Subterranean Shunning-Grounds

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The unseen underground of the Royal Capital, where the forsaken Omen were sent to rot in obscurity.

Subterranean Shunning-Grounds is a Location in Elden Ring. The Subterranean Shunning-Grounds is found in Leyndell, Royal Capital (or later, Leyndell, Ashen Capital). It is accessible by descending the stairs at the Avenue Balcony Site of Grace and immediately turning left out of the double grate doors. First walk to the railing, and then move northwest until the rooftops are directly to your left. Hop over the railing onto the rooftops, then descend into the plaza. From the plaza's center, face due North. The well's wooden structure will be visible between a dilapidated ruin and the walkway.

subterranean shunning ground well entry

 

 

Subterranean Shunning-Grounds Map

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Elden Ring Interactive Map Link

  

All NPCs and Merchants in Subterranean Shunning-Grounds

  • Dung Eater - His corporeal form can be found in a sewer-gaol. From the Underground Roadside site of grace, head North-East and find a grate in the floor leading to the aqueducts/sewers.
  • Continue North past the Rats and 3x Giant Miranda Sprouts to find a ladder. At the top of the ladder is a room where Lesser Fingercreepers and a Fingercreeper will emerge from the ground. At the back is the cell. It requires the Sewer-Gaol Key to unlock which is also given by Dung Eater at the Roundtable Hold. See his NPC page for more details.

 

Subterranean Shunning-Grounds Video Guide

 

All Items in Elden Ring's Subterranean Shunning-Grounds

Elden Ring Subterranean Shunning-Grounds Creatures, Enemies, and Bosses

 

Subterranean Shunning-Grounds Walkthrough

Entry Points

To find the Subterranean Shunning-Grounds, start from the Avenue Balcony Site of Grace in Leyndell, Royal Capital. Head down the stairs, then immediately head left after you get attacked by the greatbow-wielding Leyndell Knight. Jump over the balcony towards the golden Teardrop Scarab that yields Ash of War: Thunderbolt. Fight off the Albinaurics that are crawling around the area, and look for a well in the northern corner. (If you've wandered to a place that overlooks a large open sewer area guarded by a Broken Statue, you've gone too far. Backtrack and try again.) Drop down this well, pick up a Rune Arc, then look northwest for a passage that eventually leads to the Shunning-Grounds. Before you descend the ladder, you can pick off the Omen patrolling the main path before climbing down.

If you've already completed Crumbling Farum Azula and Leyndell is now Leyndell, Ashen Capital , the Shunning-Grounds is still perfectly intact and accessible. Walk downhill to the center of the area to an open manhole. Jump in and carefully descend down, and land on a support beam that has the Crimson Amber Medallion +2. From this beam you can drop down onto the balcony that overlooks the main area.

Once you've gotten down onto the main path, head northeast. On your left hand side is the Underground Roadside Site of Grace. This will serve as your main checkpoint as several routes open up shortcuts that lead back here.

To Leyndell Catacombs

Leave the room with the Grace and turn left. Follow the main path northeast a bit and you can see an alcove on the opposing side past the Omen. If you can dash past or defeat this Omen, the corpse it's looking over has the Bloodsoaked Mask and Bloodsoaked Manchettes. Descend the ladder in the alcove and you'll enter a large room with several pipes and many Fanged Imps waiting to ambush you. Deal with them in any manner you fancy to clear the way forward.

The platform you start at has some Freezing Grease. Jump onto the closest pipe and follow it to the next wooden platform for some Serpent Arrows. Pick off the Imps from afar, then follow to the next platform (mind the Fanged Imp ambush) and collect a Fire Grease. If you follow the pipe forward and down its incline, you can collect a Somber Smithing Stone (6) at the end. The other branch leads to wooden platforms on the opposite side of the room and has a corpse with a Somber Smithing Stone (7). Go in the doorway and head up the stairs.

Once you peek out the doorway, you'll be at a room with a corpse on your left. That corpse holds the Shadow Bait incantation but is guarded by an Omen. To your right is a lever that opens the giant grate next to it so you can access this side of the pipe room from the Site of Grace without needing to traverse Fanged Imp territory.

Go back to the Pipe Room from this end, and look down. You can see a large pipe that you can safely jump onto. Hop down the large pipes and reach the watery floor of the area. Use the pipe sections to find safety when the Giant Crayfish attacks you. You can skip the lobsters by running into these pipe parts. Follow the wall southeast until you reach an opening where you can access the Leyndell Catacombs Site of Grace and take shelter from the Giant Crayfish. If you head back out, you can find Mohg’s Shackle up against the southeast wall. If you can take out the Giant Crayfish, the corpses in this area contain a total of 2x Smithing Stone (7) and 2x Somber Smithing Stone (7).

