Meteorite

メテオライト

meteorite sorcery elden ring wiki guide 200px
Spell Type Gravity Sorceries
FP Cost 30 (10) Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Calls small meteors down from the sky.

attributes required elden ring wiki guide 18Requires

Meteorite is a Sorcery in Elden Ring. Meteorite spell is cast to create 3 offensive meteorites that fall from the sky.

 


One of the glintstone sorceries that manipulates gravitational forces.

Summons a void that emits a rain of small meteorites.
Hold to continue the effect.

The sorcery originates from the Onyx Lords,
who had skin of stone,
and were called lords in reverential fear of their destructive power.

 

Meteorite Location in Elden Ring

The Meteorite spell can be found in the following location:

 

 

Elden Ring Meteorite Guide

  • Gravity Sorcery
  • Can be boosted by the Meteorite Staff.
  • Stamina Cost: 35
  • FP Cost: 30
  • FP Cost (Continuous): 10
  • Uses only 1 Memory Slot
  • Requires 30 Intelligence
  • Deals standard Physical Damage and Magic Damage.
  • Cast speed and projectile speed is slow
  • Very long range
  • Can be chain-casted as long as player has enough FP
  • Cannot be cast from horseback.
  • When combined with the Cerulean Hidden Tear, this spell can last indefinitely until your FP runs out.

 

 

Elden Ring Sorceries
Adula's Moonblade  ♦  Ambush Shard  ♦  Briars of Punishment  ♦  Briars of Sin  ♦  Cannon of Haima  ♦  Carian Greatsword  ♦  Carian Phalanx  ♦  Carian Piercer  ♦  Carian Retaliation  ♦  Carian Slicer  ♦  Collapsing Stars  ♦  Comet  ♦  Comet Azur  ♦  Crystal Barrage  ♦  Crystal Burst  ♦  Crystal Release  ♦  Crystal Torrent  ♦  Eternal Darkness  ♦  Explosive Ghostflame  ♦  Fia's Mist  ♦  Founding Rain of Stars  ♦  Freezing Mist  ♦  Frozen Armament  ♦  Gavel of Haima  ♦  Gelmir's Fury  ♦  Glintblade Phalanx  ♦  Glintstone Arc  ♦  Glintstone Cometshard  ♦  Glintstone Icecrag  ♦  Glintstone Nail  ♦  Glintstone Nails  ♦  Glintstone Pebble  ♦  Glintstone Stars  ♦  Gravitational Missile  ♦  Gravity Well  ♦  Great Glintstone Shard  ♦  Great Oracular Bubble  ♦  Greatblade Phalanx  ♦  Loretta's Greatbow  ♦  Loretta's Mastery  ♦  Lucidity  ♦  Magic Downpour  ♦  Magic Glintblade  ♦  Magma Shot  ♦  Meteorite of Astel  ♦  Night Comet  ♦  Night Maiden's Mist  ♦  Night Shard  ♦  Oracle Bubbles  ♦  Rancorcall  ♦  Ranni's Dark Moon  ♦  Rennala's Full Moon  ♦  Rock Blaster  ♦  Rock Sling  ♦  Roiling Magma  ♦  Rykard's Rancor  ♦  Scholar's Armament  ♦  Scholar's Shield  ♦  Shard Spiral  ♦  Shatter Earth  ♦  Shattering Crystal  ♦  Star Shower  ♦  Starlight  ♦  Stars of Ruin  ♦  Swift Glintstone Shard  ♦  Terra Magica  ♦  Thop's Barrier  ♦  Thops's Barrier (Spell)  ♦  Tibia's Summons  ♦  Unseen Blade  ♦  Unseen Form  ♦  Zamor Ice Storm (Spell)

 




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    • Anonymous

      This is my favorite spell, great for giant enemies but I find myself using it against small mobs, I've even managed to hit invaders with it every time

      • Literally better to just get rid of the "Map Link" and let people click the location link. Automation that leads to problems is worse than no automation at all.

        • Anonymous

          Every spell has its uses and this one is particularly great against giant foes, like dragons and such. Not to be used against regular mobs, medium/humanoid-sized bosses which would be a waste of FB since they're are harder to hit with the random shower

          • Anonymous

            This is one of the worst spells in the game. It's slow and inaccurate af. It throws three rocks at nothing in a spread and takes forever. Not to mention needing 30 int to cast this. If you're curious about this spell just give it up. It's ****. There's a reason literally no videos exist on youtube talking about this spell. It's because this spell is a hot pile of worthless ass.

            • Anonymous

              Anyone know the stance damage per meteor? I keep hitting godefroy with like 8 before he kills me and i feel like that should be enough to stance break him.

              • Anonymous

                This spell really should've been the direct target variant we see from the boss rather than the precursor to Meteorite of Astel

                • Anonymous

                  If its not too difficult, could we get video snippets of the spells on their respective pages? It helps so much on the spell pages that have this. Please and thank you <3

                  • Anonymous

                    I fought astel for the first time and i was underleveled. Managed to beat it on my second attempt. This spell just absolutely melted astel

                    • Anonymous

                      It’s a cool spell but…it’s a wee bit of a garbage spell due to its random targeting and FP consumption. Almost purely a large target spell then anything. I’d say rocksling is a way better spell in comparison, also easy to get and can be acquired right at the start.

