Rock Sling

rock sling sorcery icon elden ring wiki guide 200px
Spell Type Gravity Sorceries
FP Cost 18 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Summons rocks from the earth and sends them flying

attributes required elden ring wiki guide 18Requires

Rock Sling is a Sorcery in Elden Ring. Rock Sling spell launches projectile rocks from the ground that can damage nearby enemies. 

 

One of the glintstone sorceries that manipulates gravitational forces. 

Pulls a clump of rocks from the earth and sends them flying. This sorcery can be cast while in motion.

A gravitational technique studied by the young Radahn. His master was an Alabaster Lord with skin of stone. 

 

Where to find Rock Sling

Where to find Rock Sling:

 

 

Elden Ring Rock Sling Guide

rock sling animation

  • Gravity Sorcery
  • Damage is boosted by the Meteorite Staff.
  • Stamina Cost: 29
  • Medium Cost Sorcery (18 Focus Points per cast).
  • Uses only 1 Memory Slot.
  • Requires Medium Intelligence (18).
  • Deals Physical Damage.
  • Cast Speed is medium.
  • Cannot be charged.
  • Deals decent stance breaking damage.
  • Tracks very well on enemies directly below the player, as the projectiles can travel directly downwards.
  • The projectiles will travel in a light rightwards curve after launching, so the player should account for intervening map geometry.
  • Generally inaccurate for close range as the rocks will shoot past the target. However if the rocks are summoned behind the target because they are so close, the rocks will fling backwards and hit the target.
  • Inappropriate for tight spaces, as the 3 projectiles are large and will disintegrate on contact with geometry. There is also considerable spread, and effective DPS is significantly reduced if any projectiles do not make contact. On horseback, this can be mitigated by turning perpendicular to the target (causing all 3 projectiles to travel in an approximately straight line towards the target).
  • So long as this spell is cast from the left hand, and a foe is targeted upon casting, both the center and right-most projectile have infinite range. The left-most rock will drop off as normal.
  • This is one of a handful of unexpected things whose range is increased from wearing the Arrow's Reach Talisman.

 

 
 
 
 
 
 
 
 
 

 

Builds with Rock Sling 

 
 
 
 
 
 
 
 
 

Sorcerer Written Guide

 

 

 

 
Elden Ring Sorceries
Adula's Moonblade  ♦  Ambush Shard  ♦  Briars of Punishment  ♦  Briars of Sin  ♦  Cannon of Haima  ♦  Carian Greatsword  ♦  Carian Phalanx  ♦  Carian Piercer  ♦  Carian Retaliation  ♦  Carian Slicer  ♦  Collapsing Stars  ♦  Comet  ♦  Comet Azur  ♦  Crystal Barrage  ♦  Crystal Burst  ♦  Crystal Release  ♦  Crystal Torrent  ♦  Eternal Darkness  ♦  Explosive Ghostflame  ♦  Fia's Mist  ♦  Founding Rain of Stars  ♦  Freezing Mist  ♦  Frozen Armament  ♦  Gavel of Haima  ♦  Gelmir's Fury  ♦  Glintblade Phalanx  ♦  Glintstone Arc  ♦  Glintstone Cometshard  ♦  Glintstone Icecrag  ♦  Glintstone Pebble  ♦  Glintstone Stars  ♦  Gravity Well  ♦  Great Glintstone Shard  ♦  Great Oracular Bubble  ♦  Greatblade Phalanx  ♦  Loretta's Greatbow  ♦  Loretta's Mastery  ♦  Lucidity  ♦  Magic Downpour  ♦  Magic Glintblade  ♦  Magma Shot  ♦  Meteorite  ♦  Meteorite of Astel  ♦  Night Comet  ♦  Night Maiden's Mist  ♦  Night Shard  ♦  Oracle Bubbles  ♦  Rancorcall  ♦  Ranni's Dark Moon  ♦  Rennala's Full Moon  ♦  Rock Blaster  ♦  Roiling Magma  ♦  Rykard's Rancor  ♦  Scholar's Armament  ♦  Scholar's Shield  ♦  Shard Spiral  ♦  Shatter Earth  ♦  Shattering Crystal  ♦  Star Shower  ♦  Starlight  ♦  Stars of Ruin  ♦  Swift Glintstone Shard  ♦  Terra Magica  ♦  Thop's Barrier  ♦  Thops's Barrier (Spell)  ♦  Tibia's Summons  ♦  Unseen Blade  ♦  Unseen Form  ♦  Zamor Ice Storm (Spell)



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    • Anonymous

      Funny enough, the curve of the rock depends on the hand your staff is in; rocks curve right in the right hand, and left in the left hand.

