Ash of War: Prayerful Strike

ash of war prayerful strike elden ring wiki guide 200px
Affinity Sacred
Skill Prayerful Strike
Effect Grants affinities and skills to an armament.

Ash of War: Prayerful Strike is an Ash of War and Upgrade Material in Elden RingAsh of War: Prayerful Strike provides Sacred affinity and the Prayerful Strike Skill. Ashes of War can be equipped on Weapons and Shields to modify the Skill or an equipment, or to apply affinities that modify scaling values.

 

This Ash of War grants an armament the Sacred affinity and the following skill:

"Prayerful Strike: Raise armament aloft in prayer, then slam it into the ground. This inspired blow restores HP to the self and nearby allies if it successfully hits."

Usable on axes and hammers.

 

Ash of War: Prayerful Strike Location in Elden Ring

Where to find Ash of War: Prayerful Strike:

 

Ash of War: Prayerful Strike Elden Ring Guide

  • Grants the skill Prayerful Strike.
  • Provides the Sacred affinity, which adds Holy damage and Faith scaling, decreases physical damage, most damage negation.
  • Can be used with the following affinity Upgrades: Standard, Heavy, Keen, Quality, Lightning, Sacred
  • Can be applied to the following weapon categories, so long as the weapon allows skill replacement: HammersGreat HammersAxesGreataxes, Flails, Colossal Weapons
 
 
 
 
 
 
 
 
 

Prayerful Strike Demonstration

 

 

 

 

Elden Ring Ash of War: Prayerful Strike Notes & Tips

 

Elden Ring Ashes of War
Ash of War: Aspects of the Crucible: Wings  ♦  Ash of War: Assassin's Gambit  ♦  Ash of War: Barbaric Roar  ♦  Ash of War: Barrage  ♦  Ash of War: Barricade Shield  ♦  Ash of War: Beast's Roar  ♦  Ash of War: Black Flame Tornado  ♦  Ash of War: Blind Spot  ♦  Ash of War: Blinkbolt  ♦  Ash of War: Blood Blade  ♦  Ash of War: Blood Tax  ♦  Ash of War: Bloodhound's Step  ♦  Ash of War: Bloody Slash  ♦  Ash of War: Braggart's Roar  ♦  Ash of War: Carian Grandeur  ♦  Ash of War: Carian Greatsword  ♦  Ash of War: Carian Retaliation  ♦  Ash of War: Carian Sovereignty  ♦  Ash of War: Charge Forth  ♦  Ash of War: Chilling Mist  ♦  Ash of War: Cragblade  ♦  Ash of War: Determination  ♦  Ash of War: Divine Beast Frost Stomp  ♦  Ash of War: Double Slash  ♦  Ash of War: Dryleaf Whirlwind  ♦  Ash of War: Earthshaker  ♦  Ash of War: Enchanted Shot  ♦  Ash of War: Endure  ♦  Ash of War: Eruption  ♦  Ash of War: Flame of the Redmanes  ♦  Ash of War: Flame Skewer  ♦  Ash of War: Flame Spear  ♦  Ash of War: Flaming Strike  ♦  Ash of War: Ghostflame Call  ♦  Ash of War: Giant Hunt  ♦  Ash of War: Glintblade Phalanx  ♦  Ash of War: Glintstone Pebble  ♦  Ash of War: Golden Land  ♦  Ash of War: Golden Parry  ♦  Ash of War: Golden Slam  ♦  Ash of War: Golden Vow  ♦  Ash of War: Gravitas  ♦  Ash of War: Ground Slam  ♦  Ash of War: Hoarah Loux's Earthshaker  ♦  Ash of War: Hoarfrost Stomp  ♦  Ash of War: Holy Ground  ♦  Ash of War: Ice Spear  ♦  Ash of War: Igon's Drake Hunt  ♦  Ash of War: Impaling Thrust  ♦  Ash of War: Kick  ♦  Ash of War: Lifesteal Fist  ♦  Ash of War: Lightning Ram  ♦  Ash of War: Lightning Slash  ♦  Ash of War: Lion's Claw  ♦  Ash of War: Loretta's Slash  ♦  Ash of War: Mighty Shot  ♦  Ash of War: No Skill  ♦  Ash of War: Overhead Stance  ♦  Ash of War: Palm Blast  ♦  Ash of War: Parry  ♦  Ash of War: Phantom Slash  ♦  Ash of War: Piercing Fang  ♦  Ash of War: Piercing Throw  ♦  Ash of War: Poison Moth Flight  ♦  Ash of War: Poisonous Mist  ♦  Ash of War: Prelate's Charge  ♦  Ash of War: Quickstep  ♦  Ash of War: Raging Beast  ♦  Ash of War: Rain of Arrows  ♦  Ash of War: Raptor of the Mists  ♦  Ash of War: Repeating Thrust  ♦  Ash of War: Rolling Sparks  ♦  Ash of War: Royal Knight's Resolve  ♦  Ash of War: Sacred Blade  ♦  Ash of War: Sacred Order  ♦  Ash of War: Sacred Ring of Light  ♦  Ash of War: Savage Claws  ♦  Ash of War: Savage Lion's Claw  ♦  Ash of War: Scattershot Throw  ♦  Ash of War: Seppuku  ♦  Ash of War: Shared Order  ♦  Ash of War: Shield Bash  ♦  Ash of War: Shield Crash  ♦  Ash of War: Shield Strike  ♦  Ash of War: Shriek of Sorrow  ♦  Ash of War: Sky Shot  ♦  Ash of War: Spectral Lance  ♦  Ash of War: Spinning Gravity Thrust  ♦  Ash of War: Spinning Slash  ♦  Ash of War: Spinning Strikes  ♦  Ash of War: Spinning Weapon  ♦  Ash of War: Square Off  ♦  Ash of War: Stamp (Sweep)  ♦  Ash of War: Stamp (Upward Cut)  ♦  Ash of War: Storm Assault  ♦  Ash of War: Storm Blade  ♦  Ash of War: Storm Stomp  ♦  Ash of War: Storm Wall  ♦  Ash of War: Stormcaller  ♦  Ash of War: Swift Slash  ♦  Ash of War: Sword Dance  ♦  Ash of War: The Poison Flower Blooms Twice  ♦  Ash of War: Thops's Barrier  ♦  Ash of War: Through and Through  ♦  Ash of War: Thunderbolt  ♦  Ash of War: Troll's Roar  ♦  Ash of War: Unsheathe  ♦  Ash of War: Vacuum Slice  ♦  Ash of War: Vow of the Indomitable  ♦  Ash of War: Wall of Sparks  ♦  Ash of War: War Cry  ♦  Ash of War: Waves of Darkness  ♦  Ash of War: White Shadow's Lure  ♦  Ash of War: Wild Strikes  ♦  Ash of War: Wing Stance  ♦  Lost Ashes of War  ♦  Messages

