Ash of War: Shield Bash

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Affinity Standard
Skill Shield Bash
Effect Grants affinities and skills to an armament.

Ash of War: Shield Bash is an Ash of War and Upgrade Material in Elden RingAsh of War: Shield Bash provides Standard affinity and the Shield Bash Skill. Ashes of War can be equipped on Weapons and Shields to modify the Skill or an equipment, or to apply affinities that modify scaling values.


This Ash of War grants no affinity to an armament, but imparts the following skill:

"Shield Bash: Brace behind shield before using bodyweight to ram foes while maintaining guarding stance. Weaker enemies will be shoved backwards, and can even be staggered."

Usable on all shields.


Ash of War: Shield Bash Location in Elden Ring

Where to find Ash of War: Shield Bash:


Ash of War: Shield Bash Elden Ring Guide



Shield Bash Demonstration




Elden Ring Ash of War: Shield Bash Notes & Tips

  • Notes and player tips go here.


Elden Ring Ashes of War
Ash of War: Assassin's Gambit  ♦  Ash of War: Barbaric Roar  ♦  Ash of War: Barrage  ♦  Ash of War: Barricade Shield  ♦  Ash of War: Beast's Roar  ♦  Ash of War: Black Flame Tornado  ♦  Ash of War: Blood Blade  ♦  Ash of War: Blood Tax  ♦  Ash of War: Bloodhound's Step  ♦  Ash of War: Bloody Slash  ♦  Ash of War: Braggart's Roar  ♦  Ash of War: Carian Grandeur  ♦  Ash of War: Carian Greatsword  ♦  Ash of War: Carian Retaliation  ♦  Ash of War: Charge Forth  ♦  Ash of War: Chilling Mist  ♦  Ash of War: Cragblade  ♦  Ash of War: Determination  ♦  Ash of War: Double Slash  ♦  Ash of War: Earthshaker  ♦  Ash of War: Enchanted Shot  ♦  Ash of War: Endure  ♦  Ash of War: Eruption  ♦  Ash of War: Flame of the Redmanes  ♦  Ash of War: Flaming Strike  ♦  Ash of War: Giant Hunt  ♦  Ash of War: Glintblade Phalanx  ♦  Ash of War: Glintstone Pebble  ♦  Ash of War: Golden Land  ♦  Ash of War: Golden Parry  ♦  Ash of War: Golden Slam  ♦  Ash of War: Golden Vow  ♦  Ash of War: Gravitas  ♦  Ash of War: Ground Slam  ♦  Ash of War: Hoarah Loux's Earthshaker  ♦  Ash of War: Hoarfrost Stomp  ♦  Ash of War: Holy Ground  ♦  Ash of War: Ice Spear  ♦  Ash of War: Impaling Thrust  ♦  Ash of War: Kick  ♦  Ash of War: Lifesteal Fist  ♦  Ash of War: Lightning Ram  ♦  Ash of War: Lightning Slash  ♦  Ash of War: Lion's Claw  ♦  Ash of War: Loretta's Slash  ♦  Ash of War: Mighty Shot  ♦  Ash of War: No Skill  ♦  Ash of War: Parry  ♦  Ash of War: Phantom Slash  ♦  Ash of War: Piercing Fang  ♦  Ash of War: Poison Moth Flight  ♦  Ash of War: Poisonous Mist  ♦  Ash of War: Prayerful Strike  ♦  Ash of War: Prelate's Charge  ♦  Ash of War: Quickstep  ♦  Ash of War: Rain of Arrows  ♦  Ash of War: Raptor of the Mists  ♦  Ash of War: Repeating Thrust  ♦  Ash of War: Royal Knight's Resolve  ♦  Ash of War: Sacred Blade  ♦  Ash of War: Sacred Order  ♦  Ash of War: Sacred Ring of Light  ♦  Ash of War: Seppuku  ♦  Ash of War: Shared Order  ♦  Ash of War: Shield Crash  ♦  Ash of War: Sky Shot  ♦  Ash of War: Spectral Lance  ♦  Ash of War: Spinning Slash  ♦  Ash of War: Spinning Strikes  ♦  Ash of War: Spinning Weapon  ♦  Ash of War: Square Off  ♦  Ash of War: Stamp (Sweep)  ♦  Ash of War: Stamp (Upward Cut)  ♦  Ash of War: Storm Assault  ♦  Ash of War: Storm Blade  ♦  Ash of War: Storm Stomp  ♦  Ash of War: Storm Wall  ♦  Ash of War: Stormcaller  ♦  Ash of War: Sword Dance  ♦  Ash of War: Thops's Barrier  ♦  Ash of War: Through and Through  ♦  Ash of War: Thunderbolt  ♦  Ash of War: Troll's Roar  ♦  Ash of War: Unsheathe  ♦  Ash of War: Vacuum Slice  ♦  Ash of War: Vow of the Indomitable  ♦  Ash of War: War Cry  ♦  Ash of War: Waves of Darkness  ♦  Ash of War: White Shadow's Lure  ♦  Ash of War: Wild Strikes  ♦  Lost Ashes of War  ♦  Messages


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    • Anonymous

      Considering using this is essentially taking your normal weapon arte away I was expecting a bit more bashyness from it.
      I mean I'm smacking the enemy with a whacking great big lump of wood/metal/stone/mother-****ing-detached-giant-ant-head and the enemy is at best mildly inconvenienced, I don't think it even does any stance damage. It's odd because shield CRASH is amazing so it's not like your not allowed good shield skills or anything...

