Ash of War: Flaming Strike

ash of war flaming strike elden ring wiki guide 200px
Affinity Fire
Skill Flaming Strike
Effect Grants affinities and skills to an armament.

Ash of War: Flaming Strike is an Ash of War and Upgrade Material in Elden RingAsh of War: Flaming Strike provides Fire affinity and the Flaming Strike Skill. Ashes of War can be equipped on Weapons and Shields to modify the Skill or an equipment, or to apply affinities that modify scaling values.

 

This Ash of War grants an armament the Fire affinity and the following skill:

"Flaming Strike: Skill that emits flame in a wide frontward arc. Follow up with a strong attack to perform a lunging, sweeping strike. This will also coat the armament in fire."

Usable on melee armaments (colossal weapons and whips excepted).

 

Ash of War: Flaming Strike Location in Elden Ring

Where to find Ash of War: Flaming Strike:

  • Redmane Castle, dropped by a Teardrop Scarab in a small graveyard along the south cliffside behind the castle. From the front gate, hug right along the cliff towards the ballista, going up and past the vampire bats. There will be a small gap in the cliff that must be jumped across to get to the graveyard. Map Link
  • Video Location

 

Ash of War: Flaming Strike Elden Ring Guide

 
 
 
 
 
 
 
 
 

Flaming Strike Demonstration

 

 

 

 

Elden Ring Ash of War: Flaming Strike Notes & Tips

  • Notes and player tips go here.

 

Elden Ring Ashes of War
Ash of War: Assassin's Gambit  ♦  Ash of War: Barbaric Roar  ♦  Ash of War: Barrage  ♦  Ash of War: Barricade Shield  ♦  Ash of War: Beast's Roar  ♦  Ash of War: Black Flame Tornado  ♦  Ash of War: Blood Blade  ♦  Ash of War: Blood Tax  ♦  Ash of War: Bloodhound's Step  ♦  Ash of War: Bloody Slash  ♦  Ash of War: Braggart's Roar  ♦  Ash of War: Carian Grandeur  ♦  Ash of War: Carian Greatsword  ♦  Ash of War: Carian Retaliation  ♦  Ash of War: Charge Forth  ♦  Ash of War: Chilling Mist  ♦  Ash of War: Cragblade  ♦  Ash of War: Determination  ♦  Ash of War: Double Slash  ♦  Ash of War: Earthshaker  ♦  Ash of War: Enchanted Shot  ♦  Ash of War: Endure  ♦  Ash of War: Eruption  ♦  Ash of War: Flame of the Redmanes  ♦  Ash of War: Giant Hunt  ♦  Ash of War: Glintblade Phalanx  ♦  Ash of War: Glintstone Pebble  ♦  Ash of War: Golden Land  ♦  Ash of War: Golden Parry  ♦  Ash of War: Golden Slam  ♦  Ash of War: Golden Vow  ♦  Ash of War: Gravitas  ♦  Ash of War: Ground Slam  ♦  Ash of War: Hoarah Loux's Earthshaker  ♦  Ash of War: Hoarfrost Stomp  ♦  Ash of War: Holy Ground  ♦  Ash of War: Ice Spear  ♦  Ash of War: Impaling Thrust  ♦  Ash of War: Kick  ♦  Ash of War: Lifesteal Fist  ♦  Ash of War: Lightning Ram  ♦  Ash of War: Lightning Slash  ♦  Ash of War: Lion's Claw  ♦  Ash of War: Loretta's Slash  ♦  Ash of War: Mighty Shot  ♦  Ash of War: No Skill  ♦  Ash of War: Parry  ♦  Ash of War: Phantom Slash  ♦  Ash of War: Piercing Fang  ♦  Ash of War: Poison Moth Flight  ♦  Ash of War: Poisonous Mist  ♦  Ash of War: Prayerful Strike  ♦  Ash of War: Prelate's Charge  ♦  Ash of War: Quickstep  ♦  Ash of War: Rain of Arrows  ♦  Ash of War: Raptor of the Mists  ♦  Ash of War: Repeating Thrust  ♦  Ash of War: Royal Knight's Resolve  ♦  Ash of War: Sacred Blade  ♦  Ash of War: Sacred Order  ♦  Ash of War: Sacred Ring of Light  ♦  Ash of War: Seppuku  ♦  Ash of War: Shared Order  ♦  Ash of War: Shield Bash  ♦  Ash of War: Shield Crash  ♦  Ash of War: Sky Shot  ♦  Ash of War: Spectral Lance  ♦  Ash of War: Spinning Slash  ♦  Ash of War: Spinning Strikes  ♦  Ash of War: Spinning Weapon  ♦  Ash of War: Square Off  ♦  Ash of War: Stamp (Sweep)  ♦  Ash of War: Stamp (Upward Cut)  ♦  Ash of War: Storm Assault  ♦  Ash of War: Storm Blade  ♦  Ash of War: Storm Stomp  ♦  Ash of War: Storm Wall  ♦  Ash of War: Stormcaller  ♦  Ash of War: Sword Dance  ♦  Ash of War: Thops's Barrier  ♦  Ash of War: Through and Through  ♦  Ash of War: Thunderbolt  ♦  Ash of War: Troll's Roar  ♦  Ash of War: Unsheathe  ♦  Ash of War: Vacuum Slice  ♦  Ash of War: Vow of the Indomitable  ♦  Ash of War: War Cry  ♦  Ash of War: Waves of Darkness  ♦  Ash of War: White Shadow's Lure  ♦  Ash of War: Wild Strikes  ♦  Lost Ashes of War  ♦  Messages



