Cathedral of the Forsaken

catherdral

The concealed sanctuary of the frenzied acolytes.

Cathedral of the Forsaken is a Location in Elden Ring. The Cathedral of the Forsaken is found within the Subterranean Shunning-Grounds.

 

Cathedral of the Forsaken Map

[overall map goes here]

Subterranean site of grace. In the room where you fight Mohg, The Omen. Elden Ring Interactive Map Link.

 

All NPCs and Merchants in Cathedral of the Forsaken

 No NPCs are present in the Cathedral of the Forsaken.

All Items in Elden Ring's Cathedral of the Forsaken

Elden Ring Cathedral of the Forsaken Creatures, Enemies, and Bosses

Regular Creatures and Enemies

 

Field Bosses and Bosses

 

Cathedral of the Forsaken Walkthrough

The Cathedral of the Forsaken is the boss arena for Mohg, the Omen. Defeat him to get the Site of Grace to appear. The chest at the altar contains Erdtree's Favor +1.

The area behind the altar is an illusory wall. Breaking it leads to a labyrinth full of Frenzied Nomads and their corpses, ultimately leading you to Frenzied Flame Proscription. However reaching the proceeding area requires defeating Morgott, otherwise a golden seal appears just past the altar which reads "Sealed by Morgott the Grace-Given".

Enter the area and cross the wooden planks to descend to the lower levels. You may notice a few tents on the way - these can be broken by the wandering Nomads' Frenzy attacks. The first one you find contains the Nomadic Merchant's Set, while the next one has 5x Eye of Yelough. You'll eventually reach a point where you need to drop between two perpendicular planks before you can proceed further; the Frenzied's Cookbook (2) can be obtained in an alcove after you've dropped to the lower plank.

You'll be at the last wooden beam on the southern side of the shaft. There'll be a Nomad on the final southern platform playing a violin. Where this enemy is is exactly where you need to drop off to start dropping down the gravestones on the eastern shaft wall. Look carefully and you will see a tiny gravestone jutting out in the corner - carefully walk over without jumping or rolling to drop onto that gravestone.

From this gravestone, the next one to drop onto is further down on the eastern wall. Face your character to the southern wall and backstep. Ensure that you're positioned and angled properly to not bump the geometry on the way down.

It is possible to skip the platforming with Longtail Cat Talisman, however, you will not acquire the incantation hanging at the lowest platform before the floor. Simply have it equipped and jump down, you will fall to the floor causing you to die and break the floor. Respawn and jump again to reach the floor unharmed (the talisman is not required after breaking the floor).

Then, face north and backstep. You should fall onto the next gravestone without issue. Face south and backstep again, and this should land you on a gravestone with a corpse holding the Inescapable Frenzy Incantation. Walk into the hallway, turn right. Beware of the nomad that is sitting facing the dark corner.  Pick up the Fingerprint Stone Shield at the end of the corridor. Behind the breakable tent here is Note: Miquella's Needle. From the lowest possible level, you can safely jump to the floor - it will crumble and you will land in the Frenzied Flame Proscription. This is Hyetta's final quest location, and there is a Site of Grace nearby too.  You can also speak to Melina here.

To the left of where Hyetta is standing is an illusory wall.  Roll into the wall to reveal a short corridor with a chest at the end.  The chest contains 1x Rune Arc. The wall behind the chest is also an illusion. Rolling into it opens up the passage into a large cavern.  Drop down to arrive at the Root-Facing Cliffs site of Grace, part of Deeproot Depths.

frenzied flame proscription illusion1frenzied flame proscription illusion2

Elden Ring Cathedral of the Forsaken Gallery and Notes

[other images go here]

 

 

