Glintstone Kris

glintstone kris dagger weapon elden ring wiki guide 200px
attack power elden ring wiki guide 18Attack
Phy 57
Mag 68
Fire 0
Ligt 0
Holy 0
Crit 110
guarded damage negation elden ring wiki guide 18Guard
Phy 23
Mag 45
Fire 14
Ligt 14
Holy 14
Boost 15
attribute scaling elden ring wiki guide 18Scaling
Str E
Dex D
Int D
attributes required elden ring wiki guide 18Requires
Str 5
Dex 12
Int 16
Dagger Slash/Pierce
Glintstone Dart FP 10 (-4)
Wgt. 1.5 passive effects elden ring wiki guide 18Passive -

Glintstone Kris is a Dagger in Elden Ring. The Glintstone Kris scales primarily with Dexterity and Intelligence, with minor scaling in Strength. It is a versatile Weapon that allows its wielder to engage and apply pressure on targets both at short and medium range. 

  

Ritual blade once presented to Leyndell by the Academy of Raya Lucaria to celebrate their newfound peace.

Though the weapon is embedded with precious glintstones and features Erdtree ornamentation, the undulating blade is symbolic of an ancient ritual.

 

Where to Find Glintstone Kris in Elden Ring

The Glintstone Kris weapon can be found at the following location:

  • Rewarded to players for progressing through the Sorceress Sellen questline and siding with her.

 

Elden Ring Glintstone Kris Notes & Tips

  • Weapon SkillGlintstone Dart
  • This weapon can't be infused with Ashes of War
  • Cannot be enchanted with Magic nor buffed by Consumables
  • Glintstone Kris can be upgraded by using Somber Smithing Stones
  • Sell Value:  er runes 13 100
  • The Skill can be delayed, and the follow up attack has a long reach for the weapon archetype
  • The critical value is lower than some other daggers, meaning for critical strikes a magic or cold affinity dagger would deal more damage.
  • NOTE: As of Patch 1.08, the speed and distance of some attacks has been increased and the recovery time has been reduced.
  • NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below.
  • Other notes and player tips go here

 

Moveset & Videos in Elden Ring for Glintstone Kris

  • Videos for the Glintstone Kris Coming Soon

 

Glintstone Kris PVP Poise Damage Values in Elden Ring

Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.

One-Handed Attacks

  • 1H R1 (1/2/3/4/5/6 Attacks): 40.5/63/63/63/63/126
  • 1H R2 (1/2 Attacks): 144/144
  • 1H Charged R2 (1/2 Attacks): 540/540
  • 1H R1 Jumping: 60.75
  • 1H R2 Jumping: 360

Two-Handed Attacks

  • 2H R1 (1/2/3/4/5/6 Attacks): 52.65/81.9/81.9/81.9/81.9/163.8
  • 2H R2 (1/2 Attacks): 158.4/158.4
  • 2H Charged R2 (1/2 Attacks): 594/594
  • 2H R1 Jumping: 78.975
  • 2H R2 Jumping: 396

 

Glintstone Kris Upgrades in Elden Ring

Please see the Upgrades page to understand the weapon bolstering process.

Requires regular reinforcement with Somber Smithing Stones.

This upgrade can be enchanted with Magic or boosted with Consumables.

  Attack Power Stat Scaling Passive Effects Damage Reduction (%)
Glintstone Kris Phy Mag Fir Lit Hol Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst
Standard 57 68 - - - 28 E D D - - - 23 45 14 14 14 15 10
Standard +1 65 77 - - - 30 E D D - - - 23 45 14 14 14 15.15 10
Standard +2 73 87 - - - 33 E D D - - - 23 45 14 14 14 15.3 10
Standard +3 81 97 - - - 36 E D D - - - 23 45 14 14 14 15.45 10
Standard +4 90 107 - - - 39 E D D - - - 23 45 14 14 14 15.6 10
Standard +5 98 117 - - - 42 E C D - - - 23 45 14 14 14 15.75 10
Standard +6 106 127 - - - 44 E C D - - - 23 45 14 14 14 15.9 10
Standard +7 114 137 - - - 47 E C C - - - 23 45 14 14 14 16.05 10
Standard +8 123 146 - - - 50 E C C - - - 23 45 14 14 14 16.2 10
Standard +9 131 156 - - - 53 E C C - - - 23 45 14 14 14 16.35 10
Standard +10 139 166 - - - 56 E C C - - - 23 45 14 14 14 16.5 10

