Glintstone Kris

glintstone kris dagger weapon elden ring wiki guide 200px
attack power elden ring wiki guide 18Attack
Phy 57
Mag 68
Fire 0
Ligt 0
Holy 0
Crit 110
guarded damage negation elden ring wiki guide 18Guard
Phy 23
Mag 45
Fire 14
Ligt 14
Holy 14
Boost 15
attribute scaling elden ring wiki guide 18Scaling
Str E
Dex D
Int D
attributes required elden ring wiki guide 18Requires
Str 5
Dex 12
Int 16
Dagger Slash/Pierce
Glintstone Dart FP 10 (-4)
Wgt. 1.5 passive effects elden ring wiki guide 18Passive -

Glintstone Kris is a Dagger in Elden Ring. The Glintstone Kris scales primarily with Dexterity and Intelligence, with minor scaling in Strength. It is a versatile Weapon that allows its wielder to engage and apply pressure on targets both at short and medium range. 

  

Ritual blade once presented to Leyndell by the Academy of Raya Lucaria to celebrate their newfound peace.

Though the weapon is embedded with precious glintstones and features Erdtree ornamentation, the undulating blade is symbolic of an ancient ritual.

 

Where to Find Glintstone Kris in Elden Ring

The Glintstone Kris weapon can be found at the following location:

  • Rewarded to players for progressing through the Sorceress Sellen questline and siding with her.

 

Elden Ring Glintstone Kris Notes & Tips

  • Weapon SkillGlintstone Dart
  • This weapon can't be infused with Ashes of War
  • Cannot be enchanted with Magic nor buffed by Consumables
  • Glintstone Kris can be upgraded by using Somber Smithing Stones
  • Sell Value:  er runes 13 100
  • The Skill can be delayed, and the follow up attack has a long reach for the weapon archetype
  • The critical value is lower than some other daggers, meaning for critical strikes a magic or cold affinity dagger would deal more damage.
  • Other notes and player tips go here

 

Moveset & Videos in Elden Ring for Glintstone Kris

  • Videos for the Glintstone Kris Coming Soon

 

Glintstone Kris Upgrades in Elden Ring

Please see the Upgrades page to understand the weapon bolstering process.

Requires regular reinforcement with Somber Smithing Stones.

This upgrade cannot be enchanted with Magic or boosted with Consumables.

  Attack Power Stat Scaling Passive Effects Damage Reduction (%)
Glintstone Kris Phy Mag Fir Lit Hol Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst
Standard 57 68 - - - 28 E D D - - - 23 45 14 14 14 15 10
Standard +1 65 77 - - - 30 E D D - - - 23 45 14 14 14 15 10
Standard +2 73 87 - - - 33 E D D - - - 23 45 14 14 14 15 10
Standard +3 81 97 - - - 36 E D D - - - 23 45 14 14 14 15 10
Standard +4 90 107 - - - 39 E D D - - - 23 45 14 14 14 15 10
Standard +5 98 117 - - - 42 E C D - - - 23 45 14 14 14 15 10
Standard +6 106 127 - - - 44 E C D - - - 23 45 14 14 14 15 10
Standard +7 114 137 - - - 47 E C C - - - 23 45 14 14 14 16 10
Standard +8 123 146 - - - 50 E C C - - - 23 45 14 14 14 16 10
Standard +9 131 156 - - - 53 E C C - - - 23 45 14 14 14 16 10
Standard +10 139 166 - - - 56 E C C - - - 23 45 14 14 14 16 10

 

 

Elden Ring Daggers
Black Knife  ♦  Blade of Calling  ♦  Bloodstained Dagger  ♦  Celebrant's Sickle  ♦  Cinquedea  ♦  Crystal Knife  ♦  Dagger  ♦  Erdsteel Dagger  ♦  Great Knife  ♦  Ivory Sickle  ♦  Misericorde  ♦  Parrying Dagger  ♦  Reduvia  ♦  Scorpion's Stinger  ♦  Wakizashi



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    • Anonymous

      I understand why they nerfed the Ash of War, since it was a separate version of Glintstone Pebble, except it was strictly worse in almost all occasions. While you can charge this one for the Ash of War to become the actual Glintstone Dart, if you don't charge it this Ash is not on par with the 'weaker' counterpart. While before you could use Glintstone Pebble to instantly combo if you hit, that wasn't true for the uncharged version of this, requiring you to fully charged version for the true combo. This made the attack much more telegraphed and difficult to land. I think the true combo could have stayed for the fully charged version, as your opponent deserves it if they somehow got hit by this. Beautiful weapon complaints aside.

