Glintstone Kris is a Dagger in Elden Ring. The Glintstone Kris scales primarily with Dexterity and Intelligence, with minor scaling in Strength. It is a versatile Weapon that allows its wielder to engage and apply pressure on targets both at short and medium range.
Ritual blade once presented to Leyndell by the Academy of Raya Lucaria to celebrate their newfound peace.
Though the weapon is embedded with precious glintstones and features Erdtree ornamentation, the undulating blade is symbolic of an ancient ritual.
Where to Find Glintstone Kris in Elden Ring
The Glintstone Kris weapon can be found at the following location:
- Rewarded to players for progressing through the Sorceress Sellen questline and siding with her.
Elden Ring Glintstone Kris Notes & Tips
- Weapon Skill: Glintstone Dart
- This weapon can't be infused with Ashes of War
- Cannot be enchanted with Magic nor buffed by Consumables
- Glintstone Kris can be upgraded by using Somber Smithing Stones
- The Skill can be delayed, and the follow up attack has a long reach for the weapon archetype
- The critical value is lower than some other daggers, meaning for critical strikes a magic or cold affinity dagger would deal more damage.
- This weapon has thrusting attacks for R2s that it shares with the Main-gauche and Misericorde.
- Sell Value: 100
- NOTE: As of Patch 1.08, the speed and distance of some attacks has been increased and the recovery time has been reduced.
- NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below.
- The Weapon Art can consistently outperform Comet in terms of raw damage at 70 intelligence with the Carian Regal Scepter and no boosting talismans or armors. Combined with having a critical modifier, this dagger is a very potent sidearm for pure int and dex-int hybrids.
- A kris (pronounced like "crease"), is a Javanese dagger used in the pencak silat family of Indonesian martial arts.
Moveset & Videos in Elden Ring for Glintstone Kris
Glintstone Kris PVP Poise Damage Values in Elden Ring
Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.
One-Handed Attacks
- 1H R1 (1/2/3/4/5/6 Attacks): 40.5/63/63/63/63/126
- 1H R2 (1/2 Attacks): 144/144
- 1H Charged R2 (1/2 Attacks): 540/540
- 1H R1 Jumping: 60.75
- 1H R2 Jumping: 360
Two-Handed Attacks
- 2H R1 (1/2/3/4/5/6 Attacks): 52.65/81.9/81.9/81.9/81.9/163.8
- 2H R2 (1/2 Attacks): 158.4/158.4
- 2H Charged R2 (1/2 Attacks): 594/594
- 2H R1 Jumping: 78.975
- 2H R2 Jumping: 396
Glintstone Kris Upgrades in Elden Ring
Please see the Upgrades page to understand the weapon bolstering process.
Requires regular reinforcement with Somber Smithing Stones.
Attack Power | Stat Scaling | Passive Effects | Damage Reduction (%) | ||||||||||||||||
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Glintstone Kris | Phy | Mag | Fir | Lit | Hol | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst |
Standard | 57 | 68 | - | - | - | 28 | E | D | D | - | - | - | 23 | 45 | 14 | 14 | 14 | 15 | 10 |
Standard +1 | 65 | 77 | - | - | - | 30 | E | D | D | - | - | - | 23 | 45 | 14 | 14 | 14 | 15.15 | 10 |
Standard +2 | 73 | 87 | - | - | - | 33 | E | D | D | - | - | - | 23 | 45 | 14 | 14 | 14 | 15.3 | 10 |
Standard +3 | 81 | 97 | - | - | - | 36 | E | D | D | - | - | - | 23 | 45 | 14 | 14 | 14 | 15.45 | 10 |
Standard +4 | 90 | 107 | - | - | - | 39 | E | D | D | - | - | - | 23 | 45 | 14 | 14 | 14 | 15.6 | 10 |
Standard +5 | 98 | 117 | - | - | - | 42 | E | C | D | - | - | - | 23 | 45 | 14 | 14 | 14 | 15.75 | 10 |
Standard +6 | 106 | 127 | - | - | - | 44 | E | C | D | - | - | - | 23 | 45 | 14 | 14 | 14 | 15.9 | 10 |
Standard +7 | 114 | 137 | - | - | - | 47 | E | C | C | - | - | - | 23 | 45 | 14 | 14 | 14 | 16.05 | 10 |
Standard +8 | 123 | 146 | - | - | - | 50 | E | C | C | - | - | - | 23 | 45 | 14 | 14 | 14 | 16.2 | 10 |
Standard +9 | 131 | 156 | - | - | - | 53 | E | C | C | - | - | - | 23 | 45 | 14 | 14 | 14 | 16.35 | 10 |
Standard +10 | 139 | 166 | - | - | - | 56 | E | C | C | - | - | - | 23 | 45 | 14 | 14 | 14 | 16.5 | 10 |
- Anonymous
- Anonymous
Glint STONE
KRIS
Hmm... Maybe I can punch a rock and crush it if I hold this, huh?
