Ash of War: Carian Grandeur

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Affinity Magic
Skill Carian Grandeur
Effect Grants affinities and skills to an armament.

Ash of War: Carian Grandeur is an Ash of War and Upgrade Material in Elden RingAsh of War: Carian Grandeur provides Magic affinity and the Carian Grandeur Skill. Ashes of War can be equipped on Weapons and Shields to modify the Skill or an equipment, or to apply affinities that modify scaling values.


This Ash of War grants an armament the Magic affinity and the following skill:

"Carian Grandeur: Carian royal prestige embodied in a skill. Transform blade into a magical greatsword and swing it down. Can be charged to increase its power by up to two levels."

Usable on swords (colossal weapons excepted).


Ash of War: Carian Grandeur Location in Elden Ring

Where to find Ash of War: Carian Grandeur:

  • Caria Manor: High above a large stone structure. This is accessible by climbing down the cliffside graveyard from the manor's upper level. From Manor Upper Level Site of Grace, head north out the door and down the stairs, follow the path and up the stairs past the mages and the giant, go up the stairs on either side, but instead of proceeding through the doorway in front of you, go through the far door on the left. From here, carefully drop down the wooden platforms and you should reach a graveyard area with some jar warriors, drop down a few more ledges, and you should see this Ash on a corpse lying on top of an archway. [Elden Ring Map Link] Video Location


Ash of War: Carian Grandeur Elden Ring Guide


Elden Ring Ash of War: Carian Grandeur Notes & Tips

  • Is outperformed by Carian Greatsword in terms of damage if Carian Grandeur is only charged once. Carian Grandeur charges more quickly however, making it easier to use.
  • Damage of Carian Grandeur scales with Int, upgrade level, and infusion affinity, not with weapon's AR or Int scaling value.


Carian Grandeur Demonstration


Carian Spellknight Written Guide



Elden Ring Ashes of War
Ash of War: Assassin's Gambit  ♦  Ash of War: Barbaric Roar  ♦  Ash of War: Barrage  ♦  Ash of War: Barricade Shield  ♦  Ash of War: Beast's Roar  ♦  Ash of War: Black Flame Tornado  ♦  Ash of War: Blood Blade  ♦  Ash of War: Blood Tax  ♦  Ash of War: Bloodhound's Step  ♦  Ash of War: Bloody Slash  ♦  Ash of War: Braggart's Roar  ♦  Ash of War: Carian Greatsword  ♦  Ash of War: Carian Retaliation  ♦  Ash of War: Charge Forth  ♦  Ash of War: Chilling Mist  ♦  Ash of War: Cragblade  ♦  Ash of War: Determination  ♦  Ash of War: Double Slash  ♦  Ash of War: Earthshaker  ♦  Ash of War: Enchanted Shot  ♦  Ash of War: Endure  ♦  Ash of War: Eruption  ♦  Ash of War: Flame of the Redmanes  ♦  Ash of War: Flaming Strike  ♦  Ash of War: Giant Hunt  ♦  Ash of War: Glintblade Phalanx  ♦  Ash of War: Glintstone Pebble  ♦  Ash of War: Golden Land  ♦  Ash of War: Golden Parry  ♦  Ash of War: Golden Slam  ♦  Ash of War: Golden Vow  ♦  Ash of War: Gravitas  ♦  Ash of War: Ground Slam  ♦  Ash of War: Hoarah Loux's Earthshaker  ♦  Ash of War: Hoarfrost Stomp  ♦  Ash of War: Holy Ground  ♦  Ash of War: Ice Spear  ♦  Ash of War: Impaling Thrust  ♦  Ash of War: Kick  ♦  Ash of War: Lifesteal Fist  ♦  Ash of War: Lightning Ram  ♦  Ash of War: Lightning Slash  ♦  Ash of War: Lion's Claw  ♦  Ash of War: Loretta's Slash  ♦  Ash of War: Mighty Shot  ♦  Ash of War: No Skill  ♦  Ash of War: Parry  ♦  Ash of War: Phantom Slash  ♦  Ash of War: Piercing Fang  ♦  Ash of War: Poison Moth Flight  ♦  Ash of War: Poisonous Mist  ♦  Ash of War: Prayerful Strike  ♦  Ash of War: Prelate's Charge  ♦  Ash of War: Quickstep  ♦  Ash of War: Rain of Arrows  ♦  Ash of War: Raptor of the Mists  ♦  Ash of War: Repeating Thrust  ♦  Ash of War: Royal Knight's Resolve  ♦  Ash of War: Sacred Blade  ♦  Ash of War: Sacred Order  ♦  Ash of War: Sacred Ring of Light  ♦  Ash of War: Seppuku  ♦  Ash of War: Shared Order  ♦  Ash of War: Shield Bash  ♦  Ash of War: Shield Crash  ♦  Ash of War: Sky Shot  ♦  Ash of War: Spectral Lance  ♦  Ash of War: Spinning Slash  ♦  Ash of War: Spinning Strikes  ♦  Ash of War: Spinning Weapon  ♦  Ash of War: Square Off  ♦  Ash of War: Stamp (Sweep)  ♦  Ash of War: Stamp (Upward Cut)  ♦  Ash of War: Storm Assault  ♦  Ash of War: Storm Blade  ♦  Ash of War: Storm Stomp  ♦  Ash of War: Storm Wall  ♦  Ash of War: Stormcaller  ♦  Ash of War: Sword Dance  ♦  Ash of War: Thops's Barrier  ♦  Ash of War: Through and Through  ♦  Ash of War: Thunderbolt  ♦  Ash of War: Troll's Roar  ♦  Ash of War: Unsheathe  ♦  Ash of War: Vacuum Slice  ♦  Ash of War: Vow of the Indomitable  ♦  Ash of War: War Cry  ♦  Ash of War: Waves of Darkness  ♦  Ash of War: White Shadow's Lure  ♦  Ash of War: Wild Strikes  ♦  Lost Ashes of War  ♦  Messages

