|Location||Crumbling Farum Azula|
560,000 Runes (NG+1)
616,000 Runes (NG+2)
630,000 Runes (NG+3)
672,000 Runes (NG+4)
686,000 Runes (NG+5)
700,000 Runes (NG+6)
714,000 Runes (NG+7)
|HP||≈ 26,651 (LEGEND)|
All Status Effects
All Elemental Damage
Dragonlord Placidusax is a Boss in Elden Ring. Dragonlord Placidusax is a massive, two-headed dragon and is found in Crumbling Farum Azula. This is an optional boss, as players don't need to defeat it in order to advance in Elden Ring. However, doing so yields useful Items and Runes.
The Dragonlord whose seat lies at the heart of the storm beyond time is said to have been Elden Lord in the age before the Erdtree. Once his god was fled, the lord continued to await its return.
Elden Ring Dragonlord Placidusax Boss
Dragonlord Placidusax is a Legend Boss found in Crumbling Farum Azula
- This is an optional Boss
- This is a Legend type Boss
- Closest Site of Grace: Beside the Great Bridge
- Multiplayer is allowed for this Boss. In order to be summoned, player has to put his sign near entrance to boss fight arena.
- You can summon Spirit Ashes for this Boss
Elden Ring Dragonlord Placidusax Location
Entrance is in the lowest section of Crumbling Farum Azula. From the Beside the Great Bridge [Map link] grace, turn around take the elevator back down into the church. Go past the Beastmen and exit the church. Head straight ahead out of the church, towards the cluster of trees, and look over the edge for a platform to fall down to. Follow the path to the end, and look for a cubby on the stone floor that doesn't have bones in it. Approach and look for the Lie down prompt. See it on the Elden Ring Map here.
Dragonlord Placidusax Combat Information
- Health: 26,651 HP
- New Game Health: NG+1 (26,677), NG+2 (29,344), NG+3 (30,678), NG+4 (32,012), NG+5 (34,680), NG+6 (36,013), NG+7 (37,347)
- In a multiplayer session in NG, Placidusax has 42,641 HP with 1 summon and 61,297 HP with 2 summons, 2023 poison, rot, blood, and frost resistance with 1 summon, and 2698 poison resistance with 2 summons. The rune reward is 210,000 for the host and 70,000 for all phantoms.
- Defenses do not change between phases - phase transition grants him few new attacks.
- Deals Standard Damage, Lightning Damage and Fire Damage.
- Counts as neither Dragon type nor Ancient Dragon type, and so does not take extra damage from dragon weapons or Dragonwound Grease.
- Weak spot: Heads (difficult to hit)
- Can be poise broken, which allows for a critical attack. Poise: 160.
The absorption numbers are the % of your damage that gets blocked. For example, if an absorption is 60, 40% of that damage by that type will go through and 60% is absorbed. Bigger number = less damage. An absorption of 100 means no damage goes through, and a resistance of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is.
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of whatever aux buildup to trigger it. Note that these go down over time, and increase each time the effect procs. Poise regenerates after 6 seconds without any hits or upon a poise break.
Elden Ring Dragonlord Placidusax Boss Guide
Dragonlord Placidusax Boss Video Guide
[video coming soon]
Dragonlord Placidusax Fight Strategy
The Best Tips for Dragonlord Placidusax:
- Use the Black Knife Tiche or Mimic Tear Ash Summons
- Use the Flame Protect Me and Golden Lightning Fortification incantations
- Bring Lightning and Fire Damage negation items/talismans.
- Suggested weapons: Envoy's Longhorn
- Suggested skills: Black Flame Tornado, Blade of Death, Destined Death.
- Suggested sorceries: Shard Spiral
- Suggested incantations: Ancient Dragons' Lightning Strike, Black Flame, Scouring Black Flame, Black Blade.
Dragonlord Placidusax’s attacks are quick and hit hard, but have a generous amount of time between them where you can get easy hits in. Like other dragons, his weak spot is his head(s) but unlike other dragons, the opportunities you will get as melee to hit him in the head are rare and unreliable. The safest spot to attack Placidusax is around the base of his tail near his hind legs, behind his wings. This puts you in a position where you will avoid his wing ram, won’t trigger his tail swipe, and unlike other dragons, he has no attacks with his back feet that you’ll have to worry about.