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From the Leyndell Catacombs Site of Grace, you can proceed down the stairs to clear that dungeon. Otherwise, you can head up the stairs and turn right to a lift. Ride it up, running past the infinitely-respawning spectral soldiers that harass you. Underneath the flight of stairs that you see here are illusory walls. Hit them to open up a space beneath the platform, then look left and hit the next wall to find a Haligdrake Talisman +1. Climb up the stairs, grab the Golden Rune (11) on the way, then pull the lever at the end of the corridor to open up a shortcut to the room that held the Shadow Bait incantation.

To the Dung-Eater

From the Underground Roadside Grace, head out the room and turn left. Go as far as you can to the end of the main road until you see a hole in the grates on the floor. Drop down this hole.

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At the bottom of this drop, look southeast for some Preserving Boluses at the dead end. Then turn around, fight through the rats, and follow this tunnel all the way to the end until it turns left. You'll see a total of three Giant Miranda Sprouts on the way forward. Burn them down, then climb the ladder at the end. Pick up the Rune Arc and then follow the tunnel to a right turn. The corpse has a Lost Ash of War but is guarded by a Fingercreeper. Run past this and you can find the Dung Eater's cell. Note that you must have the Sewer-Gaol Key to open this door. This key can be obtained from the Dung Eater in the Roundtable Hold while you have a Seedbed Curse in your possession. If you intend to finish the Dung Eater's quest, he will be found here in this cell to receive the Seedbed Curses to create his Mending Rune.

The Next Shortcut

After dropping down the open grate, instead of making the left turn to the Dung Eater's cell, on the wall on your right is a pipe. This leads to a labyrinthine section of the Shunning-Grounds.

Follow the pipe forward and drop down the first hole you see. You'll end up in a room with a grate that has a few Wraith Callers. Deal with them and then pick up a Stonesword Key at the far end of the room. After picking up the Stonesword Key, turn left and open the cell door. Past this door, follow the path and turn left and go along an upward incline. To your right should be the hole that you fell down previously - now you're on the other side of it. Turn left and proceed, but be wary of another hole in the ground. This one drops you into a large chamber with a Revenant. Jump over this hole, pick up the bunch of Rainbow Stone Arrow (Fletched), and then turn right at the next junction. Follow the pipe downwards and to the end, picking up the Fireproof Dried Liver on your right on the way. You'll then reach a room with an Omen atop the ladder at the end. The item you see before you is a Somber Smithing Stone (8).

Dispatch or run past the Omen, and climb up the ladder to reach another large room. The corpse on your immediate left has a Smithing Stone (7) that's guarded by two Omens, while there is a lever on your right that opens a grate that leads back to the main path and provides a shortcut to the Underground Roadside Grace. The way forward is the doorway that you see right ahead. This leads you to the rim of a large cylindrical chamber. Turn right and follow the broken stairs down to pick up some Grace Mimics, but the actual way down is on your left from this entry doorway. Look over the edge and you can find a ledge below you that you can safely drop onto. You'll find a silver Teardrop Scarab that yields a Somber Smithing Stone (6) after you kill it. Follow the broken stairs to the end to find some String, then enter the next doorway you see.

Follow the corridor, taking out Putrid Corpses and Miranda Sprouts on the way, until you've descended a set of stairs to the Fire Grease guarded by a pair of Miranda Sprouts. You'll see a ladder and a Giant Miranda Sprout that you can snipe from this vantage point. After you've taken it out, descend to fight off some Basilisks and pick up some Poisoned Stone Clumps in the room. The doorway out leads to a short platform that holds the Nomad Ashes and a Basilisk ambush. Climb back up the ladder and you'll notice a pathway that goes under the stairs. Follow it into another pipe. Travel through it, taking out a couple of Basilisks and a Commoner on the way. Note the locked door here - it's a shortcut you can open much later. Follow the pipe to the end and you'll find another open room with a single Omen in it. Kill this Omen for the Omen Bairn, loot the bodies and then climb up the ladder. Cross the wooden platform, picking up another batch of Poisoned Stone Clumps on the way, then open the double doors to find yourself on the opposite side of the Underground Roadside Site of Grace.

