Critical Damage (stat)

Effect Influences the amount of damage done by critical attacks

Critical Damage is one of the Damage Types in Elden Ring. It is a special damage type that is dealt in specific situations. Damage types are a major part of the calculation that determines how much damage is dealt in Combat and are affected by many factors including your equipment, skills, and temporary buffs.

 

Elden Ring Critical Damage Guide

Critical Damage is a special type of damage stat that can be found on all Weapons. Critical Damage is a modifier used when calculating the damage dealt by critical attacks.

Critical attacks are powerful moves that can be performed under specific conditions. There are several situations where performing a critical attack is possible in Elden Ring:

  • Attacking certain enemies from behind (known as a "backstab"). This deals less damage than other forms of crit.
  • Attacking certain enemies in a vulnerable state due to having been parried by the player (known as a "riposte").
  • Attacking certain enemies in a vulnerable state due to being afflicted with the Sleep status.
  • Attacking enemies in a vulnerable state due to being dismounted from their horse. This can be performed to enemies on horseback, such as Mounted Knight and Night's Cavalry.
  • Attacking certain enemies in a vulnerable state due to having their Stance broken. In the case of some large enemies and Bosses, they can be put into a vulnerable state after dealing enough damage to certain body parts, or after dealing enough damage in general.

If performed correctly, the player and the target are locked in a short animation where the player performs a highly damaging attack, often finishing off weaker enemies instantly. The animation varies by Weapon type and neither the player nor the target can be damaged by outside sources until the animation has finished.

 

Critical Damage Invulnerability

  • During a critical attack animation, the player is invulnerable to damage including Fall Damage (it is possible to avoid a lethal fall by performing critical attack on an enemy as the player falls off a ledge)

    mechanics fall damage critical attack elden ring wiki 480px

 

Critical Damage and Weapons

All Weapons in Elden Ring possess the Critical Damage stat, and most can be used to perform a critical attack. This stat affects how much damage critical hits deal.

Most weapons possess a crit damage stat of 100, with some exceptions:

  • The Misericorde has the highest value (140)
  • The second highest is shared between the Rapier and Dagger (130)
  • Most other Daggers and Claws (110)
  • Exceptions within other weapon types are noted in the table below:

 

Note that weapon type also has an impact on the critical damage. For example, daggers innately deal more critical damage than other weapon types. Erdsteel Dagger does 4.4x damage on a riposte while Lordsworn's Greatsword only does 2.75x, even though both have a critical value of 110.

Here are all the melee weapon types in descending order of critical damage with their respective riposte multipliers (assuming critical damage is 100):

Whips, ranged weapons and spell implements cannot be used for critical hits, despite displaying a critical damage stat of (100).

Increasing Critical Damage Done in Elden Ring

Critical Damage can be increased by equipping the following:

 

Increasing Resistance to Critical Damage in Elden Ring

Critical Damage dealt to the player can be reduced by equipping the following:

 

Elden Ring Critical Damage Notes & Tips

  • Ripostes do a lot more damage than backstabs.

The following talismans add effects to critical attacks:

Unlike many games, critical hits are deliberately performed actions rather than a random bonus that may occur for a given attack.

Some descriptions within the game may refer to dealing 'critical hits' instead of specifying critical damage. The above mentioned two talismans are some examples.




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    • Anonymous

      Honestly, I'm a little disappointed that heavy thrusting weapons are bottom tier for crits, considering they're still thrusting weapons.

      • Anonymous

        Yeah, great example of avoiding fall damage there with a fall that doesn't even do any fall damage anyway due to the scripted floor breaking thing that these games like to do. Keep up the great work, wiki contributors.

        • Anonymous

          What if you have a buff to damage that wears out right after the animation starts but before the hit occurs

          • Anonymous

            gotta love how they could have easily displayed each weapons true critical multiplier (ie Misericorde could have displayed 4.4x {natural dagger crit plus it's unique crit mutiplyer}) but ofc has to have that FromSoft charm of hidden complexity to it's mechanics

            • Anonymous

              It would be nice to have a complete breakdown of what affects crit damage eg the various attack boosting talismans like winged sword and kindreds exultation. I should probably test it myself but maybe someone has done it already.

