Ash of War: Flaming Strike |
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Affinity | Fire |
Skill | Flaming Strike |
Effect | Grants affinities and skills to an armament. |
Ash of War: Flaming Strike is an Ash of War and Upgrade Material in Elden Ring. Ash of War: Flaming Strike provides Fire and Flame Art affinity and the Flaming Strike Skill. Ashes of War can be equipped on Weapons and Shields to modify the Skill or an equipment, or to apply affinities that modify scaling values.
This Ash of War grants an armament the Fire affinity and the following skill:
"Flaming Strike: Skill that emits flame in a wide frontward arc. Follow up with a strong attack to perform a lunging, sweeping strike. This will also coat the armament in fire."
Usable on melee armaments (colossal weapons and whips excepted).
Ash of War: Flaming Strike Location in Elden Ring
Where to find Ash of War: Flaming Strike:
- Redmane Castle, dropped by a Teardrop Scarab in a small graveyard along the south cliffside behind the castle. From the front gate, hug right along the cliff towards the ballista, going up and past the vampire bats. There will be a small gap in the cliff that must be jumped across to get to the graveyard. Map Link
- From the Chamber Outside the Plaza site of grace, head south. Make your way through the barricades and head down the stairs to the SW (there is a transporter on them). Go past the tree with hanged men and make a south up a few short stairways into the castle. Go up the stairway inside and head outside again to the south. Either a) Make a left and turn right/south to enter the castle again, taking out any resting soldiers if need be. On the left side at the other end of the room is a door which opens up into the graveyard area (only openable from this side).
OR b) instead of making a left, continue eastward, go up the ladder, make a right and go up some stairs, turn west, then south after the castle turret, and move onto a wooden ramp curving counterclockwise around the turret. Go down the ladder here to enter the graveyard. The door in the above method can be seen to the west, up several flights of wooden stairs. - Video Location
Ash of War: Flaming Strike Elden Ring Guide
- Grants the skill Flaming Strike.
- Provides the Fire affinity, which adds Fire damage, decreases default scaling. Buff lasts around 20 seconds.
- Can be used with the following affinity Upgrades: Standard, Heavy, Keen, Quality, Fire, Flame Art
- Can be applied to the following weapon categories, so long as the weapon allows skill replacement: Daggers, Straight Swords, Greatswords, Curved Swords, Curved Greatswords, Katanas, Twinblades, Thrusting Swords, Heavy Thrusting Swords, Hammers, Great Hammers, Axes, Greataxes, Flails, Spears, Great Spears, Halberds, Reapers, Fists, Claws
Elden Ring Ash of War: Flaming Strike Notes & Tips
- If the Radahn Festival is currently Active, this Ash of War is completely Inaccessible unless the Festival is over. To turn the festival off the player must defeat Starscourge Radahn and talk to the NPC in the church after. Exhaust the dialouge and reload via fast travel/resting and the ash of war will then become accessible. (Or accessed by following the right side of the castle till reaching the graveyard).
- Anonymous
Still my favorite Ash of War. Get this early with Flame Tear and Strenth tear to dab on Margit and Godrick +0
- Anonymous
It's a shame the fire damage is flat and can't scale with a weapon infused with, let's say, Flame Art. Same goes for Sacred Blade and Sacred infusion. Been tinkering with a 45/45 STR/FTH buffblade and both of these AoWs would be perfect additions to add if I weren't already outperforming the AR with Electrify Armament on a Heavy-infused Claymore. :(
- Anonymous
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I'm probably going to catch some serious flak for this, but I feel like this thing is available for way too many weapon classes.
- Anonymous
Comes out quickly and can stun just about anyone in PvP, at least at level 60~. When using follow up with light attacks or, if a furled finger is closing in, the heavy attack follow up the AoW has built in.
- Anonymous
- Anonymous
I,ve tried a dozen times, but no scarab to faqrm off,
Could anybody give some advice why its not there please
- Anonymous
i have the ash of war but it doesnt do any flames when I use it, whats wrong?
