Cathedral of the Forsaken

catherdral

The concealed sanctuary of the frenzied acolytes.

Cathedral of the Forsaken is a Location in Elden Ring. The Cathedral of the Forsaken is found within the Subterranean Shunning-Grounds.

 

Cathedral of the Forsaken Map

[overall map goes here]

Subterranean site of grace. In the room where you fight Mohg, The Omen. Elden Ring Interactive Map Link.

 

All NPCs and Merchants in Cathedral of the Forsaken

 No NPCs are present in the Cathedral of the Forsaken.

All Items in Elden Ring's Cathedral of the Forsaken

Elden Ring Cathedral of the Forsaken Creatures, Enemies, and Bosses

Regular Creatures and Enemies

 

Field Bosses and Bosses

 

Cathedral of the Forsaken Walkthrough

The Cathedral of the Forsaken is the boss arena for Mohg, the Omen. Defeat him to get the Site of Grace to appear. The chest at the altar contains Erdtree's Favor +1.

The area behind the altar is an illusory wall. Breaking it leads to a labyrinth full of Frenzied Nomads and their corpses, ultimately leading you to Frenzied Flame Proscription. However reaching the proceeding area requires defeating Morgott, otherwise a golden seal appears just past the altar which reads "Sealed by Morgott the Grace-Given".

Enter the area and cross the wooden planks to descend to the lower levels. You may notice a few tents on the way - these can be broken by the wandering Nomads' Frenzy attacks. The first one you find contains the Nomadic Merchant's Set, while the next one has 5x Eye of Yelough. You'll eventually reach a point where you need to drop between two perpendicular planks before you can proceed further; the Frenzied's Cookbook (2) can be obtained in an alcove after you've dropped to the lower plank.

You'll be at the last wooden beam on the southern side of the shaft. There'll be a Nomad on the final southern platform playing a violin. Where this enemy is is exactly where you need to drop off to start dropping down the gravestones on the eastern shaft wall. Look carefully and you will see a tiny gravestone jutting out in the corner - carefully walk over without jumping or rolling to drop onto that gravestone.

From this gravestone, the next one to drop onto is further down on the eastern wall. Face your character to the southern wall and backstep. Ensure that you're positioned and angled properly to not bump the geometry on the way down.

It is possible to skip the platforming with Longtail Cat Talisman, however, you will not acquire the incantation hanging at the lowest platform before the floor. Simply have it equipped and jump down, you will fall to the floor causing you to die and break the floor. Respawn and jump again to reach the floor unharmed (the talisman is not required after breaking the floor).

Then, face north and backstep. You should fall onto the next gravestone without issue. Face south and backstep again, and this should land you on a gravestone with a corpse holding the Inescapable Frenzy Incantation. Walk into the hallway, turn right. Beware of the nomad that is sitting facing the dark corner.  Pick up the Fingerprint Stone Shield at the end of the corridor. Behind the breakable tent here is Note: Miquella's Needle. From the lowest possible level, you can safely jump to the floor - it will crumble and you will land in the Frenzied Flame Proscription. This is Hyetta's final quest location, and there is a Site of Grace nearby too.  You can also speak to Melina here.

To the left of where Hyetta is standing is an illusory wall.  Roll into the wall to reveal a short corridor with a chest at the end.  The chest contains 1x Rune Arc. The wall behind the chest is also an illusion. Rolling into it opens up the passage into a large cavern.  Drop down to arrive at the Root-Facing Cliffs site of Grace, part of Deeproot Depths.

frenzied flame proscription illusion1frenzied flame proscription illusion2

Elden Ring Cathedral of the Forsaken Gallery and Notes

How do I get to Frenzy Door Elden Ring?

This area is accessible from the Location: Subterranean Shunning Grounds.The door is at the lowest part of this location. You may follow the Subterranean Shunning Grounds walkthrough down until you reach Mohg, the Omen. From here, you will need to return to the back of his boss room. Loot the chests, activate and use the Cathedral of the Forsaken Site of Grace and rest. Attack the wall behind the chest to take down the wall and reveal the passage. Here is where you will need to use your platforming skills descend leading to the Frenzied Flame Proscription, the final location for Hyetta's questline. Once you reach the floor on the lowest level, it will break through to reveal a lower level and the Frenzied Door. Before you approach make sure you activate and use the Site of Grace in this area. 