      • Not actually infinite range; the projectiles dissolve somewhere around the max range of Loretta's Greatbow. The two rocks on the right just stop descending.

        • Anonymous

          this spell can also target the bloody death bird at the palace approach ledge-road grace where people like to do the farm exploit. from above this spell can travel very far

          • Anonymous

            As of May 17th 2022, this spell + Meteorite Staff is OP.

            I am Level 60 and I smoked the Glintstone Dragon.

            Cast range is "anything you can target"

            *anything* gets poise damage and falls over after 3 casts. I realize this has been nerfed, it probably should be nerfed again.

            • Anonymous

              This thing does LUDICROUSLY high poise damage to the point where every boss in the game is completely unable to fight back because they just spend the whole time on the floor. Seriously, try it if you don't believe me. A spell designed to keep game journalists from rating the game a 0/10 for the UI not telling them where the nearest assassin's creed point of interest is

              • Anonymous

                AN absolutely fantastic utility spell that I will always have equipped. Yes, there are far more powerful spells, but rock sling has certain properties that give it the upper hand it certain situations. Apart from it being the best spell for dealing poise damage, it spawns the rocks on the ground in front of you, and will do so from walls that are just over head-height, so using it from complete safety is possible as long as you can lock on. I can't emphasize enough how useful this property is. also the sideways arc and summon spread means it can be fired from corners in the rare situation where that might be needed.
                It's an incredibly versatile spell that remains useful throughout the entire game. It will always be my go-to for smacking dragons in the face for that sweet critical.

                • Anonymous

                  This spell is a must-have for sorcerers as it's one of the few spells that doesn't deal magic damage but physical damage. Amazing for bosses that have great mitigation against magic damage. Two of the three rocks that you conjure seem to have infinite range when targeting an enemy (as of 1.04 on PC), which most certainly is a bug, but it makes fights like Astel a walk in the park.

                  • Having 18 points in INT, this spell and the Meteorite Staff works great against Magma Wyrms, especially if you should happen to want to stop in Gael Tunnel early game. Anywhere from 3 to 5 casts will stun the gecko and then you can stab him in the brain.

                    • Anonymous

                      Great for killing boss dragons and for grinding the dragons around Greyoll because you can target lock their heads. Deals a ton of damage and KOs in generally about 3 or 4 shots for boss dragons and 2 for baby dragons, giving you time to heal up or deal a crit.
                      The baby dragons also stay stunned long enough you can get a lot of headshots in without missing the chance to crit before they get back up With the meteoric ore blade, for example, you can get off a full combo and two hits of the next and then stop to crit just before it recovers.

                      • Deals STANDARD Physical damage, but comes with a lot of Poise damage. Tested against Moonlight Altar Crystalians with an unupgraded Hammer (STRIKE damage) vs 18 INT Rock Sling + Meteorite Staff.

                        • Anonymous

                          Seems the latest patch fixed the exploit that let you spam this spell at certain boss fogs (Gaol Tunnel Magma Wyrm for example) and wipe them out without entering the arena. I used this on a number of the cheap bosses in the mini dungeons to good effect, tried it yesterday and the rocks break against the door/fog now.

                          • Anonymous

                            This spell, meteorite staff, Meteoric Ore Blade, and gravity stones/fans can make you feel great at the very start of the game.

                            • Anonymous

                              Three hits with this staff in left hand to say 'get down' / Bolt of Gransax in right hand to say 'stay down' / finish on floor with weapon of choice.