 




Tired of anon posting? Register!
    • Anonymous

      Extremely embarrassing to find out that this does not deal holy damage, does not scale with faith, and isn't even an enhanced hit aow

      • Anonymous

        Awesome for PVE. Combine with some damage negation equipment and buffs and you are good, don't be afraid to trade hits. You can also use the poise tear and bullgoat talisman to make sure enemies won't stagger you.

        • Anonymous

          want to do good holy damage or just say to a invader "screw you i have holy BS"use this AoW on any large hammer and watch as all there damage just gets negated for a meger 20 FP

          • Anonymous

            This ash is how I beat Radahn. Can't roll all his bullshit perfectly? Taking too much damage too often? Don't worry! Just heal 30% of your hp at the end of each combo!

            • Anonymous

              This ash is how I beat Radahn. Can't roll all his bullshit perfectly? Taking too much damage too often? Don't worry! Just heal 30% of your hp at the end of each combo!

              • Anonymous

                Put this on a heavy weapon, I used great stars; and use mimic tear.

                Healing for days as the mimic will spam the skill, and you likely will too. Makes so many fights so much easier, including the infamous one at the end of the DLC.

                • Anonymous

                  put this on black knight hammer and it carried me through the final boss encounter. very good, good hyper armor and great stance damage.

                  • Anonymous

                    Absolute top tier for the DLC. Will carry you through entire expansion and will kiss your cheeks as a farewell.

                    • Anonymous

                      This ash carries me thru the whole DLC, 10/10. Can trade hits with anyone as long as you have high defense and health

                      • Anonymous

                        One of the coolest ashes of war, i just wish they let you put it on colossal swords too not just colossal weapons

                        • Just to clarify, this ash of war damage scales from your weapon's AR. It has no holy damage nor faith scaling of any kind. That means no matter what, this skill can be used on most of your build/infusions. (E.g. Sacred infusion faith build or a heavy infusion or even keen) Too bad it can't have infusions like cold or occult.

                          • Anonymous

                            Amazing ash for co-op. Combine this with shabriri's woe, boiled crab, dragoncrest greatshield talisman, opaline hard tear, and heavy armor of your choice; goated combo for carrying fights.

