Ash of War: Wild Strikes |
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Affinity | Heavy |
Skill | Wild Strikes |
Effect | Grants affinities and skills to an armament. |
Ash of War: Wild Strikes is an Ash of War and Upgrade Material in Elden Ring. Ash of War: Wild Strikes provides Heavy affinity and the Wild Strikes Skill. Ashes of War can be equipped on Weapons and Shields to modify the Skill or an equipment, or to apply affinities that modify scaling values.
This Ash of War grants an armament the Heavy affinity and the following skill:
"Wild Strikes: Swing armament with wild abandon. Hold to continue swinging. Can be followed up with a normal or strong attack."
Usable on axes and hammers as well as curved swords and greatswords (colossal weapons excepted).
Ash of War: Wild Strikes Location in Elden Ring
Where to find Ash of War: Wild Strikes:
- Dropped from a Teardrop Scarab located in the middle of the path leading from the Stormhill Shack Site of Grace to the Castleward Tunnel Site of Grace. This is the path to enter Stormveil Castle. Elden Ring Map Link. Video Location
Ash of War: Wild Strikes Elden Ring Guide
- Grants the skill Wild Strikes.
- Usage: Press (L2) to initiate the wild strike
- Repeatedly Press, OR Hold (L2) down to perform a series of linking attacks rapidly
- Provides the Heavy affinity, which increases Strength scaling, decreases all other scaling types.
- Can be used with any affinity Upgrade.
- Can be applied to the following weapon categories, so long as the weapon allows skill replacement: Greatswords, Curved Swords, Curved Greatswords, Hammers, Great Hammers, Axes, Greataxes, Flails
Elden Ring Ash of War: Wild Strikes Notes & Tips
- This skill costs 2 FP for the initial attack and an additional 10 FP for the normal attack follow up, or an additional 15 FP for the strong attack follow up.
- Anonymous
Very strong with status effects but has a tendency to actually whiff while trading which is insane considering that’s essentially what it’s made to do. Elden ring hit boxes ftw
- Anonymous
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Why can't this be used on whips? Seriously, that weapon class needs more attention.
- Anonymous
punishes overaggressive players in pvp quite nicely. a personal favorite of mine on the great stars and dismounter
- Anonymous
I'm gonna stand here swinging at air, and if you walk into it, it's your own fault!
- Anonymous
OK so I understand this being usable on axes, hammers, greataxes, warhammers, greatswords, curved greatswords, and flails. Those are all “weighty” type weapons (while not being absurdly heavy like Colossals). It makes sense. But can this seriously be equipped on Curved Swords? Sounds underwhelming and out of character (they’re finesse weapons) but on the other hand having a good smashy hyperarmor option on that weapon class might actually create an interesting amount of versatility. I should probably mess with it. Assuming it attacks only as fast as all other Wild Strikes, it should be the worst version of Wild Strikes, but being able to dance around with a curved sword and then suddenly go hyper armor smash mode at a moment’s notice definitely sounds versatile (not that you’ll win those hyper armor trades per se with a curved sword though)
- Anonymous
I put this on a great sword and infused it with bleed and after that no bosses stood in my way
- Anonymous
I like stormcaller more cause it knocks enemy’s back with every hit unless it’s a boss or huge enemy. Wild strikes just exchanges hits while stormcaller one sidedly screws em over in a 360 around you
- Anonymous
IMO the most fun infusable AoW. You can use it as a enemy/boss shredder as well as a stance to transition into a sweep that can hit multiple enemies or a strong attack that deals ridiculous posture damage.
- Anonymous
Anything you throw this on will become a monster, but there are two standout options for PVE: the Great Stars and the Rusted Anchor. Here's how they stack up:
Great Stars
- 739 AR (two-handed, heavy infusion, unbuffed)
+ Longer reach
+ Strike damage (good against even the toughest enemies like Gargoyles and resisted rarely)
+ Innate bleed
+ Restores health on hit
+ Deals 6 stance damage per strike, plus 42 from the followup hit; plus higher poise damage in general
- Requires 12 dex (Hero needs to lvl dex 3 times; other classes suffer less)
- Worse non-heavy infusions (occult is ok tho)
Rusted Anchor
+ 798 AR (two-handed, heavy infusion, unbuffed) which is ~60 AR higher than Great Stars
- Shorter reach
+ Pierce damage (benefits from counter damage; Spear Talisman cranks this up to 11. Might be biggest benefit of the Anchor)
- Deals 5 damage per strike, plus 35 from followup strike; lower poise damage in general
+ Gets great scaling from cold or blood infusion, significantly higher than Great Stars (about 100 AR higher in either case)
tl;dr: Great Stars has bleed, long reach, and health regeneration. The Anchor has pierce counter damage, higher AR, and accepts more infusions.