When the fight begins, you will want to quickly close the distance to Placidusax. He will summon large lightning bolts around the arena but these are out of the way and won’t require dodging. Differing from lightning strikes used by previous bosses, instead of small direct bolts, the lightning that Placidusax summons are large AOE bolts, and you can take note of their general size while running towards him. He will summon a second wave of these bolts around the time you get within striking range. You should be moving immediately when the red indicators show up, not just to get out of the way but to give yourself more time to attack. Between each strike you can get 1-4 hits in safely before needing to move again, depending on the speed of your weapon. For colossal weapon users, you only have time to get one heavy/jump attack in before needing to move for the next lightning bolt. After three lightning strikes hit, the move will end.
Following this, Placidusax has a few different moves for the first half of the fight that are all relatively simple and trigger based on your location to him.
Placidusax has two different swiping attacks that he will use often where his hands grow long, red lightning claws. When he raises his left hand (your right if facing him), he will do a wide horizontal slash that is easily avoided by rolling into the direction the claw is coming from. When he raises his right hand (your left if facing him), he will bring the claw vertically down into the ground and cause a small lightning explosion on impact. This, too, can be easily avoided with one dodge by rolling towards him. The explosion is small enough and quick enough that you do not need to worry about being hit by it from rolling too soon.
Placidusax also has a couple fire breathing moves you’ll need to look out for. He will jump away a short distance and then both heads will spray flames into the ground in front and in a semicircle around him. Luckily, the distance the flames travel is generously short and in most cases the distance he jumps away from you will be further than his flames will end up reaching. Just wait for the flames to dissipate and run back in. He will also breathe flames down his left or right side at you, depending on which flank you are attacking. If positioned near his back legs, the area around the base of his tail will actually be curved up high enough for you to roll under it to the other side, making this attack trivial to avoid and giving you a huge amount of time to punish the boss.
Two other physical attacks of note that can be triggered based on positioning: if you are on his side near his wings, he will slam his wing down into the ground and then ram it outwards, causing massive physical damage; and if you are too far away from his body near his tail, he will spin and whip horizontally with his tail.
Once you get Placidusax near 50%, he will rise into the air and disappear, signaling the phase change. Storm clouds will form somewhere in the air and you must rotate your camera to look around for them, as Placidusax will rematerialize out of them in a fast dive attack towards you with one set of claws out. It looks more menacing than it actually is, and a single roll towards him will carry you through it unscathed. He then follows this up with a few attacks where he will disappear and reappear quickly in sequence, doing a claw attack each time. You can target lock when he appears for the first attack and the lock will remain on him even when he disappears for all the following attacks, taking away any difficulty of having to guess where he’s going to appear. The claw attacks in phase two now have a second portion to them, where he will follow up the swipe or slam with dragging his claws back the opposite direction. The timing does not change, however; you just now have to roll twice instead of once. If you are feeling bold, you can roll towards his armpit while avoiding the first claw swipe, and the second part of the swipe will naturally miss you, allowing you to get in a quick hit or two before he disappears. As part of this disappearing/reappearing phase, he might also pull out a new attack where he does a short flight/lunge across with claws out; essentially a baby version of the dive he did to open the phase. Like his other attacks, a single roll under and towards him is all you need.
At any point for the rest of the fight, he can start doing the entire above sequence again, so just be on your guard and ready to start dodging when he dissolves. The trickiest part is that he can summon the lightning bolts from the first half while doing the divebomb and phasing in and out. You will have to be rotating the camera to look for where he’s going to dive from, while also sprinting to keep out of the large lightning blasts that are targeting the area. The attacks themselves aren’t too difficult to avoid, but the large amount of visual clutter going off can make it tough to see what’s happening.