- Anonymous
Hmm...
Glint "Stone"
Kris
...Can I punch a rock and make it crash into shatters?
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Uh...
To me, it's like the hardest decision of my life...
Either pick this dagger, or get the Titanite Slab (YES I KNOW IT'S NOT HOW WE SAY THE ULTIMATE UPGRADE MATERIAL IN ELDEN RING, but if it bothered you, fine, I'll say Dragon Scale Cragslab)
I can't pick this in the last momment tho...
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Typical souls. This with 80 int, godfreys and shard does the highest damage per FP in the whole game while being one of the most controllable spells there is. Finding myself soloing scadutree avatar and messmer with wolfcrest shield and this kris as a summon. Ridiculous, but typical.
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A hilarious little weapon. I'm using it on a canonical Carian Knight playthrough as a utility sidearm: all my spells slots are filled with Carian nonsense, but i still wanna shoot people from a safe distance every so often... That's where this bad boy comes in - its literally the Comet spell at half the FP price.
On top of that - just a solid dagger, really. Hits almost as hard as my Carian Knight's sword. But not with criticals unfortunately - my Sword crits harder and has Carian Grandeaur to really send the message. So it really is just the "i wanna shoot you" weapon.
But most importantly: DA FASHION. Looks great on carians and even comes with a cool sheath too. No other dagger fits Carian Knight's fashion as well as this one: The Dagger is way too poor looking, and Misericorde is too edgy... So i ended up leveling up The Rapier for criticals.
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What if we gave battle mages only comet but 2x cheaper and can break poiselets?
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Favorite use is actually in PvP even though it's golden in PvE content. Keep it as a sidearm; when opponent is low HP and retreating, rather than struggling to find Swift Glintstone Shard, quick swap to this and fire. Should be fast enough to finish, or, if they get the drink off, the damage should be high enough to either punish heavily or kill them outright. If a buddy comes in to try and save them, you can use the follow-up lunge to either counterattack or "teleport" away in another direction. It works surprisingly well.
Blessed blue dew and sacrificial axe, and suddenly you can just beat any overworld area
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Double staff of loss still out damage this,)by 5-8%)
Could do 9000 on z soldier with night comet, and 8400 with the dart
This changz night comet to a "boss dps" only and not a pve master as well
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I mean, comet can be chaincasted and this can't, so I think they can coexist in a spellcasters arsenal. This is more for cleaning up mobs, comet is for shredding bosses.
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While the knifes ash of war is slightly worse damage than comet, it can also be buffed by shard of alexander, godfrey icon, and is cheaper.
If you don’t want to run comet in a spellslot or your running a spellblade build, just toss this thing into one of your weapon slots, 100% worth it.
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Ah yes, the Elden Glock. Here to leave me in extreme conflict about what to do with all those spells I’ve been gathering all game.
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Good for fp efficiency when killing regular mobs, not so great for raw dps. Comparing the advantage and disadvantages of Glintstone Kris to Comet and Night Comet, it's not as insane as some are making it out to be.
Through my own damage testing against the omens in Underground Roadside, with an 80 Int build and no additional damage modifiers from equipment, Comet outdamages the projectile of Glintsone Kris when using a +10 Carian Regal Scepter for sorceries and a +10 Glintstone Kris. Without any talismans a charged Comet does about 6% more damage than a charged Glintstone Dart.
Then I compared the damage when using Shard of Alexander for the Dart and Graven-Mass Talisman for Comet. This resulted in Dart doing about 0.4% more damage. Then I tested with both the aforementioned talismans + Godfrey's Icon, and it actually pushed Comet's damage to be higher again, albeit only 0.08% higher. The charged damage modifier for Comet seems to give it an edge with Godfrey's. These are the only talismans that can cause a disparity in damage through talismans as far as I'm aware, since all the other best damage increase talismans relevant to these projectiles affect both of them and shouldn't result in more damage modifiers that one but not the other can utilize.