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    • Anonymous

      I think if they removed the damage scaling on the pyromancy altogether, it would be balanced out. On flame art, where it gets no scaling from faith, it hits at about 250 damage. This is fair since it can’t win trades but still allows you to cast or chug behind the flame wall and layer new attacks into it. There is no reason for this or thunder bolt to do the absurd damage they currently do when used on str or dex respectively.

      • Anonymous

        Say what you want about it, but it's a lifesaver in invasions. When there are 3 thrusty baboons chasing you around, that lingering hitbox and wide AoE with big followup damage is excellent pick for most weapons.

        • Anonymous

          Lightning Slash has a Motion Value of 170 on the swing, 120 for the Lightning, and only covers the area directly in front of you making it pretty easy to dodge, but it also has a 30 MV stomp that can put potentially guard break someone standing within breathing distance of you which can help land the swing. Flamestrike has a MV of 178 on the swing, 138 on the Fire, and has two stages where you can decide not to actually swing and instead just shoot the fire, which at a cost of only 4 FP covers a 180-degree area in front of you and does a respectable amount of damage. If you actually follow through, the swing also travels horizontally in this 180-degree area.

          • Anonymous

            Definitely my favorite of the weapon buff Ashes of War. Currently have it on an Executioner's Greataxe, I intend to power stance a 2nd once with Sacred Blade once I get up my Str and End on this character. Lots of buff & positional utility.

            • Anonymous

              Can erdtree great shield reflect this? I know scouring black flame and whirl o flame can be reflected, so I’m wondering if this and redmanes flame can be parried by erdtree greatshield.

              • looks sick as hell, but man, i just can't find a situation where i would take this over another, more fitting ash of war. the buff doesn't last long, neither the flame nor the sweep does much damage, and it just isn't inherently as good as poison mist or something similar because it doesn't apply a status effect. just use giant hunt or lion claw or something along with bloodflame blade. better entrance and better damage on most builds.

                • Anonymous

                  Great Ash of War if you want to role play as Geralt of Rivia. A character based on a book, then a game and now a series. I'm more hinting towards the game where you can use a spell called Igni.
                  For the area effect of the Igni use this ash of war and for the secondary effect of igni use "Surge, O Flame!" incantation.

                  Tip: "Surge, O Flame!" seems to stun quite a lot of enemies so much that if you use it and get closer to the enemies as you spray with it you will get several free light attacks and this can in turn allow you to turn battles in your favor if you were about to lose.

