|Spell Type||Gravity Sorceries|
|FP Cost 30 (10)||Slots Used 1|
Calls small meteors down from the sky.
Meteorite is a Sorcery in Elden Ring. Meteorite spell is cast to create 3 offensive meteorites that fall from the sky.
One of the glintstone sorceries that manipulates gravitational forces.
Summons a void that emits a rain of small meteorites.
Hold to continue the effect.
The sorcery originates from the Onyx Lords, who had skin of stone, and were called lords in reverential fear of their destructive power.
Meteorite Location in Elden Ring
The Meteorite spell can be found in the following location:
- Royal Grave Evergaol: Dropped by the Onyx Lord upon defeat. [Map Link]
Elden Ring Meteorite Guide
- Gravity Sorcery
- Can be boosted by the Meteorite Staff.
- Stamina Cost: 35
- FP Cost: 30
- FP Cost (Continuous): 10
- Uses only 1 Memory Slot
- Requires 30 Intelligence
- Deals standard Physical Damage and Magic Damage.
- The magic portion is affected by Magic Scorpion Charm. The boost is barely noticeable, however.
- Flame Grant me Strength affects the physical portion.
- Cast speed and projectile speed is slow
- Very long range
- Can be chain-casted as long as player has enough FP
- Cannot be cast from horseback.
- When combined with the Cerulean Hidden Tear, this spell can last indefinitely until your FP runs out.
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This spell is only good when standing under large enemies. The dragon killer.
I fought astel for the first time and i was underleveled. Managed to beat it on my second attempt. This spell just absolutely melted astel
It’s a cool spell but…it’s a wee bit of a garbage spell due to its random targeting and FP consumption. Almost purely a large target spell then anything. I’d say rocksling is a way better spell in comparison, also easy to get and can be acquired right at the start.
Would have liked a single faster, cheaper projectile on Rock sling in exchange for making a single tap of this more viable, with better tracking three projectiles on tap so it could be used in more situations, or held to ramp up damage and litter a larger area the longer its held. Dunno, Gravity spells just feel all or nothing and wonder what they could do with existing spells to make it more worthwhile instead of banking on the dlc to help us out
Meteorite and Meteor of Astel synergizes extremely well with Dex-Int hybrids. At 40 Dex + Radagon's Icon (+30 Virtual Dex, reaching max cast-time reduction), Meteorite and Meteorite of Astel casts EXTREMELY fast, making it a good alternative replacement for Comet Azur on bigger bosses.
Why did they change the lore of this sorcery ?
The original lore was : "It is said that, in the Eternal City, now lost in ruin underground, meteorites held the same import as stars." .
Note: you can hold meteorite staff in off hand to power this up and still use endgame staff.
This is the unga bunga spell for mage builds. Chug infinite FP potion, hold R1/L1 and hope for the best. It's either you or the enemy dead within ten seconds.
Great, great spell... If you happen to be really close or really far from your enemies. Seems to vary.
if you're fighting something in a small room, this spell is beast
Not so sure about the Magic Damage. I used this against smarag and he is pretty much immune against magic damage but this still hits very hard.
With the meteorite staff this spell melts bosses, amazing when u pop infinite fp, i use this to grind runes helping people beat bosses like antil
This might be repeating most posts here, but this spell absolutely slaps gigantic enemies. It's just a bit situational.
Some random notes about the spell:
-Looks like it shoots meteorites in 3 angles from your cast? (like straight ahead, then 45 degrees to the left/right)
-Can deal significantly more damage than Comet Azur sometimes, depending on if all 3 shots hit.
-Sneak up, then start channeling a few feet away for great results.
-Slap the meteorite staff in your off-hand later on, use your high sorcery staff in main hand to cast.
-This staggers the **** out of enemies. RIP poise.
-Yes, you're in danger while casting it. Sometimes the RNG just isn't in your favour. Pray.
-I personally use both this and comet Azur, depending on the situation.
Even the teeniest tiniest amount of homing would help this spell out. Or not so much homing but... an aimed trajectory? Like if there was an enemy somewhat below where the meteorite would land it would aim at that enemy but not track if they moved out of the way.
It feels so useless against any enemy that doesn't take up half the screen. As someone that was looking forward to the gravity spells before the game released I'm pretty let down with everything but rock sling.
Spell is great if you feel like missing
Com 70 de inteligência e o carian regal scepter+9 cada meteoro causa 800+ de dano. Com o elixir milagroso que zera o custo de fp, essa magia pode causar muito dano desde q vc não seja interrompido. Especialmente boa na luta contra o Godskin Duo (por experiência própria).
Can hit enemies on floors above you.
With infinite FP flask, damages more than Azure comet on big bosses
I dont care how bad this spell is in practice, it looks cooler than comet azur ever can
Mixed bag. It can’t aim for ****, but if the enemy is big and makes the mistake of a move that leaves it open, this thing can melt it in an astonishingly short time. Works well on crowds too.
Lot of people ragging on this spell, I generally agree but it does have one very notable use: it absolutely trivializes large bosses. One full FP cast is usually enough to melt ~75% of most bosses' health bars in a matter of seconds. If you get a stagger, equip meteor, stand under the boss, and hold L1 to win.
The boss version is pretty lame and this version is even worse. The meteor, or charged meteors, do seem to land in the same spot each time but they do not track. It's only worth using if you can charge it and even then it would really only be useful against a large group of slow moving enemies - and we have much better spells for that already.
If this had good homing, it would be insanely scary in PvP, and really effective in PvE... but it doesn't, and I don't really know why. It's still cool though, but don't use it unless you're doing a theme build.
This can kill large bosses within seconds if you do not have aggro and can sneak up on their backs. Help me skip radahn phase 2 as well as astel
Generally a pretty bad spell when used in comparison to Rock Sling, HOWEVER, this thing is an absolute beast against the bigger, massive, enemies.
If you manage to get up close and cast (e.g. when they are staggered or in a cooldown after an attack), you can easily get around 2k damage out in <2 seconds (At about 60 INT) as all 3 meteors should be hitting due to the enemy being huge and being right next to them.
Shame it has no homing for using vs smaller enemies.
Just want to say to everyone who thinks this spell is bad; there are many bosses with large hitboxes that can get hit several times by this spell for very high DPS. Combine with the physick ability that makes you spend 0 FP for about 10 seconds and you can just sit and channel for a massive meteorite shower.
You guys know you can hold it down for continuous fire right
No homing, high FP cost when charging, even when relatively close to target, 70% of meteorites still miss (its rng). Rock Sling is much better (+Meteorite Staff that boosts gravity spells).
One step closer to becoming living failure.
It’s like Aldrichs trash arrows, but for us this time... strange
Love that this thing can chain cast. Besides I'd probably use it anyway even if it is a dopey and unreliable spell.
This is great for enemies that are very large (like the Dragon Agheel) because the enemy will take all three meteorites.
Tarnished,use draco meteor!
Totally reminds me of living failures meteor attack.
just for the description i think we will be able to find that place in a certain time of the game.
do these meteorites home in on targets?