              To answer some questions I've already seen, scaling does not affect crit damage whatsoever. This also means that two handing a weapon doesn't impact the crit whatsoever.

              Infused weapons will always do the most crit damage because they have higher base damage.

              Also this is completely unscientific but it seems as though defenses are significantly reduced during a crit but not negated. Enemies normally resistant to a type of damage will still take heavy crit damage, but will be affected more by a crit from a weapon they are weak to (it would seem)

              • Anonymous

                Why does my character get stuck in back stab animations while the invader just walks away from the attack and i deal no damage

                • Anonymous

                  FYI, the crit damage stat and how much damage a weapon does on a crit are only closely correlated. Roughly speaking, most weapons will deal 2x their listed damage on a backstab, and 3x their listed damage on a riposte. During a stance break, from my limited testing, it seems like many weapons first deal a normal attack that does 1x damage before a second hit that does the riposte damage, resulting in 4x damage overall. The crit damage stat appears to function as a % multiplier to these numbers. For example, if you were to use a weapon with 110% crit, then backstabs would deal 2.2x damage and riposts would deal 3.3x damage.
                  These values aren't exact, as different weapon classes or weapons in each class may fluctuate by 10% or so, but this rule is easy to remember and accurate enough to be useful.
                  The largest exceptions to these rules are daggers and the largest weapons (Great swords, Colossal swords, colossal weapons, great hammers, heavy thrusting swords). Not only do daggers have a higher crit stat than other weapons, but they also have 3x weapon damage multiplier for backstabs and a 4x weapon damage multiplier for ripostes. This means that if you parry an attack and riposte with a Misericorde, you will deal a massive 5.2x damage due to its 140% crit. This is also why daggers deal more crit damage than rapiers despite having the same crit value.
                  Backstabs with large weapons deal the normal 2x damage, but ripostes only deal 2.5x damage, most likely because of their high stance damage.

                  • I know this is a thing built into the souls game community, but a 'riposte' refers to a singular very quick attack performed specifically following a parry against said enemy's attack. It is not, and never will be, an attack you take during which the opponent/enemy is on the ground, stunned.

                    • Anonymous

                      Split damage is still king for crit hits, except in the occult scenerio on a pure arc build. Then it will hit a lil higher occult.. but every other spec has access to an elemental infusion so use that for your crits if you hold something for them in a slot

                      • Anonymous

                        Good gawd, does any1 realize that, while having cooperators, critical hits (bosses) will never equal the amount of dps effected by both host and cooperator(s) combined when they wail on the boss for that brief respite? Irritates the F outa me when I proc sleep on certain bosses, and the “hero” runs in a effects a critical hit.

                        • Anonymous

                          Ohh Wow.... I'm really surprised i just discovered this , lol Lifesteal Fist ( The Ashe of War Skill for Fist weapons ).... And the Enescapeable Frenzy Grab Spell are infact effected by Crit DMG %. So you equip Misecorde 140% with a Seal and using the grab Frenzy you deal more damage.... While when you equip Dagger Talisman your Lifesteal Fist grab Skill also gains increased Damage yikes.... ( I guess these 2 are Critical Attacks since they are infact have their Lock-on Vulnerable Animations just exactly like Ripostes and Backstabs ).

                          • Anonymous

                            Hey, you forgot to mention Reduvia which also has more than 100 crit (110). In the "Critical Damage and Weapons" section.

                            • Anonymous

                              If you're frame perfect two players can perform a backstab and parry riposte at the same time, only gotten it to work on players though

                              • Anonymous

                                Usually when want to backstab i disable lock, pass by my enemy's side, and then lock on again so i can face their backs.
                                Unfortunately, sometimes my stupid camera locks onto some random dude in the background rather than the enemy i want to backstab (which will then give time for the enemy i wanted to backstab to turn towards my face, causing me to miss the opportunity)

                                I'm still not 100% sure, but from the few tests i've done, i've concluded that, for some reason, the lock on prioritizes enemies in the direction your CHARACTER is facing, not your CAMERA.