- Anonymous
This is especially effective against humanoid enemies / NPC invaders, the fire lingers for just long enough to catch them after a dodge or roll.
- Anonymous
This Ash of War is awesome. Can't speak for it in PvP, but in PvE, I'm using it on a Faith build and slapped it on a flame art Uchigatana. It's so good for catching enemies that like to dodge in response to you hitting the AoW button, or who are just evasive in general, like the stormhawks. It hits in such a wide arch in front of you, and the flames stay active for quite a while. It also adds a good amount of stagger power to lighter weapons, being able to interrupt things like knights. And that's for a dirt cheap 4fp on the initial cast.
- Anonymous
Since i couldnt find how long the duration on the buff was i tested it out myself. The fire buff lasts for 40 seconds, Old Lord's Talisman also had no effect.
- Anonymous
I put this on a gargoyle halberd and melted everything I looked at, so I don’t want anybody dissing on it
- Anonymous
You can still get this during the festival?? Just go to the right side of the castle, just down on the siege thing, follow the path continuing forward and past the small pit and the graveyard is right there
- Anonymous
Someone invaded me with this and it was a very cool fight, I did die but I had never seen it and had no clue how to dodge it, plus I’m only good at PvE XD
- Anonymous
i desperately need a black flame version of this in the dlc
- Anonymous
so obnoxious in pvp. can reaction trade most weapons for 75% of your hp and a lingering hitbox that can hit even if you reaction roll. lingering hitboxes are inherently unhealthy for a game that is about timing and spacing. at the very least make elemental WA's cost WAYYY more fp, why do str builds get the best fire spell??
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Does it count as a dumb playthrough when using this ash of war on a large club? I chuckled when i realized I'm swinging around a large piece of wood :D . The scaling is awful though and it seems like although a buff got mentioned in the 1.09 patch notes that the fire infusion hasn't been touched. It's good enough for limgrave though ^^
- Anonymous
- Anonymous
Why does it say this ash of war in inaccessible if the festival is on? It's still there - you just don't have to deal with the flying fireballs and what not to get across the bridge. It's actually easier to get during the festival. Who writes this wiki?
- Anonymous
It makes NO SENSE that this can't be equipped on whips or colossal weapons. I get that it would make colossals op in terms of range but there's no reason not to have it on whips. Plus there's no spell equivalent for buffing weapons with fire other than bloodflame blade. So if you want fire on colossals or whips, you either have to either infuse them, put points into FAI/ARC for bloodflame and wait through the buffing animaton, or settle for fire grease which applies flat non-scaling damage.
I just wanna use the cool animation on a whip.
- Anonymous
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Wish they'd just give us a flame buff incantation like Electrify Armament (not you, Bloodflame Blade) so I can stop using that. I mean it's good and all, but it scales with strength being a fire AoW and I'm pure faith.
- Anonymous
Say what you want, but this is the only way to have a visual fire buff on your infused flame art weapon. Since no infusable weapons have innate faith scaling (besides erdsteel dagger) i find using weapon buff spells less useful then previous games.
Cant imagine using anything else on a fire giant pyro build.
Its a little overtuned, id still use it - if it was nerfed to hell though.
- Anonymous
How do we make it less obnoxious in duels but still powerful against ganks? People who say it’s not so bad are on halberds and epee, and forget this has more range than other weapon classes. This will roll catch people who reaction rolled it at face hug and you have to be at face hug to pressure with an axe/hammer/sword and board. If someone got inside or behind your halberd with a puny sword/hammer, they shouldn’t be punished by halberd panic L2. That’s the other thing, some weapon classes, the long ones, are balanced by exploitable blind spots but flame strike allows them to panic L2 instead of facing the mind games and roll catches. I think it needs slightly less range and a much longer start up. After all, it’s already a massive, defensive AOE that buffs your weapon with fire grease and soft combos into a flask and many incantations.
