Ash of War: Lightning Ram

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Affinity Lightning
Skill Lightning Ram
Effect Grants affinities and skills to an armament

Ash of War: Lightning Ram is an Ash of War and Upgrade Material in Elden RingAsh of War: Lightning Ram provides Lightning affinity and the Lightning Ram Skill. Ashes of War can be equipped on Weapons and Shields to modify the Skill or an equipment, or to apply affinities that modify scaling values.

 

This Ash of War grants an armament the Lightning affinity and the following skill:

"Lightning Ram: Skill inspired by tumbling rams. Let out a bleat, then tumble forwards, clad in lightning. Tumbles can be repeated in rapid succession."

Usable on all melee armaments.

 

Ash of War: Lightning Ram Location in Elden Ring

Where to find Ash of War: Lightning Ram:

 

Ash of War: Lightning Ram Elden Ring Guide

 

 
 
 
 
 
 
 
 
 

Lightning Ram Demonstration

 

 

 

Elden Ring Ash of War: Lightning Ram Notes & Tips

 

Elden Ring Ashes of War
Ash of War: Assassin's Gambit  ♦  Ash of War: Barbaric Roar  ♦  Ash of War: Barrage  ♦  Ash of War: Barricade Shield  ♦  Ash of War: Beast's Roar  ♦  Ash of War: Black Flame Tornado  ♦  Ash of War: Blood Blade  ♦  Ash of War: Blood Tax  ♦  Ash of War: Bloodhound's Step  ♦  Ash of War: Bloody Slash  ♦  Ash of War: Braggart's Roar  ♦  Ash of War: Carian Grandeur  ♦  Ash of War: Carian Greatsword  ♦  Ash of War: Carian Retaliation  ♦  Ash of War: Charge Forth  ♦  Ash of War: Chilling Mist  ♦  Ash of War: Cragblade  ♦  Ash of War: Determination  ♦  Ash of War: Double Slash  ♦  Ash of War: Earthshaker  ♦  Ash of War: Enchanted Shot  ♦  Ash of War: Endure  ♦  Ash of War: Eruption  ♦  Ash of War: Flame of the Redmanes  ♦  Ash of War: Flaming Strike  ♦  Ash of War: Giant Hunt  ♦  Ash of War: Glintblade Phalanx  ♦  Ash of War: Glintstone Pebble  ♦  Ash of War: Golden Land  ♦  Ash of War: Golden Parry  ♦  Ash of War: Golden Slam  ♦  Ash of War: Golden Vow  ♦  Ash of War: Gravitas  ♦  Ash of War: Ground Slam  ♦  Ash of War: Hoarah Loux's Earthshaker  ♦  Ash of War: Hoarfrost Stomp  ♦  Ash of War: Holy Ground  ♦  Ash of War: Ice Spear  ♦  Ash of War: Impaling Thrust  ♦  Ash of War: Kick  ♦  Ash of War: Lifesteal Fist  ♦  Ash of War: Lightning Slash  ♦  Ash of War: Lion's Claw  ♦  Ash of War: Loretta's Slash  ♦  Ash of War: Mighty Shot  ♦  Ash of War: No Skill  ♦  Ash of War: Parry  ♦  Ash of War: Phantom Slash  ♦  Ash of War: Piercing Fang  ♦  Ash of War: Poison Moth Flight  ♦  Ash of War: Poisonous Mist  ♦  Ash of War: Prayerful Strike  ♦  Ash of War: Prelate's Charge  ♦  Ash of War: Quickstep  ♦  Ash of War: Rain of Arrows  ♦  Ash of War: Raptor of the Mists  ♦  Ash of War: Repeating Thrust  ♦  Ash of War: Royal Knight's Resolve  ♦  Ash of War: Sacred Blade  ♦  Ash of War: Sacred Order  ♦  Ash of War: Sacred Ring of Light  ♦  Ash of War: Seppuku  ♦  Ash of War: Shared Order  ♦  Ash of War: Shield Bash  ♦  Ash of War: Shield Crash  ♦  Ash of War: Sky Shot  ♦  Ash of War: Spectral Lance  ♦  Ash of War: Spinning Slash  ♦  Ash of War: Spinning Strikes  ♦  Ash of War: Spinning Weapon  ♦  Ash of War: Square Off  ♦  Ash of War: Stamp (Sweep)  ♦  Ash of War: Stamp (Upward Cut)  ♦  Ash of War: Storm Assault  ♦  Ash of War: Storm Blade  ♦  Ash of War: Storm Stomp  ♦  Ash of War: Storm Wall  ♦  Ash of War: Stormcaller  ♦  Ash of War: Sword Dance  ♦  Ash of War: Thops's Barrier  ♦  Ash of War: Through and Through  ♦  Ash of War: Thunderbolt  ♦  Ash of War: Troll's Roar  ♦  Ash of War: Unsheathe  ♦  Ash of War: Vacuum Slice  ♦  Ash of War: Vow of the Indomitable  ♦  Ash of War: War Cry  ♦  Ash of War: Waves of Darkness  ♦  Ash of War: White Shadow's Lure  ♦  Ash of War: Wild Strikes  ♦  Lost Ashes of War  ♦  Messages

