Blue Cipher Ring |
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Type | Reusable |
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Blue Cipher Ring is a Multiplayer Item in Elden Ring. Multiplayer Items allow players to interact with each other in various ways, including leaving messages for other players to read, co-operative gameplay and competitve gameplay like PVP.
Item for online play.
(Can also be used from the Multiplayer menu.)
Puts the wearer in ready state to answer should someone in another world call for rescue. You will be summoned to their world as a hunter.
During hunter multiplayer, your objective will be to defeat the invader of the summoned world.
Blue Cipher Ring Location in Elden Ring
Where to find Blue Cipher Ring:
- Can be purchased from the Twin Maiden Husks for
1,000 Runes at the Roundtable Hold.
Elden Ring Blue Cipher Ring Guide
- Puts you into a ready state to answer, should someone in another world call for rescue.
- You will be summoned to their world as a hunter.
- Multiplayer will begin once you are summoned. (Your goal will be to defeat invaders.)
- Anonymous
- Anonymous
>spawn in
>get sent home immediately because host is dead
life of a blue ring user
- Anonymous
It's almost comical how bad the average blue is. If you want to get into pvp, don't use this. You'll start to develop a lot of bad habits that will get you killed almost every time in a 1v1
- Anonymous
The Blue Cipher Ring is hardly even necessary: The power disparity between the host's company and a lone invader is so vast that by the time you get summoned, the invader is either already dead or the host has died to their own incompetence; and since you usually spawn a yonker's distance away, this almost always means the Hunter's purpose in the Tarnished ecosystem is more or less completely redundant and there is little point using this item for the purpose of interacting with other Tarnished.
As such, the functional pros and cons of this item are:
+ Periodically get a 50/50 chance of receiving a Furlcalling Finger Remedy and Rune Arc for absolutely free
- All enemies get healed up when this happens, screwing you over if you're fighting miniboss or field boss
~ Roughly 30% of encounters devolve into silly shenanigans
~ You can get summoned while in a no-combat zone, e.g. while using the trick mirror at Roundtable Hold
I'll leave it up to you to decide whether or not this ring is worth using for yourself.
— Courh the Explorer
- Anonymous
Blues get summoned so fast to make it up to the Blues from DS3.
- Anonymous
just one of the many rushed multiplayer features that feel like **** to use
- Anonymous
I know people complain about invaders showing up before the "so-and-so has invaded" message shows up, but can we talk about blues showing up the second you invade with no message? Shits so wack when it happens
- Anonymous
story of every hunter:
spawn a million miles away
die to random pve/fall damage
rinse and repeat
- Anonymous
No point. Wait around for a million years just to get summoned in and the invader is usually already dead or nearly dead, plus no covenant rewards to work toward or really anything noteworthy.
- Anonymous
I know people lament not having purple phantoms in this game, and I somewhat agree. I see people trying to recreate the moundmaker concept by invading normally and killing whoever they feel like, but this doesn't really work since coinvasions can only happen if someone allows it with the taunter's tongue, so by killing the other invader you're squandering a rare opportunity. Let me offer you this instead: If you want to be a purple phantom, be a hunter instead. You can kill the invader on the side of the host, or help the invader in a number of ways. You can drop healing rocks for them, attract enemies to the host, or you can even carian/golden retaliate the host/phantom's spells.
- Anonymous
How to be a good hunter:
Aggro all the enemies on the map
Lead them to host
Jump off cliff to give invader free estus
- Anonymous
Too me it looks like most of the people in these comments have a skill issue
- Anonymous
I see lots of people say blues are balanced because invaders have enemies to back them up, but they neglect to mention a few things. Pretty much everything that isn't a trash mob can friendly-fire invaders, even OTHER INVADERS can friendly fire invaders. Not all locations have enemies, and there's no guarantee enemies will be around when you invade. Lastly password summons exist, level 400+ abominations that can clear the whole map in a few button presses effectively trivializing all the "back up" that invaders have. Past level 60 or so, the downscaling system will just completely break down and do hardly anything to curb these freaks. What would be fun is having a great rune with an invasion-specific effect like Mohg's rune that allowed the usage of spirit summons, so you always have some sort of backup that wont end up getting you killed.
