Serpentbone Blade

serpentbone blade katana weapon elden ring wiki guide 200px
attack power elden ring wiki guide 18Attack
Phy 120
Mag 0
Fire 0
Ligt 0
Holy 0
Crit 100
guarded damage negation elden ring wiki guide 18Guard
Phy 45
Mag 30
Fire 30
Ligt 30
Holy 30
Boost 30
attribute scaling elden ring wiki guide 18Scaling
Str E
Dex C
attributes required elden ring wiki guide 18Requires
Str 11
Dex 22
Katana Slash / Pierce
Double Slash FP 6 (  - 3)
Wgt. 6 passive effects elden ring wiki guide 18Passive
poison status effect elden ring wiki guide 100px (66)

Serpentbone Blade is a Katana in Elden Ring. The Serpentbone Blade scales primarily with Strength and Dexterity and is a good Weapon for high Dexterity characters to engage in mid-range combat. It is capable of inflicting both Slash and Pierce attacks.

 

Sinister katana modeled after a serpent bone.

The densely packed row of spines that jut away from the cutting edge are coated in a lethal poison.

  

Where to Find Serpentbone Blade

The Serpentbone Blade weapon can be found at the following location:

 

Serpentbone Blade Notes & Tips

  • When Poison is procced on an enemy using this weapon, the resulting poison effect will deal double the damage per tick but last a third of the amount of time compared to poison procced by other means. This is referenced as "Lethal Poison" in the weapons description, but "Deadly Poison" in other weapons/items. Overall, Deadly Poison will do less damage than regular poison if both are left for their full duration. (Fetid Pot and Venomous Fang also have the same effect)
    • Its shortened duration can actually serve additional benefit; by reducing the uptime, it allows for more frequent triggers of certain damage boosting gear. The Mushroom Crown and the Kindred of Rot's Exultation can utilise this to great ends.
  • Weapon Skill: Double Slash.
  • This weapon cannot be infused with Ashes of War.
  • Serpentbone Blade can be upgraded by using Smithing Stones.
  • Causes Poison Buildup: poison status effect elden ring wiki guide 100px (66).
  • Can't be enchanted with Magic nor boosted by Consumables.
  • At 80 Dex, this weapon has an AR of 598 (294+304)
    • Compared to a Keen Uchigatana, which has an AR of 596 (258+337), the Serpentbone Blade has negligible higher damage, and deals more status effect (66 poison, vs 45 bleed).  Uchigatana maintains higher reach, but has lower base damage, so it only begins to outperform at higher levels.
  • This weapon has a unique R2 that consists of a double slash.
    • The initial hit of the R2 comes out exceptionally fast, but does limited damage, useful for staggering lower poise enemies who will then be hit by the higher damage second attack.
    • Charging the attack causes your character to take a large step forward before delivering the double strike, making it a useful tool to close distance with dangerous enemies while still dealing considerable damage.
    • Because every weapons R2's normally counts as 2 hits towards "successive hits" talismans, AND this weapons R2 is a multi hit attack, this attack can make a single R2 allow you to gain 1 stack of all those talismans/items that boost the damage with successive attacks. (See examples below). This is because it takes a minimum of 3 hits to activate damage buff type "successive hits" talismans and one slash of the R2 counts as 2 hits while the one afterwards will count as a third hit. Whether the first or second slash counts as 2 hits is not known as of now.
    • The best setup to take advantage of the multi hit R2 is: Millicent's Prosthesis + Rotten Winged Sword Insignia (or the regular version if you don't plan to go into ng+ or having it dropped by another player) + Kindred of Rot's Exultation (if you can proc poison)+ Shard of Alexander (since the Skill is also a multi hit) and then Thorny Cracked Tear for your Flask of Wondrous Physick. 
  • Sell Value:  er runes 13 200
  • Despite being locked to the Standard Affinity, it cannot be enhanced with Magic nor Consumables. It receives no Arcane scaling, yet has inherit Poison Buildup, and this amount cannot increase per upgrade level. The Ash of War cannot be changed. 
  • Patch 1.07 decreases the poise buildup for dual-wielded weapons, however, the poise damage when you two-handing Serpentbone Blade increased. Which affects the fighting style of builds like Serpent Samurai.
  • NOTE: As of Patch 1.08Katanas poise damage has been reduced only on PVP.
  • NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below.
  • Other notes and player tips go here.

