Rancorcall

rancorcall sorcery elden ring wiki guide 200px
Spell Type Death Sorceries
FP Cost 12 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Summons vengeful spirits that chase down foes

attributes required elden ring wiki guide 18Requires

Rancorcall is a Sorcery in Elden Ring. Rancorcall spell allows users to summon vengeful spirits that will help you chase down foes. Updated to Patch 1.07.

 

Sorcery of the servants of Death.

Summons vengeful spirits that chase down foes. Charging enhances potency. 

Once thought lost, this ancient death hex was rediscovered by the necromancer Garris

 

Where to find Rancorcall

Where to find Rancorcall:

 

Elden Ring Rancorcall Guide

  • Death Sorcery
  • Can be boosted by Prince of Death's Staff
  • Stamina Cost: 21
  • Deals magic damage
  • Rancorcall, like many other multi-projectile spells, suffers in damage output in the early/mid game, due to the way absorption and defenses work.  The higher level and scaling you reach, the better results you will get out of this spell.
  • Notes: As of Patch 1.07, FP cost has been reduced from 14 to 12 and the lifespan of all vengeful spirits was extended.
 
 
 
 
 
 
 
 
 

 

Builds with Rancorcall

 

 

 

Elden Ring Rancorcall Note and Tips

  • Updated to patch 1.07. See Patch Notes for details.
  • Was previously named Spirits of Death in the 1.00 version of Elden Ring.
 
Elden Ring Sorceries
Adula's Moonblade  ♦  Ambush Shard  ♦  Briars of Punishment  ♦  Briars of Sin  ♦  Cannon of Haima  ♦  Carian Greatsword  ♦  Carian Phalanx  ♦  Carian Piercer  ♦  Carian Retaliation  ♦  Carian Slicer  ♦  Collapsing Stars  ♦  Comet  ♦  Comet Azur  ♦  Crystal Barrage  ♦  Crystal Burst  ♦  Crystal Release  ♦  Crystal Torrent  ♦  Eternal Darkness  ♦  Explosive Ghostflame  ♦  Fia's Mist  ♦  Founding Rain of Stars  ♦  Freezing Mist  ♦  Frozen Armament  ♦  Gavel of Haima  ♦  Gelmir's Fury  ♦  Glintblade Phalanx  ♦  Glintstone Arc  ♦  Glintstone Cometshard  ♦  Glintstone Icecrag  ♦  Glintstone Pebble  ♦  Glintstone Stars  ♦  Gravity Well  ♦  Great Glintstone Shard  ♦  Great Oracular Bubble  ♦  Greatblade Phalanx  ♦  Loretta's Greatbow  ♦  Loretta's Mastery  ♦  Lucidity  ♦  Magic Downpour  ♦  Magic Glintblade  ♦  Magma Shot  ♦  Meteorite  ♦  Meteorite of Astel  ♦  Night Comet  ♦  Night Maiden's Mist  ♦  Night Shard  ♦  Oracle Bubbles  ♦  Ranni's Dark Moon  ♦  Rennala's Full Moon  ♦  Rock Blaster  ♦  Rock Sling  ♦  Roiling Magma  ♦  Rykard's Rancor  ♦  Scholar's Armament  ♦  Scholar's Shield  ♦  Shard Spiral  ♦  Shatter Earth  ♦  Shattering Crystal  ♦  Star Shower  ♦  Starlight  ♦  Stars of Ruin  ♦  Swift Glintstone Shard  ♦  Terra Magica  ♦  Thop's Barrier  ♦  Thops's Barrier (Spell)  ♦  Tibia's Summons  ♦  Unseen Blade  ♦  Unseen Form  ♦  Zamor Ice Storm (Spell)