[other images go here]

 

 

All Elden Ring Locations
Abandoned Cave  ♦  Academy Crystal Cave  ♦  Academy Gate Town  ♦  Aeonia Swamp  ♦  Ailing Village  ♦  Ainsel River  ♦  Ainsel River Main  ♦  Ainsel River Well  ♦  Albinauric Rise  ♦  Altus Plateau  ♦  Altus Tunnel  ♦  Apostate Derelict  ♦  Artist's Shack  ♦  Auriza Hero's Grave  ♦  Auriza Side Tomb  ♦  Bellum Church  ♦  Bellum Highway  ♦  Bestial Sanctum  ♦  Black Knife Catacombs  ♦  Boilprawn Shack  ♦  Bridge of Sacrifice  ♦  Caelem Ruins  ♦  Caelid  ♦  Caelid Catacombs  ♦  Caelid Colosseum  ♦  Caelid Waypoint Ruins  ♦  Callu Baptismal Church  ♦  Capital Outskirts  ♦  Caria Manor  ♦  Carian Study Hall  ♦  Carriage  ♦  Castle Morne  ♦  Castle Sol  ♦  Cathedral of Manus Celes  ♦  Cave of the Forlorn  ♦  Chapel of Anticipation  ♦  Chelona's Rise  ♦  Church of Dragon Communion  ♦  Church of Elleh  ♦  Church of Inhibition  ♦  Church of Irith  ♦  Church of Pilgrimage  ♦  Church of Repose  ♦  Church of the Plague  ♦  Church of Vows  ♦  Cliffbottom Catacombs  ♦  Colosseums  ♦  Consecrated Snowfield Catacombs  ♦  Converted Fringe Tower  ♦  Converted Tower  ♦  Corpse-Stench Shack  ♦  Craftsman's Shack  ♦  Cuckoo's Evergaol  ♦  Deathtouched Catacombs  ♦  Deep Ainsel Well  ♦  Deep Siofra Well  ♦  Deeprooth Depths  ♦  Demi-Human Forest Ruins  ♦  Divine Tower of Caelid  ♦  Divine Tower of East Altus  ♦  Divine Tower of Limgrave  ♦  Divine Tower of Liurnia  ♦  Divine Tower of West Altus  ♦  Dragon-Burnt Ruins  ♦  Dragonbarrow  ♦  Dragonbarrow Cave  ♦  East Windmill Pasture  ♦  Effigies of the Martyr  ♦  Elden Throne  ♦  Eternal City  ♦  First Church of Marika  ♦  Flame Peak  ♦  Forbidden Lands  ♦  Forest Lookout Tower  ♦  Forge of the Giants  ♦  Forlorn Hound Evergaol  ♦  Forsaken Ruins  ♦  Fort Faroth  ♦  Fort Gael  ♦  Fort Haight  ♦  Fort Laiedd  ♦  Fourth Church of Marika  ♦  Frenzied Flame Proscription  ♦  Frenzied Flame Village  ♦  Frenzy-Flaming Tower  ♦  Fringefolk Hero's Grave  ♦  Gael Tunnel  ♦  Gaol Cave  ♦  Gatefront Ruins  ♦  Gelmir Hero's Grave  ♦  Giant-Conquering Hero's Grave  ♦  Golden Lineage Evergaol  ♦  Gowry's Shack  ♦  Grand Cloister  ♦  Grand Lift of Dectus  ♦  Grand Lift of Rold  ♦  Groveside Cave  ♦  Guardians' Garrison  ♦  Hallowhorn Grounds  ♦  Heretical Rise  ♦  Hermit's Shack  ♦  Hermit Merchant's Shack  ♦  Hermit Village  ♦  Hidden Path to the Haligtree  ♦  Highroad Cave  ♦  Highway Lookout Tower (Altus Plateau)  ♦  Highway Lookout Tower (Liurnia)  ♦  Impaler's Catacombs  ♦  Isolated Divine Tower  ♦  Isolated Merchant's Shack (Dragonbarrow)  ♦  Jarburg  ♦  