 

 

Elden Ring Daggers
Black Knife  ♦  Blade of Calling  ♦  Bloodstained Dagger  ♦  Celebrant's Sickle  ♦  Cinquedea  ♦  Crystal Knife  ♦  Dagger  ♦  Erdsteel Dagger  ♦  Great Knife  ♦  Ivory Sickle  ♦  Misericorde  ♦  Parrying Dagger  ♦  Reduvia  ♦  Scorpion's Stinger  ♦  Wakizashi



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    • Anonymous

      One of the best all purpose int weapons. Everyone knows the ash of war can be buffed to wild levels of damage, but it also covers up two of the daggers biggest weaknesses: short range and poor stance damage. The 30 stance damage on the follow-up thrust is just wild on such a small armament.

      Top tier pve tool.

      • Anonymous

        One of the best weapons for Int casters, you can use always this in a pinch but will be better off just using carian slicer on melee range and you can never go wrong with Pocket Comet.

        • Anonymous

          sorry gael, ancient smithing stone's an ancitent smithing stone but at the same time sellen's feet are sellen's feet plus i get a magic pocket nuke and a eldritch ball wife whose mind is in an ascended plane of existence for all eternity

          • Anonymous

            Since the AoW is similar to the Comet sorcery, I decided to do a little damage comparision between the two.

            Testing was done against one of the Godrick Soldier near the Gatefront Site of Grace.

            57 INT
            Glintstone Kris+10
            Academy Glintstone Staff+25

            FIRST SETUP: Ritual Sword, Magic Scorpion, Alexander Shard, Godfrey Icon

            RESULTS 1

            Glintstone Dart:

            UNCHARGED: 1519
            CHARGED: 2137

            Comet:

            UNCHARGED: 1142
            CHARGED: 1642

            SECOND SETUP: Graven-Schol, Graven-Mass, Magic Scorpion, Godfrey Icon

            RESULTS 2:

            Glintstone Dart:

            UNCHARGED: 1200
            CHARGED: 1692

            Comet:

            UNCHARGED: 1163
            CHARGED: 1674

            CONCLUSION:

            In an AoW damage setup, Glinstone Dart far surpasses Comet in damage, and costs a lot less FP.
            In a Sorcery damage setup, Comet only falls slightly behind in damage, however the Glintstone Dart is still a lot more FP efficient, making it a better choice.
            Do keep in mind that results can vary with other talisman setups and different staffs, so in some situations Comet might possibly out-damage Glinstone Dart.

            TL;DR: Glinstone Kris deals more damage and costs less FP.

            • Anonymous

              This thing straight up invalidates most offensive sorceries for less cost even without being charged, and the follow-up thrust comes out fast, has absurd reach, and does crazy stance damage for a dagger. One of the best daggers and int weapons in the game easy

              • Anonymous

                Incredibly underappreciated weapon. With 60 Int and skill-boosting talismans, this thing hits way harder than you'd expect, for very little FP. If you're running high Int, you need to give this one a try.

                • Anonymous

                  On my second play(as mage), i took this dagger and somehow was way stronger than any my spells, so at that moment i was using some cc or utility spells and this was my baby to go.

                  • Anonymous

                    Really, really nice as an secondary for staff-main-handers: it serves as a FP-less way to finish off mobs when you don't have the FP for Slicer, and it serves as a cheap pocket comet that doesn't require a memory slot, which you may be low on if you're primarily focused on spell-casting.

                    • Anonymous

                      No joke, I know A guy named kris and he is amazing with darts. Maybe I should make him and this weapon face off.

                      • Anonymous

                        I entirely slept on this dagger until recently, when I was trying out alternate Int weapons I didn't bother with the first time through. This and Carian Knight Sword (the R2 block is surprisingly addicting, needs a tweak on the scaling and WA fp cost) are two weapons I can't put down anymore. Don't even need to debate whether to put Comet or Night Comet on my bar anymore!

