Ash of War: Flaming Strike |
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Affinity | Fire |
Skill | Flaming Strike |
Effect | Grants affinities and skills to an armament. |
Ash of War: Flaming Strike is an Ash of War and Upgrade Material in Elden Ring. Ash of War: Flaming Strike provides Fire affinity and the Flaming Strike Skill. Ashes of War can be equipped on Weapons and Shields to modify the Skill or an equipment, or to apply affinities that modify scaling values.
This Ash of War grants an armament the Fire affinity and the following skill:
"Flaming Strike: Skill that emits flame in a wide frontward arc. Follow up with a strong attack to perform a lunging, sweeping strike. This will also coat the armament in fire."
Usable on melee armaments (colossal weapons and whips excepted).
Ash of War: Flaming Strike Location in Elden Ring
Where to find Ash of War: Flaming Strike:
- Redmane Castle, dropped by a Teardrop Scarab in a small graveyard along the south cliffside behind the castle. From the front gate, hug right along the cliff towards the ballista, going up and past the vampire bats. There will be a small gap in the cliff that must be jumped across to get to the graveyard. Map Link
- Video Location
Ash of War: Flaming Strike Elden Ring Guide
- Grants the skill Flaming Strike.
- Provides the Fire affinity, which adds Fire damage, decreases default scaling. Buff lasts around 20 seconds.
- Can be used with the following affinity Upgrades: Standard, Heavy, Keen, Quality, Fire, Flame Art
- Can be applied to the following weapon categories, so long as the weapon allows skill replacement: Daggers, Straight Swords, Greatswords, Curved Swords, Curved Greatswords, Katanas, Twinblades, Thrusting Swords, Heavy Thrusting Swords, Hammers, Great Hammers, Axes, Greataxes, Flails, Spears, Great Spears, Halberds, Reapers, Fists, Claws
Elden Ring Ash of War: Flaming Strike Notes & Tips
- Notes and player tips go here.
- Anonymous
The next no skill attack in the chain of command after Corpse Piler and Glinstone Pebble got nerfed. So many sweatlords running this since their precious other attacks are now balanced, all pointing down as if this didn't carry the win for them. If I had to guess, this is probably on the chopping block for the next balance patch we get. Honestly, all they need to do is make it like Glintstone Pebble where it doesn't have a ridiculous stagger on the flame spread part of the attack, making it so you can still rollcatch but it won't be nearly as braindead. I would argue that this is more annoying than Pebble ever was. And before people say it doesn't true combo, it is pretty much guaranteed due to latency, so yeah it needs to be looked into. I would like to hear some discussion on what other people think in the replies.
- Anonymous
A way to ruin people with this is to run away and when they start to chase just L2. The sprint button is the same as the roll button so it’s almost impossible to react to lol and even if they roll the massive range and lingering will prolly catch the invader and my friends will finish them off. Beats bloodhound when running away on low health and I still get my flask along with the chance to one shot. I’ve found it’s best on pike/fingerprint/flame art with stacked regen and I only started using it cause they nerfed my ice spear. I think it’s even better than ice spear at shutting down invaders and making sure I never get guard broken. Just hit L2 when I’m low on stamina and I’ll have it all back again. I don’t even need crucible scale ring or shield talisman since it’s impossible to guard break me now. I’m very proud of my unstoppable regen shield poke build.
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this makes crap weapons like greathammers and greataxe work lmao
- Anonymous
The only problem with this ash is that it has a unnecessary long active hitbox, that can rollcatch people that clearly dodged out of the fire
- Anonymous
People harp on about Flame of the Redmanes a lot. Yeah, that ash has a lot of poise damage, but if you feel like "THat's a bit too easy for you", may I recommend Flaming Strike? It's good!
- Anonymous
- Anonymous
The best "get out of my face" tool in a fromsoft game, easily. Tired of those guys braindead rushing you? Flaming strike. Gank closing in? Flaming strike. Backstab fisher? Flaming strike.
Disclaimer: mages.