Kingsrealm Ruins  ♦  Lake of Rot  ♦  Lakeside Crystal Cave  ♦  Laskyar Ruins  ♦  Lenne's Rise  ♦  Leyndell Catacombs  ♦  Leyndell Colosseum  ♦  Leyndell Royal Capital  ♦  Limgrave  ♦  Limgrave Colosseum  ♦  Limgrave Tunnels  ♦  Lord Contender's Evergaol  ♦  Lunar Estate Ruins  ♦  Lux Ruins  ♦  Malefactor's Evergaol  ♦  Minor Erdtree (Altus Plateau)  ♦  Minor Erdtree (Caelid)  ♦  Minor Erdtree (Consecrated Snowfield)  ♦  Minor Erdtree (Dragonbarrow)  ♦  Minor Erdtree (Liurnia Northeast)  ♦  Minor Erdtree (Liurnia Southwest)  ♦  Minor Erdtree (Mistwood)  ♦  Minor Erdtree (Mountaintops East)  ♦  Minor Erdtree (Mt. Gelmir)  ♦  Minor Erdtree (Weeping Peninsula)  ♦  Minor Erdtree Catacombs  ♦  Minor Erdtree Church  ♦  Mirage Rise  ♦  Mistwood  ♦  Mistwood Ruins  ♦  Mohgwyn Dynasty Mausoleum  ♦  Moonfolk Ruins  ♦  Moonlight Altar  ♦  Morne Tunnel  ♦  Mountaintops of the Giants  ♦  Mt Gelmir  ♦  Murkwater Catacombs  ♦  Murkwater Cave  ♦  Night's Sacred Ground  ♦  Nokron, Eternal City  ♦  Nokstella, Eternal City  ♦  Old Altus Tunnel  ♦  Oridys's Rise  ♦  Perfumer's Grotto  ♦  Perfumer's Ruins  ♦  Purified Ruins  ♦  Ranni's Rise  ♦  Raya Lucaria Crystal Tunnel  ♦  Redmane Castle  ♦  Renna's Rise  ♦  Revenger's Shack  ♦  Ringleader's Evergaol  ♦  Road's End Catacombs  ♦  Rose Church  ♦  Roundtable Hold  ♦  Royal Grave Evergaol  ♦  Ruin-Strewn Precipice  ♦  Sainted Hero's Grave  ♦  Sealed Tunnel  ♦  Second Church of Marika  ♦  Seethewater Cave  ♦  Sellia Crystal Tunnel  ♦  Sellia Evergaol  ♦  Sellia Gateway  ♦  Sellia Hideaway  ♦  Sellia, Town of Sorcery  ♦  Seluvis's Rise  ♦  Shack of the Lofty  ♦  Shack of the Rotting  ♦  Siofra Aqueduct  ♦  Siofra River  ♦  Siofra River Well  ♦  Slumbering Wolfs Shack  ♦  Smoldering Church  ♦  Spiritspring  ♦  Stillwater Cave  ♦  Stormcaller Church  ♦  Stormfoot Catacombs  ♦  Stormgate  ♦  Stormhill  ♦  Stormveil Castle  ♦  stranded graveyard  ♦  Street of Sages Ruins  ♦  Subterranean Shunning-Grounds  ♦  Summonwater Village  ♦  Swamp Lookout Tower  ♦  Swamp of Aeonia  ♦  Temple Quarter  ♦  Testu's Rise  ♦  The Four Belfries  ♦  The Shaded Castle  ♦  Third Church of Marika  ♦  Tombsward Catacombs  ♦  Tombsward Cave  ♦  Tombsward Ruins  ♦  Tower of Return  ♦  Uhl Palace Ruins  ♦  Unsightly Catacombs  ♦  Village of the Albinaurics  ♦  Village Windmill Pasture  ♦  Volcano Cave  ♦  Walking Mausoleum  ♦  Weeping Peninsula  ♦  West Windmill Pasture  ♦  Windmill Village  ♦  Witchbane Ruins  ♦  Woodfolk Ruins  ♦  Writheblood Ruins  ♦  Wyndham Catacombs  ♦  Wyndham Ruins  ♦  Yelough Anix Ruins  ♦  Zamor Ruins