                        • My opinion, but this is just better than using the generic sorceries. It does about 94% the damage of a Comet coming out of a Carian Regal at 80 int, with slightly less range and no chain casting. Those are the only downsides. It's range is still good and the follow up R2 is a solid bonus, reliably posture breaking enemies. The big draw to it is the fact that it costs less than half the FP of Comet (10 to 24) and it gets to use AoW talismans instead of sorcery talismans. Carian Filigreed is a no downsides Primal Glintstone Blade, Shard of Alexander is stronger than Graven School and Mass together and only takes up 1 slot. I have no idea how I've managed to overlook this for so long, but it's going to be a mainstay on my int builds from now on.

                          • Anonymous

                            First part of the aow is a slightly stronger comet wich hits as hard as ashes of war usually do. Then you have a stab with ridiculous damage, reach and stagger. The projectile + stab deals enough poise damage to stance-break 9/10 times, and you know what happens when a dagger class gets stance-breaks this easily.

                            • Anonymous

                              Don’t sleep on the R2 follow up. I was so mesmerized of the pocket rocket across multiple int characters I never clicked R2. It has some very decent stance damage and looks sick. Cool mixups in pvp also— a little more honorable than the L2 spam haha.

                              • Anonymous

                                Is this good for a pure mage character? I barely ever use my weapon so i assume having this mainly for its ash of war would be best. Ive only just reached Nokron by the way.

                                • Anonymous

                                  On the one hand, I love the Glintstone Kris. I love the name, I love its visual design, I love its Ash of War, I love how much damage it deals, and I love that it caters to an AoW mage playstyle I enjoy. On the other hand, I hate the Glintstone Kris. I hate the fact that it's a puny dagger, I hate its boring moveset, I hate its embarrassing base damage and scaling, I hate that it upgrades with somber stones (which were a mistake,) and I hate that it exemplifies the main problem with AoWs/skills in Elden Ring by being yet another stick you shoot lasers from. Call it even?

                                  • Anonymous

                                    Hits hard but cannot be chained, making it feel kind of sub-par on a true mage build. But has some really cool mixups. I feel like this is more of a PvP weapon than truly great in PvE. One fun thing you can do with this little knife is equip 2 weapons; one having phalanx as weapon art and then this. Due to the rather long dash forward this will suddenly shove the phalanx blades into someone's face. If the actual strike lands they're almost guaranteed to be stance broken right there. Could work with a rapier for example.

                                    • Anonymous

                                      On the lore side, my thinking is the "ancient ritual" refers to the burning of the Erdtree. "Undulating" is the exact wording used by the flamberge (both of these weapons being associated with Jerren/Sellen) to describe it as "flame-like".

                                      It's a "**** you" wedding gift.

                                      • The most oppressive weapon ash in colosseum 1.08 (especially 3v3). Only worsened by the current light roll situation. Needs a damage nerf, immediately.

                                        1. The ghost hitbox is ridiculous, can rarely be strafed- you have to roll.
                                        2. It has ridiculous range and speed
                                        3. Beam alone hits over 2400 on omen in ng3

                                        • Anonymous

                                          The mix-ups is awesome with this. You can tap it for fast cast or charge to delay. You can follow up with another tap or an R2 for the super long lunge. Add in swift glintstone shard and magic glintblade and your opponent will have trouble timing their roll.

                                          • Anonymous

                                            The aow is roughly equivalent to the Comet spell but only costs 10 FP
                                            vs 24, but cannot be chain cast. Exceedingly strong in PvE with the right gear.

                                            • Anonymous

                                              Elden Ring has a lot of Glintstone Shard variants: cheap (ish), fast-casting (ish), spammable spells that do moderate damage for their FP cost. For most builds (anything short of the squishy one-shot mage build), this is the best of the lot of them, by a lot. On my level 88 co-op character, with 20 STR / 16 DEX / 38 INT and no relevant talismans, for 10 FP, a +7 Glintstone Kris is putting out 582 damage uncharged and 736 charged against Omens in the sewers. For comparison, with 188 spell buff (from a +7 Meteorite Staff) the basic Glintstone Pebble costing 6 FP is hitting for 200 uncharged. Another comparison: Rock Sling hits for 450, costs 18 FP (almost double!), can't be used up close or in tight spaces, can't be charged, and casts slower. And another: for 17 FP a charged Glintstone Comet Shard hits for 518.