All Elden Ring Locations
Abandoned Cave  ♦  Academy Crystal Cave  ♦  Academy Gate Town  ♦  Aeonia Swamp  ♦  Ailing Village  ♦  Ainsel River  ♦  Ainsel River Main  ♦  Ainsel River Well  ♦  Albinauric Rise  ♦  Altus Plateau  ♦  Altus Tunnel  ♦  Apostate Derelict  ♦  Artist's Shack  ♦  Auriza Hero's Grave  ♦  Auriza Side Tomb  ♦  Bellum Church  ♦  Bellum Highway  ♦  Bestial Sanctum  ♦  Black Knife Catacombs  ♦  Boilprawn Shack  ♦  Bridge of Sacrifice  ♦  Caelem Ruins  ♦  Caelid  ♦  Caelid Catacombs  ♦  Caelid Colosseum  ♦  Caelid Waypoint Ruins  ♦  Callu Baptismal Church  ♦  Capital Outskirts  ♦  Caria Manor  ♦  Carian Study Hall  ♦  Carriage  ♦  Castle Morne  ♦  Castle Sol  ♦  Cathedral of Manus Celes  ♦  Cave of the Forlorn  ♦  Chapel of Anticipation  ♦  Chelona's Rise  ♦  Church of Dragon Communion  ♦  Church of Elleh  ♦  Church of Inhibition  ♦  Church of Irith  ♦  Church of Pilgrimage  ♦  Church of Repose  ♦  Church of the Plague  ♦  Church of Vows  ♦  Cliffbottom Catacombs  ♦  Colosseums  ♦  Consecrated Snowfield Catacombs  ♦  Converted Fringe Tower  ♦  Converted Tower  ♦  Corpse-Stench Shack  ♦  Craftsman's Shack  ♦  Cuckoo's Evergaol  ♦  Deathtouched Catacombs  ♦  Deep Ainsel Well  ♦  Deep Siofra Well  ♦  Deeprooth Depths  ♦  Demi-Human Forest Ruins  ♦  Divine Tower of Caelid  ♦  Divine Tower of East Altus  ♦  Divine Tower of Limgrave  ♦  Divine Tower of Liurnia  ♦  Divine Tower of West Altus  ♦  Dragon-Burnt Ruins  ♦  Dragonbarrow  ♦  Dragonbarrow Cave  ♦  East Windmill Pasture  ♦  Effigies of the Martyr  ♦  Elden Throne  ♦  Eternal City  ♦  First Church of Marika  ♦  Flame Peak  ♦  Forbidden Lands  ♦  Forest Lookout Tower  ♦  Forge of the Giants  ♦  Forlorn Hound Evergaol  ♦  Forsaken Ruins  ♦  Fort Faroth  ♦  Fort Gael  ♦  Fort Haight  ♦  Fort Laiedd  ♦  Fourth Church of Marika  ♦  Frenzied Flame Proscription  ♦  Frenzied Flame Village  ♦  Frenzy-Flaming Tower  ♦  Fringefolk Hero's Grave  ♦  Gael Tunnel  ♦  Gaol Cave  ♦  Gatefront Ruins  ♦  Gelmir Hero's Grave  ♦  Giant-Conquering Hero's Grave  ♦  Golden Lineage Evergaol  ♦  Gowry's Shack  ♦  Grand Cloister  ♦  Grand Lift of Dectus  ♦  Grand Lift of Rold  ♦  Groveside Cave  ♦  Guardians' Garrison  ♦  Hallowhorn Grounds  ♦  Heretical Rise  ♦  Hermit's Shack  ♦  Hermit Merchant's Shack  ♦  Hermit Village  ♦  Hidden Path to the Haligtree  ♦  Highroad Cave  ♦  Highway Lookout Tower (Altus Plateau)  ♦  Highway Lookout Tower (Liurnia)  ♦  Impaler's Catacombs  ♦  Isolated Divine Tower  ♦  Isolated Merchant's Shack (Dragonbarrow)  ♦  Jarburg  ♦  Kingsrealm Ruins  ♦  Lake of Rot  ♦  Lakeside Crystal Cave  ♦  Laskyar Ruins  ♦  Lenne's Rise  ♦  Leyndell Catacombs  ♦  Leyndell Colosseum  ♦  Leyndell Royal Capital  ♦  Limgrave  ♦  Limgrave Colosseum  ♦  Limgrave Tunnels  ♦  Lord Contender's Evergaol  ♦  Lunar Estate Ruins  ♦  Lux Ruins  ♦  Malefactor's Evergaol  ♦  Minor Erdtree (Altus Plateau)  ♦  Minor Erdtree (Caelid)  ♦  Minor Erdtree (Consecrated Snowfield)  ♦  Minor Erdtree (Dragonbarrow)  ♦  Minor Erdtree (Liurnia Northeast)  ♦  Minor Erdtree (Liurnia Southwest)  ♦  Minor Erdtree (Mistwood)  ♦  Minor Erdtree (Mountaintops East)  ♦  Minor Erdtree (Mt. Gelmir)  ♦  Minor Erdtree (Weeping Peninsula)  ♦  Minor Erdtree Catacombs  ♦  Minor Erdtree Church  ♦  Mirage Rise  ♦  Mistwood  ♦  Mistwood Ruins  ♦  Mohgwyn Dynasty Mausoleum  ♦  Moonfolk Ruins  ♦  Moonlight Altar  ♦  Morne Tunnel  ♦  Mountaintops of the Giants  ♦  Mt Gelmir  ♦  Murkwater Catacombs  ♦  Murkwater Cave  ♦  Night's Sacred Ground  ♦  Nokron, Eternal City  ♦  Nokstella, Eternal City  ♦  Old Altus Tunnel  ♦  Oridys's Rise  ♦  Perfumer's Grotto  ♦  Perfumer's Ruins  ♦  Purified Ruins  ♦  Ranni's Rise  ♦  Raya Lucaria Crystal Tunnel  ♦  Redmane Castle  ♦  Renna's Rise  ♦  Revenger's Shack  ♦  Ringleader's Evergaol  ♦  Road's End Catacombs  ♦  Rose Church  ♦  Roundtable Hold  ♦  Royal Grave Evergaol  ♦  Ruin-Strewn Precipice  ♦  Sainted Hero's Grave  ♦  Sealed Tunnel  ♦  Second Church of Marika  ♦  Seethewater Cave  ♦  Sellia Crystal Tunnel  ♦  Sellia Evergaol  ♦  Sellia Gateway  ♦  Sellia Hideaway  ♦  Sellia, Town of Sorcery  ♦  Seluvis's Rise  ♦  Shack of the Lofty  ♦  Shack of the Rotting  ♦  Siofra Aqueduct  ♦  Siofra River  ♦  Siofra River Well  ♦  Slumbering Wolfs Shack  ♦  Smoldering Church  ♦  Spiritspring  ♦  Stillwater Cave  ♦  Stormcaller Church  ♦  Stormfoot Catacombs  ♦  Stormgate  ♦  Stormhill  ♦  Stormveil Castle  ♦  stranded graveyard  ♦  Street of Sages Ruins  ♦  Subterranean Shunning-Grounds  ♦  Summonwater Village  ♦  Swamp Lookout Tower  ♦  Swamp of Aeonia  ♦  Temple Quarter  ♦  Testu's Rise  ♦  The Four Belfries  ♦  The Shaded Castle  ♦  Third Church of Marika  ♦  Tombsward Catacombs  ♦  Tombsward Cave  ♦  Tombsward Ruins  ♦  Tower of Return  ♦  Uhl Palace Ruins  ♦  Unsightly Catacombs  ♦  Village of the Albinaurics  ♦  Village Windmill Pasture  ♦  Volcano Cave  ♦  Walking Mausoleum  ♦  Weeping Peninsula  ♦  West Windmill Pasture  ♦  Windmill Village  ♦  Witchbane Ruins  ♦  Woodfolk Ruins  ♦  Writheblood Ruins  ♦  Wyndham Catacombs  ♦  Wyndham Ruins  ♦  Yelough Anix Ruins  ♦  Zamor Ruins