                              • Anonymous

                                Between this and Stone of Gurranq, I think Miyazaki is trying to say Rock is the best magic. I honestly can't disagree with him.

                                • Anonymous

                                  Unfortunately this and the occasional pebble are basically all you'll ever need and the best choice in 90% of situations. The relatively low cost, damage, range (of 2/3 of the rocks, dunno why one has shorter range), posture damage, low risk, and the fact that enemies dodge when the rocks come out of the ground rather than when they're a meter away from their faces makes it OP as hell. Fun to use, but hard to do so without thinking "I'm trivializing the game for myself."

                                  • Anonymous

                                    Bugged spell. Take a staff to the left hand and 2 of 3 stones will have a maximum distance. So you can use it as a sniper rifle for mage lol

                                    • Anonymous

                                      The go to spell for long range nuke from orbit (the top of the ridge) they can't do anything about it crowd control. Not good for tight quarters or where you need speed.

                                      • Anonymous

                                        this was supposed to be my ace-in-the-hole against the crysalians. they seem to be immune to its physical charms and treat it like magic. i hit the spear one about 4 times with it and checked the damage. about a 10th of it's health was gone. int is 70 using lusat's staff+6. i guess miyazaki-san wants me to respec my character and upgrade a hammer to clear certain bosses. pathetic game design.

                                        • Anonymous

                                          this was supposed to be my ace-in-the-hole against the crysalians. they seem to be immune to its physical charms and treat it like magic. i hit the spear one about 4 times with it and checked the damage. about a 10th of it's health was gone. int is 70 using lusat's staff+6. i guess miyazaki-san wants me to respec my character and upgrade a hammer to clear certain bosses. pathetic game design.

                                          • Anonymous

                                            Available from the beggining, and one of the best Sorceries in the game, very long range, homing capability, very high poise damage, perfect specially for dragons, just aim 3 casts at the head.

                                            • Anonymous

                                              Some Glintstone Glove catalysts with this would have been crutch af but judging by the ashes of war, Fromsoft reeeeally didn't want us casting with our hands in this instalment lol.

                                              In all seriousness though, we needed more than this one fully functional (admittedly awesome) gravity spell when blue sorcery got 400 projectiles in a variety of sizes and shades.

                                              There's a dozen incredible gravity spells in game already, just bound to colossal weapon arts or enemy skills - give them to us pesky int casters!

                                              • Anonymous

                                                Seems to have more range when cast in the left hand.

                                                This spell can hit the Scions that are attached on the ceiling in Fringefolk grave

                                                • Anonymous

                                                  Typo in the item description. Should be "sends them flying" instead of "sends it flying", as the spell sends multiple rocks flying, not just one.

                                                  • Anonymous

                                                    When you want to toss rocks but don't want to get your hands dirty, and want to look sophisticated while doing so.

                                                    Great early spell for those with the Meteorite Staff.

                                                    • Anonymous

                                                      Has anyone been able to parry this with Carian retaliation before? From testing I can't seem to get it to work. Very annoying to deal with when getting ganked.

                                                      • Anonymous

                                                        This spell is so OP, staggers everything even dragons in 3-4 hits so you can melt them with crit damage. Also can catch most bosses/enemies that are programmed to dodge all your spells since they will perform a dodge right when the spell is initially cast, but the rocks are actually summoned and projected tenths of a second later, which will catch them right after their dodge.

                                                        • Anonymous

                                                          This spell is so OP, staggers everything even dragons in 3-4 hits so you can melt them with crit damage. Also can catch most bosses/enemies that are programmed to dodge all your spells since they will perform a dodge right when the spell is initially cast, but the rocks are actually summoned and projected tenths of a second later, which will catch them right after their dodge.

                                                          • Anonymous

                                                            Longest range spell in the game. I think with enough height you can hit anything. Shoot it at the Bird farm when it's farthest away. Make sure you avoid tree.

                                                            • Anonymous

                                                              I don't know if it's a placebo effect from reading it in comments here and elsewhere, but after switching between right and left hand a few times, I believe it's true that this has longer range if your staff is in the left hand. It might have better tracking, too, because after the supposed undocumented nerf, I don't have any more trouble hitting things with it than I did.