                      • Anonymous

                        Would have liked a single faster, cheaper projectile on Rock sling in exchange for making a single tap of this more viable, with better tracking three projectiles on tap so it could be used in more situations, or held to ramp up damage and litter a larger area the longer its held. Dunno, Gravity spells just feel all or nothing and wonder what they could do with existing spells to make it more worthwhile instead of banking on the dlc to help us out

                        • Anonymous

                          Meteorite and Meteor of Astel synergizes extremely well with Dex-Int hybrids. At 40 Dex + Radagon's Icon (+30 Virtual Dex, reaching max cast-time reduction), Meteorite and Meteorite of Astel casts EXTREMELY fast, making it a good alternative replacement for Comet Azur on bigger bosses.

                          • Why did they change the lore of this sorcery ?
                            The original lore was : "It is said that, in the Eternal City, now lost in ruin underground, meteorites held the same import as stars." .

                            • Anonymous

                              This is the unga bunga spell for mage builds. Chug infinite FP potion, hold R1/L1 and hope for the best. It's either you or the enemy dead within ten seconds.

                              • Anonymous

                                Not so sure about the Magic Damage. I used this against smarag and he is pretty much immune against magic damage but this still hits very hard.

                                • Anonymous

                                  With the meteorite staff this spell melts bosses, amazing when u pop infinite fp, i use this to grind runes helping people beat bosses like antil

                                  • Anonymous

                                    This might be repeating most posts here, but this spell absolutely slaps gigantic enemies. It's just a bit situational.

                                    Some random notes about the spell:
                                    -Looks like it shoots meteorites in 3 angles from your cast? (like straight ahead, then 45 degrees to the left/right)
                                    -Can deal significantly more damage than Comet Azur sometimes, depending on if all 3 shots hit.
                                    -Sneak up, then start channeling a few feet away for great results.
                                    -Slap the meteorite staff in your off-hand later on, use your high sorcery staff in main hand to cast.
                                    -This staggers the **** out of enemies. RIP poise.
                                    -Yes, you're in danger while casting it. Sometimes the RNG just isn't in your favour. Pray.
                                    -I personally use both this and comet Azur, depending on the situation.

                                    • Anonymous

                                      Even the teeniest tiniest amount of homing would help this spell out. Or not so much homing but... an aimed trajectory? Like if there was an enemy somewhat below where the meteorite would land it would aim at that enemy but not track if they moved out of the way.
                                      It feels so useless against any enemy that doesn't take up half the screen. As someone that was looking forward to the gravity spells before the game released I'm pretty let down with everything but rock sling.

                                      • Anonymous

                                        Com 70 de inteligência e o carian regal scepter+9 cada meteoro causa 800+ de dano. Com o elixir milagroso que zera o custo de fp, essa magia pode causar muito dano desde q vc não seja interrompido. Especialmente boa na luta contra o Godskin Duo (por experiência própria).

                                        • Anonymous

                                          Mixed bag. It can’t aim for ****, but if the enemy is big and makes the mistake of a move that leaves it open, this thing can melt it in an astonishingly short time. Works well on crowds too.

                                          • Anonymous

                                            Lot of people ragging on this spell, I generally agree but it does have one very notable use: it absolutely trivializes large bosses. One full FP cast is usually enough to melt ~75% of most bosses' health bars in a matter of seconds. If you get a stagger, equip meteor, stand under the boss, and hold L1 to win.

                                            • Anonymous

                                              The boss version is pretty lame and this version is even worse. The meteor, or charged meteors, do seem to land in the same spot each time but they do not track. It's only worth using if you can charge it and even then it would really only be useful against a large group of slow moving enemies - and we have much better spells for that already.

                                              • Anonymous

                                                If this had good homing, it would be insanely scary in PvP, and really effective in PvE... but it doesn't, and I don't really know why. It's still cool though, but don't use it unless you're doing a theme build.

                                                • Anonymous

                                                  This can kill large bosses within seconds if you do not have aggro and can sneak up on their backs. Help me skip radahn phase 2 as well as astel

                                                  • Anonymous

                                                    Generally a pretty bad spell when used in comparison to Rock Sling, HOWEVER, this thing is an absolute beast against the bigger, massive, enemies.

                                                    If you manage to get up close and cast (e.g. when they are staggered or in a cooldown after an attack), you can easily get around 2k damage out in <2 seconds (At about 60 INT) as all 3 meteors should be hitting due to the enemy being huge and being right next to them.

                                                    Shame it has no homing for using vs smaller enemies.

                                                    • Just want to say to everyone who thinks this spell is bad; there are many bosses with large hitboxes that can get hit several times by this spell for very high DPS. Combine with the physick ability that makes you spend 0 FP for about 10 seconds and you can just sit and channel for a massive meteorite shower.

                                                      • Anonymous

                                                        No homing, high FP cost when charging, even when relatively close to target, 70% of meteorites still miss (its rng). Rock Sling is much better (+Meteorite Staff that boosts gravity spells).

                                                        • Anonymous

                                                          Love that this thing can chain cast. Besides I'd probably use it anyway even if it is a dopey and unreliable spell.

                                                          • Anonymous

                                                            This is great for enemies that are very large (like the Dragon Agheel) because the enemy will take all three meteorites.

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