                  • in redmane castle, there are two redmane knights who have this aow's weapon buff always on their weapons. one uses a partisan while the other uses the knights greatsword, both wielding the redmane knight shield. they dont seem to have any unique drops, but the one that uses the greatsword also uses lions claw, and the partisan one uses giant hunt.
                    not any useful information, but kinda interesting.

                    • Anonymous

                      Incredfibly disappointing to me that even though the picture shows a sword swinging with fire there is no sword swing involved, really would have looked cool on the monk's flameblade since it doesn't have a unique or at all fire related ash of war

                      • Anonymous

                        If you plan for a high / medium FTH build just go and get this the very moment you get Torrent. Any weapon infused with flame art and this skill is going to make the early game a cakewalk though eventually if falls off around the time you get to Caelid / Altus.

                        • Anonymous

                          TIL that dmg of this ash of war isnt calculated as simply as " more dmg on a weapon = more dmg on ash of war"

                          I tested it on banished knight halberd and nightriger`s glaive, both heavy infiused. Naturally NG deals has more AR, but ash of war does less dmg for some reason

                          • Anonymous

                            Really good AoW , altho Flame of the Redmanes is better for Poise breaking and Range along with Damage output.... This AoW Flaming Strike is considerably stronger overall when you Combo it with Flame Buffs and Physical buffs , also the 20sec Weapon buff is rather accumilative when you buff with Flame Grant me Strength. And with other Talisman/Physique improvements you will Shred even Strong Bosses that have High Fire Resist honestly.

                            • Anonymous

                              Why is this suddenly popular on Halberds after patch 1.6?
                              Did everyone watch some YouTube video or something?

                              • Anonymous

                                This and storm stomp are the last skills that need a little bit of nerf for balanced pvp. Either dont make it true combo or make fire not stay for that long to atually make it possible to dodge

                                • Anonymous

                                  The next no skill attack in the chain of command after Corpse Piler and Glinstone Pebble got nerfed. So many sweatlords running this since their precious other attacks are now balanced, all pointing down as if this didn't carry the win for them. If I had to guess, this is probably on the chopping block for the next balance patch we get. Honestly, all they need to do is make it like Glintstone Pebble where it doesn't have a ridiculous stagger on the flame spread part of the attack, making it so you can still rollcatch but it won't be nearly as braindead. I would argue that this is more annoying than Pebble ever was. And before people say it doesn't true combo, it is pretty much guaranteed due to latency, so yeah it needs to be looked into. I would like to hear some discussion on what other people think in the replies.

                                  • Anonymous

                                    A way to ruin people with this is to run away and when they start to chase just L2. The sprint button is the same as the roll button so it’s almost impossible to react to lol and even if they roll the massive range and lingering will prolly catch the invader and my friends will finish them off. Beats bloodhound when running away on low health and I still get my flask along with the chance to one shot. I’ve found it’s best on pike/fingerprint/flame art with stacked regen and I only started using it cause they nerfed my ice spear. I think it’s even better than ice spear at shutting down invaders and making sure I never get guard broken. Just hit L2 when I’m low on stamina and I’ll have it all back again. I don’t even need crucible scale ring or shield talisman since it’s impossible to guard break me now. I’m very proud of my unstoppable regen shield poke build.

                                    • Anonymous

                                      The only problem with this ash is that it has a unnecessary long active hitbox, that can rollcatch people that clearly dodged out of the fire

                                      • Anonymous

                                        People harp on about Flame of the Redmanes a lot. Yeah, that ash has a lot of poise damage, but if you feel like "THat's a bit too easy for you", may I recommend Flaming Strike? It's good!

                                        • Anonymous

                                          The best "get out of my face" tool in a fromsoft game, easily. Tired of those guys braindead rushing you? Flaming strike. Gank closing in? Flaming strike. Backstab fisher? Flaming strike.

                                          Disclaimer: mages.

