Mistwood Ruins

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Concealed by the thriving growth of vegetation, these ruins are kept out of sight by the veil of nature itself. But there's more to it than what you see.

Mistwood Ruins is a Location in Elden Ring. The Mistwood Ruins are found in MistwoodEastern Limgrave, hidden among vast vegetation. The remnants look shattered and forgotten and feature an underground cellar.

 

Mistwood Ruins Map

[Elden Ring Map here]

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Elden Ring NPCs and Merchants in Mistwood Ruins  

  • Blaidd - His howling can be heard around Mistwood Ruins. Speak to Merchant Kale to begin his storyline.

 

All Items in Elden Ring's Mistwood Ruins

Gather & Farm Items

  • List Gatherable items here

 

Upgrade Materials

 

Equipment and Magic

 

Unique, Ashes and Keys

  • There are no key items in this location

 

Elden Ring Mistwood Ruins Creatures, Enemies, and Bosses

Regular Creatures and Enemies

 

Field Bosses and Bosses

  • There are no bosses found in this location.

 

Mistwood Ruins Walkthrough

You can discover the path to Mistwood Ruins by interacting with an antique spectral tree located south of Third Church of Marika, alongside the main road. Upon examination, grace will manifest as a golden human spirit that will wander without a clear destination. The spirit often disappears, but its footsteps can be traced not to lose track of it. Finally, the grace manifestation will arrive to the hidden ruins and fade away.

One questline begins in Mistwood Ruins. Players may come across some howling. If you look up at the taller parts of the ruins, you may come across Blaidd. You will have to speak to Merchant Kale in the Church of Elleh to continue this questline. When interacting with Blaidd, make sure you have no wolf attire on as this will make him hostile towards you and may affect the progress of your quest. 

 

