Sorcery Scaling

Effect The degree to which sorceries increase in power.

Sorcery Scaling is one of the Damage Types in Elden Ring. It is a special Damage Type that is dealt in specific situations. Damage Types are a major part of the calculation that determines how much damage is dealt in Combat and are affected by many factors including your equipment, skills and temporary buffs.


Elden Ring Sorcery Scaling Guide

Sorcery Scaling is a special type of damage stat that can be found on some Weapons. 


Sorcery Scaling Calculations

  • Info to be added


Sorcery Scaling and Weapons

Some Weapons in Elden Ring possess the Sorcery Scaling stat

  • More info to be added


Increasing Sorcery Scaling Done in Elden Ring

Sorcery Scaling can be increased by equipping the following:

  • Unknown


Increasing Resistance to Sorcery Scaling in Elden Ring

Sorcery Scaling dealt to the player can be reduced by equipping the following:

  • Unknown


Elden Ring Sorcery Scaling Notes & Tips

  • Notes & Tips go here.



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    • Anonymous

      Sorcery scaling is ****ing weird in this game apperently it gets stronger the more you have. with a glintstone staff +4 at 80 int it has exactly 200 sc and a not charged night comet did 475 damage no buffs headwear or talismans. But when i took my carian regal sceptor +10 with 373 sc it did 928 when it only should've done around 885 damage if night comets scaling is 2,375. The regal sceptor only buffs fullmoon sorceries so night comet is not affected by it. So then i did it with an unupgraded demihuman queen staff with 163sc the expected damage was 387 but the actual damage was 369 so apperently sc becomes more potent the more you have of it. This was tested on Crabs in limegrave since they have 0 sorcery absorbtion.

      • Man we really need to flush this page out. Can someone help clarify my understanding of sorcery scaling when it comes to a given sorcery?
        Heres what i mean. I just discovered that i have a bunch of sorceries that have a faith requirement. I had assumed these were all incantations. Now that ive realized i can just pad faith a little to unlock these spells, i want to know how they scale. Heres my concerns, i have a spell called rancorcall with a 16 int and a 14 faith requirement. Does this mean that when i use this sorcery i have to consider increasing my faith alongside my int? Could rancorcall actually scale something like 50% int and 50% faith? If so that would mean i shouldnt bother putting in any faith as the spell will clearly be gimped by not matching my faith and int.

        TLDR: I just noticed i have faith requiring sorceries. Do these factor faith into their scaling? Or do i just look at my sorcery scaling, and the higher that number is, the harder any given sorcery will hit, regardless of how much faith or arc i put in on top of int?

        • Anonymous

          Some transparency on this would be welcome. But again Fromsoft doesn't even tell you how to level up at the beginning, so how could this be expected? You're supposed to go out and experiment. Oh wait, experimentation is punished by dropping your experience / money where your experiment failed.

          • Anonymous

            So does my DEX also affect my sorcery scaling if my staff has a C scaling or does that only change the physical damage?

            • Anonymous

              I can say that the staffs get higher visual damage as higher the intelligence is. But, haven really tried the real difference. It feels better but, it is tricky.. enemy regions are particular and I may kill a giant really fast with magic and spend long minutes with a knight ..

              • Does anyone have any insight into how contributions to this stat breakdown? I know Intelligence factors in. Does a weapons stat scaling influence it? For instance does a higher letter for intelligence mean that this number will increase faster with contributions to intelligence, or does this scaling just contribute to physical attack? Is this the magic equivalent stat to Physical Attack Power? Something like the physical attack power breakdown for other weapons [Base Damage + (Stat Scaling)] would be awesome.

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