Out of curiosity, are there any enemies that annoy you more than this garbage? For me Runebears and Red Wolves come close. And out of less dangerous but super annoying things: dragonflies and miranda flowers
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"Tarnished, dear! Its time for your VIT check!"
"Yes honey.."
- Anonymous
Oh boy, it's the wacky, Inflatable, arm-flailing, tube man! What fun!
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Tbh this guy is pretty fun to fight with +25 weapon and rl120, challenging but not boring and they actually reposition so you can see them through out the fight. Plus their hp is pretty good not too low to get oneshot but not to high to be boring and the fact that their attack delay is almost none existent is also really fun to fight against. Easier to deal with than a group of vulgar militia, fanged imp and runebear or the albinauric archer. He's on par with spear cleanrot knight and crucible knight, hard but fun to fight and killing them actually feel fun, less frustrated than most enemies tbh.
- Anonymous
Fast attacks : check. Long reaching attacks : check. Barely any window to punish between combos : check. Yep its gaming time
- Anonymous
these guys are so strong, they should be elden lord instead
- Anonymous
While Revenants are indeed completely trivialized with healing incantations — regeneration incantations won't do, however — They can also be made rather straightforward to deal with by employing the age-old tactic of rolling not with their punches, but sideways to them. I'd personally recommend rolling at a 45°-forwards angle for best results.
Just in general, positioning oneself where your enemy is throwing their attacks is not a very smart idea, and will get you killed especially against Revenants.
— Courh the Explorer
- Anonymous
I absolutely HATE their crazy combo where they hit you 20 times and is impossible to dodge
- Anonymous
I think genuinely this is my least favorite enemy by far in the entire game that poison then crazy arm flail combo it does is an instant death many times for me and I have lost countless runes because of them.
- Anonymous
Does anyone know where the flavor text at the top of the page comes from? It says they're grafted, but they don't look like the other grafted enemies in the game. I searched the Carian Archive text dump of the game, and couldn't find it anywhere.
- Anonymous
Just be glad these guys didn’t have death blight, like the color of their portals would imply
- Anonymous
The Wraith Calling Bell deals great damage , in Sellia Hideaway, killed from above with it!!
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I hope whoever decided to put like 5 of these things in elphael stepson a Lego brick.
- Anonymous
Actually had a good time going through that little street in Ephael using heal. Just had to figure out where they spawned. Luckily they give away their location with little puffs of black and yellow smoke once you get a bit closer (about 3 meters away). It's especially visible at night because then the smoke gives off a glow too. Then it's just a matter of rushing those spots and casting the spell while they're busy spawning! For the one wandering, just wait behind a wall and wait for it to get close. All done! Explore at your leisure.
- Anonymous
"These are the only enemies in the game that are damaged by healing incantations."
All variants of the wraith caller can be hit with heal spells as well.That page already has the note but this one isn't quite correct.
- Anonymous
I ain't joking, colossal fingercreepers are way less problematic than these dudes. For those who say "you don't have to fight it", it's half true. You can't just sneak around them because they are aggroed by default and, specially in the haligtree, loosing aggro is just not possible.
For the ones telling this is easy etc, it can be easy sometimes and sometimes it goes crazy and u fkd (happens alot with other enemies too).Isnt like this or runebears are superhard or somethin, just, they not worth killin 80% of the times tbh.
- Anonymous
Y'all wild. Whine about the enemy, that the game communicates pretty bluntly that you probably should just go around, is unfairly difficult? They never drop anything or guard anything you can't just give the ol' smash-and-grab. Just... don't fight it
- Anonymous
"Hmm, this weak enemy with predictable moves doesn't deserve to have good poise. But the sonic speed enemy with nuclear bombs for attacks does!"
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One of the biggest praises original Dark Souls received was that it is difficult, but fair (mostly).
I really miss that "fairness", cause so many ER enemies and bosses feel like FromSoftware forgot, that it's not number of times a player dies that makes them good.
DS1 was my 1st souls game, I went underlevel against Artorias, was dying for 2 whole days, but was 100% fair, it required "gitting gud" and the feeling of accomplishment, overcoming obstacle with your skill cant be compared to anything. Friede on my low lvl run killed me probably like 50 times more than Malenia in all my playthroughs together, but I value Friede as one of the best bosses in the series and Malenia is just ruined by few things made just for "look at our game, its so difficult!"
Revenants look cool, probably cool lore and have interesting interaction with healing. But do I feel as good as I do when I beat Ringed Knights? No. In fact, I'm pissed this sh t exist and feel like "that was f ing annoying, moving on"
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Imagine having one of these as summon. that would be so unfair and broken.
- Anonymous
This, Runebears and Lobsters are FANTASTIC enemies. They did exactly what they were intended to do. The first and most important lesson you need to learn in Elden Ring, what the game sets out from STEP ONE and two (Grafted Scion, Tree Sentinel) to teach you, is to GIVE UP and move on. The second almost equally important lesson it tries to teach you, and that most people fail to learn, is that you have to adapt.
These three creatures I named most of the time reward you with NOTHING. Most of the time, they guard and drop no items of significance. And if you count only the times when they are guarding something important, it's not overused at all, and presents entertaining encounters.