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    • Anonymous

      At first you might think that the slow projectiles are just a disadvantage. Then you realize that you can cast them out of aggro and attack range 3-4 times before the first projectiles hit. This makes this spell a very useful and safe "fire and forget" weapon. However, it doesn't always work against very fast opponents. For example, the dogs can sometimes run away if they don't die immediately. I'm currently using it while exploring, I shoot it from horseback without looking back. It's kind of funny, when you know how many each enemy needs, you cast them and keep riding and then a few seconds later you get your exp without ever being in danger xD

      • Everyone cries about Stars which you can dodge into and forget about, but this sht is true cancer to fight, only way is to run away. If you're against a good mixup mage using this, you have no chance to win except lightroll shortbow

        • Anonymous

          The best of all the homing sorceries. They travel slower and farther, so they’re more likely to connect with fast, janky targets. One of the spells that I always have equipped.

          • Anonymous

            Prefer this for PVP over Ancient Death Rancor, eats up less fp, casts faster, and I feel it chases people down better as the skulls are smaller and don’t explode into the ground AS much. Also just less obnoxious.

            • Anonymous

              The deaths was me, a high level undead mage, 80/80 vision. All spells have a purpose I assure you, even when they were bad numbers wise I'd use it if it looked good to me, dull blade, crooked, or sharp ill use what I want, do that and you'll reach greater heights... Listen to your enemy and you'll only ever lose.

              • Anonymous

                Very cost effective at high levels (outdamages Great Glintstone Shard even when uncharged and not using the PoD Staff). FP isn't really a huge concern by that point, but it's still probably the best choice if you want a spammable homing spell.

                • Anonymous

                  Good tool on the toolbelt. Not a main damage source.

                  Then again, since when is any one thing a good damage source? If you only use one thing, it's easier to figure out what you do. Gotta keep things spicy when you invade

                  • Anonymous

                    I died to Leonard as part of fia’s champions so many times since this damn spell doesn’t stop chasing me

                    • Anonymous

                      The new cheese recipe for Colosseum PVP. Step 1: cast liberally (spam). Step 2: Proceed to follow up with Fallen Stars or Night Comet or cannon of Haima. Step 4: Rinse and repeat till opponent is dead. The new Colosseum Meta for players that suck.

                      • Anonymous

                        Hi,
                        Did a glass cannon build and wanted to share my experience with these spells in my early run INT/FTH.
                        This and ancient death rancor are slow and lower damage but offer amazing stagger in PvE. If you’re the type to combo spells it actually makes the spell version of Tibias summons very on theme, and a ton more accurate.
                        I would use a full charge roiling magma, two charged death rancor, and a tibia summons, all casts hit around the same time for almost a guaranteed stagger. Tons of different combos to mix and match with as well.
                        I highly recommend a death sorcery / golden order playthrough. It’s not the most powerful early game but it makes up for it with the amount of creative freedom to spell combo.

                        • Anonymous

                          The stun is very good, but the projectiles are so effing slow that it hardly matters. I did some test runs against a troll and, even with rancorcall inducing a couple of nasty crits courtesy of my upgraded Misericorde, the mighty Pebble Carbine finished him off almost twice as fast.

                          • Anonymous

                            I won't beat about the bush: Rancorcall will not and cannot deal any significant amount of damage. You aren't going to kill anything with it.
                            Instead, the true advantage of this spell lies in its ability to inflict hitstun for a longer sustained duration than any other spell you can acquire this early. It will serve you well for a long while, until you obtain the Intelligence and Faith needed to replace it with Ancient Death Rancor.
                            — Courh the Explorer

                            • Anonymous

                              So does it scale depending on what stadf i use, if i use like idk albinauric staff it could be pretty good on a arcane build?

                              • Anonymous

                                I apologize in advance for the probably noob question, but how is Rancorcall superior to Glintstone Stars? When I tried to use it in the early and middle game, Rancorcall gave out less damage from a volley at the same cost and caste speed. Is he better at scalping late in the game, or is his advantage only in the number of projectiles?