      • Anonymous

        Kinda surprised this was one of the only daggers that got a special sheath. And a pretty looking one at that.

        • Anonymous

          I can understand nerfing the glintstone pebble, but did they really need to nerf this as well? No one was using this and the pebble was generally quite a lot better. Considering this was supposed to be a powered up version of the pebble, nerfing just that and leaving this alone would have made sense and given this unique and rare weapon it’s own niche.

          • Anonymous

            I'd classify this weapon as "situational." Daggers have little special about their movesets, so it really is all about the weapon ability on this one, Glintstone Dart. Compared to pebble, it has lower damage unless charged, but if it is charged it has slightly higher damage while being slower to come out. The hit itself is strange -- owing to daggers doing little damage, this thing's follow up hit doesn't hit nearly as hard as the kinds of weapons you can put pebble on, but it does have extra poise break; a quick test on the red albinaurics showed I couldn't stagger with the pebble followup hit from an Uchi or a Clayman's Harpoon, but the Kris' Dart followup hit knocked them down in one go right away. The reach is also further, so do what you will with that information.

            • Anonymous

              A weapon with a strange ability. Daggers are daggers so no need to dig into the moveset, it's the ash/ability that makes this thing. It's comparable to pebble, but is its own unique version that can be charged. Also, it seems to do more poise damage than regular pebble -- just a quick test on the red Albinaurics, glinstone pebble on my Uchi and Clayman's does NOT break the stance of the red Albinaurics, whereas the Kris DOES break their stance immediately and allows a crit. I'd say overall it's a worse pebble owing to its lack of true combo in pvp, lower damage if not charged for a fair duration, and the skill itself being tied to a weak weapon that does not do much damage on impact. Still, it's interesting, and I'd see some situations where it might be a perfect little surprise to pull out, but I'd classify it as "situational".

              • Anonymous

                Is the ritual blade the item description mentions related to the Primal Glintstone Blade talisman and its description? The shape of the two look similar so it would make sense.

                • Anonymous

                  just like cinquidea that boost beastial incantations, this should have boosted glintstone sorceries. missed opportunity.

                  • Anonymous

                    I use this on my fth/int cleric. A lot of fun but I wish it had a better critical and that it’s physical damage had scaled from fth instead of dex. The lore hints that it was meant for holy rituals which were no doubt sacrificial. The gladiator ritual talismans hint blood sport honored (or fed) the erdtree in some way and all the closed off arenas face the erdtree. Exactly like the weir wood trees in GoT, written by George R R Martin, sacrificial rituals watered the roots with blood and special blades were used. Deep lore. Maybe the erdtree now gets its fresh blood in other ways...

                    • Anonymous

                      With 80 int, graven school, graven mass, Radagon icon, magic scorpion (so no Alexander shard) and a +10 lusat's staff, my swift glint shards were doing 301 to an invader. I tried using the Kris' L2 instead and did 1132. Dude just exploded. That was only the dart, not the follow up.

                      • Anonymous

                        I was just done testing this thing and.... The weapon art does the same damage as a comet while costing a third in PC. The only trade off is range but honestly...100% worth

                        • Anonymous

                          So I’ve noticed people just don’t dodge the dart for whatever reason. The follow up attack can be risky since this ash doesn’t guarantee stagger like glintstone pebble does, so I just spam the projectile two or three times before mixing in a spell or retreating. Very comfortable dagger to have on a mage.

                          • Anonymous

                            I just love this weapon art. Dual dagger/mage assassin-rp build is fantastic. Misericorde with glintblade phalanx to do massive poise damage, then kris for pebble and followup attack. Breaks stances so easily. Coupled with the dagger talisman, you can pull off great damage.