- Anonymous
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They Page needs to be updated
You cannot Infuse it with flame without the Red whetstone
You can Infuse it with fire tho
Just testen it.
- Anonymous
One of my favorite skills for RL1.
With a +9 flaming strike fire infused claymore, FGMS, and strength knot + flame shrouding physick flask, I have an AR of 656. Absolutely nutty. Can also be pushed way further with red feathered branchsword, blue dancer charm, and fire scorpion charm if you're doing no hit.
- Anonymous
Honestly, of all the sh*t I’ve played against in PvP this is far from the most troublesome lol Delayed hitbox can be annoying, but it really isn’t as bad as people make it out to be. I wouldn’t complain about a slight poise damage nerf for the start of the AoW though. But if it stays as is, it’s fine lol. Git Gud.
- Anonymous
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has the poise damage been reduced in 1.08? I feel like it doesn't stagger like it used to.
- Anonymous
- Anonymous
Tried it out for the first time, to see if it’s balanced yet. It’s not. It’s a crutch, same as storm blade etc. It’s a free chug during invasions and a chance to one shot multiple people. 3fp... how much does catch flame cost again? L2 L2 is a true combo depending on which part hit them. Also, if anyone interrupts it, I have initiative while they are still in stunlock. This means a L2 trade hit sometimes combos with an r1 after interrupt. Totally busted. Oh and the damage is absurd to boot, along with the rest of the perks.
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Yo can anyone let me know the best possible straight sword for this ash of war I'm trying to play as beric dondarrion but having trouble it nerfs everything Wich i understand just want to know Wich is affected the least
- Anonymous
... I really don't care about the hitboxes, this move just looks sick as hell and I miss Carthus Flame Arc.
- Anonymous
I think if they removed the damage scaling on the pyromancy altogether, it would be balanced out. On flame art, where it gets no scaling from faith, it hits at about 250 damage. This is fair since it can’t win trades but still allows you to cast or chug behind the flame wall and layer new attacks into it. There is no reason for this or thunder bolt to do the absurd damage they currently do when used on str or dex respectively.
- Anonymous
Say what you want about it, but it's a lifesaver in invasions. When there are 3 thrusty baboons chasing you around, that lingering hitbox and wide AoE with big followup damage is excellent pick for most weapons.
- Anonymous
Lightning Slash has a Motion Value of 170 on the swing, 120 for the Lightning, and only covers the area directly in front of you making it pretty easy to dodge, but it also has a 30 MV stomp that can put potentially guard break someone standing within breathing distance of you which can help land the swing. Flamestrike has a MV of 178 on the swing, 138 on the Fire, and has two stages where you can decide not to actually swing and instead just shoot the fire, which at a cost of only 4 FP covers a 180-degree area in front of you and does a respectable amount of damage. If you actually follow through, the swing also travels horizontally in this 180-degree area.
- Anonymous
Definitely my favorite of the weapon buff Ashes of War. Currently have it on an Executioner's Greataxe, I intend to power stance a 2nd once with Sacred Blade once I get up my Str and End on this character. Lots of buff & positional utility.
- Anonymous
most efficient way to become pyromancy. decent damage at 3 fp cost with 0 faith investment.
- Anonymous
Can erdtree great shield reflect this? I know scouring black flame and whirl o flame can be reflected, so I’m wondering if this and redmanes flame can be parried by erdtree greatshield.
- Anonymous
- Anonymous
looks sick as hell, but man, i just can't find a situation where i would take this over another, more fitting ash of war. the buff doesn't last long, neither the flame nor the sweep does much damage, and it just isn't inherently as good as poison mist or something similar because it doesn't apply a status effect. just use giant hunt or lion claw or something along with bloodflame blade. better entrance and better damage on most builds.
- Anonymous
Great Ash of War if you want to role play as Geralt of Rivia. A character based on a book, then a game and now a series. I'm more hinting towards the game where you can use a spell called Igni.
For the area effect of the Igni use this ash of war and for the secondary effect of igni use "Surge, O Flame!" incantation.