      • Anonymous

        Not very useful AoW. Damage is low, stagger is nigh nonexistent (comparable to katana 2h hit), and it consumes LOTS of stamina. So trying to use that against anyone with poise higher than ~60 (which is most people) will result in them poising through this, and you losing tons of stamina due to useage and getting hit during the bash, leaving you unable to dodge away. I had plenty of fights using Crucible Horshield and even that thing just underwhelms with shield bash

        • Anonymous

          Patch 1.08 says "Reduced the time it takes to activate the guard part of the Shield Bash Weapon Art." but since Patch 1.08 any time I fire up Shield Bash it seems to take longer to move into the guarding phase of the move. I keep getting caught with unblocked hits during the wind up of Shield Bash and it's already a difficult to time/land AOW with not great damage. Would be nice to see this adjusted again to have the hitbox and guarding start earlier, when the animation puts the shield in front of you (almost immediately) is when Shield Bash should start.

          • Anonymous

            this not staggering even mid-poise competitive builds is honestly insane. Like 4 times in just the past day I got the right read on a jump in, hit em, but they don't stagger at all and I'm punished for hitting my move

            • Anonymous

              Underrated ash of war and can counter a lot of aow. Also you dont get guard break if you run out of stamina while using the ash.

              • Anonymous

                I kinda hoped this would be a counter for high poise aggressive players that can tank a halberd and keep pressure on you, but alas, this thing's bash, at least on medium shields, isn't enough to stagger them, and it doesn't do much damage either. Sad.

                • Anonymous

                  People sleep on this because of how much hype shield crash gets in PvP. Both got nice speed buffs so they are more practical to use in a wide variety of situations. Sure shield crash does more damage, but instant block frames and still respectable damage can be very helpful in a lot of cases. A lot of meta builds use high poise damaging weapons which will stop you from trying to spam it in front of peoples faces where shield bash will outtrade. Better to switch between the two depending on the situation instead of only using one over the other. Same principle in PvE, shield crash against bosses/enemies with long windups/recovery animations and shield bash against the ones that have faster attack patterns.

                  • Anonymous

                    You'll look like a cool guy blocking huge explosions from ulcerated tree spirit and morgott with this, lets you stay in melee range at minimal hp cost for some free hits

                    • From my preliminary testing:

                      Though different aesthetically, the actual length(time to complete) and reach of the animations is the same for both medium and great shields. Stamina cost is the same for both. Stamina damage that you take from enemy hits during the animation depend on your shield's guard boost rating. Other types of the damage that you might take during this animation depend on your shield's resistance percentages. Damage dealt and status effects applied by you depend on the amounts listed on the shield itself and by the target's defenses. All tests were made on the torch wielding soldier SE from the erdtree gazing hill grace. Shields tested were banished knight shield for the medium shield and distinguished greatshield for the greatshield, both cold infused, unupgraded.

                      My thoughts:

                      PVE: Greatshield is a no brainer pick if your equip load allows it. Opt for a highest guard boost shield available in general(i.e: excluding situations where you might need a shield of a specific resistance) since applying any infusion other than standard and especially status effect infusions(bleed, frost, poison, etc..) Significantly lowers the guard boost rating of your shield. Consider checking out Greatshield Talisman.

                      PvP: Given that it is slightly more telegraphed the greatshield version might be less effective. But if you face an opponent in this game that can react to split second animation differences, likely it won't matter anyway. This aow counters any aow that includes lengthy animation chains(waterfowl dance, rivers of blood), provided you have enough resistance to the given status effect during your animation(takes around 1s for a shield bash to land).

                      That is all, happy bashing.

                      • Anonymous

                        In PvP I've found shield bash is better on high stability medium shields than greatshields; medium shields windup looks like a regular block and has marginally better tracking, catching people by surprise often. Meanwhile greatshields slam the ground first and alert the enemy you're attempting to trade.

                        It's also fantastic to stagger Rivers of Blood users and force a roll, leading to a rollcatch or three.

                        • Anonymous

                          It always feels good to smack those Rivers of Blood spammers with this, they always lose that trade of course.

                          • Anonymous

                            Provided you have the stamina, this Weapon Art is incredibly powerful. You can safely use it to tank an attack and strike an enemy at the same time. Handy against some of the faster striking foes in the game, where it can be difficult to find an opportunity to attack.

                            • Anonymous

                              There is a scarab under a bridge very close to East Gate Bridge Trestle site of grace. Shield Bash drops from him.

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