                                          • Anonymous

                                            This ash is like ez mode for pvp. At any point you feel threatened just hit this and people never expect you to hit it a second or even third time in a row. Ironically I’ve found it’s terrible against noobs but really powerful against skilled players. Skilled players follow the fundamentals of foot work/spacing and some will confidently invade your space. This instantly shuts down all flanking or aggression and will roll catch them if they react to it. It does not follow the fundamentals and so they can’t space it or punish it. It will also shut down all weapons shorter than your own, I recommend banished knight halberd since it’s one of the longest and running pokes mean you’re never in danger. Never use the followup strike unless the first hit got them, you may get parried. If you struggle in pvp just use this as training wheels. Don’t feel bad for abusing it, it’s not your fault they gave pure strength builds the best spells.

                                            • Anonymous

                                              They need to fix the lingering box on this and flame of the redmanes. Getting hit by fire you've already rolled through is pretty annoying

                                              • Anonymous

                                                Can you put this on ultra great swords too? I find it quite strange that it says great hammers and great axes but not ultras.

                                                • Anonymous

                                                  The lingering hitbox on the fire is absolutely insane. As long as even a single pixel of fire remains and you walk into it, you will take full damage and stagger.

                                                  • Anonymous

                                                    This is really fun in both PVP and PVE, if From nerfs the damage a bit, made the follow-up hitbox shorter and fixed the phantom hitbox, it would be really balanced and be my favorite AoW

                                                    • Anonymous

                                                      The amount of 'flowchart gamers' that use this in pvp is staggering. They all stack poise, have a banished knight halberd, an offhand estoc, and spam nothing but this ash of war. The build variety in this game is amazing, yet all it takes is one YouTube video ands tons of people flock to it. Going back to the flowchart thing, even if the miss the attack completely, they will still followup with the strike, regardless if you are miles away. Same can be said about glinstone pebble ash of war, but this seems to be the flavor of the month in the braindead build department.

                                                      • Anonymous

                                                        This attack spread is more than a 180 degree arc. It almost attacks behind the player. Essentially you can’t roll through it or move to the side of it. You have to be out of range or it will hit you and set up for the second attack. The attack range in almost a 360 degree is pretty OP honeslty.

                                                        • Anonymous

                                                          In case you were wondering, the swing after the flames is parrriable, even tough it's really risky because you will take a lot of damage if you miss it.

                                                          • Anonymous

                                                            from what i've seen at the academy gate, this is a part of the set with veteran's armor and banished knight halberd

                                                            • Anonymous

                                                              I hope this gets nerfed into the ground, its even worse than RoB because it has just the same effect on the PvP except everyone who spams this thinks they're actually good.
                                                              It has a massive area of denial that lingers on latency and true combos into the second half of the strike for half your HP if you get hit by the phantom hitbox or dodge incorrectly. Absolutely busted, I've had chinese players hit me with the first part of the WA after it disappeared on my screen just because of the latency.
                                                              I go out of my way to teabag or throw dung pies on every G9 cultist that spams this with a halberd and scaled armor.

                                                              • Anonymous

                                                                The lingering hit box is super broken. It will also punish your opponent for superior positioning and can one shot. Not to mention this out classes many of the pyromancies both for damage, practicality and for fp cost. I could score 1400 damage when I tested it... if O flame, a slower pyromancer did that and came with a follow up attack it would be broken and you would know it. So how is an ash that has no prerequisites or a seal balanced? The real problem is that it enforces an extremely passive meta where you never actually get in range of your opponent because your r1 roll catch chain or your flank attempt can get you killed by someone who pressed L2 on a meta set up. Surprised these ashes don’t come with fth/int requirements respectively. You’re level 50 when you find this maybe? 16 fth would be a fair cost considering it’s the best pyromancy and mindlessly staggers bosses. Downvote ahead, try git gud.

                                                                • Anonymous

                                                                  The hitbox on the initial flame attack has a super large phantom hitbox. I honestly really hope it's hitbox gets a slight tone down because it's super annoying.

                                                                  • Anonymous

                                                                    Slaps with dedicated fire build. Fire Crack+Fire Scorpion, plus strength knotmakes fot amazing damage per swing. Just easily destroyed Ulcerated tree spirit in stranded hero grave with plus 0 Swordspear at lvl 24.