Register to EDIT the Wiki!
    • Anonymous

      I was able to enter the area without defeating Morgott. I think it was because before I fought mini-Mogh, I entered Moghwyn's palace using the Pureblood Knight's Medal.

      • Anonymous

        Now you must platform on a game not designed in any way for platforming. You don't know how far you actually roll, jump and fall safely. We make our games hard....

        • Anonymous

          So I understand some ppl have problems here I'm not a great platform er but I somehow made it down first try no guide followed the white signs easy as pie for me. I'm am truly sorry for those of u having issues I will probably hate it in ng+

          • Anonymous

            The route suggested here works fine, but I dunno why it's suggested to back-step. It's much easier to do normal jumps.

            • I expect Melina to be mad, enraged at me for betraying her. The fact that she's just upset and disappointed with me is definitely worse. Still I love this ending, but damn.

              • Anonymous

                The cat talisman is no help at all you die from even the lowest beam without the floor breaking, even if you jump on the first gravestone and jump of you die and the floor still doesn't break, who the hell wrote this?

                • Anonymous

                  This part isn't fun and basically ruined the game for us. Sure, I'm sure the pixel master jumping specialists can do it, but the two of us and several of his friends just abandoned the game because of this section. This section isn't a puzzle...it's a measure of exacting control with a sloppy control interface. Congrats, Devs...you win. Fortunately, there are plenty of other games by other devs that we can play now and in the future.

                  Suggestion: If someone fails at something 10x...have an alternate...and perhaps more expensive, way of completing the task.

                  • Anonymous

                    For anyone having trouble with the coffin-hopping section: try using Golden Slam. Unlike regular jumps, it's a fixed trajectory so you only need to worry about your starting position and direction. After only like 2 practice runs, I could practically do it blindfolded. The whole sequence is hilariously easy now.

                    • Anonymous

                      Don't follow the guides platforming advice. Just follow the obvious path using regular jumps. But on the second jump, kind of jump into the wall so your forward momentum is halted and you fall to the tombstone just below your first jump. After that it's once again obvious the path you should take using regular jumps

                      • Anonymous

                        Guys, there is like one super easy tactic on this guy. ****ing great lance (probably with any other thrusting weapons) with giant hunt is really easy mode. Why? Because if you wait for him to start swinging and press giant hunt, you will evade almost all of his attacks and then counter attack him for some super meaty damage (mine did 1400 with spear talisman). Great lance is great because you can do the same with both running attacks aswell. So just evade his spells and aoes, giant hunt into his attacks, rinse and repeat. Third try, no summons.

                        • Anonymous

                          Managed to finally get to the bottom of this place after beating the last boss and triggering my ending, but the door seems to be sealed shut with no actions available. Guess I'll have to come back here on NG+ :(

                          • Anonymous

                            Getting down to the artist that drops the 'rain of arrows' AoW isn't fun or enjoyable but it is frustrating and it is aggravating, not a single player who found the spirit spring solution gave the platforming puzzle a second thought afterwards. The base dragon crest shield talisman behind bestial sanctuary isn't as bad, but it is hard work for meagre reward. Apparently getting to the bottom of the divine tower of Caelid is also a difficult platforming puzzle, but all of those platforming sections are optional.

                            Locking game progression behind one of these so called platforming puzzles though is different. It shows a sadistic side to From Software I don't remember seeing in dark souls, bloodborne or sekiro. Even the most die hard From Software fans are going to find it hard to deny this is one big f**k you! from the devs to every player who gets this far. No one who has played any From game ever thought to themselves "what this game needs to make it even harder is pixel perfect platforming" being forced to do this sucks.

                            • Anonymous

                              Wait. If Fingerprint Vyke was touched by the Two Fingers that means he came though here. Who replaced the knock away floor at the bottom?

                              • Anonymous

                                The cat tali worked on my first playthrough but not NG+. I believe I did update before reaching this place again so it's possible that it was patched out.

                                • Anonymous

                                  Protip for jumping on the grave stones: you can change direction midair so you can jump towards a stone and redirect to the wall so you don’t overshoot.

                                  After I figured this out I got it first try.

                                  • Anonymous

                                    "There'll be a Nomad on the final southern platform playing a violin. Where this enemy is is exactly where you need to drop off to start dropping dow-" there are TWO nomads on opposite sides, and the "eastern wall" is two walls meeting in a corner.

                                    Assisi, ,

                                    • Anonymous

                                      I tried jumping to break the floor from the start of the fall-to-madness- and-death pit, and ALSO from several of the slabs jutting from the walls. Didn't have cat ring equipped, but did use soft cotton and/or assassin's approach (both also cushion against fall damage). NOPE, doesn't work, as others have pointed out. Thought I'd experiment some, to no avail. However, if you're the superstitious type, I had much better luck aiming/landing my jumps/falls: A. skipping the stupid backjumps explained above & just jumping or rolling forwards (imagine that); and 2. Letting the poor "violin" player live. Maybe it was just the soothing music helping me concentrate and maintain a positive attitude :P

                                      • Anonymous

                                        Just to reiterate what has most likely been said for new arrivals to this page: The information in the final paragraph about skipping the platforming is either out dated or just plain false. There is no way to skip the platforming entirely. Jumping to the bottom with the Longtail Talisman will only bring you death. Happy hopping.