 

Moveset & Videos for Serpentbone Blade

 

Serpentbone Blade PVP Poise Damage Values in Elden Ring

Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.

One-Handed Attacks

  • 1H R1 (1/2/3/4/5 Attacks): 135/67.5/67.5/67.5/135
  • 1H R2 (1/2 Attacks): 108+162/108+162
  • 1H Charged R2 (1/2 Attacks): 270+540/270+540
  • 1H R1 Jumping: 202.5
  • 1H R2 Jumping: 540

Two-Handed Attacks

  • 2H R1 (1/2/3/4/5 Attacks): 175.5/87.75/87.75/87.75/175.5
  • 2H R2 (1/2 Attacks): 108+189/108+189
  • 2H Charged R2 (1/2 Attacks): 297+594/297+594
  • 2H R1 Jumping: 263.25
  • 2H R2 Jumping: 594

 

Serpentbone Blade Upgrades in Elden Ring

Please see the Upgrades page to understand the weapon bolstering process.

Requires regular reinforcement with Smithing Stone [1]Smithing Stone [2]Smithing Stone [3]Smithing Stone [4]Smithing Stone [5]Smithing Stone [6]Smithing Stone [7]Smithing Stone [8], and Ancient Dragon Smithing Stone.

This upgrade can be enchanted with Magic or boosted with Consumables.

  Attack Power Stat Scaling Passive Effects Damage Reduction (%)
Serpentbone Blade Phy Mag Fir Lit Hol Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst
Standard 120 - - - - 42 E C - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 30 15
Standard +1 126 - - - - 43 E C - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 30.3 15
Standard +2 133 - - - - 45 E C - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 30.6 15
Standard +3 140 - - - - 47 E C - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 30.9 15
Standard +4 147 - - - - 48 E C - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 31.2 15
Standard +5 154 - - - - 50 E C - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 31.5 15
Standard +6 161 - - - - 52 E C - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 31.8 15
Standard +7 168 - - - - 53 E C - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 32.1 15
Standard +8 175 - - - - 55 E C - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 32.4 15
Standard +9 182 - - - - 57 E C - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 32.7 15
Standard +10 189 - - - - 58 E B - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 33 15
Standard +11 196 - - - - 60 E B - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 33.3 15
Standard +12 203 - - - - 62 E B - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 33.6 15
Standard +13 210 - - - - 63 E B - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 33.9 15
Standard +14 217 - - - - 65 E B - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 34.2 15
Standard +15 224 - - - - 67 E B - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 34.5 15
Standard +16 231 - - - - 68 E B - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 34.8 15
Standard +17 238 - - - - 70 E B - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 34.8 15
Standard +18 245 - - - - 72 E B - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 35.1 15
Standard +19 252 - - - - 73 E B - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 35.1 15
Standard +20 259 - - - - 75 E B - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 35.4 15
Standard +21 266 - - - - 77 E B - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 35.4 15
Standard +22 273 - - - - 78 E B - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 35.4 15
Standard +23 280 - - - - 80 E B - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 35.7 15
Standard +24 287 - - - - 82 E B - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 35.7 15
Standard +25 294 - - - - 84 E B - - - poison status effect elden ring wiki guide 25px(66) 45 30 30 30 30 36 15

 

 

 




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    • Anonymous

      This sword could have been so much better with Poison Moth's flight as the ash of war. :/ The special R2 makes Double Slash so redundant...

      • Anonymous

        The fact that such a cool heavy attack went to such an ugly weapon makes me unreasonably angry. If anyone ever makes a mod that gives this weapon's R2 to something like the Dragonscale Blade, hit me up.

        • Anonymous

          I didn’t believe in this weapon, but after using it with rot exultation, consecutive attack buffs and mushroom hat… yeah, I’m a certified serpent boner now

          • Anonymous

            Interesting Detail is that this sword seems to have been made for a left handed wielder. If you look at the weird coiled snake hand guard it would be more comfortable to wield in a left handed grip

            • Anonymous

              i like it, it makes pvp players more aggressive, since they are poisoned and often forget about their Neutralizing Boluses

              • Anonymous

                Lol you can tell who’s bad at the game when they say they want a poison version of corpse piler on this like just say ur not good at the game

                • Anonymous

                  I’m one of the people in the comments shitting on the weapon ( the one that says they’re forcing themselves to like it), but it’s honestly my favorite weapon in the game now. It’s ok that it doesn’t have arcane scaling, cause the AOW and unique R2 specialize in quick strikes that more than compensate for lack of arcane scaling.