Register to EDIT the Wiki!
    • Anonymous

      Okay a great tip that might help some with the jumps is using Lion's Claw Ash of war.
      It has the perfect jump distance to trivialise some of the jumps you have to make if you angle it correctly.
      Made life 10 times easier here.

      Anyways good luck still everyone!

      • Anonymous

        Dropped to the bottom first try, you don't even have to roll or backstep, just walk off normally to the lower patforms

        • Anonymous

          Normal way: try your best
          Easy way: look for a tutorial
          MIYAZAKI WAY: Use Waterfowl Dance to skip 80% of the jumps

          • Anonymous

            >play a game known for being difficult

            >reach a level thats hard in a unique way

            >complain in a wiki page of said game

            ?????

            • Anonymous

              When you fall to a floor at the bottom of this area and the floor gives way and disintegrates and you fall further down...was I hallucinating or is there at least one door at the level of the floor that disintegrates? Anyway done a free cam or something and seen if it leads somewhere?

              • Anonymous

                Okay Miyazaki ballwashers, let me have it. What's your mental gymnastic to justify this horseshit area? "Platforming is the TRUEST test of skill", in a game where the controls and camera still aren't really meant for precision platforming? Or is it the old "IT'S AN OPTIONAL AREA YOU DON'T HAVE TO DO IT" cope?

                • Anonymous

                  DON'T backstep! Stupid frickin wiki.

                  Just roll to the target platform. Backsteppng will way more often than not throw you too far, or hit the wall. Rolls to the platforms are far more reliable.

                  • Anonymous

                    Gravestone jumping straight out of an Uncharted game. Just need to know which ones to fall down to or jump to. Not difficult once you've mapped out the way down.

                    • Anonymous

                      This c*nt f*cking jumping BS killed me more than any boss in the whole game. You see how many goddamn tombstones there are? That's basically telling you you're gonna die THIS MANY TIMES before you get to the bottom.

                      • Anonymous

                        Fromsoft's version of platforming is like a cat walking across the piano keyboard and then thinking it's Beethoven.

                        • Anonymous

                          When jumping to each tombstone, I recommend looking and aiming at the WALL ITSLEF to which it is attached to. Trace up the wall all the way to the level of where your character is at, then jump to that specific point of the wall. Try to jump INTO the wall so that way when your character falls, they will fall straight down unto the tombstone. Enjoy!

                          • Anonymous

                            One of the least thought through areas. They added puzzle without care about any semblance of logic. Who would put a bunch of in such hard to get to place? Why anyone would do this? Maybe traders were in coffins? But in this case why so many dudes are just sitting around with guitar and weapons? Why would they build on top of 3 fingers hideout? It feels like they didn't have anymore ideas/money so they decided to make some sh***y puzzle so people won't skip this area in 10 seconds

                            • Anonymous

                              Sad part. Wiki guide to this area is unfinished. The Hardest part of the game. Not becouse of skill gaps but becouse of poor design. You basically make it by luck. Not skill. So badly done Fromsoft. Patch and nerf stupid things but leave this area to luck.

                              • Anonymous

                                This is by far the most I have died in the game. The backsteping is not helpfull without info on your position before stepping off. You cant just drop to a stone. Face south and backstep. This sucks, 40 deaths so far. Floor is patched so that's a no go. Another BS thing is even if you can safely drop from 10 feet you still die. Stupidly made and if for not a trophy would never deal with this crap. So badly designed.

                                • Anonymous

                                  What exactly happens if you sacrifice Melina, then meet with the Three Fingers? Is that even possible within the Ashen Capital? Does she just show up in the cutscene anyways?

                                  • Anonymous

                                    I really feel that some big attacks or spells should be able to break boxes

                                    If I comet azur a tree or box it should break

                                    • Anonymous

                                      "My child will learn the puzzle and fall down the Nomad hole."

                                      "Options -> Up-> X -> L1 -> X -> Left -> X"

                                      • Anonymous

                                        Here's my testing for what works well. First thing is to accept that this game has rather twitchy, unpredictable movement velocity so sometimes you are just gonna overshoot something and never understand why. Therefore, spend your runes first before trying! Also if this is your first attempt, focus on getting to the bottom first and not on the item, by opening up the bottom area it makes it so any of your falls while trying this won't kill you. At least it did for me.

                                        This was done on a female character at 0.0 weight for consistency. Start by going to the violin merchant spot and drop to that grave underneath him. After landing on that first platform, position yourself towards the South wall, away from the East wall enough so you don't hit it with your shoulder. This is all in the wiki already.

                                        What I do, specifically, is position myself so that my forward foot's toes only are hanging off the edge of the top layer of this grave, while the rear foot is standing on the crack in the grave. The foot should be on the crack so that it covers the tail end away from the southern wall. This should be the correct position to backstep from. If you got it right, you'll land on the upper of two parallel graves. If so, you can simply run and fall off towards the next grave and then run and fall again to the grave with the incantation. This means that the only difficult part of this entire sequence is the backstep.