Now that the damage comparison has been established, let's look at the aspects of Glintstone Dart that hold it back despite the similar damage to Comet for a lower fp cost:
- It has less range than Comet, which somewhat hurts its main niche of safely clearing areas with projectiles.
- It can not be chain cast, which hurts its effectiveness against anything that it can't one-shot and greatly lowers its dps compared to Comet and Night Comet.
- Its damage being slightly higher than Comet per projectile is dependant on various factors, most notably the use of a talisman slot for Shard of Alexander, but also including not using equipment that can further boost the damage of Comet. The use of a talisman slot just for Kris also results in an optimal talisman loadout for it being mutually exclusive with a loadout that's optimal for sorcery damage.
- The fp efficiency stops being a particular strength once the Mind stat is properly high, from my experience. At 40 Mind, the only occasion in the entire game I've had an issue with running out of fp is one of the dlc gaols, primarily due to not knowing how long the dungeon was going to be.
- The stab follow-up is nice for hitting some oneshot thresholds and a bit of stance damage, but in exchange it's no longer just a projectile and puts the player in melee range. When using Kris like this, it's arguably better to use Darkmoon Greatsword for the combination of strong range damage, melee damage, and stance damage, and comparably efficient fp usage for clearing mobs.
- It's damage per projectile and dps is drastically lower than dual Staff of Loss Night Comet, though that's an outlier in terms of power among all options for Int builds. This is notable still for the similar playstyle niche it fills.
In conclusion, Glintstone Kris fills a good niche for efficiently clearing mobs with projectiles, but suffers disadvantages that prevent it from being exclusively better than Comet and Night Comet despite what many people seem to think. This post can also be interpreted as reasoning why it shouldn't be nerfed, because I've seen some people say it should be nerfed even though it really does not deserve one.
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the knife with the "i dont want to play with you anymore " button
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This thing makes your mainhand weapon into a casting tool, and makes your offhand staff into a melee weapon(since all your spells that sling magic rocks are now redundant)
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Since no one mentioned, this dart does a tiny bit less damage than the spell Comet, but less range and at half of the fp cost. So ya know Comet does like alot of damage.
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second best dagger in the game imo. Also my favorite. this AOW is pretty cool and can do some good damage on an int build.
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Yet it makes you stationary when casting and requires 2 shots for most regular enemies, while comment requires one and allows you to move. Maybe it’s better for raw damage when fighting tough enemies but comment is still a go to spell in most cases. And it also sounds so good
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Fun fact: with carian filigreed the L2 only consumes 8 fp which happens to be what you gain from killing an enemy if you equip sword of milos and ancestral spirithorn talisman, essentially giving you 0 fp comet
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too much range, too much damage. Takes the fun out it. Ill stick with glintstone pebble AoW on my straight sword. Same thing, but not stuipdly OP.
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Soldier of God Rick
Glintstone Kris
What other heroes do we have?
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Only thing lame about this is it almost nullifies all other sorceries excepting gravity ones (for their physical damage against magic resistant enemies). Mega damage, range, low fp consumption, buffable in tons of ways, and the ash followup does high stance damage.
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So, a day ago, i was contemplating making a sorcerer alt character, and name him 'Glintstone Chris'.
Then i found this weapon existed an hour later. :0
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Primal Glinstone RitualKnife vibes, probably the mentioned ritual, but why give a soul transfusing ritual dagger to leyndell? To make knifes for the night of the black knifes?
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Someone said that the blade is meant to resemble the sacred Relic sword, but my personal theory is that the "ancient ritual" is that of sorcerers stabbing themselves to make primal glintstones
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right after using glinstone dart ash of war do a strong attack to launch yourself forward
- Anonymous
cheesed the whole game with this guy; literally no skill pocket nuke with bs tracking and even more bs fp efficiency
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If the Flamberge inflicts blood loss due to its curvy blade then how the heck does this not?
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I really feel like it would have been better if this weapons' special ability allowed you to cast sorceries with it.
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The Glintstone Kris's AOW with spell/AOW-boosting talismans is like being the only person in The Lands Between with a gun
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The lore behind this thing is incredibly interesting: Although seemingly a peace offering to commemorate their marriage, Raya Lucaria purposefully inspired the blade on the spiral blades of the Fingerslayer Blade, Sacred Relic Sword and Godslayer Sword, so it was actually a threat. Basically saying they were still on board with going to war again if their rights were trampled upon. It was both an offering of peace and a reminder that this peace was an agreement, not submission
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Hey [Kris] do ya wanna be a [Big Shot] instead of a [heart on a chain]
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Hey [Kris] do ya wanna be a [Big Shot] instead of a [heart on a chain]
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There should be a mod that makes it so whenever you pull this out a gun cocking sound plays.