                  The deadly poison effect does good DoT damage in a less amount of time, so I always want to stay in the fight so I can be able to proc the poison again.

                  Plus with the successive strike, and attack buff from poison talismans, I feel more involved in the fight overall with this weapon. It’s definitely not the best or flashiest weapon in the game, but it’s been the most fun for me as a pure Dex build character

                  • Anonymous

                    Pros
                    - Gorgeous visual design
                    - Solid status buildup
                    - Unique, powerful R2
                    - Double Slash is a good AoW
                    - Solid scaling
                    - On the lighter side of Katanas (by like half a Miyazaki)

                    Cons
                    - No bleed buildup (all but 2 Katanas have bleed)
                    - Poison is kinda underwhelming
                    - Can't change the AoW
                    - Mediocre length for a Katana
                    - Not buffable with magic or greases
                    - USES REGULAR SMITHING STONES???

                    • Anonymous

                      this weapon is extremely confusing in it's design. It's upgraded with regular stones yet can't be infused, change ashes or war, or buffed with magic of consumables. Everything says it should use Somber stones yet it doesn't have a unique ash of war like most somber weapons. This issue occurs more then I'd like for a lot of weapons. What's the point of ashes of war if I can't even use them on the coolest weapons.

                      • Anonymous

                        My only question is why this one dosnt have Poison Moth Flight as a unique weapon art?
                        This would be so much cooler than double slash.

                        • Anonymous

                          This weapon could've been so cool. Reminded me of Ds2 Manslayer, the only game that actually had viable poison damage.

                          Put double slash poison infusion on an uchigatana and you'll get higher poison dmg AND bleed then this disappointment. Only thing really cool about it is it's double slash R2s, but otherwise it fails it's own genre.

                          • Anonymous

                            it would be cool if this double slash had a rivers of blood type thing where it shoots out poison (or if this weapon had poision moth flight or som s***)

                            • Anonymous

                              I’m literally forcing myself to love this weapon just cause I love the way it’s R2 looks. FromSoft, please add Arcane scaling and changeable AOW

                              • Anonymous

                                Fine if you're just really wanting to run a poison build I guess... but poison is objectively worse than bleed in every way so I mean why even bother? And even then you'd get better results putting Poison Moth Flight on an Uchi because it's just a better weapon skill for proccing poison and then it can scale with arcane.

                                • Anonymous

                                  The only katana without bleed....has a serrated edge. Fromsoft logic, once again.
                                  Youre telling me a blade made out of literal blunt meteor stone does more bleed than this???

                                  • Anonymous

                                    Soooo you can put ashes of war on the rot rapier, but this is stuck with a generic ash of war, is unbuffable, and a pain to upgrade on the first playthrough. The only thing this outperforms other katanas on, or even other weapons, is the style points. I loved this weapon when i first got it, but its only such a dissapointment on all fronts.

                                    • Anonymous

                                      I wish this could’ve been the poison version of Rivers of Blood. Imagine this AOW was just Corpse Piler but with poison slashes.

                                      • Anonymous

                                        using this alongside a keen poison moth flight uchigatana. activate deadly poison, wait for it to tick down for a little bit, then cleanse it with PMF

                                        • Anonymous

                                          Classic Elden Ring. Oh does something other than physical, no changing the Weapon Art. But Clayman's Harpoon is okay, cause we don't follow our own rules. At least we can change Yura's unique Piercing Fang, and not basic Double Slash amiright. Stuff like this, Gargoyle Blackblade weapons, etc should be more viable & adaptable...

                                          • Anonymous

                                            One of the most fun weapons I have played with so far. The WA hits like a truck, it´s very convenient to buff with talismans and the deadly poison is very effective

                                            • Anonymous

                                              for the love of the elden lord why this isn't infusible ? at the very least should have a D scalling in arcane

                                              • Anonymous

                                                - make it infusable
                                                - give it a one-handed thrust attack (keep the R2 while two-handing)

                                                Please. That's also I ask for.