- Anonymous
This ash is like ez mode for pvp. At any point you feel threatened just hit this and people never expect you to hit it a second or even third time in a row. Ironically I’ve found it’s terrible against noobs but really powerful against skilled players. Skilled players follow the fundamentals of foot work/spacing and some will confidently invade your space. This instantly shuts down all flanking or aggression and will roll catch them if they react to it. It does not follow the fundamentals and so they can’t space it or punish it. It will also shut down all weapons shorter than your own, I recommend banished knight halberd since it’s one of the longest and running pokes mean you’re never in danger. Never use the followup strike unless the first hit got them, you may get parried. If you struggle in pvp just use this as training wheels. Don’t feel bad for abusing it, it’s not your fault they gave pure strength builds the best spells.
- Anonymous
They need to fix the lingering box on this and flame of the redmanes. Getting hit by fire you've already rolled through is pretty annoying
- Anonymous
Can you put this on ultra great swords too? I find it quite strange that it says great hammers and great axes but not ultras.
- Anonymous
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The lingering hitbox on the fire is absolutely insane. As long as even a single pixel of fire remains and you walk into it, you will take full damage and stagger.
- Anonymous
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This is really fun in both PVP and PVE, if From nerfs the damage a bit, made the follow-up hitbox shorter and fixed the phantom hitbox, it would be really balanced and be my favorite AoW
- Anonymous
The amount of 'flowchart gamers' that use this in pvp is staggering. They all stack poise, have a banished knight halberd, an offhand estoc, and spam nothing but this ash of war. The build variety in this game is amazing, yet all it takes is one YouTube video ands tons of people flock to it. Going back to the flowchart thing, even if the miss the attack completely, they will still followup with the strike, regardless if you are miles away. Same can be said about glinstone pebble ash of war, but this seems to be the flavor of the month in the braindead build department.
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This attack spread is more than a 180 degree arc. It almost attacks behind the player. Essentially you can’t roll through it or move to the side of it. You have to be out of range or it will hit you and set up for the second attack. The attack range in almost a 360 degree is pretty OP honeslty.
- Anonymous
In case you were wondering, the swing after the flames is parrriable, even tough it's really risky because you will take a lot of damage if you miss it.
- Anonymous
the low amount of effort you need to put into this to get it to work makes it feel like the new PKCS
- Anonymous
Even dual bleed naginata with BHS requires more skill than this ...
- Anonymous
from what i've seen at the academy gate, this is a part of the set with veteran's armor and banished knight halberd
- Anonymous
Love it on my crescent axe. The follow up strike is super fast, and of course it looks rad as hell
- Anonymous
I hope this gets nerfed into the ground, its even worse than RoB because it has just the same effect on the PvP except everyone who spams this thinks they're actually good.
It has a massive area of denial that lingers on latency and true combos into the second half of the strike for half your HP if you get hit by the phantom hitbox or dodge incorrectly. Absolutely busted, I've had chinese players hit me with the first part of the WA after it disappeared on my screen just because of the latency.
I go out of my way to teabag or throw dung pies on every G9 cultist that spams this with a halberd and scaled armor.
- Anonymous
The lingering hit box is super broken. It will also punish your opponent for superior positioning and can one shot. Not to mention this out classes many of the pyromancies both for damage, practicality and for fp cost. I could score 1400 damage when I tested it... if O flame, a slower pyromancer did that and came with a follow up attack it would be broken and you would know it. So how is an ash that has no prerequisites or a seal balanced? The real problem is that it enforces an extremely passive meta where you never actually get in range of your opponent because your r1 roll catch chain or your flank attempt can get you killed by someone who pressed L2 on a meta set up. Surprised these ashes don’t come with fth/int requirements respectively. You’re level 50 when you find this maybe? 16 fth would be a fair cost considering it’s the best pyromancy and mindlessly staggers bosses. Downvote ahead, try git gud.
- Anonymous
The hitbox on the initial flame attack has a super large phantom hitbox. I honestly really hope it's hitbox gets a slight tone down because it's super annoying.
- Anonymous
Ignore anybody claiming this was nerfed. It wasn't. It's still just as strong as ever.