 




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    • Anonymous

      Pairs great with powerstanced weapons with thunderbolt in the other hand. I run this with two straight swords, but you can pick any combo you like. Curved swords and their running attack would be incredibly deadly. Just stack poise, watch your spacing, use the ram if they get close and commit to an attack, and if they back off use the thunderbolt for some cheeky surprise damage.

      • Anonymous

        I find this Ash of War works best with Urumi in PvP. For whip users, they are very susceptible against aggressive playstyle in this thrust meta. Normal whips simply doesn't offer enough damage and poise damage to trade with proper weapons. On the other hand, it's very common for whip users to force opponents roll into you to maintain aggression and avoid your own chip damage Rolling R1. This provides the perfect solution and counter for those overly-aggressive player. A well-timed lightning ram works like a parry, allowing you to roll them over with 800+ dmg within two ticks. Combined with excellent S Dex scaling of Urumi, you can properly trade into many matchups.

        • Anonymous

          Don't get me wrong, having weird skills is kinda fun, but there're just 3 lightning ashes of war, and this is one of them. What the hell is wrong with From?

          • Anonymous

            I got an amazing idea: We need a LIGHTNING RAM faction! Imagine, seeing a single Ram captain standing atop a hill, looking at an enemy army thats preparing to attack, warning the enemy army to leave while they still can. The enemy army commanders tell their troops to charge, and then they hear a single lonely bleat from the ram captain, followed by hundreds more bleats from the ram army that was hiding behind the mountain top, all rolling into sight and then going down hill at an incredibly high speed crashing into the enemy army wiping out their frontline with their impacts and electric attack. Then, ramps get raised on the sides of the hill and a second wave of bleats can be heard as another group of rams charge down the hill onto the ramps and launch themselves at the enemy army effectively creating a bombardment of lighting rams raining down death on their enemies.

            And as a final push, a few, or even a single ram giant shows up, roles down the hill and crashes all the way through the enemy lines electrifying many many enemy soldiers on the way. Their first line of defense destroyed by the initial ram attack, utter chaos caused by a bombardment, their ranks being broken by a giant and said giant is still wreaking havoc on what used to be the back of the army. Their defeat will be swift and undeniably.

            Nobody wins from the Rams.

            • Anonymous

              For pvp, this is a great greed punisher. for weapons that struggle with aggression (like whips) this really shines. predict when your opponent is going to go all in then start the AoW, you should get a hit or two in before they can roll.

              • Anonymous

                FYI, contrary to the page here, jellyfish shield cannot buff this because there's no way to use the ash of war whilst keeping jellyfish in your hand (2h to access the ash of war still removes the jellyfish buff)

                • Anonymous

                  Unironically OP ash of war. Get 50+ poise and alexander's shard to stunlock anyone in PVP. Lightning Ram is faster than rolling so just MHLEEE close enough and mow them down. I was rolling after someone and they bloodhound stepped over a cliff and fell to death, hilarious.

                  • Anonymous

                    This is low key one of the best duel AoW's in the game. With the right specs this can mow people down in a few seconds. Slap some on some high poise armor and build lots of endurance, and you are gonna be getting some serious meme kills

                    • Anonymous

                      About the tip, I don't think you can use Jellyfish shield because you must be holding it to get the buff, and if you are holding the shield you cannot use this ash of war.

                      • I built a meme build where I only use the crucible horn and lighting ram but I'm also very slow, cant run, cant jump, cant dodge, overloaded.

                        I won a invasion solo against 2 people with this ash of war while in a pool of rot, they could have just ran but no they decided to fight me and they lost.

                        • Anonymous

                          The notes and tips section doesn't even understand what they are saying. Jellyfish Shield must be equipped to keep it's effect active. Backpacking it will turn it off, with the purpose clearly to make one-handed weapons more effective, but keep their AoW in check by disabling them, as shields have priority over mainhand weapons.

                          • Anonymous

                            The notes and tips section doesn't even understand what they are saying. Jellyfish Shield must be equipped to keep it's effect active. Backpacking it will turn it off, with the purpose clearly to make one-handed weapons more effective, but keep their AoW in check by disabling them, as shields have priority over mainhand weapons.