To the Cathedral of the Forsaken

With that door now open, start at the Underground Roadside Grace and proceed straight through the door you just opened. Rather than going back to the room with the ladder that leads to the Omen, instead look to your right and step onto the pipe. Follow it all the way to a wooden platform at its end, taking out more Fanged Imps on the way, then drop to your left onto another large pipe. Make a break for the long wooden platform northeast, then turn around and take out any Fanged Imps that are chasing you. Mind the Fanged Imp ambush from the doorway that faces the Golden Rune (10). Go through that same doorway, kick down the ladder to your left to open a shortcut that bypasses Fanged Imp territory on return trips, then turn around and walk to the end of the platform. Look to your left for a large square platform that you can jump down to, then walk on the pipe and jump into the upward-facing opening.

This is another labyrinthine set of pipes, but thankfully the last. You may notice a rat scampering away. If you want to go straight to the end of this area, skip the next paragraph and start following the rat.

Head the other direction from the scampering rat. This section of the pipe maze is devoid of enemies and has several Crimson and Cerulean Teardrop Scarabs you can refill your flasks with. Once you see the first branching point, mark the spot with a Rainbow Stone, then take the right branch, then first left, then head to the end of the pipe and turn right to find some Eye of Yelough. Backtrack, ignore the first right turn, then turn left at the T-junction. Follow the pipe all the way down, picking up the Warming Stones on your left. At the T-junction, turn left then right in quick succession, then follow the path to a Smithing Stone (8). Backtrack all the way to your Rainbow Stone and turn right. Follow the pipe down, making a U-turn that leads to a Golden Rune (8) at the intersection. Turn left at this intersection and follow it all the way to a Smithing Stone (7). This pipe also opens back to the large Pipe Room. If you've kept up with the guide this far, backtrack all the way to your Rainbow Stone and now go straight ahead.

Follow the rat down the pipe. When you reach the next branching point with the Golden Rune (11), turn left and drop down the hole. If you go straight instead you'll end up on the wrong side of the locked door and have to do more backtracking. If you went down the hole on the left, take out the Commoner, pick up the Smithing Stone (5), and open the locked door on your right. Head straight down the pipe instead of through the door you just opened, descending the stairs and ladders until you reach a room filled with Living Jars, with a Ritual Pot near the large Living Jar. Take the exit you see on the right, and then ride the elevator down to the bottom of the giant cylindrical chamber. The Site of Grace you see is the Forsaken Depths Grace, and directly ahead is the room where you fight Mohg, the Omen.

After the boss fight, loot the treasure chest for an Erdtree's Favor +1, then activate the Cathedral of the Forsaken Site of Grace and rest. Attack the wall behind the chest and a secret passageway should open. If you haven't beaten Morgott the Omen King, the way forward from here will be sealed off. If you have, though, you can proceed forward to a very difficult platforming puzzle, leading to the Frenzied Flame Proscription, the final location for Hyetta's questline. See the Cathedral of the Forsaken page for more details of the loot that can be found beyond, and for details on completing the platforming puzzle.

 

Subterranean Shunning-Grounds Dungeon Maps

The player starts exploring this Dungeon from the Top Level entering from Leyndell, Royal Capital's Underground Floor or by falling from Leyndell, Ashen Capital.

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subterranean shunning grounds lower floor dungeon map elden ring wiki guide 300px

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Elden Ring Subterranean Shunning-Grounds Gallery and Notes