                                        If you land on the lower of the two parallel graves, and you might, then it may require a backstep to get to the next spot. In this position I would put myself in the center of that grave, away from the East wall again, and move a bit forward of center towards the North wall before backstepping. It is entirely possible that you can still fall off this grave onto the next as well but I have never tried that. I honestly land on the top of the two parallel graves most of the time doing it this way, or just fall completely to the floor. Your mileage may vary, of course.

                                        • Anonymous

                                          You only need to step backwards once, on the second drop. The rest you can just fall forward. Easy once you ignore the instruction above.

                                          • Anonymous

                                            During my first playthrough, I went into this area fully prepared and excited to go for the frenzied flame ending, but as I approached the main shaft my enthusiasm was swiftly doused.
                                            The countless twisted corpses of nomads, mouths agape and bodies withered. The joyful violin music echoing from somewhere distant. The first sign of life being a mindless husk of a person, letting out cries of pain as they frantically try to incinerate you. Annoying platforming aside, the entire area is bleak and harrowing. And when you finally reach the bottom, who meets you at the site of grace but Melina, giving a final desperate plea to turn back.
                                            The experience turned me away from any desire to become the Lord of Frenzied Flame. Bravo to the FromSoftware team for the impeccable worldbuilding and atmosphere.

                                            • Anonymous

                                              I was able to enter the area without defeating Morgott. I think it was because before I fought mini-Mogh, I entered Moghwyn's palace using the Pureblood Knight's Medal.

                                              • Anonymous

                                                Now you must platform on a game not designed in any way for platforming. You don't know how far you actually roll, jump and fall safely. We make our games hard....

                                                • Anonymous

                                                  So I understand some ppl have problems here I'm not a great platform er but I somehow made it down first try no guide followed the white signs easy as pie for me. I'm am truly sorry for those of u having issues I will probably hate it in ng+

                                                  • Anonymous

                                                    The route suggested here works fine, but I dunno why it's suggested to back-step. It's much easier to do normal jumps.

                                                    • I expect Melina to be mad, enraged at me for betraying her. The fact that she's just upset and disappointed with me is definitely worse. Still I love this ending, but damn.

                                                      • Anonymous

                                                        The cat talisman is no help at all you die from even the lowest beam without the floor breaking, even if you jump on the first gravestone and jump of you die and the floor still doesn't break, who the hell wrote this?

                                                        • Anonymous

                                                          This part isn't fun and basically ruined the game for us. Sure, I'm sure the pixel master jumping specialists can do it, but the two of us and several of his friends just abandoned the game because of this section. This section isn't a puzzle...it's a measure of exacting control with a sloppy control interface. Congrats, Devs...you win. Fortunately, there are plenty of other games by other devs that we can play now and in the future.

                                                          Suggestion: If someone fails at something 10x...have an alternate...and perhaps more expensive, way of completing the task.

                                                          • Anonymous

                                                            For anyone having trouble with the coffin-hopping section: try using Golden Slam. Unlike regular jumps, it's a fixed trajectory so you only need to worry about your starting position and direction. After only like 2 practice runs, I could practically do it blindfolded. The whole sequence is hilariously easy now.

                                                            • Anonymous

                                                              Don't follow the guides platforming advice. Just follow the obvious path using regular jumps. But on the second jump, kind of jump into the wall so your forward momentum is halted and you fall to the tombstone just below your first jump. After that it's once again obvious the path you should take using regular jumps

                                                              • Anonymous

                                                                Guys, there is like one super easy tactic on this guy. ****ing great lance (probably with any other thrusting weapons) with giant hunt is really easy mode. Why? Because if you wait for him to start swinging and press giant hunt, you will evade almost all of his attacks and then counter attack him for some super meaty damage (mine did 1400 with spear talisman). Great lance is great because you can do the same with both running attacks aswell. So just evade his spells and aoes, giant hunt into his attacks, rinse and repeat. Third try, no summons.

                                                                • Anonymous

                                                                  Managed to finally get to the bottom of this place after beating the last boss and triggering my ending, but the door seems to be sealed shut with no actions available. Guess I'll have to come back here on NG+ :(

                                                                  • Anonymous

                                                                    Getting down to the artist that drops the 'rain of arrows' AoW isn't fun or enjoyable but it is frustrating and it is aggravating, not a single player who found the spirit spring solution gave the platforming puzzle a second thought afterwards. The base dragon crest shield talisman behind bestial sanctuary isn't as bad, but it is hard work for meagre reward. Apparently getting to the bottom of the divine tower of Caelid is also a difficult platforming puzzle, but all of those platforming sections are optional.

