Ash of War: Endure

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Affinity Heavy
Skill Endure
Effect Grants affinities and skills to an armament.

Ash of War: Endure is an Ash of War and Upgrade Material in Elden RingAsh of War: Endure provides Heavy affinity and the Endure Skill. Ashes of War can be equipped on Weapons and Shields to modify the Skill or an equipment, or to apply affinities that modify scaling values.

 

This Ash of War grants an armament the Heavy affinity and the following skill:

"Endure: Assume an anchored stance to brace for incoming attacks, briefly boosting poise. Damage taken while using this skill is reduced."

Usable on all melee armaments.

 

Ash of War: Endure Location in Elden Ring

Where to find Ash of War: Endure:

 

Ash of War: Endure Elden Ring Guide

 
 
 
 
 
 
 
 
 

Endure Demonstration

 

 

 

 

Elden Ring Ash of War: Endure Notes & Tips

  • Notes and player tips go here.

 

Elden Ring Ashes of War
Ash of War: Assassin's Gambit  ♦  Ash of War: Barbaric Roar  ♦  Ash of War: Barrage  ♦  Ash of War: Barricade Shield  ♦  Ash of War: Beast's Roar  ♦  Ash of War: Black Flame Tornado  ♦  Ash of War: Blood Blade  ♦  Ash of War: Blood Tax  ♦  Ash of War: Bloodhound's Step  ♦  Ash of War: Bloody Slash  ♦  Ash of War: Braggart's Roar  ♦  Ash of War: Carian Grandeur  ♦  Ash of War: Carian Greatsword  ♦  Ash of War: Carian Retaliation  ♦  Ash of War: Charge Forth  ♦  Ash of War: Chilling Mist  ♦  Ash of War: Cragblade  ♦  Ash of War: Determination  ♦  Ash of War: Double Slash  ♦  Ash of War: Earthshaker  ♦  Ash of War: Enchanted Shot  ♦  Ash of War: Eruption  ♦  Ash of War: Flame of the Redmanes  ♦  Ash of War: Flaming Strike  ♦  Ash of War: Giant Hunt  ♦  Ash of War: Glintblade Phalanx  ♦  Ash of War: Glintstone Pebble  ♦  Ash of War: Golden Land  ♦  Ash of War: Golden Parry  ♦  Ash of War: Golden Slam  ♦  Ash of War: Golden Vow  ♦  Ash of War: Gravitas  ♦  Ash of War: Ground Slam  ♦  Ash of War: Hoarah Loux's Earthshaker  ♦  Ash of War: Hoarfrost Stomp  ♦  Ash of War: Holy Ground  ♦  Ash of War: Ice Spear  ♦  Ash of War: Impaling Thrust  ♦  Ash of War: Kick  ♦  Ash of War: Lifesteal Fist  ♦  Ash of War: Lightning Ram  ♦  Ash of War: Lightning Slash  ♦  Ash of War: Lion's Claw  ♦  Ash of War: Loretta's Slash  ♦  Ash of War: Mighty Shot  ♦  Ash of War: No Skill  ♦  Ash of War: Parry  ♦  Ash of War: Phantom Slash  ♦  Ash of War: Piercing Fang  ♦  Ash of War: Poison Moth Flight  ♦  Ash of War: Poisonous Mist  ♦  Ash of War: Prayerful Strike  ♦  Ash of War: Prelate's Charge  ♦  Ash of War: Quickstep  ♦  Ash of War: Rain of Arrows  ♦  Ash of War: Raptor of the Mists  ♦  Ash of War: Repeating Thrust  ♦  Ash of War: Royal Knight's Resolve  ♦  Ash of War: Sacred Blade  ♦  Ash of War: Sacred Order  ♦  Ash of War: Sacred Ring of Light  ♦  Ash of War: Seppuku  ♦  Ash of War: Shared Order  ♦  Ash of War: Shield Bash  ♦  Ash of War: Shield Crash  ♦  Ash of War: Sky Shot  ♦  Ash of War: Spectral Lance  ♦  Ash of War: Spinning Slash  ♦  Ash of War: Spinning Strikes  ♦  Ash of War: Spinning Weapon  ♦  Ash of War: Square Off  ♦  Ash of War: Stamp (Sweep)  ♦  Ash of War: Stamp (Upward Cut)  ♦  Ash of War: Storm Assault  ♦  Ash of War: Storm Blade  ♦  Ash of War: Storm Stomp  ♦  Ash of War: Storm Wall  ♦  Ash of War: Stormcaller  ♦  Ash of War: Sword Dance  ♦  Ash of War: Thops's Barrier  ♦  Ash of War: Through and Through  ♦  Ash of War: Thunderbolt  ♦  Ash of War: Troll's Roar  ♦  Ash of War: Unsheathe  ♦  Ash of War: Vacuum Slice  ♦  Ash of War: Vow of the Indomitable  ♦  Ash of War: War Cry  ♦  Ash of War: Waves of Darkness  ♦  Ash of War: White Shadow's Lure  ♦  Ash of War: Wild Strikes  ♦  Lost Ashes of War  ♦  Messages