                                                                    • Anonymous

                                                                      cool, last patch seemed to nerf the damage of both the swing and the added fire. It's now adding less fire damage than ****ing flame paper and the damage is worse than 2 r1s.

                                                                      • Anonymous

                                                                        Its great how even if i roll directly behind some mook spamming this the flames still somehow hit me for the folllowup hit. Of all the stun combo ashes of war in pvp its hard to say whether this or pebble is more annoying.

                                                                        Still annoying but not op. Its predictable, not much harder to punish than something like giant hunt or even rivers of blood. It looks pretty cool too. But id never use it.

                                                                        I understand that gimmick combo ashes like this are the future of balanced elden ring pvp, but its so boring and simplistic. I would rather have something more versatile. Thats probably just me though. Have fun combo kings!

                                                                        • Anonymous

                                                                          I don’t know why I never realized there was a follow up attack with this.
                                                                          Just put it on a great hammer/mace and used it on the Godfrey fight.
                                                                          The fire is great and fast. I used it dodging an attack into a fire into a roll then fire follow up attack and it works great.
                                                                          Can stagger well and coats your weapon in that follow up. No other coating will be this quick. It’s nice being able to judge to use the follow up attack or leave it at just the fire to roll out of an incoming attack.

                                                                          • Anonymous

                                                                            Admittedly, I thought this move was perfect before the patch: a cheap, fast, wide-cone spacing tool with hyperarmor that could follow-up into fat damage. This is gonna be unpopular, but I think the secondary hitbox was a bit too much, as it makes any aggression with a weapon shorter than the reach of the flames nearly impossible as you can't roll into it to get on them, and the flames last long enough so they you can recover and roll away without risk of punishment. Hell, watch, high poise builds are gonna even be using this to trade into long weapon running attacks as it's tricky to space properly and 800-1000 damage is not gonna be something a lot of people are gonna want to risk playing into.

                                                                            • Anonymous

                                                                              Due to likely a developer mistake in using the wrong event for increasing attack motion during certain frames, the travel distance is not actually increased in the public build of the game.

                                                                              • Anonymous

                                                                                The initial flame attack seems to have a briefly lingering hitbox, making it fantastic at punishing gankers that try to roll into you.

                                                                                • Anonymous

                                                                                  the 1.04 patch seems to put this a lot more in line with redmanes now that the followup swipe can actually hit after a max range fire connect. It was always pretty solid on paper. the startup is much faster, and staggers much more reliably on enemies redmanes wouldn't, all at the same or less cost than redmanes depending on use (14 upfront vs 4+10). That said, redmanes is still safely much better at guardbreaking, assuming you can safely cast two in a row, and does still boast a fair bit better range. overall they seem pretty balanced against each other now

                                                                                  The initial flame seems to have loosely around the same damage of catch flame, the startup of uncharged O flame, and the range of charged O flame, all for less than half the cast cost of catch flame (without the followup). Include the followup and it does somewhere in between the damage of both catch and O flames, which is fitting since at that point the cost lands somewhere in the middle of the two.

                                                                                  The flame in-hand buff in the end is mostly just an afterthought bonus rather than a main draw, since late game it actually gives less fire damage than even bloodflame blade (but for 6 fp cheaper and a relatively safer/comboable application), but it does still add a bit of flame stagger and damage to any melee weapon which is nice

                                                                                  • Anonymous

                                                                                    Is it like the Flame of the Redmanes where if you give it a Flame art Affinity the actual weapon art fire still scales with Strength?

                                                                                    • Anonymous

                                                                                      hey devs of this site, thanks for your work. ive got a question tho, why dont you put a small embedded video displaying an item/spell on the corresponding page? would make it much easier to see how stuff looks and you probably would get tons of youtube clicks

                                                                                      • Anonymous

                                                                                        For those asking about not getting the fire coating when activating the skill:

                                                                                        You need to to heavy attack immediately after casting the skill, then you'll get the coating. Confirmed even fire and flame art weapons get the coating, which makes this one of the only (maybe the only?) way to cast a weapon enchantment on an infused weapon.