Elden Ring Mistwood Ruins Gallery and Notes

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All Elden Ring Locations
Abandoned Cave  ♦  Academy Crystal Cave  ♦  Academy Gate Town  ♦  Aeonia Swamp  ♦  Ailing Village  ♦  Ainsel River  ♦  Ainsel River Main  ♦  Ainsel River Well  ♦  Albinauric Rise  ♦  Altus Plateau  ♦  Altus Tunnel  ♦  Apostate Derelict  ♦  Artist's Shack  ♦  Auriza Hero's Grave  ♦  Auriza Side Tomb  ♦  Bellum Church  ♦  Bellum Highway  ♦  Bestial Sanctum  ♦  Black Knife Catacombs  ♦  Boilprawn Shack  ♦  Bridge of Sacrifice  ♦  Caelem Ruins  ♦  Caelid  ♦  Caelid Catacombs  ♦  Caelid Colosseum  ♦  Caelid Waypoint Ruins  ♦  Callu Baptismal Church  ♦  Capital Outskirts  ♦  Caria Manor  ♦  Carian Study Hall  ♦  Carriage  ♦  Castle Morne  ♦  Castle Sol  ♦  Cathedral of Manus Celes  ♦  Cathedral of the Forsaken  ♦  Cave of the Forlorn  ♦  Chapel of Anticipation  ♦  Chelona's Rise  ♦  Church of Dragon Communion  ♦  Church of Elleh  ♦  Church of Inhibition  ♦  Church of Irith  ♦  Church of Pilgrimage  ♦  Church of Repose  ♦  Church of the Plague  ♦  Church of Vows  ♦  Cliffbottom Catacombs  ♦  Colosseums  ♦  Consecrated Snowfield Catacombs  ♦  Converted Fringe Tower  ♦  Converted Tower  ♦  Corpse-Stench Shack  ♦  Craftsman's Shack  ♦  Cuckoo's Evergaol  ♦  Deathtouched Catacombs  ♦  Deep Ainsel Well  ♦  Deep Siofra Well  ♦  Deeprooth Depths  ♦  Demi-Human Forest Ruins  ♦  Divine Tower of Caelid  ♦  Divine Tower of East Altus  ♦  Divine Tower of Limgrave  ♦  Divine Tower of Liurnia  ♦  Divine Tower of West Altus  ♦  Dragon-Burnt Ruins  ♦  Dragonbarrow  ♦  Dragonbarrow Cave  ♦  East Windmill Pasture  ♦  Effigies of the Martyr  ♦  Elden Throne  ♦  Eternal City  ♦  First Church of Marika  ♦  Flame Peak  ♦  Forbidden Lands  ♦  Forest Lookout Tower  ♦  Forge of the Giants  ♦  Forlorn Hound Evergaol  ♦  Forsaken Ruins  ♦  Fort Faroth  ♦  Fort Gael  ♦  Fort Haight  ♦  Fort Laiedd  ♦  Fourth Church of Marika  ♦  Frenzied Flame Proscription  ♦  Frenzied Flame Village  ♦  Frenzy-Flaming Tower  ♦  Fringefolk Hero's Grave  ♦  Gael Tunnel  ♦  Gaol Cave  ♦  Gatefront Ruins  ♦  Gelmir Hero's Grave  ♦  Giant-Conquering Hero's Grave  ♦  Golden Lineage Evergaol  ♦  Gowry's Shack  ♦  Grand Cloister  ♦  Grand Lift of Dectus  ♦  Grand Lift of Rold  ♦  Groveside Cave  ♦  Guardians' Garrison  ♦  Hallowhorn Grounds  ♦  Heretical Rise  ♦  Hermit's Shack  ♦  Hermit Merchant's Shack  ♦  Hermit Village  ♦  Hidden Path to the Haligtree  ♦  Highroad Cave  ♦  Highway Lookout Tower (Altus Plateau)  ♦  Highway Lookout Tower (Liurnia)  ♦  Impaler's Catacombs  ♦  Isolated Divine Tower  ♦  Isolated Merchant's Shack (Dragonbarrow)  ♦  Jarburg  ♦  Kingsrealm Ruins  ♦  Lake of Rot  ♦  Lakeside Crystal Cave  ♦  Laskyar Ruins  ♦  Lenne's Rise  ♦  Leyndell Catacombs  ♦  Leyndell Colosseum  ♦  Leyndell Royal Capital  ♦  Limgrave  ♦  Limgrave Colosseum  ♦  Limgrave Tunnels  ♦  Lord Contender's Evergaol  ♦  Lunar Estate Ruins  ♦  Lux Ruins  ♦  Malefactor's Evergaol  ♦  Minor Erdtree (Altus Plateau)  ♦  Minor Erdtree (Caelid)  ♦  Minor Erdtree (Consecrated Snowfield)  ♦  Minor Erdtree (Dragonbarrow)  ♦  Minor Erdtree (Liurnia Northeast)  ♦  Minor Erdtree (Liurnia Southwest)  ♦  Minor Erdtree (Mistwood)  ♦  Minor Erdtree (Mountaintops East)  ♦  Minor Erdtree (Mt. 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    • Anonymous

      Worth noting that it seems like the Runebear in the ruins is being kept asleep by the Trina lilies around it and will wake up if you pick them. (At least as far as I've gathered the bear only wakes up if you pick the flowers or attack it. Haven't checked if you cen wake it up by being loud around it.)

      • Anonymous

        I have no wolf stuff on and haven't killed a rune bear and ol' Blaidd came out swinging a huge sword. Have no idea why he didn't talk first but there ya go. Was dead in two strikes.

        • Anonymous

          Walkthrough is wrong. Blaidd's hostility is not dependant on what you are wearing. If you killed any Bear/Runebear (even the one that acts as that one cave's main boss), he will be hostile. The only way to revert him back to friendly is to go to the Church of Vows in Liurnia, get a Celestial Dew and use it to reset aggression.

          • Anonymous

            do they really expect me to go back and check all 50 NPCs every time I talk with a new NPC? I stumbled upon a howling werewolf on top of tower and only way to advance with him is to talk to the basic merchant fella at beginning of game first. There is Zero hint to lead you onto that tho. map is huge and has dozens of NPCs. How was anyone to figure that out on their own except by pure luck. If they are gonna pull that overrated edgy bs in an open world game at least give us even a single tinniest fricking hint so we can use our brains to figure it out instead of pure luck. that walking turtle castle has a hint sold by merchant for a obvious as **** solution, his feet, only accessible thing have big glowing smashy rocks which one needs to attack. like, no ****, everyone would've figured it out but even that had a hint for it.

            • After talking to Kale and receiving the fingersnap gesture, come and use it on the west side of the ruins, you will meet an NPC called Blaidd whom you may recognize from one of the loading screens.

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