 




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    • Anonymous

      Ugh nerfed already? How am i supposed to stand up to all the fires deadly sin+ bloodflame blade spam thats been about lately?

      • Anonymous

        Mandatory AoW for low Poise builds, even with the nerf back to 3 seconds.

        Dual Scavengers with Consecutive Attacks buffs (Rotten Wing, Millicent's Prosthesis, Thorny Cracked Tear) and Blue Dancer Charm shreds everything as long as it can land the sprint/jump attack + a couple of L1s, and Endure lets you get those L1s in.

        You probably don't need the Blue Dancer Charm, but I like armorless fashion.

        • Anonymous

          I use this but I also use the blue dancer charm and no armor. It works well with dragon incantations. Naked Dragonman CHOMP!

          • Anonymous

            And there goes the endure meta, good riddance. Though I wish they kept it the same for large and colossal weapons as they already have to put up with a much longer activation animation and a much slower attack speed/recovery. Of course they'd still be no match for current rapier and great spear hokey pokey that almost everyone's dancing to now. But they'd be a bit better.

            • Anonymous

              Everyone’s talking about this on rapiers but dual Nagi endure is even worse. Should have been locked to strike weapons and collosals only.

              • Anonymous

                IMO they should have extended the duration only on the weapons with the longer endure animation, like greathammers, greatswords, etc. I felt like 3 seconds was just the right amount of time for lighter weapons. I'm just afraid that this will just become stupid in mirror matches where nobody dies and they just sit there r1 spamming eachother with infinite hyperarmor.

                • Anonymous

                  1.07 patch notes: "ADDED AN EFFECT THAT PREVENTS STAGGERS CAUSED BY BLOOD LOSS AND FROSTBITE STATUS EFFECTS."

                  • Anonymous

                    Putting this on a dagger makes for a very useful tool to help you get off a powerful spell/weapon art without bosses and/or some random dipshit interrupting you by gently poking you, which is great because there are few things that make me die inside more than getting knocked onto my ass before i can cast my awesome ancient dragon spell etc if a rat or literally any enemy/boss so much as gives me a dirty look.

                    • Anonymous

                      Fun and useful but don't even think about putting it on a colossal weapon. It about doubles the cast time and paired with the slow weapon attack speed makes it nearly useless. I'm looking very specifically at you, Dragon Greatclaw.

                      • Anonymous

                        Good for casters, especially against other casters. Useless for melee builds since people play passive and if they’re not passive, they’re a status build which will ignore poise boosts. Endure into melee will lose trades against other L2s. And there is no combo so you may only get one hit or none at all after taking damage. And even with endure,60 vigor and armor you won’t win trades against bosses with endure, even if you’ve got status. And the one boss you want to bully will heal if she touches you.

                        • Anonymous

                          Not that bad I used it to face tank Margit and Godrick. The duration is small but enough to land two light attacks with a colossal sword. The increased damage negation is the cherry on top.

                          • Anonymous

                            This on your right hand weapon as a pure caster makes some awful long-animation short range spells somewhat viable.

                            Examples: zamor ice storm, explosive ghostflame, gelmir's fury, briars of sin.

                            Of course, you are better off using slicer anyway.

                            • Anonymous

                              Bleed cancels poise no matter what. Use speckled hard tear to mitigate bleed while using endure to face tank corpse piler.