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Probably the most powerful pew pew in the game (and that's saying a lot), with the right build it's basically a pocket-nuke with a really low FP cost
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The distance you travel is unreal, even able to change direction last moment.
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Why would they give this thing such a high strength requirements? I thought they learned with the Yorshka chime but apparently they didnt
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you're not just freeing up a sorcery slot, it's chargeable magic damage at comet level, so Godfrey icon, Shard of Alexander and Magic Scorpion Charm let you 1-shot most trash mobs for 10fp, great for ppl who need to kill everything for... reasons. gun knife also has a silencer, apparently. trash for bosses, but gun knife will ALWAYS be at my side.
also, small hitbox projectile with good range lets you get those tricky shots in PVE to clear rooms before you even enter them. 10/10 would let gun knife date my sister
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Using this weapon for its skill is reminiscent of casting with a wand. Pew pew pew
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One of the best all purpose int weapons. Everyone knows the ash of war can be buffed to wild levels of damage, but it also covers up two of the daggers biggest weaknesses: short range and poor stance damage. The 30 stance damage on the follow-up thrust is just wild on such a small armament.
Top tier pve tool.
- Anonymous
One of the best weapons for Int casters, you can use always this in a pinch but will be better off just using carian slicer on melee range and you can never go wrong with Pocket Comet.
- Anonymous
sorry gael, ancient smithing stone's an ancitent smithing stone but at the same time sellen's feet are sellen's feet plus i get a magic pocket nuke and a eldritch ball wife whose mind is in an ascended plane of existence for all eternity
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Since the AoW is similar to the Comet sorcery, I decided to do a little damage comparision between the two.
Testing was done against one of the Godrick Soldier near the Gatefront Site of Grace.
57 INT
Glintstone Kris+10
Academy Glintstone Staff+25
FIRST SETUP: Ritual Sword, Magic Scorpion, Alexander Shard, Godfrey Icon
RESULTS 1
Glintstone Dart:
UNCHARGED: 1519
CHARGED: 2137
Comet:
UNCHARGED: 1142
CHARGED: 1642
SECOND SETUP: Graven-Schol, Graven-Mass, Magic Scorpion, Godfrey Icon
RESULTS 2:
Glintstone Dart:
UNCHARGED: 1200
CHARGED: 1692
Comet:
UNCHARGED: 1163
CHARGED: 1674
CONCLUSION:
In an AoW damage setup, Glinstone Dart far surpasses Comet in damage, and costs a lot less FP.
In a Sorcery damage setup, Comet only falls slightly behind in damage, however the Glintstone Dart is still a lot more FP efficient, making it a better choice.
Do keep in mind that results can vary with other talisman setups and different staffs, so in some situations Comet might possibly out-damage Glinstone Dart.
TL;DR: Glinstone Kris deals more damage and costs less FP.
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This thing straight up invalidates most offensive sorceries for less cost even without being charged, and the follow-up thrust comes out fast, has absurd reach, and does crazy stance damage for a dagger. One of the best daggers and int weapons in the game easy
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I just wish it had a lightsaber mode like the Aquamarine Dagger from DS3...
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Incredibly underappreciated weapon. With 60 Int and skill-boosting talismans, this thing hits way harder than you'd expect, for very little FP. If you're running high Int, you need to give this one a try.
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On my second play(as mage), i took this dagger and somehow was way stronger than any my spells, so at that moment i was using some cc or utility spells and this was my baby to go.
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Really, really nice as an secondary for staff-main-handers: it serves as a FP-less way to finish off mobs when you don't have the FP for Slicer, and it serves as a cheap pocket comet that doesn't require a memory slot, which you may be low on if you're primarily focused on spell-casting.
- Anonymous
No joke, I know A guy named kris and he is amazing with darts. Maybe I should make him and this weapon face off.
- Anonymous
I entirely slept on this dagger until recently, when I was trying out alternate Int weapons I didn't bother with the first time through. This and Carian Knight Sword (the R2 block is surprisingly addicting, needs a tweak on the scaling and WA fp cost) are two weapons I can't put down anymore. Don't even need to debate whether to put Comet or Night Comet on my bar anymore!