                                                                                        Super nice if you want a fire/flame art infused weapon but also like the look of enchanting your weapon!

                                                                                        • Anonymous

                                                                                          For PvP does the flame combo into the slash? I find sometimes it does sometimes it doesn't and am wondering what the factors are.

                                                                                          • Anonymous

                                                                                            If you use this without FP, it turns into a backhand slap, making it perfect for your Will Smith cosplay. Best weapon art, 10/10.

                                                                                            • Anonymous

                                                                                              This move is just that damn slash from Owl straight out of Sekiro. I love this weapon art so much and can not wait until the first cosplay Owl character invades me.

                                                                                              • Anonymous

                                                                                                Do we know if the fire coating scales with strength or anything else? Or is it a flat bonus amount, maybe based on something else?

                                                                                                Just want to know if it's worth putting points into INT or maybe FAI if it scales with something besides strength.

                                                                                                • Anonymous

                                                                                                  Highly recommend trying it out with erdsteel dagger since it compliments the playstyle and takes care dagger's weakness, giving it fast staggering AoE attack with surprisingly huge damage.

                                                                                                  Heres some numbers:
                                                                                                  build: 22 STR 15 DEX 80 FAITH
                                                                                                  talismans: shard of alexander + fire scorpion charm

                                                                                                  Flaming strike:

                                                                                                  surprise attack fully buffed (Golden vow-grant me str-flame mix flask) cast:
                                                                                                  erdsteel dagger - 2696
                                                                                                  great knife - 2472

                                                                                                  normal attack fully buffed (Golden vow-grant me str-flame mix flask) cast:
                                                                                                  erdsteel dagger - 2442
                                                                                                  great knife - 2218

                                                                                                  normal attack non-buffed cast:
                                                                                                  erdsteel dagger - 1544
                                                                                                  great knife - 1373

                                                                                                  its incredibly fast and requires low FP, you can just spam this initial L2 (4 FP) attack for 1 k dmg when fully buffed and don't give a damn.
                                                                                                  I'm in love.

                                                                                                  • Highly recommend trying it out with erdsteel dagger since it compliments the playstyle and takes care dagger's weakness, giving it fast staggering AoE attack with surprisingly huge damage.


                                                                                                    Heres some numbers:


                                                                                                    build: 22 STR 15 DEX 80 FAITH

                                                                                                    talismans: shard of alexander + fire scorpion charm


                                                                                                    Flaming strike:

                                                                                                    surprise attack fully buffed (Golden vow-grant me str-flame mix flask) cast:

                                                                                                    erdsteel dagger - 2696

                                                                                                    great knife - 2472


                                                                                                    normal attack fully buffed (Golden vow-grant me str-flame mix flask) cast:

                                                                                                    erdsteel dagger - 2442

                                                                                                    great knife - 2218


                                                                                                    normal attack non-buffed cast:

                                                                                                    erdsteel dagger - 1544

                                                                                                    great knife - 1373


                                                                                                    its incredibly fast and requires low FP, you can just spam this initial L2 (4 FP) attack for 1 k dmg when fully buffed and don't give a damn.

                                                                                                    I'm in love.

                                                                                                    • Anonymous

                                                                                                      Highly recommend trying it out with erdsteel dagger since it compliments the playstyle and takes care dagger's weakness, giving it fast staggering AoE attack with surprisingly huge damage.




                                                                                                      Heres some numbers:


                                                                                                      build: 22 STR 15 DEX 80 FAITH


                                                                                                      talismans: shard of alexander + fire scorpion charm




                                                                                                      Flaming strike:


                                                                                                      surprise attack fully buffed (Golden vow-grant me str-flame mix flask) cast:


                                                                                                      erdsteel dagger - 2696


                                                                                                      great knife - 2472




                                                                                                      normal attack fully buffed (Golden vow-grant me str-flame mix flask) cast:


                                                                                                      erdsteel dagger - 2442


                                                                                                      great knife - 2218




                                                                                                      normal attack non-buffed cast:


                                                                                                      erdsteel dagger - 1544


                                                                                                      great knife - 1373




                                                                                                      its incredibly fast and requires low FP, you can just spam this initial L2 (4 FP) attack for 1 k dmg when fully buffed and don't give a damn.