                            A staff in your left hand allows for easy follow up with Gavel after the lunge on the WA. Overall, highly recommended for melee mages.

                            • Anonymous

                              The way to use this is probably to use less talismans for damage in pvp as it will still one shot, and use the talismans for much needed other boosts like radagons soreseal

                              • Anonymous

                                The way to use this is probably to use less talismans for damage in pvp as it will still one shot, and use the talismans for much needed other boosts like radagons soreseal

                                • Anonymous

                                  My Miséricorde dagger with Glinstone pebble ash of war (magic) was strictly better by a large margin in term of raw damage (20-30+ damage) at 80 intelligence.
                                  It loses a lot of critical damage too since the critical modifer is 110 for the Kris vs 140 for Miséricorde.

                                  The weapon art can be hold for a charging shot but doesn't produce much more damage the basic Glinstone pebble ash of war of my Miséricorde and is slower to use overall. Same for the follow up thrusting attack but the Kris has better range.

                                  In conclusion :
                                  Pros => the ability to delay the pebble + a slight advantage in term of reach for the follow up thrusting attack (maybe useful in pvp scenario)
                                  Cons => lose quite a bit of damage overall and a lot of critical damage. The pebble is slower to use non charged.

                                  • Anonymous

                                    Biggest selling point is definitely FP efficiency. Enough damage to one shot most normal mobs when at level for dirt cheap, don't even really need Filigreed. Personally I prefer Ice Spear for bosses, but this is the perfect dungeon crawling weapon for a pure mage.

                                    • Anonymous

                                      Arguably the best weapon for pure INT caster builds.
                                      Very light (so you don't waste that precious Equip Load) and allows you to sneak and backstab enemies and kill weak mook without spending FP.
                                      Special move is strong against projectile-dodging NPCs.

                                      • The Weapon Move set is good and reliable including fast swipes and long reaching running Thrust R2, fast Running R1, and Charged Thrust attacks with R2.
                                        The Ash of War Glintstone Dart should be renamed: Glintstone BOULDER. IT HITS LIKE A TRUCK! Cons: Short range, no tracking and homing. Pros: very fast, super high damage and poise damage!
                                        The Followup R2 after Dart lunges forward across great range. Helpful in getting the Critical Hit finisher after the Dart hits, or move in for the kill.
                                        The Charging Dart with Godfrey Icon Talisman, Magic Scorpion and the 2 Sorcery Talisman (not sure if it counts): gave me MORE DAMAGE THAN FULLY CHARGED COMET! Yes this Glintstone Dart does more damaged than Charged Comet! Doing 1500-1800 Damage to Haligtree Soldiers and around 1500 to Cleanrot Knights in Haligtree!!
                                        This Dagger is also gorgeous and super light weight.

                                        • Anonymous

                                          Great skill but the drawbacks are significant. Slow initial cast time, short range on pebble/dart and really long recovery period both after the glintstone and the attack, But the Lunge range... The lungeeeeeeeeeeeeeeeeeee wweeeeeeeeeeeeeeeeeeeee

                                          • Anonymous

                                            It is... quite reliable honestly. The weapon art is strong with the follow up. Still a shame you have to give up a +25 stone for weapon and spell

                                            • Anonymous

                                              shhh don’t tell anyone about how good this thing is…I don’t want people to start expecting the R2 lunge

                                              • Anonymous

                                                This is a super underrated weapon. After procing frostbite I can easilly hit for over 1000 damage on the initial hit with it true comboing into the second hit, both of which have very decent range. The range of the initial shot seems to be longer than glintstone pebble and the projectile moved faster. This seems to work best as a sidearm for mages that allows them to catch out over-aggressive melee players. Stick a cold great knife(I recommend using glintblade phalanx ash of war on that one but any magic ash of war that makes sense works) in the other hand to proc frostbite and bleed and keep a greatsword spell memorized and you'll have a pretty nasty dual dagger spellblade.

                                                • Anonymous

                                                  Huh… I would of expected this weapon would of worked like Scholars candlestick or the Kris blade from Demon’s Souls as an offhand magic damage booster… as it stands, there are no passive magic damage booster weapons?