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All Elden Ring Locations
Abandoned Cave  ♦  Academy Crystal Cave  ♦  Academy Gate Town  ♦  Aeonia Swamp  ♦  Ailing Village  ♦  Ainsel River  ♦  Ainsel River Main  ♦  Ainsel River Well  ♦  Albinauric Rise  ♦  Altus Plateau  ♦  Altus Tunnel  ♦  Apostate Derelict  ♦  Artist's Shack  ♦  Auriza Hero's Grave  ♦  Auriza Side Tomb  ♦  Bellum Church  ♦  Bellum Highway  ♦  Bestial Sanctum  ♦  Black Knife Catacombs  ♦  Boilprawn Shack  ♦  Bridge of Sacrifice  ♦  Caelem Ruins  ♦  Caelid  ♦  Caelid Catacombs  ♦  Caelid Colosseum  ♦  Caelid Waypoint Ruins  ♦  Callu Baptismal Church  ♦  Capital Outskirts  ♦  Caria Manor  ♦  Carian Study Hall  ♦  Carriage  ♦  Castle Morne  ♦  Castle Sol  ♦  Cathedral of Manus Celes  ♦  Cathedral of the Forsaken  ♦  Cave of the Forlorn  ♦  Chapel of Anticipation  ♦  Chelona's Rise  ♦  Church of Dragon Communion  ♦  Church of Elleh  ♦  Church of Inhibition  ♦  Church of Irith  ♦  Church of Pilgrimage  ♦  Church of Repose  ♦  Church of the Plague  ♦  Church of Vows  ♦  Cliffbottom Catacombs  ♦  Colosseums  ♦  Consecrated Snowfield Catacombs  ♦  Converted Fringe Tower  ♦  Converted Tower  ♦  Corpse-Stench Shack  ♦  Craftsman's Shack  ♦  Cuckoo's Evergaol  ♦  Deathtouched Catacombs  ♦  Deep Ainsel Well  ♦  Deep Siofra Well  ♦  Deeprooth Depths  ♦  Demi-Human Forest Ruins  ♦  Divine Tower of Caelid  ♦  Divine Tower of East Altus  ♦  Divine Tower of Limgrave  ♦  Divine Tower of Liurnia  ♦  Divine Tower of West Altus  ♦  Dragon-Burnt Ruins  ♦  Dragonbarrow  ♦  Dragonbarrow Cave  ♦  East Windmill Pasture  ♦  Effigies of the Martyr  ♦  Elden Throne  ♦  Eternal City  ♦  First Church of Marika  ♦  Flame Peak  ♦  Forbidden Lands  ♦  Forest Lookout Tower  ♦  Forge of the Giants  ♦  Forlorn Hound Evergaol  ♦  Forsaken Ruins  ♦  Fort Faroth  ♦  Fort Gael  ♦  Fort Haight  ♦  Fort Laiedd  ♦  Fourth Church of Marika  ♦  Frenzied Flame Proscription  ♦  Frenzied Flame Village  ♦  Frenzy-Flaming Tower  ♦  Fringefolk Hero's Grave  ♦  Gael Tunnel  ♦  Gaol Cave  ♦  Gatefront Ruins  ♦  Gelmir Hero's Grave  ♦  Giant-Conquering Hero's Grave  ♦  Golden Lineage Evergaol  ♦  Gowry's Shack  ♦  Grand Cloister  ♦  Grand Lift of Dectus  ♦  Grand Lift of Rold  ♦  Groveside Cave  ♦  Guardians' Garrison  ♦  Hallowhorn Grounds  ♦  Heretical Rise  ♦  Hermit's Shack  ♦  Hermit Merchant's Shack  ♦  Hermit Village  ♦  Hidden Path to the Haligtree  ♦  Highroad Cave  ♦  Highway Lookout Tower (Altus Plateau)  ♦  Highway Lookout Tower (Liurnia)  ♦  Impaler's Catacombs  ♦  Isolated Divine Tower  ♦  Isolated Merchant's Shack (Dragonbarrow)  ♦  Jarburg  ♦  Kingsrealm Ruins  ♦  Lake of Rot  ♦  Lakeside Crystal Cave  ♦  Laskyar Ruins  ♦  Lenne's Rise  ♦  Leyndell Catacombs  ♦  Leyndell Colosseum  ♦  Leyndell Royal Capital  ♦  Limgrave  ♦  Limgrave Colosseum  ♦  Limgrave Tunnels  ♦  Lord Contender's Evergaol  ♦  Lunar Estate Ruins  ♦  Lux Ruins  ♦  Malefactor's Evergaol  ♦  Minor Erdtree (Altus Plateau)  ♦  Minor Erdtree (Caelid)  ♦  Minor Erdtree (Consecrated Snowfield)  ♦  Minor Erdtree (Dragonbarrow)  ♦  Minor Erdtree (Liurnia Northeast)  ♦  Minor Erdtree (Liurnia Southwest)  ♦  Minor Erdtree (Mistwood)  ♦  Minor Erdtree (Mountaintops East)  ♦  Minor Erdtree (Mt. Gelmir)  ♦  Minor Erdtree (Weeping Peninsula)  ♦  Minor Erdtree Catacombs  ♦  Minor Erdtree Church  ♦  Mirage Rise  ♦  Mistwood  ♦  Mistwood Ruins  ♦  Mohgwyn Dynasty Mausoleum  ♦  Moonfolk Ruins  ♦  Moonlight Altar  ♦  Morne Tunnel  ♦  Mountaintops of the Giants  ♦  Mt Gelmir  ♦  Murkwater Catacombs  ♦  Murkwater Cave  ♦  Night's Sacred Ground  ♦  Nokron, Eternal City  ♦  Nokstella, Eternal City  ♦  Old Altus Tunnel  ♦  Oridys's Rise  ♦  Perfumer's Grotto  ♦  Perfumer's Ruins  ♦  Purified Ruins  ♦  Ranni's Rise  ♦  Raya Lucaria Crystal Tunnel  ♦  Redmane Castle  ♦  Renna's Rise  ♦  Revenger's Shack  ♦  Ringleader's Evergaol  ♦  Road's End Catacombs  ♦  Rose Church  ♦  Roundtable Hold  ♦  Royal Grave Evergaol  ♦  Ruin-Strewn Precipice  ♦  Sainted Hero's Grave  ♦  Sealed Tunnel  ♦  Second Church of Marika  ♦  Seethewater Cave  ♦  Sellia Crystal Tunnel  ♦  Sellia Evergaol  ♦  Sellia Gateway  ♦  Sellia Hideaway  ♦  Sellia, Town of Sorcery  ♦  Seluvis's Rise  ♦  Shack of the Lofty  ♦  Shack of the Rotting  ♦  Siofra Aqueduct  ♦  Siofra River  ♦  Siofra River Well  ♦  Slumbering Wolfs Shack  ♦  Smoldering Church  ♦  Spiritspring  ♦  Stillwater Cave  ♦  Stormcaller Church  ♦  Stormfoot Catacombs  ♦  Stormgate  ♦  Stormhill  ♦  Stormveil Castle  ♦  stranded graveyard  ♦  Street of Sages Ruins  ♦  Summonwater Village  ♦  Swamp Lookout Tower  ♦  Swamp of Aeonia  ♦  Temple Quarter  ♦  Testu's Rise  ♦  The Four Belfries  ♦  The Shaded Castle  ♦  Third Church of Marika  ♦  Tombsward Catacombs  ♦  Tombsward Cave  ♦  Tombsward Ruins  ♦  Tower of Return  ♦  Uhl Palace Ruins  ♦  Unsightly Catacombs  ♦  Village of the Albinaurics  ♦  Village Windmill Pasture  ♦  Volcano Cave  ♦  Walking Mausoleum  ♦  Weeping Peninsula  ♦  West Windmill Pasture  ♦  Windmill Village  ♦  Witchbane Ruins  ♦  Woodfolk Ruins  ♦  Writheblood Ruins  ♦  Wyndham Catacombs  ♦  Wyndham Ruins  ♦  Yelough Anix Ruins  ♦  Zamor Ruins



