Black Knife Catacombs

black knife catacombs entrance location elden ring wiki guide

The dreaded catacombs holds many skeletons that can revive until properly killed, but also holds the Black Knifeprint, a key item in a certain quest.

Black Knife Catacombs is a Location in Elden Ring. The Black Knife Catacombs is found in the north east part of the Liurnia of the Lake region. The entrance to the catacombs can be found by heading north east from the Ruined Labyrinth Site of Grace, past the Minor Erdtree. The entrance is guarded by a Mausoleum Knight.

 

Black Knife Catacombs Map

[Elden Ring Map here]

black knife catacombs location map elden ring wiki guide 300px

 

All NPCs and Merchants in Black Knife Catacombs

  • No NPCs in this area.

 

All Items in Elden Ring's Black Knife Catacombs

Elden Ring Black Knife Catacombs Creatures, Enemies, and Bosses

Regular Creatures and Enemies

 

Field Bosses and Bosses

 

Black Knife Catacombs Walkthrough

The Black Knife Catacombs features many skeleton enemies and multiple moving guillotines throughout its chambers. The sewers are infested by crabs, with 2 giant crabs waiting for unsuspecting prey. This catacombs even has 2 bosses found in different rooms and with different loot, the Black Knife Assassin fight is not necessary for the player to advance through to find the lever that opens the doors to the Cemetery Shade fight.

Many of the skeletons that are found in this Catacombs exhibit a strange behavior of rolling at the player, and attack quite rapidly. Players should be careful when fighting these enemies as they can be very fast to close the gap and attack. Some of the skeletons are also special in that they cannot be killed by themselves, instead, one has to defeat the nearby necromancer which kills the skeletons automatically and permanently (until you rest or die).  Going down the stairs from the Site of Grace there will be one such skeleton half way down. You can watch how this skeleton moves and attacks to learn what to expect from them later on, move back up the stairs to make the fight more manageable. 

Once at the bottom of the stairs you will find the locked doors of the catacombs, flanked by 2 statues. These doors will open when you use the lever found at the end of the catacombs, the doors lead to the final boss fight of the catacombs. On the left is the way forward down a short flight of stairs. At the bottom of these stairs are 2 more skeletons, one at the crossroad and one further down the tunnel who will start rolling towards you rapidly once they spot you. Again, moving up the staircase can help with the fight to bring them into a wider fighting area or help with kiting them.

The first left on this tunnel is the room sealed by an imp statue, use a Stonesword Key here to open the room. Inside you will find 2 skeleton enemies on the left side, on the body leaning against the tombstone in the room you will find the Rosus' Axe.

Heading forward will bring you to the room with multiple guillotines, as well as 2 skeleton archers. Running past this area will lead you to a corner room with another rolling skeleton and a ladder to go down to the sewer level. In the sewer level there are many small crabs that are non-hostile, they will drop crab eggs when killed. From here you can also see the lever below the lit statue kept behind the rusted bars, the way to get behind the bars is elsewhere. Going forward will trigger the Giant Crabs to rise up from the ground, one in front but also one behind the player. A Rune Arc is found at the end of the sewer area. 

To advance in this Catacombs, the player has to go to the room with the multiple guillotines and then ride a guillotine blade upwards to land on the platform above. Kill the skeleton archers in the room to stop them interfering. In the tunnel connected to the platform above are 2 enemies in a small space, carefully dispatch them to proceed to a long and large room with many statues of Erdtree Burial Watchdogs and multiple enemies. Keep following the path and the wall at the end of the path will disappear when attacked, revealing the golden veil for the fight with the Black Knife Assassin. There is a Golden Summon Sign before the fight that will allow you to summon D, Hunter of the Dead to cooperate with you for this fight. 

On the right side of the room with the vanishing wall is a small shaft behind a Grave Glovewort. Falling down this shaft will put the player at the lever to open the locked catacomb doors. There you will find the Ghost Glovewort as well as two skeleton enemies and the lever to open the rusted gate to lead you out. 