- Anonymous
Slaps with dedicated fire build. Fire Crack+Fire Scorpion, plus strength knotmakes fot amazing damage per swing. Just easily destroyed Ulcerated tree spirit in stranded hero grave with plus 0 Swordspear at lvl 24.
- Anonymous
cool, last patch seemed to nerf the damage of both the swing and the added fire. It's now adding less fire damage than ****ing flame paper and the damage is worse than 2 r1s.
- Anonymous
- Anonymous
Its great how even if i roll directly behind some mook spamming this the flames still somehow hit me for the folllowup hit. Of all the stun combo ashes of war in pvp its hard to say whether this or pebble is more annoying.
Still annoying but not op. Its predictable, not much harder to punish than something like giant hunt or even rivers of blood. It looks pretty cool too. But id never use it.
I understand that gimmick combo ashes like this are the future of balanced elden ring pvp, but its so boring and simplistic. I would rather have something more versatile. Thats probably just me though. Have fun combo kings!
- Anonymous
I don’t know why I never realized there was a follow up attack with this.
Just put it on a great hammer/mace and used it on the Godfrey fight.
The fire is great and fast. I used it dodging an attack into a fire into a roll then fire follow up attack and it works great.
Can stagger well and coats your weapon in that follow up. No other coating will be this quick. It’s nice being able to judge to use the follow up attack or leave it at just the fire to roll out of an incoming attack.
- Anonymous
Admittedly, I thought this move was perfect before the patch: a cheap, fast, wide-cone spacing tool with hyperarmor that could follow-up into fat damage. This is gonna be unpopular, but I think the secondary hitbox was a bit too much, as it makes any aggression with a weapon shorter than the reach of the flames nearly impossible as you can't roll into it to get on them, and the flames last long enough so they you can recover and roll away without risk of punishment. Hell, watch, high poise builds are gonna even be using this to trade into long weapon running attacks as it's tricky to space properly and 800-1000 damage is not gonna be something a lot of people are gonna want to risk playing into.
- Anonymous
Due to likely a developer mistake in using the wrong event for increasing attack motion during certain frames, the travel distance is not actually increased in the public build of the game.
- Anonymous
The initial flame attack seems to have a briefly lingering hitbox, making it fantastic at punishing gankers that try to roll into you.
- Anonymous
the 1.04 patch seems to put this a lot more in line with redmanes now that the followup swipe can actually hit after a max range fire connect. It was always pretty solid on paper. the startup is much faster, and staggers much more reliably on enemies redmanes wouldn't, all at the same or less cost than redmanes depending on use (14 upfront vs 4+10). That said, redmanes is still safely much better at guardbreaking, assuming you can safely cast two in a row, and does still boast a fair bit better range. overall they seem pretty balanced against each other now
The initial flame seems to have loosely around the same damage of catch flame, the startup of uncharged O flame, and the range of charged O flame, all for less than half the cast cost of catch flame (without the followup). Include the followup and it does somewhere in between the damage of both catch and O flames, which is fitting since at that point the cost lands somewhere in the middle of the two.
The flame in-hand buff in the end is mostly just an afterthought bonus rather than a main draw, since late game it actually gives less fire damage than even bloodflame blade (but for 6 fp cheaper and a relatively safer/comboable application), but it does still add a bit of flame stagger and damage to any melee weapon which is nice
- Anonymous
Is it like the Flame of the Redmanes where if you give it a Flame art Affinity the actual weapon art fire still scales with Strength?
- Anonymous
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hey devs of this site, thanks for your work. ive got a question tho, why dont you put a small embedded video displaying an item/spell on the corresponding page? would make it much easier to see how stuff looks and you probably would get tons of youtube clicks
- Anonymous
For those asking about not getting the fire coating when activating the skill:
You need to to heavy attack immediately after casting the skill, then you'll get the coating. Confirmed even fire and flame art weapons get the coating, which makes this one of the only (maybe the only?) way to cast a weapon enchantment on an infused weapon.
