Ash of War: Wild Strikes

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Affinity Heavy
Skill Wild Strikes
Effect Grants affinities and skills to an armament.

Ash of War: Wild Strikes is an Ash of War and Upgrade Material in Elden RingAsh of War: Wild Strikes provides Heavy affinity and the Wild Strikes Skill. Ashes of War can be equipped on Weapons and Shields to modify the Skill or an equipment, or to apply affinities that modify scaling values.

 

This Ash of War grants an armament the Heavy affinity and the following skill:

"Wild Strikes: Swing armament with wild abandon. Hold to continue swinging. Can be followed up with a normal or strong attack."

Usable on axes and hammers as well as curved swords and greatswords (colossal weapons excepted).

 

Ash of War: Wild Strikes Location in Elden Ring

Where to find Ash of War: Wild Strikes:

 

Ash of War: Wild Strikes Elden Ring Guide

 

 
 
 
 
 
 
 
 
 

Wild Strikes Demonstration

 

 

 

Elden Ring Ash of War: Wild Strikes Notes & Tips

  • This skill costs 2 FP for the initial attack and an additional 10 FP for the normal attack follow up, or an additional 15 FP for the strong attack follow up.

 

Elden Ring Ashes of War
Ash of War: Assassin's Gambit  ♦  Ash of War: Barbaric Roar  ♦  Ash of War: Barrage  ♦  Ash of War: Barricade Shield  ♦  Ash of War: Beast's Roar  ♦  Ash of War: Black Flame Tornado  ♦  Ash of War: Blood Blade  ♦  Ash of War: Blood Tax  ♦  Ash of War: Bloodhound's Step  ♦  Ash of War: Bloody Slash  ♦  Ash of War: Braggart's Roar  ♦  Ash of War: Carian Grandeur  ♦  Ash of War: Carian Greatsword  ♦  Ash of War: Carian Retaliation  ♦  Ash of War: Charge Forth  ♦  Ash of War: Chilling Mist  ♦  Ash of War: Cragblade  ♦  Ash of War: Determination  ♦  Ash of War: Double Slash  ♦  Ash of War: Earthshaker  ♦  Ash of War: Enchanted Shot  ♦  Ash of War: Endure  ♦  Ash of War: Eruption  ♦  Ash of War: Flame of the Redmanes  ♦  Ash of War: Flaming Strike  ♦  Ash of War: Giant Hunt  ♦  Ash of War: Glintblade Phalanx  ♦  Ash of War: Glintstone Pebble  ♦  Ash of War: Golden Land  ♦  Ash of War: Golden Parry  ♦  Ash of War: Golden Slam  ♦  Ash of War: Golden Vow  ♦  Ash of War: Gravitas  ♦  Ash of War: Ground Slam  ♦  Ash of War: Hoarah Loux's Earthshaker  ♦  Ash of War: Hoarfrost Stomp  ♦  Ash of War: Holy Ground  ♦  Ash of War: Ice Spear  ♦  Ash of War: Impaling Thrust  ♦  Ash of War: Kick  ♦  Ash of War: Lifesteal Fist  ♦  Ash of War: Lightning Ram  ♦  Ash of War: Lightning Slash  ♦  Ash of War: Lion's Claw  ♦  Ash of War: Loretta's Slash  ♦  Ash of War: Mighty Shot  ♦  Ash of War: No Skill  ♦  Ash of War: Parry  ♦  Ash of War: Phantom Slash  ♦  Ash of War: Piercing Fang  ♦  Ash of War: Poison Moth Flight  ♦  Ash of War: Poisonous Mist  ♦  Ash of War: Prayerful Strike  ♦  Ash of War: Prelate's Charge  ♦  Ash of War: Quickstep  ♦  Ash of War: Rain of Arrows  ♦  Ash of War: Raptor of the Mists  ♦  Ash of War: Repeating Thrust  ♦  Ash of War: Royal Knight's Resolve  ♦  Ash of War: Sacred Blade  ♦  Ash of War: Sacred Order  ♦  Ash of War: Sacred Ring of Light  ♦  Ash of War: Seppuku  ♦  Ash of War: Shared Order  ♦  Ash of War: Shield Bash  ♦  Ash of War: Shield Crash  ♦  Ash of War: Sky Shot  ♦  Ash of War: Spectral Lance  ♦  Ash of War: Spinning Slash  ♦  Ash of War: Spinning Strikes  ♦  Ash of War: Spinning Weapon  ♦  Ash of War: Square Off  ♦  Ash of War: Stamp (Sweep)  ♦  Ash of War: Stamp (Upward Cut)  ♦  Ash of War: Storm Assault  ♦  Ash of War: Storm Blade  ♦  Ash of War: Storm Stomp  ♦  Ash of War: Storm Wall  ♦  Ash of War: Stormcaller  ♦  Ash of War: Sword Dance  ♦  Ash of War: Thops's Barrier  ♦  Ash of War: Through and Through  ♦  Ash of War: Thunderbolt  ♦  Ash of War: Troll's Roar  ♦  Ash of War: Unsheathe  ♦  Ash of War: Vacuum Slice  ♦  Ash of War: Vow of the Indomitable  ♦  Ash of War: War Cry  ♦  Ash of War: Waves of Darkness  ♦  Ash of War: White Shadow's Lure  ♦  Lost Ashes of War  ♦  Messages



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    • Anonymous

      Imagine if this could be put on colossal weapons, it'd proly horribly break your wrists realistically, but who cares about that crap, wildly swinging around a weapon bigger than your whole body around like a wet towel would be really funny.

      • Anonymous

        the light and heavy finisher should get a slight recovery buff imho. other than that it is a very good skill to have.