Tip: "Surge, O Flame!" seems to stun quite a lot of enemies so much that if you use it and get closer to the enemies as you spray with it you will get several free light attacks and this can in turn allow you to turn battles in your favor if you were about to lose.
in redmane castle, there are two redmane knights who have this aow's weapon buff always on their weapons. one uses a partisan while the other uses the knights greatsword, both wielding the redmane knight shield. they dont seem to have any unique drops, but the one that uses the greatsword also uses lions claw, and the partisan one uses giant hunt.
not any useful information, but kinda interesting.
- Anonymous
Incredfibly disappointing to me that even though the picture shows a sword swinging with fire there is no sword swing involved, really would have looked cool on the monk's flameblade since it doesn't have a unique or at all fire related ash of war
- Anonymous
If you plan for a high / medium FTH build just go and get this the very moment you get Torrent. Any weapon infused with flame art and this skill is going to make the early game a cakewalk though eventually if falls off around the time you get to Caelid / Altus.
- Anonymous
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Everyone who used this knows they're being carried by the lingering hitbox
- Anonymous
lingering hitbox simulator, even worse than storm stomp sometimes
- Anonymous
TIL that dmg of this ash of war isnt calculated as simply as " more dmg on a weapon = more dmg on ash of war"
I tested it on banished knight halberd and nightriger`s glaive, both heavy infiused. Naturally NG deals has more AR, but ash of war does less dmg for some reason
- Anonymous
Really good AoW , altho Flame of the Redmanes is better for Poise breaking and Range along with Damage output.... This AoW Flaming Strike is considerably stronger overall when you Combo it with Flame Buffs and Physical buffs , also the 20sec Weapon buff is rather accumilative when you buff with Flame Grant me Strength. And with other Talisman/Physique improvements you will Shred even Strong Bosses that have High Fire Resist honestly.
- Anonymous
Why is this suddenly popular on Halberds after patch 1.6?
Did everyone watch some YouTube video or something?
- Anonymous
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I’ve been obliterating people using this with a palisade and shield rush.
- Anonymous
This and storm stomp are the last skills that need a little bit of nerf for balanced pvp. Either dont make it true combo or make fire not stay for that long to atually make it possible to dodge
- Anonymous
The next no skill attack in the chain of command after Corpse Piler and Glinstone Pebble got nerfed. So many sweatlords running this since their precious other attacks are now balanced, all pointing down as if this didn't carry the win for them. If I had to guess, this is probably on the chopping block for the next balance patch we get. Honestly, all they need to do is make it like Glintstone Pebble where it doesn't have a ridiculous stagger on the flame spread part of the attack, making it so you can still rollcatch but it won't be nearly as braindead. I would argue that this is more annoying than Pebble ever was. And before people say it doesn't true combo, it is pretty much guaranteed due to latency, so yeah it needs to be looked into. I would like to hear some discussion on what other people think in the replies.
- Anonymous
A way to ruin people with this is to run away and when they start to chase just L2. The sprint button is the same as the roll button so it’s almost impossible to react to lol and even if they roll the massive range and lingering will prolly catch the invader and my friends will finish them off. Beats bloodhound when running away on low health and I still get my flask along with the chance to one shot. I’ve found it’s best on pike/fingerprint/flame art with stacked regen and I only started using it cause they nerfed my ice spear. I think it’s even better than ice spear at shutting down invaders and making sure I never get guard broken. Just hit L2 when I’m low on stamina and I’ll have it all back again. I don’t even need crucible scale ring or shield talisman since it’s impossible to guard break me now. I’m very proud of my unstoppable regen shield poke build.
- Anonymous
- Anonymous
this makes crap weapons like greathammers and greataxe work lmao
- Anonymous
The only problem with this ash is that it has a unnecessary long active hitbox, that can rollcatch people that clearly dodged out of the fire
- Anonymous
People harp on about Flame of the Redmanes a lot. Yeah, that ash has a lot of poise damage, but if you feel like "THat's a bit too easy for you", may I recommend Flaming Strike? It's good!