                                        • Anonymous

                                          something to take note is that the gravestones have the same "weird behavior" as the ones from the firelink shrine tower from DS3 (sometimes their "hitbox" doesn't cover the entire object, or is actually bigger than the object, and they might push you in certain directions depending on the angle of your jump), so don't rush your descent and try rolling when two gravestones are right below one another

                                          • Anonymous

                                            Why is everyone crying about this section? Took me 2 tries on a blind playthrough, didn't even use a guide... I just rolled or jumped towards anything that looked like the next step. They really brought in so many bad noobs, you just gotta get good. I probably had more trouble jumping down the tower in DS3 where Patches locks you in. Or maybe the well in DS2. This was super easy.

                                            • Anonymous

                                              "From this gravestone, the next one to drop onto is further down on the eastern wall. Face your character to the southern wall and backstep."

                                              This is troll advice. Backstepping off the coffin will invariably kill you. Absolutely do not do this. Who the hell is writing these pages?

                                              • Anonymous

                                                I managed to stick to a wall I shouldn't have (should have fallen to the umpteenth death) by accidentally running straight into wall while falling. This arrests your fall and you can back up a step to reach bottom. Good 3d modeling there...

                                                • Anonymous

                                                  If you already is in possession of the Miquella's Needle before opening the secret chest that contains the Note: Miquella's Needle, you'll get a Rune Arc instead.

                                                  • Anonymous

                                                    Doesn't help that the geometry doesn't line up with the images. I've stood in mid air and taken one step to get on where the coffin looks like it is only to fall.

                                                    • Anonymous

                                                      I don't know why people find the platforming here hard, I made it on my third try.
                                                      You just have to mix dropping, jumping and dodging depending on how far the platform is.

                                                      • Anonymous

                                                        If you quit out at the same time you hit the bottom of the well and die (before the floor breaks) the game freezes lmao

                                                        • Anonymous

                                                          Whoever wrote in the guide that wearing the cat talisman will break the floor and let you skip the whole thing is a liar. You just die, and the floor is still intact.

                                                          • Anonymous

                                                            Honestly it’s sections like this that make me realize FromSoft isn’t the brilliant game developers their fans try to pretend they are.

                                                            • Anonymous

                                                              Peak gamedesign: "let's design an utterly dimwitted camera and control system and then implement scenarios that require precision control and make the camera go bonkers".

                                                              • Anonymous

                                                                Best way to traverse gravestones down to Inescapable Frenzy incatation is not by jumping, but by rolling. I tested all 3 possible rolls (light, mid, heavy) and all 3 work consistently for me. After gently dropping down on a first gravestone position yourself so that you're NOT flush against the wall (otherwise there's a chance to collide with the wall collision during the roll and be bumped away from gravestones) and roll in a direction of a gravestone below. Light rolls are the hardest - you gotta be as far back as possible because they're long and you have a good chance of overshooting. Heavy rolls are good if you roll somewhat from the edge of the gravestone. Mid roils are basically the best - if you position yourself about the middle of first gravestone all rolls can be chained without correcting your position. Just roll - turn around - roll - turn around - etc. Hope that helps fellow Tarnished o7

                                                                • Anonymous

                                                                  If you stand next to the tents and quit out and reload your character will destroy them as they spawn in. That's the only way I could figure out to destroy the last tent.

                                                                  • Run straight into the tents that you need the frenzy guys to break for at least 10 seconds. Save and quit to the main menu. Load back in and the tent will explode. Saw this tip in a comment somewhere and it surprisingly works.

                                                                    • Anonymous

                                                                      When you get down to the last coffin, it is not worth it to aggro the enemy to destroy the tent (use a torch if you wish). It is just a lame note about Miquella’s Needle. I died like 10 times just to get this stupid note that doesn’t do anything.