                            • Anonymous

                              For everyone who wants this on their polished pokers and glorified princely dinner knives, I say: Grow a beard! Get your self an axe or a hammer - or both! ……..Besides, you pampered lot have gotten too used to having all the good toys. XD

                              • Anonymous

                                Miyazaki, why would you block us from making paladin builds with swords, o' why? You could say they stick to hardcore RP and dip on the relation between clerics only using non-cutting weapons, but you allowed axes on it. Why, o' why, my immershun is in ruins.

                                • Anonymous

                                  It is a sin that this is one of the only heals that doesn't hurt revenants. I expected a healing nuke that cuts 30% of everyone's health in the vicinity, and all I got was a full HP bar and a tear in my eye. Great ash of war, but terribly disappointing opportunity missed

                                  • Anonymous

                                    Disappointing this doesn't work on Greatswords since it's the same animation as Eruption and Lightning Slash.

                                    • Anonymous

                                      Lore post: It's interesting that this seems to be the only AoW that displays the sigil of the Two Fingers when used. All other faith based ashes are either derivative of the Crucible, Erdtree or Golden Order.

                                      So for what reason are the Two Fingers associated with an ash that requires axes, hammers and flails that also restores vitality?

                                      Maybe the fingies used to perform a similar technique to restore their vigor, but by the time we enter The Lands Between, the fingies are either dead or withered as is the case with the one in the Roundtable Hold. But the Roundtable hold doesn't physically exist so what exactly are our fingers?

                                      • Anonymous

                                        braindead gankers will run straight into it and get blasted, only issue with it is bleed and frost instantly knock you out of it

                                        • Anonymous

                                          Pretty meh in PvP, but it does heal even on ghost hits.

                                          As for PvE, it's godlike. Most useful to people who have high Vigor. Hyperarmor lets you tank whatever is hitting you and smash it down to the floor while gaining 30% HP back. While it can be used midcombat, i'd say it's better used as alternative to backstab or on flattened enemy who is getting back up. Equip Blue Assasin's Dagger or Ancestral Spirit Horn to get FP back and you pretty much can forget about flasks for most time. Great stuff.

                                          • Anonymous

                                            A lacklustre Ash compared with Blasphemous Blade which is faster to use, costs less and scales better.
                                            This Ash is in dire need of a rework to make it useful. Needs less cost and be open to put on more weapons.
                                            It's still better for you and mimic to dual wield Blasphemous and Milos blade and go to town.

                                            • Anonymous

                                              Fun skill to use on a paladin build, but the FP cost is just a bit too high for what you get out of it.
                                              Good hyper armor and decent damage, but the cast time and recovery animation are so slow that you invariably end up getting hit while using it, which pretty much negates the healing part. Buffing the cast speed slightly would make this skill much more usable.

                                              • Anonymous

                                                Absolutely incredible for PvE and ok in PvP, but specifically for invasions. You aint landing this in a 1v1.

                                                • Anonymous

                                                  What makes this almost useless in pvp isn’t the speed or recovery. It’s the fact that even with armor to boost the hyper armor, it still gets poise broken by jump spam... and then loses the trade. I was really hoping to use this against high latency people who spam jumps and never get punished. But jump beats hyper armor

                                                  • Anonymous

                                                    It's sad just how much worse than this Devourer of Worlds is. Although Devourer hits AOE, it has a longer windup, close to zero poise, and does about 1/4 the damage of this skill.

                                                    • Anonymous

                                                      Can anyone kindly confirm that the damage is not holy when using an affinity other than sacred? Like, say, putting it on a Heavy Great Stars?

                                                      • Anonymous

                                                        It actually does have a place in pvp, just not a L2 to win kinda deal. A solid hyper armor move for spell casters when being run down. When people dodge a spell and roll towards you, pop this to flatten them. It’s really good for trading against L2 spam like flame strike and storm stomp and also solid for prediction trading stitcher/halberd jousts. I use wrath of gold immediately after L2 to make space or trade a punish attempt. Can’t really use this twice in a duel and poise doesn’t work against bleed.

                                                        • Anonymous

                                                          A great means of healing if you're a non-faith build. Also good for mimic tears if you want them to last far longer.

                                                          • Anonymous

                                                            If anyone is having issues with the timing for this or any of the invisible scarabs, the 'surge o flame' incantation removes any need for judging the speed its coming towards you, in order to time your hit with a melee weapon. It took me a lot longer than I'm ever going to admit, to realise there was nothing to say I had to hit it with a sword. I'd had surge o flame for a good while as well, but it never occurred to me how easy the invisible scarabs would be to hit with that compared to a sword.