                                                              Even if the range and tracking has been nerfed, this is still crazy good. The only thing preventing it from being straight-up OP, moreso than bigger/flashier/more damaging spells, is the fact that you're likely to lose to 1/3rd or 2/3rds damage when there are obstacles for the left or right rocks to sail into (the rocks swing a little to the right on cast, at least if your staff is in the left hand, so positioning yourself to put possible obstacles further to the left can help with this.) It's not super high damage, but still does decent damage. It still has good tracking, it still has great range (weirdly, it seems common for a single rock to fall to the ground much earlier than the other two) and most importantly, it still does insanely high stance damage. It staggers large enemies and bosses so fast you need to be careful not to cast it *too quickly* when a fight first starts and the enemy is further away, or they'll stagger so far away you don't have enough time to run up and do the crit before they get up. The only downside is that this can't be relied on as your sole ranged spell due to terrain giving it trouble, you need a backup that shoots something in a more straight line for shooting down cramped corridors or at an enemy on the other side of a doorway. The backup can also be something that does more direct damage to cover that particular role. It will also come in handy in situations where you don't want to wait for this spell's slow casting speed, although I think the casting speed is worth dealing with against a lot of large enemies just for the stagger potential anyway.

                                                              • I'm sad to announce... They secretly NERFED our MVP Spell Rock Sling:
                                                                I'm not sure about Damage. But the Tracking and ESPECIALLY the RANGE (dear god why? Oh why?) Got a SERIOUS HIT!
                                                                I know this because I use this baby to survive and slay and demolish my way through Caelid , blind, first playthrough, all Minibosses and side dungeons/caves/forts/mines and areas clearedand combat encounters - on my first playthrough starting from level 20-30ish as a puny mage (before I
                                                                even did Stormveil lol!!) All thanks to Rocksling (plus starter Astrologer Spells and Slicer).
                                                                Now However, I went to battle the Glintstone Dragons and Adula on Moonlight Altar Plateau in Liurnia.... And... The Rocks dropped aftera medium range.
                                                                In the past this spell - if Lock On was set - would track and fire directly across a very very long distance. Basically if you could lock on, that spell will always reach it's target.
                                                                Now, However, I'm whiffing it way more or the rocks fall short before headshotting enemies ... Very frustrating. It was already tricky enough to use.

                                                                • Anonymous

                                                                  Other comments have it covered but i've noticed that it targets the enemy you were locked to when you clicked the cast and not when the rocks actually fire so you can't swap targets mid-cast.

                                                                  • Anonymous

                                                                    I don't know if it's been mentioned yet, but after doing some testing I've discovered that charging the spell doesn't increase the damage, range, speed or tracking but DOES remove the stamina cost.

                                                                    • Anonymous

                                                                      This spell is best for staggering at range rather than high dps. However, you can use a stronger sorcery scaling staff to cast it while holding the meteorite staff in the other hand for the gravity spell potency increase.

                                                                      • Anonymous

                                                                        I can honestly say this is the most broken spell to use against bosses for the following reasons:

                                                                        1. Crazy high posture damage. Stuns every boss in 3 casts or less.
                                                                        2. Crazy range. If you can lock onto the target, this spell WILL hit them.
                                                                        3. Efficient use of FP, can be spammed even at lower mind levels.

                                                                        • Anonymous

                                                                          I am utterly perplexed; I get more damage from glintstone pebble in almost every cass than I do from all three rocks connecting to an enemy. And this is while using the meteorite staff that would boost rock sling’s damage. Have I just been fighting a ton of enemies with way higher physical resistance than magic resistance?? Because this seems consistent with nearly every enemy, even bosses.

                                                                          • Anonymous

                                                                            Some good thing about this spell:

                                                                            1: lots of dmg if all 3 rocks hit the target, in late game one spamming can be easily 1k+ dmg.