Super nice if you want a fire/flame art infused weapon but also like the look of enchanting your weapon!
- Anonymous
For PvP does the flame combo into the slash? I find sometimes it does sometimes it doesn't and am wondering what the factors are.
- Anonymous
This ash of war does not seem to coat my weapon in fire at all? Anyone got any idea why that is
- Anonymous
If you use this without FP, it turns into a backhand slap, making it perfect for your Will Smith cosplay. Best weapon art, 10/10.
- Anonymous
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This move is just that damn slash from Owl straight out of Sekiro. I love this weapon art so much and can not wait until the first cosplay Owl character invades me.
- Anonymous
Do we know if the fire coating scales with strength or anything else? Or is it a flat bonus amount, maybe based on something else?
Just want to know if it's worth putting points into INT or maybe FAI if it scales with something besides strength.
- Anonymous
- Anonymous
Highly recommend trying it out with erdsteel dagger since it compliments the playstyle and takes care dagger's weakness, giving it fast staggering AoE attack with surprisingly huge damage.
Heres some numbers:
build: 22 STR 15 DEX 80 FAITH
talismans: shard of alexander + fire scorpion charm
Flaming strike:
surprise attack fully buffed (Golden vow-grant me str-flame mix flask) cast:
erdsteel dagger - 2696
great knife - 2472
normal attack fully buffed (Golden vow-grant me str-flame mix flask) cast:
erdsteel dagger - 2442
great knife - 2218
normal attack non-buffed cast:
erdsteel dagger - 1544
great knife - 1373
its incredibly fast and requires low FP, you can just spam this initial L2 (4 FP) attack for 1 k dmg when fully buffed and don't give a damn.
I'm in love.
- Anonymous
Highly recommend trying it out with erdsteel dagger since it compliments the playstyle and takes care dagger's weakness, giving it fast staggering AoE attack with surprisingly huge damage.
Heres some numbers:
build: 22 STR 15 DEX 80 FAITH
talismans: shard of alexander + fire scorpion charm
Flaming strike:
surprise attack fully buffed (Golden vow-grant me str-flame mix flask) cast:
erdsteel dagger - 2696
great knife - 2472
normal attack fully buffed (Golden vow-grant me str-flame mix flask) cast:
erdsteel dagger - 2442
great knife - 2218
normal attack non-buffed cast:
erdsteel dagger - 1544
great knife - 1373
its incredibly fast and requires low FP, you can just spam this initial L2 (4 FP) attack for 1 k dmg when fully buffed and don't give a damn.
I'm in love.
- Anonymous
Highly recommend trying it out with erdsteel dagger since it compliments the playstyle and takes care dagger's weakness, giving it fast staggering AoE attack with surprisingly huge damage.
Heres some numbers:
build: 22 STR 15 DEX 80 FAITH
talismans: shard of alexander + fire scorpion charm
Flaming strike:
surprise attack fully buffed (Golden vow-grant me str-flame mix flask) cast:
erdsteel dagger - 2696
great knife - 2472
normal attack fully buffed (Golden vow-grant me str-flame mix flask) cast:
erdsteel dagger - 2442
great knife - 2218
normal attack non-buffed cast:
erdsteel dagger - 1544
great knife - 1373
its incredibly fast and requires low FP, you can just spam this initial L2 (4 FP) attack for 1 k dmg when fully buffed and don't give a damn.
I'm in love.
- Anonymous
Currently in endgame and it is not in my inventory nor is the scarab spawning. I'm not sure at which stage you might miss this AOW. Shame really...
- Anonymous
Does the coating on your weapons afterwards do anything? I didn't notice a dmg increase
- Anonymous
This Ash is completelly busted in PVP, the hitbox last for so long, and if you connect with it, the next hit is going to melt your opponent.
- Anonymous
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Can't put this on Urumi so i'm assuming it cant be put on whips.
- Anonymous
Easily my favorite ash of war for it beats bloodhound step spammers really good and does reallly good damage
- Anonymous
Insanely good, the R2 always combo after hitting the first part for insane damages.