                                                  • So I picked this up to compare its Ash of War to the Ash of War: Glintstone Pebble that is useable on regular weapons. I wouldn't call either a clear cut winner. This Ash of War scales with intelligence and weapon level. It also is boosted by anything that boosts magic damage, skills (Shard of Alexander notably), and Godfrey Talisman when using its charged aspect. The follow up R2 DOES scale with Shard of Alexander, and would get the counter bonus from Spear Talisman if the hit connects during an attack animation. The Kris performed lower numbers on an uncharged ash of war compared to my +25 Magic Nightrider Glaive, but were very close. The advantage of using the Kris is having the ability to charge the skill for more initial damage from the pebble and the follow up R2 has absurd range and forward momentum compared to "normal" weapons. You'll travel a good distance more with the Kris. The upside to the normal pebble Ash is the follow up hit. As you may know the pebble into follow up R2 is a true combo on both the Kris and the Pebble version. This is by no fault of the Kris but rather that larger and harder hitting weapons than daggers are capable of using the Pebble version. I did around 150 PvP matches using both the Kris and the Nightrider Glaive and only encountered ONE target that didn't die to the Nightrider Glaive variant of the Ash. I can't be certain of his exact set up but he had the great rune that gives health and quite obviously had 60 vigor. It did about 2300 damage to him. People could and would survive the Kris version, HOWEVER, the mixup potential with charging the Ash and the longer reach on the follow up R2 are not to be slept on. It should also be noted that no one survived the fully charged Kris combo if it connected. Hope this helps. Damage setup was Alexander's Shard, Ritual Sword Talisman, 80 int, and wonderous physick that boosts magic damage. Hope this helps.

                                                    • After reading comments I hooked this dagger up to see how play felt and man at +9 with only 21 dex and 20 int 51 str (currently an arcane build) this weapon does great damage and the weapon art is fun too. Stagger on the follow up is awesome as well. I'll be using it a lot in my next int/dex build. I definitely recommend trying this weapon out.

                                                      • The weapon art on this is MORE than just an upgraded spell.

                                                        It does a follow up strong attack that is extremely quick and does TONS of poise damage. Combined with the fact that it has 110 crit due to being a dagger, this thing ****s.

                                                        Don't sleep on this weapon. or maybe do so it doesnt get nerfed.

                                                        • Anonymous

                                                          been using this at +10, especially for pvp. the weapon art is interesting if you're primary Int - the minuses are that the range on the dart is really short (seems about slightly shorter than a moonveil art power attack), and the windup to shoot it is really slow. the plus is that the damage is surprisingly high (about 3x the damage of a pebble for me with 80 Int), the dart will usually stagger if you hit, and the follow-up lunge does decent damage and can be nice for catching people off guard. the dart+lunge can also be useful for a lot of pve situations with the good mana-efficient damage and poise hit

                                                          • Anonymous

                                                            been using this at +10, especially for pvp. the weapon art is interesting if you're primary Int - the minuses are that the range on the dart is really short (seems about slightly shorter than a moonveil art power attack), and the windup to shoot it is really slow. the plus is that the damage is surprisingly high (about 3x the damage of a pebble for me with 80 Int), the dart will usually stagger if you hit, and the follow-up lunge does decent damage and can be nice for catching people off guard. the dart+lunge can also be useful for a lot of pve situations with the good mana-efficient damage and poise hit

                                                            • Anonymous

                                                              Didn't see it showcase in any videos or mentioned in comments here but if you follow up with a heavy attack after the dart it does a long lunging strike that staggers most mobs.

                                                              • Anonymous

                                                                Well it has better crit boost then the other daggers with default in scaling, has that going for it at least

                                                                • Anonymous

                                                                  Another extremely underrated weapon! It does nearly the same damage at +9 that my Moonveil and Wing of Astel +10 are doing, plus has Pebble/Dart as an art which gives this thing some great versatility. For INT/DEX or even pure INT builds, the Kris is a nasty alternative to the ubiquitous Moonveil and seems like it would excel in PVP as well with a sudden Pebble or Dart mixed in. Definitely keeping this on rotation and might even +10 it.

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