- Anonymous
Its really lame how blues just kinda... exist. they have no lore basis for existing like the previous games, not even yura is a hunter despite having it in his name, he invades other people like the ravenmount assassin and is a gold phantom for the reduvia guy, but never an actual blue. I hope dlc deepens the multiplayer mechanics a lot more instead of whatever bare bones stuff we have now
- Anonymous
If people are so upset about getting ganked why do they continue to invade, your more than likely going to have to deal with 2 or more people. If you want you "honorable one-v-one" so bad just go to the colosseum and do it their or find someone's red summon sign. If you don't want to do that oh well your probably just gonna keep getting ganked, because the fact of the matter is most people just want to play the game with their buddy and don't want to deal with invaders.
- Anonymous
The guy below being down voted by salty gankers can't handle the truth blues are a joke now.
- Anonymous
So this is the indignity blue's have been reduced too. When in DS1 and two they were honorable covenants hunting down filthy sinners and heretics now they're just the gank squad team GG fromsoft.
- Anonymous
This is the best active blue system that works. Still not all that active but definitely more frequent and easier than previous games.
- Anonymous
- Anonymous
why tf can't the bloody finger be like this? I hate spamming it over and over for 2 minutes straight to get an invasion
- Anonymous
Theres 2 types of blues, cooperators that want a little more action, and salty wannabe invaders that can't deal with 3v1s so they gank instead.
- Anonymous
- Anonymous
Did 6 invasions today. First 5 were 3 v 1 or 2 v 1, final one was just me and him. Though that I was gonna have a solid fight for once, without having to do madness of the arenas, until an infinite wave of blue bodyguards came along and he just sat there and AFK’d the whole things. What PVP needs is something like a Red Cipher Ring where an Invader can get an extra friend to balance the odd’s.
- Anonymous
This just allows the host to stall indefinitely and resummon for free while an avalanche of free bodyguards covers their ass. and people have the gall to say invaders have an advantage in this game. Absolutely unreal.
- Anonymous
it would have been cool if this was more like moundmakers, where you could either help the invader or the host, depending on who's more disadvantaged
- Anonymous
blues are wildcards, either a fresh install who barely knows how to use a controller or a godsweat using the latest jeenine build
- Anonymous
- Anonymous
Just gankers with extra steps. Blues are an absolute joke in ER
- Anonymous
they could've done a lot more with blues, and covenants as a whole. it just feels so barebones
- Anonymous
Blues in Dark Souls 1 was so fun. You basically had an entire system that hosts could indict invaders that added to a sort of "sins" the player had. These kept racking up, and blues basically acted like invaders for the sinners (meaning the more you invaded, the more likely you yourself could've get invaded by a blue). They also had a separate reward system with very cool unique awards that encouraged players to try both covenants.
I'd really like this system to return. Somehow, DS1 and even 3 at launch just feels less tryhard than Elden Ring
- Anonymous
Only gripe with the hunter system is the timer. When a red comes in, you've got a big long grace period until another one can invade . Blues however just keep piling in, they're a practically never ending supply of meat shields for the host. IMO it should be based on the number of phantoms still alive. Still got a phantom? then the timer is longer? Don't got any phantoms? then the timer is shorter. I feel like this would restore the push-and-pull nature of coop and invasions from previous games, while still giving noobier hosts a fighting chance.
- Anonymous
Lol lots of salty invaders in the comments.
Protip: don't want a blue bothering you? Don't invade <3
- Anonymous
- Anonymous
- Anonymous
I wish there was some sort of priority system for this. most people that have hunters on are just ganking. they don't need the help, they just want to bully invaders all day.
- Anonymous
The reward for using this is the same as invading. So, if there's anyone who doesn't want to gank with a host and summons who use the most broken **** imaginable, join the Reliable Excavation and Demolition team.