                                So if your character happens to be facing towards some random goat in the distance rather than the leyndell knight slightly to your left, there's a chance that you'll lock on to the stupid goat instead of your enemy (even though you pointed the camera at the knight)

                                Now i understand why the camera just feels so off at times.

                                • Anonymous

                                  I know there have always been some very skilled players in all the soulsborne games, sekiro and now elden ring, but the video clip above of someone using a critical hit to negate any fall damage from a height that would otherwise be lethal, puts whomever that player was in the video clip on another level of skill completely.

                                  • Anonymous

                                    ripostes do 0 damage if u get hit the moment u enter the animation. makes parrying against ganks feel like ****. knowing fromsoft this is probably intentional.

                                    • Tested Misericorde+25, at 80 DEX on omens in subterranean.

                                      482 damage with current ash produced 1698 damage, 1969 with dagger talisman (116%)
                                      I had heard it was (damage x crit modifier) + [(damage x crit modifier) x talisman] but that would come out to 1464 with talisman.
                                      afaik omens aren't weak to piercing, so that extra 16% (1698/1464) could come from dexterity itself modifying critical damage as well, or the above formula is otherwise incorrect

                                      • I just found out something. My fire claymore with 337 AR dealt 601 dmg( riposte ) to banished knight after I parried him but my fire burial scythe with 336 AR dealt 463 dmg ( riposte ) to the same enemy after i parried him... What the hell? Am I missing something important or weapons with stab animations just much better? Is it really the deal here?

                                        • Anonymous

                                          So let's say that i have a weapon that does 100 dmg and i use a temporary buff so it can do 150 damage and the critical hit is 140%. Will the crit damage be based on my initial weapon damage unbuffed or will it be based on my buffed weapon damage. Will I do 140 (100 * 1.4) extra damage or 210 (150 * 1.4) extra damage?

                                          • Anonymous

                                            I wish the lock-on reticle would have a minor Sekiro-like change when the circumstances are correct for when a light attack would instead trigger performing a Critical or a Backstab.

                                            Especially as a sorcerer, it sucks to stagger a Golem & rush in to land the insta-kill critical, only to get in a couple light attacks instead because you were still moving too much or just slightly not in the right place. It's a LOT of stamina commitment to rush in that makes it hard to rush back out or dodge wake-up attacks compared to players who are already sticking closer to melee range and didn't burn that to get in close.

                                            That being said, it also sucks when weak soldier enemies are manning those big ballistas, they have no idea you're behind them, and then instead of killing them instantly …you just annoy them with a single light hit.

                                            • Anonymous

                                              Could anyone explain how power stancing works in the aspect of damage? Does the damage stay the same but has double poise damage? How does the damage calculate if you power stance with two different weapons?

                                              • Anonymous

                                                Anyone know how elemental damage factors in? iirc in DS3 you could entirely bypass elemental defenses with crits, curious if it’s the same here. Tryna decide if I should just leave a Keen infusion on my Misercorde or do something like Lightning for it

                                                • Anonymous

                                                  The rapier and the plain dagger seem the be only 130c weapons I can find. Are there other 130+ weapons or are those two it for crit builds?

                                                  • Anonymous

                                                    The rapier and the plain dagger seem the be only 130c weapons I can find. Are there other 130+ weapons or are those two it for crit builds?

                                                    • Anonymous

                                                      The jelly fish shield skill. It's will increase your backstab damage. I was farming doing 699 backstab when I used it's skill I was hitting around 830.

                                                      • Anonymous

                                                        I just stabbed someone in the back while invading ; ) and they took almost no damage, and after my regular dagger attacks hurt them much more. I want to know what caused this.

                                                        • Anonymous

                                                          Im confused I have a Miséricorde that sometimes does 840 crit damage and other times does 670. Anyone have an explanation for what is going on?

                                                          • Anonymous

                                                            Seems crit is no longer solely calculated by crit damage. My +6 scythe does more crit damage than a +140 crit dagger at +0.

                                                            • Anonymous

                                                              How do you perform it? I broke a boss stance before but can't seem to trigger the critical hit. I press left click(light attack) no animation only normal attacks.

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