                                                • Anonymous

                                                  A low upgrade poison infused uchigatana gets more poison build up than this, +bleed buildup on top. Underwelming. Now imagine this boy with a bleed infusion and poison moth flight

                                                  • Anonymous

                                                    Wish they gave it more than one stat to scale on and made it able to be buffed. Also double slash is an interesting choice for aow since it’s R2 is so similar to double slash. It’s still hella fun to use and pretty effective with the right build.

                                                    • Anonymous

                                                      The R2 does low damage and you can actually hit 2 regular R1s in the time taken to hit an R2. So this thing is entirely useless unless you are trying to hit an enemy player? Regardless pretty bad.

                                                      • Anonymous

                                                        Looking at the comments its obvious youre all missing the point of this thing. Its a recusant reward to be used against other players. The unique R2 and the (unfortunately) locked AOW are there to give you more hits and more poison buildup. This thing's poison is almost as strong per tick as SR, it just doesnt last as long doing less total damage. I use it as a twink weapon because low level hosts tend not to have boluses. With solid damage and ghost hits causing poison this can be an absolutely brutal chasedown tool as well as a solid general weapon. In PvE I use this to apply its poison and switch back to whatever.

                                                        • Anonymous

                                                          It's actually a saber with a katana's moveset, but tbf saber pretty much is a European katana, although, it would be so much nicer if they gave it a traditional saber moveset

                                                          • Anonymous

                                                            Despite it having one of the better ARs for a really high level katana build, the fact that it doesn't have Arc scaling, doesn't do bleed, is locked to an okay-ish AoW, and lacks the range of some other katanas really hurts this weapon. It sucks you can't at least infuse this weapon, because I don't see why it should be locked to the most basic AoW.

                                                            • Anonymous

                                                              One of the coolest movesets among katanas but you can't do anything with it. Pretty lame, Fromsoft. I don't know why they are so happy with making so many weapons worthless. They do this in all their games since Armored Core. Weapons can look cool, or feel cool but often be trash. Other weapons will be clunky, and boring, but be broken in the meta. They've no real desire to just make a game full of interesting, valuable and useful tools. It's very bizarre.

                                                              • Anonymous

                                                                Actualy this katana is pretty good because you can boost yor R2 with the multi attack talisman and with the charge attack talisman and with the crystal tears contropart ( sorry for my english)

                                                                • Anonymous

                                                                  This could have been the Claymore of katana - the R2s are really that good! - but no bleed and no interchangeable ashes hurts, a lot.

                                                                  • Anonymous

                                                                    It has innate poison (but no bleed) but doesn't scale on arc. Also its a smithing stone weapon yet YOU CANT put other ashes of war onto it, nor buff. Why fromsoft? Just why?

                                                                    • Anonymous

                                                                      This page says "Uchigatana maintains higher reach" but the katanas page, in the range comparison table shows Serpentbone with longer range than Uchigatana.

                                                                      • Anonymous

                                                                        12STR/33DEX dualhanded / Blue Dancer Charm (and two more talismans) / the same but one hand
                                                                        Keen Uchigatana +16 — 339 / 384 (weight: 8.5) / 382
                                                                        Keen Nagakiba +16 — 335 / 377 (weight: 10) / ---
                                                                        This +16 — 343 / 387 (weight: 9) / 384
                                                                        Sorry, previous info is incorrect about Uchigatana (was quality infusion?). Anyway this looks cool. :)

                                                                        • Anonymous

                                                                          12STR/32DEX dualhanded / with Blue Dancer Charm (and two more talismans) / the same but one hand
                                                                          Keen Uchigatana +16 — 311 / 352 (weight: 8.5) / 331
                                                                          Keen Nagakiba +16 — 332 / 365 (weight: 10) / -
                                                                          This +16 — 340 / 384 (weight: 9) / 380
                                                                          Seems to be a valuable mid-game option against relatively hard enemies (Omens, Fallingstar Beast).

                                                                          • Anonymous

                                                                            Double slash on this really is pretty pointless and it just hammers in how much worse poison is. You’ve got rivers of blood with the same skill but extra range as well as arc scaling and this which has the basic skill and no way to increase poison buildup. I’d rather just have the skill changed to poison moth flight to make it more unique and either give it a bit of arc scaling or increase the buildup slightly

                                                                            • Anonymous

                                                                              Insanely confused as to why a weapon with no special ash of war that requires regular smithing stones can't be infused or have the ash of war changed. Think about how cool this weapon would have been if you could put poison moth flight on it, or at the very least came default with it instead of double slash. It's much more fitting imo.