                                                            • Anonymous

                                                              Appears to heal allies significantly less than health granted to user. Maybe 5-10% total health given to mimic tear and coopers. Can only definitively tell they were healed at all because of the special effect.

                                                              • Anonymous

                                                                Recommend wearing bull-goat talisman with this, as you are very vulnerable and can be stance broken while casting. Very powerful though!

                                                                • Anonymous

                                                                  This is a build-defining skill. If you want to run 99 Vigor then this makes that a genuine possibility, since stacking max natural HP with all the other HP-increasing effects means one 20 FP Prayerful Strike can and will outheal the flat amount of your Flask. At times it's a gimmick, at other times it feels genuinely gamebreaking.

                                                                  • Anonymous

                                                                    Seems to be based on holy damage dealt, since you can't flame art it and you're probably running faith with this you shouldn't have an issue. Doesn't seem to have different poise if you use this on other weapons, so using it on a warhammer is no different than using it on a mace.

                                                                    • What's the range on this thing to heal allies? Because I've hit it and it'll heal me but I notice my ally's hp remains unchanged. Then other times it'll work. But they're always pretty close...

                                                                      • Anonymous

                                                                        Possibly the BEST Faith AOW in the Game.... The amount of recovered HP scales with your Faith. I have this on my Golem Halberd - used it on Placidusax Dragon with Mimic - if you and Mimic both spam the AOW your HP will stay full - Beat Placidusax in 5min first try.

                                                                        • Anonymous

                                                                          People talk of hyper armor and not been interrupted once you start the attack but it is not my experience. Nothing in the patch notes but this has maybe been altered.

                                                                          • Anonymous

                                                                            the aoe heal effect linger a bit after healing the user. i have tested it with mimic on patch 1.0.3 where i could walk inside its area after mimic had been healed.

                                                                            • Anonymous

                                                                              My favorite AoW so far. Windup isn't too bad, hits fairly hard and pancakes or at least staggers just about everything, and the heal is incredibly useful. And perhaps best of all, Mimic Tear will spam the hell out of this skill and get much tankier as a result. Working on a STR build with just enough faith for Bestial incantations, use Ritual Sword Talisman and keep health at 100% with this skill and Bestial Vitality, working great so far.

                                                                              • Anonymous

                                                                                There is a bug in Bloodborne where hitting enemies right after they die would still count as a hit towards your rally HP recovery (the orange recoverable health). It seems this carried over to Elden Ring.

                                                                                In short, you can use Prayerful Strike on enemies just as they die to get a free unpunished heal, probided you are quick enough. It's easier to pull off in co-op situations. The window of time after enemies die seems to be no longer than 1 second.

                                                                                Further testing required for other "on hit" effects, but I bet it works across the board.

                                                                                • Anonymous

                                                                                  I don't quite understand this part of the description: "(...) most damage negation". What does this mean? Does this imply the damage overall as normal enemies have low holy resistances or does this skill have some sort of resistance shred / penetration due to which it is able to do more damage?

                                                                                  • Anonymous

                                                                                    Since this works on colossal weps as well, does it also work w Colossal swords? *I'd check but I'm not home =/

                                                                                    • Anonymous

                                                                                      Considering you only need half the FP a skill requires to be able to use it, combining this with the carian filigreed crest, ancestral horn and sword of milos means you can spam it on any enemies that will die from it and never run out of FP.

                                                                                      • Anonymous

                                                                                        I love this one! You get solid poise, heals you and allies. The damage is alright. It's great for boss fights with summons. Hit **** and heal your friends :D

                                                                                        • Anonymous

                                                                                          I've spent most of my second playthrough using Almighty Bonk as my primary AoW and its definitely one of my favorites, particularly for co-op. Some observations I have made:

                                                                                          * It will knock down most humanoid enemies and even some bosses. In any other case, it will deal great posture damage. Pancaking enemies with this skill never gets old.

                                                                                          * The damage is based on the weapon's AR and in my experience is slightly less than a charged, two-handed R2.

                                                                                          * The damage does not scale with Faith and does not deal Holy damage (unless the weapon itself has Holy affinity of course).

                                                                                          * The damage does not change whether you two-hand the weapon or not even if the weapon's AR does.

                                                                                          * The range is dependent on the weapon used, but the effect is fairly subtle. Using Prayerful Strike on a colossal Golem's Halberd compared to a Morning Star gave about a foot of extra reach.

                                                                                          * On the other hand, the speed of the attack is not affected by the weapon used.

                                                                                          * Since damage and reach but not speed are based on the weapon used, Prayerful Strike is best applied to colossal weapons.