- Anonymous
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The best "get out of my face" tool in a fromsoft game, easily. Tired of those guys braindead rushing you? Flaming strike. Gank closing in? Flaming strike. Backstab fisher? Flaming strike.
Disclaimer: mages.
- Anonymous
This ash is like ez mode for pvp. At any point you feel threatened just hit this and people never expect you to hit it a second or even third time in a row. Ironically I’ve found it’s terrible against noobs but really powerful against skilled players. Skilled players follow the fundamentals of foot work/spacing and some will confidently invade your space. This instantly shuts down all flanking or aggression and will roll catch them if they react to it. It does not follow the fundamentals and so they can’t space it or punish it. It will also shut down all weapons shorter than your own, I recommend banished knight halberd since it’s one of the longest and running pokes mean you’re never in danger. Never use the followup strike unless the first hit got them, you may get parried. If you struggle in pvp just use this as training wheels. Don’t feel bad for abusing it, it’s not your fault they gave pure strength builds the best spells.
- Anonymous
They need to fix the lingering box on this and flame of the redmanes. Getting hit by fire you've already rolled through is pretty annoying
- Anonymous
Can you put this on ultra great swords too? I find it quite strange that it says great hammers and great axes but not ultras.
- Anonymous
- Anonymous
The lingering hitbox on the fire is absolutely insane. As long as even a single pixel of fire remains and you walk into it, you will take full damage and stagger.
- Anonymous
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This is really fun in both PVP and PVE, if From nerfs the damage a bit, made the follow-up hitbox shorter and fixed the phantom hitbox, it would be really balanced and be my favorite AoW
- Anonymous
The amount of 'flowchart gamers' that use this in pvp is staggering. They all stack poise, have a banished knight halberd, an offhand estoc, and spam nothing but this ash of war. The build variety in this game is amazing, yet all it takes is one YouTube video ands tons of people flock to it. Going back to the flowchart thing, even if the miss the attack completely, they will still followup with the strike, regardless if you are miles away. Same can be said about glinstone pebble ash of war, but this seems to be the flavor of the month in the braindead build department.
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This attack spread is more than a 180 degree arc. It almost attacks behind the player. Essentially you can’t roll through it or move to the side of it. You have to be out of range or it will hit you and set up for the second attack. The attack range in almost a 360 degree is pretty OP honeslty.
- Anonymous
In case you were wondering, the swing after the flames is parrriable, even tough it's really risky because you will take a lot of damage if you miss it.
- Anonymous
the low amount of effort you need to put into this to get it to work makes it feel like the new PKCS
- Anonymous
Even dual bleed naginata with BHS requires more skill than this ...
- Anonymous
from what i've seen at the academy gate, this is a part of the set with veteran's armor and banished knight halberd
- Anonymous
Love it on my crescent axe. The follow up strike is super fast, and of course it looks rad as hell
- Anonymous
I hope this gets nerfed into the ground, its even worse than RoB because it has just the same effect on the PvP except everyone who spams this thinks they're actually good.
It has a massive area of denial that lingers on latency and true combos into the second half of the strike for half your HP if you get hit by the phantom hitbox or dodge incorrectly. Absolutely busted, I've had chinese players hit me with the first part of the WA after it disappeared on my screen just because of the latency.
I go out of my way to teabag or throw dung pies on every G9 cultist that spams this with a halberd and scaled armor.
- Anonymous
The lingering hit box is super broken. It will also punish your opponent for superior positioning and can one shot. Not to mention this out classes many of the pyromancies both for damage, practicality and for fp cost. I could score 1400 damage when I tested it... if O flame, a slower pyromancer did that and came with a follow up attack it would be broken and you would know it. So how is an ash that has no prerequisites or a seal balanced? The real problem is that it enforces an extremely passive meta where you never actually get in range of your opponent because your r1 roll catch chain or your flank attempt can get you killed by someone who pressed L2 on a meta set up. Surprised these ashes don’t come with fth/int requirements respectively. You’re level 50 when you find this maybe? 16 fth would be a fair cost considering it’s the best pyromancy and mindlessly staggers bosses. Downvote ahead, try git gud.