                            • Anonymous

                              In PvP, it is easily countered by sprinting or moving back a lot. Uses a lot of stamina and FP if repeatedly cast, and has a bit of a wind-up before you get rolling, making it difficult to use in areas that are very open. Which means using it in tight corridors and against cornered enemies is the *perfect* place for this, and could potentially true-combo someone who can't escape from the narrow place.

                              • Anonymous

                                I've had so much fun with this. The bleat, the rolling, the pure masculinity of this ash of war is beyond insanity. LVL 60 invasions with +12 Spiked caestus, Bloodflame blade, and full Bull-Goat armor. The most fun you can get with invasions IMO.

                                • Anonymous

                                  "which adds Lightning damage and increases Dexterity scaling, decreases Base damage and Strength scaling."
                                  What is FromSoftware's problem with the STR stat?

                                  • Anonymous

                                    Looks like this ash scales with Dex and Faith but only if your weapon has those scalings and the damage increase is proportional to the scalings of those stats on that weapon

                                    What weapon then could you apply this Ash of War and have the highest possible Dex and Faith scaling, then?

                                    • Anonymous

                                      Keep rollin rollin rollin rollin.
                                      Keep rollin rollin rollin rollin.
                                      Keep rollin rollin rollin rollin.
                                      Keep rollin rollin rollin rollin.

                                      • Anonymous

                                        As underrated as an AoW this already is, the synergy between this and Thunderbolt is insane. Shard of Alexander, Lightning Scorpion Charm and Lightning-Shrouding Tear jack up the damage of both (maybe don't use the tear in duals unless your opponent also uses a physick, etiquette of using these in duals isn't super clear yet and ends fight super fast) . Dual wield some weapons that have good reach and dex scaling, keen spears are probably the best choice but I like urumis, put this on one and thunderbolt on another. Start the dual/invasion by spacing out light attacks and throwing out thunderbolts if they're being passive, and once they go in for an attack start up a lightning ram. You should poise through the hit of anything other than moonveil or a bleed/madness/sleep proc and catch them panic rolling, likely killing them off of one interaction. Granted bloodhound's step can escape this and is pretty common, so not a guaranteed win by any means but great against a lot of builds and pretty damn funny to watch. Bonus points for running this with Dragonbolt Blessing for both lightning goat RP and even more synergy, there's a reason these are right next to each other on the map.

                                        • Anonymous

                                          surprisingly fun AND very good ; damage scales with your weapon scaling for sure, not necessarly dex, i ran it with faith, it is amplified by anything that boost lightning dmg (serpent talisman, wonderous Flask..), weapon skills (alexander's talisman, but not godfrey's), it procs winged Sword talisman on second hit, ritual sword's talisman affect overall dmg while max HP...
                                          It doesn't proc aditional dmg from the thorny Armor. It does apply some fire dmg when you set yourself on fire. Don't know if it builds up my inherent blood dmg. Haven't tested on a colossal +25 weapon yet.
                                          This Can hit really high dmg for low cost.
                                          Tested on my Star Fist+25, chose the sacred variant so it would better scale with my high faith build (running 50/70 FAI/ARC dragon build), lightning buff from Flask, rotten winged Sword talisman, ritual Sword talisman, faith+5 talisman, marika's talisman for another +5, godrick great run to put me at 65faith, it deals 600+ on marionets outside the mine of Caelid, and absolutely shreds those bigs b*llsacks thingy spitting Scarlet rot.
                                          In PvP be mindfull that locking your target might make you Roll to far to followup.
                                          Have fun !

                                          • Anonymous

                                            I love how half of this comment section is trying to figure out how tf the weird damage calculation is working and the other half is just making Sonic the Hedgehog references

                                            • Anonymous

                                              Man, we've been getting wrecked by all those spinning skeletons in all the Dark Souls games... BUT NOW IT'S OUR TURN! SPIN TO WIN BABY!

                                              • Anonymous

                                                If you land this in pvp, your opponent is actually dead. It is super funny, but it seems to infinitely rollcatch into itself.

                                                • Anonymous

                                                  I've been using this in PvP for several hours now and it's just hilarious. It has a lot of poise, so most people can't stop it once you start rolling. Anyone who tries to stand there and eat it while fighting back is dead pretty quickly. Very fun to mess around with.

                                                  • Anonymous

                                                    Did a little testing with this, seems to have it's own AR calculation. Increasing dexterity and weapon upgrade level increases the damage, but there's no difference in damage between a fist and a colossal weapon using it despite the huge AR difference.

                                                    • Anonymous

                                                      Damage scaling seems to be [Dex * Dex scaling of weapon * Weapon type modifier]. (unconfirmed, speculation based on testing)

                                                      Infusion does not affect damage other than affecting dex scaling of the weapon, which will affect the damage.

                                                      Weapon type modifier is a flat value, which appears to be higher for heavier weapon types (which usually have less dex scaling).

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