 BOSS BATTLE: BLACK KNIFE ASSASSIN

For this fight, using the Golden Summon Sign and bringing D will greatly ease the fight by having another character tanking and being focused by the boss. The Black Knife Assassin boss is fast moving, dodging many attacks as they move. They have 2 distinct attacks that are easy to predict and dodge. When their arm glows red they will fire out a red projectile at the player, they also occasionally jump up high with a large jumping attack that is easily sidestepped. Defeat this boss to obtain the Assassin's Cerulean Dagger as well as the Black Knifeprint and 3150 Runes.

BOSS BATTLE: CEMETERY SHADE

The fight with the Cemetery Shade features multiple skeleton enemies that assist the boss. The fight can get very dangerous when surrounded by them and hit with the green projectile from the boss, binding the player in place. The Cemetery Shade boss also has short blinks that allow it to dodge attacks as it approaches the player to attack in melee. Position yourself around the pillars to use them to absorb the binding projectiles as these move quite fast and may be hard to dodge naturally. Defeating this boss will reward you with the Twinsage Sorcerer Ashes as well as 3500 Runes. There is a chest in the room with a Deathroot found inside.

 

Elden Ring Black Knife Catacombs Gallery and Notes

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    • Anonymous

      Just do the right thing and nerf this trash dungeon already.
      Skeleton have no business dealing so disgustingly much damage.

      • Anonymous

        I've just gone back for the black knife assassin boss but I wasn't able to use a spirit summons is this correct? I know I used the Raya Lucaria soldier ashes for the cemetery shade a while back so does that stop me from summoning a second time? I was going to try the dung puppet for the first time, it is upgraded to +10 does being fully upgraded put restrictions on which dungeons and bosses it can be used for? the gold sign to summon D hunter of the dead wasn't there either.

        • Anonymous

          "At the bottom of these stairs are 2 more skeletons, one at the crossroad and one further down the tunnel who will start rolling towards you rapidly once they spot you. Again, moving up the staircase can help with the fight to bring them into a wider fighting area or help with kiting them."
          This two skeleton can't be simply killed. Their remainings cant't be destroyed, they keep on resurrecting. There should be a necromancer nearby, but where?

          • Anonymous

            I only learned you could stand on the guillotines after seeing a skeleton that kept getting spawn killed by one accidentally step onto it. Definitely luck that I discovered it; without my inability to hit AoW: Sacred Blade, I wouldn’t have found out.

            • Anonymous

              A bit of a nightmare to kill skellies that are near walls. They collapse and I can't hit them to finalize them - keep hitting the wall they are against. Guess I need to arrow them.

              • Anonymous

                "To advance in this Catacombs, the player has to go to the room with the multiple guillotines and then ride a guillotine blade upwards to land on the platform above." I might not be the sharpest, but I have no idea how I was supposed to think of that myself.

                • Anonymous

                  Use litany of a proper death to kill the skellies outright no respawning. Then use golden arrows to kill the ranged skellies at a distance no respawning. Then just take out the necro’s at your leisure. Easy peasy.

                  • Anonymous

                    died more times trying to get to the assassin than i did to the assassin. not that she didnt kill me a lot either

                    • Anonymous

                      Adulas moonblade waxed the floor with the black knife assassin. Between that and the summon’s ash of war the match was over in a minute

                      • Anonymous

                        killed the necromancer in the guillotine room and it doesn't stop the skelly from being re-animated ad nauseum

                        • People still misunderstanding, holy damage doesn't stop the skeletons from respawning. Holy magic does. You'll need to use sacred blade or the holy water pot in order to kill the skeletons without having to kill the necromancers first.

                          • Anonymous

                            Summoned D, but that ******* didn't enter the fog gate and I died fighting 2x health pool mob. Rip another no-death playthrough.

                            • Anonymous

                              It should be mentioned that spirit ashes are unusable for the Black knife fight. It says it on the assasins page but not here.

                              • Anonymous

                                This catacomb is a pain, and the wiki is incomplete. They should probably add that a good deal of the skeletons don't die unless you kill the torchwielding albinaurics. D wasn't an available summon either.