                                                                              • Anonymous

                                                                                Idk how people diss this weapon, it’s pretty decent. It’s obviously not the best katana but it’s certainly not a bad one. Some of y’all can pointlessly compare it to the best katanas in game or say it isn’t viably for a status effect build(like no **** dude it’s obviously a dex weapon lol, ofc there’s better alternatives for that kind of build) but that doesn’t mean it’s generally bad lol. It would be nice if we can put different affinities and ashes on it. But I think it’s pretty balanced for what it is. The moveset, ash, and deadly poison compliment each other very well. It get proccs off fairly quickly even when you’re not focusing on trying to apply the status effect. It’s a B tier weapon imo and some of y’all need to understand that not everything in the game has to be so versatile, instant proc, or op.

                                                                                • Anonymous

                                                                                  looks better on your offhand… I wish the handle would be flipped to the outer side of main hand, as it does when offhanded :v

                                                                                  • I'd like to believe this sword's effect is the game's official take on Toxic from the older games. Scarlet Rot is technically the successor, but in the message options, 'toxic' is still under the affinities section. While DS3 never had a weapon for Toxic affinity (there was a staff that had a Weapon Art that dealt unique poison damage, I think?) both DS1 (Gravelord Sword) and DS2 (Bent Blade) did. If I'm reading into it right, this is also a separate status that likely shares build-up (bar/icon) with Poison, which is what DS3 inevitably did.

                                                                                    Just my two cents.

                                                                                    • Anonymous

                                                                                      I don't understand some of the comments wanting a different AoW with this. Double slash is pretty good and kinda works great for the weapon's low build up with multi hits. You don't need Poison Moth Flight as the poison duration is actually short for the rot talisman. Because of the lunge it's also a good mixup with the R2. A single R2 triggers the multi hit attack boost talismans/physic which is too good with how quick the R2 is. High build up might be mandatory with bleed and frostbite but I think it's fine to be low on poison(and rot). You can't really reapply it quickly and the damage gain from infusing with keen/heavy vs poison would most likely equate to a higher DPS than waiting for the poison ticks unless you play super passively. My only complaint is why this isn't a somber weapon.

                                                                                      • Anonymous

                                                                                        this thing is deceptively good, amazing if for whatever reason you want to do a poison build but not build arcane. Its double slash DOES apply a hefty amount of poison, it feels as effective as Corpse Piler does. However, I'm pretty sure that RoB's weapon art Corpse Piler does have added range with the bloody arc coming off of it, which is something this sword lacks. I think if it at least had that (another commenter mentioned wanting green goo to fly out of it) it'd be perfect.
                                                                                        As it stands tho they are perfectly effective in my experience. I ended up dual wielding them which was also fun

                                                                                        • Anonymous

                                                                                          This is my favorite katana purely from an aesthetic standpoint, I've done multiple builds to increase its damage and while yes its possible it suffers from one simple shortcoming, there are far better options.

                                                                                          FromSoftware, please just let us infuse this weapon with an ash of war of our choosing, double slash is such a mediocre option.
                                                                                          Rivers of blood uses the same movement ability but Corpse Pilers unique attribute is the greater rang bloodflame effect, otherwise this is a much shorter range crumbier version of the same weapon with a different status effect.

                                                                                          • Anonymous

                                                                                            Honestly… for PvP, this thing shreds. Doesn’t need a buff or tuning in the scaling department. It’s R2s are fantastic for mixing up with double slash and roll catching. It may actually need a slight nerf. But with the range being so short… maybe not.

                                                                                            • Anonymous

                                                                                              Does not use somber, can't infuse/change AoW, **** damage, no bleed, barely able to trigger poison that's why you are better of using any other katana with moth poison on keen. ffs

                                                                                              • Anonymous

                                                                                                Bros, you have no idea how much I wish this weapon had a skill like Corpse Piler but with like green goo that inflicts rapid poison.

                                                                                                • Anonymous

                                                                                                  -Unchangeable AOW
                                                                                                  -Uses normal smithing stones

                                                                                                  I wish I could change the ash and weapon typage, because the R2 is really friggin cool and might make procs easier, which would be great if it wasn't tied to poison since you cant change the type.