                                              • Anonymous

                                                Extremely strong with low fp cost, this lets me put fun, high-cost nukes on my cast bar instead of spam spells and reduces the time I spend cycling through my spells because I don't need to go back and forth with said spam spells. Has added a lot of fun to my PvE experience. 10/10

                                                • Anonymous

                                                  Pocket nuke. Spamable. Good argument for a late game glintstone pebble replacement so you can use the slot for something else. 10 FP, 8 if you already have filagree crest on for Moonveil/Wing/MLGS considering this will likely be a side arm. Wanted to try this on a new wizard since I didn’t realize the potential on my first one. +9, pre shard of Alexander, 52 int. With magic scorpion and Godfrey icon, AOW does incredible damage. 1-1.8k ish. Better than comet at its intro 52 int and I’m using a decent catalyst. Huge save on FP. Fast. Don’t sleep on this weapon. (Note this is all pve opinion)

                                                  • Anonymous

                                                    Combine thia weapon with the Spellblade armour set, the Shard of Alexander and the Godfrey icon, and you will have a very powerful ranged attack with a relatively small Focus Points cost, making it very efficient.

                                                    • Anonymous

                                                      When I get summoned to help with this thing, the ranged attack outdamages both the other players combined.

                                                      It is the hardest-hitting ranged ash in the game.

                                                      • Anonymous

                                                        The ash of war hits like an absolute truck under The shard of Alexander and the Godfrey icon plus the magic scorpion charm. It's more powerful for the FP than any sorcery you can cast as an intelligence build.

                                                        It has the same casting time as the comet spell but it only cost 10 and it hits a bit harder. It hits a lot harder if you charge it up.

                                                        You can literally put your staff away and just use this thing.

                                                        • Anonymous

                                                          Definitely worth killing Jerren for.

                                                          37 int 12 dex 50 fth and this is a great pvp side arm for my RL 125 cleric. The dart shuts down people who chug or menu and in pve it allows me to sidestep Elden beast/Malikeths holy resistances. For duels, sacred blade is better for my 50 fth but for invasions i favor the kris since the L2 really shines at hitting people who thought they were safe behind their friends AND seems to hit through people. The followup attack seems to channel dex, but the dart favors int and scores 7-800 dmg on 37 int and no boosts/buffs.

                                                          • Anonymous

                                                            I was able to take down Mohg with this and a mimic tear with moonveil. The mimic held aggro really well as I blasted Mohg with charged darts. I had him down to under 25% hp before 2nd phase, at which point the tear was gone, and I had to do some serious dodge rolls, but the uncharged darts were fast enough that I could get some hits in.

                                                            Seriously, this weapon is underrated. Works well against mobs as well as in PvP. The follow up r2 is situational, can be used as a dodge, and packs a big punch for one of the lightest weapons in the game.

                                                            Honestly, I first equipped it as a backup/ utility weapon, but it quickly turned to one of my favorite primary weapons.

                                                            • Anonymous

                                                              I understand why they nerfed the Ash of War, since it was a separate version of Glintstone Pebble, except it was strictly worse in almost all occasions. While you can charge this one for the Ash of War to become the actual Glintstone Dart, if you don't charge it this Ash is not on par with the 'weaker' counterpart. While before you could use Glintstone Pebble to instantly combo if you hit, that wasn't true for the uncharged version of this, requiring you to fully charged version for the true combo. This made the attack much more telegraphed and difficult to land. I think the true combo could have stayed for the fully charged version, as your opponent deserves it if they somehow got hit by this. Beautiful weapon complaints aside.

                                                              • Anonymous

                                                                Kinda surprised this was one of the only daggers that got a special sheath. And a pretty looking one at that.