Placidusax’s flames also receive an upgrade in the second half, and both heads can suddenly turn their fire into laser beams that cut back and forth across the arena, causing massive damage if they hit you. These move fast and look unpredictable but there is a pattern where one head starts far and makes three swathes back and forth, getting closer to him with each pass, and the other head moves in the opposite pattern, starting close to him and making passes left and right while getting farther from him with each pass. If you are not near him when this starts, your best bet is to try to move far enough to one side so that you only have to worry about dodging one laser. If you are close to him, you can quickly run under the lasers and have several seconds of free time to attack him. Just be cautious of the lasers at the end of this attack as he brings them both back in towards his body. Even if you aren’t close enough to exploit the opening at the start of the attack, at the end of the attack he spends a couple seconds shooting the lasers into the sky and roaring, allowing you to still get in a couple free hits.
The last new attack you might encounter in the second half is Placidusax will summon a large lightning spear/pole and stab it into the ground, causing a large red circle AOE to appear before setting off a massive explosion. This move seems to be all show though, as you have several seconds to run away out of it before it actually goes off, even if you don’t notice the spear until it’s already in the ground. The attack will also cause your audio to go mute, giving you a very apparent audial cue that you need to be moving away.
Besides the new additions, Placidusax can also still use any of his attacks from the first phase so be mindful of positioning and you’ll breeze right through the fight. His moves leave plenty of openings for free hits without needing to make your own windows so as long as you don’t get greedy, you should make it through the fight without much issue.
Magic and Ranged Users
Shard Spiral can deal tremendous damage to the boss (enough to even skip the 2nd phase if lucky). Use Godfrey Icon along with your other magic buffs. During the first phase use the spell after charging it fully and use it close to the boss so more of the spell travels through him. During the transition to the 2nd phase after reaching the middle of the boss's health bar spam the uncharged shard spiral while you are still locked on to him and he should be either dead or nearly dead. Night Maiden’s Mist can be highly effective, as it often stands still when attacking, while Tiche or some other summon draws most of his attention. Just be wary of the phase two disappearance moves, as sometimes it can be hard to tell when he's done and can catch you if you commit to a spell too early.
As for incantations, Swarm of Flies deals great damage to the boss, applying Hemorrhage pretty quickly. First phase won't be hard as the boss stay still, but in second phase dragon is getting much more mobile, so casting more than 2 spells after his attacks is very dangerous. It is also highly recommended to use Bloodhound's Step to easily dodge and keep distance to use spells safely. Other notable incantations are Ancient Dragons' Lightning Strike and Pest Threads for both of which the user needs to be close to the dragonlord in order for them to deal tremendous damage. Pest Threads is more FP efficient than Ancient Dragons' Lightning Strike but requires better positioning than the other in order to deal the most damage. Ancient Dragons' Lightning Strike is able to shred the dragonlord's HP a lot faster so it is recommended if you have high FP.
Dragonlord Placidusax Attacks & Counters
|Ancient Dragons' Lightning Strike||Placidusax will roar, summoning lightning strikes across the arena. Red sparks will appear before the lightning lands. Three of them will target the player sequentially, while others are randomized.||Equip Lightning damage negation. Move out of the strike zones or roll through the strikes, and attack Placidusax between lightning strikes.|
|Overbalancing Swipe||Placidusax raises his right arm and summons claws of red lightning. He then lunges forwards to slash at the player, falling partially onto his side as he does.||Roll to your left through the attack.|
|Claw Swipe||Placidusax raises his left or right arm and summons claws of red lightning. He then sweeps them from his left to his right (if attacking with his left hand) or from his right to his left (if attacking with his right hand).||Roll through the attack, preferably in the direction Placidusax is swinging his arm from.|
|Claw Smash||Placidusax raises either his right or left arm up high and summons claws of red lightning. He then slams them down in front of his chest, creating a large burst of electrical energy.||Move towards Placidusax’s flanks, or dodge late through the blast.|
|Claw Scrape||After a Claw Smash or Swipe, Placiudsax keeps his electrical claws active and pulls them back along his body.||Roll backwards to exploit the attack’s short range.|