- Anonymous
lol, great for pissing off pos salty invaders. Keep crying about how you can’t ambush a player just trying to enjoy pve anymore
- Anonymous
Only had one successful summon with this so far. Had recently beaten Clifford the big red dog in the Raya Lucaria debate hall, went"that's a good doing point for tonight" and logged out. Next day, I turn the game back on forgetting I still had the ring on and immediately started getting summoned. I was in the spot near the beginning of Raya Lucaria, in the graveyard with the big wooden bridge. Invader was running across slinging spells, but my last character was a mage build so I was used to the patterns and ran past doing a jump attack with my scythe. The giant attack radius must've psyched then out because they panic-rolled right off the bridge lol
- Anonymous
Multiplayer is what kept dark souls games alive for years and this sh t is the reason why elden ring is dead.
- Anonymous
gotta love how the only people who have hunters on are the people that need it the least
- Anonymous
- Anonymous
- Anonymous
- Anonymous
During the big afk scourge (like patch 1.03 or something) i used to dupe hand ballistas and explosive/lightning bolts. Id get summoned to some afk losers world and leave the items for invaders to pick up and use.
- Anonymous
only purpose is to be used and abused by gankers with no reward or recognition. what a sad existence
Did a sample of the beautiful hosts I've been summoned to defend today: AFK in Dragonbarrow, AFK in Liurnia, ganking with Fingerprint cooperator, AFK in Limgrave, dead before I got to them, gankers, killed the invader before I got to them, AFK in Limgrave, dead, and lastly, AFK in Liurnia.
What's even the point anymore? I haven't had a single encounter from levels 20 to 50 where I was summoned by someone who deserved the help. Hell, I've spent more time helping invaders kill AFK hosts than fighting the reds. It just isn't fun being blue anymore :(
- Anonymous
(I have not verified this, and it was more than likely just a pure coincidence.) It seems that when you are talking to Ranni after defeating Royal Knight Loretta while this ring is active you will be prevented from being summoned if you are being summoned just as you placed into the situation where you cannot leave Ranni's Rise and are forced to talk to Blaidd, Iji, and Seluvis.
- Anonymous
- Anonymous
- Anonymous
NOTE: turn the rings OFF if you want to co-op for a boss. Never had a problem with connections until I activated the ring. You will get a lot of failures when that ring is activated and will have a hard time finishing or joining boss fights.
- Anonymous
Why would anyone even want to use it? You get literally nothing for killing invaders and you know you're kind of an a hole chasing a single guy with a host and his summons
- Anonymous
I leave this activated and literally chill in popular points of interest and I'll get summoned a few times but infrequently so. Less often do I end up making it to the invader in time before someone important got hurt. In short, if you're wanting some pvp best to force invade in popular areas or taunters tongue or, if none of that works the academy main gates is always busy lvls 1 all the way up to 300 as far as I've seen activity
- Anonymous
This item isn’t really needed. Hosts can just summon golds or charm strong NPCs. They don’t need another advantage fromsoftware. Y’all are wack
- Anonymous
- Anonymous
This item only works when I'm fighting a field boss and have him at low hp. 9/10 times the host is already dead by the time I load in, then it's back to my world where the field boss is back to full hp and, oh look, I'm all out of flasks.
- Anonymous
My only complain is how fast the blues are spawning.
For instance, the time I reach the host, a blue is already summoned. And once I kill him or the phantom, another blue arrives in the minute.
Of course, if I kill the summon + the blue, and if the host runs away to re-summon, it will happen again. Same if they are already 3 and I kill one of the phantoms : a blue arrives right away.
I wouldn't mind if I could count on a co-invader but it just cannot happen.
So I'm just a bit sad and annoyed that invasions are a perma 1vs3, especially with the current balance of the game.
- Anonymous
My apologies go out to all you Darkmoons. Ever since Gwyndolin got eaten by Aldritch, you've all had it rough.