- Anonymous
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anyone tried this with an erdsteel dagger for scaling the faith for catch fire?
- Anonymous
I enjoy this on a flame art lance, just due to the sheer length of the slash.
- Anonymous
I have used this ash of war for 2 days now, have been consistently beating people with it and beats offensive bloodhound step use. I would honestly say this is one of the best ash of wars in the game.
- Anonymous
the first bit of the weapon art does static damage like most weapon arts, but the follow up is based on the weapon's damage.
- Anonymous
Ok tried it in pvp... This thing is a defense/punish monster that can break bull goats full armor poise even on ignition itself, if hit with both ignition and follow up strong attack deals upwards of 1000 damage, can be free aimed while having almost 360 degree hitbox on follow up and buffs your weapon for flat fire damage... That was without flame grant me strength...
- Anonymous
- Anonymous
Less damage, poise break and range than flame of the redmanes for the initial cast, but add in the followup swing and this does more. With the initial cast being a third of the fp and the combo coming out to costing the same, it seems like function vs burst dmg sort of thing
- Anonymous
This is great for invading with strength builds. I’m using this with the brick hammer, and the cast is fast enough that the weapon art catches players off guard and then they either mistime their panic roll or don’t see the follow up heavy coming. Half the time it one shots them. If not, chase with a heavy broadsword to try and roll catch while they try to heal
- Anonymous
I feel like a dummy for not realizing this but you can heavy attack after using this art -- the swing costs an additional 10FP applies a sort of fire grease to your weapon. This buff adds a static +65 fire (doesn't scale with STR or weapon upgrade level), and it works on weapons already infused. This buff overrides grease though so you can't have a Clayman's Harpoon dealing 4 different types of damage :( Still seems great for Flame Grant me Strength builds since you can double up on fire.
I love this for a pure melee utility build. The FP cost of 4 is superb, all other coating weapon arts seem to be at least double that, and this and sacred blade are actually more useful than most other coating weapon arts since it has a follow up while the others don't. Not to mention, flames cause staggering effects on certain enemies.
- Anonymous
This is exceptionally useful in Farum Azula (and everywhere else I assume). You can spam the art and stunlock most enemies until death, with the exception of the Knights wind spinny attacks which pull through it. It's honestly best used without the follow up heavy attack which uses up too much FP and doesn't really do more damage than just sticking with the basic flame attack, and it leaves you more open to counters.
You can set it off before an enemy gets in attacking range too as they'll walk into it and it'll cancel their attack.
On the basic beast enemies in the area the flame part was doing around 800 damage with a +25 Morning Star with flame affinity.
- Anonymous
At 40STR it is dealing 675 to a zombie in the Dragon-Burnt Ruins, then with 45STR (swapped on a talisman) 694. Neither hits were ambushes.
Worth noting tbat Fire damage scales with STR in this game, so take that into account when infusing.
In any case, I like to have this on my Míséricorde, as the super powerful crit modifier benefits from the AR increase (back to the days of the good old Fire Dagger). You can also use the skill and buff the blade with more fire damage, which will make up another hundred or so on a critical hit!
- Anonymous
This is a really good Ash of War, does decent damage and usually hitting mini bosses twice and bosses 3 times will put them in a down state for a critical strike or just free damage.
This is the Flame Vent + Living Force from Sekiro, and once you get the associated Whetblade in the same area, is an amazing tool for a Faith build.
- Anonymous
It says it cant be used on collosal weapons, does that mean the weapons classed as "collosal weapon"s and its usable on "collosal sword"s and greataxes?
- Anonymous
this is literally what the flame vent is at max level, pretty funny how you can put it on a lance though
- Anonymous
Apply this to the zweihander for minmaxing a low sat build and Boom! chaos ds1 zwei.
- Anonymous
It's a little weaker than the estoc's r2, but it's wide and quick (think combustion with a big arc) so it's a good way to add some versatility to a thrusting weapon.
This and storm stomp are the last skills that need a little bit of nerf for balanced pvp. Either dont make it true combo or make fire not stay for that long to atually make it possible to dodge
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