                                • Anonymous

                                  Add torch/summoner commoners to enemies list. Not sure why they arnt on it yet.

                                  They keep skeletons alive.

                                  • Anonymous

                                    Use holy weapons to permanently kill skeletons for people having a hard time with them regenerating. I put Sacred Blade ashes of war in a leveled Uchigatana and used the skill then kill skeletons as long as blade glowing gold.

                                    • Anonymous

                                      Needs an edit to add Rosus' Axe to listed equipement & weapons, behind the imp door requiring 1 stonesword key

                                      • Anonymous

                                        The guide says to kill the skeletons on the room with the guillotine traps, but you literally can't. They just respawn and I can't find a second summoner.

                                        • Anonymous

                                          No D summon sign for me at the Black Knife Assassin. Of course D is still alive and I have not fought Rennala yet.

                                          When I went to the Assassin area I had already killed the Shade boss so that may be why there was no summon sign.

                                          • Anonymous

                                            There’s another enemy other than the crabs and skeleton, some dude at the start with a hood, maybe a page I’m not sure

                                            • Anonymous

                                              Just tried this, no summoning sign for D outside the assassin mist. Checked the whole room, wandered around to see if it was just not visible, even reset the dungeon twice. Nothing, no summoning sign, and from the sounds of it some people on the reddit cannot find one either. It may be a bug or it may have to do with where you are in a questline somewhere. In mine, I've already given D the dagger and he's disappeared,

                                              • Anonymous

                                                Holy weapons stop the skeletons from respawning after death. I went into the dungeon with the Golden Epitaph, and all the undead enemies dissolved upon defeat.

                                                • Anonymous

                                                  Although those skeletons cannot be killed in the normal way, until the necromancer is killed, holy pots stop them respawning and kill them in one hit. Holy pots will make this a lot easier

                                                  • Anonymous

                                                    FYI throwing a HOLY WATER POT will perma-kill the skeletons in 1 hit, regardless of your FAI stat. This works for both the self-rez 1-hit ones and the necro-companion ones, and in most cases can be thrown before they get within attacking range. For comparison, it takes 2 glintstone cometshards (and 38 FP) at 50 INT for a temporary kill, but a single jug-o'-jesus from a faithless*, degenerate prisoner is an insta-perma-kill.

                                                    *Truthfully, I have 6 pts of faith, but all that faith is in horse, but hole.

                                                    • Anonymous

                                                      What was the Cemetery Shade Boss? I literally just stabbed it thrice and it died. Granted I'm a bit overleveled for this place by now, but it was still confused as hell to have the fight literally conclude in less than 5 seconds lmao.

                                                      • Anonymous

                                                        The entrance shuts behind me and I'm locked in. I beat the bosses and the door is still locked and I can't even teleport out of the dungeon. Guess i'm never playing this game again since I can't even leave this place :(

                                                        • Anonymous

                                                          The entrance shuts behind me and I'm locked in. I beat the bosses and the door is still locked and I can't even teleport out of the dungeon. Guess i'm never playing this game again since I can't even leave this place :(

                                                          • Anonymous

                                                            those were necromancers?
                                                            I thought they were just poors
                                                            what kind of necromancer stands in front of their skeletons?

                                                            • Anonymous

                                                              This dungeon could use a stake of marika, you spend more time running back to the boss room than actual attempts on the boss.

                                                              • Anonymous

                                                                This was a fun one. I was the idiot that lost ~2k souls because I couldn’t get it through my head that the skeletons don’t die unless you kill the necromancers... so, if you’re reading this kill the necromancers. There’s only a couple skeletons that you actually kill. One is the very first one you fight and there’s two more right outside the assassin’s golden seal. The other two are in the basement. Good luck all, and remember “be wary of ambush”

                                                                • Anonymous

                                                                  The archers shouldn't be doing nearly as much damage as they do.
                                                                  This is just cheap BS.
                                                                  Fromsoft should have been able to do better than this garbage.
                                                                  Sacred Blade doesn't even last nearly long enough either.