                                                                    Locking game progression behind one of these so called platforming puzzles though is different. It shows a sadistic side to From Software I don't remember seeing in dark souls, bloodborne or sekiro. Even the most die hard From Software fans are going to find it hard to deny this is one big f**k you! from the devs to every player who gets this far. No one who has played any From game ever thought to themselves "what this game needs to make it even harder is pixel perfect platforming" being forced to do this sucks.

                                                                    • Anonymous

                                                                      Wait. If Fingerprint Vyke was touched by the Two Fingers that means he came though here. Who replaced the knock away floor at the bottom?

                                                                      • Anonymous

                                                                        The cat tali worked on my first playthrough but not NG+. I believe I did update before reaching this place again so it's possible that it was patched out.

                                                                        • Anonymous

                                                                          Protip for jumping on the grave stones: you can change direction midair so you can jump towards a stone and redirect to the wall so you don’t overshoot.

                                                                          After I figured this out I got it first try.

                                                                          • Anonymous

                                                                            "There'll be a Nomad on the final southern platform playing a violin. Where this enemy is is exactly where you need to drop off to start dropping dow-" there are TWO nomads on opposite sides, and the "eastern wall" is two walls meeting in a corner.

                                                                            Assisi, ,

                                                                            • Anonymous

                                                                              I tried jumping to break the floor from the start of the fall-to-madness- and-death pit, and ALSO from several of the slabs jutting from the walls. Didn't have cat ring equipped, but did use soft cotton and/or assassin's approach (both also cushion against fall damage). NOPE, doesn't work, as others have pointed out. Thought I'd experiment some, to no avail. However, if you're the superstitious type, I had much better luck aiming/landing my jumps/falls: A. skipping the stupid backjumps explained above & just jumping or rolling forwards (imagine that); and 2. Letting the poor "violin" player live. Maybe it was just the soothing music helping me concentrate and maintain a positive attitude :P

                                                                              • Anonymous

                                                                                Just to reiterate what has most likely been said for new arrivals to this page: The information in the final paragraph about skipping the platforming is either out dated or just plain false. There is no way to skip the platforming entirely. Jumping to the bottom with the Longtail Talisman will only bring you death. Happy hopping.

                                                                                • Anonymous

                                                                                  something to take note is that the gravestones have the same "weird behavior" as the ones from the firelink shrine tower from DS3 (sometimes their "hitbox" doesn't cover the entire object, or is actually bigger than the object, and they might push you in certain directions depending on the angle of your jump), so don't rush your descent and try rolling when two gravestones are right below one another

                                                                                  • Anonymous

                                                                                    Why is everyone crying about this section? Took me 2 tries on a blind playthrough, didn't even use a guide... I just rolled or jumped towards anything that looked like the next step. They really brought in so many bad noobs, you just gotta get good. I probably had more trouble jumping down the tower in DS3 where Patches locks you in. Or maybe the well in DS2. This was super easy.

                                                                                    • Anonymous

                                                                                      "From this gravestone, the next one to drop onto is further down on the eastern wall. Face your character to the southern wall and backstep."

                                                                                      This is troll advice. Backstepping off the coffin will invariably kill you. Absolutely do not do this. Who the hell is writing these pages?

                                                                                      • Anonymous

                                                                                        I managed to stick to a wall I shouldn't have (should have fallen to the umpteenth death) by accidentally running straight into wall while falling. This arrests your fall and you can back up a step to reach bottom. Good 3d modeling there...

                                                                                        • Anonymous

                                                                                          If you already is in possession of the Miquella's Needle before opening the secret chest that contains the Note: Miquella's Needle, you'll get a Rune Arc instead.

                                                                                          • Anonymous

                                                                                            Doesn't help that the geometry doesn't line up with the images. I've stood in mid air and taken one step to get on where the coffin looks like it is only to fall.

                                                                                            • Anonymous

                                                                                              I don't know why people find the platforming here hard, I made it on my third try.
                                                                                              You just have to mix dropping, jumping and dodging depending on how far the platform is.