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i always keep that thang on me. i see an arc build, it's ON SIGHT
My opinion, but this is just better than using the generic sorceries. It does about 94% the damage of a Comet coming out of a Carian Regal at 80 int, with slightly less range and no chain casting. Those are the only downsides. It's range is still good and the follow up R2 is a solid bonus, reliably posture breaking enemies. The big draw to it is the fact that it costs less than half the FP of Comet (10 to 24) and it gets to use AoW talismans instead of sorcery talismans. Carian Filigreed is a no downsides Primal Glintstone Blade, Shard of Alexander is stronger than Graven School and Mass together and only takes up 1 slot. I have no idea how I've managed to overlook this for so long, but it's going to be a mainstay on my int builds from now on.
- Anonymous
First part of the aow is a slightly stronger comet wich hits as hard as ashes of war usually do. Then you have a stab with ridiculous damage, reach and stagger. The projectile + stab deals enough poise damage to stance-break 9/10 times, and you know what happens when a dagger class gets stance-breaks this easily.
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Don’t sleep on the R2 follow up. I was so mesmerized of the pocket rocket across multiple int characters I never clicked R2. It has some very decent stance damage and looks sick. Cool mixups in pvp also— a little more honorable than the L2 spam haha.
- Anonymous
POV: you just got oneshot from 1900 health from across the arena
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Is this good for a pure mage character? I barely ever use my weapon so i assume having this mainly for its ash of war would be best. Ive only just reached Nokron by the way.
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easiest way to get blocked in the arena, right next to fully charged night comet spam
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On the one hand, I love the Glintstone Kris. I love the name, I love its visual design, I love its Ash of War, I love how much damage it deals, and I love that it caters to an AoW mage playstyle I enjoy. On the other hand, I hate the Glintstone Kris. I hate the fact that it's a puny dagger, I hate its boring moveset, I hate its embarrassing base damage and scaling, I hate that it upgrades with somber stones (which were a mistake,) and I hate that it exemplifies the main problem with AoWs/skills in Elden Ring by being yet another stick you shoot lasers from. Call it even?
- Anonymous
Fun Fact: Rennala's Full Moon and Ranni's Dark Moon don't absorb the pocket comet
- Anonymous
Hits hard but cannot be chained, making it feel kind of sub-par on a true mage build. But has some really cool mixups. I feel like this is more of a PvP weapon than truly great in PvE. One fun thing you can do with this little knife is equip 2 weapons; one having phalanx as weapon art and then this. Due to the rather long dash forward this will suddenly shove the phalanx blades into someone's face. If the actual strike lands they're almost guaranteed to be stance broken right there. Could work with a rapier for example.
- Anonymous
the glintstone dart r2 seems to have the most poise damage in the game
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On the lore side, my thinking is the "ancient ritual" refers to the burning of the Erdtree. "Undulating" is the exact wording used by the flamberge (both of these weapons being associated with Jerren/Sellen) to describe it as "flame-like".
It's a "**** you" wedding gift.
The most oppressive weapon ash in colosseum 1.08 (especially 3v3). Only worsened by the current light roll situation. Needs a damage nerf, immediately.
1. The ghost hitbox is ridiculous, can rarely be strafed- you have to roll.
2. It has ridiculous range and speed
3. Beam alone hits over 2400 on omen in ng3
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The mix-ups is awesome with this. You can tap it for fast cast or charge to delay. You can follow up with another tap or an R2 for the super long lunge. Add in swift glintstone shard and magic glintblade and your opponent will have trouble timing their roll.
- Anonymous
The aow is roughly equivalent to the Comet spell but only costs 10 FP
vs 24, but cannot be chain cast. Exceedingly strong in PvE with the right gear.
- Anonymous
Elden Ring has a lot of Glintstone Shard variants: cheap (ish), fast-casting (ish), spammable spells that do moderate damage for their FP cost. For most builds (anything short of the squishy one-shot mage build), this is the best of the lot of them, by a lot. On my level 88 co-op character, with 20 STR / 16 DEX / 38 INT and no relevant talismans, for 10 FP, a +7 Glintstone Kris is putting out 582 damage uncharged and 736 charged against Omens in the sewers. For comparison, with 188 spell buff (from a +7 Meteorite Staff) the basic Glintstone Pebble costing 6 FP is hitting for 200 uncharged. Another comparison: Rock Sling hits for 450, costs 18 FP (almost double!), can't be used up close or in tight spaces, can't be charged, and casts slower. And another: for 17 FP a charged Glintstone Comet Shard hits for 518.
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I love the optional follow-up. As if blasting them with ridiculously OP projectiles isn't enough, you can stab them too.
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