|Double Claw Slam||Placidusax raises both of his hands and summons claws of red lightning. He then slams them down in front of himself, causing a large electrical explosion. This attack is only used as a followup to his Overbalancing Swipe.||Sprint behind Placidusax, or roll late through the attack.|
|Rearing Claw-Firebreath Combo||Placidusax raises his left arm and summons claws of red lightning. He delays for an extended period and then swipes from his left to his right, rising onto his hind legs as he does. He then spews golden fire in wide arcs in front of himself.||Sprint behind Placidusax and attack his tail and hips. Do not stand in his crotch; the fire goes far enough back to reach you there.|
|Crawling Claw-Firebreath Combo||Placidusax raises his left arm and summons claws of red lightning. After delaying for a moderate period, he swipes from his left to his right, then begins breathing golden fire in wide arcs in front of himself.||Sprint to Placidusax’s side or hips and attack him.|
|Rearwards Firebreath||This attack is commonly used when the player is at Placidusax’s hindlegs or sides. Placidusax looks back over his shoulder, then begins breathing gouts of golden fire along that side of his body and in front of himself.||When at Placidusax’s side, keep an eye towards the front of his body. If the dragonlord looks at you and fire particles begin to appear in his mouth, immediately sprint backwards and away from his body.|
|Repositioning Firebreath||Placidusax leaps backwards and to his left or right, spewing a gout of golden fire at the ground between himself and the player as he lands.||Wait a moment for the fire to dissipate, then pursue Placidusax.|
|Leaping Claws||Placidusax rises slightly and begins to glow with tendrils of red lightning. He then leaps forwards at the player, summoning claws of red lightning on his right hand and swiping as he hits the ground at their location. As he lands, Placidusax spins himself around to face the direction he jumped from.||Roll to your left, then pursue the dragonlord.|
|Boulder Throw Combo||This attack is occasionally used when Placidusax wants to adjust his positioning and face the player more closely. The dragonlord raises his left arm and summons claws of red lightning. He then scrapes them across the ground in front of him and along his left side, turning slightly to face the player as he does. Then, Placidusax digs his right hand into the ground and flings a spread of rocks at the player.||Move backwards out of the range of the claw swipe, then roll forwards through the rocks to attack Placidusax.|
|Wing Slam-Swing Combo||This attack is only used when the player is at Placidusax’s left side. The dragon raises his left wing, then slams the edge of it into the ground at his side. After a moment of hesitation, he whips his wing outwards and up.||Roll once to dodge the initial slam, then roll through the followup wing swing and attack Placidusax.|
|Bite||A rarely used attack employed when the player stands to the side of Placidusax near his front end. Placidusax will look to the side that the player is on and then bite once with each head, one after the other.||Move away from Placidusax to get slightly out of range, and then jump attack one of his heads as he finishes the second bite.|
|Tailslam Turnaround||Placidusax commonly uses this attack to turn around when the player is standing behind him. The dragon curls to his left or right side, raising his tail and slamming it down onto the ground as he turns around.||Move towards the tip of Placidusax’s tail or back up. Alternatively, roll through the attack.|
|Tailsweep Turnaround||Placidusax commonly uses this attack to turn around when the player is standing behind him. The dragon curls to his left or right side, sweeping his tail across the ground as he turns around||Move towards the tip of Placidusax’s tail or back up. Alternatively, roll through the attack.|
|Bolt of Placidusax||Placidusax raises his left hand and summons a massive bolt of red lightning. He then slams it into the ground in front of himself, dealing heavy damage to anything caught under the attack and embedding the bolt in the floor of the arena. At this point, waves of red lightning begin to emanate outwards from the bolt along the ground while Placidusax raises his right hand above it. The Dragonlord then slams his right hand down on the bolt, detonating it in an enormous explosion of red lightning.||Sprint away from Placidusax. The rings of red lightning that emanate from the bolt roughly indicate how far the explosion will reach; stand just outside where they stop, then run in to attack the Dragonlord as the explosion dissipates.|
|Stationary Thundercloud Form
(phases 2 and 3 only)