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    • Anonymous

      Completly missed the area on my first STR/FTH character.

      Visited it during my mage walkthrough on level 85.
      I get why the place get that much hate, but for me it was one of the best areas in ER. Well-designed map, cannot save your ass with horse, hard, but fair platforming, just like enemies.

      Very similar to DS1 vibes, with close corridors, plenty of planning ahead, tight fights on small pipes, ambushes everywhere and environental traps (random holes in pipes, finding small entrances in vast areas).

      Enemies were simple, but lore-wise fine - **** snails were funny, random soldiers lost in pipes just like me, omenkiller at the entrance, imps dwelling on small areas, giant lobsters in sewers, and everpresent annoying rats, they all made sense.

      True that Omens are tough, but no one forces you to fight them every time. Often you can outsmart them or range-kill them.

      PROTIP FOR MAGES - you can invisbiility to easily sneak next to them.

      • Anonymous

        One of my favourite locations in the game - Yes, the Omens are very hard, but that just makes this place so much more dangerous and scary, i loved it

        • Anonymous

          i get the place is late game, supposed to be challenging, but having this many tanky as hell Omens, in tight spots, with a tendency to gank, due to proximity, can be fighting one, but one roll the wrong direction, and you find yourself with a second one, or two more on your back before you realize, poise breaking in two hits, abusing their magic attacks, getting killed in 3 hits, (before anyone says "level up your stats" or "git gud", level 139, stats are 40, 10, 40, 35, 35, 20,20, 18, while using a dragonscale blade +9) to the point they feel unfairly OP, even Mt Gelmir trolls, or crucible knights feel like pushovers next to them

          tho the place does have some positives, design is creepy, nauseating and disgusting, in a good way, music is pretty good, simple, but haunting

          only really would need a nerf for the Omens, and would be a more enjoyable, as can be, place, still challenging, and easy to get lost in here, but not as infuriating after getting mauled the second you step out a site of grace

          • Anonymous

            Spontaneous irrelevent thought - why not separate sprint and roll, instead implementing quickstep as a tap input and a roll as a hold. Free up that aow slot and allow use of more weapons. Still rewards composure while offering more decisions to the user.
            TLDR: Got salty after misinputting sprint as opposed to rolling and am still yet to understand the lack of options to rebind sprint away from roll.