                                                                • Anonymous

                                                                  I can understand nerfing the glintstone pebble, but did they really need to nerf this as well? No one was using this and the pebble was generally quite a lot better. Considering this was supposed to be a powered up version of the pebble, nerfing just that and leaving this alone would have made sense and given this unique and rare weapon it’s own niche.

                                                                  • Anonymous

                                                                    I'd classify this weapon as "situational." Daggers have little special about their movesets, so it really is all about the weapon ability on this one, Glintstone Dart. Compared to pebble, it has lower damage unless charged, but if it is charged it has slightly higher damage while being slower to come out. The hit itself is strange -- owing to daggers doing little damage, this thing's follow up hit doesn't hit nearly as hard as the kinds of weapons you can put pebble on, but it does have extra poise break; a quick test on the red albinaurics showed I couldn't stagger with the pebble followup hit from an Uchi or a Clayman's Harpoon, but the Kris' Dart followup hit knocked them down in one go right away. The reach is also further, so do what you will with that information.

                                                                    • Anonymous

                                                                      A weapon with a strange ability. Daggers are daggers so no need to dig into the moveset, it's the ash/ability that makes this thing. It's comparable to pebble, but is its own unique version that can be charged. Also, it seems to do more poise damage than regular pebble -- just a quick test on the red Albinaurics, glinstone pebble on my Uchi and Clayman's does NOT break the stance of the red Albinaurics, whereas the Kris DOES break their stance immediately and allows a crit. I'd say overall it's a worse pebble owing to its lack of true combo in pvp, lower damage if not charged for a fair duration, and the skill itself being tied to a weak weapon that does not do much damage on impact. Still, it's interesting, and I'd see some situations where it might be a perfect little surprise to pull out, but I'd classify it as "situational".

                                                                      • Anonymous

                                                                        Is the ritual blade the item description mentions related to the Primal Glintstone Blade talisman and its description? The shape of the two look similar so it would make sense.

                                                                        • Anonymous

                                                                          just like cinquidea that boost beastial incantations, this should have boosted glintstone sorceries. missed opportunity.

                                                                          • Anonymous

                                                                            I use this on my fth/int cleric. A lot of fun but I wish it had a better critical and that it’s physical damage had scaled from fth instead of dex. The lore hints that it was meant for holy rituals which were no doubt sacrificial. The gladiator ritual talismans hint blood sport honored (or fed) the erdtree in some way and all the closed off arenas face the erdtree. Exactly like the weir wood trees in GoT, written by George R R Martin, sacrificial rituals watered the roots with blood and special blades were used. Deep lore. Maybe the erdtree now gets its fresh blood in other ways...

                                                                            • Anonymous

                                                                              With 80 int, graven school, graven mass, Radagon icon, magic scorpion (so no Alexander shard) and a +10 lusat's staff, my swift glint shards were doing 301 to an invader. I tried using the Kris' L2 instead and did 1132. Dude just exploded. That was only the dart, not the follow up.

                                                                              • Anonymous

                                                                                I was just done testing this thing and.... The weapon art does the same damage as a comet while costing a third in PC. The only trade off is range but honestly...100% worth

                                                                                • Anonymous

                                                                                  So I’ve noticed people just don’t dodge the dart for whatever reason. The follow up attack can be risky since this ash doesn’t guarantee stagger like glintstone pebble does, so I just spam the projectile two or three times before mixing in a spell or retreating. Very comfortable dagger to have on a mage.

                                                                                  • Anonymous

                                                                                    I just love this weapon art. Dual dagger/mage assassin-rp build is fantastic. Misericorde with glintblade phalanx to do massive poise damage, then kris for pebble and followup attack. Breaks stances so easily. Coupled with the dagger talisman, you can pull off great damage.

                                                                                    A staff in your left hand allows for easy follow up with Gavel after the lunge on the WA. Overall, highly recommended for melee mages.