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    • Anonymous

      Carian Grandeur charges faster than Carian Greatsword, costs more, and deals more damage at max charge, less at the lowest charge.

      • Anonymous

        Great when paired with Ice Spear. Use ice spear as go-to move. Once poise is broken, switch to this instead of crit attack.

        • Anonymous

          Should be renamed Carian Nuke. Absurd damage. Best build: main hand magic straight sword with Square Off ash of war, swap with magic infused dagger with Carian Retaliation. Off-hand staff with spells Magic Glintblade and Greatblade Phalanx.

          Order of operations: enter combat with Phalanx up and spam Glintblades. Before you engage in close combat, drop Terra Magica and put the enemy onto the ground with Square Off's absurd poise damage. Swap to Dagger and drop a fully charged Carian Retaliation; make sure to hit their head if they're humanoid, or the weakspot otherwise. Observe the biggest damage number for a single skill you've ever seen in your life. Nothing compares.

          • Anonymous

            this ash of war is pretty bonkers against certain enemies, it staggers, not stance break, STAGGERS tree sentinels and stance breaks them very quickly, it also pancakes many npcs letting you chain it back to back. combine with godfrey icon and shard of alexander for peak performance. of course the elephant: you won't be using this for primary damage. this is a burst and punish skill. use it when you would have the time for a charge heavy and it should fair very well.

            • For regular int build, pebble glinstone (aow) + follow up seems a better option. Whie it does less damage (20% with my build) it's safer to use, does more stance damage, same range, cost less fp.

              Grandeur might be better with weapons that have high AR (since the pebble doesn't take AR into account, only the follow up does). Still risky to use, kinda have to stance break first for full charge or during a long enemy recovery.

              • This thing seems nuts for PvE in patch 1.04 with the speed increase, charge damage increase, and stagger damage increase. Combos with Greatblade Phalanx for even more stagger.