                                • Anonymous

                                  I apologize in advance for the probably noob question, but how is Rancorcall superior to Glintstone Stars? When I tried to use it in the early and middle game, Rancorcall gave out less damage from a volley at the same cost and caste speed. Is he better at scalping late in the game, or is his advantage only in the number of projectiles?

                                  • If you like the FP-efficiency of Glintstone Pebble, want exactly 2x its damage, and are already using Godfrey Icon like I am, you might enjoy this sorcery.

                                    Similar to queueing up 5-10 Magic Glintblades before the enemy engages, Rancorcall's slow projectile enabled me to have three casts-worth already airborne before the enemy engaged, meaning the enemy died before it could do much. Whereas with Glintstone Pebble, one cast caused the enemy to engage and get closer as I attempt to finish it off with the remaining five Glintstone Pebble casts.

                                    For the math people, I ran some numbers against a troll:
                                    Rancorcall: 918 damage - 14 FP (65.57 dmg per FP)
                                    Glintstone Pebble: 459 damage - 7 FP (65.57 dmg per FP)
                                    Glintstone Stars: 757 damage - 14 FP (54.07 dmg per FP) -- only chargeable spell I had that cost 14 FP
                                    Glintstone Cometshard: 1055 damage - 19 FP (55.53 dmg per FP)

                                    • Anonymous

                                      Everyone in the comments comparing to glintstone pebble... it's not a gp replacement of course you're disappointed

                                      • Anonymous

                                        The rancor spells seem really really good vs dragons. I was melting them with this at 71 int / 20 faith. Easily hitting 900 damage per cast and they all hit quite easily unless the flying animation occurs. 900 damage for so little FP is really nice compared to say my Comet which was hitting for 1300 but for way more FP.

                                        • Anonymous

                                          for pvp it's a good spell to apply pressure mid fight, doesn't cause crazy amount of damage but it can still stagger, pursuit for a long time and range and also it requires less Faith to use than Ancient Death Rancor, which makes it more suitable for level 125 build, it's more of a tactical spell than a damage one for sure, it could have frostbite build up to be more different than Ancient Death Rancor instead of just been a cheaper version, but stills very useful.

                                          • Anonymous

                                            fully charged with boost from prince of death staff it does slightly less damage than glinstone pebble and costs twice as FP.

                                            • Anonymous

                                              This would be decent if it cost half the FP.

                                              It'd be comparable to Swift Glintstone Shard that could be charged into a Glintstone Pebble.

                                              Of course, it'd still be objectively worse than those given the slower projectiles and the late game acquisition of Prince of Death staff (And it's hybrid INT/FTH scaling). But it'd at least have a use. Especially if they made other Death Sorceries not suck.

                                              • Anonymous

                                                I wish this spells was a bit different than just a worse version of Ancient Death Rancor Call. Something more along the lines of a Great Glintstone Shard (fewer but faster projectiles, but shorter range) that cost less would make this a worthwhile spell. As it stands, this isn't terribly after you get the bigger version.

                                                • Anonymous

                                                  I would say that subjectively this spell is one of the most useless spells in the game as of 1.04 due to how this spell damage is scaled.

                                                  At early-midgame this spell is just horrible when it comes to sorcery scaling. It doesn't even outdamage Glintstone Pebble while costing double the fp. And once you get to lategame it gets replaced by Ancient Death Rancor, a spell that suffers the same problem as Rancorcall but less bad due to it being able to stagger enemies and doing more damage lategame.

                                                  Until Fromsoft rebalances this spell it's generally not worth using it at all. Such a shame death sorceries are so unviable early on.

                                                  • Anonymous

                                                    Very little damage for the cost, and speed it moves. It's unfortunately not very good even on the latest patch.
                                                    At least Ancient Death Rancor can stagger.

