starlight sorcery elden ring wiki guide 200px
Spell Type Glintstone Sorceries
FP Cost 9 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Creates star light to illuminate surroundings

attributes required elden ring wiki guide 18Requires

Starlight is a Sorcery in Elden Ring. Starlight spell creates a floating ball that illuminates the surroundings. Great for dark areas. Updated to Patch 1.07.


One of the glintstone sorceries of the Academy of Raya Lucaria.

Creates a small, floating star light that illuminates surroundings.
This sorcery can be cast while in motion.

Granted to sorcerers who depart from the academy to embark on journeys. Even during the blackest nights, sojourns underground, or imprisonment in gaol, the stars are never far from a sorcerer's side.


Where to find Starlight

Where to find Starlight:


Elden Ring Starlight Guide

  • Glintstone Sorcery
  • Stamina Cost: 5
  • Duration: 180 seconds
  • Note: As of Patch 1.07, FP cost has been reduced from 12 to 9 and the duration of effect was extended from 60 to 180 seconds.




Elden Ring Starlight Note and Tips

  • Updated to patch 1.07. See Patch Notes for details.
  • Other notes and player tips go here. 
Elden Ring Sorceries
Adula's Moonblade  ♦  Ambush Shard  ♦  Briars of Punishment  ♦  Briars of Sin  ♦  Cannon of Haima  ♦  Carian Greatsword  ♦  Carian Phalanx  ♦  Carian Piercer  ♦  Carian Retaliation  ♦  Carian Slicer  ♦  Collapsing Stars  ♦  Comet  ♦  Comet Azur  ♦  Crystal Barrage  ♦  Crystal Burst  ♦  Crystal Release  ♦  Crystal Torrent  ♦  Eternal Darkness  ♦  Explosive Ghostflame  ♦  Fia's Mist  ♦  Founding Rain of Stars  ♦  Freezing Mist  ♦  Frozen Armament  ♦  Gavel of Haima  ♦  Gelmir's Fury  ♦  Glintblade Phalanx  ♦  Glintstone Arc  ♦  Glintstone Cometshard  ♦  Glintstone Icecrag  ♦  Glintstone Pebble  ♦  Glintstone Stars  ♦  Gravity Well  ♦  Great Glintstone Shard  ♦  Great Oracular Bubble  ♦  Greatblade Phalanx  ♦  Loretta's Greatbow  ♦  Loretta's Mastery  ♦  Lucidity  ♦  Magic Downpour  ♦  Magic Glintblade  ♦  Magma Shot  ♦  Meteorite  ♦  Meteorite of Astel  ♦  Night Comet  ♦  Night Maiden's Mist  ♦  Night Shard  ♦  Oracle Bubbles  ♦  Rancorcall  ♦  Ranni's Dark Moon  ♦  Rennala's Full Moon  ♦  Rock Blaster  ♦  Rock Sling  ♦  Roiling Magma  ♦  Rykard's Rancor  ♦  Scholar's Armament  ♦  Scholar's Shield  ♦  Shard Spiral  ♦  Shatter Earth  ♦  Shattering Crystal  ♦  Star Shower  ♦  Stars of Ruin  ♦  Swift Glintstone Shard  ♦  Terra Magica  ♦  Thop's Barrier  ♦  Thops's Barrier (Spell)  ♦  Tibia's Summons  ♦  Unseen Blade  ♦  Unseen Form  ♦  Zamor Ice Storm (Spell)

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    • Anonymous

      So, i've never considered using this over lantern when it comes to exploration, simply because the lantern doesn't require any stats or FP. Though, with this recently getting a pretty substantial buff, I've gotta ask: is this actually any better for luminating dark areas, compared to lantern?

      • Anonymous

        Wow! This gives Torrent a glide path for his second jump. Try jumping off the cliffs and gliding to the pillars below.

        • Anonymous

          Since no one has seemed to notice this, It reveals all the sorcerers in the town of Sellia making them much easier to fight.

          • Anonymous

            This should have either;

            - Had infinite duration and no FP cost and toggle on/off like a Lantern for some extra light at the cost of a spell slot.