                                                                                    • Anonymous

                                                                                      The way to use this is probably to use less talismans for damage in pvp as it will still one shot, and use the talismans for much needed other boosts like radagons soreseal

                                                                                      • Anonymous

                                                                                        The way to use this is probably to use less talismans for damage in pvp as it will still one shot, and use the talismans for much needed other boosts like radagons soreseal

                                                                                        • Anonymous

                                                                                          My Miséricorde dagger with Glinstone pebble ash of war (magic) was strictly better by a large margin in term of raw damage (20-30+ damage) at 80 intelligence.
                                                                                          It loses a lot of critical damage too since the critical modifer is 110 for the Kris vs 140 for Miséricorde.

                                                                                          The weapon art can be hold for a charging shot but doesn't produce much more damage the basic Glinstone pebble ash of war of my Miséricorde and is slower to use overall. Same for the follow up thrusting attack but the Kris has better range.

                                                                                          In conclusion :
                                                                                          Pros => the ability to delay the pebble + a slight advantage in term of reach for the follow up thrusting attack (maybe useful in pvp scenario)
                                                                                          Cons => lose quite a bit of damage overall and a lot of critical damage. The pebble is slower to use non charged.

                                                                                          • Anonymous

                                                                                            Biggest selling point is definitely FP efficiency. Enough damage to one shot most normal mobs when at level for dirt cheap, don't even really need Filigreed. Personally I prefer Ice Spear for bosses, but this is the perfect dungeon crawling weapon for a pure mage.

                                                                                            • Anonymous

                                                                                              Arguably the best weapon for pure INT caster builds.
                                                                                              Very light (so you don't waste that precious Equip Load) and allows you to sneak and backstab enemies and kill weak mook without spending FP.
                                                                                              Special move is strong against projectile-dodging NPCs.

                                                                                              • The Weapon Move set is good and reliable including fast swipes and long reaching running Thrust R2, fast Running R1, and Charged Thrust attacks with R2.
                                                                                                The Ash of War Glintstone Dart should be renamed: Glintstone BOULDER. IT HITS LIKE A TRUCK! Cons: Short range, no tracking and homing. Pros: very fast, super high damage and poise damage!
                                                                                                The Followup R2 after Dart lunges forward across great range. Helpful in getting the Critical Hit finisher after the Dart hits, or move in for the kill.
                                                                                                The Charging Dart with Godfrey Icon Talisman, Magic Scorpion and the 2 Sorcery Talisman (not sure if it counts): gave me MORE DAMAGE THAN FULLY CHARGED COMET! Yes this Glintstone Dart does more damaged than Charged Comet! Doing 1500-1800 Damage to Haligtree Soldiers and around 1500 to Cleanrot Knights in Haligtree!!
                                                                                                This Dagger is also gorgeous and super light weight.

                                                                                                • Anonymous

                                                                                                  Great skill but the drawbacks are significant. Slow initial cast time, short range on pebble/dart and really long recovery period both after the glintstone and the attack, But the Lunge range... The lungeeeeeeeeeeeeeeeeeee wweeeeeeeeeeeeeeeeeeeee

                                                                                                  • Anonymous

                                                                                                    It is... quite reliable honestly. The weapon art is strong with the follow up. Still a shame you have to give up a +25 stone for weapon and spell

                                                                                                    • Anonymous

                                                                                                      shhh don’t tell anyone about how good this thing is…I don’t want people to start expecting the R2 lunge

                                                                                                      • Anonymous

                                                                                                        This is a super underrated weapon. After procing frostbite I can easilly hit for over 1000 damage on the initial hit with it true comboing into the second hit, both of which have very decent range. The range of the initial shot seems to be longer than glintstone pebble and the projectile moved faster. This seems to work best as a sidearm for mages that allows them to catch out over-aggressive melee players. Stick a cold great knife(I recommend using glintblade phalanx ash of war on that one but any magic ash of war that makes sense works) in the other hand to proc frostbite and bleed and keep a greatsword spell memorized and you'll have a pretty nasty dual dagger spellblade.

                                                                                                        • Anonymous

                                                                                                          Huh… I would of expected this weapon would of worked like Scholars candlestick or the Kris blade from Demon’s Souls as an offhand magic damage booster… as it stands, there are no passive magic damage booster weapons?