                                                                                          * The heal is 30% of your max HP. Since it is percentage based, the heal scales very well into late game. With 2700 max HP, Prayerful Strike will heal 810 HP which is the same as a max level Flask. It's not unreasonable to hit 2700+ HP with Morgott's Great Rune, Crimson Amber Medallion, and Erdtree's Favor.

                                                                                          * If you hit multiple enemies, you will proc the healing effect multiple times for truly massive healing.

                                                                                          * The AoE heal allies receive is based on their max HP, not yours. This makes it perfect for healing Spirit Ashes which typically have very large health pools compared to the player.

                                                                                          * The AoE heal does not affect Revenants like other AoE heals do.

                                                                                          * Through the entire duration of the attack, you get amazing hyperarmor. Even though the attack is quite slow, the hyperarmor means that you can execute it extremely consistently against most enemies.

                                                                                          * The attack has a very lengthy recovery time. This makes missing the attack very punishing, particularly if you were counting on the heal. Also, if you poise break an enemy with this attack, they will often recover faster than you can.

                                                                                          * In my limited experience, this attack is far too slow and telegraphed to be of any use in PvP. I am not a PvPer though, so someone with more experience may be able to get good use out of it.

                                                                                          Finally, some talismans that I think pair well with this skill:

                                                                                          * Ritual Shield Talisman makes trading blows with this skill even more efficient. You can tank a hit, land Prayerful Strike and be back at full HP with the talisman active again.

                                                                                          * Ritual Sword Talisman is a no brainer if you are already using the Shield version in a build that can consistently stay at full HP.

                                                                                          * The HP boosting talismans Crimson Amber Medallion and Erdtree's Favor are solid if you want to maximize the effectiveness of Prayerful Strike's heal.

                                                                                          * Carian Filigreed Crest drops the skill from 20 FP to 15 FP. Prayerful Strike is (probably) the most FP efficient heal already, and this talisman makes it even better and more spammable.

                                                                                          • Anonymous

                                                                                            I applied this on a +6 generic hammer, faced tank the 3 crystallians, and knocked them to the ground every hit, so funny

                                                                                            • Anonymous

                                                                                              If PoiseHeal Strike had any other name, people would be crying every damn day about how OP this is.
                                                                                              But because its called Prayerful, it sneaks under peoples radar. They are too busy worrying about Bloody Sharingan or whatever the heck just instakilled them.
                                                                                              This skill is extremely OP.

                                                                                              • Anonymous

                                                                                                This + the Great Stars warhammer is absolutely insane. Add a certain great rune and talisman combination and you can literally heal from half a healthbar back to full with one hit of Prayerful Strike. Add a Mimic Ash on top of it and you're practically unkillable

                                                                                                • Anonymous

                                                                                                  Damage is ehhhh, more than an uncharged R2 with whatever weapon you slap it on, but it doesn't compete with stuff like Golden Land or Hoarfrost Stomp. The heal is nice, makes trading viable without cutting into your flask budget, you can even use it in a pinch to heal co-op partners since the range is a bit larger than a normal heal AoE centered around you, and this skill is faster than swapping to a talisman and casting heal normally. This skill also pancakes most enemies when it lands. Even mid-size bosses like Renalla, you bonk, and they go flat on the ground, giving you a fantastic window for a charged R2 wakeup.

                                                                                                  • Anonymous

                                                                                                    Tested at two different HP values and I can confirm that the heal is not a flat number but rather 30% of your current max HP. Yes, things that temporarily buff your max HP like Great Runes will impact this.

                                                                                                    e.g.
                                                                                                    With 1667 max health it healed for 500
                                                                                                    With 1500 max health it healed for 450
                                                                                                    (all testing with the same +20 Monk's Sacred Flamemace at 50 Faith)

                                                                                                    In other words: BECOME A BEEFY BOY

                                                                                                    • Anonymous

                                                                                                      Don't let the slow wind up fool you, this is actually a very good ash of war. It seems to give you near infinite poise during the attack, letting you tank an enemy combo and then heal it back up. Incredibly strong if you can take the hits.

                                                                                                      • Anonymous

                                                                                                        This heals flat 354 HP per enemy hit with physical enhancement and 364 HP with Blessed enhancement. Raising Faith and upgrading the weapon had no effect on the HP restored. It does have a very small AoE on the impact, so hitting multiple smaller enemies is possible for higher heal.

                                                                                                        • Anonymous

                                                                                                          https://eldenring.wiki.fextralife.com/Interactive+Map?id=2856&lat=-101.6&lng=105&zoom=8&code=mapA

                                                                                                          coordinates link

                                                                                                        Load more
                                                                                                        ⇈ ⇈