            - Highlight illusory walls and reveal invisible paths. Heck, throw in some hidden messages a la Seek Guidance.

            • Anonymous

              This really needs to be some sort of toggleable spell instead, for balance purposes it could cost 1FP per minute or something.

              • Anonymous

                Anyone else noticed rats behaving oddly around this? Dropped into a dark area with rats in Earthbore Cave while using Starlight. The rats only aggro'd after being attacked, almost like they were dazzled. When jumping down with a torch they swarm as usual. Not the first time From has had some enemy interactions with light sources. Anyone able to replicate?

                • Anonymous

                  Should have lowered the spell cost or at the very least added 5% damage to glintstone sorceries while active to justify it's existance. Although for RP purposes it works well with my Star Shaman toon.

                  • Anonymous

                    Is this the worst spell in the game? From cursory experience, it...

                    Offers an effect that can be replicated with an easily crafted item, a torch, or a cheaper item that can be purchased a hundred meters away
                    Has no capacity to do damage
                    Inflicts no status ailment or debuff
                    Offers no improvement to player or ally stats
                    Misses an obvious opportunity to have a use case by not revealing invisible enemies, illusory walls, or mimicry
                    Produces roughly as much light as a torch without any of the utility of a torch
                    Costs 2500 runes to access
                    Has a short duration, necessitating frequent recasting
                    Can stop working at critical moments
                    Costs the same FP as magic glintblade or great glintstone shard
                    Requires a spell slot

                    So like...why.

                    • Anonymous

                      Duration, FP, rune cost, location of vendor, etc. Everything about this just feels wrong. Thops sells this for 2500 runes but a nomad ~100m further into Liurnia along the same path Thops is positioned on sells a lantern for 1800 runes and nomad sells on "earlier" in the game in the Weeping Peninsula. Why treat this like it's superior to the lantern by putting them right next to each other and making this one the expensive option when mechanically it's just worse in every relevant way (the brighter light is never needed in my experience) without any lore reasons for making it bad (if it was supposed to be bad, then the genuinely kind Thops wouldn't make it his most expensive spell).

                      If the base parry skill can cost 0 FP, why not make this a 0 FP spell that lasts forever and can be deactivated upon casting again. It would function equally to a lantern but take up a spell slot and require a staff whilst still having a colder and brighter light. Alternatively, why not place the lantern later into the game to make early game dark areas a more significant challenge where the player needs either this, a torch or a consumable like glowstone. There's a multitude of other approaches they could've taken too as others have suggested but oh well

                      With all of that said Elden Bling + Fashion Souls >> Functionality

                      • Anonymous

                        Dude wtf. How is this thing balanced? Some invader shows up, casts starlight, and literally everyone dies, even the invader. And the fact that you can chain cast it to summon GOD HIMSELF!?!!? Terrible game pls delete fromsoft.

                        • Anonymous

                          2-3 minutes would be great but the spell is still quite useful. It's much better than the lantern and doesn't have to be held like a torch. The only trade-off is having to recast in every minute, which sucks but if you are using the lantern also you will still have plenty of light when it goes out, before you can cast it again.

                          Basically, it could use a buff but it is still probably the best light source in the game especially when you only need that amount a light for a limited time.

                          • Anonymous

                            I'm gonna try running this for a while instead of lantern to see if the radius is worth the lack of infinite duration, on paper 1 minute seems far too low especially for 14fp, if it were 5 or something sure... but I think 14fp should be at least 5mins.

                            worth noting that the old lords talisman 2x the duration to a whopping 2 minutes!

                            • Anonymous

                              Absolutely shreds the darkness, insane damage to dimly lit areas, can stance break areas lacking light easily so that you can riposte with your eyes. Easily the lightest spell in the game. If you're lacking intellect to cast it, I highly recommend defeating Renalla to buy the Queen's Crescent Crown (7000), using Stargazer Heirloom talisman from the Divine Tower of Liurnia (free), and then rushing to Elphael, Brace of the Haligtree to get Marika's Soreseal (requires one stonesword key). Hope this helps for those who can't get past the dark part in Coastal Cave!