|This attack is always used to initiate phase 2. Placidusax turns to mist and vanishes. A few moments later, a stationary stormcloud with red lightning appears in the sky. The dragonlord appears within it, then swoops down to strike at the player with claws of red lightning on his left hand. As he lands, he will spin to face the direction he flew down from.||When Placidusax disappears, turn the camera around the arena to identify which direction he will be swooping from. Then, as he swoops down at you, roll to your right through the attack, turn around, and pursue Placidusax.|
|Traveling Thundercloud Form (phases 2 and 3 only)||Placidusax leaps forwards into the air, turning to mist as he rises higher. Moments later, a stormcloud with red lightning will appear and beging to move to the player’s left in the sky. The dragonlord then emerges from the cloud, diving downwards and striking with claws of red lightning on his right hand. He slams into the ground and drags them as he slides, creating a massive burst of red lightning in his wake, but unlike the Stationary Thundercloud Form, Placidusax will not turn around to face the player as he completes this attack.||After Placidusax disappears, turn the camera around the arena to identify which direction he will swoop from. As he appears, move left, and then roll late as he dives down to strike you. Then, turn around and pursue the dragonlord.|
|Teleportation (Phases 2 and 3 only)||Placidusax turns to mist and vanishes, reappearing shortly afterwards in another location. He will often reappear with an attack already beginning, and if he was performing a combo when he vanished, he will often continue that combo when he reappears.||Lock onto Placidusax; the lock should follow him to some extent and make his reappearance easier to locate. If he was performing a combo, be ready for the potential followups. Otherwise, prepare to dodge whatever attack he emerges with.|
|Placidusax’s Ruin (phase 3 only)||Placidusax will use Ancient Dragon's Lightning Strike, but will instead turn to mist and disappear early in the animation. A single bolt of red lightning will be summoned on the player’s location. Moments later Placidusax will execute his Stationary Thundercloud Form, appearing in the sky and swooping down to strike them. As he turns around following this move, Placidusax will breathe gouts of golden fire across the ground in front of himself. These gouts of fire then turn to devastating golden lasers, and Placidusax sweeps them sequentially across the arena before firing them into the sky.||
Ideally, after dodging the lightning bolt and divebomb, you will be able to either sprint up to Placidusax and hug his side where the lasers and fire do not reach or sprint far enough backwards to be out of range of the lasers. If this is not possible, you will have to dodge some or all of the lasers. They move according to the following pattern (all directions are in reference to the player’s point of view; that is, “right head” is the head on the right when looking at Placidusax from in front of him, left and right are the player’s left and right, etc.):
1: Placidusax begins with the right head aiming diagonally to the right and the left head aiming diagonally to the left.
2: Right head beam sweeps to the left (dodge to the right).
3: Right head beam sweeps back to the right (dodge to the left)
4: Right head beam sweeps to the left and left head beam sweeps to the right (dodge to the right, because the right head beam extends farther)
5: Both beams are brought back towards Placidusax’s chest, then fired along the ground in a straight line in front of the Dragonlord (move sideways)
Frequently, you will be in a position where the only beam long enough to reach you is that of the right head in step 4. If you are not confident in your ability to dodge this attack, consider mixing an Opaline Bubbletear into your Flask of Wondrous Physick to massively reduce the damage should you fail.
Dragonlord Placidusax Lore, Notes & Other Trivia
- According to the Old Lord’s Talisman, he is depicted as having four heads. He appears to have lost two of his heads in some sort of conflict, possibly against Godfrey or some other foe.
- This is contradictory to the analysis of Placidusax model/artwork, which reveals that he likely had five heads. There is some probability, that fifth head was malformed and not treated as one by someone responsible for the creation of Old Lord's Talisman.
- Placidusax is said to be the previous Elden Lord before the appearance of the Erdtree.
- The Red Lightning Bolt he summons is reminiscent of the Bolt of Gransax, used by the fallen ancient dragon inside the Royal Capital. Ironically, this dragon is also much larger than Placidusax himself, taking up a large portion of the dungeon.
- Though he has no actual idle animation while hovering before the fight, Placidusax will flinch when struck by arrows while doing so. Each wing, including the vestigial stumps of his second pair, each arm, each leg, the tail, each head, and his entire body (shot to the torso) can flinch.
- He may sometimes glitch out and stand completely still, leading to an easy kill.
Dragonlord Placidusax Image Gallery