                                                                            2: can actually stunning bosses unlike pebbles, which gives you more time to spam :)

                                                                            3: it surprisingly has a longer range than pebbles, so if you really cannot afford the fp cost of super long range of
                                                                            Loretta's Greatbow, this can become a surprising middleground.

                                                                            4: Maybe not mentioned: if you want to have a rock-sling spamming build for the late game bosses for cheesy wins (what I did after ashes of the capital), please invest some mind because after casting this spell your stamina will regenerate a little bit which makes you basically a monster dps if you have tons of fp.

                                                                            Some annoying thing about this spell:

                                                                            1: if you are battling in a narrow area or any barrier that is near you or the target, the arc traveling path of the rock may hit the wall and thus significantly reduces the dmg.

                                                                            2: even though it has much better tracking about the Pebble (fun fact, if you use this to a npc invader almost touching you, the rock can actually sling backward to give a "surprise" attack), still not enough for some long path traveling like flying dragons, you have to wait the target stand still for sweet spamming hit.

                                                                            3: please use target lock when using this spell, for some wired reason without it the rock basically fly to some really underside spots and not tracking enemies in lots of scenarios.

                                                                            Even with all of those quirks, this spell still becomes one of my spell staples and that's how good this spell is.

                                                                            • Anonymous

                                                                              Tried to use it against Crystalians, seems to do Standard damage instead of Strike as it was only doing 14 dmg per burst. F

                                                                              • Anonymous

                                                                                Meteor Staff+Easy Headshots on massive opponents+High Knockdown+low cost+crazy range... I hope this doesn't get nerfed, but I would understand if it were. Busted spell and I love it. Also think it's broken in a literal sense, opponents dodge at the cast instead of when the rocks are actually coming at them. Which with such good long range tracking works out terribly on the AI's behalf.

                                                                                • Anonymous

                                                                                  This single insanely OP spell allowed me to cheese:
                                                                                  1. Glintstone dragon Adula (summon something, aggro it, run to the building and ****ing spam rock sling from the balcony thing - the puny dragon cant do ****)
                                                                                  2. Commander O'Neil (spawn him, run out, jump on the big ass tree root on the left of the entrance, spam rock sling, maybe occasionally jump - bam, he cant do **** either, more like commander O'No)
                                                                                  3. Fallingstar Beast in the Sellia Crystal Tunnel (Yeah the good old through the mist cast)
                                                                                  All in all bs spell and I love it

                                                                                  • What's the damage difference of this with meteorite staff compared to other staves? is it worth it having meteorite just of this spell?

                                                                                    • Anonymous

                                                                                      since it deals physical dmg, can this be increased by like strenght and other talismans and such that does increase physical?
                                                                                      Or it just flat out just buffs that increase overall dmg and sorcerer dmg items? (excluding magic dmg)

                                                                                      • Anonymous

                                                                                        i have been trying all combinations and i just seem unable to charge this spell?
                                                                                        Either im doing it wrong and cant do it right or the info is missleading...

                                                                                        i can charge other spells just fine, but not this one..

                                                                                        • Anonymous

                                                                                          For those interested in this spell's damage type, I tested it with the magic scorpion talisman and can confirm it does not change its damage. Since it is unlikely this is holy, lightning, or fire damage, it can almost be certain this is 100% physical damage. Which is pretty good in itself.

                                                                                          • Anonymous

                                                                                            Completely broken. Enemies dodge in time with the cast but not the rocks so they end up dodging nothing and getting hit.

                                                                                            • Anonymous

                                                                                              One of the longest range spells in the game, it’s great from high ground because the rocks don’t disappear. Plus great damage and it breaks poise quickly.

                                                                                              • Anonymous

                                                                                                Looks good, tracks enemy, staggers enemy, low cost, deals huge damage. You can literally finish game just by charge casting this MF with Meteorite Staff.

                                                                                                • Anonymous

                                                                                                  Does it deal both magic and physical damage? I'm trying to beat Queen Rennala as a sorcerer and she is very resistant to magic damage. I want to know if gravity attacks like rock sling can be more effective against her. We know the rock sling is just three rocks controlled with gravity, so is it a stretch that it could do physical damage as well?