            • Anonymous

              Definitely a harder area for this game but at the end you get to feel like the end of Shawshank when you crawl out of that river of **** and never go back

              • Anonymous

                For all the complaining about the enemies being too hard in this area, if that's the case for you can't you just run/roll past them all and hit the grace/shortcuts/grab items without fighting most of them then just fight mog and move on? There aren't a ton of enemies in this game that you can't run by / skip, I find this method useful for any area I want to fight the boss of or get items out of but want to save time and don't care about actually exploring

                • Anonymous

                  I've done the descent after the boss 61 times, I don't have good hands and I can't get down. the margin of error on some of the challenges in this game does not help people. There aught to be a item or item and make item combo that will successfully soften the fall or float enough because the challenge is a waste of time unless you are completely able bodied.

                  • I dont like this place...what did they think? There are so many unbearable Areas in this game. Lake of rot, Shaded Castle, Miquellas Haligtree...why cant we just have fun while playing? Some parts of Elden Ring took a little bit to much Inspiration of ds2. I dont know, most of the consecrated snowfields is kind of unfair as well. Enemies deal so much damage, even at vig at 50-60. And leveling past it isnt rewarding. What did they think? I want to be able to make mistakes. I want it to be my own fault that i die. Elden Ring is not perfect. 9/10 balancing issues.

                    • Anonymous

                      Revisited this place at level 115 and found the Omens are still basically indestructible juggernauts. Definitely feel like you're supposed to evade them, not fight them.

                      • Anonymous

                        I keep getting an error message every time I go into this place. Anyone else's screen say YOU DIED and spawn you back at the beginning?

                        • Anonymous

                          Use Rainbow Stones to note where you have and haven’t been. It helped me with finding my way through, it was quite a nice change of pace over just running through the overworld.

                          • Anonymous

                            For the infinite spirit soldiers. Its actually a spirit caller snail summoning them. He is behind a magic wall before you go up the stairs in the room where there are mutiple spirit ash soldiers

                            • Anonymous

                              Unsuprisingly being a sewer, this place sucks so hard, littered with awful enemies particularly the stupid imps and those Omens are way ridiculously strong for how many of them there are, absolutely gigantic,very confusing, just screw this place.

                              • Anonymous

                                One of the best dungeons from soft has made imo. The dark omen-filled sewer, concentrated level design and difficulty to boot. Not to mention you discover entire hidden hidden areas that really feel like they mean something. This is one crazy reward for exploration.

                                • Anonymous

                                  Fully convinced now that FromSoft shat this area out of their ass. This alone proves that ER is full of unbalanced garbage, and definitely doesn’t deserve GOTY.

                                  • I can't edit but this is wrong
                                    "The other branch leads to wooden platforms on the opposite side of the room and has a corpse with a Somber Smithing Stone (7). Go in the doorway and head up the stairs."
                                    it is a normal 7 not a somber.

                                    • Anonymous

                                      You can bully the Omens fairly reliably with Giant Hunt, as it gets knockdowns on them. Just be aware there are times when they will tank it and hit you back. I'm not sure if this is related to my positioning or some portion of their attacks makes them less likely to get knocked down, but with practice you can shut them down pretty reliably. Still hate these things though

                                      • Anonymous

                                        The revenant in the large room in the pipe maze section drops a ghost glovewart, I think it was no.6 but only the first time its killed. It can be pulled back to the doorway and hit with a heal incantation's AoE but needs to be watched because it can come far enough into the pipe to hit you with its slap attack that has stunlock. If it does cross the doorway into the pipes it wont come very in and it wont chase you.

                                        • Anonymous

                                          This is the only dungeon I've needed to use the rainbow stones to have any idea where I had already been, I was dropping three at junctions of the pipes and keeping notes in my phone of what was at the end of each pipe. It wasn't my idea of fun.

                                          • Anonymous

                                            Man I love this area. Sure, the Omens are ****, but the atmosphere, design and interconnectivity is superb. The best thing about it though is the entire secrets within secrets feel, finding the sewer hidden away in Leyndell, and then finding out about an entirely new sub-level underneath that goes even deeper. Haven't had that feel since the Blight Town, Great Hollow, Ash Lake trio n DS1. The area could have had some more unique armour and weapons to loot though.

                                            • Anonymous

                                              Not enough of these subterranean dungeon crawls in ER. (No, the copypasted "catacombs" don't count.) It's a fun dungeon. A fungeon, if you will.

                                              • Anonymous

                                                I have two questions about the Omen near the underground roadside grace. Is it possible to sneak from the grace and drop down through the grating without being seen by the Omen?

                                                Also if they do see me and agro will they drop down the grating after me? I

                                                • Anonymous

                                                  Blighttown for the modern century. You will either love it or hate it. Personally, I hate it. It is a giant maze filled with annoying enemies and no map. Best part of this zone is that it is optional so I won't do it again after my first play through

                                                  • Anonymous

                                                    Protip: omens are easily stunlocked with jump attacks. I was using nag+20 & uchi+17 both with frost my first time through. They'll usually open up for a crit after 3 jump attacks, and if not, the frost & bleed will get em.