                                                                                                  • Anonymous

                                                                                                    An easy fix to the Meteoric Ore Blade, Serpentbone Blade and Dragonscale Blade Katanas would be to increase the Meteoric Ore Blade Katana's scaling to B Str, E Dex and B Int, making it the Strength equivalent of the Moonveil Katana.

                                                                                                    What I would do with the Serpentbone Blade katana is to make it buffable with grease or incantations(Similar to Bloodhound fang or Treespear), giving you the option to get bleed from Bloodflame Blade or more poison build up from Poison Armamanent.

                                                                                                    What I would do with the Dragonscale Blade Katana is give it a passive frostbite of 50, making it more viable without using its Ash of War. The last thing I would do is change the Ash of War. It's simply not a good AOW to use as a weapon buff. What I had in mind would be to give it a AOW duplicate like some of the other Katanas have, like moonveil having a better version of unsheathe and ROA having a better version of Double Slash. So my idea would be to give it a better version of Piercing Fang(Nagakiba's AOW), and what I would change about it would be to make the blade call down a bolt of ice lightning into the blade whilst holding the weapon horizontally similar to Piercing Fang, and when thrusting, bringing down the bolt of ice lightning upon a foe like the ash of war it already has, giving the 130 flat lightning damage and 30 frostbite build up instead of 80, since it already has the passive 50 frostbite.

                                                                                                    By making these changes, It would make them more likely to be used and be able to hold their end against the Moonveil and Rivers of Blood Katanas.

                                                                                                    • Anonymous

                                                                                                      Truly no love for poison builds. This is just a worse rivers of blood in every way. It doesn’t even get arc scaling

                                                                                                      • There’s no reason this shouldn’t be infusible. It’s reinforced with Smithing Stones, not Sombers, it’s Ash isn’t unique, and while it has Deadly Poison buildup, the Fists that do the same thing are also infusible.

                                                                                                        • There’s no reason this shouldn’t be infusible. It’s reinforced with Smithing Stones, not Sombers, it’s Ash isn’t unique, and while it has Deadly Poison buildup, the Fists that do the same thing are also infusible.

                                                                                                          • Anonymous

                                                                                                            I really hope they add a talisman that applies arcane scaling to your equipped weapon. It would help for instances like this where the weapon is stuck with a flat unscalable status build up.

                                                                                                            Something like: 'Adds additional Arcane scaling to currently equipped weapon, but at the cost of reduced Strength scaling.'

                                                                                                            Ofc wording/specifics could be moved around, but it would be great for even more build complexity.

                                                                                                            • Anonymous

                                                                                                              This is probably the best katana if you like parrying because unlike the others that actually have useful weapon arts you lose nothing by overwriting this with an offhand skill

                                                                                                              • I wish this weapon art could be changed, or at least it had Arcane scaling as if it were a poison weapon. I know people like their straight melee weapons, but it’d be nice if this sword could increase its poison buildup or be paired with another poison weapon with Arcane scaling for damage.

                                                                                                                • Anonymous

                                                                                                                  If its weapon art cannot be changed, why not just put the poison moth flight on it, instead of the boring double slash...

                                                                                                                  • Anonymous

                                                                                                                    I rushed this weapon to try the whole game with it two handed. I stacked "consecutive hit" buffs from talismans and flask. I also got kindred of rot, shard of Alexander, and mushroom crown. These synergize well with this weapon because you can tap its R2 to do quick double slashes and build up charges/apply poison and then when you are stacked with damage multipliers you unload the weapon art for massive damage, weapon art can also build stacks charges faster than most weapon arts. People say they wish they could put another weapon art on this thing but i cant think of any that would be better for it.

                                                                                                                    However this weapon is hard to get the most out of because you need to keep stacks up, and poison bar up to apply poison, to get your damage multipliers up. It takes very aggressive play to get the most out of the weapon. For bosses that move around a lot and are super aggressive themselves it can be hard to dodge everything while keeping the charges up. For bosses where its easy to keep charges up you will do insane damage pretty easily. I just went to go try mohg and i killed him on the first attempt before he could nihil. I'm not even using spell or item buffs, 55 dexterity, i was shocked.

                                                                                                                    • Anonymous

                                                                                                                      underrated and very good for a duo katana setup:

                                                                                                                      1. the poison is a good addition to the blood in extended fights
                                                                                                                      2. high AR net
                                                                                                                      3.multi hit nature good for stacking up which makes the l1 combo hit like a truck

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