- Anonymous
The only reason why fromsoft changed invasions is to make the game more fun for people who dont like to be challenged in any way... back in ds3 i just played offline until i felt i was good enough to take on invaders by myself
- Anonymous
I'm having it better than I did previously as a blue. I get summoned every once in a while but I leave the thing on which leads to more frequent summons compared to the painful waiting from the last two games.
- Anonymous
How do you turn this off? I have reused it doesnt seem to ever turn off
- Anonymous
this is not affected by where you are you can still be summoned anywhere. i was in moghwyn dynasty when i was summoned into castle sol in the mountaintops.
- Anonymous
Host and red: *Fighting at Limgrave first step grace.
Me: * spawns at Caelid.
- Anonymous
- Anonymous
- Anonymous
Seriously not a single reason to use this except for being a sweatlord
- Anonymous
I use this to punish gankers and AFK farmers
Gankers because I refuse to do 3v1 but will help in a 2v2
AFK farmers because I lead the red to them and refuse to fight, it’s not much, but it’s honest work
- Anonymous
If someone active the Blue Cipher Ring, it means "I don't want invaders". After invading a bit with a fair build, I wanted to see what those who invaded with me looked like, and boy I got a good laugh seeing kids using all the OP things against me lol. I would like to remind people that according to Miyazaki, invaders are not meant to win. They should be an additional obstacle, not a random kid that pop from nowhere and one shot the girlfriend who tries to spend time in coop with his man. You know, if you're ruining the experience of others, they may block you and you will not be able to invade them again. If everyone blocks you, well, it says a lot about your personality. But don't get me wrong, I have respect for those who invade while being mature and respectful of others time. The times where I got killed in a 2vs1, I just thought "well played to them" and the host and his mate often bow at me because invasions are fun when the invader is fun :)
- Anonymous
This is possibly one of the singular worst additions to elden ring. So as an invader its already bad when it is a 3v1, but then you kill the 2 furled fingers and he just summons blues on the fly without needing to do anything. This turns regular invasions into a 5v1 and with some of the AOE spam on ashes of war, its just not survivable. Garbage mechanic.
- Anonymous
This worthless item never works I’ve had it activated since last month and still never been summoned
- Anonymous
Why do reds get summoned semi close to the host but blues get summoned halfway across the map from the host? %30 of my blue invasions are over before i get to the host because it takes 3 minutes of running to get to the host. Not to mention being a blue feels less like a helper/defender as it did in DS3 and now it feels like an extra ganker or another fight club member. Because reds will only invade when having a host has a summon or using an item to be invaded on purpose, the rate at which I get summoned as a blue is about once per 15 - 25 minutes. SL56 in Liurna. Blue summons get very shafted in eldin ring
- Anonymous
- Anonymous
I honestly to god think that this system was just a lazy recycle that shouldn't have been implemented into the game. Best case scenario blues in this game are either turning a 2v1 into a 3v1 or just restacking the odds further against invaders. Though the majority of the time it ends up just being someone trying to kill reds who are trying to knock exploiters off roofs or cliffs.
- Anonymous
Remove this **** and give us a Blade of the Darkmoon style system. Blues deserve to actually be more than an afterthought mechanic for 3v1s against invaders.
- Anonymous
literally ganker covenant. you are never the good guy helping the solo host anymore, you are the reinforcements that come in after the RL300 password summons die.
- Anonymous
- Anonymous
I keep this on 24/7. Excellent for helping invaders locate and kill afk farming hosts.
- Anonymous
I finally got summoned after having it on for an hour and the game crashes before I can even join. Thank you, Dark Souls.
- Anonymous
This triggers my ptsd from Blade of the Darkmoon way back at the start of DS3.
- Anonymous
They need to fix the spawns for invaders and hunters if I am supposed to protect someone don't put me across the darn map to run to the VIP who already died,same with invaders quit placing me in a forest if I'm invadeing a castle who the heck came up with the spawns I gotta ask what where you thinking?