                • Anonymous

                  This spell always did massive damage (about 2 Moonveil casts) and massive poise, but took 5 seconds to charge making it laughable in PvP and risky at best in PvE. Now in 1.0.4 it charges in about 2.5 seconds and has almost no recovery time afterwards allowing you to quickly roll or backstep afterwards. The spell is still sub-par for PvP but might just have become a top-tier PvE ash against humanoid enemies. Try it for yourself.

                  • Anonymous

                    As of 1.04, with this on a +24 magic misericorde, equipped with Godfrey talisman and shard of Alexander, fully charged it hits for 3314 dmg on the pages at caria manor. Still tricky to land clean

                    • Anonymous

                      In PvP, you can use this to kill novice players who aren't sure what you are doing and insist on waiting it out and trying to roll out of it. You can also use it in a 1v2 to look like you're gonna slam one person, then swap targets at the last second because of the insane tracking most attacks in this game have. In PvE, it's alright when an enemy is distracted, but definitely lacking in the damage department for how long it takes to bring out a full charge. It's not horrible in PvE, but there are definitely better choices. This does have the benefit of getting Magic scaling early without fighting any bosses.

                      • Anonymous

                        PvE: High magic damage slow wind up goes through 3 stages for more damage and slightly more range. The range while long is in a very thin strike downwards so if your fighting large creatures it will hit easily but not small or nimble enemies.

                        PvP: The windup is sooooooo long if you see anyone charge it you can hit them which stops it dead or you can walk left or right and avoid it. No AoE magic slam pop means you have to land this on a non moving target without getting hit and the range doesn't allow that. Doesn't provide enough poise damage to mention and high FP cost makes it just exist as a magic damage option for non magic users.

                        • Anonymous

                          I did a little testing on a Lordsworn's Sword +2 and +3, as well as other unupgraded weapons
                          Charge level 2 increases damage by ~35%
                          Charge level 3 increases damage by ~78%
                          The damage is based on weapon level, and not base damage (Tested on Lordsworn's Greatsword vs Longsword. Same damage)
                          From +2 to +3 the damage increases by ~13%
                          The skill scales on INT: From 9 INT to 22 INT, damage increased by 8%

                          • Anonymous

                            The weapon art tracks well enough to kill novice players in PvP, and is alright for a mix-up due to the multiple charging stages baiting parries and roll catching from a long melee distance when charged, but is easily countered by a smart player poking you before you land a hit or simply backing up to zone you/throw pots and knives. In PvE, it has potential to be better than riposting an enemy, depending on what weapons you use, because you can usually land a half-full or full charge on a boss before they stand back up. Just don't use this over a riposte on things that take mega riposte damage, like the stone golems.

                            • Anonymous

                              Kind of a crappy ash of war in my opinion, way to slow to be of any real use, it costs 26 fp, and it doesn't do that much damage considering how long it takes to use and how much it costs.

                              • Anonymous

                                Was using this to farm the trolls outside of waypoint ruins a bit. When one is defeated the other will go onto one knee, making landing the fully charged attack easy. Aiming for the head will deal double damage. With carian knight's sword+4 and about 40 int I was able to reliably deal just over 2k damage in one hit on a headshot. This kills the troll.

                                • Anonymous

                                  This Ash of War is extremely powerful versus NPC invaders. It's also great against stationary / slow enemies that you can sneak on.

                                  While engaged, it becomes less useful due to it's speed and is beaten by the likes of Transient Moonlight or other faster Ashes of War.

                                  Also of note is that this move doesn't do a lot of posture damage, as opposed to something like Transient Moonlight which can easily net you quite a few posture breaks per boss fight.

                                  • Anonymous

                                    This is on my Misericorde dagger. Full charge on this does more damage than Full Moon spell on my 70 int character.

                                    • Anonymous

                                      While the long charge time compared to the actual damage it does makes it pretty impractical most of the time it does ad comedic value of actually landing it

                                      • Anonymous

                                        I've found that this is pretty good for stun locking npc invaders since you can charge it up to three while they're spawning in and then rinse and repeat by maintaining a bit of distance so they walk in to a third level charge's range.

                                        • Anonymous

                                          This thing has a long charge time but does an incredible amount of damage. Also the coolest looking spell in Elden Ring

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