                              • Anonymous

                                an int faith wizard had this on their dagger and was able to poise through and survive my zwei's running r1 and they finished me off with carian slicer in the trade. honestly one of the most fun losses i've had in a duel

                                • Anonymous

                                  Possibly best ash of war I can think about, right now 24/7 on all my weapons. Poise and damage mitigation, best mechanic

                                  • Anonymous

                                    Would be great. But everything has bleed and it can still stunlock you. Poise and even added magical poise are no match for bleed

                                    • Anonymous

                                      Works great with Ritual Shield talisman, Dragon Greatshield talisman, and anything that restores HP on hit/crit/kill.

                                      • Anonymous

                                        I think this should last either 0,5-1 sec more, or should cost less fp, or grant status build up resistances, or shorten the animation time, or prevent status stunlock, if it procs during endure. As I said either of these options, not all of them, to make the skill a little bit better. I think it's fine, but could use a small buff.

                                        • Anonymous

                                          Great for one big hit or, if you’re a battle mage, to start up a cast even while being attacked. Just don’t die, skeleton!

                                          • Anonymous

                                            In DS3, the duration of this ability was affected by the weapon's category. For example, greathammers received a 6 second buff, while the caestus received a 4 second buff (I think). Is this the case in Elden Ring, or is the duration always the same, no matter the weapon?

                                            • Anonymous

                                              Useful if you just wanna tank the hit from Chariots. Still hurts, but can keep you from insta-death if you health is high enough and stops you from being knocked down.

                                              • Anonymous

                                                Does using endure before a spell / incantation case grant uninterruptible poise during the cast like the talisman skill Unfaltering Prayer in DS3?

                                                • Anonymous

                                                  Saw a video of someone dual giant hammers where one has this, popping a crab and using this to somehow get like 80% physical damage negation plus the hammer had vampiric qualities so they would just absorb the other 20% health back effectively making them immortal and unstoppable for 2.5 seconds every time they used Endure.

                                                  • Anonymous

                                                    Gives 45% to all resistances (physical, magical, ect) ~2 seconds. Also directly combos into light attacks and heavy attacks (unless the heavy attack is too slow, in which case you may become exposed at the end of it). Can be chained with itself for a continuous buff. Also seems to give a huge amount of poise so much so that I have been unable to stagger against any enemies/bosses while under its short effects.

                                                    • Anonymous

                                                      A total lifesaver, pop this and you can chug your flask right in the enemy's face uninterrupted if you can't get away and desperately need to heal

                                                      • Anonymous

                                                        I used this skill and the enemy's sword "bounced" off of me like it was blocked. I cast it at the exact right moment, almost like a parry timing. This was against one of the basic soldiers in one of the mines early game. Haven't been able to reproduce it.

                                                        • I did some testing and found that Endure activation does increase all negation by a little over 200%. However, it does nothing for poise. Rendering it rather useless even for it's niche application of activating endure to do R2s and combos.

                                                          • Anonymous

                                                            They ruined this spell in the 1.03 patch. I get stunned by every attack. Fromsoftware can’t do anything right balance wise.

                                                            • Anonymous

                                                              Currently bugged from the new patch, before I could withstand a hit from a giant mid animation, now I get staggered out of it from a simple dagger stab.

                                                              • Anonymous

                                                                Unfortunately, not very good on anything heavier than a grave scythe. The R2 on Grave Scythe is just barely fast enough to take advantage of Endure's very short duration. Endure with Twin Katana's is very nice though! You can basically Endure, and then just wombo combo in to a bleed. Very strong on a VIG/END/STR build! Real unfortunate I can't invest in to Arcane due to the Tank nature of Endure Builds.

                                                                • Anonymous

                                                                  Anyone know how long this lasts? The effect itself fades quickly but I've noticed the buff stays even if the effect fades

                                                                  • Anonymous

                                                                    Good if you want to block an attack but aren't presently using a shield in the off hand. Damage reduction is pretty strong and against some attacks that have big stagger (like 2h knights doing the lunge that launches you) you will stand your ground. Will get you killed on attacks with fast follow-ups/multiple swings that usually knock you down, like Leonid's double swing (would normally launch you and the second attack whiffs). Has the weird issue of competing with guard countering using a Barricade ash on a shield to negate damage then punish.

                                                                    • Anonymous

                                                                      Based on testing on crossbow bolts... Halves the damage that comes through armor.
                                                                      Damage must come before you hit the sword to the ground.

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