I see so many people trying to have honorable 1v1 duels with their claymores, bloodhound fangs and katanas against freaks of nature Fromsoft never intended for you to fight. These are people that come from Dark Souls and expect Elden Ring to follow the same rules. Elden Ring has an elaborate crafting system, a mount and is open world. Most enemies the players find "annoying" are enemies you're supposed to "gimmick" fight against or enemies you're outright supposed to avoid, like the Runebears. These "people" never even open their crafting windows which is like 30% of the game, come up to these monstrosities and go "1v1 me ***** hu ha roll to the side hiyaa swing" and then say the enemy is annoying when they get their ass kicked by "bullshit".
It's "bullshit" because you CHOOSE it to be.
- Anonymous
Elitists love and defend this poorly-designed enemy, and it's the enemy they deserve.
- Anonymous
Simply dodge to their side and jump attack when they do a sweep, you elden scrubs
- Anonymous
Just because an enemy has an extremely exploitable weakness doesn't mean that enemy is well designed and justified in being otherwise overtuned and frankly unfun to fight against. You either get a feeling of "meh" from healing it to death which passes quickly and unmemorably, or you pull all your hair out after dying to it for a dozenth time in a row and give up a look up how to beat these things online because you were unaware you could use a healing spell because you are playing the game blind and the single piece of information available in game that tells you they are weak to healing is an easily missable note bought from a hidden Merchant in the Academy of Raya Lucaria, where you are expected to run south back towards the entrance gate you just teleported from past a few packs of wolves (I missed this on my first blind playthrough.)
- Anonymous
after fighting these a bunch they seem pretty easy....
as long as your friend is the one getting hit that is.
- Anonymous
These boys have heart racing anytime I hear or see those bell-ringing ****s, because they always seem to accompany a revenant. When I hear the bell, I pull out my healing spell and look frantically around so as to not get ambushed if a revenant should pop up out of the ground and more often than not it eventually does. Even though this enemy has a really exploitable weakness for anyone using incantations, it still terrifies me to my core. The only thing in the game that does.
- Anonymous
I hate these. They have the only attack you really can't dodge (when they lunge at you and rapidly flail their arms) that can also stunlock you, and probably kill you. Buy hey, dealing with an engame on of these for a +2 gravewort is totally worth it.
I’ve played every souls game and have to put this on the Unfair Enemy list. Don’t have a shield or have a healing spell? Get hit 30 times with a single stunlocking attack and die ❤️
- Anonymous
Once I couldnt run past of one of these (At least thought so). I equipped to colossals and went "AAHAHAA!!!!AAJHAHA!!!AAH!" (Not saying that this is a good strategy - but it worked on that instance)
- Anonymous
You can see their mucky looking aura when they're still below ground, easier to catch during the night or in a cave. If crouched, they won't surface until you're almost on top of them. Usually takes them long enough to surface in those circumstances that you can nuke them from orbit if you've got the right tools to hand.
- Anonymous
This enemy's existence is a Level-Up Point tax for anyone other than Faith builds. The only slightly reasonable response is to always have Heal equipped and have either the points invested into Faith to cast it (screw you Prisoner class w/ your 6 FTH) or to carry the necessary FTH boosting equipment and hot swap over to cast Heal.
- Anonymous
Why do healing spells hurt them? Well, "revenant" is a term for Undead creatures, and it is a fantasy trope that the Undead are harmed by life-giving magic.
But I think there is an explanation that better fits the lore. I think healing spells target all the individual grafted limbs and attempts to heal them, thereby messing with the grafts and this enemy's structure.
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I know poor enemy design gets thrown around a lot but THIS dude is a prime textbook example of how not to design an enemy.
- Anonymous
blasting them with healing spells opens them up for a crit, but this is a trap. you might not finish them off with the crit, but theyre stunned long enough to just recast heal and clean off the other half of their hp
Sigh... Another enemy who's main method of attack is acting like spastic moron... It teleports, has a dash and poison attack that's fast and goes a football field in terms of length, and doesn't take stagger damage. Enemies like this make it hard to fully enjoy Elden Ring...
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REEEEE REEEE RREEEEEE *SLAP SLAP SLAP SLAP SLAP SLAP SLAP* YOU DIED
- Anonymous
Man, I hate these things with every fiber of my soul. All I have to say is that if you aren't running faith builds, you may as well cry yourself to sleep tonight. Actually you won't survive until tonight cuz these things teleport behind you.
- Anonymous
You need 12 FTH to cast heal. But I couldn't safely get near the one in Haligtree to get off 2 heals. I used Assassin's Gambit to walk right up behind him, then hit with two quick heals.
- Anonymous
Pure pain in any Form fast hard hittin Lots of HP. Best is to avoid when ever its possible
- Anonymous
If the guys at the bottom of the haligtree area are giving you trouble and you don't have the healing spells mentioned above, try summoning the Finger Maiden Therolina spirit ash. She uses these heal spells and they do massive damage to them. Seriously its like half their hp gone in one heal.
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This is like all the worst aspects of Dark Souls 3 enemies brought together in a single creature
- Anonymous
The speed at which this thing moves is genuinely terrifying.
- Anonymous
The fact that it screams at you while hitting you with that shove and that rapid barrage of slaps already makes me hate this enemy with a passion. So damn rude.
Can't wait until the DLC adds a scarlet rot version of this enemy
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