                                                    • Anonymous

                                                      The level design of this place is fantastic but the sewer aesthetic and the omen and crayfish enemies killed it for me. Only area in the whole game where i lost my runes twice and didnt have much fun going through.

                                                      • Anonymous

                                                        Omens are nothing to worry about if you have a way to exploit their giant health pool. Dot damage from poison or rot, bleed and frost procs, godskin/black flame incantations and weapons and the "Night Maiden's Mist" sorcery are all good options, as they do % damage based on enemy health.

                                                        • Anonymous

                                                          Thought that I was underlevelled for the Omes with a bloodhound fang+9, but turns out that these guys are the real bosses in the area.

                                                          • Not mentioned here: those infinitely respawning soldiers near the haligdrake talisman are perpetuated by a spiritcaller in the same hidden space.

                                                            • Anonymous

                                                              Frustrating omen fights aside, I love how this place feels like a classic Dark Souls area. From shortcuts being favored over grace to the enemy ambushes meant to punish impatient players. Plus the Mohg fight here is actually fun since he doesn't have his lifesteal attack.

                                                              • Anonymous

                                                                No mention here of the lesser spirit calling snail behind the same illusory walls as the haligdrake talisman. soldiers stop spawning after the snail is killed.

                                                                • Anonymous

                                                                  Just a quick heads up, the giant crayfish on the lowest level of the big room with the pipes and fanged imps, can and will hit you at the highest point in that room if you try to snipe them but don't get out of their line of fire quickly enough. I just learned this the hard way, I thought I was high enough to kill them at my leisure with frenzied burst, I was wrong. It got me with the projectile attack they have. Hit me hard enough to knock me off my feet and clean off the pipe, I died from the fall damage.

                                                                  • Anonymous

                                                                    Not much fun to be had in this place, I just got the shadow bait incantation, I've used all my FP flasks and have two crimson flasks left. haven't got anywhere near the two giant crayfish yet, those things could nearly kill me with one hit from the attack they have that squirts a jet at you in Liurnia, I can only imagine the sort of damage they'll do here.

                                                                    • Anonymous

                                                                      To whoever wrote this guide: Please give directions using the compass not left, right and "follow the rat". I never saw the rat. Say "go North" or "go South".

                                                                      • Anonymous

                                                                        “,…kick down the ladder to your left to open a shortcut that bypasses Fanged Imp territory…,)
                                                                        I prefer keeping this ladder up so I can cheese the Sinlge Omen without him being able to climb after me. However, since this most recent patch (could have been a previous patch), the damn Omen climbs up the ladder even though it hasn’t been kicked down yet.

                                                                        • only 2 omen don't re-spawn, I really don't mind Steven Re-Spawning but all 5? Seriously? I burn through too much FP killing them every time I come down, I'm now at the point where I use poison arrows and wait. With that in mind why did From do this? seems like a really tedious decision. If they are going to re-spawn, make a Rune Arc a guaranteed drop off Omen.

                                                                          • Anonymous

                                                                            This wiki should tell you that the respawning soldiers are being summoned by a snail behind a fake wall. There are two fake walls you have to break to find the snail. Once killed, the soldiers no longer spawn.

                                                                            • Anonymous

                                                                              I feel the omens are just a tad too tanky and hit a tad too hard, and occupy areas that are a tad too small to bother fighting over and over. I avoided resting at any graces the whole time I was down there on my first run just to keep them from respawning and having to fight them over again. Each one was an absolute chore to deal with and not fun to fight. I enjoy fighting most things in this game, but these guys are a bit too oppressive, and I felt a bit over-leveled for the area boss and basically everything else in the area. Omens could use a little fine tuning, stat wise. Just my opinion.

                                                                              • Anonymous

                                                                                I have explored every corner of the overland and underground map, every room and every corridor of every dungeon and cave. The exploration is one of the things I most like about this game.
                                                                                But I couldn't stand this place... I think it was unnecessarily difficult (cramped with strong enemies), it was too confusing (too much closed corridors and pipes) and the boss was underwhelming (killed him on the first try after dying dozens of times on the dungeon).
                                                                                For the first time I had to read the wiki to figure out where I had to go. I went directly to Dung Eater cell and then to the Boss.
                                                                                I don't recommend this place for vacation. 1 star.

                                                                                • Anonymous

                                                                                  Found this area pretty challenging to say the least, then got to Mohg and he was an absolute chump. Expect I was over levelled for the boss, but the dungeon would be ridiculous at a lower level.
                                                                                  Still enjoyed the blighttown nostalgia regardless!