                                                                                                      I'm in love.

                                                                                                      • Anonymous

                                                                                                        Currently in endgame and it is not in my inventory nor is the scarab spawning. I'm not sure at which stage you might miss this AOW. Shame really...

                                                                                                        • Anonymous

                                                                                                          This Ash is completelly busted in PVP, the hitbox last for so long, and if you connect with it, the next hit is going to melt your opponent.

                                                                                                          • Anonymous

                                                                                                            Easily my favorite ash of war for it beats bloodhound step spammers really good and does reallly good damage

                                                                                                            • Anonymous

                                                                                                              I have used this ash of war for 2 days now, have been consistently beating people with it and beats offensive bloodhound step use. I would honestly say this is one of the best ash of wars in the game.

                                                                                                              • Anonymous

                                                                                                                the first bit of the weapon art does static damage like most weapon arts, but the follow up is based on the weapon's damage.

                                                                                                                • Anonymous

                                                                                                                  Ok tried it in pvp... This thing is a defense/punish monster that can break bull goats full armor poise even on ignition itself, if hit with both ignition and follow up strong attack deals upwards of 1000 damage, can be free aimed while having almost 360 degree hitbox on follow up and buffs your weapon for flat fire damage... That was without flame grant me strength...

                                                                                                                  • Anonymous

                                                                                                                    Less damage, poise break and range than flame of the redmanes for the initial cast, but add in the followup swing and this does more. With the initial cast being a third of the fp and the combo coming out to costing the same, it seems like function vs burst dmg sort of thing

                                                                                                                    • Anonymous

                                                                                                                      This is great for invading with strength builds. I’m using this with the brick hammer, and the cast is fast enough that the weapon art catches players off guard and then they either mistime their panic roll or don’t see the follow up heavy coming. Half the time it one shots them. If not, chase with a heavy broadsword to try and roll catch while they try to heal

                                                                                                                      • Anonymous

                                                                                                                        I feel like a dummy for not realizing this but you can heavy attack after using this art -- the swing costs an additional 10FP applies a sort of fire grease to your weapon. This buff adds a static +65 fire (doesn't scale with STR or weapon upgrade level), and it works on weapons already infused. This buff overrides grease though so you can't have a Clayman's Harpoon dealing 4 different types of damage :( Still seems great for Flame Grant me Strength builds since you can double up on fire.

                                                                                                                        • I love this for a pure melee utility build. The FP cost of 4 is superb, all other coating weapon arts seem to be at least double that, and this and sacred blade are actually more useful than most other coating weapon arts since it has a follow up while the others don't. Not to mention, flames cause staggering effects on certain enemies.

                                                                                                                          • Anonymous

                                                                                                                            This is exceptionally useful in Farum Azula (and everywhere else I assume). You can spam the art and stunlock most enemies until death, with the exception of the Knights wind spinny attacks which pull through it. It's honestly best used without the follow up heavy attack which uses up too much FP and doesn't really do more damage than just sticking with the basic flame attack, and it leaves you more open to counters.

                                                                                                                            You can set it off before an enemy gets in attacking range too as they'll walk into it and it'll cancel their attack.

                                                                                                                            On the basic beast enemies in the area the flame part was doing around 800 damage with a +25 Morning Star with flame affinity.

                                                                                                                            • Anonymous

                                                                                                                              At 40STR it is dealing 675 to a zombie in the Dragon-Burnt Ruins, then with 45STR (swapped on a talisman) 694. Neither hits were ambushes.

                                                                                                                              • Worth noting tbat Fire damage scales with STR in this game, so take that into account when infusing.

                                                                                                                                In any case, I like to have this on my Míséricorde, as the super powerful crit modifier benefits from the AR increase (back to the days of the good old Fire Dagger). You can also use the skill and buff the blade with more fire damage, which will make up another hundred or so on a critical hit!

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