        • Anonymous

          This paired with Dragonbolt Blessing is so damn fun for fighting mobs. Everything bounces off of you while you're just causally mowing everyone down

          • Anonymous

            I don't see anyone talking about the crazy stance damage the follow-up R2 attack does. The speed and hyperarmor of the L2 chain is what everyone focuses on, and its legit awesome. But after a couple of those, follow up with the R2 slam for big big damage and a high chance to stagger even some very tough enemies. Against malenia, I found that the R2 of wild strikes, though a bit harder to land, had about the same chance to stagger her as flame of the redmanes.

            • Anonymous

              Used it on a greataxe (30 strength requirement) with 20 str. Skill worked normally 2handed but did roughly 1/10th damage 1handed (due to not meeting requirements). However when I put it on a heavy claymore+6 (which I meet requirements) damage for 1hand and 2hand are identical. Scaling sucks at 20 but I would've expected at least 1 extra point of damage if 2h matters

              • Anonymous

                This weapon removes the 2-hand strength bonus, so if you don't have the requirements to 1-hand your weapon, you will do significantly less damage

                • Anonymous

                  How to beat Malenia in 4 easy steps:

                  Step 1, try to get as tanky as possible without fat rolling so you can dodge well
                  Step 2, find a long range weapon
                  Step 3, equip this ash of war with blood affinity
                  Step 4, hold L2

                  • Anonymous

                    Gets a slight power boost if using an Axe. No clue why.

                    Mostly only noticeable on the R2: 230 motion value vs 185, 25% more damage. 175 vs 140 for the R1, same 25% more damage. The damage boost on the normal swings is minimal, only ~6 motion value total, 120 vs 114.

                    • Anonymous

                      If you immediately run up to Radagon at the start of the fight and wail on his butt cheeks with wild strikes, he'll get stunlocked until you run out of stamina.

                      I did it with a magic shamshir +25. Not sure if it works with all weapons or even if it can be replicated, but it worked for me consistently.

                      • Anonymous

                        Mindboggling how this ash of war completely disregards innate poise damage of used weapon. First thing you would've thought after getting it is "this gonna'b'gud on my greatsword big swing badaboom-funtime", guess what - **** you! now your greatsword slaps like a wet noodle. Situational opening shredder, not for trading blows, and zero hyperarmor.

                        • Anonymous

                          One of the most underrated Weapon Arts. I have 30 Poise and I was able to Hyper Armor tank the Double hammer wielding Duelist in the Capital on NG+ to death only holding the button. The follow ups are great too. The R1 and R2 both do more dmg and are faster than both versions of Stomp, they combo in PvP if you land the initial hit, it’s cheap to use, and give damn near infinite Hyper armor (except if you get pancaked or status proc’d)

                          • Anonymous

                            Alexander's bumps the damage on the stance attacks up above the damage on normal light attacks. very nice for just swinging away at enemies infinitely instead of worrying about attack chains.

                            • Anonymous

                              I poised through Rivers of Blood skill, and Malenias Hand skill in succession, on Morning Star with 73 poise, so there's some utility to it.

                              • Anonymous

                                Found the most success with this ash on weapons that can inflict auxiliary effects or status conditions. Currently using it on my Morning Star and it bleeds very quickly. Also helps that, for whatever reason, during the animation you gain insane hyper armor. Even while wearing the starting armor for the Hero class I still tanked through most straight sword, spear, and warpick attacks from the Godric Soldiers.

                                • Anonymous

                                  You can literally swing and run forever if nothing is around, so of course it "doesn't consume stamina" while testing in next to a Grace miles away from any enemy.

                                  • Anonymous

                                    Weirdly i didnt get this one as of now and the scarab isnt there.
                                    I am currently at the capital and wanted to collect all ashes i could as of now.
                                    I checked my inventory several times, i dont have this one.
                                    The scarab isnt there anymore though.
                                    I def. have not dropped it to a different character as well.

                                    • Anonymous

                                      I don't know if this is a bug or not, but both of the finishers hit twice if used immediately after an L2 hit connects. The only reason I think it's a bug is because the animation is super janky where it looks like instead of going immediately into the finisher, it creates another, smaller L2 swing hitbox as it transitions into the finisher animation, causing another hit.

                                      Anyway, because of this, if you transition into a finisher (R2 seems more reliable, but R1 will also double hit with a tighter window, much easier after the second L2 swing) immediately after the first L2 lands, you get three rapid hits that all seem to deal their full status application and posture damage. Testing it versus Blade Dance and Double Slash, both of the latter ashes of war appear to reduce the status buildup per hit during their combo. On a greatsword that applies bleed normally in two hits, Blade Dance requires the full three hit combo to bleed, and Double Slash requires the first double flash, and then the first hit of the triple slash to bleed. Wild Strikes, on the other hand, will bleed in two hits like normal. While it doesn't hit as hard per hit as Sword Dance, the triple hit is very fast and will apply more status on the target. If you run a heavy bleed weapon, definitely give consideration to this ash of war, or at least until they fix the bug.

                                      • Anonymous

                                        Anyone notice this gives you fake poise? My character wearing vulgar militia armor and I poise through things with this like crazy

                                        • Anonymous

                                          I cant get wild strikes to work I have it equipped and its not appering on left hand side of screen have a purple arch there

                                          • Anonymous

                                            man Fromsoft should let this be usable on whips, it's literally wild swings. Whips getting no love for ashes at all :(

                                            • Anonymous

                                              Sad that it doesnt work on colossal weapons. With the greatsword this would have been great for a guts cosplay

                                              • Anonymous

                                                It says that it accepts colossal swords so I duplicated wild strikes to put on my zweihander but it won't let me is this a bug?

                                                • Anonymous

                                                  Wild strikes is awesome. Low cost and cuts through enemies with ease. Will stagger margit too eventually.

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