- Anonymous
The hitbox on the initial flame attack has a super large phantom hitbox. I honestly really hope it's hitbox gets a slight tone down because it's super annoying.
- Anonymous
Ignore anybody claiming this was nerfed. It wasn't. It's still just as strong as ever.
- Anonymous
Slaps with dedicated fire build. Fire Crack+Fire Scorpion, plus strength knotmakes fot amazing damage per swing. Just easily destroyed Ulcerated tree spirit in stranded hero grave with plus 0 Swordspear at lvl 24.
- Anonymous
cool, last patch seemed to nerf the damage of both the swing and the added fire. It's now adding less fire damage than ****ing flame paper and the damage is worse than 2 r1s.
- Anonymous
- Anonymous
Its great how even if i roll directly behind some mook spamming this the flames still somehow hit me for the folllowup hit. Of all the stun combo ashes of war in pvp its hard to say whether this or pebble is more annoying.
Still annoying but not op. Its predictable, not much harder to punish than something like giant hunt or even rivers of blood. It looks pretty cool too. But id never use it.
I understand that gimmick combo ashes like this are the future of balanced elden ring pvp, but its so boring and simplistic. I would rather have something more versatile. Thats probably just me though. Have fun combo kings!
- Anonymous
I don’t know why I never realized there was a follow up attack with this.
Just put it on a great hammer/mace and used it on the Godfrey fight.
The fire is great and fast. I used it dodging an attack into a fire into a roll then fire follow up attack and it works great.
Can stagger well and coats your weapon in that follow up. No other coating will be this quick. It’s nice being able to judge to use the follow up attack or leave it at just the fire to roll out of an incoming attack.
- Anonymous
Admittedly, I thought this move was perfect before the patch: a cheap, fast, wide-cone spacing tool with hyperarmor that could follow-up into fat damage. This is gonna be unpopular, but I think the secondary hitbox was a bit too much, as it makes any aggression with a weapon shorter than the reach of the flames nearly impossible as you can't roll into it to get on them, and the flames last long enough so they you can recover and roll away without risk of punishment. Hell, watch, high poise builds are gonna even be using this to trade into long weapon running attacks as it's tricky to space properly and 800-1000 damage is not gonna be something a lot of people are gonna want to risk playing into.
- Anonymous
Due to likely a developer mistake in using the wrong event for increasing attack motion during certain frames, the travel distance is not actually increased in the public build of the game.
- Anonymous
The initial flame attack seems to have a briefly lingering hitbox, making it fantastic at punishing gankers that try to roll into you.
- Anonymous
the 1.04 patch seems to put this a lot more in line with redmanes now that the followup swipe can actually hit after a max range fire connect. It was always pretty solid on paper. the startup is much faster, and staggers much more reliably on enemies redmanes wouldn't, all at the same or less cost than redmanes depending on use (14 upfront vs 4+10). That said, redmanes is still safely much better at guardbreaking, assuming you can safely cast two in a row, and does still boast a fair bit better range. overall they seem pretty balanced against each other now
The initial flame seems to have loosely around the same damage of catch flame, the startup of uncharged O flame, and the range of charged O flame, all for less than half the cast cost of catch flame (without the followup). Include the followup and it does somewhere in between the damage of both catch and O flames, which is fitting since at that point the cost lands somewhere in the middle of the two.
The flame in-hand buff in the end is mostly just an afterthought bonus rather than a main draw, since late game it actually gives less fire damage than even bloodflame blade (but for 6 fp cheaper and a relatively safer/comboable application), but it does still add a bit of flame stagger and damage to any melee weapon which is nice
Catch Flame + Fire Grease + The damage of a Charged Heavy in the follow up
It´s a **** ton of fun
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