                                                                                                  • Anonymous

                                                                                                    Strongest range spell in the game, low cost, decent damage, relatively fast cast speed, projectiles track target, and damage poise.

                                                                                                    • Anonymous

                                                                                                      It seems that this spell is kinda broken - killed the magma wyrm with it through the fog gate from outside - just stand touching the fog gate. Same with tree spirit in starting dungeon - stunned it through the gate so its AI just shut down.

                                                                                                      • Anonymous

                                                                                                        This spell hits like a truck all the way up to rennala the full moon queen even then its the only spell that she isn't resistant to

                                                                                                        • Anonymous

                                                                                                          Has the range on this spell been nerfed?
                                                                                                          I was able to fight the underground queen ant with this just fine the other day, but after being summoned more recently into a host's world, the rocks fall off before even reaching the queen now.

                                                                                                          • Anonymous

                                                                                                            This spell single handidly made me decide to play spellsword instead of a straight dex build. It’s that fun. And good to boot.

                                                                                                            • Anonymous

                                                                                                              Terribly useless for PvP, actually crazy good for PvE, bring this if you're wanting to plow through bosses with a friend or two.

                                                                                                              • This spell is amazing against the AI "invaders". They roll when you cast rather than when the rocks fire (on a delay), so they almost always get hit by the projectiles.

                                                                                                                • Anonymous

                                                                                                                  Upgraded Mimic Tear Ashes combined with this spell turns this game into a joke. You can stagger bosses 24/7 by spamming this, when they get staggered don't even bother going in for the riposte and instead keep firing because the chances are you'll do the same damage as the riposte anyway if not more.

                                                                                                                  • Anonymous

                                                                                                                    A must have spell for mage build. Very good damage and can cheese most enemy and boss easily with 40++ int (assuming all 3 rocks hit the boss/enemy).

                                                                                                                    • The rock get destroyed on any object, even small breakable boxes.
                                                                                                                      AI don't react to this spell correctly, cheese them.
                                                                                                                      Enemy that reflect spell won't reflect this spell.
                                                                                                                      Have a wider aim angle, can shoot toward enemy behind you.
                                                                                                                      Almost the same range as lock on range.

                                                                                                                      • Anonymous

                                                                                                                        This spell hits hard from long range. Deals physical damage and staggers as well. Will outrange the PVE caster mobs

                                                                                                                        • This is phenomenal against dragons. Go for the head. Three casts for me allows for a crit against the dragon near the Academy assuming all bullets hit the head, and dragon heads are a big target.

                                                                                                                          • Anonymous

                                                                                                                            This spell does massive physical damage from lock on range, way farther than normal spells. Trees etc will block however. It also staggers and reduces poise, can knock a giant to its knees if you hit him 2-3 times quickly. You can get it early as long as you have your horse

                                                                                                                            • Anonymous

                                                                                                                              This spell is insane. Still using it eventhough I have 70 int and the best spells in the game available.

                                                                                                                              • Anonymous

                                                                                                                                Pretty good now I've had a chance to play with it a bit; pairs will with the Meteoric staff. Works great against slow boss in open areas, or ones where you have co-op to take the heat off you. The tracking is slow at first but thats a good thing, as NPC invaders and similar enemies dodge when you first cast and end up eating rocks for it anyway

                                                                                                                                • Anonymous

                                                                                                                                  Very good spell. Combine it with Comet Staff (it boosts gravitational spells) and you got yourself a nice setup vs bosses. Only good in open spaces.

                                                                                                                                  • Anonymous

                                                                                                                                    Very good spell. Combine it with Comet Staff (it boosts gravitational spells) and you got yourself a nice setup vs bosses. Only good in open spaces.

                                                                                                                                    • Anonymous

                                                                                                                                      Pretty decent damage in the early game so far, but suffers a bit in that 1 or 2 of the rocks usually hit walls or scenery in close confines, reducing the damage

                                                                                                                                      • Anonymous

                                                                                                                                        Idk how to update if i can but this is found in caelid area a and underground chest in street of sages ruin in swamps

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