                                                                                  • Anonymous

                                                                                    I thought this dungeon was pretty cool. It definitely sucks ass at times drudging through everything, but the offshoot catacomb (which had an old school Zelda like puzzle feel to it) all the optional areas and the claustrophobic feel of the whole place made it fun to explore and challenging for me. Still don't think I've explored everything. I stopped exploring the area with the revenant in it because it keeps wiping the floor with me. Gotta go back down and finish that fight. Fun and frustrating dungeon.

                                                                                    • Anonymous

                                                                                      I g ok t the the part where the omen was on the ladder murdered him in a second but for some reason aggroed the two up the stairs whi I then killed one and had to run all the way back to the sewer grate thing where the he can't get through he chased me al the way i had to spam him until he died for some rewason the two that come down are 2x as hard as the one that jumps down

                                                                                      • Anonymous

                                                                                        Was summoned here as a blue sentinel and could not find the invader nor the summoner after several minutes of running through that damn pipe maze.... Eventually the summoner died and I was booted back to my world. Like, sorry bud, blame FROMSoft for that one!

                                                                                        • Anonymous

                                                                                          One of the most vague and uninformed pages on here. Liteally tried to go through the dungeon while reading this and it made no sense.

                                                                                          • Anonymous

                                                                                            After getting killed twice by that royal revenant i lost the last scrap of sanity i still had and desintegrated away from this dungeon in 1/5 of a second. Very glad it's optional!

                                                                                            • Anonymous

                                                                                              Omens with 6000+ HP and super cramped areas.. But their grab slams one shot you and their skulls track you through the sewer pipes.. Besides that its a cool dungeon

                                                                                              • Anonymous

                                                                                                Not sure why everyone hates it, I think it was quite cool and some fresh change compared to most dungeons which look like each other.

                                                                                                • Anonymous

                                                                                                  I really like this place. Trying to work out lore-wise why it's called the Shunning-Grounds. Something to do with the omen like folk being shunned/hidden from the public above in Leyndell? Were they hiding down in the sewers or were they kept there against their will? Then I guess Morgott is the leader of all the omen folk down there and he took over as King?

                                                                                                  • This place is suck ass, the layout gets me a headache, why you may ask? the map is useless if you try to pinpoint the landmark from the surface into the underground. this is room level. when your brain works like mine which uses 3D space and location landmark as a marking point on the map you will get nowhere.

                                                                                                    • Anonymous

                                                                                                      I was reading the comments before I got here about how much everyone hates this place, and I was hoping that I would feel differently......nope. No, **** this place. The choice of enemies, those enemies' placement in the level, and the actual design/layout of the level itself all combine to make one of the most hair rippingly frustrating areas I've been to in this game in 146 hours. Like, who's idea was it to put like 8 stone imps on a section of pipes that are incredibly easy to fall off of? Why so many?? Why put 4 Omen all right next to each other when you have to move around so much fighting them and they are such an incredibly tanky enemy?? And Basilisks.... Jesus.

                                                                                                      • Anonymous

                                                                                                        Jesus ****ing christ these directions are impossible to follow and this level sucks so much ass. Anyone in the dev team who thought that this area was any amount of fun to play needs to be fired

                                                                                                        • Anonymous

                                                                                                          What's the point of the well that leads into the sewers? Are people bringing up buckets full o' poo water?

                                                                                                          • Anonymous

                                                                                                            I liked it. And I'm on earth.

                                                                                                            But honestly, when has a souls game been about doing what you want? Suffering is part of the flavour

                                                                                                            • Anonymous

                                                                                                              You gonna hate this place, but you wont be able to stop yourself from fully investigating it! Disgusting and brilliant! xD

                                                                                                              • Anonymous

                                                                                                                Really tough, but very rewarding area. This place really gave me nausea, but, man, how brilliant for devs to put such kind of an epic dungeon into this game! Its like you watching some heavy dramatic movie like "mother!" - you feel terribly uneasy but you cant stop to watch it. Man, this game is great - I believe this one will be the best game of 2022.

                                                                                                                • Anonymous

                                                                                                                  Actually got a headache running through this place. At least I finally got my somber stone 7, but was it worth it? I would say no... Devs need to stop making sewer levels, literally nobody on earth likes them.

                                                                                                                  • Anonymous

                                                                                                                    Apart from the horrible walkthrough writing style, this wiki page suggests that you have to visit the Crumbling Farum Azula to be able to enter the Subterranean Shunning Grounds which is absolutely not true. You can enter and fully clear it even before that, the entrance inside the well is fully accessible as soon as you get the key from Dung Eater.

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