                              • Would be nice if it had infinite duration, recasting removing it. Charging allowing it to be a projectile and illuminate the area it sticks to.
                                Would also be nice if it made illusory walls shimmer; detectable.

                                • Some say why you need it if there's a lantern, but I personally like it. Soft blue light seems much more comfortable and what's more important radius is way bigger. I wish for a longer duration of course, or even ash for staves, but it is as it is.

                                  • Anonymous

                                    If we’re going to use one of our precious slots for this, it really should do more. Longer duration for sure, and maybe even include one of the special torch capabilities like animal repel or invisibility detection.

                                    If there were no lantern, it could be worth it for the hands-free aspect, but currently, lantern makes this spell a wasted slot.

                                    • Anonymous

                                      Seriously needs to last many times longer. Looks cool so use it for fun if you want but since the lantern exists this sorcery really isn't good to use.

                                      • Anonymous

                                        Idk I kinda like it. Sure they could've added that it can detect illusory walls or something but just a light source is fine imo.

                                        • Anonymous

                                          I love this spell, even though you should use the lantern instead, so I thought of ways From could maybe patch this so it isn't just another spell dropped into your chest after a use or two and forgotten forever. It's insane that, given how difficult it is to get memory slots in your first playthrough and how essential lighting is to dungeon/catacomb crawling, it should take a whole slot, there could be 1 free "utility" slot for spells like this, buff spells (weapon/protection), or the odd spell that doesn't do damage. They could make it so you can "turn it off" by having you reabsorb the spell if you cast it again while it's active; building off that, the spell is pretty pricey for what a lantern does for free, so you could regain a significant % of the FP spent when you reabsorb it. You could give it something the lantern can't do by allowing you to project a ball of light (think Magelight from Skyrim) by charging it since charging spells is all the rage now. Lastly, make it indefinite, or like 5 minutes, as 60 seconds is just ridiculously short. Damn it, From, let me dungeon crawl as a proper mage!

                                          • Anonymous

                                            I expect Starlight to be buffed in a future patch; as is, it's completely useless compared to the lantern.

                                            • Anonymous

                                              If you somehow have an extra memory slot lying around and prefer blue light over orange light, you can make use of it. It does have a bigger range than the lantern at least...

                                              • Anonymous

                                                Not sure why some say this is useless. It's situational but very useful. The light radius is at least 7x bigger than the lantern, gives you a MUCH better idea of the room's space (or, say, whichever safe platforms there are to roll down a long hole) and it's a brighter cold light compared to the lantern's weaker warm light.

                                                Sure, for simple shaded corners during daylight, or to avoid falling into pits inside caves all you need is the lantern, but I'd say the lantern is the bare minimum, akin to the bright aura your Demon's Souls character had, whereas this spell TRULY casts a light inside dark rooms/caves. And while it does take a memory slot, it doesn't take a hand off like a Torch would. I think most would agree spending 1/15th of your FP bar is better than not being able to use Power Stance, a Shield, Two-Handing, or a Staff on your secondary hand - just so that you can see with a Torch.

                                                • Anonymous

                                                  Can we get this spell buffed or fixed?

                                                  While active, provides light and small increase to arcane. Lasts 2 mins.

                                                  Provides light only . Toggleable, also made into a ash of war to save slot and provide roleplay.

                                                  Provides light. Lasts 2 mins. Automatically dispels illusionary walls in range.

                                                  Any of these would be great. I'd be willing to give up spell slot if it laster longer at the least. Please from.

                                                  • Anonymous

                                                    Looks beautiful but is utterly outclassed by the lantern. It can't be enabled/disabled at will like the lantern can, it doesn't cost FP, is cheaper (2500 vs 1700), and doesn't require a very coveted memory slot.

                                                    • Useless.

                                                      You might think it frees up a hand and weight from carrying a torch. But the lantern already exists and doesn't take up weight.

                                                      It costs FP, it has worse light than the lantern, and the most egregious sin of all that prevents you from even using it for the flavor of it is that it only lasts a minute or two.

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