                                                                                                          • So I picked this up to compare its Ash of War to the Ash of War: Glintstone Pebble that is useable on regular weapons. I wouldn't call either a clear cut winner. This Ash of War scales with intelligence and weapon level. It also is boosted by anything that boosts magic damage, skills (Shard of Alexander notably), and Godfrey Talisman when using its charged aspect. The follow up R2 DOES scale with Shard of Alexander, and would get the counter bonus from Spear Talisman if the hit connects during an attack animation. The Kris performed lower numbers on an uncharged ash of war compared to my +25 Magic Nightrider Glaive, but were very close. The advantage of using the Kris is having the ability to charge the skill for more initial damage from the pebble and the follow up R2 has absurd range and forward momentum compared to "normal" weapons. You'll travel a good distance more with the Kris. The upside to the normal pebble Ash is the follow up hit. As you may know the pebble into follow up R2 is a true combo on both the Kris and the Pebble version. This is by no fault of the Kris but rather that larger and harder hitting weapons than daggers are capable of using the Pebble version. I did around 150 PvP matches using both the Kris and the Nightrider Glaive and only encountered ONE target that didn't die to the Nightrider Glaive variant of the Ash. I can't be certain of his exact set up but he had the great rune that gives health and quite obviously had 60 vigor. It did about 2300 damage to him. People could and would survive the Kris version, HOWEVER, the mixup potential with charging the Ash and the longer reach on the follow up R2 are not to be slept on. It should also be noted that no one survived the fully charged Kris combo if it connected. Hope this helps. Damage setup was Alexander's Shard, Ritual Sword Talisman, 80 int, and wonderous physick that boosts magic damage. Hope this helps.

                                                                                                            • After reading comments I hooked this dagger up to see how play felt and man at +9 with only 21 dex and 20 int 51 str (currently an arcane build) this weapon does great damage and the weapon art is fun too. Stagger on the follow up is awesome as well. I'll be using it a lot in my next int/dex build. I definitely recommend trying this weapon out.

                                                                                                              • The weapon art on this is MORE than just an upgraded spell.

                                                                                                                It does a follow up strong attack that is extremely quick and does TONS of poise damage. Combined with the fact that it has 110 crit due to being a dagger, this thing ****s.

                                                                                                                Don't sleep on this weapon. or maybe do so it doesnt get nerfed.

                                                                                                                • Anonymous

                                                                                                                  been using this at +10, especially for pvp. the weapon art is interesting if you're primary Int - the minuses are that the range on the dart is really short (seems about slightly shorter than a moonveil art power attack), and the windup to shoot it is really slow. the plus is that the damage is surprisingly high (about 3x the damage of a pebble for me with 80 Int), the dart will usually stagger if you hit, and the follow-up lunge does decent damage and can be nice for catching people off guard. the dart+lunge can also be useful for a lot of pve situations with the good mana-efficient damage and poise hit

                                                                                                                  • Anonymous

                                                                                                                    been using this at +10, especially for pvp. the weapon art is interesting if you're primary Int - the minuses are that the range on the dart is really short (seems about slightly shorter than a moonveil art power attack), and the windup to shoot it is really slow. the plus is that the damage is surprisingly high (about 3x the damage of a pebble for me with 80 Int), the dart will usually stagger if you hit, and the follow-up lunge does decent damage and can be nice for catching people off guard. the dart+lunge can also be useful for a lot of pve situations with the good mana-efficient damage and poise hit

                                                                                                                    • Anonymous

                                                                                                                      Didn't see it showcase in any videos or mentioned in comments here but if you follow up with a heavy attack after the dart it does a long lunging strike that staggers most mobs.

                                                                                                                      • Anonymous

                                                                                                                        Well it has better crit boost then the other daggers with default in scaling, has that going for it at least

                                                                                                                        • Anonymous

                                                                                                                          Another extremely underrated weapon! It does nearly the same damage at +9 that my Moonveil and Wing of Astel +10 are doing, plus has Pebble/Dart as an art which gives this thing some great versatility. For INT/DEX or even pure INT builds, the Kris is a nasty alternative to the ubiquitous Moonveil and seems like it would excel in PVP as well with a sudden Pebble or Dart mixed in. Definitely keeping this on rotation and might even +10 it.

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