                                                                      • Anonymous

                                                                        Does anyone know how to get to the purple item towards the bottom? It's inside a small tent that you can't break or jump on top of and there isn't any secret walls near it..

                                                                        • Anonymous

                                                                          The worse part of the coffins is the fact that FromSoft doesn't have devs with enough skills to make proper collision of the walls and coffin. 9 out of 10 death are due to the lack of persistence in the behavior of the collision when moving close to a wall or a coffin's edge. Even a new grads from most "real" 3D school could do it in their spare time.

                                                                          • Anonymous

                                                                            Important: near Hyett one of the walls is an illusion. There is a chest behind it. And behind the chest is another illusion, then site of grace.

                                                                            • Anonymous

                                                                              Something hidden in one of the tents before you start descening can't get it, any ideas? Look on left while killing thr frenzied.

                                                                              • I get it. The coffin platfalling and the rebab playing is a 4th wall thing. Prepares you for the Flame. By the time you reach the 3 Fingers, You're more than ready to go on a Frenzy.

                                                                                • Anonymous

                                                                                  I say, nothing says "art" more than descending a shaft jumping on coffins sticking out of walls to an undead fiddler's tune. 10/10!

                                                                                  • Anonymous

                                                                                    The enemy that should break the tent that hides Miquella's Needle's Note never aggros you, but, I found a way to get it, just walk into the tent for 10 seconds, then quit out and come back into your save file. Your "standing up" animation that plays when you load your save file has infinite object damage, and if you're close enough to the tent, you'll be able to break it yourself.

                                                                                    This is a staple of the series, you can do this in Dark Souls 1 in Sen's Fortress (way more finicky though)

                                                                                    • Anonymous

                                                                                      Hand of Malenia WA makes the platforming a lot easier! You can change directions in mid air which helped me a ton. Good luck!

                                                                                      • Anonymous

                                                                                        Hand of Malenia WA makes the platforming a lot easier! You can change directions in mid air which helped me a ton. Good luck!

                                                                                        • Anonymous

                                                                                          If you equip the cat ring, you can drop from the second bar from the top and survive. No need to bother with the stupid jumping, actually might be the only spot in the game where that ring is useful.

                                                                                          • Anonymous

                                                                                            Anybody know if the enemies that cast frenzy down there drop their armor, looks like the prisoner set with a different colour. Would be cool to have it.

                                                                                            • Anonymous

                                                                                              If you haven't killed Margot yet the passage behind the chest is locked off by a seal. 'Sealed by Morgot the Grace-Given'

                                                                                              • Anonymous

                                                                                                Inescapable madness incantation, note on miquella's needle, multiple eye of yelough, and a couple articles of nomadic merchant garb are available items in this area. The latter three are hidden in tents that can be broken by madness attacks from enemies in the area that you may or may not have to aggro.

                                                                                                • Anonymous

                                                                                                  there is a BUG that if you attack in air after the floor is broken (script trigger), you will die
                                                                                                  and at this particular area, it never resets the floor so you got hardlocked (as far as i know) to get the ending

                                                                                                  • Anonymous

                                                                                                    If you decide to take the secret path to Deeproot, be careful on the bottom floor falling out and dieing, after the floor falls out it never resets making this area completly unreachable this way.

                                                                                                    • Anonymous

                                                                                                      went down into the sewer, then the crypts, found Mohg, the omen, killed him. Never saw any of the Three-Fingers.
                                                                                                      Where did I go wrong?

                                                                                                      • Anonymous

                                                                                                        I found a shortcut down.
                                                                                                        Get on the lowest (third beam).
                                                                                                        Drop down here: https://imgur.com/NIdcj3E
                                                                                                        You should hit a few stones on your way down, but you'll hit the ground with zero damage taken and well alive.

                                                                                                        I was able to replicate this 3+ times.

                                                                                                        • Anonymous

                                                                                                          The crypt behind this location has a jumping/falling puzzle which is really maddening (ironic given the flame of frenzy gives people madness), but the NPC who plays the violin in the crypt is so nice, the music he plays is so calming

                                                                                                        Load more
                                                                                                        ⇈ ⇈