                                                                                              • Anonymous

                                                                                                If you quit out at the same time you hit the bottom of the well and die (before the floor breaks) the game freezes lmao

                                                                                                • Anonymous

                                                                                                  Whoever wrote in the guide that wearing the cat talisman will break the floor and let you skip the whole thing is a liar. You just die, and the floor is still intact.

                                                                                                  • Anonymous

                                                                                                    Honestly it’s sections like this that make me realize FromSoft isn’t the brilliant game developers their fans try to pretend they are.

                                                                                                    • Anonymous

                                                                                                      Peak gamedesign: "let's design an utterly dimwitted camera and control system and then implement scenarios that require precision control and make the camera go bonkers".

                                                                                                      • Anonymous

                                                                                                        Best way to traverse gravestones down to Inescapable Frenzy incatation is not by jumping, but by rolling. I tested all 3 possible rolls (light, mid, heavy) and all 3 work consistently for me. After gently dropping down on a first gravestone position yourself so that you're NOT flush against the wall (otherwise there's a chance to collide with the wall collision during the roll and be bumped away from gravestones) and roll in a direction of a gravestone below. Light rolls are the hardest - you gotta be as far back as possible because they're long and you have a good chance of overshooting. Heavy rolls are good if you roll somewhat from the edge of the gravestone. Mid roils are basically the best - if you position yourself about the middle of first gravestone all rolls can be chained without correcting your position. Just roll - turn around - roll - turn around - etc. Hope that helps fellow Tarnished o7

                                                                                                        • Anonymous

                                                                                                          If you stand next to the tents and quit out and reload your character will destroy them as they spawn in. That's the only way I could figure out to destroy the last tent.

                                                                                                          • Run straight into the tents that you need the frenzy guys to break for at least 10 seconds. Save and quit to the main menu. Load back in and the tent will explode. Saw this tip in a comment somewhere and it surprisingly works.

                                                                                                            • Anonymous

                                                                                                              When you get down to the last coffin, it is not worth it to aggro the enemy to destroy the tent (use a torch if you wish). It is just a lame note about Miquella’s Needle. I died like 10 times just to get this stupid note that doesn’t do anything.

                                                                                                              • Anonymous

                                                                                                                Does anyone know how to get to the purple item towards the bottom? It's inside a small tent that you can't break or jump on top of and there isn't any secret walls near it..

                                                                                                                • Anonymous

                                                                                                                  The worse part of the coffins is the fact that FromSoft doesn't have devs with enough skills to make proper collision of the walls and coffin. 9 out of 10 death are due to the lack of persistence in the behavior of the collision when moving close to a wall or a coffin's edge. Even a new grads from most "real" 3D school could do it in their spare time.

                                                                                                                  • Anonymous

                                                                                                                    Important: near Hyett one of the walls is an illusion. There is a chest behind it. And behind the chest is another illusion, then site of grace.

                                                                                                                    • Anonymous

                                                                                                                      Something hidden in one of the tents before you start descening can't get it, any ideas? Look on left while killing thr frenzied.

                                                                                                                      • I get it. The coffin platfalling and the rebab playing is a 4th wall thing. Prepares you for the Flame. By the time you reach the 3 Fingers, You're more than ready to go on a Frenzy.

                                                                                                                        • Anonymous

                                                                                                                          I say, nothing says "art" more than descending a shaft jumping on coffins sticking out of walls to an undead fiddler's tune. 10/10!

                                                                                                                          • Anonymous

                                                                                                                            The enemy that should break the tent that hides Miquella's Needle's Note never aggros you, but, I found a way to get it, just walk into the tent for 10 seconds, then quit out and come back into your save file. Your "standing up" animation that plays when you load your save file has infinite object damage, and if you're close enough to the tent, you'll be able to break it yourself.

                                                                                                                            This is a staple of the series, you can do this in Dark Souls 1 in Sen's Fortress (way more finicky though)

                                                                                                                            • Anonymous

                                                                                                                              Hand of Malenia WA makes the platforming a lot easier! You can change directions in mid air which helped me a ton. Good luck!

                                                                                                                              • Anonymous

                                                                                                                                Hand of Malenia WA makes the platforming a lot easier! You can change directions in mid air which helped me a ton. Good luck!

                                                                                                                                • Anonymous

                                                                                                                                  If you equip the cat ring, you can drop from the second bar from the top and survive. No need to bother with the stupid jumping, actually might be the only spot in the game where that ring is useful.

                                                                                                                                Load more
                                                                                                                                ⇈ ⇈