Got numbers from here: https://docs.google.com/spreadsheets/d/1lmOqCKLdk6_W7nbYqT44HJNnhoRwtHvYjigpCKDsO4w/edit#gid=0
- Anonymous
The absolute king of PvE. Also not terrible for PvP if your opponent doesn't have the option to parry.
- Anonymous
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Puts this on flamberge with cold infusion... Oh yea its all comin together
- Anonymous
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Ah yes, the most powerful skill with such finesse, flailing your weapon around like a crack addict caveman
- Anonymous
stacking poise is for nerds. this ash is all the poise you could ever want
Accidental put this on my Cold Longhaft great axe today instead of Hoarfrost…..I’m so glad I did , I have completely slept on the ash of war until now. Builds on status effects and stun locks anything in your way
- Anonymous
i wish there was a colossal with this on by default, like how the golem halberd has charge forth yet can't be infused with it
- Anonymous
Give that greataxe or greathammer the moveset it deserves!
This ash adds so much variety for mixups, on weapons that have fairly limited attacks to start with.
The L2 to R2 can be done immediately (Like using Square Off), so that it works like a slightly less damaging Lion's Claw.
All the moves, including the initial wild swings have hyperarmour.
You can just hold L2 and walk menacingly at your foe, or let them run into you.
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when i see other people using this i make a point not to parry it. they're too pure for this world
- Anonymous
Imagine if this could be put on colossal weapons, it'd proly horribly break your wrists realistically, but who cares about that crap, wildly swinging around a weapon bigger than your whole body around like a wet towel would be really funny.
greatswords, but not greataxes? can i not put this on my anchor?
- Anonymous
the light and heavy finisher should get a slight recovery buff imho. other than that it is a very good skill to have.
- Anonymous
This paired with Dragonbolt Blessing is so damn fun for fighting mobs. Everything bounces off of you while you're just causally mowing everyone down
- Anonymous
I don't see anyone talking about the crazy stance damage the follow-up R2 attack does. The speed and hyperarmor of the L2 chain is what everyone focuses on, and its legit awesome. But after a couple of those, follow up with the R2 slam for big big damage and a high chance to stagger even some very tough enemies. Against malenia, I found that the R2 of wild strikes, though a bit harder to land, had about the same chance to stagger her as flame of the redmanes.
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Used it on a greataxe (30 strength requirement) with 20 str. Skill worked normally 2handed but did roughly 1/10th damage 1handed (due to not meeting requirements). However when I put it on a heavy claymore+6 (which I meet requirements) damage for 1hand and 2hand are identical. Scaling sucks at 20 but I would've expected at least 1 extra point of damage if 2h matters
- Anonymous
This weapon removes the 2-hand strength bonus, so if you don't have the requirements to 1-hand your weapon, you will do significantly less damage
- Anonymous
How do I do the spinning finishing move? I always do the jumping attack when trying (KB+M)
- Anonymous
How to beat Malenia in 4 easy steps:
Step 1, try to get as tanky as possible without fat rolling so you can dodge well
Step 2, find a long range weapon
Step 3, equip this ash of war with blood affinity
Step 4, hold L2
- Anonymous
Gets a slight power boost if using an Axe. No clue why.
Mostly only noticeable on the R2: 230 motion value vs 185, 25% more damage. 175 vs 140 for the R1, same 25% more damage. The damage boost on the normal swings is minimal, only ~6 motion value total, 120 vs 114.
- Anonymous
If you immediately run up to Radagon at the start of the fight and wail on his butt cheeks with wild strikes, he'll get stunlocked until you run out of stamina.
I did it with a magic shamshir +25. Not sure if it works with all weapons or even if it can be replicated, but it worked for me consistently.
- Anonymous
Mindboggling how this ash of war completely disregards innate poise damage of used weapon. First thing you would've thought after getting it is "this gonna'b'gud on my greatsword big swing badaboom-funtime", guess what - **** you! now your greatsword slaps like a wet noodle. Situational opening shredder, not for trading blows, and zero hyperarmor.