                                                    • Anonymous

                                                      This spell is excellent at long range in PvP for forcing others to stop their ranged attacks a moment and give you openings to approach. E.g. it has longer range than Stars of Ruin, so cast this a couple times, follow the skulls and now you can approach a mage much more easily.
                                                      If you yourself are a mage, like other homing spells it's good for frame-trapping, and if your opponent has low enough poise it can stagger them comboing into other spells you've set up. If they have high poise and are not afraid to eat the small damage you might need this spell's big brother for more stagger. But this one has such low requirements and FP cost that I prefer it.
                                                      TL;DR it's not for damage, it's cover fire threatening people with stagger

                                                      • Anonymous

                                                        Don't you just love it that they give us a spell that requires Int and faith in early game but you only get the staff to cast it with in late game. What a joke.

                                                        • Anonymous

                                                          You can easily proc Carian Retaliation with this, aim down slightly towards the ground and then parry after casting.

                                                          • So I have gone down to this location multiple times now specifically for this spell but the scarab isn't there and I don't have the spell yet. Any idea why it isn't appearing for me?

                                                            • Anonymous

                                                              Any idea what type of damage this does? It doesn't seem to set fire to enemies that have a unique stagger to fire, nor have I gotten it to proc frostbite in the same way ghostflame seems to do so when used by the death rite birds.

                                                              • Anonymous

                                                                From the Liftside Chamber site of grace, head outside and hug the right wall. Fall down the edge (might not make it alive if you haven't invested much into vigor.) Keep hopping down until you make it to the ground. Follow the path and kill the rats. The spell will be behind the big rat. If you keep following the path down you can also kill a miniboss for a golden seed, a stonesword key, and the Prince of Death's Pustule talisman if you haven't gotten those already.

                                                                • Anonymous

                                                                  For enemies that has clear weak spot, this spell is very good, example fighting dragons and you want to target their head, amazing tracking. It's somewhat spammable and the charged one doesn't hit much higher than non charged, so it's just a good all rounder without charge. Plus can sometimes burn enemies through if they got tiny hp left feels real good to use.

                                                                  • This spell is worth it for the stagger alone. While the projectiles are hitting many enemies will basically be stunned for the duration + recovery after the last one hits. With how slow the projectiles are you can cast, walk up and charge a heavy attack for free.

                                                                    • Those complaining that this spell is weak prob need to invest more in INT/FTH and use Prince of Deaths staff. Versus the same mob, I have done 666 damage with glinstone pebble vs 1187 with this one, with high investment in both INT/FTH (60/60). The projectiles are slow, but they have a longer range than most sorceries and can track enemies that like to roll or sidestep when you cast spells at them. The ability to stagger also makes this spell spammable (use Radagon's Icon for faster cast) and most enemies that can be staggered are helpless. Because the projectiles are slow, you can get multiple casts off from a distance before the enemy will react, and if they are staggered you get time for more casts. It is similar to affinity/pursuers from Dark Souls. For more damage, the stronger version of this spell does about 30% more.

                                                                      Another weakness of this spell line is that the projectiles may crash into walls because they spread out from the staff when shot, making the spell more difficult to use in closed spaces. If enemies are too close, the spell might miss. This might be a spell that is better for mid to late game when people have more stats in int/fth.

                                                                      • Anonymous

                                                                        I have noticed that its damage seems to be rather low. Does it inflict death buildup, or am I missing something else?

                                                                        • Anonymous

                                                                          There are a few sorceries in the game that scale with faith. This is one of them.

                                                                          As of now, a sorcery catalyst that scales with faith hasn't been found. Hopefully there's one hidden away in the game somewhere

                                                                          • Anonymous

                                                                            To those saying this spell is bad, try using it to set up other spells at range-- or even approach off of it.

                                                                            • Anonymous

                                                                              was excited when i found this spell only to be disappointed by it. it's CRAP. less damage than glintstone pebble and DOUBLE the fp. the homing missiles are so slow and easy for enemies to evade. yet another spell that needs a buff. why are 90% of the spells in this game complete crap and not worth using over the starter sorceries?

                                                                              • Anonymous

                                                                                Necromancy? I am imagining the “spirits” are just homing projectiles that explode on contact, but one can hope

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