                                                                  • Anonymous

                                                                    To escape the wombo (if you can survive a few hits) you need to roll toward the boss as they keep attacking and stepping forward. There's a blindspot right in front where they can't hit you, so in general the closer you are the better!


                                                                    The price of this knowledge was 40,000 souls.....

                                                                    • Anonymous

                                                                      Litany of proper death works fine. Even as a last hit after whittling them down with melee. They don’t get back up.

                                                                      • Anonymous

                                                                        Don't be a pepeg like me. D died in my playthrough cause the deathbed maiden killed him since i have his dagger back. DON'T GIVE HIS DAGGERR BACK IF YOU HAVEN'T FINISHED THIS DUNGEON

                                                                        • Anonymous

                                                                          YOU HAVE TO SMACK THE SKELETONS WHILE THEY ON THE FLOOR DEAD TO KEEP THEM DEAD. UNLESS A SORCERER IS ENCHANTING THEM, THEN YOU JUST HAVE TO KILL THE SORCERER TO KEEP THEM DEAD. hope this helps :)

                                                                          • Anonymous

                                                                            I've been using sacred blade ash of war because I got it early in the game and it's made the skeletons and shades and phantoms the easiest thing

                                                                            • Anonymous

                                                                              Holy f*cking sh*t, just lost my 40k runes at the shade boss, he one shot me twice with the bs chain combo and cocoon bs.. Actually malding after the fact that the mofo only takes 1 or 2 hit to kill smh

                                                                              • Anonymous

                                                                                I have tried 4 types of incantations to keep the skeletons down. Black flame, fire, holy, lightning. In addition to bleeding physical. Non of the above worked.

                                                                                • Anonymous

                                                                                  Don't understand how to keep the skeletons dead. Used a holy weapon and an occult weapon and they just kept raising.

                                                                                  • Anonymous

                                                                                    What a dungeon my friends! It was the first time in Elden Ring that I felt like throwing away the controller. It brought me back to the DS2 feeling. But apparently, I'm one of the few who liked this dungeon.

                                                                                    • Anonymous

                                                                                      Easy way to kill the cemetery shade is to use the flask of wondrous physick. Mix both Opaline Hardtear (temporarily boosts damage negation) and Ruptured Crystal Tear (causes an explosion). Drink once you enter the boss chamber and run to the boss while holding block. The explosion instakills the boss

                                                                                      • Anonymous

                                                                                        Legitimately one of the worst designed dungeons in this game. It is just artificial difficulty. No original game mechanics, nothing new, no fun fights. Just tedious, unfun, boring and lazy design. Avoid, as there is nothing even remotely worth to be gained here.

                                                                                        • Legitimately a horribly designed dungeon. First time in Elden Ring I actually found content so severely unfun it started to give me a headache. I've played DS1, 2, and 3 so many times that I can't even count anymore, and no one on this planet was begging for skeleton mechanics to be not only really obnoxious, but also the world's worst game of "where's waldo?". I'm on the verge of letting this dungeon stay unfinished permanently.

                                                                                          • Anonymous

                                                                                            Did not see this mentioned: there are skeletons that glow black and rise indefinitely in this dungeon and to put them down you need to find the caster controlling them. There are some on the first floor and one on the top floor after you rode the guillotine as well.

                                                                                            • Anonymous

                                                                                              The two skeletons after the first one you run into seems - at least in my tries - to be unkillable. The first dies as per usual when you down them and then hit the blue glow. The other two (and a couple in a later room) I can't for the life of me kill however many tries and methods I try. Any ideas what this might be? If I'm not mistaken the "unkillable" ones seems to have a dark/black glow inside them, does that have anything to do with them being unkillable by conventional means?

                                                                                              • Anonymous

                                                                                                Carian Greatsword Sorcery absolutely D E L E T E S the assassin. just keep spam casting it and sippy when needed. it stun locks him and hits half the damn room.

                                                                                                • Anonymous

                                                                                                  The knight outside this dungeon hit me with a status effect of "death blighted". When I respawned I had a tiny chunk of my HP removed. Anyone come across this? Is there any item like a purging stone from DS1 that could give that health back to me? There's no page on the wiki for this effect yet...

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