Standard Damage

standard damage 57px
Category Physical Damage

Standard Damage is one of the Damage Types in Elden Ring. It is one of the eight main Damage Types and belongs to the Physical Damage category. Damage Types are a major part of the calculation that determines how much damage is dealt in Combat and are affected by many factors including your equipment, skills and temporary buffs.


Elden Ring Standard Damage Guide

Standard Damage (also known simply as Physical Damage) is a broad category and acts as a catch-all for all physically dealt damage outside of the three subcategories: strike damage 57pxStrike Damage, slash damage 57px hookclawSlash Damage and pierce damage 57pxPierce Damage. For any other Physical attacks that do not fall into these three subcategories, the damage will be calculated as Standard using the Physical Damage stat.


Standard Damage and Players

This section lists information pertaining to Standard Damage and its relation to Players.



The following Skills, Spells and Items provide a boost to Standard Damage:


The following Skills, Spells and Items improve player resistance to Standard Damage:


Standard Damage and Enemies

This section lists information pertaining to Standard Damage and its relation to Enemies and Bosses.


Enemies that deal Standard Damage

The following Enemies and Bosses deal Standard Damage as part of their movesets:

  • Enemy
  • Boss



The following Enemies and Bosses have a weakness to Standard Damage. Weakness indicates a target takes increased damage from a given Damage Type.

  • Enemy
  • Boss


The following Enemies and Bosses are resistant to Standard Damage. Resistance indicates that a target takes reduced damage from a given Damage Type, but is not completely immune.

  • Enemy
  • Boss


The following Enemies and Bosses are immune to Standard Damage. Immunity indicates that a target is not affected by a given Damage Type.

  • N/A



Elden Ring Standard Damage Notes & Tips

  • Notes & Tips go here.


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    • Anonymous

      Guys I think I understand why this damage type exists. Enemies will either resist this damage type or are neutral to it unlike other types where they either resist it or are weak to it. I don't think there is a single enemy who is uniquely weak to standard damage.

      • In previous titles you will come into a situation that the weapon in your hand isn't effective against some specific enemies and you must switch to another weapon. Here Miyazaki decides to introduce a new damage type into the game, which should not necessarily be the most effective damage type against something, but should always be effective, and he didn't come up with a name better than Standard damage. It's not used to describe the damage type of these weapons, but it's used to make them versatile.

        • Standard is confusing term. i think it is a edge with force going into a target and slash is an edge with force going perpendicular to a target. Chop is the only word i can think of describing it

          • Anonymous

            What a astupid name for this damage type... Strike is good enough, pierce is self-explanatory, but standard? Really? Isn't it slash? Then it should be called slash.

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