- Anonymous
You get summoned to another world as a hunter: BINGO ADDITION
The host is already dead
You spawn in an inaccessible area or miles away from the host
You spawn in a mob of enemies (such as the caelid dogs, or that giant near first step) that immediately kill you
The invader is hiding somewhere or lost or something
The invader died ages ago so your wandering around clueless until the game sends you back
You have been summoned to fightclub (rare but nice)
Connection error
You actually get to fight the invader (very rare)
The host is hiding in an inaccessible area (such as the cliffs behind first step) to farm runes from invaders leaving or being killed by hunters. F U N.
- Anonymous
This item will remain useless until invasions are allowed in single player.
- Anonymous
have had this activated for 111 total hours of playtime across the whole game and have been summoned to help someone twice in total
scam item
- Anonymous
I wonder if this is the same issue Dark Souls 3 had where it was only new accounts that had priority. Example: my PSN account is from the ps3 days. I never got summoned as a blue phantom. Made a new PSN account and got summoned every few minutes.
Wonder if its the same for Steam and Xbox. My old PSN account has yet to get summoned once again.
- Anonymous
- Anonymous
was hanging out in the roundtable when i got summoned to calid, not sure about everything elts but i thought the ring was for local area?
- Anonymous
Curious if this is purely for pvp or if there is some kind of reward or progression for defeating the invaders?
- Anonymous
I am guessing the ring goes into the tool pouch,have had it there for a while along with the save me ring and have not seen anything happen either way,am I doing something wrong?
- Anonymous
So i'm getting summoned like every 20 minutes which is great but I can't find anybody when i get there. I usually end up running aimlessly for several minutes with no sign of the host/invader. Am I missing something here because it feels like I'm doing something wrong?
- Anonymous
Okay, if I had a friend who was playing with another friend, and we used the same password, will the blue cipher ring prefer the password or is it always random?
- Anonymous
I've been jumping to areas that are only accessible by horse, then using this along with the taunter's tongue and letting invaders and hunters duke it out. There are quite a few rock formations where not only are the invaders unable to physically get to you, but they don't even have an angle to hit you with arrows or magic (and often times you can still hit them).
I've gotten pulled into this three times in my long playthrough
1) Get in. Invader already killed. OK fine. Returned to my world.
2) Get in. Spawn about 700 miles from the fight. Run run run. 17 hours later, still running, almost there. I can see them. Invader dies. Returned to my world.
3) Get in. Connection error. Returned to my world.
I'm just gonna save you time, DONT BOTHER! I've been summoned 60 times across multiple level ranges so I have some experience. You spawn a considerable distance from the host and invader, you seemingly only get summoned AFTER the Invader has been present for at least a minute, and out of the 60 times I was summoned, 40 were me being sent back immediately because the Invader or Host died the second I spawned in, 15 times i was sent home immediately due to connection error, and only 5 times was I actually able to fight. ONLY 5!!! Just get summoned as a coop partner, you'll get WAY more action that way.
- Anonymous
Did some invasions when I was around lvl 70 in this frequented cave that has the bell for infinite stones 1 and 2. As someone below said, near 1/3 or half of invasions had hunter summons (other ones we died too fast or we were 4 already). now, I was gonna try some end game pvp since I reached the end credits and decided to try the hunter ring out. I went into the zone with most coop activity for my lvl range as showed on the map, which is haligtree as of right now and received 1 call in 30 mins. Maybe hunters are getting inflated because invaders got gutted ? or idk im just writing stuff.
- Anonymous
I find I get summons up I have one or the other. Try not equipping both.
- Anonymous
- Anonymous
had it on for my entire playthrough so far (20 hours) and not a single summon
- Anonymous
For this item to work, you need to be in an area with PvP activity. Make sure you do not have your own summoning sign down, nor should you be using a finger remedy.
It works fine under these circumstances when a host has a white ring active.
Remember, it takes two people in the same area with the white and blue ring active during an invasion. The item does work, it's just not common for all conditions to be met. People who do a lot of invasions will note that hunters get summoned pretty frequently.
hunters may be annoying, but it beats fighting level 5 gazillion password summoned players
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