- Anonymous
One of the most underrated Weapon Arts. I have 30 Poise and I was able to Hyper Armor tank the Double hammer wielding Duelist in the Capital on NG+ to death only holding the button. The follow ups are great too. The R1 and R2 both do more dmg and are faster than both versions of Stomp, they combo in PvP if you land the initial hit, it’s cheap to use, and give damn near infinite Hyper armor (except if you get pancaked or status proc’d)
- Anonymous
Alexander's bumps the damage on the stance attacks up above the damage on normal light attacks. very nice for just swinging away at enemies infinitely instead of worrying about attack chains.
- Anonymous
gives hyperarmor to small weapons but doesnt give hyperarmor to my claymore.... wtf GRRM...
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i can stunlock npc invaders with this very easily, how is it in pvp?
- Anonymous
- Anonymous
Is it worth it using this when you break enemy stance instead of critical hit?
- Anonymous
- Anonymous
I poised through Rivers of Blood skill, and Malenias Hand skill in succession, on Morning Star with 73 poise, so there's some utility to it.
- Anonymous
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Found the most success with this ash on weapons that can inflict auxiliary effects or status conditions. Currently using it on my Morning Star and it bleeds very quickly. Also helps that, for whatever reason, during the animation you gain insane hyper armor. Even while wearing the starting armor for the Hero class I still tanked through most straight sword, spear, and warpick attacks from the Godric Soldiers.
- Anonymous
You can literally swing and run forever if nothing is around, so of course it "doesn't consume stamina" while testing in next to a Grace miles away from any enemy.
- Anonymous
Weirdly i didnt get this one as of now and the scarab isnt there.
I am currently at the capital and wanted to collect all ashes i could as of now.
I checked my inventory several times, i dont have this one.
The scarab isnt there anymore though.
I def. have not dropped it to a different character as well.
- Anonymous
This has been working well for me on both the morning star and flamberge
- Anonymous
I don't know if this is a bug or not, but both of the finishers hit twice if used immediately after an L2 hit connects. The only reason I think it's a bug is because the animation is super janky where it looks like instead of going immediately into the finisher, it creates another, smaller L2 swing hitbox as it transitions into the finisher animation, causing another hit.
Anyway, because of this, if you transition into a finisher (R2 seems more reliable, but R1 will also double hit with a tighter window, much easier after the second L2 swing) immediately after the first L2 lands, you get three rapid hits that all seem to deal their full status application and posture damage. Testing it versus Blade Dance and Double Slash, both of the latter ashes of war appear to reduce the status buildup per hit during their combo. On a greatsword that applies bleed normally in two hits, Blade Dance requires the full three hit combo to bleed, and Double Slash requires the first double flash, and then the first hit of the triple slash to bleed. Wild Strikes, on the other hand, will bleed in two hits like normal. While it doesn't hit as hard per hit as Sword Dance, the triple hit is very fast and will apply more status on the target. If you run a heavy bleed weapon, definitely give consideration to this ash of war, or at least until they fix the bug.
- Anonymous
Can we fix the attacks don't use Stamina bit? That part is an absolute lie
- Anonymous
Wild strikes with the flamberge has gotten me some decent results
- Anonymous
Anyone notice this gives you fake poise? My character wearing vulgar militia armor and I poise through things with this like crazy
- Anonymous
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I accidently sold the one I got from the scarab... Is there any other way to get it? :(
- Anonymous
- Anonymous
Probably best paired with a fast hammer and high poise to trade your way to victory
- Anonymous
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I cant get wild strikes to work I have it equipped and its not appering on left hand side of screen have a purple arch there
- Anonymous
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man Fromsoft should let this be usable on whips, it's literally wild swings. Whips getting no love for ashes at all :(
- Anonymous
Sad that it doesnt work on colossal weapons. With the greatsword this would have been great for a guts cosplay
- Anonymous
I just keep moving forward. Until my enemies are destroyed.
- Anonymous
This thing it's so great that I think is going to carry me for my first playtrough
- Anonymous
- Anonymous
It says that it accepts colossal swords so I duplicated wild strikes to put on my zweihander but it won't let me is this a bug?
- Anonymous
- Anonymous
Fantastic weapon art - great for following up a backstab or poise break on the elite mobs
- Anonymous
Wild strikes is awesome. Low cost and cuts through enemies with ease. Will stagger margit too eventually.
- Anonymous
Axes have higher attack values on this ash of war. So far I got wild strikes on my morning star and my iron cleaver. Status infused warped axe also might be interesting later into the game
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